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File: 51UVO-LBajL._SL1245_.jpg (46 KB, 1245x700)
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unironically, what the fuck were they thinking? I got one when they were giving them away for like 10 bucks and each time I tried it it was literally unusable.
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>>722582062
You're retarded it's by far my most used controller. Steam Deck inputs mog tho, need a 2 with its set up
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also, if I was tasked with improving it I would make it more like a regular controller, maybe make the R1 and R2 smaller and install a smaller trackpad on the back, it would be harder given it's not a flat surface but I think the engineers could figure that out easily
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Steam Controller does everything it sets out to do perfectly
>Shooters: Mix of analog movement on the stick, and mouse style movement for aiming with the trackpad/gyro
>Platformers: Back buttons or trackpad click allow you to operate the jump and action buttons without taking your thumb off camera controls (This can be a benefit a lot of genres like
>Plays all sorts of PC games like MMOs, FTL, Sim games, CRPGs, Diablo, etc great
>Dual stage triggers like the GameCube and you can bind the second stage to be a second input (or pull the trigger all the way down for nitro in a racing game)
>Can rebind all sorts of casual open world games like Sleeping Dogs, Horizon, etc so you basically never need to move you fingers off trackpad for abxy. In these instances you can actually rebind movement to the left trackpad and it works incredibly well, allowing you to split abxy between left and right trackpad and the two back buttons, meaning all essential inputs can be on buttons your fingers rest on. It's mad comfy
The biggest problem is it's not intended to run every genre. It objectively sucks at anything too console focused and menu heavy because it has no dpad and it basically can't do 2D platformers or twinstick shooters either. It also occasionally falls apart if the right stick is used for a novel gameplay concept instead of camera controls like Sonic Racing Transformed using the flops on the right stick



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