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What games are you fellas workin' on today?
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Been working on my goblin knight lately.
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>>722592828
I made a final verison of trailer today. Waiting on my compocist to finish all the muzaks and then I'm done. Not just with my game but with gamedev as a whole.
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>>722592828

Working on my AI "holograms" (pepper's ghost). Scaling up this weekend to a hologram about 6 times as big this weekend.
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>>722595339
Hey, i bought same holo figure as a gift just recently
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>>722592828
I haven't done much today, just updated Unity for security and little else.

Last month I was making a new game, a corruption-dungeon roguelike for the people of /d/.
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>>722595457

I am not sure what you mean. I made an AI framework in which I can put in any character that I want as long as it has facial blendshapes. They can see (through openAI vision API), talk (through Elevenlabs or local text to speech), reason (through local or online LLM).

The pyramid that you are seeing is just a bit of plastic at a 45 degree angle that reflects light coming from the tablet.

For my next trick, I am going to try this portalgraph setup that tracks your head with a vive tracker to change the camera position and rotation to give the illusion of depth.

https://www.youtube.com/watch?v=Oxmm9jzznvc
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>>722594874
>>722594989
>>722595339
>>722595457
>>722595824
give up
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>>722596176
my bad, i meant that horo figurine in the blurred background
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>>722596651

Oh haha. Yeah its a nice figure.
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>>722595339
thats cool, peppers ghost is one of my fav effects. im adding something like that for some of the chars in my game
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>>722592828
>Project created in 2014
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>>722598017
it must be close to completion
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decided to make a soulless Megabonk-like cause I want money. I'll return to passion projects after.
What should the theme be?
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>>722596608
Never
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Havent touched gamedev in over a week. Should i continue with my difficult and large project, or start that port of a boardgame Delve where all the rules are already laid out for me?
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>>722600975
call it nigga dunk and its a roguelike basketball game
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I can't stop thinking about how stupid it must have been to make Megabonk, everyone copying Vampire Survivors, and all they had to do was mix it with a genre like platformers.

Anyone could have become a millionaire, but they didn't; they just copied and didn't add anything.
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>>722601285
Maybe if you've burned out on your difficult project, and you think you can make that boardgame port quickly, do that as a break from your large project. Definitely do it if your main project has some aspect you can touch on and develop in the side project.
But be careful of project hopping in general, it's a slippery slope.
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>>722601302
honestly would probably sell well and get free advertising from the controversy of "nigga" in the name. Megabonk x charles barkley shut up and jam gaiden would be hilarious.
But can you actually put "nigga" in a name on steam?
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>>722601482
yeah it's really baffling. All you needed to do was add a jump button. In a fucking 3D game, with a Z-axis, wouldn't that be the first thing you'd think of adding to a game you transition from 2D to 3D? Otherwise what would be the benefit or hook of 3D?
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>>722595339
>AI "holograms"
neat what is this?
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>>722602054
maybe if you're black
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>>722592828
learn 3d to for gamedev? x
learn 3d to goon?
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>>722602667
>>
Im Working in Anne Frank Rape Simulator
i went to turkey because German/Dutch Government keep sueing me for muh antisemitism
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>>722603457
add a seduction mechanic so it can be consensual and pro-semitic.
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>>722594874
You need to improve the animation blending. The change between idle and moving feels too sudden.
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>>722596608
Eat your soys retard
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>>722592828
none
every time i try to start a project it sounds cool but when i start working on it i start to feel that the idea is just shit then give up
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>>722592828
What's with people using Unreal for small projects? I'm not necessarily talking about you, OP. But I've noticed this in some dev spaces, someone is making a basic bitch Vampire Survivor clone or a Dark Dungeon clone, and it's in Unreal.
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>>722604771
It's true, I deliberately disabled the blending entirely. It's a temporary solution to a bug I was having with the enemy AI. I have a lot of animation events, and found it was randomly skipping them while blending. Been working on the state machine that controls it, eventually I won't need those events.
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>>722605858
ah, cool to know! Bet it looks way better with the blending enabled. In fact, I'd advise you to fix that asap and don't share you animations until then, because what's the point on getting feedback on a feature that you know is broken? The goblin knight looks cool tho.
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>>722592828
Going to blockout my idea for a "Bullet Hell RPG Battle Fuck" game in Godot. If I can get the basics of the "battle" system and the combat stage transitions figured out I can try putting together a proof of concept.
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>>722605196
I know that feel bro. What helped me was focusing on developing general gameplay and things that work in many kinds of games. That way, if you feel like doing a different idea, you can usually lift a large portion of old work to a new project. This also helps make the work you're doing separate from the "idea" part, so even if your idea starts to feel like it's shit you won't lose motivation on your overall work.
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>>722606043
Thanks man, appreciate it. And you're right, it's a bit of a glaring flaw I should deal with.
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>>722595824
>roguelike
sad.
Nearly a good idea, I can imagine delving into perverted dungeons to get cursed items for corrupting shopkeepers/town NPC's and fucking them (as a male MC) would make for a top tier NSFW game though.
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I'm working on it slowly, this week is a bunch of number crunching between shifts and working on the implementation of a monetary system and a shop. I'm also researching LLC filings and how to keep myself anonymous on them.
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>>722606619
I think there are only a handful of states that allow it, and most of them require a board AND the people on the board also need to be public
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>>722606765
I'll publish under a pseudonym and eat the unreasonable individual tax rate if I have to. Honestly that might make things easier all things considered, it's less paperwork and I don't really plan on "getting rich" off of anything.
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>>722606619
>I'm also researching LLC filings and how to keep myself anonymous on them
if you go the llc route, make sure you arent classified as a single member llc. those are nice on paper, but legally you'll be treated the same as a sole proprietor meaning you the individual may not have as many legal protections should you the company get in legal trouble.
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>>722606430
np! keep at it, you've been making a lot of progress lately
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>>722607323
>>722606619
also, assuming you're in the US, you dont have to reside in the state where you file your llc. so you can register in a state that allows for more anonymity without living there.
mines in Nevada which I think is private by default it also has no income tax. but if you look up my LLC name, you'll find info on it but nothing about me or my name

*also a note on my previous post. the single member llc is mostly w/ the IRS, you're treated as a sole proprietor in their eyes.
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>>722601482
Lots of the best selling indie games are just some other popular indie game but with a different aesthetic.
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>>722606435

I really want to include diverse MCs like Trials of Tainted Space.

But I would focus on female characters from the start.
Then, men would be able to enter the dungeon, but the dungeon would react against them by feminizing them.

Then, you can simply decide whether to play as a man, woman, centaur, vampire, furry, etc., and have control over the experience as well.
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still havent picked this up back again...
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>>722607918
This sounds like literally every other game in this sort of genre, I wish you luck but it isn't for me.
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>>722596176
how many dollars per second does it take to run it? It sounds like it eats millions of tokens per second.
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>>722608156
Looks cool. What engine are you doing this in? If it's a custom engine, what API and lang?
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>>722594874
>>722594989
>>722595339
>>722595457
>>722595824
don't give up, you are an inspiration to all the aspiring gamedevs in the thread
you will make it one day, as will we all
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>>722608467
UE5, i dont know how to actually code, just blueprints
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>>722592828
If I want to outsource coding, how to secure the source code?
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>>722608550
You too my man
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>>722608821
>outsource
hire an indian codemonkey off of fiverr or some shit
otherwise you should just use ai, but debugging will be a pain in the ass
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I'm starting to set up the first town. In my SRPG, you explore towns in a side view. Wowee, parallax scrolling backgrounds
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>>722608934
I want to try it. Something like cosmic Star heroine can't be all to difficult. Profitability might be difficult to achieve, but it might be fun creating something.
My problem is if I hire people to do this and that and give the code monkey all the content to combine it, how to make sure he doesn't publish it?
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>>722608821
setup a few domain controllers and a management server to which your dev will have to login through RDP using active directory credentials. From this server make him login through PAM (privileged access management) like Segura using another set of credentials. Through PAM you can disable clipboard and copypasting anything. Using GPO's disable clipboard and other tools which would allow your codemonkey to copy your source code. In addition you can force him to run all the tools through Citrix to control the clipboard even more. Provide your codemonkey with company-owned laptop with all necessary GPO's preloaded, VPN's, defenders, umbrellas, dnses etc so he won't be able to connect to any network other than the servers in your domains. Make it so that plugging anything that isn't mouse and keyboard will trigger an alarm at your side and shutdown the system, possibly also tripping up the bitlocker and locking the drives. Modify bios, so you can only install the system from LAN. Install GPS tracker in the laptop. Make him sign an actual legal NDA and hire him through a company like Accenture or LTI.
This is how it's done in big corporations. Sometimes I cannot even run a powershell code without IT security sending emails to my manager that I'm using some malicious code.
In the end nothing is stoping your dev from taking photos of the screen anyway.
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>>722609259
Looks good anon. I was thinking of trying a sidescrolling RPG too for scope reasons, but I simply don't have the game design brain to make one compelling. Hopefully yours comes together nicely.
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>>722610115
Thanks! And who knows, maybe once you start working on one, the ideas will flow!
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spent an hour doing crazy shit with shaders and stuff when the solution to my problem was as simple as moving a slider. I'm going to bed, hope you lads have better luck than me today.
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>>722610012
>Accenture or LTI.
That's ultra expensive. I'm not running a 7 digit business. All the other points are valid, even sending him a book that he might even keep as a bonus or whatever.
Thank you, I will put that to good use.
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any clue on how to make different sound for footsteps depending on the floor texture in Godot?
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>>722609543
>give the code monkey all the content to combine it
So don't give him all the content then? I don't know which engine/language you're using but I hope you can make some segregation of duties and find a way to make his code work in a vacuum while you'll do all the merging to main branch without him seeing the code from main. But that'd be extremely inefficient.
You'd have to hire the dev and sign a contract with him and copyright the code so you could sue the person for leaking the code. Good luck doing that if your code monkey will be from India.
One last option would be to have a physical space where your company is located which has strict no phones outside of the kitchen policy.
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>>722601928
>if your main project has some aspect you can touch on and develop in the side project.
I think it might do. Theorizing how to do a save and load system for the big project is a pain. Never done it before.
But a grid based smaller one? Aye that might be easier to save and load.
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>>722611128
im a unity dev but this general idea should work in godot
>first, raycast or spherecast for ground check
you prob have that already
>next, some way to differentiate between surfaces
could be a material, the name of the material, or layer
>have the raycast see what kind of ground the player is standing on
>play the corresponding footstep audio

you basically need a way to define types of the ground, and a way for the player controller to see which ground type its currently walking on
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>>722611128
A crude way to do it would be to make an Ienumerator of different material "types", so rock, dirt, mud, water, etc.
Then make a custom class derived from whatever the collider class is, but with an added "type" variable, which you can set in the inspector.
When you raycast the ground and determine its appropriate to play a SFX, use the raycast to get the "type" of the ground/physics object and play a random footstep sfx of the correct type.
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I'll start working on my game aaany day now, just need to find a job and learn to code first. No biggie.
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>>722614192
fuck off with this shit
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>>722592828
I'm working on playing games actually.

That being said, how DOES one actually learn game dev/design? I have no issues with the programming side of things, but that's basically all I'm good for.
No, I don't want to team up with anyone (yet, until I have at least of couple of original prototypes under my belt)
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>>722615406
by playing videogames and trying to deduce what is it that makes them fun
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>>722611806
Not doing anything rn, but I'm playing the game I mentioned earlier and I'm certain I could make something like that work. Wages are low in other parts of the world, and decent games can be done fast and cheap, if we are talking a basic 2D jrpg for one.
>Good luck doing that if your code monkey will be from India.
The nda won't be worth the paper, but I have to say I worked with people from Pakistan and they were fantastic, given they earn 90% less than people around here.
Anon suggested some ways in how to do it.
Do you have gdev experience?
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>>722615406
>That being said, how DOES one actually learn game dev/design?
combination of "active gaming" (term I made up right now) and practice.

practice is self explanatory, you build a ton of levels and figure out what works and what doesn't.
active gaming is like active listening, while you play a game you'll try and be conscious of certain design choices of the game.

good game design is also heavily tied into core mechanics, especially movement/traversal, so to some capacity you will need to design levels alongside gameplay stuff

vid rel is about drawing, but the overall gist of it applies to level/game design
tl;dw - you try a ton of different things, don't get attached to any of them, and try to objectively figure out what does and does not work.
as you design more practice levels, you'll try to implement the "work" stuff and avoid the "does not work" stuff

https://www.youtube.com/watch?v=k0ufz75UvHs
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>>722616542
Be creative, combine cool things you see in comics, marketing aso. Cool vid. For some reason never thought of using YouTube to find a drawing tutorial.
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>>722609259
Looking pretty good
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Fiddled a bit with the battle UI, didn't like the buttons. The arrow looks better I think.
But more importantly, new goblin sprites. The dodge version of the attack is almost done, just need a runback animation that I can probably recycle for other attacks. Then the grapple, but for that I guess I should finally make the player sprites proper.
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>>722618967
>runback animation
lots of games would just have the character jump back with barely any animation. You should put most of the effort into the sexual stuff since that's the core of the game
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>>722592828
RETVRN
https://github.com/Pterosoft/-CRYENGINE-Community-Edition-
>>
Has anyone in the thread actually published a game? What was the reception?

I keep finding out about more and more random games I've never heard of before on Steam that look way better than anything I can do. Is 1-man game dev basically a "do it because you enjoy it" hobby and you shouldn't expect your game to get noticed?
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>>722597757

Okay, in what way are you going to add it? Like a post processing effect?

>>722602358

Plastic at an angle reflecting light from a source. It's parlor tricks.

>>722608345

It's quite okay. You only consume tokens when asking a question and if I have set it to online text to speech and online LLM. I got lowest tier accounts at openai and elevenlabs and I am doing fine.
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>>722619897
As always, it depends. If you are alone without an outstanding concept, fair publisher and above average skills, chances are no one is interested.
Why are you developing games?
I released some mods, if that helps.
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>>722592828
i'm making an engine. this time for real.
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>>722592828
SAAAAAAAAR
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>>722592828
Yes! my fellow indians sir,, ,the unreal engens is the best!!
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>>722619897
>do it because you enjoy it
You must always have this. It's step one. But yeah, odds are terrible that anyone here will really get noticed. Still, it's better to work on your game project as if it would be a success.
It's a matter of attitude. You don't start a fight you intend to lose.
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>>722592828
how 2 make a plugin for unreal engine
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I was going to make these tiles sink temporarily into the lava after a player walks over them. Could be used for dragging monsters to their death or luring noobs. Soon to add some other tiles/objects that do "automations"
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>>722620286
That's a neat trick.
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>>722595339
>>722597757
how do you do, fellow peppers ghost enjoyers
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>>722602242
You're both essentially saying "just make a good game" to people with bad taste who can't parse which games have good controls to copy from etc
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>>722618967
hmmm, where should I go to follow you, based anon
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>>722623457
Just here for now. I'll make a twitter account when I have a bit more content to showcase, at least a full goblin battle at the minimum.
>>
Threadly reminder that you SHOULD be using the correct Godot branch with full C++ scripting support.



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