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Why did Starfield fail to achieve the same level of success and fanfare as other Bethesda franchises, such as Fallout and Skyrim?
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>>722624532
space instead of an interconnected world, and a novel ip no one cares about instead of decades old worlds with a lot of lore and games
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>Fallout and Skyrim
these are ancient. no one cares.
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excessive loading screens
over reliance on procedural content.
Procedural content is very niche and only supreme autists can play thousands of hours of it and be happy. It feels off, its not the same as hand crafted stuff. Todd really wants people to play his games forver but the design decisons and philosophy he follows in order to make his games forever games lose sight of the fact that you game has to be interesting enough to want to play in the first place and procedural content doesnt help with that.
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>>722624532
It's just Fallout 4 in space but without a cool setting to backdrop it over. It's boring asf, too safe, gay, terrible combat, and a game made by the least imaginative game developers. Elder scrolls 6 is going to be awful too
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>>722624898
Todds game design philosophies seem to be at odds with each other and this is most notable in starfield. ie wanting your game to have maximum replay value with endless replayability as well as being so simple anyone can play and no one can "brick" their save or world by making a mistake they regret later.

So you get a game with a bunch of procedural slop where everything feels kind of samey/unimportant and your ability to interact with the world is also on rails so nothing you do matters beyond some story sequence. Your choices dont have gameplay consequences outside of how you build your character.
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>>722624532
It's bethesda playing all their weaknesses and none of their strengths, like it's really pure retardation so jarring that you can tell only todd with his power could push forward
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>>722624532
>here is oblivion but in space
no one asked for it but we got it
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Everytime this game comes up i just get sad. Like it could have have been fun and well received like other Bethesda crap and at least entertaining. As it is now it barely even gets modders caring about it.
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>>722624532
hey fuck you I like it
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>>722624532
Let me [Loading Screen] explain to you [Loading Screen] why this [Loading Screen] game [Loading Screen] didn't do [Loading Screen] well
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>>722624898
>procedural content.
It wasn't even procedural though. It was set hand designed pieces which were then copy pasted and plastered everywhere. I remember doing a bandit camp in one sector, then flying to the next and doing another, and it was the EXACT same base. Down to every single little detail, even the mines defending the front were in the exact same spots.
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>>722625567
the jokes write themselves
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I still can't believe this was apparently Todd's "dream game."
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>>722624532
Things change anon but one thing doesn't
THE TODD ALWAYS WINS
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>>722625567
Counterpoint: You are brown.
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>>722624532
Ignore every post before this.
The answer is sci-fi, simple as. Sci-Fi is simply inferior to fantasy, so it doesn't have much staying power.
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>>722624532
Because instead having all the game's content condensed on a relatively small map they spread the same amount of content across 1000 planets and expect you not to get bored traveling between them while seeing nothing but copy/pasted shit.
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>>722624532
because its setting is dumb. i dont feel excited about any of the factions and there is no shitposting about it
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>>722624532
We'll never know
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I liked the game a lot but removing the gory kills and dismemberment kind of neutered it.
There is a more fun edge to the fallout and elder scrolls game that's missing from starfield. We had cool sci-fi guns. Where is the disintegration or implosions?
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>>722626053
space needs cosmic horror
this is underlined by the fact that the vanguard quest line is the best in the entire game.

all the factions in starfield are lame. the snake people had the smallest bit of promise and they ruined it, though their origin story is such that it could never have been truly good
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>>722625814
It is the epitome of todds game design philosophies. This is almost exactly how i would imagine todds dream game to be other than the things that didnt work out like the space travel being a botch
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>>722624532
DEI ruined the only actually interesting parts of Starfield. Bethesda was too afraid to piss anyone off, so they gutted factions and meaningful moral choices. The one thing that used to make their games compelling. Now the main quest is just mindless artifact hunting with zero stakes. And the woke autists praised the story for being "low-pressure" and "non-linear," completely missing how that violates fundamental game design. This game feels literally held together by duct tape, like it was designed by a complete amateur.
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>>722624532
Starborn rofl, what kind of troglodyte even came up with that? That person should never be allowed to write a single line for the rest of their life. I'm laughing just thinking about it. Imagine the writers room, the tard in charge askes for ideas. Some dreg answers hmmm what about Starborn, like dragonborn in Skyrim!!! And then they all shared a meal of poop.
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>>722624532
Being a new IP, it forced people to judge it on its own merits. So it lacked all of the nostalgia and defenders it would have otherwise had. Ironically if it had exploration even half as good as the other games it probably would have garnered its own following.
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the games systems are fine, there is just no hook to make me care about any of it to want to use it as a comfy bethesda game game
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>>722625251
The most confusing thing to me is that why would you have a game with new game plus built into the lore with intended replayability but then still have essential npcs and have it barely change anything. Its like the scale of the game is at odds with this idea. It would have made much more sense to have a smaller more dynamic and reactive world. And whos fucking idea was it to have you lose all of your items and house/ship. Its so unbelievably retarded the only explanation is that nobody on the dev team actually played the game they made, let alone any bethesda game.
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whats the dtory about anyways and does it have a good minigun weapon
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>>722624532
The story and the NPC's were pretty bland and boring.
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>>722625873
how will I ever recover?
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>>722624532
Because it decimated the gameplay loop that people love in Bethesda games.

>Here's a main quest
>Follow the marker
>Get distracted by twenty side quests
>Discover tons of shit
>By the time you actually do the main quest you originally intended to engage with, you're 15 levels higher
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>>722626047
>>722625917
What's this meant to prove, that nearly 4K people have shit taste?
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>>722624898
I wish it had procedural content instead of re-running the cryo lab dungeon hundreds of times
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>>722624532
It wasn't as good as them, in fact it was bad, spectacularly so.
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it was a niche game and the ship mechanics were just a touch too complicated for the average person.
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>>722625917
>two entirely different games
>one is fromslop the other is bethslop
what is the point of this?
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If this post ends in nigger I'll replay this game and get to max level, no matter how long it takes or how much of my soul dies. I will however use building cheese to do it.
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>>722625917
>>722626047
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>>722628036
>6
oh thank fuck
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>>722624532
Starfield promises an epic journey across the galaxy. Players expect thrilling discoveries on distant worlds and meaningful encounters with diverse characters. Instead, the experience delivers repetition and emptiness that drains enthusiasm.
The story unfolds in a predictable manner. Events follow a straightforward path without surprising twists or emotional depth. Characters speak in lines that feel scripted and forgettable. Companions lack personality, serving only as basic aids rather than true allies with their own goals and backstories. Conversations rarely branch into interesting directions, leaving interactions flat and unengaging.
Exploration forms the core of the game, yet it often leads to disappointment. Planets appear similar, filled with barren landscapes and procedural elements that repeat without variation. Landing on a new world brings no sense of wonder, only long walks across featureless terrain interrupted by frequent loading screens. These breaks halt momentum and make travel feel like a chore rather than an adventure. Building outposts or customizing ships offers some creativity, but the systems lack depth, turning potential highlights into tedious tasks.
Gameplay loops suffer from the same issues. Combat encounters blend into one another, with enemies that behave in predictable patterns. Skill progression exists, but choices do not create distinct playstyles or replay value. Technical problems compound the frustration: bugs disrupt progress, and performance stutters on certain hardware, pulling players out of the immersion.
In the end, Starfield captures a sense of scale, but it fails to fill that space with compelling content. Hours pass without memorable moments, leaving a hollow feeling. For those seeking a rich, involving RPG, this title falls short of expectations.
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Starfield has all the pieces to be a legitimately unforgettable game.
Problem is some dumb fucktard knocked them all over and threw them at the table, instead of setting them up on the board properly. Also they're smeared with poop for some reason.
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>>722627310
>whats the dtory about anyways

space dragonborn and mirror universes
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>>722628487
>Mirror universes
The funniest shit about this game, is the whole reason that exists, is because the games engine cant handle the save files without hard resets after a while.
On one hand? Clever. On the other?
GET THE FUCK
OFF
OF GAMEBRYO
NO I DONT CARE WHAT YOUVE RENAMED IT
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>>722628827
todd really is a genius when it comes to being lazy
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>>722624532
it was a new IP and the worst game modern bethesda has put out an impressive feat considering Fallout 76.
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>>722628942
I stand by my opinion that Fallout 76 wasn't a bad game when it released. It was broken as fuck and absolutely NOT what the bethesda audience would resonate with, but my friends and I loved the fuck out of the post apoc dead world atmosphere of the OG release. Also it wasn't fallout. Starfield just fails on every level, by comparison.
Perfect example of Starfields design failing from the ground up: It has crafting like F4. It has junk smeared all over the ground like F4. You can pick up all the junk like F4.
Unlike F4, it has no use in crafting. It's all right there, ready to be a mechanic, to be a system to use, ready to do what it's done many previous games, to add to the overall experience, and it just ...doesn't. They got to the finish line and said "Fuckit the indians will cross it."
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>>722624532
The center of gaming culture is no longer enjoying games, but complaining about them online and gassing each other up about how they're all bad and this and that. That's basically the sum of it. The center of the culture moved from EGM and GameInformer and forums where people actually liked games towards rage bait youtubers and post ironic HRT meme culture.
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>PEYPOLE JUST HAET GAMES FOR NO RAISINS NOW.
Ok thanks rahnjeep for your astoundingly thought out opinion.
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First thing is it was a new setting without any hype of a franchise to get people excited for it, the second thing is the setting is utterly characterless and boring as well as the gameplay being lackluster which killed any potential fanbase in the crib. People can excuse boring gameplay for an engaging setting or vice versa but boring in both ways dooms it.
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>>722629349
People want to like games.
You are basically like an incel who gets to go on a date then acts like a complete ass and says "women dont even like guys unless you have money!". No, women want to enjoy the date and they want to like you but you fucked it up.

stop being an incel and make a good game.
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>>722627620
There's no coming back from this, I'm afraid.
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I'm kinda glad people generally don't like Starfield, the communities surrounding it have "mostly" been peaceful as a result and not full of the autistic shitflinging you'd come to expect from communities of popular games.
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>>722624532
>be dev that makes mediocre games with shit writing in interesting worlds
>make mediocre game with shit writing, but leave out the interesting world part
Probably because of that.
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>>722626326
That retard made it impossible to shit on xeno-pronouns for at least a year. Troons would just post his face and you'd lie on the ground screaming how you totally weren't btfo'd while all the normlafags laughed at you.



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