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Something I still don't get is why games are better when their resources are scarce, or at least not 100% free.
is stuff I learned from actually making a lot of games.
It's just things I know I need to add, but, at the same time.
It's like why?
My point is that it's psychology.
But at the same time, sometimes you stumble upon things you know work, but damn, sometimes you wonder why, like, is fun nothing more than adding the proper ingredients?
It's fun nothing more than saying than a dish is tasty?
But sometimes you wonder, why, why does sugar makes coffee better, I think.

I mean, gamers keep saying that they want fun, and nothing else.

But to get fun, I need like 20 days of work.
I don't need years to find fun.
I just wonder if gamedevs are getting everything wrong.
They seek fun in quantity instead of quality.
>>
Kill yourself Cris.
>>
kill yourself cris



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