How long will you try to figure out how to get unstuck in a game before consulting a guide?
About 20 seconds.
>>722630510I will spend more time looking for a guide for a puzzle than I will on attempting to solve one. Though it depends on whether I like the concept of the puzzle. I don't care for puzzles. They're usually thrown into RPGs for some reason, which I can't understand why.I liked KOTOR 2's (limited) approach to this. On Peragus there's the computer you have to access to open a door, but you need the password. There's some holo tapes that allude to it. However, if your character has a high enough intelligence, it's essentially solved by the character. Or if you give zero fucks, you simply brute force and forgo the XP of solving.I hate. Hate. HATE - the stupid Urn of Sacred Ashes floor puzzle in DA:Origins. I never memorized the character positioning despite looking at the guide every time I replay it (which is well over a hundred). Just let me skip the annoying fucking thing.
>>722630565Punk ass bitch.
>>722630510It's based on where im stuck at. If it's a puzzle, say I need to solve to progress the story, I give it an hour or 2 to figure out before I open YouTube. If it's a side mission, I would just look it up
>>722630510Depends. This particular puzzle is hard because it's language dependent. Maybe it got notoriety because kids around the world played SH1 in english, but were ESLs.
Less than a minute. If I have to figure something out for longer than that, you made a shit game
>>722630510Usually about 20 to 30 minutes. It depends on the puzzle and how fun it is to solve. If it's an engaging puzzle with interesting mechanics and knowledge checks then I'll do my best to solve it legitimately, but if it's some unintuitive bullshit where I have to autistically bruteforce the one exact sequence of moves needed to progress then I'm fucking googling it.The greatest sin a puzzle can commit is to be harder to solve physically than it is to solve mentally.
Puzzles should be built upon previous knowledge taught to the player, only revved up. This ties the game directly into the puzzle. If you teach the player that X object floats (like a barrel), then later on the player references that knowledge in a puzzle requiring the object to float to raise something up, like in Half-Life 2.When your puzzles start doing stupid shit, like reference outside information or using logic that doesn't fit the game, you're counting on the player's sole intelligence in regards to logic solving. I'd rather a game have a fun and simple puzzle that required me to remember what I was taught and me feel smart, than solving a difficult one that frustrated me most of it.
*blocks your path on hard*