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File: unreal engine 5.jpg (607 KB, 1284x1493)
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STOP DEFENDING UNREAL ENGINE 5
>>
>players see blurry, ghosting games
>threat interactive explains the technical reasons
>/v/ goes full double retard and denies this
>no you don't see anything blurry
>image quality is pin sharp
>no, threat interactive is a grifter
>he just talks technobabble
>>
Threat Interactive guy is turbobased because not only does he BTFO industry shills and epic games, but also the subhuman 90 iq retardationists on /v/ as well.
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>>722645702
>THREAT Interactive
>makes programcels feel threatened
>makes unreal developers feel so threatened they start smear campaigns
he based
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>>722645673
He's right but the engine's features are heavily encouraging lack of optimization in favor of getting stuff done fast, like Lumen.
>play Abiotic Factor
>visibly polygonal, inspired by Half-Life 1
>somewhat inconsistent 40-50FPS on the lowest graphical settings on a GTX 970, which otherwise handles a lot of realistic-looking games at max settings at a good framerate such as Mad Max, Watch Dogs, Arkham etc.
>turn off global illumination (Lumen settings that includes software-rendering raytraced lights) in the settings
>game looks genuinely worse because it relied on the lights as part of its general environment but gain 30FPS
I hope they take some time to optimize the game. Doesn't Threat Interactive have a lot of videos about how to optimize UE5?
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>>722645787
I'm so tired of Unreal Engine 5. I hope the Threat Interactive guy declares a fatwa on Tim Sweeney, and a horde of guys on horseback with scimitars takes the R&D dept at Unreal hostage until they fix their embarrassment of an engine.

>infinite triangles
gay and retarded
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>>722645787
No it's not fine, threat interactive has pointed in multiple of his videos that UE has had problems imbedded in it, bad default choices, bad lighting models/algos or whatever, it's basically just bad engine overall because of how corrupt the company behind it is (how else do you think they get so well along with nvidia?
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>>722645673
What makes UE5 so much less optimized than UE4?
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threat interactive? he still makes videos, and the ue5 turdies still cry about him. you know what's amazing though? they literally never refute him, not even once. the one guy that knew what he was talking about attacked him in a roundabout way, while still saying retarded shit like "it's ok to target 30 fps and use 1 billion nanite trees". nanite is cool, hypothetically. the point of it is to be able to render huge, polygon dense objects, and cull it in chunks. basically, you take a 100k polygon model, and it's broken up dynamically into a bunch of little clusters of polygons, when when you do something like obscure the model behind a wall, so only 20% of the model is visible, the engine only has to render 20% of the polygons. traditional rendering renders the entire object unless it's 100% obscured, so your options are basically "model on/off". that's what lods are for, the further away you are, the less polygons the model uses. this is nearly a 1 button setup in ue5, it has a very good lod generator. threat interactive's argument was "why not just optimize models to not be 100k polygons instead?" and they had a shit fit. 10 years ago, mgs 5 was hyper optimized in every single way, using every trick possible, trying to never sacrifice speed. snake was something like 20k polygons in total. today, we have characters in the hundreds of thousands. sure, they look better, but not dramatically better. that's one of the primary reasons things run so bad. combine that with mandatory raytracing, which unreal is trying to solve with lumen, but devs even hammer lumen to max settings. did you know lumen is entirely a trick? the reflections are just captures of the scene, rendered as blobs, with tiny polygon counts. developers override this on purpose, so you're practically rendering games twice. for reflections in puddles.
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Let's be honest Unreal Engine 4 was an unoptimised piece of shit too. It still memory leaked regardless. The memory leaks are even bigger now and the system requirements for RAM are completely bloated because of it.
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>>722645915
Don't like someone that reflects circle jerked opinions of /v/
Except for maybe Threat Interactive since we're all mostly in agreement that unoptimised games on unreal engine suck.
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>>722645863
Because more Indians were involved in coding the engine, and the studios using UE5 also have more Indians too.
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>>722645916
Traditionally and for the longest time it was video game tech analysis. Well not until Threat Interactive state challenging their views on video game performance. Now there's some things to think over twice when they talk about lumen and other issues.
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>>722645964
the game starts out ugly with the poorly rendered lumiere to filter out the midwits. That zesty-lipped twink from Threat Interactive focused entirely on the prologue to "expose" E33 so it worked.
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>>722645673
Dude from Threat Interactive already exposed how Epic Games are recommending bad practices to developers which results in worse graphics and performance citing particular forum posts and developer conference presentations.
It's been proved that you can't really optimize UE5 games since main contributors to bad performance are lumen and nanite and the only way to deal with them is to lower their options which will lead to shitty graphics
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>>722645673
>what everyone should do is adverti-
i shan't.
>>
you get banned for nothing on 4chan nowadays, newfag mods and jannies are ruining the site for everyone
no wonder the site is dying
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>>722645998
he looks poorly rendered
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>>722646047
Is this solely an engine problem or is it devs' faults for poor optimization.
Like there are plenty of mods that change UE5 defaults and make games run so much better. (I had to do this for expedition 33)
Hell, Valorant (Comp slop ik) runs pretty well despite being on UE5 now.
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>>722646086
Threat Interactive isn’t trying to scam anyone they’re literally using funds to improve games, fix technical issues, and save projects that would otherwise die.
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>>722645673
When can we see his game again?
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>>722646086
>>722646096
You do realize that indians hate threat interactive because the outsourced development to india is exactly what caused this over-reliance on UE5.

UE5 is the only engine taught to indians, and most of them perform at a below average level, which is what has lead to all the problems with these games.
They aren't educated enough to understand why their development processes aren't good.
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>>722646129
THREAT INTERACTIVE MAN IS NOT SUICIDAL
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>>722645787
interesting. some guy on the borderlands 4 steam forums sent his crash reports to an AI chat and the AI recommended him to set Lighting to LOW since it disabled Lumen, and that pretty much fixed crashing for the majority of players.
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>all these UE5 youtube tutorial "game devs"
explains the visceral, indian-grammar reactions whenever threat interactive gets posted on /v/
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>>722646268
now I'm not saying threat interactive beat up a journo. but he could have. we don't know that he didn't. I say he's based for potentially beating up a journo, as far as we know.
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>>722645673
I will always give Threat Interactive credit on being vocal at the very least about how bad the Anti-Aliasing is when the default is TAA, when many others exist for better Anti-Aliasing like SMAA, MSAA etc and actually detailing legacy issues that need to be fixed. He is a necessary evil in my book because if he did not call it out. Tim and UE5 devs would just sit on their hands and do nothing including the Modern Game Devs.
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>>722646281
Mark my words. Normies are starting to notice. The venn diagram will include threat interactive criticizing fortnite optimization, video going viral among fortnite players, and it's somehow tied to antisemitism because UE5 code being criticized has reference to Moloch.
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>>722646140
I'm other really sure how true that is. Let's not forget it's an engine used by white developers and or danger hair trannies. In either case, the amount of hate UE5 engine is getting and how much threat interactive gained ground, even Tim himself had to weigh in and threw developers under the bus saying they are all shit at optimizing their games using the engine.

He did promise future updates will fix that in a way to force developers to start early optimization process. But I'm no game developer so I have no idea.
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>>722646231
funny how he couldn't write his own engine until after Infiniminer's source code leaked
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mm yum schizophrenia all of these threads are literally the same posts 1:1
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>>722646387
I'm pretty sure it's someone copypasting past threads as a shitpost to intentionally make the threads look artificial.



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