[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/v/ - Video Games


Thread archived.
You cannot reply anymore.


[Advertise on 4chan]


File: T2.jpg (424 KB, 1279x1873)
424 KB
424 KB JPG
Thief is literally the coolest thing in vidya.
>>
>>722654761
1 > 2 > 3
>>
>>722654761
No argument from me. Unparalleled atmosphere, a masterclass in naturalistic level design and a true immersive sim.
>>
File: TBP.jpg (1.01 MB, 3491x4655)
1.01 MB
1.01 MB JPG
>>722655787
Agreed and I'm so glad this is becoming the more popular opinion. During the 00'd you wouldn't find anyone saying 1>2. While I do love The Metal Age, I guess time made people (including me) realize Thief's strengths lie in the supernatural/crazy/necromantic style of the first. Hence Black Parade being Thief 1 on crack (and the greatest game ever made).
>>
>>722655787
2 > 3 > 1

I'm not being contrarian or anything I just like the more instances I spent in the city robbing mansions. I have a strong attachment to all of the games regardless. Even if Looking Glass fans view Deadly Shadows as heresy. The next best thing to an updated Thief like DS was is the Dark Mod. And its AI was brought up to a better level in 2025 specifically. It took about 16 years for that game's ai to be refined and improved, but now it's pretty good.
>>
>>722655787
Played 1 and 2 for the first time recently and I agree with this. Partly because I just vastly prefer the setting of the first, but also because while thief 2 has some great levels, it also has basically all my least favorite levels between the two. Also the AI seemed worse, but that could be a newdark thing.
>>
>>722656403
Thief is supposed to be dark fantasy a la Fritz Leiber and Jack Vance, the supernatural elements are definitely part of it
>>
>>722656587
bold
>>
>>722656651
>Thief is supposed to be dark fantasy a la Fritz Leiber and Jack Vance
Is there any other games with the same general themes and atmosphere of Thief's own flavour of dark fantasy? like those influences you listed carrying over to other games? because Thief is this ver peculiar theme that is hard to pin down and that doesn't seem to fit in many categories. Thi4f was gothic victorian which was off the mark and it was practically just Dishonoured, steampunk and all. But Thief's use of Steampunk was far different too. It didn't like traditional at all. I'm constantly searching for the same atmosphere as thief and general aesthetics and I can never find it.
>>
>>722656996
*it didn't seem like it was traditional at all
typo
>>
>>722655787
Three was so close to being actually good.
I'm glad it was made just for The Cradle though and there's a lot of thief soul in it even if most the levels are fucking tiny and there is console jank all over the floor
>>
>>722657458
Oh wait nvm I actually said that, I'm tired.
>>
>>722656403
i dunno, 2 was a fresh worldbuilding exercise. i cant really say it's 'worse' just because they didnt wanna do the same thing again. i'd say they're equal
>>
>>722656996
Yeah, Thief is this anachronistic mish-mash of old sword-and-sorcery "weird fiction", Victorian gothic, steampunk, and occultism, and ties it all up in a neat thematic package of Civilisation vs. Nature, with Garrett caught in between both extremes and in a perfect position to explore distant corners and private aspects of people's lives. I don't really know anything like it. They didn't have to go this hard but they did.
>>
>>722654761
Needs a remake, not touching this old shit.
>>
>>722658713
shut up retard, last thing this game needs is a fucking remake, and if it's too old for you, you shouldn't touch it at all, go play fucking watchdogs or whatever faggots like you play
>>
>>722658557
I actually hesitate to call it "steampunk" because it seems so far removed from how we usually see it. The most technologically advanced faction in the game is also a very medieval Catholic-esque church running an inquisition.

In terms of theme, has anyone played Arcanum? I know it deals with the technology vs. magic aspect and the old-meets-new, but I don't know how similar it is. Very different gameplay, I do know that.
>>
I'm playing the new one THI4F and it's so much worse than people say. I got to chapter 4 and there are zero redeeming qualities.
(I have Thief 1 and 2 in my Steam library, but have never tried them)
>>
>>722658917
its just watered down dishonored. do yourself a favor and play thief 1, then try some fan missions.
>>
>>722658713
Unironically do you need more than this to be happy?
>>
>>722658917
The only positive that came out of THI4F is that people had to re evaluate how bad Thief 3 is.
Thief 3 is pretty bad next to 1+2 but its a fucking masterpiece next to 4
>>
>>722658839
Arcanum is much closer to traditional steampunk, it's basically the victorian era but in a fantasy world.
>>
>>722659152
Many such cases
>>
>>722658839
>>722658557
The term You guys are looking is Gaslamp Fantasy.
>>
>>722659213
And what are some more examples of this? Video games, particularly?
>>
>>722658713
It does but it's going to be impossible to find a team that will do it justice, just look at the Deus Ex remaster or even the System Shock 2 remaster, I just hate what they did, they both went too far by modifying the palette of the assets, but also didn't go far enough with modifying the level geometry.
>>
>>722659048
No way this in unmodded. It looks too good for such an old game.
>>
>>722654761
friend?
>>
>>722656996
I've found a lot of other media that has a similar atmosphere to Thief's, but no games. It really is a one of a kind piece of media.
>>
ive been having some trouble... ahhh im filtered save me niggerman
>so many guards
>ill just walk behind them and bonk them
>levels ends, unconscious bodies: 37
how am i supposed to actually play the game? this is my first time playing but i still doubt its what the devs intended me to do
>>
>>722659757
idk, I always made it my goal to club as many people as possible
>>
>>722659757
Nah thats fine bro. Thats the mid tier approach
Shitty players are just killing guards with arrows and pros go full ghost mode
>>
>>722659481
Gaslamp Fantasy in general is close to Steampunk but there's magic involve in the worldbuilding. So it's Magitek with pastiches of medieval or Victorian era.
Shit like Arcanum, Sunless Sea, Call of Cthulhu and Dishonored fits.
>>
>>722659904
ive managed to get 35 hours in and im still not done (im at the cathedral rn) because ive been so obsessed with playing the game the right way
>>
>>722656403
I still don't like supernatural stuff. Being a thief means sneaking, hiding, stealing, not getting caught, not killing. A zombie will not go to police, a ghost will not recognize you on the streets at daylight. So what's the point of hiding from them or avoiding killing? It's just not thief style anymore, more like tomb raider.
>>
>>722659917
But Thief is like all of those and yet none of those.
>>
>>722660095
>So what's the point of hiding from them
Saves trouble.
>or avoiding killing?
Professionals have standards.
>>
>>722657252
the ambiance and art was nice. the movement was shit
>>
>>722660095
nah its fun to explore without having to worry about anything but monsters
>>
>>722660231
I actually really liked the hub city. gGoing to fence your goods and resupply and creating room to do side quests in was cool. It's a shame that it came at the cost of segmented and shrunk down levels and a movement system that is both awful in 1st and 3rd person view at the same time.
The fix patch helps a lot at least, but its still far off from its predecessors.
>>
>>722660147
Yes, Gaslamp kinda eats all of those but it's always in conflict with Steampunk and Dark Fantasy
>first Thief game the bad guy wants magic to rule the world in darkness
>second Thief game the bad guy is pushing an industrial revolution
>In Arcanum both forces are at odds
It's a balance, both Magic and tech love in the same universe but things stay in Medieval up to Victorian era.
>>
>>722660553
>things stay in Medieval up to Victorian era.
Or, in Thief, both at the same time
>>
>>722660095
>Being a thief means sneaking, hiding, stealing, not getting caught, not killing.
So don't kill them? What's the problem. zombies and supernatural represent a different problem for a thief entering dingy and dark places humans have abandoned for centuries. The thief must go in because either the target loot is there or it connects to a a human settlement and nobody is expecting anyone alive to come out of there.
>>
>>722654761
Thiefbros, will any other IP ever achieve Thief levels of atmosphere?
https://www.youtube.com/watch?v=YldDifLUGdo
>>
>>722654761
I hate my zoomer mindset because I want to play this, and have tried, but I always get filtered
>>
>>722660194
> Saves trouble
What troubles? You can just outrun them most of the times.

>>722660657
>>722660430
This is not a thievery.

Nonhumans are good when rare and in small tight locations, like dungeons or that mine under the prison. But when they are the only enemy on gigantic missions, it doesn't make sense.
>>
>>722660983
I tried to play it once and didn't care for Bafford's manor, and then I tried a second time and played through the whole game, it's excellent, it's worth it for the cutscenes alone, but the game is hard and rewarding.
>>
fucking hell I really ought to finally play this and the first one, got them years ago after thoroughly enjoying Deus Ex but then I never got around to them.
Should I install some patches or is the gog version good to go on modern systems?
>>
>>722660983
Maybe you need to be babied into it by playing thief 3. The levels are much smaller and you get to hang out in a hub city between missions.
In almost every way that matters to a thief game it is much worse than 1+2 but it is more "modern" in how its framed and paced.
I only suggest this because I happened to play thief 3 first as a kid and the atmosphere and the story was enough to get me to move onto the actual good thief games later in life. The levels in 1+2 are so good if you are used to thief 3 standards
>>
Are you a child of the forge?
>>
>>722661208
is it basically the deus ex invisible war of the thief series? consolized, worse writing, worse worldbuilding, etc.
>>
>>722661040
Thief is very much about the fantasy of being a, well, thief, in a, well, fantasy setting. It's not DnD but it does have that aspect of going into dungeons full of monsteres with your particular skill set.
>>
>>722661268
Yeah pretty much.
The art, story, atmosphere and Garret are all still good though. Just not as good
>>
File: 1100_Black_Mesa.jpg (54 KB, 300x450)
54 KB
54 KB JPG
Thief needs it's own legion of passionate autistic fans to crate it's own Black Mesa
>>
wtf is this??
>>
>>722661326
its called the dark mod
>>
>>722661208
Thief 3 is a good entry point into the series. It's accessible enough, and was intended to be so also for people who were new to the series.
>I only suggest this because I happened to play thief 3 first as a kid and the atmosphere and the story was enough to get me to move onto the actual good thief games later in life
This was my experience too lol. Although I still don't think Thief 3 is a bad game.
>>
>>722661406
sequel to thi4f
>>
>>722661419
Is that a remake? I thought it was just a level creator
>>
>>722654761
My favourite game. Haven't played it in years but I think nows the time to actually play and beat the black parade
>>
>>722661419
they're not autistic enough and the doom 3 engine is shit
>>
>>722661427
It's hard to be too charitable because it has so much obvious wasted potential, even if the final product is good in many ways. It deserves respect though at the very least for The Cradle, and the villain is pretty spoopy. Not as great a villain as Karras but still.
The predecessors of the game are legendary in the genre too which makes it harder to be overly kind to 3. At least 4 makes 3 look good now.
>>
>>722661427
idk, I'd rather suggest people playing in order, cause 3s ending is actually great conclusion to the series, and it's even better when you grow attached to the protagonist and the whole world/factions.
>>
>>722661828
I agree but if that's the price a zoomer has to pay between playing thief or not at all I say it's worth it.
There are some spoilers in thief 3 for the first 2 games too, but I think it's mostly hidden in journals and background npc dialogue, so a newbie to the series likely wouldn't pick up on most of it.
>>
>>722654761
gameplay wise I agree it's the best Thief game. but I prefer the levels with weird creatures and undead that half of Dark Project is made up of. and the cameras and bots in 2 feel lifted straight out of Deus Ex, don't really fit in with the world.
>>
>>722661293
And I don't like it. I prefer burglary, taking valuables from rich fat fucks, moving through the city during curfew, finding out heirs' drama, etc.
>>
>>722659048
I wish niggers would post the FM name when posting a pic. Reverse image search doesn't work for them
>>
>>722661419
It's trash
>>
>>722661971
I like that all the robots and cameras have Karras' face on them. Helps sell them as part of the world and gives Karras more narrative presence
>>
Genuinely incredible soundtracks
How ballsy it was to take a fantasy game and make the whole soundtrack eerie grinding dark ambient synth music when a lesser composer would have just gone for a more traditional dark fantasy sound with midi instruments
>>
>>722661986
Come on man get into it.

https://youtu.be/qmvpvgtVS4s?t=47
>>
Why do the best franchises become dead franchises and slop like assassins creed gets yearly releases?
>>
>>722662115
it's also a great form of characterisation for Karras
>>
>>722661936
I'm '99 and I gobbled the whole series in one go, not everyone has adhd, and if they do, they probably won't like the game where you constantly sneak around anyway.
>>
>>722662192
Because the best forms of art require smarter people to appreciate them, and thats not a good business strategy
>>
>>722660095
a thief just lifts valuables from places he isn't wanted. what difference does it make to Garrett if his loot comes from behind a guard or a zombie?

>what's the point of hiding from them or avoiding killing
because you're not some hammerite paladin and they'll body you?
you do have too many undead killing tools in 1 though, I'll give you that.
>>
Buy an ad
>>
File: t2-uphigh.jpg (350 KB, 518x906)
350 KB
350 KB JPG
>>722654761
How can ANY other game compete with Thief?
>>
>>722662221
Yes I would ideally suggest playing them in order. I only suggested 3 first for this specific guy in the thread.
What were your fav missions?
>>
>>722661989
That’s just the third or fourth level in 2 isn’t it? The one where you run along the rooftops to infiltrate the mechanist tower.
>>
>>722662125
The worst mission after the underground city with lava.

>>722662285
> what difference does it make to Garrett if his loot comes from behind a guard or a zombie?
If a zombie notices Garrett - it howls. If Garrett kills a zombie - nothing happens.
If a guard notices Garrett - it calls for help, it sees his face or details. If Garrett kills a guard - the whole city searches for Garrett.

> because you're not some hammerite paladin and they'll body you?
You don't have to be a paladin to be able to run away.

> you do have too many undead killing tools in 1 though, I'll give you that.
Any undead finds peace with one back stab even on the hard difficulty.
>>
File: ho3upew7tiaf1.png (208 KB, 713x336)
208 KB
208 KB PNG
>>722662387
I wish someone would so it wouldn't be a dead franchise. On the top of dead franchise, I saw this on reddit. Nightdive, the devs that do remakes for old/abandoned games most recently System Shock 1+2 , did a livestream a few months ago and Thief was one of their most requested. Would they be able to do it? Not sure who owns the licence to the old games these days
>>
>>722662735
>If a guard notices Garrett - it calls for help, it sees his face or details. If Garrett kills a guard - the whole city searches for Garrett.
You're extrapolating beyond what's warranted by the games. Garrett wears a hood, and he's far from the only one plying a trade. The City is far too big to be effectively policed.
>>
>>722662251
While I unironically believe Thief is a high IQ man's favorite, I also think the Thief universe is such a master, God-tier formula, that even the lowest normies could appreciate a theoretical new AAA well made Thief. Who in his right mind wouldn't like playing a badass Master Thief trained by the Wizard Illuminati to infiltrate Necromancer towers and cool gothic castles? Thief is the ultimate IP, it's money on the table, but it requires talented designers to pull it off.
>>
>>722662486
Baffords manor (obviously)
Break from the Craigslist prison (probably my favourite)
Shipping and recieiving
Life of the Party
Casing the joint&masks
The Sunken Citadel
obiously the cradle, but in general i'm a bit hazy on t3 missions, probably because of the more open game structure :V
I'm also one of the guys who like Thieves' guild :D
>>
>>722662743
Thief does not need a remake. Newdark is unironically sufficient.
>>
>>722662652
It's been a long time that I don't even recognize vanilla levels then
>>
>>722663234
>>722662652
It's not life of the party. That's an FM. Looks like disorientation but I'm not 100% sure.
>>
PLEASE BE WARNED
A MISGUIDED SOUL
>>
>>722663584
>chain rattle
>>
>have a massive backlog
>can't stop laying Thief FMs
Thief is just so fucking good. My dream game is Thief but with some more interactable elements (like Deus Ex has) and more robust event scripting for FMs so people can make FMs with more going on. Also when can we expect people to use AI for Stephen Russell's voice so we can get custom voice lines in FMs?
>>
>>722656403
I love the weird pagan magic stuff, but the zombie crypt stuff and copy paste tunnels will never not suck. And as good as TBP is, the single best level I've played is a Metal Age style level.
>>
>>722663857
post top 3 favourite FMs pretty please
>>
>>722658839
Its very different. Arcanum is latev18th/19th century victorian industrial revolution in tolkien setting. Thief is more like medieval meets first steam engines and Tesla, the inventor, also happened to be around
>>
>>722660095
The point is not getting killed by them or join the undead horde
>>
2 plays better than 1 and it's hard to elucidate how. However, 1 has better levels.
>>
>>722661406
Jealous non vr fags will forever be salty, just look at their discussions page, though I do agree making the protag a woman is retarded when its literally first person.
>>
>>722664394
Also
>No player arms/body
Shameful cashgrab
>>
>>722662743
No. Thief is fucking fine as is. I wish devs would stop remaking/rebooting shit. Make some new shit.
>>
>>722662735
ya too closed minded.
>>
>>722662735
No one cares about a thief, everyone cares about a murderer just think about shoplifters irl and murderers irl.
>>
>>722664546
>Thief is fucking fine as is
nah. most people end up being forced to play Gold over TDP which is objectively worse
>>
722664643
You're not even going to elaborate so why bother replying
>>
File: metal_dawn_nwm.jpg (961 KB, 2560x1440)
961 KB
961 KB JPG
If you trust a google doc on a Thief thread, I've made a list of things that a remastered Thief could change. I tried to keep the changes reasonable. https://docs.google.com/document/d/1BLJEMC6glfe7atBtm_Mmb03L005l16cJc9ikmr-x6N8/edit?usp=sharing

Also, pic related my Thief 2 25th anniversary artwork
>>
File: yxsw6jh9c7361.jpg (573 KB, 2000x2585)
573 KB
573 KB JPG
>>722654761
The thing that makes Thief so great is that Garrett doesn't fit the stereotypical "max agi" lean, acrobatic and quick Thief. Hell, for all we know he might even be a muscular guy under the clothes. But the greatest thing is that he's (plays) slow. The feel that you're playing this methodical master of his craft is unparalleled. There's no reason to do flips and ninja shit. You're in the shadows carefully analyzing every situation and thinking two steps ahead.
>>
File: 1759842584403193.jpg (202 KB, 1920x1080)
202 KB
202 KB JPG
>>722664868
comfy as fuck. Only Dunwall from Dishonored has gotten anywhere close to the City in terms of great atmospheric locations
>>
>>722664868
Thief remaster only after remastered tenchu series. Sorry chuddy. Also you know they would butcher the cutscenes like they did in 4.
>>
>>722664998
Remastered. Not remade. Nobody needs to touch the cutscenes, unless they want to hire Dan Thron or literally me to make them in 1080p from scratch with After Effects.
The fact that you even acknowledge 4's existence on a Thief thread means that you care less about the real Thief games than you should
>>
>>722665119
>Limiting yourself to not knowing what is bad about a game by not playing it
Wow you sure sound knowledgeable, I bet you want me to open my heart and home to the pagans too.
>>
>>722664546
Best they could probably do is make sure newdark automatically installs on game install, bundle a bunch of fms in and that's about it. Kind of how they're milking blood by reselling it bundled with death wish.
>>
>>722665217
If you need an example of a game doing literally everything wrong in order to know what's good, you are doomed before you even start
>>
>>722664998
There is no reason AT ALL to redo the cutscenes, or the voice work. Only in-game graphics could use an overhaul and maybe some slightly less finicky mantling.
>>
>>722665217
Sounds like a waste of time desu. All I needed was the stream we had on /v/ on release where we all saw first hand how shit it was
>>
>buy thief anthology back in the day
>never open it
>>
>>722665418
Tonight's the night you taffer!
>>
>>722665418
Literally same and reading this thread makes me want to try it as I loved Disonored so this is the next best thing. For the anons, does the game run well in Steam from the get go or are there any recommended mods/QoL stuff?
>>
>>722664126
The Violent End of Duncan Malveine
The Black Parade (as a whole)
The Sound of a Burrick in a Room
>>
>>722665752
thanks, never tried a fan map for these games so I'm gonna start from those.
I see that the first one is from 2020, impressively recent
>>
>>722665903
The Black Parade is from 2023. It's also the greatest game ever made (I shit you not). Play it first. It's an entire campaign with 10 missions, and it mogs both original games to oblivion.
>>
>>722666120
damn, nice to see that the community projects for a 20+ years old game are still going strong, reminds me of Doom WADs
>Play it first
will do!
>>
>>722666120
>it mogs both original games to oblivion.
TBP has been like a nuke for the thief community because it set the standard going forward and even retroactively makes the base games worse. To me it's the FMs you work up to rather than the ones you start with. It's too good.
>>
>>722666120
It's not on steam so who cares LMAO
>>
>>722666120
>5 of the "devs" are trannies
>>
>>722666921
No they're not, stop lying you taffer.
>>
I don't know. I love old games and still play mostly old games to this day. Something about thief never did it for me.
Whereas something like deus ex holds up
>>
>>722666852
>>722666921
Why the samefag
>>
>>722665689
All you need is Tfix
>>
>>722662890
Yes, this is the game to immerse into and roleplay.
You underestimate police under the pressure of angry people with power and bounty.

>>722664349
By running away.
>>
>>722664625
> murderers
Like Luigi? Like Breivik? Or ex-nazi murderers hunted down by jews?
>>
Cranking up thief gold for the first time cause of the thread. What difficulty should I play on?
Not going to play on the easiest but is this one of the games where the hardest difficulty just makes things tedious? Or is it actually well done? I'm not retarded I can handle some challenge
>>
>>722667930
You get less objectives if you lower the difficulty, play hard atleast.
>>
>>722667613
>Yes, this is the game to immerse into and roleplay.
So then play the role of a thief in a fantasy dungeon, damn
>>
>>722667784
We're having a nice Thief thread, pick any one of the dozens of other threads to start shit
>>
>>722654761
I keep hearing Thief II is better than the first one so I may try it out but, to be honest, in the first game I kept getting lost on the bigger levels because a lot of areas look exactly the same. I admit my sense of direction isn't very good but it was frustrating running through a big empty level with knocked out guards looking for some tiny little ring or bracelet. Also I was incredibly annoyed in the few instances where you had to do objectives in a specific order (for example, get a key from one area and then use it to open a safe in a completely different area) because I'd inevitably do things in the wrong order and have to do a huge amount of backtracking. Overall though, as I said it is generally fun to play and it provided a really good foundation that I think System Shock 2 and Deus Ex improved upon.
>>
>>722659048
I love the medieval setting with literal electrical lights all over the place. It's so comfy
>>
>>722667930
>>722668106
Yeah you actually don't experience the full game if you don't play the hardest difficulty
>>
I'm ripping off that one Fromsoft youtuber and making shitty little lore videos on Thief. Any suggestions on topics? So far I've covered:
>Collector towers
>Strange Bedfellows' weird tunnels
>The elements
>Karath-Din historical reconstruction
>Benny
>cut content in the Abysmal Gale
>timeline and Thief 2's lunar dynamics
>what the Haunts are saying
>the aquatic beings and Lovecraft influences
>Constantine's alchemy
>The City Wardens
>The Cradle patients
>The Mechanists
>Small time crime networks
>Prisons and punishment

I might cover the Bonehoard at least. And a lot of cut content in the audio files of the games.
>>
>>722668290
> thief in a fantasy dungeon
This is a tomb raider. Thieves steal from people undiscovered.

>>722668382
My point is not all crimes are equal. They will find you if they want, and pissing off people in charge is one of the fastest way of this to happen.
>>
>>722668828
Oh hey, I saw your Lost City video the other day. Nice job.
Is there anything interesting to say about the Cathedral?
Also, the Pagan mission in T:DS implied a lot about the history of the district before falling to Pagan influence, IIRC.
>>
>>722668828
Just use ai to do it for you then reword it
>>
>>722666120
What base game do I have to download to play it? Gold or the dark project?
>>
>>722668828
I love Artemus make a video on him
>>
File: 1730025146011443.jpg (40 KB, 640x480)
40 KB
40 KB JPG
>>722654761
what are some Thief 2 FMs that DO NOT feature the gay nigger robots? i refuse to replay the base game because of them
>>
>>722668397
zoomers don't know how to navigate windows file system let alone a thief level
>>
>>722654761
Should I replay this game on normal/hard? would smaller maps make the game more enjonyable?
I was playing on expert but holy shit I got bored of how long and mazy the zombie maps are. Specially when it comes to collecting the amount of treasures the game wants to complete the missions. I got to the level "The Sword" and stopped playing there. The Thief guild level was complete dogshit too but I didn't know you could skip levels
>>
>>722666120
It was good but to claim it's better than the originals is a stretch
>>
>>722669382
I already covered a lot of the Cathedral with the haunts video. There isn't really that much to say I think. Smith-in-Exile tried to warn the Hammerites about The Eye and then it all went to shit when they didn't listen. There are some other tiny connections. St. Yora's skull was preserved, and the dorms were named after him. Murus was voiced by Randy Smith even though Smith only made those voice lines as joke placeholders while designing the level.
>>722670330
Hmm... I guess there is bit of hidden stuff about him, considering that it isn't spelled out exactly when the big spoiler thing in TDS happens with him.
>>
File: 1704022660468751.jpg (44 KB, 828x803)
44 KB
44 KB JPG
>>722664394
I was thinking it would be a direct continuation of Thief 3 since they hinted at Garrett taking on that little girl thief at the end, but this just seems to be a random new character who Garret doesn't know.
>>
Klatremus is this you?
>>
>>722656996
Amnesia unironically.
>>
>>722664942
This
I like that he's a pretty skilled swordsman too, in the swashbuckling on-guard fashion
>>
>>722672319
Ah yeah, the first one especially
>>
>>722665903
>so I'm gonna start from those.
I wouldn't start with those because they're so good they might ruin other maps for you. Try finding slightly lower rated maps by those authors first. Also try starting with something like Lapstone House, which is much smaller in scale but incredibly well made and fun. Also a word of caution about full campaigns, Thief 2X is the old "we made a full campaign" mod and I find it to be underwhelming to play now. If you're going to play it, play it now so you're not constantly comparing new things to it.

>>722666120
You're overhyping it.
>>
>>722668828
i guess 100 people already covered the cradle before you since theyre ACTUALLY grifting the IP for anything interesting to talk about
>>
>>722656996
Gloomwood but that feels like cheating since it's obviously inspired by it.
>>
File: TRVKE!!.gif (2.72 MB, 480x360)
2.72 MB
2.72 MB GIF
>>722660095
This. Supernatural shit does absolutely nothing for the gameplay if the entire level is nothing but supernatural shit. I remember that mission in Black Parade, where you have to get into an abandoned mansion and the place is crawling with zombies. I just bunnyhopped past all of them and entered the house with ease. You also get enough equipment to trivialise killing them, you don't have to hide bodies or clean up blood spots with water arrows. Thief 2 was such a notably improvement from TDP that I have no idea what people are smoking.
>>
>>722673532
you can easily run past human guards too, but why ruin the experience for yourself?
>>
>>722656403
I wish I held off on TBP more because now every fan mission just doesn't compare.
>>
Since like 2006 I've been collecting upwards of 30gb worth of FMs. Haven't even played a lot but I compulsively update them when a new version for a mission comes out (like when most got newdark patches). I haven't played Thief in maybe 10 years but I think it's time I play The Black Parade already.
>>
>>722673532
its easily the slowest level
it drags
it has very good spookyness though and sets up some lore
hated the sekrit boss
>>
>>722673956
Aren't there missions that require you to not raise alert?
>>
>>722674203
maybe the hammerite infiltration one? not normally though, in most missions you can just bunny hop around then mantle up somewhere and the AI gets stuck waving their fists at you. Pretty dumb to play like that though, you gotta roleplay a bit
>>
>>722673956
Human guards set off alarms and alert each other. They also can actually give a decent chase and have ranged attacks. Most undead can't do shit and are slow as fuck. Undead are also much easier to fight with sword, and you can just beat their asses to incapacitate them for a while.
>>722674120
I liked it. Still can compare to how shit the last level in both TDP and TBP are.
>>
>>722654761
It's great, but I prefer the first one.
>>
Just beat the first mission in thief gold on expert. It was pretty good.
I feel like I kind of janked the exit though, I just ran out the front gate in front of the guards. Was there a sneakier exit I missed I checked the well area where I came in.
Fairly excited to play more, bit worried later levels are going to get me seriously lost though. Only struggled a little bit with that in this level but its just the first 1
>>
So was Thief 2 just made easier than 1 or does one of the mods that people tell you to install to fix the game also dumb down the AI? Because I swear to god I can get away with so much more in 2 than I could in 1 and I don't like it, there's no challenge.
>>
File: Spoiler Image (3.29 MB, 1920x1437)
3.29 MB
3.29 MB PNG
>>722675086
>bit worried later levels are going to get me seriously lost though
Getting lost can be soulful.
>>
File: Thief.jpg (960 KB, 3333x1877)
960 KB
960 KB JPG
>the best 2 hours of your gaming life are about to begin
>>
>>722675736
Life of the party... home...
>>
>>722675086
Yeah there's a back exit from Bafford's castle, it's not so hard to find actually and there are no guards there. You just open a gate and run away. If you're a master ghost player, you can, in fact, even close the lever and run out before the gate comes back down, so as to pretend no one was ever there.
>>
>>722675736
isn't there meant to be some fog? or was the only in the demo version
>>
>>722675931
He might have fog turned off.
>>
Alright I reinstalled both games. Looks like Darkloader is no longer the 'go to' FM launcher so I installed Angelloader. Got Black Parade ready to go. Need to find my old hard drive with all my FMs on it.
>>
File: never_forget.png (23 KB, 621x310)
23 KB
23 KB PNG
I miss them so much bros...

Back when actually smart people developed games.
>>
It wasn't that bad
>>
>>722676497
uh yeah it was
>>
>>722676417
I got baited by Underworld Ascendant because former LG devs were working at Otherside
>>
File: 1575222709106.jpg (34 KB, 640x480)
34 KB
34 KB JPG
i liked 1 but it has a few shit maps whereas 2 has none truly awful PLUS the level design of 2 is simply better
>>
>>722676698
>few shit maps
Such as?
>>
>>722676698
2 has a few stinkers. Like Masks being the same level twice. Return to lost city was a bore. Trace the courier and Ambush being retreads. They seem to have run out of resources.
>>
>>722655787
deadly shadows is still pretty good and somwhat underrated. its much better and has aged better than deus ex invisible war. there are mods for now too that remove things like the loading sections.
>>
>>722660470
The idea of having a hub city to fence goods and case jobs and do things in different orders and interact with factions is cool. It's just a shame that it wasn't the original team working on that game and for PC only. It could have been something truly amazing.
>>
>>722676787
in my personal opinion there were more but for the sake of the argument let's just narrow it to the thieves guild
you really think 2 has any lows as bad as the thieves guild? and if you pretend yes, you're plain wrong
>>
File: 22222222222.png (3.62 MB, 1240x1790)
3.62 MB
3.62 MB PNG
>>722676417
I miss these guys, Troika and Bullfrog a lot
I found this ancient website for Thief that's somehow still up which is pretty cool, also some concept art stuff and a forum with some pre-release material

http://www.thief-thecircle.com/darkproj/index.html
https://www.ttlg.com/Forums/showthread.php?t=149350
http://www.thief-thecircle.com/media/concepts/
also a retardedly long series of interview excerpts from Thief developers: https://thehistoryofhowweplay.wordpress.com/2018/11/30/thief-the-dark-project-20th-anniversary-oral-history/
>>
File: 1747416671940719.jpg (83 KB, 384x313)
83 KB
83 KB JPG
>>722677160
>thieves guild
I've only played The Dark Project so I wouldn't know anything about that.
>>
>>722676497
I noticed on Twitch that Thief 4 is MUCH more popular than Thief 1 or 2, like 20 times more activity
>>
File: 1744310738673557.png (964 KB, 1080x1079)
964 KB
964 KB PNG
>>722676617
here's your new Thief, /v/ro

https://youtu.be/O52Fr9gSCp8?si=RZS1TvChYEsUSsOG
>>
File: 1739373503917518.jpg (72 KB, 616x353)
72 KB
72 KB JPG
It's pretty insane to me that no one has made a proper successor to Thief yet. Picrel was a huge letdown
>>
>>722662743
Nightdive are fags and the last thing Thief needs is a mediocre remaster that just breaks FM compatibility. A new proper Thief game kind of like Dark Mod but with original devs would be amazing, but we won't ever get that.
>>
>>722677405
from what I've heard, Gloomwood is more like Thief but with a good chunk of RE thrown in there
>>
>>722664394
I got a headset from a friend and played Alyx, and while I'm not all in on VR, when playing Alyx I kept thinking that a Thief game in VR could be amazing with how grabbing and manipulating objects works in VR. That said, nothing else about the new game inspires confidence.
>>
File: Thiefcity.png (3.13 MB, 2560x1440)
3.13 MB
3.13 MB PNG
>>722667110
Really? I can't get enough of Thief's visuals. Low poly with detailed textures is gorgeous.
>>
>>722677195
>What game are you playing at the moment?
>Total Annihilation
soul

I feel like the only area where AAA devs can innovate these days is shiny graphics (and even there they're not really pushing it much these days). Meanwhile Looking Glass Studios literally created entire new genres and used advancements in technology for far more than just making the game look nice. Look at the way Thief 1+2 used sound. To this day I have no found another game with such a detailed sound system.
>>
>>722670478
Most of the T2 FMs I've played don't have any mechanist robots.
>>
>>722677998
Probably my favourite visuals in all of gaming. I also love how the music is implemented with different ambient "sounds" being on loop and occupying different spaces in the level so you create this ambient music track of overlapping noises just by navigating the level and it always sounds different depending on where you're navigating. Eric Brosius did an incredible job on this shit. EAX with newdark just takes this to a new level
>>
>>722677405
I only played the demo (I don't play EA games) but I loved it. It's not Thief, but it's clearly inspired by it and has a lot more going on mechanically than Thief has which will make it fun to play.
>>
check out Caput Mortum, taffers
I haven't played it yet, all I know is that it has a funky control scheme and the atmosphere / world doesn't look a million miles apart from Thief

>>722677405
there's Serpens: Eternal Thievery which looks very similar to Thief, perhaps to a fault, but the dev seems to have got picked up by New Blood to work on Gloomwood
idk man it's probably hard to compete directly with it since it does so much so well. likely why people just make fan content instead
>>
Anyone play thievery mod for ut99 back in the day?
>>
>>722673507
It's NOTHING like Thief and I'm insulted you even drew this comparison.
>>
>>722675716
Brilliant game design and also a genuine spoiler
>>
>>722677357
Is that not just cause it’s a newer game and less likely to offput zoomers
>>
>>722678987
I woulda guessed it's people dunking on it.
It's bad reputation is pretty well known.
>>
>>722677793
Skyrimvr(I know) fully modded is actually really really good, just vrik + Pseudo Physical Weapon Collision + HIGGS is great.
>>
should i play Thief or Thief 2 first?
>>
>>722677404
Hold on, Otherside is still around? Then why the fuck are they not finishing Underworld?
>>
>>722679526
1
>>
>>722667930
expert difficulty can be legitimately tedious and overwhelming for a first time player.
There's more objectives, and occasionally small expansions to levels on the hardest difficulty, but loot requirements for beating a level are generally very high for a newbie.
Frankly, I recommend normal (or hard, whichever is the middle difficulty) for someone new to the game over expert.
>>
>>722661091
GoG versions of 1 and 2 are fine. 3 may need a patch.
>>
>>722654761
200+ reply classic thief thread on /v/?
Maybe there is still hope for this dumpster board
>>
>>722661406
I am kinda hopeful about this.
>>
>>722680343
Amazing isn't it
>>
>>722668828
the bow upgrade
>>
>>722668828
might be cool to talk about thief's enemies and their system shock 2 analogs
>>
>>722680343
and no shit posts either, just old man comfy posting
>>
>>722679341
nope, it's mostly console players enjoying it
>>
Dying light the beast isn't a conventional stealth game but there are night stores where you can/are intended to stealth which are fun.
>>
>>722664868
Are you who I think you are? I've been binge watching your recent Thief lore videos, outstanding work.
>>
>>722681178
Yes he posted here
>>722668828
>>
>>722681178
Lol, I just saw the other post. A video about the general City map would be interesting, the individual districts, what is known about them, etc. Btw, did T3 somehow retcon the City plan, or am I under the wrong impression?
>>
>>722660068
It's an imsim, there's no right way there's only your way
>>
>>722673532
FUCK YOU NIGGER.
>>
File: 1613129519844.jpg (155 KB, 1890x791)
155 KB
155 KB JPG
>>722676497
You're right. It was way worse.
>>
File: 1697086453269982.png (69 KB, 1305x563)
69 KB
69 KB PNG
>>722676417
>>
File: 1752464947329737.jpg (643 KB, 1000x1415)
643 KB
643 KB JPG
>>722682742
this one always hurts me
>>
>>722682415
https://www.youtube.com/watch?v=Zm1NmpIzID4
>>
>>722662743
Whoever this bitch is she needs to keep her mouth shut. I don't want Thief, DE and NOLF being remade by modern devs. NOLF in particular has way too many "offensive" jokes that 100% would get gutted in a hypothetical remake.
>>
>>722673474
Well, I looked into things a bit deeper, not just talking about what's immediately apparent on the surface. There's more to the patients than just their basic descriptions. Lauryl has some voice lines that give more insights, and there's environmental storytelling to fill in the gaps. I also tracked down which Puppets are most likely to represent which White Hall patient.
>>722680527
I think I'll include that in the Bonehoard video when I get around to it. That meme is a quarter of a century old at least.
>>
>>722662743
>Dark Forces 2
There's a game that I think could benefit from a remake. Those grand levels realised with modern graphics. Just one thing. If they redo the cutscenes it HAS to be real actors again.
>>
File: timmy tencent.png (55 KB, 1857x401)
55 KB
55 KB PNG
>>722682921
>>722682742
meanwhile..
>>
File: awsdasdg.png (7 KB, 308x282)
7 KB
7 KB PNG
https://www.youtube.com/watch?v=l8pImL1FeaE
>>
>>722683619
What a taffer
>>
File: 1723829428670987.png (270 KB, 750x761)
270 KB
270 KB PNG
>>722682742
>>722682921
Reading this physically hurt me.
>>722683619
BEAT TIM SWEENEY TO DEATH WITH A BLACKJACK
I HATE HIM
I HATE HIM
I HATE HIM
>>
>>722664868
This is the kind of autism we need in this industry and I do mean that as a compliment.
Also I always thought I got filtered by the Thieves' Guild but looking at the missions in a list like this I'm pretty sure I got all the way up to Strange Bedfellows. Then I think my pc broke.
>>
File: 1573508157596.jpg (34 KB, 217x222)
34 KB
34 KB JPG
>>722683619
he worded it in the worst possible way, but he's not wrong. the market back then was way too small for looking glass
unironically, they would find a much better fate if they were active today instead of the late nineties
>>
>>722682921
Gaming should have remained a relatively niche hobby with most devs being nerdy white guys and Japanese art types, and team should never have gone over 50 members. Fuck the graphics arms race.
>>
>>722654761
I recently got into Thief, and even as a zoomer with no nostalgia for it I must admit that it's peak vidya. I'm currently tempted to replay the originals on expert, because I played on hard so I probably missed a lot, but at the same time I read about all these FMs and can't wait to play them as well, I already downloaded T2X for starters. Everything about this series is outstanding, the gameplay, the atmosphere, the artstyle, the soundtrack, the story, Garrett making cynical remarks with the voice of Stephen fucking Russell... Thief is pure sex and I hope I won't have to witness some shoddy remasters or remakes being released in the near future.
>>
File: 1393183274054.jpg (36 KB, 640x480)
36 KB
36 KB JPG
>>722683238
>I think I'll include that in the Bonehoard video when I get around to it. That meme is a quarter of a century old at least.
good.
>>
File: Alexandru Negoiță.png (2.32 MB, 867x1500)
2.32 MB
2.32 MB PNG
>>722683619
>by MIT grads, for MIT grads
explains a lot
I wasn't gonna bother saying it but I've been thinking recently that in the late 90s and early 00s a lot of games felt like they were designed by adults and for adults, a lot more mature in general, generally and in how they treat the player
games like Fallout, Arcanum, Thief obviously, Planescape, VtMB, Deus Ex, all sorts, they have a special something that newer games definitely don't. likely a combination of worldbuilding and writing quality on top of not treating the player like a retard
when I look at all the most praised games of this year, it's pretty clear that all of them are either children or young adults
the only new games coming out that even get close to this kinda thing are grognard rpgcodex games like Age of Decadence

as an example, finding dialogue like this is just impossible in newer games:
https://youtu.be/wQtZPNjc2gY?si=f_91yKUAZpdLS9rg
>>
>>722683619
>the way is cleared for cooler life forms to evolve
and nowadays the cooler life forms produce games that are total garbage
>>722684476
>This isn't a sad day
>These guys no longer have the resources to fund the financial losers
is it just me or is timmy jealous of LGS?
>>
>>722683619
>first part
sure fine. harsh reality
>that last sentence
get fucked
>>
>>722666120
>Play it first.
Do not do this. If you enjoy Thief at all then Black Parade will leave you chasing a high you'll never catch. Get some other FMs under your belt, just go to the thief's guild site and sort by contest winners/high rating, can't go wrong there.
>>
File: Lewis.png (79 KB, 906x404)
79 KB
79 KB PNG
>>722684716
>a lot of games felt like they were designed by adults and for adults
I think that's just the times in general. Nowadays everyone in etnertainment is ashamed of themselves and thier work so they're desperate to appear mature and following the paradox of buddhist enlightenment - the more desperate you are to achieve enlightenment the farther you getting from it - these creators/artists/developer/writers come off as immature. After all adult people don't feel the need to show off their "adultness".
Hence why every piece of media is plagued either by irony or "mature" character arcs that feel forced. And also, hot women are not allowed just because.
>>
>>722684716
>games like Fallout, Arcanum, Thief obviously, Planescape, VtMB, Deus Ex, all sorts
Marathon, SMAC, and Homeworld also belong to this era, and Morrowind. When games were based on books, not movies.
The odd game still comes along that expects players to think (Souls kinda revitalised this, itself drawing inspiration from old games) but it's still less "literary" in its overall feeling. These games were slow, expected you to savour the moment, rather than always dragging you to the next setpiece.
>>
I guess I really have to play The Black Parade huh
>>
>>722685271
"slow" is not automatically a good thing. i appreciate slow but fast usually is better
>>
File: 3RvqTuT.jpg (183 KB, 1882x1176)
183 KB
183 KB JPG
>>722654761
I fucking love the sound that plays at the beginning of every level.
https://www.youtube.com/watch?v=_nE94LVsYG0
>>
>>722685356
Save it for later if you're just starting out with FMs, otherwise TBP will mog them all.
>>
I've only played 1, but I didn't like the last like fourth of the game after going back to the cathedral and then actual demons/beast shit start appearing.
>>
>>722664942
This is why the game is great for some people and is also why it filters others. Can you imagine a casual bing bing wahooo gamer with burned out dopamine receptors playing a game like this? You need to be patient, you need to think, you need to be able to immerse yourself.
>>
File: 1757299093936125.png (1.05 MB, 1431x955)
1.05 MB
1.05 MB PNG
What are some FMs that are focused on castles? Preferably not overtly hard. I just love castles with secrets, hidden passages and similar stuff.
>>
>>722658713
>Needs a remake
Dishonored
>>
>>722670478
>he got filtered by the steam automatons
LOL:LMAO even! Simply buy water arrows you pleb.
>water
>moss
>rope
This is what you need 99% of the time.
>>
How come nobody remade Deadly Shadows on T1/T2 engine?
Keep the cutscenes and the plot intact and rework everything else.
>>
>>722686458
double click dromed.exe and get started
>>
>>722654761
I really wanna get into it, I love immersive sims that have taken inspiration from the classic Thief games. But it feels daunting to start, do I have to run it in a VM with a specific OS?
>>
File: shit.png (1.49 MB, 2004x1130)
1.49 MB
1.49 MB PNG
>>722686314
it's funny how the average idiot online goes on and on about how A Crack in the Slab is genius unparalleled level design, but in reality it's this shit
the protag blurting out the solution before you've even had a chance to think about it, not like you'd even need to
the floating waypoints just add salt to the wound
>>
>>722686142
Nosferatu.
>>
>>722686712
I'm aware of Dark Mod.
Are you saying there is a fanmade remake of DS in it?
>>
>>722686801
No. There's a fan patch that provides you with everything you'll need. TFfix I think or something like this. And then you can play the game on your own resolution.
>>
>>722687049
he's saying do it yourself
>>
>>722687140
Does it include the engine improvements that were dropped by that mystery dev on one of the chans or whatever the story with that was
>>
>>722687236
Can't comment on it. I'm not that involved in Thief modding community.
>>
>>722676497
It killed was was left of the franchise. Fuck Rhianna Pratchett and the other hacks who wrote that game, they couldn't even comprehend the most surface level concepts of the series
>>
>>722686801
You can start playing in like 5 minutes, just download the game and then Tfix, install it in the game's folder, that's literally it. I'm a brainlet and the process is as easy as it can get, you don't really have to tweak anything.
>>
>>722656403
Playing TBP was such a surreal experience. It showed me that I'm not burned out on gaming because first thing I did as I got home was boot it up to play. I'd watch playthroughs, read discussions about it etc. It shows that modern releases are just absolute garbage and multi million projects get mogged by this fan project. The level design, texture work, sounds, etc. It's all perfect.
>>
>>722686801
Download gog version and get to playing
>>
File: legend.jpg (94 KB, 500x588)
94 KB
94 KB JPG
>>722687236
Yeah, TFix does include NewDark.
>>
>>722683619
seriously fuck this guy and his brain dead games
>>
>>722687702
Yeah, that was it. One of the most based events in video game history.
>>
>>722687597
Agreed, it\s insane when something good actually comes out and makes me giddy with excitement
>>
File: thi4f.png (1.1 MB, 1353x768)
1.1 MB
1.1 MB PNG
>>722687479
To be honest, execs wanted a competitor to AssCreed, not a Thief game. It's just that Thief ip was collecting dust on their shelf.
However developers being ubisoft refuges didn't help.
>>
>>722687597
Just play older games. The only good thing about the modern age is how easy and accessible emulation and piracy have become. You have several generations and platforms worth of games to play.

TBP is unfortunately one of those fan projects that only comes around once every 5 years or so.
>>
File: 1717623677938849.jpg (92 KB, 1728x1080)
92 KB
92 KB JPG
Who was in the wrong here?
>>
>>722688080
What really got me is how proud everyone was of the disaster they produced, a precursor of modern failures like Concord or Unknown 9.
>>
>>722672119
Man those playthroughs with his commentary are comfy af
>>
>>722686142
Does it have to be castles or can it be any Thief 2 style manor, bank, etc?
>>
>>722686849
theres just no way to beat the game without waypoints because the level design of dishonored 2 is dogshit
>unlike thief the quests force you to go through every nook and cranny to finish them
>the levels are so vast and boring you stop caring about stealth and/or pacifism
not to mention the new pointless skill tree that exists so the devs can pretend like they gave corvo new powers. the only fun i had with the rpg system was abusing bone charms to make crouching faster than sprinting
>>
>>722688843
I'm more interested to know what Garrett was thinking here
>>
>>722690295
Manor will do but castles get bonus points.

>>722686904
Thanks.
>>
>>722656996
>>722658557
Thief also has some film noir themes, with the City being a not just a place but a character of the story, the protagonist being a morally grey cynic, all the corruption and conspiracies, Garrett almost leaning into a private eye at times in TMA, Viktoria being a femme fatale in TDP... It's a combination of so many concepts, styles and motifs that it seems like it shouldn't even work and feel awkward, but they somehow managed to pull it off perfectly. There's nothing else like it.
>>
>>722691103
That's a good analysis. Yeah, these were people who grasped themes and motifs, they weren't trying to do a "genre". It's like Sir PTerry (who used to be active in the Thief community, incidentally) said: if you want to write fantasy, don't read fantasy.
>>
File: 1632170822280.png (1.38 MB, 794x1015)
1.38 MB
1.38 MB PNG
https://youtu.be/YldDifLUGdo?si=Z4nlcfE--Hfz9yTC

I could live in the ambient scape that thief evokes.
>>
>>722687597
I really hope that team does for T2 what they did for T1 with TBP.
>>
>>722690578
I don't think I've played any real castle stuff yet, sorry. But this is supposed to be good, if not linear and scripted.
https://www.thiefguild.com/fanmissions/20659/malazars-inscrutable-tower
>>
>>722687597
>modern releases are just absolute garbage and multi million projects get mogged by this fan project
Ashes 2063 made me feel that way. completely free and some of the most fun I've had in ages
I have no doubt that Death Wish 2.0 for Blood will be the same
>>
>>722691103
This is why I want a modern but not "modern" Thief game. Leaning harder into the detective stuff like some FMs do would be amazing. You could even have missions where you need to assassinate someone on lower difficulties but find evidence and set them up on expert.
>>
>>722692395
Death wish is already well above base game blood. What even is the point of the new blood re release? Will new version of death wish be pay walled?
>>
>>722691925
Will they do more projects that TBP? God I fucking hope so
>>
>>722692510
the re-release is based on the source code this time, so a bit more accurate, but that depends how much you even care about accuracy
2.0 won't be pay-walled, but the author of it and the new Marrow episode are both being compensated for their work which is kinda nice, and they're both joining Nightdive to form a team that'll make new content for games under Nightdive's umbrella
>>
>>722692769
The guys who made it are very active in the community. It's not like this is their first project, so I don't see why it would be the last. Especially after the feedback that TBP got.
>>
File: cozy-cozy-pepe.png (64 KB, 498x381)
64 KB
64 KB PNG
Mm yes, a cozy Thief thread

Any fanmissions set in autumn that you'd recommend? Haven't played those in a while
>>
>>722692873
>but the author of it and the new Marrow episode are both being compensated for their work which is kinda nice,
Yeah nice, I've been following death wish for more than a decade. He just works on it continuously.
>>
>>722693709
I asked the same thing. I've tried a few that were tagged as autumn and had little bits of it, but none of them really jumped out at me as being specifically autumn themed. Closest I felt were (I think) the second to last mission in TBP with the festival, and Behind Closed Doors which also had a festival going on in the background.
>>
>>722687828
based would be sharing the source code instead of hoarding it for himself
>>
>>722654761
Maybe 30 years ago, i could not even get through the first level without being bored out of my fucking mind.
>>
File: 1631855922083.png (637 KB, 1190x2240)
637 KB
637 KB PNG
>>722684716
When you could respect devs and their vision. 90s industry was incredibly creative and I used to look up to a lot of developers. I haven't had that feeling in a long time.
>>
File: 1740454205849.jpg (79 KB, 704x480)
79 KB
79 KB JPG
I have a confession:
I've never actually finished a Thief game. Even though I count the first two among my favorite games of all time. I always get near the end, get burned out, and drop it expecting to come back. By the time I actually do I just feel like starting over.
>>
>>722693709
Autumn in lampfire hills
>>
>>722694346
These guys weren't just ahead of their time, they're ahead of our time.
>>
File: 1734486406738239.webm (901 KB, 640x550)
901 KB
901 KB WEBM
>>722682921
>>
File: caughtmetaffin.jpg (123 KB, 500x504)
123 KB
123 KB JPG
>>
I actually don't remember the last time I saw a thief thread or even played thief. It's been so long. It's such a special game to my childhood.
>>
File: Roman_Blood_cover.jpg (21 KB, 249x398)
21 KB
21 KB JPG
>>722691103
That actually does remind me.
I read a lot of Gordianus the Finder novels in college and his voice I imagined in my head was Garrett's.
>>
File: 1643165719737.png (56 KB, 236x232)
56 KB
56 KB PNG
>>722692097
Looks neat.
>>
>>722694465
to be fair, they're very slow paced games and both of them have some quality dips near the end.
>>
>>722695361
Metal Age was much, much better near the end than Dark Project was. And as hard as Casing the Joint gets shit on, the actually heist is really cool. One thing I hate about Thief is that if you skip a mission you don't like, you're at a disadvantage since you don't get money to buy shit going into the next one.
>>
>>722684716
>when I look at all the most praised games of this year, it's pretty clear that all of them are either children or young adults
I feel like this is true for even kids games.
Look at nintendo franchises cough zelda cough and what they were doing in the late 90s compared to later.
>>
>>722695506
>and what they were doing in the late 90s compared to later.
Are you high? Nintendo literally invented AAA games treating the player like a dumb child with OoT.
>>
>>722695493
TDP/Gold suffers toward the end because of the long slew of missions where you're thrust into fighting Constantine's monsters.
TMA just has some stinker levels like Kidnap or having to play Casing/Masks twice.
>>
>>722695493
>Metal Age was much, much better near the end than Dark Project was.
NTA but I found the last mission in MA exhausting, had to lower difficulty just to reduce the quantity of objectives.
TDP was way too simple and straighforward for its own good but at least I didn't feel tired after it.
>>
>>722695839
Actually come to think of it, Deadly Shadows had the best finale tempo wise for all its faults as a Thief game.
>>
>>722695839
Yeah the last mission was too drawn out with the second set of objectives, but if you look at the last 4 or so missions in each game, T2 just has better levels.
>>
>>722695591
>treating the player like a dumb child with OoT.
because IT IS a kid's game. But the comparison is what ninty did with oot/mm vs what they started doing with later titles.
or compare pikmin.
>>
>>722696521
>But the comparison is what ninty did with oot/mm vs what they started doing with later titles.
Their most recent 3D Zelda games removed the horrible companions that are the complete antithesis to exploration and puzzle solving, and while they still aren't hard by any stretch, they actually play the game. They're far better games unless you grew up on the N64 and have nostalgia for it.
>>
File: 1123392-karras.jpg (16 KB, 224x256)
16 KB
16 KB JPG
When I was playing Thief 2 I couldn't stop myself from imagining Karras as Ian Mckellen.
>>
>>722696687
it's a degradation of
>helper gives hints towards completing goals
>helper tells/forces you how to complete goals
>removing goals entirely, making helpers unnecessary
>>
>>722696982
same but with droopy dog
>>
>>722697131
>removing goals entirely
This is wrong, and trying to argue that the old 3D Zelda games had curated goals or whatever other nonsense you're about to spout in a thread for an immsim is a really stupid battle to try to fight. A goal being optional doesn't mean it's not a goal. Something isn't only "meaningful content" because it leads to a story macguffin. Old 3D Zelda games treated the player like an idiot and were on rails. The newer ones let you explore and solve puzzles on your own, and are physics based which makes them inherently better. And that's to say nothing of
>helper tells/forces you how to complete goals
also being wrong because there was no degradation. OoT was already as bad as it got in terms of this.
>>
>>722696687
OoT/MM shit all over BotW and its $70 DLC.
>>
>>722697635
MM is pretty cool but OoT sucks. It's the antithesis to good game design and mechanics. You having played it when you were 8 doesn't change that.
>>
>>722697696
>It's the antithesis to good game design and mechanics
Because there's a cute fairy following you around?
>You having played it when you were 8 doesn't change that.
I can say the same for you and that awful ubislop zelda you love.
>>
Will we ever get a Dark Project/ Metal Age remake on PC and consoles ? I feel like it's long overdue.
>>
File: Trollface.png (3 KB, 222x180)
3 KB
3 KB PNG
>>722697991
I hope so, this upcoming Deus Ex one looks great
>>
File: OoTblock1.webm (3.77 MB, 852x480)
3.77 MB
3.77 MB WEBM
>>722697818
>Because there's a cute fairy following you around?
Because they tried to automate a bunch of actions and streamline puzzle solutions to puzzles that were already braindead. It's also repetitive in structure which is horrible for a game that's supposed to be about exploration and puzzle solving.
>I can say the same for you and that awful ubislop zelda you love.
No you couldn't, because I didn't play BotW until I was in my late 20s. No amount of you getting mad and shitposting will make your bad attempt at flinging an insult back at me any less retarded. The fact that you call anything slop and don't know what a ubisoft game actually is means you're a complete fucking retard with nothing of worth to say about games at all, so I'll leave you with this representative example of why OoT and then ignore any other posts you make since this is a Thief thread and you're clearly too fucking stupid to actually talk about Thief and what design choices make it good.
>>
>>722662652
Nah, there's no place in either Thief game that looks like that. It's a FM, likely a TDP one too, with the lack of colored lighting.
>>
https://arch.b4k.dev/v/search/image/o2-jnXhPJ7AQMxCgIQ1OKQ/
>60 results found.
aw shit we found him
>>
File: 1561120433079.jpg (31 KB, 436x436)
31 KB
31 KB JPG
i'm as old as you cunts are but stop. this is embarrassing
>>
>>722698251
Sir, this is a Thief thread, Zelda threads are two blocks down
>>
File: 1749328545964489.jpg (83 KB, 750x873)
83 KB
83 KB JPG
>>722698114
Woah, not cool
>>
>>722698251
Wow a webm of a cool dungeon. Something that your horrible open world trash lacks.
>>
>>722698413
>everyone who saves a webm is the same person
Based schizo retard.
>>
>>722656403
Possibly controversial opinion but would you be fine with total conversion mods like TBP being paid? Sure, paying for a mod goes against the mod ethos, but it's also going to encourage the creators to make more mods like this.
>>
>>722698604
it's a bot.
notice how instantly found the thread when zelda was mentioned and is posting canned, troll-y responses like calling saying liking a game from 1998 is nostalgia
>>
>>722698604
>Zelda threads are two blocks down
I see what you did there.
>>
>>722698251
>webm
Is this what tendies were playing and praising in the same year that Dark Project released?
>>
>>722698816
I'd happily pay $5 or $10 for full campaigns like TBP if it meant more of them were made.
>>
>>722699090
$5 or $10 whole bucks!?
>>
File: download.jpg (179 KB, 1024x1368)
179 KB
179 KB JPG
>>722674416
> Pretty dumb to play like that though, you gotta roleplay a bit

> Bank of the City
> Halt, tafferboy! We have an intruder!
> ...
> Hmm, must be rats
>>
>>722699146
Yeah, I think that's reasonable.
>>
File: 1580417775139.jpg (989 KB, 3200x2750)
989 KB
989 KB JPG
>>722698251
OoT dungeons would break you zoomer.
>>
>>722699458
That image reminds me of one of the issues I had with Sound of a Burrick. One of the ladies you rob really doesn't feel like she deserves it and I felt bad.
>>
>>722699569
The complete lack of self-awareness you need to post the Water Temple in a Thief thread and pretend it's complicated is genuinely impressive.
>>
>>722699795
It breaks your botw mind.
>>
File: 4wpXUFYqr4piK6bQ4sY28C.jpg (57 KB, 1920x1080)
57 KB
57 KB JPG
>>722698816
NTA, I want people who put effort to be compensated, but the moment money enters the equation, it stops being a pure passion project where the only imperative is to make the best thing you can.
>>
I don't really care to compare OoT to immersive sims but in its themes and presentation it fits alongside the other examples of games that respect their audience's maturity, relative to the audience.
>>
>>722701364
>relative to the audience.
The game was designed for young children, so all you've said is that it's a game geared towards young children. Meanwhile, Thief is described as a game made by MIT grads for MIT grads.
>>
>>722701702
Yes, exactly.
>>
>>722699926
what the fuck are you even talking about, piss off
>>
>>722701702
It is but child intellect was treated with much more respect in the 90s and were not fed only toddler themes and stories.
>>
>>722699606
Garrett isn't some saint. The games try to gloss over his career by having you save the world and stop evil but he is a criminal and an unrepentant thief.
>>
>>722701997
Go collect some korok seeds in empty fields.
>>
>>722702036
>It is but child intellect was treated with much more respect in the 90s
Not when OoT came out and Miyamoto talked about how they wanted to make it more cinematic and how even his young daughter didn't have any trouble figuring anything out. You're just making things up to prop up an overly simplified and streamlined game. Stop.
>>
>>722702218
>You're just making things up
No I lived through the 90s zoomer.
>>
>>722702039
in thief: deadly shadows theres a seaside mansion mission where its made very, very clear that the owner (an old widow with dementia who mistakes garret for a family member, in a heart wrenchingly sad moment) will not survive if garret takes the inheritance that her husband left behind for her before he died, which was meant to take care of her for the remainder of her life

garret takes the inheritance anyway. its literally impossible to complete the mission on expert difficulty without taking it since it accounts for a big chunk of the treasure value of the level and you have to loot like, 90% of the treasure to complete the level.

fans later modded it so you could leave the inheritance behind if you chose but still, the original design and intent was of garret to be basically heartless and consign a confused sick old woman to destitution and rapid death for a quick buck

garret is not a hero. hes a selfish dickhead who often gets roped into shit thats bigger than him that he has to solve to keep himself alive, and just happens to save other things in the process of doing so, unintentionally
>>
>>722702218
Like I said, themes and presentation.
>>
>>722702039
>Garrett isn't some saint.
No, but he talks about robbing people that are "too rich for their own good" in the main games, and you never really rob anyone that's having a difficult time making ends meat or that's innocent and going through a tough time.
>>
>>722702384
It's barebones and hardly has themes, and the presentation is flat. It's not the beautifully concise coming of age story you think it is because you watched a youtube analysis by an autistic furry.
>>
>>722702390
That is what I was getting at though. The games whitewash his crimes to be only going for corrupt and evil super wealthy merchants and the like. People don't really want to play as a scumbag hence why >>722702373 has an example of fans modding out Garrett being a dickhead thief.
>>
>>722702492
Bro I don't care about whatever baggage you're carrying into this
>>
>>722654761
if you say
>>
>>722659048
kino
>>
JUST LAST NIGHT I SAW HER OUT BACK, WARMING UP THE STABLE BOY.
>>
>>722659651
yes?
>>
>>722703176
And I don't care that you want to pretend a game with no characterization for anyone and a bland world is really a subtle storytelling success because Link makes a surprised face in one scene.
>>
>>722654761
based
>>
>>722702729
>The games whitewash his crimes to be only going for corrupt and evil super wealthy merchants and the like.
What? That's not whitewashing. That's just what Garrett does in canon. He doesn't rob from people who are already in a bad way.
>>
>>722702729
Anything not Thief 1 or 2 can be dismissed as non-canon. Looking Glass IS Thief.
>>
>>722654761
too slow for me
>>
>>722703290
YOU'D BEST RUN AND RESCUE YOUR HELPLESS LIMP LORD BEFORE HE FLOUNDERS IN HIS OWN VOMIT
OR WAKES UP NAKED IN A HEN COOP
>>
>>722703659
Warren Spector got a lot of former LG people to work on Deadly Shadows though, supposedly
>>
>>722704101
That's what they want you to think.
>>
>>722703678
>IF HE COMES NEAR LADY VAN VERNON AGAIN, WE'LL BOIL HIS KNICKERRRSS
>>
>>722704101
I never played DS because the controls immediately put me off. Is he more of an asshole in the story? I know LGS people worked on it because I've watched a lot of dev interviews about the series.
>>
>>722702390
>rob richie mc rich
>get thousands of coins and very valuable artwork and gemstones and gold shit, great haul
>rob peasant guy
>get like, two coins he lost in the couch and maybe some 5 dollar brass candlesticks
robbing the poor makes no sense regardless of whether or not you care about them
>>
>One year between TDP and TMA
>Four years between TMA and TDS
>Ten years between TDS and Thi4f
>It's been over ten years since then
>>
>>722702390
Garrett was a orphan beggar turned thief so it makes sense to have some resentment to the rich as I'm sure he was treated like shit by a few of them.
>>
>>722704712
Yeah but I need to hit those expert loot requirements so every coin and gem and candlestick I see is going into my bag.
>>
>>722704976
Professionals have standards
>>
>video game about burglary, graverobbing, stumbling upon wierd stuff and throwing the wrench in pagan plans

it really was worth taking off a week of vacation to play this + fan missions
>>
Any good fanmissions since TPB released? Heard Godbreaker campaign is being worked on but I don't know if it's any good
>>
File: Gargoyle.jpg (322 KB, 2000x835)
322 KB
322 KB JPG
bumping with cool art, this thread is too good to die early
>>
>>722702373
he embodies the perfect rogue archetype: the dickass thief
none of the gay sappy heart of gold shit that infests modern rpgs
>>
File: bye-bye-bye-felicia.gif (987 KB, 371x247)
987 KB
987 KB GIF
I've always enjoyed Thief more as an exploration game with occasional blackjacking rather than actual hardcore stealth experience where AI has to be good or else the whole thing falls apart. When I play fanmissions, I look for secret passages, hidden collectibles and anything that requires being perceptive. In that sense I've always been somewhat dumbfounded when people point out AI behavior as some damning indicator, as if that was ever the point
>>
File: thiefdd.jpg (31 KB, 367x731)
31 KB
31 KB JPG
Thief 5 should double down on the old school D&D thief elements: more dungeon crawling, more traps, more climbing and ropes and swords and wandering monsters. It should still have stealing and sneaking and hiding in shadows of course
>>
File: App_xaio.png (630 KB, 542x970)
630 KB
630 KB PNG
Thi4f was so forgettable no one even mentions it had a troon in it
>>
>>722710908
I play similarly, but I would definitely like an advanced version of Thief where AI was better and more "realistic" like it couldn't magically tell your footsteps apart from other guards. I'd also like more funny guard interactions like Life of the Party.
>>
>>722712189
how would that even work? the guards would just ignore your footsteps (thinking it was a guard), thus deleting half the gameplay
>>
>>722712189
There is no premise for Thief that would work if the game was more realistic. It only works as is.
>>
>>722712189
If you want to play a stealth game but where the AI acts in realistic ways, play Intravenous. It's top-down, but the developer basically "fixed" all of the "problems" that stupid stealth game AI has, even though stealth games have stupid AI on purpose. So, the behavior of the AI makes a lot of sense, but it also makes it really hard.
>>
>>722711592
unrealistically written character too, bossing around the bad guy and winning because you know why
>>
>>722712263
Areas where there shouldn't be other guards, running footsteps and jumping being more suspicious, guards be more aware of other things like open doors and chests and missing items or torches getting shot out or missing guards. This would also ramp up the difficulty as you played a level and did more of the objectives.

>>722712428
>There is no premise for Thief that would work if the game was more realistic.
Nah, you can absolutely have guard AI that makes more sense.

>>722712854
I actually just bought 2 and the remake of 1 in 2's engine. I'll play them soon.
>>
>>722711592
in my 3 attempts to play that game I never made it far enough to see this character
>>
>>722710908
AI and stealth was a big point of the game to be fair. Its an immersive sim so you need interactions with the guards and being able to do and use things in intuitive ways. The AI being basic is just from its era.
>>
>>722656996
Arx Fatalis and HoMM
>>
>>722662743
Blood 2 is a shitty game and it deserves to be Nightdive'd or Aspyr'd.
>>
>>722713132
>>722713386

I can't seem to think of actual simulation elements that WOULDN'T detract from the actual experience. Sure you can improve the basics like the guards being able to kill you when you hop on a table instead of just standing there, maybe relighting the torches, but if it goes too far where they sound an alarm each time a coin is missing, it becomes more realistic to the detriment of the whole experience. Thief is ultimately a game about playing the role of a DnD-like Rogue, but in the context of a stealth game rather than RPG. A proper, realistic heist simulation should be its own thing.
>>
>>722671867
Sounds like they're doing some Star Wars-style garbage
>>
>>722713871
I don't think anyone is advocating it to go that far. As it stands, the AI is damn near perfect with the levels they created, anymore and they'd verge on the bullshit like you describe. Hypothetically, if the team all came back together and were given unlimited funding to make a true Thief 3/reboot etc. they would put a lot of work into the AI to make guards and citizens have more behaviors, responses, reactions, personalities etc. to further simulate the experience.
>>
>>722713871
>but if it goes too far where they sound an alarm each time a coin is missing
You just don't do that and you don't make it hyper realistic where they have walky talkys and can all instantly alert each other. Balancing is a very important part of making a game, and after you make fun and consistent mechanics you need to balance it. Even stuff like TBP adds little touches of that by having house keepers clean up moss from your moss arrows.
>>
>>722656403
I never liked the supernatural elements of 1 all that much. It had some good moments like Constantine's Mansion but a lot of them felt shitty to play. Especially Return to the Cathedral, fuck that ghost nigger, I do the skip every time I play that level now.
>>
>>722712854
>be bank guard
>find your buddy unconscious in a hallway
>what the fuck
>within 2 minutes the bank is locked down and theres a horde of watch covering every single nook and cranny of the whole city for 3 blocks in every area
frankly stealth games need some stupidity in them in order to be even remotely feasible
>>
>>722714539
luckily the FM community doesn't agree with your terrible taste
>>
>>722661406
I'm trying to remain positive about it even though it's clearly in Thi4f universe, I'm still going to give these developers the benefit of the doubt to prove themselves.
For me Thief is the most immersive game and being in VR seems like a natural fit. If only I got Thief 1 and 2 natively ported to VR one day that would be bliss, I would die happy. Makes me wonder why it never happened. Or maybe New Dark engine code is more under lock and key than I thought. Even when it was 'found' on some usb flash drive with the devkit all those years ago or however the story went about how they got the code.
>>
>>722716524
corbeau won't share the source code, if he did we'd have Thief VR within a week and countless other FM tools, new renderers, etc etc
>>
File: 1759544612874687.png (982 KB, 1284x1999)
982 KB
982 KB PNG
i require any local /mu/fags
what genre of music is this? the ending of the game is so perfect btw
https://youtu.be/L3jnMjRwNas
https://youtu.be/BSdXZv7rJg4
>>
>>722698816
I'd be fine tossing some cash their way if they had a dono page but paywalling mods sounds like ass

>>722659757
Nothing wrong with clubbing everyone on your first playthrough. Just play it your way and experiment a bit here and there to see what suits your playstyle.
>>
>>722677405
There is a proper successor and its name is The Dark Mod. In which you should play because it's better than Gloomwood. It's an unofficial Thief game. In which they changed nothing about Thief's universe, since they're not selling it for money.

That being said there is a game that meets that category and it's called Filcher. It's just not anywhere near as good. But it is what you're looking for in some sense.
https://store.steampowered.com/app/1355650/Filcher/
https://www.youtube.com/watch?v=SusgBwMCWKQ

Aside from that, whenever Gloomwood finishes development then maybe Serpens Eternal Thievery will finally be a thing.
https://store.steampowered.com/app/2642850/Serpens_Eternal_Thievery/
https://www.youtube.com/watch?v=g_8aIVMgpIM

Third game I'll suggest you add to your Wishlist in Noirmancer. First person stealth, light/shadow + sound based. Seems to be as lot of freedom to however you approach and sneak into levels
https://store.steampowered.com/app/3674590/Noirmancer/

There's a game called Brush Burial that is apparently Thief inspired, but it's nothing like Thief so I do not recommend it.
>>
>>722680343
a pleasant surprise
>>
>>722684716
>one of the premier thief artists is a Romanian
nice lore update
>>
>>722662743
I mean community fixes pretty much unfucks everything you need for the thief games. If there is any thief game that needs major unfucking it's deadly shadows and I'm not sure how they'd do that without doing a full blown remake and god knows how easy that'd be to fuck up.
>>
>>722676497
The blandest shit I've ever played. Aside from the hand animations that get tedious after the first 15 times I have no idea what people ever saw in it.
>>
>>722714539
I liked the supernatural stuff but I have to agree that return to the cathedral is ass. I mean, it starts out extremely good but then you get sent on fetch quests by a ghost with a silly voice and it becomes meh. But the worst part is, on expert, if you were dumb enough to try playing stealthy in a stealth game you get punished at the end because the very last task he gives is to kill all the haunts. If you already know this then there's no point in ever playing stealthy again in that mission when replaying the game.
>>
>>722717259
>Noirmancer
thought this was dead, looks like the blog is alive though, nice
>>
>>722682678
jfc
>>
File: lll.png (580 KB, 915x1186)
580 KB
580 KB PNG
>>722717849
are they right?
>>
is 2x good? I only played the first level but got bored already with how cinematic it's trying to be
>>
Is Thief one of the very few examples of something being mainly inspired by american media and still being great? Granted their inspirations were mostly old movies and books, but still.
>>
>>722696982
Ok this kino.
>>
File: that's terror.jpg (445 KB, 1920x1080)
445 KB
445 KB JPG
>>722662743
>Not sure who owns the licence to the old games these days
The same company that owns Deus Ex. Which incidentally is getting a remaster soon.
Be careful when making a wish upon the monkey's paw.
>>
>>722718242
Doom was inspired by Evil Dead, Aliens and heavy metal.
>>
>>722718087
Not really. Thief already has a "superpower" that skips the waiting part, it's called a flash bomb. Blinded enemies are susceptible to blackjacking and you have time to bonk 3, maybe 4 guards per bomb. It's usually enough to defuse a situation where you just got caught but the guards haven't had the chance to alert half the level yet.
It's not that the game doesn't give you the tools to deal with hairy situations, most people just choose to savescum. The only real way around that is to remove quicksaves, or at least limit their usage. Assuming this really is a problem that needs to be fixed.
>>
>>722719452
Quicksaving is good in a game where a single level can take hours. If have to restart the whole thing because of a bug or because I slipped somewhere and died like a noob, it would be extremely painful (for my mental state).
>>
File: jewel.png (2 MB, 1920x1080)
2 MB
2 MB PNG
>>722718087
I've thought about that problem a lot, but haven't found any good solution. Their answer sounds just like loading a previous save but with "memory erasing" presentation. Might be good though. Underworld Ascendant tried this with the Jewel of Befuddlement, but they were super rare from what I played
>>
>>722662743
Thief works perfectly. There's no need for a remake or a remaster. If Nightdive does a remaster they'd just copy the newdark code and add retarded modern UI for the menus to port it to consoles, since all of their remasters are just using fanmade sourceport codes
>>
>>722720053
What the fuck is that UI, it's even bad by trooncore standards
>>
>I've always equated feelings with getting caught...
He's so cool
>>
>>722718195
It's okay. Worth a playthrough if you want to see how far FMs have come.
>>
>>722719452
Hitman Silent Assassin solved it by giving you limited saves and some extra saves when you get past checkpoints in longer levels
>>
>>722654761
The last level filtered millions.
>>722655787
1 is just too jank even for me. 2 is tighter, even if I miss the stupid tomb raider vibes.
>>
>>722719630
Yeah I don't have the mental fortitude for that either. Well, I tried once, got up to Cutty in Cragscleft and didn't remember that after his scripted death, guards will be alerted by his body if they see it, and the prison has an alarm that never goes off once it's activated, and you have to carry unconscious Basso out so you can't even outrun the guards. Figured that if I die to stupid shit like this in the second level it's just not happening. But later I did a run where I allowed up to 3 saves per level and it was really fun. Maybe something like that could work if it was built into the game.
>>
>>722664394
Didn't they literally set it up to be a woman protag at the end of 3? Not defending it, because fuck women, but just saying.
>>
>>722675716
I remember being lost in the burrick tunnels and saying out loud: "where am I?" Then I opened the map and laughed pretty hard.
>>
>>722720951
That one was just a callback to how Garrett started, not everything needs a sequel and even if there was a proper sequel to 3, Garrett is Thief, focusing on some literal who is exactly the shit that tanks every single franchise every single time it happens
>>
>>722720053
>Their answer sounds just like loading a previous save but with "memory erasing" presentation.
Sounds about right. If you can use it freely then you're reinventing quicksaves. If it has limited uses then you're reinventing flash bombs. And if it recharges slowly so you have infinite uses with a delay in between you're just swapping waiting for guards to calm down with waiting for the superpower to charge up, so back to square one.

>>722720361
Oh yeah I forgot Hitman already did it. Worked pretty well too.
>>
We desperately need to make a full engine replacement for Thief I and II given how Jewish the new dark fag is about it. Both games have a lot of problems that need fixing.
>>
>>722721356
why? the current versions will always be on the internet even if they fuck it up in the future
>>
>>722719630
My most common quicksaves are right before jumping onto a ladder or mantling a ledge because there's a 50/50 shot Garrett decides to just jump up and down and either fall off a building and die, or create a shockwave when he lands so loud that every guard in the Thief universe that ever has or ever will live is alerted.
>>
>>722721468
what if there's a problem in win11 or win12 and the mysterious newdark guy isn't around anymore? Plus other people have ideas for mods that would be cool. The entire Thief community shouldn't be held hostage by 1 dude. A true open source version of the dark engine would open so many doors
>>
File: 1754001229462751.gif (2.26 MB, 450x253)
2.26 MB
2.26 MB GIF
>>722664868
oh hey I came across your art on some ttlg forum thread once I think and wanted to say nice work, so, hyvää työtä. gonna take a look at the videos later
>>
>>722722579
just stay on 10
but yeah an open source version would be better
>>
>>722654761
A similar playstyle with older nostalgic graphics https://store.steampowered.com/app/2642850/Serpens_Eternal_Thievery/
>>
>>722677195
The Black Parade added the ogre mutant in one of the levels
>>
bump
>>
>>722654761
Do you guys think that there will be a sequel to Black Parade? Does Hume die from the curse?
>>
>>722654761
yes and deadly shadows is the best in the series.
>>
>>722676497
True, it's one of the most over-hated games of all time.
>>
>>722654761
It's funny how the older generation of devs managed to do so much with so little.
>>
File: 1642724397500.gif (3.24 MB, 343x498)
3.24 MB
3.24 MB GIF
i've only ever played the first one and man i have yet to experience a soundscape like thief wtf kind of black magic where they doing? i was both shitting myself half the time but also reluctantly trying to sus out where some monster was in the area
>>
Thi4f wasn't as bad as I'd been led to believe which is even worse in a way I guess.
The series didn't even end with an amusingly shitty note, just an depressingly mediocre one.
>>
>>722693302
I doubt they'd do it again, It took them almost 7 years to get TBP done. But fuck I'd love one last love letter for Thief 2 same way they did for Thief 1
>>
>>722729839
TBP-like campaign for T2 could borrow a lot of material from Thief 2 gold ideas, at least that's what I would hope for personally.
>>
>>722718242
Nigger any game worth half a shit was inspired by American media.
>>
>>722730635
>Nigger, any game worth half a shit was inspired by European history

There, now you got a statement with actual basis in reality
>>
>>722721356
Beggars can't be choosers my fellow negroid
>>
File: Hvataj.png (949 KB, 1392x827)
949 KB
949 KB PNG
>>722654761
I am NOOTICING
>>
>>722730859
Acts 7:43 KJV
Yea, ye took up the tabernacle of Moloch, and the star of your god Remphan, figures which ye made to worship them: and I will carry you away beyond Babylon.
>>
>>722730694
Right cause RPGs are inspired by European History and not DnD
>>
>>722730961
And DnD is inspired by...
>>
>>722731019
I accept your concession.
>>
>>722692769
You could always play T2X , its a must play. Also put this one on your radar
https://www.thiefguild.com/fanmissions/29033/the-broken-goddess
It's creators have a good catalogue of FM under their belt so its a promising project
>>
>thread is still up
nice and comfy
>>
File: 1646035976561.gif (596 KB, 220x221)
596 KB
596 KB GIF
>>722718242
>game that is started as King Arthur fantasy action
>city is inspired by London
>everyone talks like brit
>"mainly inspired by american media"
>>
PLAY TBP NOW!
>>
Guys I'm 35 and only ever played deadly shadows. This thread has convinced me to start with Thief tonight, but do I get TBP or Gold?
>>
>>722677405
Gloomwood is more of an imsim than any proper thief, and even in that regard it's quite bare-bones.
>>
>>722731952
I was talking about the inspirations that go beyond the obvious stuff like the basis of the setting itself. Yes at its core it's all euro mythology and ye old anglo medieval architecture, but they were also inspired by noir storytelling, art deco was American (Thief 2), it's a mishmash of anglo culture from both the old and new continent. Occult stuff with some Greek mythology. Freemasonry. A lot of stuff.
>>
>>722732269
Gold but be sure to implement the NewDark 1.27 patch
>>
>>722732372
>art deco

correction, art deco was started in europe as well, first appeared in paris. it was however adopted by americans later on
>>
>>722732372
Don't you think that claiming noir as american thing is a little bold?
>>
>>722732269
Play them all. While not being a story focused games they're all nicely connected and follow each other.
TBP is a fan made project aimed at seasoned players.
>>
>>722732269
what >>722732417 said

if you want my personal opinion?
start with 2 if you are not used to "older games" because it's more similar to DS and the control is not as archaic as Gold.
>>
>>722733352
The controls for 1 and 2 are literally the same though, the difference being in Thief 1 you have to set your key binds manually before playing because the default ones are bad. Maybe 2 is the same in that regard, don't remember
>>
>>722718529
Nightdive have the actual source code to Thief's engine, I doubt that Eidos had it. Either way it's fucked, the palette for System Shock 2 DE or whatever it's called sucks ass, it's still System Shock 2 but it's disappointing.
>>
>>722717201
It's heckin Industrial you fuck.
>>
>>722718529
>>722733646
I thought Nightdive were fine. What's the issue?
>>
>>722733701
Have you SEEN the deus ex remake trailer?
>>
File: 1532888185004.jpg (178 KB, 1336x680)
178 KB
178 KB JPG
>>722654761
nothing is quite like it
>>722655787
>>722656403
I never got the thief 1 love until playing the black parade
holy mother of kino
>>
>>722661419
no matter what level I play it's just a clunky slog
the ai is just annoying
>>722661570
doom 3 engine is perfectly suited to it
the dynamic lighting works well
the sound system has similar portaling and occlusion to the dark engine
>>
>>722704101
That game is so far from Thief it doesn't even make any sense to Thief's world building or lore, whoever they got they were clearly missing key staff or else the game wouldn't have been such a shitshow, then again Deus Ex Invisible War was still Ion Storm and still had Sheldon Pacotti but it missed the mark on so many levels, NG Resonance and her hologram was the single best written thing in the game.

>>722691103
If I rember correctly the leaks showed that the next planned Thief game was going to reveal that the other artifacts including the eye all belonged to other ancients like the builder and the trickster with the keepers actually keeping the ultimate secret another ancient locked deep beneath their vaults, the actual keeper symbol was the not just the shape of a keyhole but the shape of it's iris, the description was that it had eyes forming and dispersing across it's body with each one being a view into potential events that could unfold, when someone was looking at the beast the eyes showing their potential destiny would open, but when garret looked at the beast all of it's eyes would open.
Then for some reason that was scapped and they went with Thief 3 revealing the hag, a retread of the trickster.
>>
>>722659757
https://www.youtube.com/watch?v=r_unAVT8zA8&list=PLUqNXawrRQDUFqX4PrTER2kmDBtMCVXAk
>>
>>722734239
>If I remember correctly the leaks

What leaks? First time I'm hearing this
>>
There was an illustration made by Dan Thron that showed Garret being put on trial, which was made in 2000 and predated Thief 3, does anyone know what I'm talking about?
>>
>>722733701
For the studio itself the studio founder cut ties with another company because the companies owner stated that they wanted to de-escalate political violence.
For the quality of games, the lead 3d artist for System Shock 2 remastered used an intentionally washed out colour palette for a lot of the assets, which looks like shit but for a Thief remaster would look legitimately disgusting.
https://www.youtube.com/watch?v=dFukOtiFy2o
>>
>>722734239
>reveal that the other artifacts including the eye all belonged to other ancients
The Yu-Gi-Oh crossover you never expected
>>
>>722734434
This was a while back, some guy with some files from what looked like a development copy of the game as well as showing some things from a cut level in T2 where you had to evade the police who were doing a raid on a slum was talking about it, I don't have an archive, only archive I have is that one time American Mcgee did an interview.
>>
>>722733872
Not nightdive
>>
>>722733978
Thief 1 has a feel and aesthetic to it that just wasn't there in thief 2. Black parade did a great job if really cultivating that. You can get a glimpse of this in other FMs like Autumn in lampfire hills, endless rain, disorientation. More so older FMs.
>>
File: 1717642831417951.jpg (191 KB, 782x577)
191 KB
191 KB JPG
Behold! The boldest claim on the trilogy!
1 = 2 > 3
I know, I know, I'm quite the radical, ladies love me for that.
But seriously. I love 1 for its world and atmoshpere but 2 is superior in leveldesign and just more refined in general.
>>
>best thread is still up
Sometimes, /v/... you're all right.
>>
>>722734861
we recently had a good and lengthy dungeon crawling thread as well
>>
>>722734861
boomer threads are always the best
>>
>>722719452
I know there isn't supposed to be something like "intended" game design in a Looking Glass game, but Randy Smith, the lead designer of Deadly Shadows, Cradle and Cathedral, said that he disagrees with the fact that flashbombs make all enemies susceptible to blackjacking. He thinks that it eliminates the element of the chase, and that blackjack should never be "powerful". It should only give you an advantage when you have the power of being undetected, and when you are detected you should have to fight or flee, and not just get an easy, non-lethal victory.
>>
>>722735046
>blackjack should never be "powerful
If you think about it from a meta perspective the blackjack is overpowered. It's the optimum solution in basically all encounters. It's quiet and it permanently knocks people out. Compare this to the sword or bow which both make a bunch of noise and leave blood. Ultimately its fine but you'd think since killing people is low skill there would be more advantage to using that strategy
>>
>>722722720
Kiitos. A disproportionate amount of spurdo taffers in this community
>>
>>722735232
I think that was part of Randy's point and why he made the blackjack less powerful in the third game. It didn't have enough weaknesses. But he also decided that it was a good idea to add knockout gas bombs in the game. Then again, those are a very limited an expensive resource.
>>
File: 1746622735840946.jpg (303 KB, 1920x1080)
303 KB
303 KB JPG
>>722682921
I remember the same reaction when playing Silent Storm...
And then remembering the same reaction 20 years later....
>>
File: 1747990421636930.png (618 KB, 998x952)
618 KB
618 KB PNG
>>722673532
dumb fuck. all your edgy shitpost is saying is that undead need more ranged attacks and fast/deadly summons they alert when they detect garrett

>>722675736
that ain't the black parade

>>722677405
pure stealth is a niche genre that undersells. Closest you get in big names is Dishonored, if you play it as a ghost, and even then its clearly built to be focused on combat

enthusiast works is the best you are going to get. Much like old school fallout
>>
>>722736150
Old school Fallout's stealth is really bad. Sneaking is a diceroll every tile your character moves, meaning that every step more your likelihood of staying undetected goes down, and walking across a room is astronomically unlikely to be possible as a result.
If I understood it correctly, Baldur's Gate 3 does that kind of CRPG stealth much better?
>>
>>722656403
>the best game of 2023 was a fan campaign for a 1998 game
based?
>>
>>722656996
I'm moderately curious about this Deserter thing. Some kinda 1960s alternative history 'Cold War gone hot' schizo setting with cameras, lasers, zombies and robots.
https://store.steampowered.com/app/3248910/Deserter/
>>
>>722656996
Arx Fatalis has that atmosphere
https://youtu.be/iv9NfYf7Gr8?si=0FEalmViSUO56-LA
>>
>>722737650
Oh, true, Arkane's first game does tend to be overlooked somewhat
>>
Best thread on this shit board in like 6 months
It's been an honour fellow taffers
>>
Oh, the fun's already over?
Shame..
>>
>>722738187
It's amazing what civilised discussion this place is capable of when people don't obsess over politics/"politics" and actually discuss games they played. I bet I'd hate some of you if I encountered you in other threads but I'm happy not to find out. It's actually a sobering experience that I never thought I'd ever have again on this board. Then again, maybe this really is a different crowd and you're all tired of the zoomers and tourists treating this place as a battleground too.
>>
>>722738459
as an oldfag (being here since 2005) this is what old /v/ felt like. It was comfy to have a good discussion without children spamming their politics into it and probably because it's an older game that filters zoomers. Back to the cesspit once this dies.
>>
File: 1449060041945.jpg (9 KB, 214x170)
9 KB
9 KB JPG
>a good thread
>on post 2014 /v/
there's a first for everything
thanks for the evening taffers
>>
see ya around benny
>>
Bear pits tomorrow, wanna come with?
>>
>>722694245
someone on ttlg seems to have the source and is doing their own updates
fuck knows how he has it
>>
File: xi04g29td4681.jpg (88 KB, 800x1132)
88 KB
88 KB JPG
>>722738805
>fuck knows how he has it
he's a thief, he stole it obviously
>>
>>722729839
>I doubt they'd do it again
I don't really check forums or anything, but maybe they've commented on the matter already.
>>
it was an honor, fellow taffers
here's to another thread
>>
Thief threads aren't particularly rare. There can (and will) be more around Halloween spooky game thread time.
>>
File: 1578874079780.png (594 KB, 1677x1051)
594 KB
594 KB PNG
>>722735283
I dont remember why I saved this, but yeah
>>
>>722735046
>>722735385
where did Randy say the blackjack was too powerful? he was also against savescumming iirc and made a whole GDC talk against it
>>
OP here, thanks everyone for participating in the thread. You taffers are alright. Best games and best community. Thief and LGS will live on forever.



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.