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>mfw yet another UE5shill lose their job
>>
>people losing their jobs because I'm too lazy to buy a better PC is good because I'm a narcissistic piece of shit
You need help.
>>
>>722658092
UE5 still sucks even with top of the line hardware, even the included demo projects have insane lumen ghosting in them
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Saw this earlier and thought this was super interesting. Even bad auto-LOD are better than nanites since they don't produce as much specular aliasing. But there's still a big issue with how the engine does its light pass and rapes your visual.
https://youtu.be/UP-dBjoc0vQ?t=133
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>>722657503
It's upper management that needs to be lynched. Devs aren't given enough time/money by those greedy kikes to optimize the UE5slop they crank out every year.
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>>722658501
>It's upper management that needs to be lynched
You won't do shit. Incel.
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>>722658501
Whoa whoa whoa. We don't target the 1% here. You some kind of commie?
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>>722658593
And neither will you but bitch and cry at the wrong tree. Stay mad.
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>>722658501
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>>722658501
>enough time/money
All the time and all the money in the world will not lead to Ranjasha Singh producing a quality product.
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>>722659072
That's the other problem, said kikes keep hiring cheap GeetPTurds instead of competent devs which exacerbates everything. Much like shitlib cities throwing money at a problem but makes everything worse instead.
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>>722658434
wew
>>
TOTAL UE5-SHILL GENOCIDE
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>>722658434
Why are you replying to your own thread
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>>722658247
Its wild to me how many people parrot about getting a better PC when if they had a top end PC they'd be well aware UE5 games consistently run like shit.
Got a 4090 and 13900F and fucking hate unreal games and the defenders of trash like DLSS, lower resolutions and frame caps.
No, I want to run my game at 4k with 144 frames, deal with it.
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>>722657503
Because of his lambert light model video I can't unsee how wrong the shading in UE5 looks.
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>>722659510
it's all timmy's shills and consoletards falseflagging
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>>722659571
>today Kevin learned a new word
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>>722659510
Literally got my 5090 in yesterday, cranked up all my settings, spun around to test framerate and got hit with stutter. Like I know it was going to be there but I was still surprised.
Not sure it was worth it when I’m just playing Diablo and Megabonk but whatever.
>>
>>722657503
i hate ue5 but this faggot needs to KYS
>>
>>722659646
>today anon still refuses to stop sucking dicking
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>>722658501
>Devs aren't given enough time/money
MORE TIME. Decade long dev cycles aren't enough
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PC vegan thread
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>>722658092
>better PC
Make your games look better than RDR2 first Rakesh
>>
The only few games which I have to run at medium-high settings at 4K FSR4 Performance (1080p render resolution) to reach locked 60 fps have one thing in common.

They're all on UE5
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Fresh UE5 $500 PCMR 8GB VRAM GPU. /v/ master echo chamber race. UE5 is a gift that keeps on buckbreaking PC vegans.
>>
>>722658092
>pretending like I don't need to optimize this so I don't have to face the reality that I can't optimize this

it's not impostor syndrome with you types. you are actually impostors. gtfo the games industry.
>>
>>722657503
Mr. Janitor, this thread is off-topic e-eceleb shit. Please clean, thank you.
>>
>>722658501
The engine is only used because of its graphics capabilities and the pool of cheap devs who know how to use it.
Even if the engine's poor performance wasn't partly Epic's fault (it is, see 5.6 vs launch), they're totally at fault for enabling this cheap outsourcing of "AAA" games.
>>
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WE SAY THANK YOU EGS/TIMMY/UE5/8GB VRAM e-waste cards/NVIDIA for shrinking the Reddit /v/ PCMR! Thank you!
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>>722659492
I'm not? I saw the Kevin Timmybane thread and wanted to talk about something related to UE5
>>
>the game runs really badly, not just FPS but also enemy pop-in and lag.
from Daimon Blades thread. Guess the engine.
>>
>>722660079
>devs left to their own devices
>can knock out a crude but good game in <2 years
>devs in the modern industry
>ten years of meetings, "quality control," perpetually bloating feature sets, celebrity licensing, waiting for one of the dozen outsourced companies to get their part of the work done but dumping a lot of the work because it wasn't actually useful, don't let the programmers ever improve the code because most of it is proprietary middleware anyway
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>Valve Vegans cry out in their 4 million units sold club of buyers remorse
Unreal Engine 5, thank you.
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>>722659262
All those systems + DLSS/AA, framegen and other crap and you've got half your VRAM budget spent on techs trying to clean up an image. It's quite sad really.
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>>722659884
Well now you can play old games in VR at 8K resolution with a lot of headroom
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Pleddit, /v/ PC vegan Uzzy tranny sisters
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>>722660483
4090 is an old card
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>>722659510
>>722659884
>It's UE5's fault nvidia gpu's are underpowered and too expensive
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>>722657503
Why is /v/ worshipping this fucking idiot? Anyone who knows a bit about programming and PCs can see how dumb he actually is.
>>
>>722659510
If a 5080 or 4080 is not good enough to run new games 1440p native at 144hz, then a 4090 sure as hell wont run new games at 4k native 144hz.
Engines have developed so much and continue to do so quicker than the hardware can keep up. UE6 is right around the corner, and your old card that doesn't support 4x framegen is going to get dropkicked
>>
>>722657503
This dude is incredibly based
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>>722661037
Yes.
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>>722658092
No, I won't buy a new pc
Kys faggot or go and clean that dirty toilet
Clean it up wagie
>>
Do you people understand no one was running Doom 3, Half Life 2, or Crysis at 144 fps on flagships gpus at the time either? High refresh rate tards, framerate fags, and muh optimization trannys are mentally ill
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>>722657503
When is this old ass boomer going to die already?
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>>722661629
People were chasing high framerates, but when you had effectively 85Hz at high resolutions (and nobody wanted to run 640x480 so they could do 100Hz), then 60Hz locked flatpanels, the limits we reached for were lower.
But to sit there and lie on the internet and say people weren't chasing performance and quality is very (((odd))).
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>>722661037
Timmy, NVIDIA, 8 gb vram video cards, Reddit, /v/ PC vegans lmao
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>>722661749
It's not UE5's problem that you have a 144hz monitor that's made for esports and still trying to max cutting edge AAA games at stupid high framerates. People were running Crysis at 30-40fps at HIGH on the single most powerful gpu at the time, and you didn't have retards going around like "well geee Quake 3 and CS 1.6 are running at a gagillion billion frames...why cant Crysis duurrr"
>>
>>722661629
Only Crysis ran like putrid dogshit. Quake 3 ran at high 70 on Voodoo 3 3500, and HL2 ran at 70+ as well on a fucking 6600gt
Besides, 2 years later for each respective games you'd game massive improvement in GPU and then be able to hit fucking 150+ fps easily
>>
>>722661983
I'm not one of these anti-UE5 poors. I'm just saying that framerate chasing has been the thing since we moved to 3D.
>>
>>722658092
>why do people not want to shill out 1k+ for a new card when graphics have been STAGNATING for the offer decade only so "developers" can skimp out on working by just using shit tech like PT
Gee, mystery of the ages.
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>>722662064
>Only Crysis ran like putrid dogshit
Your bar for "putrid dogshit" today is like 70 fps because muh highrefresh rate brainwashing. Which would put 100% of games at the time as running like putrid dogshit.
>>
God has gifted us with an autistic Patrick Bateman who's obsessed with graphics and you bunch of sad sacks of shit can't see the beauty of it.
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>>722662259
>FEAR, a cutting edge game in 2005
>Chronicles of Butcher Bay, a lazy port of an original Xbox game
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>>722662259
Nah putrid dogshit was 30fps but people were okay with it at the time since it was THE killer game
A 8800GT would still strugle running crysis and no one really got the GTX variant (or w/e the 800 bucks version of that card was)
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>>722662393
Riddick shits on fear technologically and artistically
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>>722662485
>Rocky 5 is the pinnacle of the franchise
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>>722659646
That's not an arguement faggot.

Pic very related
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>>722662405
>>722662259
>>722661983
pc vegans
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>>722660163
tendie shill
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>>722659646
Are you one of the UE5 code monkeys stuck in the middle of bum fuck nowhere in north carolina?
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>>722657503
that photo looks generated
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>>722660631
That's cute, does the pc market exist outside of steamdeck or not?
>>
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>Borderlands 4 is developed on Unreal Engine 5 (UE5)
$900 video cards and $400 motherboard and CPUs. based! pc vegans eat up! Or at least those who can afford to run modern PC games.
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>>722659646
You are the cancer killing rendering
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>>722661983
Why are you acting like high refresh rate monitors are some enthusiast thing now? Some of the cheapest 1080p panels I could buy recently, which came in under $100 each, were 180hz panels. High refresh rate was enthusiast a decade ago but now it's increasingly just the baseline tech.
Also Crysis justified itself, it looked awesome at the time. Modern games are blurry, have incredibly unstable images full of artifacting and look AND PLAY like shit. AAA is just buttfucking my graphics card to cut down on development time.

captcha: TP00PY
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>>722663016
xbox is dead, snoy is all but dead, and nintendo is nintendo.
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>>722663197
PC vegan
>>
>>722663154
>>722663270
Why do people A) pretend to be console players on /v/ and B) pretend anyone wants to play Borderlands 4? If you bought 3 you shouldn't be on /v/ to begin with.
>>
>>722660814
Why are sharty phoneposting faggots here?
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>>722663169
I didn't. I'm telling you high refresh rate monitors were marketed to esports. Not playing single player games with actual good graphics.
>>
Durante demasiado tiempo hemos sufrido bajo su reinado, su reinado de tiranía. Una tiranía de rendimiento abismal y dirección artística terrible. Hemos soportado durante tanto tiempo, pero ¿para qué? ¿Para conseguir cuadros aún peores y juegos con un aspecto aún peor? Y su "soluciones" de presupuestos se presentan en forma de cuadros falsos y resoluciones falsas. Pero, ¿con qué fin? Cuando aumenten el precio no solo de los juegos sino también del hardware, ¿quién podrá jugar a sus terribles videojuegos? ¿Las masas estúpidas a las que no les importa lo que compran? ¿Las cosas que arruinan? ¿Emplearán a más trabajadores de DEI de chinos y jeeets para su cadena de montaje de basura? ¿QUIÉN es el culpable de todo este lío? ¡
Judíos", judíos, judíos!
¿O tal vez también miente a quienes consumen su basura con tanta renuencia? Cuando no nos espera nada más que miseria, ¿quién nos salvará? ¿Quién asumirá el manto de la optimización y denunciará a esos empleados descerebrados y mal pagados que contratan a personas diversas, a sus jefes y a todos aquellos que consumen su trabajo? Yo les digo: síganme, síganme a la batalla, una batalla que, aunque pueda parecer inútil a sus ojos, nuestros corazones hablarán y nuestro trabajo, a diferencia del de ellos, ¡resultará vencedora! ¡A la batalla! ¡A la victoria!


¡¡¡Adelante!!!
¡¡¡Adelante!!!
¡¡¡Adelante!!!
>>
>>722663270
I'm stating the objective truth kid. Xbox is gone, Sony has all but bowed out, and Nintendo does their own thing as always(not that Switch 2 could run something as trashy as borderlands 4, but it never claimed to).
>>722663385
Baiting and unironic shilling.
>>
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AI generated grifter
AI generated thread
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>>722664497
That's a very jewish post
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>>722658092
UE5 cannot run at more than 100fps reliably on a 4090 at 1440p(stalker 2 , 2025 robocop game)
RTX 5090 barely does better, 120fps vs 100
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>>722664263
>objective echo chamber truth
pc vegan
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>>722664497
>was in the figure thread when that guy genned it
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>>722663385
>/v/ is a PCMR hivemind counterpoint from a 57 year old PC fanboy
okay pc vegan
>>
>>722658434
Nanite is objectively closer to the ground truth, though.
>>
>>722665258
Hi, nameschizo. I'm eric.
>>
>>722663895
basado y rojoempestillado
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>>722660780
Don't need a 5090 for that.
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Another UE5 game to buckbreak PCMR /v/ Pleddit vegans 11 year old PC builds
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>>722665321
It has massive noise issues dude. Take 20s to skip through the video and you'll see it
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>>722665258
Don't (You) me with tranny shit you dumb shartnigger
>>
Reminder that art and animation is all that matters. Whining about faggy oreo layer shading and TV manufacturer marketing memes like 4k and 1444fps is cringe
>>
>>722657503
This man is not real
>>
>>722657503
Threadly reminder:
Unity Engine > Unreal Engine
>>
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>>722666215
echo chamber pc vegan mad, uh oh! thank you timmy for unreal engine! see you when epic game store has GTA6 PC exclusivity in 2028!
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>>722666623
>Buys premium game
>Doesn't own premium PC
Yikes!
>>
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>>722657503
> Just give me 950,000 so I can fork Unreal with some tweaked rendering options in the .ini. (that anybody can do in a few seconds)
> No, I have no professional experience and no released games in my portfolio. The source for my videos came straight out of my fucking ass.
Honestly, this guy is full of bullshit, has no experience or domain knowledge, and just wants to make money off naive idiots.
Unreal's problems (which are common at most game companies) stem primarily from: company crunch time, treating QA time as expendable or as a waste of time, developer skill issues (you know why, just think about who some of those devs are and how do they get hired, see pic. related), taking a top-down rather than bottom-up approach to hardware, and pursuing patchwork solutions instead of adequate alternatives (like overusing NVIDIA tech). My source is that I've been working in this shitty industry for over 5 years, so I've seen all of the above examples happen in projects
You can easily learn to optimize Unreal if you put in the effort to learn the engine itself and only use what you really need(if you don't need Nanite just don't fucking use it). If you don't want to learn how to use the engine, I advise to pick Godot (pick a good branch).
If you REALLY want to learn how some old games work well and have stood the test of time, I suggest watching old(emphasis on old, older than 2010 or at most 2015) Siggraph and GDC content.
If you still think the engine is the big problem, remember that there are still many games that are not made in UE5 and have the same fucking issues, such as Monster Hunter Wilds.
>>
>>722666472
The only good game made with Unity was Powerwash Simulator.
>>
>>722666928
Can you give any other cool gamedev advice wise anon
and also what's your most controversial gamedev opinion
ty
>>
>>722658434
I saw that vid too, some absolutely brutal numbers for nanite slop
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>>722663083
this lambert nigga thought he could solo it
>>
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>>722667206
Sure can!
Optimization wise: If your project seems to have performance issue first try to find the "why" before trying to find general solutions to "fix" the perf. problem, Using Unreal as an example your best friends are tools like stat unit (a command - see where there are drops, just remember that 30 FPS is 33.33, 60 FPS is 16.666 and so on), the views (allows you to quickly see art/production related issues in a scene), Statistics and Size Map(For bad assets), Insights (I use it to mostly to find engineering/development issues)

This is the best video on commands and profiling in Unreal in my opinion(UE4, but almost everything of UE4 applies to UE5): https://youtu.be/hcxetY8g_fs?si=YhrVq83GBHQDYw_r
(this is also a good source: https://flassari.notion.site/UE-Tips-Best-Practices-3ff4c3297b414a66886c969ff741c5ba take the stuff on UE5 features with a grain of salt)
Tech art aid(great in general, mostly UE4/5): https://www.youtube.com/@TechArtAid
Also this guy (Mostly Unreal): https://www.youtube.com/@ghislaingirardot

For Unity i like this one: https://www.youtube.com/watch?v=jt8b0cpjUVk&list=PL78XDi0TS4lG4wvgfyGECmB8XiJLCgfFD
I hardly worked with godot and if you are using an in-house engine, ask your engineering lead (good luck, lol).

Also META Quest's documentation are a good idea on how to work with a platform's constraints:
https://developers.meta.com/horizon/documentation/unity/unity-perf
and
https://developers.meta.com/horizon/documentation/unreal/os-cpu-gpu-levels
Since VR has very high requirements (usually 72 fps with two screens at the same time or forced to do an interpolation method) it has some pretty important points on how to optimize based on targets such as draw calls

This is what i remember without my docs so is top of my head stuff, maybe later I'll try to find some SIGGRAPH stuff that applies to any engine (such as how Half-Life manages to look great even today and how TLOU 1 made the shadows look good on the fucking PS3)
>>
>>722670895
Yo Kev how's it going
>>
>>722658501
>enough
they should get less actually
they had less in the past and made better games
so what the fuck is the problem with these spoiled retards today?
>>
>>722657503
It pisses me off that UE gets blamed for slop by people that don't know UE.
>>
>>722658434
The pop in on the LOD looks pretty bad too frankly
>>
>>722670895
thanks wise anon, i stuck around
>>
>>722660814
haha
>>
>>722661983
>144hz monitor
>esports
Anon are you stuck in 2013 or something? Esports are now on 500Hz, and haven't been on lower than 240Hz for over five years.
144Hz is the standard for gaming monitors, you can't even get less unless you buy a bargain bin office monitor.

That said not every game is expected to run at 144Hz but 60fps is the absolute bare minimum even for normoid retards gaming in their living room with a couch controller, and modern aaaslop can't even reach that >>722660163.
>>
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>>722671105
???
>>722671246
>they had less
game dev salary for most positions is pretty much the same in most non-senior parts, the main problem is too much workers from a certain place bring salary and quality down of course its India and under-worked overpaid positions (pic. related)
>>
>>722672662
You can run anything at 60 fps on a 3060 if you lower settings
>>
>>722672983
Yes, which is why benchmarks with a 3060 are not important.
But literally 3 or so years ago, if you got the $1000 xx80 or xx90 CPU, they were considered "4k gaming" cards whose main purpose was maxing out the ultra settings and still reliably hitting 60fps on 4k.
Now you have a $1000 CPU that cannot hit 60fps - at 1080p. IIRC, the 5090 benchmarks also showed it dipping below 60 in the lows, and that's a $2000GPU.

To run games at 1080p high settings you're supposed to use xx70 series cards at most, and 1080p low settings are for old generations or budget xx60/xx50 builds. Not for the latest xx90 card.
>>
>>722658092
> I'm a narcissistic piece of shit
the devs? yeah
>>
>>722673264
cpu's aren't gaming cards you moron and they aren't a $1000 either
>>
>>722665000
So the pc market is completely dead and valve is shutting down as we speak?
>>
>>722658092
>I'm too lazy to buy a better PC is good because
>PC is good
weak ESL bait, do a better one next time
>>
>>722673428
>>
>>722671346
I know Unreal very well, I've been using it since UE2 and I think UE5 is a fucking disaster. It is 100% Epic's fault. It's not just their bad default settings, it's also the heavy promotion of features like nanite and lumen that degrade performance and image quality. Yes, a dev could try to roll back all the settings to a UE4-like look (and it would still run worse than UE4), but Epic is constantly pushing them away from that and encouraging raytracing based graphics features that require multiple frames' sampling to stabilize, look terrible in motion and require a ridiculous gfx card and/or AI upscaling. Epic doesn't give a shit because they're focused on the film industry.
>>
>>722673264
Not him, but devs are retarded to show Ultra settings in UE5 games to the average normalfag.
Many of those settings will kill the performance for no benefit, turning them on for the sake of maxing out settings is retarded.
UE5 games with nanite, VSM and lumen run like shit even with low settings, there is very little performance to gain by going from High to Low.
Knowing how to adjust the settings is a basic skill, yet faggots still don't know how to do it.
>>
>>722674073
I'm gonna be honest, if devs are collectively too retarded to actually find a good set of settings and just set all the UE5 properties to max on ultra, even though it looks the same as a more reasonable preset but kills your frames, is still a dev and/or engine problem. Ultra settings means best graphics, not "most rendering workload that doesn't even affect graphics".

>UE5 games with nanite, VSM and lumen run like shit even with low settings, there is very little performance to gain by going from High to Low.
Wait now I'm confused, you're saying that ultra settings are retarded, but that going to low doesn't even benefit framerate all that much? In that case what's the problem with ultra settings?
>>
>>722674282
Read again.
Ultra kills the performance, going to High will give you more than 40% extra FPS depending on the game but that's the ballpark.
But going from High to Low will not give you as big of a boost compared to downgrade in graphics.
>>
>>722674556
Oh I see I get it now
>>
>>722673534
it's >'people losing their jobs' is good
>>
>>722673860
Most of what you said is more of an skill issue, the only true problem is Epic expecting that the users will properly learn when tools like Lumen and nanite work and when they don't (most devs wont learn) and the lack of documentation of those new features, also
>Epic doesn't give a shit because they're focused on the film industry.
Thats an outright lie, I'm pretty sure that Unreal only has more film and Virtual Productions options now since that they noticed that big companies like Disney/Marvel was making big bucks while Epic's profit of it was "pennies", if they even got profit at all (that resulted in Epic making a pricing options to target those companies, if i remember that happened between UE 4.26 and 5.2)
>>
>>722673860
I played some really good performing games that were running on 4.26 or .27 and I believe those builds are like 7-8 years old by now...
It Takes Two runs on one of those, performs very well and has MSAA as an option
>>
>>722671693
I Hope that this helps you in your game journey anon, good luck!
>>722675154
Yeah, Hazelight UE optimization is pretty great, they use angelscript to extend the engine: http://angelscript.hazelight.se/



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