In Half-life 2, the gun viewmodels have no polygons or textures on the opposite side to save on performance. Their animations also done in such a way so the character never turns over the gun so you wouldn't see the holes in the mesh.This was also done in CS:S.Pic related is from the HD pack for HL1 but it's still the same essence.
>>722658245But how did they sell textures for the guns if you could not make a inspect animation?
>>722658320I'm afraid I can't disclose that.
>>722658245>Performance of like 5 polygons
>>722658245how was it done in css if its a multiplayer game
>>722660760Those computers only had 256 MB of RAM you know... Those 5 polygons probably did make the CPUs and GPUs of 2004 deshittify itself.
>>722658245back when devs cared about optimizationnow they just use unreal engine with 5 billion polygons and make you buy an AI graphics card the size of a fridge and deal with upscaling artifacts
>>722658245Another fun fact about Half-Life models:Alyx has FULLY MODELED
>>722662782FULLY MODELED what?
>>722662756they HAD to care about optimisation you mean otherwise the game would be literally unplayable now its just "Lol you dont have a 5090 for this game that looks like its from the ps2 era? Thats your fault obviously shills tell him his hardware his outdated and call him poor pronto!"
>>722658320By the time they got to the arms deal update for CS:GO, they stated to model and texture all sides of the viewmodel so that you could inspect it fully.>>722660934Viewmodels aren't worldmodels, when you drop the gun it is a separate entity but the same object with all visible sides rendered with all of the info needed for the next player to use it while retaining its state.
FULLY MODELED FERNS