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please come play FBC: Firebreak
we fixed liteally everything

https://youtu.be/a-VqGjjpUDo?si=KLD9zC65t5hg1s4N
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It was a solid attempt to make a AAA equivalent of something like Viscera Cleanup Detail or REPO but having it also be a horde shooter was unnecessary. They put so much time into the live service aspect that they couldn't even make more than a small handful of maps. Sure it's all unique but what's the point? At least the game actually released unlike other Sony MP projects.
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>>722661242
>They put so much time
They didn't put in shit, retard.
Did you actually play the game? It's barebones across the board.
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>>722661083
I load it up daily and do a few missions. I enjoy the loop and the update did a ton for the playability. I just wish the other randoms weren't brain damaged half the time.
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>>722661083
get the steam rating above Mixed and i may even look at a gameplay trailer
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>still the price of a full-fledged indie game on sale
>for an asset flip
If they're really so dedicated to fixing it I'll wait another year or two and get it when it shows in a bundle for 5 bucks.
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>>722661242
They should've took the concept 3/4 times more serious IMO. Imagine playing as Men in Black or SWAT-like goons but you're dealing with zany otherworldly threats. I think the juxtaposition would've lend to more fun scenarios
Of course, it needs to have a decent amount of enemy variety in the first place though
>>
>>722661980
It would have been more fun if it took place outside of the oldest house, and you were capturing anomalies in the field.
that would require new assets though



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