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Is VR worth it yet?
>>
I'm in VR right now
yeah
>>
>>722672843
sweet, gonna finally pull the trigger and join the vr gang
>>
>>722672765
>£600
>1 year warranty
>600/12=50
if you get £50 worth of use out of it once a month for a year then yes (not counting cost of games obviously)
>>
>>722672843
>>722673216
can you play golf with it?
>>
>>722673420
Hell yeah. I both play mini and maxi golf about once a week.
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>>722673986
tits, can't wait
cheers
>>
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wirecels be like
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>>722673216
>(not counting cost of games obviously)
how is the piracy market? is it like normal games where most stuff is readily available or is there almost no market for it?
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>>722672765
Eh, you'll get bored with a few good games it has very quickly.
The real value comes from watching 3D movies and Rule34.
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sonic racing crossworlds is really good in VR if you can figure out how to get UEVR working or download the settings from someone else
>>
>>722674662
Quest natives piracy is at https://vrpirates.wiki/ and for PCVR piracy you either download loose files from cs.rin or the https://github.com/KaladinDMP/AGBrowser (from a guy from csrin)
>>
HAHAHAHAHAH
Apologize to cryptobros and maybe, maybe, if you cry and beg enough, we'll let you join the METAVERSE™
>>
>>722674715
and then there's this faggot...
>>
>>722672765
I own 3 vr headsets and the answer is no
we need more resolution to match human vision. I'd say at least 4x what the meta quest 3 offers.
>>
>>722672765
Yeah. My headset is a $500 Walkabout Minigolf machine

and it's worth every penny.
>>
>>722673420
You can play golf games just fine without VR as well.
>>
>>722674996
thanks
>>
>>722674715
once AR tech makes a brakethrough i could see deskAR replacing normal monitors
>>
>>722672765
As a display alternative and gimmick I guess.
it really sucks that Oculus got acquired by Facebook, since that set VR back by about decade and will only continue to retard development while they remain the most prominent company.
Not only do they waste massive amounts of resources, but they are effectively running anti-marketing for VR the whole time, convincing people that it's harder to develop, underpowered and a gimmick, even though it would not be hard for most modern games to also push out VR modes as small side projects with proper management.
>>
>>722674902
i should also add that VR enhances any other racing game 10x, not just the $60 kart racer
>>
>>722672765
nah, still too low resolution, makes your eyes hurt from all the heat, makes you sweaty, uncomfortable thing on your head, games feel like a gimmick workout
>>
>>722674902
Is UEVR just about the display, or do they also port controls? Because I really hate using a gamepad in VR, and I'm not even going to fucking bother trying to use KB+M in VR.
>>
>>722675752
yes you can map your own controls
>>
>>722675525
It will probably happen when micro LED technology catches up with OLED and Mini LED.
>>
>>722675752
Half-half. It maps the gamepad controls to the VR controls, lets you move your head like it's a "native" vr and let you aim the virtual mouse/crosshair with your controllers to shoot.
Now there's some autists that use UEVR as a base to make more specialized mods but it's a very small amount because lmao learn 2 code fgit.
Buuuut what you want to play is a single player basic shooter with gamepad controls then it should work just fine.
Webm related is what you get after 5 minutes of injection and tweaking a few settings and controller bindings, if you want something more complicated with wrist menus and way better controls then look at Satisfactory UEVR mod.
>>
>>722673216
Fiesta year is already warrantied by meta. Things start to fail by year 2 (mainly the fan but its like 50$ to fix it yourself)
>>
>>722675752
Anything you can do with your mouse or like your aiming works in 6dof. Whatever you point at physically you can interact with like a mouse. Aiming (when config file for motion controls is imported) is physical aim with 6dof seperated from view. So basically native
>>
Steam link came out on Pico 4 very recently and this shit ain't fucking working. Here I'm all excited about not having to open an extra program whenever I wanted to play something through PCVR and I'm getting HMD not detected errors and shit. What a shame.
I'm not buying another headset until they've gotten considerably better. And by considerably I mean OLED displays, no blooming, no discomfort over the nose area, more battery life, less input lag, more refresh rate and more resolution.
>>
>>722676608
i mean £50/month is already a steal if you can think of 12 things you'd enjoy for more than an hour in VR
anything after that is just gravy
>>
>>722674715
When mentioning 3d movies dont forget to tell them you can convert them to 3d for free. Most normies dont even know about such things. With a 3080 it only takes like 2 hours per show. 3-4 for movies. A 1080 6 hours per show 6-10 for movies.
>>
>>722672765
I don’t think so. I own an Index and a PSVR.
It’s especially neat being able to see non-VR games in VR, but I just don’t really need to own a going into games machine. I already have one between my eyes, inside my head. Wearing a headset annoys me.
>>
>>722675168
No you can't it costs a fortune and you actually have to go fetch the ball every time you throw it to fuck while in the VR games you can just play comfy minigolf and big golf for free (you can easily pirate the games).
>>
>>722672765
Its good if you have pc but ONLY if you have pc. And its not for "made for VR" games but exclusively modding. Devs are weird this gen, stunting actual vr growth inorganically. But with xbox out and playstaion with no competition, it's the best route to go for current and next generation.
>>
>>722677324
>golf GAMES
As in EVERYBODY'S GOLF: HOT SHOTS and the like.
>>
>>722677202
Psvr was not even 1 to 1 and index is ancient with literal screendoor.
>>
>>722672765
Yeah.
Standalone has tons of things to do. If you have a decent pc you can basically play most mordern games in vr too with UEVR
>>
>>722677029
Honestly you're gonna want to get virtual desktop. They support pico as well. So much less headache than even the basic (in my case meta) interface.
>>
>>722677546
Sure, but I experienced enough of the platform to form my own opinions about whether or not I find VR to be worth the money, which is what OP was asking for.
I also don’t think any media landscape that can call a five year-old purchase “ancient” is one I really care to invest much of my time into.
>>
>>722677029
>And by considerably I mean OLED displays,
Yes. Wish MicroLED at this scale would be a thing already, but we're well out for such a thing happening.
>no blooming,
Not happening with Pancake lenses, you're literally bouncing the light inside the optical stack so it's a game of how much you can reduce optical artefacts, and no one sane likes fresnel. Only chance is with aspherics given the relative simplicity of the light path, and some people just flat out are chronically incapable of handling the (solvable with eye tracking) optical distortions that can induce.
>no discomfort over the nose area,
Get a smaller nose.
Serious answer, you can only make the nose hole so large before you impede on where the lenses need to go.
>more battery life,
Or, we just remove the battery wholesale. Less shit to have to constantly charge-manage and potentially explode.
>less input lag,
This is a literal non-issue when we're not deliberately inducing more latency with a wireless connection.
>more refresh rate and more resolution.
A, That ain't happening wirelessly. B, Lol, lmao even with the implied standalone desire. A 5090 can barely push enough frames for the nearly 4k x 4k per eye the Pimax Crystal Super (Pimax makes ok hardware marred with shitty software. Not my recommendation, purely for illustrative purposes) has, in what universe is a shitty mobile chip going to be able to push a proper high resolution? And don't even mention foveated rendering, the levels of raw compute is still going to overwhelm even with trying to cheat how much is getting rendered.

You can get a lot of that right now if you have $1000's to throw at both the HMD and the PC required to run it, or we can live in the now and deal with min/maxing the parts that bother us the most while dealing with the shortcomings we can live with.
>>
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yes
>>
deckard
fucking
WHEN
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>>722681461
Didn't you hear? Two weeks bro
>>
>>722672765
I considered getting a meta quest 3 but it's still way too expensive for what I want to use it for
>>
>>722681461
gets psvr2 at this point if you want cheap wired
>>
>>722681671
quest3s is literally the same cpu hardware but cheaper
>>
>>722672765
No and it never will be
Screens are simply a superior device and the benefits gained by strapping this shit to your face (stereoscopy) are outweighed by the mountain of drawbacks (you are rendered effectively blind and deaf and will likely vomit)
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>>722681842
>(you are rendered effectively blind and deaf and will likely vomit)
just use different avatars
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>>722675525
You're retarded if you think screens are going anywhere
>>
>>722681803
But the cameras are worse and I want it mainly for AR floating screens
>>
>>722681913
ghastly shit
>>
>>722681729
I'm on linux so I don't think that's an option. I have a Q3 and it's ok (shitty lcds aside) but I want something with native support without Zuck's spyware.
>>
>>722677714
>pico
can it really justify the price, though?
>>
>>722673216
I've got hundreds of flight hour on these
already worth it for me
>>
>>722677435
what if the pc in question is a potatoes ?
>>
>>722682346
You'll be surprised how well VR runs on Linux these days.
Though this is with the understanding you WILL be running homebrerw / open source alternatives instead of SteamVR and any of the OpenVR overlays directly. And also you'll have a better time with a AMD GPU than a Nvidia one.
PSVR2 for example, while not listed in the link in this post, has two(?) separate active development(s) to make it work effectively natively. Just about any Lighthouse tracked headset or WMR HMD are 'Just works' tier.
https://lvra.gitlab.io/
>>
>>722682117
well it's either that or apple vision pro if you want AR shit
>>
>>722672765
Get the Oculus Quest 3 (not 3S), it's almost perfect.
I say almost because the screen is not OLED. That's the only thing that would make me buy another VR (and it needs to be as practical as the Quest 3, of course, sorry Bigscreen).
>>
>>722674715
Not as a programmer that shit is arcane
>>
>>722682820
Yeah, the apple vision would be better but it's more limited and way more expensive
>>
>>722682894
>needs to be as practical as the Quest 3
Define "Practical"?
Any standalone headset that demands to run another fucking computer you can't remove on your face along with its own battery power to operate as a hard requirement is never going to be 'Perfect'.
And that's even independent of fucking Facebook being the ones behind its software.
>>
>>722683294
>I can walk around with the Quest 3
>battery
>can stream to it
>can operate it no problem with my hands
>and has 2 wireless controllers too
>pass through cameras
>lie down and look to the ceiling mode to watch movies in a cinema while lying in bed

when I can have all that with an OLED VR, that's when I'll accept upgrading
>>
>>722672765
I've had VR for about seven years now and still use it almost every day, mostly for watching movies these days.
I think it's worth it if you can find a cheap Quest or an older/refurbished headset if you care about PC.
Definitely wouldn't spend more than $500 on a headset these days though considering the best VR games all came out 4-5 years ago with not much new that's worth it coming out.
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>>722681461
x weeks
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>>722684254
She looks ugly, not gonna lie to you senpai
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coom
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>>722684786
holy fucking shit, were do i get that grim aloe model, please.
>>
>>722674715
the worst part about this is the catalog view
>>
>>722685002
pixiv
>>
>>722684254
>VRChat and porn are STILL the primary use cases for VR
Zuck really fucked VR gaming by chaining most of the devs to the Quest platform, didn't he?
>>
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I dont know if I want to get VR or track IR
I guess with VR there is benefit of VR porns too
>>
>>722683509
>can stream to it
Have to stream to it. You don't /get/ a option for a direct connection, only shitty wifi / USB tier bandwidth with required compute to decode over the compressed connection.
A actually perfect headset is functionally a PCVR headset (Optionally Lighthouse and/or SLAM tracked), actual cable connection included, with the option to have a compute puck that houses the compute and batteries to operate it wirelessly/standalone you stick in a pocket / on a belt. Remove the puck and connect the headset to a PC directly if you want actual graphical fidelity, charge and plug the puck back in if you don't give a shit and just want to watch movies or the like.
>But waaaaa cable between puck/headset
Strap / cradle the compute puck on the back/front of the headset if we insist on adding more weight onto our head.

>can operate it no problem with my hands
Lmao. Yes, I like the vague implication of user input you get with any sort of "Point cameras at it, it's totally good enough bro". Totally never at any point will misfire intended input, and doesn't end up making every user interface a fisher-price toy to compensate.
>>
cant even nut anymore unless i have at least 3 vr japanese schoolgirls drooling into my mouth anymore desu
>>
>>722682581
Where I live the Q3 and Pico 4 Ultra cost the same.
>>
>A Ray-Ban glasses wristband, known as the Meta Neural Band, is an EMG (electromyography)-enabled wristband that wirelessly controls the Meta Ray-Ban Display glasses
>EMG (electromyography)-enabled wristband that wirelessly controls
do you guys think this will be widespread any time soon? as an outsider that hasn't had a VR headset it seems there have been almost zero advancements made (exaggeration)
>>
>>722686761
No, it will sell well because techies have more money than sense, but they will gather dust on a shelf after the first few days. It has the same problem as Google glass (which despite the PR sold out every time it was for sale). If someone sees you with a camera on your face they treat it the same as if you were holding out your phone recording them, and also as if you’re busy doing something. It’s digital leprosy.
>>
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ar > vr

>ar don't need to generate a whole world for you
>it just puts things on top of the real world
>can make for interesting vidya
>perfect for making a hud
>much lighter hardware
>>
>>722686328
Amatuer
>>
>>722674575
50ms
>>
>>722687121
>can make for interesting vidya
How?
Genuinely, actually how?
You can't design a video game with any amount of actual mechanical depth unless you know what environment the player is going to be in. And AR by inherent nature, the player could be literally ANYWHERE.
There's a reason why all the shit for the Quest 3 that relies on the passthrough for a AR like experience is shallow as fuck. Not just because you're trying to run it on a glorified cellphone, it's because of the fundamental problem of not being able to rely on the player having ANYTHING in reality to facilitate the gameplay.
Lots of interesting 5 min experimental gimmick 'experiences' sure, but you're sure as hell never going to see something HL:A tier in terms of being a meaningful experience that's entirely AR.
>>
Very worth it

https://streamable.com/g9us07
>>
>>722672765
I think my Q2 was worth it, pretty fun with games like HL:A and vtol vr. Not having wires is a pretty big plus from the quest series and you should be able to find a decent one secondhand if you want to try it.
>>
>>722687540
Nonsense, everyone LOVES Young Conker!
>>
>>722687540
pokemon
>>
>>722687540
I forget the name but there was a R6 Seige like AR game which scanned your house then added enemies all over
>>
>>722687875
If all you want is a "What if Pokémon were REAL in my ROOM!!1!" experience, sure you could manage that, but how the fuck is the whole "Travel across the land, searching far and wide" part of a fucking RPG supposed to work?
You either expect the player to literally play Pokémon GO with AR glasses with randomly generated shit in the IRL environment to have gameplay with (Yes, let me be even more of a retard outside), or you abstract all the actual meaningful gameplay to a floating TV where the real video game happens in, negating the point of it being AR to begin with.
>>
>>722678235
Your "opinions" are a decade old. Completely irrelevant to today
>>
>>722688408
digimon
>>
>>722682710
How potato. I was able to do almost everything except the newer stuff that required dlss with a 1080. I wouldn't go below that tho unless its for non vr gaming (non vr games not included). be floating virtual monitors would still be worth it on lower gpus
>>
>>722688408
orcs must die, but in your bedroom
>>
>>722687875
>>
>>722688408
micro machines, set up cool impossible tracks with AR toy cars
>>
>>722688801
You can do that (in vr) with UEVR, the third one (I'm fairly certain, its in my backlog)
>>
>>722687121
AR actually uses a ton more resources. That's why it eats up the battery so much faster
>>
>>722686761
They need better batteries. At least half a day (4 hours) to use 2 units for the full day. Battery tech isn't there yet
>>
>>722686338
What does pico have exclusive software wise. China seems to be dominating (by steam workshop numbers in terms of time of day activity) but can't see what theyre releasing for pico standalone
>>
>>722685743
Honestly, devs are retards this gen. He probably got scammed
>>
>>722683892
I'd prioritize pc upgrades as far as money goes. All the best vr games the past like 2 years are 100% pcvr mods. Msotly through UEVR. Made for vr is still aiming for the single mom chore simulator crowd
>>
>>722672765
You get those on Ebay used for cheap. I'd say its worth $50.
>>
>>722683509
That'll be 2k$ unironically
>>
>>722689645
How the fuck would it be $2k "ironically?"
>>
>>722689706
Pajeets
>>
>>722682701
>£600/hundreds(plural so at least 200)=£3/hr
Do You consider VR flight to be worth £3 an hour?
>>
>>722677158
found multiple options, which one do you recommend?
>>
>>722689804
Not long ago we were paying 50 cents for 2 minutes and not even at home
>>
>>722689905
I go with iw3 for free. Its kind of a bitch to set up but once you get it going its mostly drag n drop (with distilled b model). The easiest non free is owl3d (free for 1min clips last i checked, i used to just beak a video down and stitch em back together after). Sterocrafter is supposedly better but you gotta be able to at least understand how to use (not write)code to make it work. Which i gave up on
>>
>>722689905
>>722690620
The gui is called iw3 but its referred to as nunif in github etc.
>>
>>722689905
For images owl3d is better. Even for free. The main limit for images on them for the free version is max 5 jobs in qued. Again last I checked. To batch process for free i used to make a video eith a bunch with liek 3 or 4 frames per pic (would have to be cropped) run the vid and grab stills for each one using capcut (old version) or DaVinci resolve.
>>
>>722690893
>To batch process for free i used to make a video eith a bunch with liek 3 or 4 frames per pic (would have to be cropped) run the vid and grab stills for each one using capcut (old version) or DaVinci resolve.
For iw3/nunif i mean
>>
The only time VR will be worth it is when full dive becomes a thing aka never
>>
>>722691151
Calm down kirito
>>
Worth it for Beat Saber alone. Other stuff is bad by the way. Still.
>>
>>722691253
I was initiated with .hack albeit
>>
>>722691331
Doesn't look like the full dive you mentioned
>>
>>722691473
There is a full dive in the show, but its only one person and it was him getting his consciousness removed and trapped in the game world.
>>
>>722691695
>Consciousness removed and trapped in the game world
Full dive never
>>
i just wish the QU3ST had the audio ear cups that steam and reverb g2 had
>>
>>722691695
>>722691858
back when i had a going into games machine
>>
>>722685817
trackir is infinitely shittier than vr tracking
>>
>>722672765
I got a meta quest 3s 7 days ago. Been using it to record myself sucking off and moving against another myself in vrchat.
Oh and Skyrim, just as lord Todd intended.

But don't think you can just jump right into it. I thought I could, but I can only play for an hour each time before needing a break to stop the dizziness. Some games are better than others and Skyrim is one of the worse ones for that. It's also excersice too, my legs can get a bit sore.
>>
>>722691917
It's ridiculous how much they neutered the default headstraps for the Oculus headsets after the CV1.
>>
>>722692425
damn, masturbation goes really hard in VRC
>>
>>722685952
>/get/ a option
>>
>>722672765
>is letting a device that connects to the internet scan ALL of your surroundings from your eye level with like 5 cameras and a mic worth it?
No.
>>
>>722692425
>>722692543
Here's the only pic I have on hand of it. Which reminds me I should use this vex model again.
https://files.catbox.moe/h3dmjt.jpg
>>
honestly i'd be more into it if there was proper arm/leg tracking so i can roundhouse kick and uppercut enemies. afaik you still just WASD around and use the controllers to aim where you wanna hit people, but it just isn't the same if i can't knifehand palm or hammerfist someone.
>>
>>722685817
I'm with the other guy. TrackIR feels bad because you have to magnify you head movement while still looking at your screen.
>>
>>722692805
nobody cares about your dildo collection
>>
>>722693059
full body tracking exists and cheaply too
but normies couldn't handle wiimotes without smashing their TVs so blindfolded flailing is likely never to be mainstream
>>
Is it worth it to use a 3d movie converter? How good does it look and what program is worth using?
>>
>>722693734
>full body tracking exists and cheaply too
do you have any suggestions that would be worth looking into? i'm not partial about setting up a lighthouse system with base stations, but if there's anything more internal like having wristbands that'd be ideal, although the last time i've checked those out they were like 50k.
>>
>>722692842
i-is vex giving reg a blowjob?
>>
>>722692425
Don't turn using the joystick. Its a gamer haven't you have to get rid of. Regarding the dizziness. Maybe after you got your vr legs you can go back to that but even after 4 years I only use snap turn if I turn at all with a stick. Also look with your head not with your eyes (only exception is with quest 3 lenses)
>>
>>722693892
Slime but theyre usually backordered for fully assembled. Self assembly (need a 3d printer i think) is usually available. There's also (i dont know how to do it) a few ways to do it with a webcam
>>
>>722693892
i think the last time i looked into it the haritoraX was what you'd be looking for but there are likely newer things as i dont keep up to date myself
>>
>>722694373
man going from a rift S with no IPD adjustment for my sid eyes to quest 3 with IPD adjust and those lenses was like night and fucking day
>>
>>722693889
>>>/wg/8085966 here's a bunch of examples, non upscaled from streaming sources. Most of those were done with early ai models that are now obsolete. Nunif (iw3) is free owl3d is easier but subscription with free 1min clips and images, 5 max qued (unless something has changed)
>>
>>722693889
>How good does it look
AI can't solve edge artifacts, real 3D with 2 cameras is better in all cases
>>
I'm really sick of porn addicted trannoids hijacking every fucking VR thread in existence to shill their miserable vice.
>>
best emulators for VR?
ive seen ocarina of time and metroid prime played in a virtual space
>>
>>722694315
Yes. Reg is one of the only 3 models I could find with a dick. One of the others being rebecca from cyberpunk.
>>722694373
So I'm meant to get tangled in the cables and whack stuff in my room when I swing a sword? Already happened once and my pokemon fell the to floor.
>>
>>722685020
catalogue is the only sensible option. I used to browse through pages decades ago but come on
>>
>>722693889
someone already posted about it earlier
>>722677158
>>
>>722693889
Only issue is most of the source files (unless its a "scan" that's like 20gb) is sub 720p. So upscaling is recommended if your gpu can handle it. Personally I barely notice and just use as is.
>>
>>722684786
Is that a game or VRChat or what?
>>
>>722694772
get any emulator that works and it will be the best
>>
>>722694772
PSP:
https://www.ppsspp.org/docs/reference/vr-apk/

3DS:
https://github.com/amwatson/CitraVR

GC and Wii:
https://dolphinvr.wordpress.com/
>>
>>722694821
If you have a quest you shouldn't be using a cord. Its not a display port, you're not really getting any advantage if you have a dedicated router or decent wifi setup
>>
>>722672765
It's a Beat Saber machine for me.
>>
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>>722672765
is the future of vr inside out tracking for poor fags who don't have the space or money for external base stations for tracking? thinking inside out tracking is for the fags that only use VR for games that don't need a play area like VR chat or movie watching
>>
>>722695038
quest 3 and hell all the way back with the rift S had perfectly serviceable inside out tracking
the only headset i had with shit tracking was the reverb G2 but it was mainly for car sims and shit where you dont use vr controllers
>>
>>722694723
They actually can now using splattering, I couldn't figure out how to get the program working tho or at least not yet. Now that I got a gpu that should be able to handle it
>>
>>722677158
isn't there anywhere where you can just download already converted movies and shows? Would save a lot of time I feel.
>>
>>722695038
Base tracking is for poorfags unless you're going to put them all over your house. Using vr everywhere is my favorite feature (especially on the toilet). Having my full pc while shitting i forget I'm on the shitter an hour later.
>>
I still wait for the day that I don't have to feed monodo and gamescope the linux steam link app from my steam deck to have a virtual display for playing my vidya on.
It works but it's really fucking annoying and I can't do it while in a SteamHome environment.
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>>722694708
Thanks I appreciate it.
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>>722695038
once they figure out how to make the musk brain chips work without being surgically implanted in your brain controllers will be a thing of the past
>>
Got a Meta Quest 3 and played like 2 games with it. They were nice tho, I'm just mostly a tired gamer.
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>>722695136
It costs money. Its cheap (I think its just the debrid subscription but make sure its a debrid that's supported for that site) its like lame website like 3dmovies . Some shit. Probably like less than 15$a month. Only did it for a month before I started doing my own. Theirs would usually be better cause they use/take the ones done with the best methods that require more processing
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>>722695038
base station tracking would be popular if it didn't cost an arm and a leg to get set up and everyone except vive didn't give up on building said hardware
slam tracking is very cheap and doesn't weight much
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>>722695136
Here https://movielist.3dflickfix.net/freesamples.html if you want to try
Personally it gave me a headache and I couldn't last more than 30min watching Pacific Rim
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>>722694821
kek, of course there is a model of rebecca with a dick.
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>>722695454
I was probably spending 50$ a month in energy costs (running 2 potato pcs pretty much converting nonstop) doin my own conversions but I wanted EVERYTHING in 3d not just mainstream movies. So the debrid cost is actually worth it. I also dont like to wait for new shows but most tv sucks now
>>
>>722695454
>>722695583
huh interesting, but thanks. Would be much nicer if they just let you download torrents but I guess everyone wants to milk as much money out of shit as possible these days
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>>722695473
Is this why the index has a usb port up front?
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>>722695756
People tried torrents but there's not enough seeds for movies that range from 50 to 150GB
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>>722695795
ahh didn't think about that, fair enough actually
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>>722695583
Early 3d conversions had a lot of eye strain for higher popout. Newer models this hasn't been an issue unless pushing the pop out limits. And the newest using inpainting i get no eye strain but conversions are a little sloppy (with artifacting). For nunif/iw3 non impainting I use max 3 popout/depth. For inpainting I use 5. You "cant" use inpainting for sources above 1080
>>
>talk of converting videos to VR
How do you do it? What tools?
I wouldn't mind making some 3d rule34 animations into VR with depth.
>>
>>722697034
If cropped use nunif from github. You may have to find their discord if you run into any trouble with it. Imo I would sideload the ai models distill base (there's something you might have to change for it to work a rename most liekly, would also be in the discord) but that newer model is almost 10x faster without much difference in 3d quality. Might need to activate the dev branch (just a code to copy n paste) to access it.

If not already cropped. Like gift and stuff as well. I would use owl3d. Its paid for long videos but images I think limit you to 720p for free (you can just upscale them after). So you're can still view portrait orientated pics. Basically to view ed properly the left and right access have to be fit to the edge (can't zoom after conversion)
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>>722680205
Hello faggot, did vrfg unban you yet?
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>>722672765
for paid porn
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>>722699000
We need gaussian porn. Then it will be ready. If you got guassian porn, it no longer needs to be 8k with all the functionality of the hentai games (which i can't get into)
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>>722699172
Zuck has the only good gaussian splatting tech right now and he's keeping it under lock and key.
>>
>>722699172
>>722700247
what do you mean by gaussian in this context?
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>>722700473
https://www.meta.com/en-gb/experiences/meta-horizon-hyperscape-preview/7972066712871980/

Try this shit if you've got a quest and check gordon ramsay's kitchen
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>>722688453
What the fuck ever. Scarequotes around the word opinion is the most /v/eddit thing I’ve ever seen.
>>
Why do so many of you guys want BTL to exist so badly?
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>>722685743
I'm not making a Facebook account for this stuff.
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>>722701087
guess you're waiting for valves next thing then
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>>722701087
>he doesnt know
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>>722685020
shut up hipster.
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>>722702132
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>>722689804
considering the alternative is traditional triple head monitor/projector setup, yeah
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>>722702560
Dont care retard. It's NOT a facebook account, you can literally create ANY brand new burner account from some burner fuckin' email made just for Meta.
Nothing more to it than that. Not like they ask your address or even your credit card (unless you really want that dev mode)
>>
>>722690404
>>722703003
incase my tone was unclear it was a genuine question the last flight simulator i used was when google earth got a funny little flying mode
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>>722703234
>Not like they ask your address or even your credit card
They do. Quest 3 is displaying intrusive pop-ups every 15 minutes if you didn't add any billing information to your account. It happens both on desktop and in vr.
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>>722694723
Still, that's 3D but not VR. VV doesn't support VR, you have to manually move the camera using your mouse and you cannot walk around.
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>>722700620
Like this but they can already do full video. BUT what I'm talking about is more turning them into a 3d model first (and could maybe overlay the intricate changes into the specific spots for accurate realism) rather than having to render the full video. So you could so things like ai waifu with realism and without the uncanny valley. Or full h game functionality



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