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What do you think went so wrong?
>>
>>722688748
somewhere around oblivion I believe
>>
>>722688748
Everything, the opening scene from Skyrim immediately pulls the player into the game but Starfield does nothing even from the beginning and continues like that.
>>
Unironically hiring a whole host if jeets and jeetas to carry some of the weight. They are literally negatively efficient, meaning they make things theyre involved in actively worse
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>copy freelancer
>add ground portions
>didn't do that
Simple as
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>>722688827
Despite oblivions numerous flaws, a recent replay made me realize bethesda clearly lost some key people when it came to quest design. There are so many memorable quests that the games after just don't have
>>
it's a Fallout with no VATS, Elder Scrolls with no open world. It's bad design policy, and it's bland
>>
>>722689365
Freelancer is the fucking goat
>>
Procgen
Space games need to stop with proc gen.
>>
>>722688748
Not enough assets. If your gonna do procedural geneartion, you need alot of variety. Instead a couple hours of playing you will see every singel possible POI
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>>722688748
Bethesdas inability to listen to any form of criticism has put them on a downward spiral since Oblivion.
Every game they made has been progressively worse than the previous one and, while some anons on /v/ have noticed that years ago, it took Starfield to happen to make normalfags see it too.
>>
>>722689562
It's also another Microsoft property so why the fuck they didn't just take it and use it I'll never know.
>>
>>722688748
loading screens
>>
>>722689748
Its a design choice
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>>722689748
Some of them dont even make sense. Like getting into a ship. Put a fucking airlock as a loading screen like every other dev in the last 10 years. Simple.
>>
>>722688748
no one had the balls to tell him that his game sucked until it was too late
>>
>>722689665
Whenever they did that faggot ass mod jam 2 months after release for skyrim and added all the shit like spears and throwing weapons they said were impossible to code.

That was the moment I knew this shit was on a downward trend. Then we got fo4 and it confirmed the situation is mission critical and bbw bipoc entry team was about to bang and clear.
>>
>>722688748
Its been two years and discussed to death
Just get over it already
>>
>>722688748
An insane scope for a mediocre team. Like imagine if they limited it to like 5 planets and a half dozen moons. They'd have been able to flesh out the areas so much more and not have every planet feel so damn cookie cutter copy paste. They'd of also had more time to work on the uncanny nightmare that is the npcs
>>
>>722688748
I was sold it as being Daggerfall in space.
I was expecting huge labrynths that would take hours to tridge through and instead theyre all like 5 minutes long and instead of being random are just copy pasted
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>>722689946
I can't believe someone thought it was a good idea to show off how much deeper skyrim could have been if bethesda had actually given a fuck
>>
>>722690095
>An insane scope for a mediocre team.

this desu, its honestly surprising they got ship combat and boarding to work so seamlessly
>>
>>722688748
Jack of all trades, master of none kind of situation. It tried to be Fallout 4 + No Man's Sky but none of the features were actually developed or properly designed, which dragged the rest of the game down with it.

Which is a shame because on paper Starfield seems to more or less what I wanted No Man's Sky to be.
>>
Todd was busy with that Indiana Jones game.
>>
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>>722689365
based
>>
>>722688748
Feature creep and a lack of vision.
>>
>>722688748
>most importantly bland world
>no true space travel
>boring and repetetive quests
>terrible writing
>ugly NPCs
>too many loading screens
>terrible skills
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>>722690095
I thought they were talented?
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>>722688748
Pajeetsoft cuckout
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>>722690913
what is a gamepass?
>>
>>722690407
I didn't even think about the ship combat. Like is this one of the first games they actually put working vehicles in? That alone must have taken up half the dev time
>>
>>722690858
>terrible skills
is bethesda the only triple A actively removing GAMEPLAY from their games more and more from each release, sooner or later its just gonna be press x to awesome
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>Todd gets chance to express his own original scifi world
>it's boring as shit
>>
we wanted more elder scrolls

>hey lets fuck off for 14 years and make everything but elder scrolls

there's your answer

you can tack on another 5 years after gta6 is released until we get a elder scroll now
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>>722690958
a cope
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>>722688748
A single fat guy got sick of the pronouns several hours in and single-handedly took the game down.
>>
>>722689365
>>722689562
>>722690719
I've never played freelancer, but I am overall really fond of space games. I've spent hundreds of hours playing starsector over this year. Is freelancer reasonable to get into today?
>>
>>722688748
It's a highly successful good game that's still getting updates, a healthy modding community and a large playerbase.

Nothing went wrong at all by any definition.
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>>722691305
>is it okay to play a video game? There's not any obstacles is there?
You are exactly the audience freelancer was made for
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>>722691383
i liked space barus
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Elder Scrolls 6 is still selling 50 million copies
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>>722691642
it will come out when alphas will be young adults, at that point no one will care, they missed too many release windows
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>>722691305
https://www.myabandonware.com/game/freelancer-bbb
https://www.moddb.com/mods/freelancer-hd-edition

It's free and less than a gigabyte.
>>
>>722688748
>daggerfall sized procedural map
>no daggerfall style procedural settlements dungeons or quests

game has a fucked sense of scale, the few settlements that are included dont even have enough set dressing to be believable

95% of the galactic population in-game is space pirates inhabiting the same 5 rotating bases lol

dont even get me started on the squandered use of outer space or gatekeeping mod tools for paid modders
>>
>>722691364
I bet you think capeshit movies are the epitome of film too right, after-all they were always smash hits until relevantly recently, while movies often regarded as some of the best ever made generally didn't always do too well at the box office.
Starfield is legit one of the most boring pieces of shit I've ever played. Skyrim was a downgrade rpg wise but it was at least fun, but they somehow managed to downgrade from there too.
>>
>>722691364
How’s the dlc?
>>
>>722692085
>no mods that let you live out in the void from an abandoned asteroid mining station turned slave market and smuggling hub
>>
>>722691364
What fucking updates there hasnt been anything meaningful added since shattered space around a year ago.
>>
>>722691305
I'd also recommend Freespace 2, if you like mission based space games.
>>
I maintain that the handcrafted content was fine. Not amazing, but fun to play through a single time. Customizing a ship could be nice too. Main issue was that the main story ends when it feels like it should be the mid point, and the countless empty planets had nothing to justify their existence in the game.
>>
>>722688748
It released during/after COVID when the masses including (You) received their over the air programming update to start fomenting obscene controversies and moral panics over literally nothing.
>waaaah loading screens
>waaaah character dialog doesn't involve cartoonish facial animation overreactions like my favowite stweamews
>waaaah the game isn't running well on my 750ti
>waaaah there exist high poly models used for the model inspector
>waaaah there's a mug with a saying that heckin TRIGGERS MEEEEEEEEEEEE
>waaaah there are black people
>waaaah
>>
>>722688748
>Bethesda
it wasn't Skyrim
>>
>>722691305
If you don't mind fucking around with ship designs Cosmoteer is another good one like Starsector. It's nowhere near finished yet and the modding scene is comparable to Bannerlord with how frequently the updates keep breaking everything. The game will become a lot better once actual strikecraft and boarding operations become a tangible thing.
>>
>>722688748
The same procgen as no mans sky but worse
>>
>>722690418
But at least it had a ton of niggers and faggot NPC's.
>>
>>722693704
Sup Todd?
>>
>>722693704
Hey Todd, good job dealing with Dream Boy
>>
>>722695658
>took out Dream Boy
>lost Pete "Goofballs" Hines in the process
Pour one out for the fallen
>>
I mean the open world nature in Starfield was badly done, to move from planets it was a new tileset with nothing on it and a loading screen punishment.
Storytelling Emil faggotry all over the place, effortless narrative because he is too lazy to do anything.
Itemization was made so even someone with brain of amoeba couldn't fuck up
Animation wise felt like a downgrade compared to previous games, felt like I was shooting with beanbag guns while Fallout you at least could feel the guns ripping your enemies apart.
The "nasa" art style for the sci fi also felt dumb, oh it looks cool but they never tried to add a pinch of autism to make the player immersed over the style.
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>shartfailed
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>>722688748
I don't think there's anything wrong with Starfield unironically. I'm not saying it's a perfect game, I'm not saying Bethesda's formula is perfect or timeless, but if (you) enjoyed Skyrim or Fallout 4 you WILL enjoy Starfield. Yeah yeah I know, ugly nigger npcs, indians in the credits, le funny meme about Todd Howard, whatever. It's a fun game and I for one hope TESVI still follows the Bethesda formula because I always have a fun 100 or so hours.
>>
C h e s s c l u b
h
e
s
s
c
l
u
b
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>>722688748
Too much to bother writing out but most of it can be condensed into that one coffee cup in the game.
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>>722688748
It's sci-fi. If Larian's next game is sci-fi, prepare to be disappointed again
>>
>>722688748
"Trust the science"
>>
More like Sterilefield
>>
>>722696727
>no Jeremy for TES6
It was over before it even began
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>>722694454
Everyone in NMS is a they/them so it tracts
>>
>Todd's ancient forum posts show this was his dream project he planned for DECADES
>Shartfield is the result
What the actual fuck Todd
>>
>>722691061
I genuinely don't understand what takes Bethesda so long to make games? It took from Fallout 4 to Starfield to make two mediocre boring sequels that play the same? While ignoring one of their most successful game franchises Elder scrolls for Starfield is pretty retarded. Fromsoft has been innovating on the Soul formula every two years.
>>
>>722697401
They got derailed by Zenimax forcing them to help with FO76. Starfield got delayed several times and had to be made during the lockdowns
>>
>>722697401
>Fromsoft's innovations such as input reading to avoid properly balancing dodge rolls and open world maps
Waoh
>>
>>722690964
i bet the ships are just a mod of the fallout 4 power armor, knowing beth
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>toddler burned bridges and went all out for morrowind when failure meant death
>then he succumbed to comfortable mediocrity and pumped out skyrimjobs, then shartfield outsourced to india
a grim story about the nature of man
>>
>>722697719
The ships are a hat the characters wear
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>>722696332
>Storytelling Emil faggotry all over the place

Adam Adamowitz is the person who reined Emil in, and his death let Emil off the plantation. And Emil wasn't cool crazy like Kirkbride was, he's just a queer
>>
>>722688748
first and foremost, the old ass jank engine couldn't do what needed to be done
>>
>>722688748
Going woke.
>>
>>722689365
> Just copy abandonware.
That does not seem wise.
>>
>>722698625
>do what needed to be done

Yeah, gas the jews.
>>
>>722697530
>They got derailed by Zenimax forcing them to help with FO76.
The piece of shit that just keeps on giving.
>>
>>722696934
>It's sci-fi
is it really, though?
>>
>>722697401
>I genuinely don't understand what takes Bethesda so long to make games?
bugfixes ;)
>>
>>722688748
>What do you think went so wrong?
MS buyout, they stopped caring. After all, why would you when MS gives you money to do nothing?
>>
>>722688748
Everyone stopped caring after Fallout 4
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>>722691305
>Is freelancer reasonable to get into today?
What the fuck does this even mean? Fuck off zoomer faggot.
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>>722698837
>just copy the game that everyone considers to be the best open world space game
Yes.
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>>722688748
>A team with no creative bone in their body tries to make an original IP
Fallout isn't theirs, elder scrolls is the driest RPG universe known to man and starfield is the driest sci-fi universe we've ever seen. Nothing is surprising about this turn of events
>>
>>722699576
You mean Elite Dangerous?
>>
>>722688748
The biggest issue that the game has is that they took TES and Fallout's design and spread it over a giant assload worth of planets without any changes meaningful enough to warrant it. There's a small handful of handcrafted substantial locations on a few planets, that you're always going to, a couple more with some dungeon type deals, and then the vast majority of planets have giant swathes of absolutely fucking nothing or the same couple of copypasted cave/facility archetypes. There is absolutely zero reason in-game to ever interact with the base building mechanic or even explore the majority of areas. All they basically did was take a FO4/Skyrim amount of content and virtually spread it out over a map the size of Daggerfall.
>>
>>722688748
>space game where space is just a fast travel menu
>bethesda game where the interesting world to explore is just not there
At least they stayed true to their retarded writing and lazy quest design.
>>
>>722688748
i knew it was gonna be bad when i heard that one bitch in the hype video talk about picking up sandwiches and throwing them in her ship
>>
>>722699576
>everyone considers to be the best open world space game
Lol, freelancer plays like total dog shit, it's not even a real space sim.
>>
>>722699761
Elite Dangerous isn't even the best Elite game, that honor belongs to Elite 2.
>>
>>722697401
They had to unfuck F76 because the interns at the Austin branch didn't know what they were doing, and unlike fromshovelware, they aren't just copypasting entire games for full price.

>>722698625
>this nonsense again
Gamebryo/creation engine games could not be made on any other engine, at most they can copy Oblivion Remastered and shunt all the rendering to UE5.
>>
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>>722699891
>it's not even a real space sim
Yes, that's why it's good.
>>
>>722690095
This. mile wide, inch deep space. If they limited it to one solar system it would have been much better and more in depth.
>>
>>722700181
>Hates the genre
>Thinks anyone gives a shit about his opinion over what the best game in the genre is
>>
>>722688748
They barely made a new video game. It is genuinely just Fallout 4 in space starring the Not-Dragonborn, but Starfield has noticeably worse writing than any of their previous games, even Fallout 4.
They wrote the most half-assed, boring sci-fi setting imaginable and filled it full of empty planets littered in ten identical buildings.

They knew exactly what they were releasing, too. Bethesda clearly doesn’t give a shit about video games anymore, just money.
>>
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>>722700224
>look ma I said the line
The programming update also led to more flesh-gpt automatons regurgitating phrases they've seen other people post without having any actual personal experience with that which they are referring to.
>>
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>>722700327
If you don't hate space sims and especially space sim fans then you can never find what space games are actually good.

This is because most space sim fans are retarded. Star Citizen's funding success should attest to that.
>>
>>722700460
it's not fallout 4. if it was fallout 4, it would be popular with the normies. it's just extremely plain
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>>722700573
Now that you have provided proof that Starfield is actually a great game, i will reconsider my position and opinions
>>
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>>722699576
I love Alliance ship design so much it's unreal. Say what you will about their retarded government but their engineers knew how to make a nice ship focused on raw firepower.
>>
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>>722700578
Space sim fans are autists is the problem.
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>>722688748
i liked it
>>
>>722700578
That's a long winded way of saying you've only played freelancer and now you're hyper fixated on this mediocre game because you played it as a child
>>
>>722698625
It' as old as UE5.
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>>722698379
Its always the omega retards that keep their job.
>>
>>722700967
I've played space games you haven't even heard of, like 3030 Deathwar and the Precursors. I played Starlancer back when its online component still worked.

And that's not even a particularly long winded post in any way. You're just a moron. But that's unsurprising if you're the kind of person who thinks the average space sim gamer isn't a retard or thinks Elite Dangerous is anything less than a mountain of wasted potential that has the exact same problems Starfield does.
>>
>>722700792
It's that all of them want the most tedious possible garbage or a game that's so wide in scope that it becomes an unfocused unfun mess. Because they're autistic and don't know what would actually work.

Unsurprisingly, the best space games do not do this.
>>
>>722700578
Scam Citizen was a business model that many companies could've picked up and ran into the ground with. Mixing cult like fanaticism, psychologist approved control methods and a talking head that treats you like a friend. It's one thing to play a shareholder like a damn fiddle but it's another to operate like an evangelical church to an audience that will never get their filling elsewhere. You could've potentially crash landed on your way down from low orbit tourism with the amount of capital they've pissed into a hole. With this absolute clown show of a development cycle. Still a long way to beat GTA6's two billion dollar budget but it might get there eventually with a few more rounds worth of can shaking.
>>
>>722701850
But that's the problem. Scam Citizen succeeds because the stupid shit it wastes time on like "look the ice in the glass MOVES!" or "you can make your own bed, here's a shitting your pants minigame!" is exactly what these idiots want.
>>
>>722701704
>Unsurprisingly, the best space games do not do this.
Which games are those?
>>
>>722688748
Bethesda hasn't made a good game since 2011 so it's safe to say there's no more talent at BGS and Starfield was doomed from the start
>>
>>722699576
>that everyone considers to be the best open world space game
Star Citizen exists you fucking mongoloid
>>
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>>722702012
Freelancer for open trading games, Freespace 2 for mission based combat.
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>>722702131
>>
>>722689365
For real though, the game had so much potential in the space sections, the whole ship building system is completely useless because there's barely any space content to go along with it.
>>
>>722702184
>Freelancer for open trading games
I thought X4 would be up there for that since they try to scale it up to the societal level with all the logistical headaches that involves.
>>
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>>722688748
You can see from the first few replies that it was never about Starfield, ther's just too many Bethesda Rape Victims.
The game is ok. Nothing amazing but more fun than most of the competition if you were looking for a Starflight clone with extra RPG elements.
>>
>>722689365
>copy x
>add ground portions
Space based RTS/4Xs still can't do this one right despite MoO2 and Imperium Galactica showing them a basic template that works.
>>
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>>722702372
X is always going to be mid tier at best because it's both janky as fuck and has nothing interesting going for it storywise and explorationwise.

To be fair, sure, you play it so that you can genocide the teladi, not for the amazing german writing.
>>
Diversity developers
Every face being brown in game
No ability to kill annoying quest givers etc
>>
Damn this thread is schizophrenic. No wonder space games keep flopping.
Some want realism, some want space fantasy.
Some want huge universe others want a few indepth planets.
Some want complex ships and ship building others don't give a shit about this aspect at all and want colonies and cities.
Some want trading some want dog fights.
Some want solitude others want mass effect companions.
At this point can you even make a good space game?
>>
>>722702942
Copy freelancer
add more shit
Don't make it autistic
Done
>>
>>722689665
skyrim was better than oblivion though.
It is true that skyrim went backwards in magic design and in character attributes by dumbing it down and removing features but other than that skyrim is way better than oblivion and its not even close.
>>
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this explains it really well
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>>722703217
The oblivion remaster making everyone realize that so much of Oblivion is just shit is funny
>>
>>722702942
it seems to be flying under /v/s radar but no mans sky has been updating a lot and is doing really well and looks like it is what starfield wanted to be.
>>
>>722703376
>guys No Man's Sky is good now, trust me!
>i know we claimed this the last fifty times but trust me!

Sean discovered the perfect grift. Make a shit game, add in token updates that don't fundamentally fix WHY the game sucks, then have a legion of shills claim otherwise.
>>
>>722703217
>remove whole weapon types, skills and an entire school of magic
>due to their company mantra towards gameplay simplification more shit will be removed when TES6 rolls around
Maybe axes and hammers will get the chop because no one bothered using anything outside of swords. The analytics said as much.
>>
>>722688748
Their game design philosophy sucks. Starfield doesnt have the setting or atmosphere to carry the game despite the flaws of the design.
>>
>>722688748
Tried making a kind of game that is outside their field of expertise and letting Emil still be in charge of the writing.
>>
I actually don't hate Starfield, I just mourn it's lost potential.

Some things I'd do is:
1. Have a more interesting variety of ship modules and designs.
2. ditch the starborn/constellation plotline completely.
3. go all in on the NASA-punk aesthetic. Akila city is retarded and belongs in Star Wars. New Atlantis is retarded, Neon is serviceable and cydonia is cool.
4. Make Earth habitable and maybe have a hub on it that you can travel to, make Earth still the human homeworld. Since the starborn plot has been abandoned, the big disaster has been averted.
>>
>>722703510
Will shen actually. He did the MSQ. Emil wrote the crimson fleet questline which was one of bethesda'a best quesrs
>>
>>722703563
Cydonia is one of the best cities in the game and most of the quests just have you helping the miners with their work. There should have been more of that and less NA and Akila.
>>
>>722703509
This anon is correct. It's clear they set out to make a profit, not make a good game. And there's the politics that shows further their focus was not on quality.
>>
>>722703785
I think this shit looks dope as fuck too.
This and an M4A1.
>>
>>722703459
>>due to their company mantra towards gameplay simplification more shit will be removed when TES6 rolls around
probably not because there has been a lot of pushback on that even from normies. Bethesda can no longer pretend its just angry nerds who want more features in their games that are suppose to be about having multiple choices. If you look at starfield it had more RPG oriented starter perks and the like, as well as perks more similar to fallout than skyrims
>>
>>722688748
>1999 + 26
>making a loading screen simulator
I could excuse Emil's shit tier writing if the gameplay was fun and the modding potential was there, but there's literally nothing like that.
The game is just soulless slop made as an excuse to push out more Creation shit.
>>
>>722688748
Probably the loading screens and empty levels.
>>
The loading screens were way worse in Skyrim and Fallout 4. I don't think I had one that was more than 2 seconds in starfield, so it always feels weird to me that people whine about it.
>>
>>722688748
Nothing. All his games aside from Morrowind are dogshit
>>
>>722704124
It's always possible it's a consolefag thing.
Like that Gollum game that ran fine on PC but had the weirdest bugs on console.
>>
>>722704419
That gollum game had more issues than just performance.

And Starfield had shit performance for me on my PC, but the loading times were never bad at least.
>>
>>722704419
>It's always possible it's a consolefag thing.
That or the series s holding everyone back because it was a piece of shit. Being a MS owned company you can't tell them to get fucked so the game design has to shift around it. Consoles have been a limiting factor in games for a while now. FNV having to split Freeside into multiple sections because the 360/PS3 couldn't handle it all without shitting a brick.
>>
>>722704124
Is not the length of them but the amount of them.
>>
>>722688748
No coherent start to finish vision or leadership. You basically paid 400 different people, some of which are underpaid slaves from developing countries, and 40 managers to paint a picture based on industry trends and your past work so the game is a bucket of shit varying massively in quality with very little vision. This game is the posterchild of modern dev right down to the use of exploiting developing worlders in tandem with too many managers, some of whom are barely qualified and only working there through connections because the studio has a recognized name.
>>
>>722704642
Neon was entirely open world in the first reveal. Interviews with former devs confirm they had separated it into multiple interior cells.
>>
>>722704130
I sometimes wonder what it's like making one edgy joke in highschool, having some retards nearby on on a forum going "Wow, you hat <new thing>? That's so cool!" and then spending the rest of my life repeating the same joke.
>>
>>722688748
Some retards thought that a massive amount of bland, procedurally generated/randomized content was gonna be better than a smaller world that was carefully handcrafted by actual people. And if you're being honest, a lot of you retards thought that too.
>>
>>722700701
why are some ships listed more than once?
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>>722702421
>The game is ok
lol
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>>722703563
>just make it mass effect so I can GOON to humanoid ayylmaos
0/10
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>>722705479
Slight design changes by the looks of it. The movie and main series tend to deviate from each other based on depictions of certain things like color palette and character designs. That doesn't include a series from an accompanying manga where the Alliance forces used to have WWI and II styled bomber jackets complimenting their standard uniforms.
>>
Is current no man’s sky, an unironically better game at this juncture?
>>
>>722705958
where were ayylmaos mentioned?
>>
>>722706268
They finally released a ship type you can build from scratch while walking around on it mid flight now. I'd say they're getting pretty close.
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>>722706268
No. They both suck.
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>>722706452
interest. what's left to do, in your opinion?
>>
I spent more hours in the outer worlds compared to starfield
pirated both and i felt robbed after 24hrs of starfield
>>
Is it worth picking up yet or should I wait for it to drop around $20~?
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>>722707772
$20 would be okay for it if it comes with the DLC.
>>
>>722689676
That looks so much cooler than DEI space.
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>>722707939
It's a glitch to be fair.
>>
>>722688748
Probably around Oblivion they got a bit set in their ways, it didn't happen overnight but with each game they were slowly wildling out the charm from their formula. But they had the upside of having well established IP's which allowed many to either see past the flaws or defend the games despite them because of brand loyalty. Now with Skyrim and Fallout 4 I think they fully cemented their issues and bad habits such as the radiant quests. Now Starfield was a new IP thus didn't have the brand loyalty that Fallout and ES have. And it basically tripled down on all the issues their previous games had while making a point to remove a lot of the things people usually praise in their games. Mix that with a lot of other high profile open world RPG's coming out in recent years and the shame of Bethesda's worlds started to become apparent. Everything is too artificial, it doesn't feel real, you walk into a city and people just say random things to you and only you specifically because you're the main character, and everything outside the main POI's is just copy pasted stuff and random generation. It fully opened the curtain, I'd almost wager it probably ruined the feel of their older games for many. I imagine ESVI might not be able to get by on the name at this point.
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>>722688748
>only bethesda shooter to have no gore
>biggest flop of the company
huh
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>>722702942
>At this point can you even make a good space game?
Only Star Wars could do it but not these days.
>>
>>722703938
>look at starfield it had more RPG oriented starter perks and the like
Wish they actually led to something. Like insane you can choose to be a part of the snake cult and it has zero actual consequences on the follower who's a member or for the entire DLC based on the cult.
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>>722690985
Todd's right.
Not strict JRPG, but Fire Emblem's golden era was when it tried to be more Western occasionally across games 4 - 9.
Fire Emblem at onset and today is 'I would like to kill this god with a sword but my daddy issues make me sad; I'm just some dumb nobody but ALSO the super secret chosen boy of the special magic bloodline' - it's just stupid Nipnonsense left and right.
>>
>>722702350
Apparently the next DLC is finally adding seamless space travel and more space encounters.
>>
Is Todd still relevant?
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>>722711569
You're talking about him, aren't you
>>
>>722691553
Emil is the root of the wart
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>>722700181
The white man marches on.
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>>722688748
it's no longer 2011 people aren't impressed by Morrowind 7
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i really do think starfield is one of the worst games ever
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>>722689469
It lost some key people related to writing between Morrowind and Oblivion, then it lost the rest of the key people between Oblivion and Skyrim.

Basically there's a perfect correlation between Todd's influence within the company growing and the company getting worse.
>>
>>722712148
Its not that its objectively he worst game ever, its more that the whole time you are playing you feel like everything could have been done better so it seems that way.
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>>722688748
Bad writing.
Bad quest design.
Bad companion.
Bad worldbuilding.
Bad directing that let it all slide.
In the end, Todd was the problem.
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>>722711625
Yea but I’m in bed in a depression fit on a Chinese chess website
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>>722688748
not enough diversity
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>>722711569
Yeah, he's still in charge of things at Bethesda and has tons of soft power there by being the face of the company for so long and being real nerd. If they burned a bridge with Todd by firing him or something else outlandish, and he said Bethesda/Microsoft/Zenimax was bad, people online would absolutely take his side. He's kind of the king at Bethesda.
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starfield was the game no one asked them to make.
they should have made elder scrolls 6 but instead made an embarrassingly gay attempt at muh skyrim magik in space
sad.
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>>722712080
>it's no longer 2011 people aren't impressed by Morrowind 7
This one right here.
>>
The most hilarious thing about it is they literally made the meme of "you'll play as the starborn who uses space shouts" into a reality, like at some point they should have reflected on that decision.
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>>722691572
speaking of, its bullshit that they havent brought michael mack in for a character since
>>
The gunplay was lackluster , why?
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>>722713026
Anon, you are describing Fallout 4 and Skyrim.
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>>722688748
It's Skyrim in space + woke.
Problem is Skyrim is a 15 year old game.
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>>722688748
>What do you think went so wrong?

They just picked a setting that pushed beyond the limits of their engine and capabilities. Its funny because all the problems that people bring up e.g. loading screens, exist in their other games. Their other games just used settings that didn't massively draw attention to the limitations of the game.
>>
>>722717227
Gonna be insane if ESVI is set in Hammerfell and he isn't in it. Wes Johnson only had one role in Starfield too if I remember right, crazy how quickly they lost a lot of their charm.
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>>722718237
>They just picked a setting that pushed beyond the limits of their engine and capabilities
i would actually amend that to "the way they designed the game to work in that setting was incorrect for the engine and specifically their capabilities to implement solutions in the engine for problems that arise from the design"
>>
>>722689469
What do you mean bro? You don't wanna do the quest about climate change for the environmental lawyer?
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>>722718237
Nah this is cope. Most gamers can accept jank if the game is sovlful. Starfield is jank + zero sovl
>>
>>722688748
>what if skyrim but remove all the charm of the medieval period, all the fantasy of magic, and only radiant quests?
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>>722718748
Really the big thing was it was ultimately a pointless thing as well, making so many random baren rocks with random POI's was just a bad idea from the concept but make perfect sense if you want to just make most of the questlines their radiant shit. Really the biggest issue is Bethesda started designing their games so they could do less work.
>no longer need to write as many questlines just make them random "go here do thing" quests
>have those quests go to random locations which are made with basic tilesets
>in fact create a new system where you can just have the player design locations for you so you don't have to make them
In a few generations they went from hand crafted and written content to basically one step away from just having an AI design the game for them.
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>>722688748
The game would've been fine if the scope had been made smaller. I knew the game was going to not work when he announced 1000 planets.
Procedurally generated worlds suck, and it sucks even more so when it's spread across 1000 planets.
>>
>>722691232
Can't wait for them to implement NG+ in TES6 so I don't lose saves to bloat corruption
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>>722718906
TES is heavily carried by the music, setting and ability to lose yourself for a few hours into what is essentially a canvas. One that can be adjusted further with the right mods. Shartfield isn't compelling enough to warrant that level of desire.
>>
>>722688748
take the infinite potential of space and make it so bland that not even the most autistic fanbase on earth wanted to fix it with mods
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>>722688748
I remember doing the main quest in the wild west part of space adn the npcs told me to chill out and let the cops handle the hostage situation.
So I left my character there and made lunch IRL, when I came back nothing had happened. That's pratty much where I quit.
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>>722719067
Nothing is inherently wrong with any of those systems. The radiant quests work well for small things like minor guild work and bounties. The settlement system came about because people loved Hearthfire. And you are over-exaggerating hard, on the last point
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>>722719337
>npcs tell you the cops will handle things
>the cops don't handle things
>nothing is handled
Just like real life!
>>
Unironically the problem was that it wasn’t fallout 4 in space. That was the bare minimum it had to be to atleast have some defenders. Instead it doesn’t even manage to reach that level
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>>722719468
>And you are over-exaggerating hard, on the last point
It's pretty clear if you compare 3 and 4 how much the settlement system gutted location design.
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>>722688748
It's just so bland. It's look, setting, characters, and dialogue are appallingly dull and edgeless that I quit. One of the only quests in the cowboy town was some lame quest where you helped a little girl catch some thief by waiting outside a shop at night and that's it. It was just so gay
I'm sure there's some interesting quests and factions later sure whatever but I just couldn't be bothered. Maybe I'll go back to it.
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>>722717414
>The gunplay was lackluster , why?
Ill tell you one thing about the combat: Enemy AI had a timer/cooldown between when it would decide to make a new action and when it would carry out that action. So an enemy might decide to take cover, but then it will wait about 2 seconds before actually going to go take cover. This made combat feel really weird and overly easy. This value could be changed in the .ini file, but it wasnt affected by game difficulty settings, so even on hardest difficulty enemy AI would act sluggish and braindead. Changing just this 1 value made the game feel more exciting.

Bethesda needs to cater to the skilled gamer more. They should primarily balance around skilled/hardcore gamers and call their primary mode "hard mode" then dumb it down and reduce the damage numbers and call that "normal mode". Its very easy to please casual movie game enjoyer gamers, you can just tweak the numbers to make the game easier and they are happy, but it doesnt go the other way around, you cant make a mechanically shallow game then tell skilled gamers to just tweak the damage numbers because you arent making the game more interesting you are just making it more tedious, it is much easier to please everyone if you deliberately make mechanics that are engaging and challenging for decent players then allow the casuals to play on "normal" where they can easily stat check everything without worrying about mechanical gameplay.
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>>722690913
WTF is Todd 5’2”?
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>>722719565
It did, but that's because Bethesda thought people would be in love with settlement shit. And they couldn't have been more wrong. Fallout 4 had some pretty cool locations, probably more than FO3. The problem was that all of those locations just arenas.
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>>722706276
You gotta understand there’s a shit load of bots here now they just make up random shit
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>>722688748
The worst thing about Starfield is that you have to go through four consecutive loading screens any time you want to go back to the Constellation Lodge, five if you have to go to The Eye space station. Places you have to go a lot. And not only that, you usually have to wait through at least two sequences of your hyper drive winding up, for no reason, on top of the loading screens. Even if the game was fucking perfect, that shit would be a deal breaker.

Add to that, the contrived rollercoaster writing style where almost nothing is mutually exclusive or even interconnected, ugly character models, boring weapons, superficial spacesuit system, all or nothing levelling system that discourages specialization and gives you a lot of busywork, you'd have a stinker. But surely, it has a bunch of interesting locations with their own stories like most BGS games do. You're really there to explore a rich, realized world, aren't you?

Nope. It doesn't even have that. There are about four major towns in the game, all on different planets. All but one of them is trivially small, and they're all tied into the various factions. You go there, get inundated with one contrived plot in one theme, plus one or two side quests that pretend to probe a little deeper into the "backstory," which is really just a shallow story about local corruption or crime but in a different flavor in each place. They talk like there are things going on in the background, but outside of tidbits telling you "X happened" or "This is Character Y's relationship with Character Z," it all feels like the set dressing Disney World uses as they load two dozen people on a carousel with a screen in it that looks like a spaceship while they're waiting to board a motion simulator where the Mandalorian tells them they did a good job watching the flashing lights.

Absolutely nothing has depth, absolutely nothing feels like it connects to anything else. Starfield is literally an amusement park attraction.
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>>722688748
Same fucking engine with worse group of devs
nasapunk is boring as fuck
Gimme the elder scrolls in space
No alien hotties
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>>722719940
>Same fucking engine
So what engine should they move over to?
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>>722689665
Fromsoft is on this trajectory
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>>722688748
>space game
>no aliens
Why would i play the worst movie i ever seen?
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>>722719565
I really don’t agree. I just got done playing some fallout 4 for the first time in a decade or whenever that shit came out and I’m impressed with the level/world design so far. Obvious it’s a big set piece location in the early game but the car factory with the raiders is great. Several entrances, the lights that detect you but can get shot down, plenty of verticality, the actual location is preceded by high rise buildings with ghoul ambushes and a fat man raider. I’ve noticed some soulful small touches too like bathroom stalls having easter eggs, etc, random bank being blown open and having a cache of pre world money nearby etc. There’s logical world design where there’s several locations tied to train track stations that lead to a a quarry.

It kind of made me realize even mid AAA shit released in ten years or so ago utterly btfos releases now.
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>>722689665
>Bethesdas inability to listen to any form of criticism
But Starfield addressed FO4 criticism, such as the lack of RPG elements, voiced protag, forced 4 option dialogue, dialogue not showing exactly what your character is going to say and a forced background
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>>722719663
>Ill tell you one thing about the combat: Enemy AI had a timer/cooldown between when it would decide to make a new action and when it would carry out that action. So an enemy might decide to take cover, but then it will wait about 2 seconds before actually going to go take cover. This made combat feel really weird and overly easy. This value could be changed in the .ini file, but it wasnt affected by game difficulty settings, so even on hardest difficulty enemy AI would act sluggish and braindead. Changing just this 1 value made the game feel more exciting.
This sounds like the sort of thing that happened in Killzone with how retarded their bot AI was in the campaign. They would crouch, look around for a bit until something enters their cone of vision before engaging. Most Bethesda titles the AI was retarded as shit causing them to either beeline or run away when you break their pathfinding via mountain goating up a cliff. The one real exception was cazadores because they could potentially pick up enough speed to jump across. If there was another point of the terrain they could leapfrog from.
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>>722720292
not that guy and I really appreciated them addressing those issues in starfield, just wanted to say, it actually makes me hopeful for the next elder scrolls
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>>722720241
You can't have seen very many movies if Ad Astra is the worst
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>>722718237
*hid loading screens behind miniature cutscenes of a character opening a door or squeezing through a conveniently player character-sized crack
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>>722720292
>removing a good feature (voiced protag, dialog camera, dynamic discussions) because autistic faggots want to imagine their self-insert voices
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>>722721664
voiced dialog is a bad feature for normies and brownoids who cant read. Voiced dialog means you have to pay for all the dialog which means less $ for actual game mechanics, it means you will have less dialog in general because now every line has a price tag.
>noo i cant get heckin immersed if i dont hear every line
and we are the autists? hello?
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>>722696727
>but if (you) enjoyed Skyrim or Fallout 4 you WILL enjoy Starfield.

Then why do most people I know (including myself) really enjoy those earlier games and can't be bothered to finish Starfield? You're acting as if they didn't leave out a major component of what those game great - rewarding exploration.

And another thing that I think killed Starfield for me was not being able to fly and land on planets. Even if their past games were jank, there was a sense in past games that you can try anything and you'd realize you actually had the freedom to do it. As long as you were confined within a restricted part of the world you were free. Starfield seems to deliver the exact oppossite. You have an entire universe to explore, but no freedom in how you want to go about discovering it
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>>722688748
They forgot that the whole point of their games is having carefully designed locales and not copypasta slop
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>>722688748
Still doing better than that chinese astroturf BG3 lmao
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>>722688748
Idk when it went tits up. But the corpse has been puppeteered for at least 5+ years at this point. You don't really notice it if you just skip all of their games, but you can see it as their developers cheer for the death of political rivals.
>>
bethesda still gets infinity money from console retards

video games will never get better
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>>722688748
I enjoyed my 100 hours with it, cant say that about other games like the new silent hill
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>>722688748
Indians
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>>722693929
What this games is still on active developement??
>>
How bad will TES be if they failed so far with Starfield?
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>>722688748
All the actual talent left
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There is so much wrong with Starfaild. The game never makes you feel connected to it. The gameplay makes it feel like you are just checking off boxes. You actions have no consequences, you answers to NPCs have no bearing no the game, so you just click through the dialog, choose "let's start this mission" and away you go.

And then that's where you encounter another problem, another game mechanic that prevents you from feeling connected to the game -- Fast travel is the only method of traveling. Open the map, click a place, click "launch" or "land" or whatever, and away you go. Cutscene of engines firing, some smoke and dust flying around, fade to black, and just like that you appear at the location. No sense of flying or travel.

Mission are dull. Companions are so boring that you easily forget they are there. NPCs are stiff, robotic, and shallow. There isn't a single memorable location.

And visually, the game borders on being ugly and hard on the eyes. The devs added this horrendous filter that makes it appear as though there is a gray or greenish fog everywhere, and I mean everywhere. You cannot escape it. It looks as though you turned the contrast or gamma way up. And you cannot fix it with in-game settings. The fog stays no matter what you do. The whole game is just a mess in all directions.
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>>722689469
most of the oblivion quest writers are still there though.
>>
>>722689889
>Put a fucking airlock as a loading screen like every other dev in the last 10 years.
Gamebryo (sorry, "Creation Engine") literally can't do it. Too much internal state has to change to switch between cells that it can't have an "intermediate" state where it renders a featureless airlock for you to dick around in. They _really_ need to let go of that god damn engine and move on to something better, but they don't have anyone in-house competent enough to do it nor are there any 3rd-worlders with the ability for them to hire for pennies either.
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>>722703217
I'd argue they're around equal. Skyrim has it's strengths and weaknesses over Oblivion. Like for example the actual geography of Skyrim is much more interesting and varied than Cyrodiil, but the cities in Oblivion are way better.

Ultimately, i'm sad they decided to remaster Oblivion over Morrowind.
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>>722699921
>Gamebryo/creation engine games could not be made on any other engine
This is the funniest fucking thing I've read here in a *long* time. Thank you, anon.
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>>722729553
>posting carlos without a pun
Get fucked retard.
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>>722729339
>They _really_ need to let go of that god damn engine and move on to something better

That right there is the very heart of the problem with Starfield, Fallout 4, and Skyrim. That fucking engine is so antiquated and so fundamentally broken that modders simply abandoned Starfield when they began to tinker and discover what a broken and unfixable mess the game is under the hood.
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>>722688748
it didnt
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>>722688748
Still can't believe they didn't even try to have an actual planet to space transition when taking off and vice versa. Just a loading screen and you teleport to space or planet surface. Incredible.
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>>722688748
they forgot to make a videogame
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>>722696361
They couldn't even be bothered to get the moons in our solar system right, lol.
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>>722688748
>empty planets killed exploration
>having to load in and out of planets killed exploration
>near-total absence of actual space exploration
>embarrassingly uninspired combat
>embarrassingly uninspired world building and design
It's like they don't even understand what makes their games fun. I think they just assumed modders would fix it again. But they didn't.
>>
>>722730514
Let's compare with BG3!
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>>722730514
>autism grindfest with mods and basebuilding features among others win out more linear experiences in terms of players
Woah.
>>
We were supposed to get a new Mass Effect(Skyrim) in space... kek.
>>
The problems with starfield as so foundational to its design that modders can't even fix it if they wanted to.
>>
There's 1000 empty planets because they are lazy. They expect you to have "fun" farming materials and building useless bases on all these planets. Ever since Fallout 4 they've been obsessed with this settlement shit.

Luckily we all saw through this shit.
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>>722732395
>farming materials and building useless bases
Seriously wtf was with that? The bases served literally zero purpose. Like huh?
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>>722688748
Why is there a need for so many loadings screen?
Why not focus on a maximum of 3 planets?
Why fall into the trap of the procedurally generated world?
Why are the characters written poorly?
Why limit yourself to just the human race when Bethesda's other series have a multitude of them?

Rhetorical questions, the answer is because they are talentless.
>>
Did they made it fallout 3/NV (skyrim with guns) in space?
>>
nothing. it's a fine game. the hate for it was born from people wanting to hate bethesda, and starfield just happened to be the conduit for this. it could be infallible and people still go "spaceslop". you can't win against loyal hatred.
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>>722732478
Bethesda doesn't test their games to realize if they're fun.
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>>722691232
The most terrifying thing about being a Starborn means you're cursed to relive the same life over and over and over. You don't have immortality, you just repeat the same shit over and over and over and over. You're cursed to live the same time period in perpetuity. Like Groundhog's Day. Forever. There's no stopping it. Even if you die you're forced to restart.
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>>722696934
We need a good post-apocalyptic one to punch Fallout in the teeth because all we have is Wasteland 3 and Underrail, and that one is more cyberpunk with a dash of dying earth than anything else. Oh, and ATOM RPG. But yeah, need a new big post-apoc RPG, that'd be great.
>>
>>722688748
The better question is what went right? Their older games had lots of jank but people still liked them because it felt like Bethesda cared to some extent. Starfield has almost nothing redeemable about it. Microsoft ruins everything it touches.
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>>722702335
blowjob cat!
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>>722732513
In that case, what spawned all this hatred? Nothing? People just now hate Bethesda for no reason?
>>
>>722688748
Their modern business model mostly worked because they were working on titles with extensive previous lore, so there was at least some basic common sense between the one quest writers, and there was a lot to expand upon
They're unable to recreate the deeper lore they've done with previous TES games and stolen from classic Fallout, whoch led to Starfield's lore being incredibly barren and uninspired
Every concept introduced in the game is just that, an idea someone had in a meeting that could be expressed in 1-2 phrases, and was not expanded in any way in the game
>>
>>722732513
Call me a hipster because I disliked Bethesda before it was cool. I thought Oblivion was fucking shit and Skyrim was even worse, and I thought Fallout 3 and 4 were pure cancer. The last genuinely good game they made was Morrowind.
>>
>>722689748
Yeah they really pull me out of it. Especially considering most of the quests revolve around you travelling across space to simply relay a message. It's like 15 loading screens just to do some boring dialogue. I think if the space travel was more meaningful the game wouldn't even be that bad
>>
i didn't buy it after being tricked by Fallout 4
don't believe his lies
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>>722691232
This was a cool idea but too bad you cant actually play as evil kill everybody and fuck up the universe
>>
>>722734165
>between the one quest writers
Between the quest writers*
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>>722734165
I think this is right. Starfield isn't bad but it's aggressively mid. Offensively mid. They went out of their way to do everything in the most boring way possible.
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>>722688748
No cute alien waifus/husbandos for people to latch onto and like/fuck like Mass Effect had, and no cool unique worlds to explore and discover with good quests. If this game was literally just Fallout with a coat of Mass Effect style paint where you could maybe play as the alien races as well and just borrow the unique traits and abilities from Elder Scrolls it would've sold a billion copies.
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It's really that shrimple.
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>>722729167
Writing doesn't equal design necessarily
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>>722688748
Their biggest mistake was the ng+ mode. Their second biggest mistake was the fast travel. The former has shat the bed narratively, disregarded unique gameplay mechanics such as ship building, and it cost them precious development time. The abundance of the latter completely trivialized the traversal. I have other gripes with this game, but I'll leave it at that.
I don't know what the fuck were they thinking with this one.
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>>722734846
Me2 is an infinitely better space game, even the space travel felt more meaningful with the fuel system
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Bethesda just got complacent since Skyrim, nothing to it
>>
Starfield's a modern masterpiece, you dipshit zoomers are just too retarded to realize it.
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>>722727790
If you can call it that. It's like Exanima at this point early access is pretty much proto kikestarter and patreon whoring for devs that want free money but don't want the criticism that comes from stagnation due to feature creeping autism. If it can work for DayZ it will work for everyone else.
>>
>>722707207
>what's left to do
Kind of nothing. The worlds are all the same shit, so really you're just dicking around until you find some gameplay niche you like(settlement building, ship building, fleet building, etc.) and playing with that until you get bored. Those are the only gameplay mechanics I mentioned because other typically important ones like combat or exploration are dogshit trashcan dookie.
>>
>>722700224
>mile wide, inch deep space
that has been their formula ever since oblivion and it has worked out well for them thus far
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>>722701850
>with a few more rounds of jpeg sales*
FTFY
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Bethesda achieved terminal corpo-bloat after microsoft bought them
Same story as blizzard with activision
>>
Just dropping in to laugh at the bethesdrone kwab
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Saar please be remembering the hitler saar
300 years later no war is nearly as bigger or tragic as the world war 2 and hitler saar
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>>722738987
I don't know how. Skyrim formula shouldn't be hard to repeat. Instead they got waylaid by settlement crafting and radiant marketing shit
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>>722740787
>worse radiant system than skyrim
>worse settlement system than fallout 4
WHAT DOES THIS GAME EVEN DO WELL BESIDES SHIP-BUILDING
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>>722734846
>that moment when you enter Omega for the first time
ME2 was kino
>>
>Starfield is set after a MASSIVE WAR with MECHS and GIANT ANIMALS and STAR FLEETS and SPACE ARMIES
>PLANETS WERE RAVAGED
>30,000 people died
Shouldn't it be like 30,000,000?
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>>722688748
It being aggressively average. Not great, not terrible, but the true sin of any entertainment product, quite simply not being memorable.
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>>722725301
But it mad more money they stopped making D&D game because wizards of the cost is poorly run by hasbro.
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>>722730514
Considering it reviews are still mixed I'd say if didn't do as well as any of those games having bethesda drones isn't impressive.
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>>722688748
Todd lied. Again.
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So what are good space games? I just go to heavily modded starsector every now and then
I wish there was a no mans sky with better and more prevalent combat
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>>722739624
>Exanima
God don't you remind me, what feature are they "overhauling" for the millionth time now
The exanima and the isle devs must be allergic to actually doing meaningful additions to the game that put it closer to release state, to them the game is just a playground for them to satisfy their tweaking autism rather than something they're expected to deliver on eventually
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100% just writing and world building. Mechanically, the shooting felt very good for an RPG, and ship building was comfy. The empty planets were fine imo. It felt like a desolate galaxy.


But the world building killed all investment. Only 3 tiny cities is meant to be the entirety of humanity. I get they can't practically do too much, but simply reframing this as the wild west frontier of space instead of the core of humanity would have helped a lot. And the cities themselves were so extremely generic. ChatGPT would have been more creative than Space Alliance, Space Cowboy, and Space Cyberpunk.
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>>722689954
No, you will suffer this time Todd.
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Gamers are such predictable manchildren. The only reason this game bombed is because it's not TES 6 and everyone was butthurt about it. There was a shit ton of negative press even before the game released just because of it. Now watch when they pull a No Man's Sky and trick everyone into thinking Shartfield is a good game with the next update that changes the spaceflight mechanics and every basedtuber makes videos about it how it was secretly a good game all along
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>>722732513
SAAAAAAARRRRRRR
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>>722745850
okay, but was the game actually fun, looks boring to me so I won't even try it.
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>>722721664
I suggest suicide as a self-improvement strategy
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>>722703230
DESIGNATED SHITTING DEVS



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