>1% attack speed when jumping twice (outside of combat)
>20% Physical Increase When Attacking Multiple Times (Must Have Full MP)
>gain cool fun powers >they all have energy that drains insanely fast so you can't use them all whenever
>>722691739>+5% crit rate>-?% lck
>+1% crit chance against undead enemies when above 95% health and below 10% mana only during the daytime on Wednesdays
>this weapon 1.5x crits when target has recently taken x type damage, target is under 50% health, target is moving at w units per second, target has overheal, target has been called a nigger at least once, target using z damage type weapon, target has y attack speed or less, target has....>effect on user -10% health
>weapon with shit stats>effect : does big damage on a Friday
>>722691739>for 2 seconds
>+5% to poison damage at night when on low health and undetected
why won't they just give us good buffs?
>bonus 1% crit chance against insect-type enemies while below 25% health
>30% increased chance to apply status effects when attacking low health airborne enemies from behind>is actually good
Stack up all these esoteric buffs... to have a 3 seconds window to use it.
>>722691739>light, fast weapon attacks 4 times a second for 100% damage apiece>strong, slow weapon attacks 1 time a second for 400% damage>yep this is totally how it should be balanced, we're done here, please ignore how 1 can squeeze into smaller enemy attack openings
>>722693160Because that would require proper tuning to avoid breaking shit
>shit weapon is more valuable than a regular one just because it has frosty snowy damage
>5% chance to afflict poison on a target for 0.2 seconds when landing a critical hit on a headshot with a shotgun from at least 30m while midair for at least 60 seconds after 3 consecutive wall jumps and on half health (Level 1)
>>722693514this goes both ways though, actual brainlet takethe strong slow weapon has a lot of its time spent into recovery rather than windup, so just like you have this situation>the fast weapon can safely deal 1 strike while the big weapon cantyou also have>the big weapon can land 1 strike while the fast weapon is not fast enough to land 3-4 not to mention range
>debuffs enemies by 65% (doesn't work on large groups, elite enemies or bosses)
>>722691739>weapon A deals 100 damage>weapon B deals 85 damage>they actually deal 30 and 68 damage respectively because of 300 hidden variables that you are never told about
>0.5% chance to self-revive after receiving 37 dmg while at 36 hp
>elden ring
>skill is a debuff upon yourself>you need to take it to access other skills
>100% increase to base crit chance>base crit chance is 0.1%
>Perk increases poison damage by 100%>All enemies on the DLC are immune to poison/roboticThanks, i almost had fun for a moment there
>increase crit rate by 5%>crit rate isnt the same as crit chance but an arbitrary stat that is compared against enemy's crit resist by some unknown formula and the true crit chance isnt actually possible to figure out without extensive testing or datamining
>>722693160because you vill pony up for ze dlc
>+10% Defense; You take 1% damage per second (unaffected by Defense)
>>722691739Me when I'm looking through my equipment in Tales of Maj'Eyal.
>small defence buff when at 5% health>you're always constantly losing healthSeriously fuck you TCM
>10% chance to do a sick kickflip when you land a critical hit>Reduces half your defense at all times>The kickflip has no mechanical advantages it just looks cool
>increases action speed by 100%>it doesn't speed up all the animations that take up 70% of the process
>>722692663>the weapon is actually god-tier but only because it decreases your max health and there's an ability that does extreme damage if your health pool is low
>>722693514This pisses me off so much. It's only done right if the big weapon has some other bonus like extra staggering, or hyper armour when attacking.
>>722698118Every mmo ever>Oh shit I've got 15,897 crit rate, that must be huge!>well most enemies have a static 30,000 crit resist>so you actually have a 20% chance to crit>this is still considered an enormous amount of crit chance
>>722699625theres an immense ammount of games where "20% attack speed" is more like 5-15%
>>722699625>increases action speed by 100%>it speeds up every single little thing your character does, making it the best and most powerful stat in the game
>>722700668settle down there, speedrunner
>heavy armor makes you slower>at least 50% the game is running, wanting to get somewhere else faster
>>722691739Do you fags just want boring shit like +DMG, +AS, +CRIT?
>>722700936Don't speak to me, slowwalker.
>>722693514>faster weapon locks you into an unnecessary 4-hit combo animation so it's the same speed and damage but with no burst
>>722701187I’d like something more substantial than “x1.2 crit chance every tuesday during a leap year”
>+300% defense when at 1% HP
>>722691739>+1..27% (scales off ASTRAL stat) Moon resist when wearing an aluminum headgear when waxing gibbous > 95% and oberyn still sits on the throne, only works in the prime material plane and not if you are cursed or disliked by the gnomes
>>722699625>digimon survive>you can speed up animations>every time there's a terrain transition, digimon will jump up or drop down. this means they can play 3, 4, or even 5 times in a single turn>digimon have very lengthy jump and climbing down animations>speedup doesn't shorten them, it merely speeds them up, meaning they still take very longI've always wondered if bandia has a QC/QA department
>>722700152>piece of equipment grants god-tier stats and the ability to view the enemy's next move>as a trade-off it cuts your max HP by 90%>any enemy stronger than the ones in the starter area will one-shot the wielderliterally why add items like that
>+1% damage for every light attack that connects (multi-hit still counte as 1), stacking up to 30%. Stack disappears entirely (does not degrade downward e.g. 26% > 25%) after 3 seconds of no light attacks connecting
>>722691739>power goes %200 when fighting a hebe
>>722691739>100% chance to draw aggro while equipped (shotgun perk)>+90% crit-chance on enemies hit from behind while aggro'd>+100% crit damage
>>722693160play a better game?
These are the lowest IQ threads on this shot board because its all just hyperbole and even when its not hyperbole a games numbers are only relevant relative to what else is going on in the game so unless you name the game and explain why the numbers are bad its just effeminate whining.
>Using any spell increases your damage by +30% and increases your hit chance by +30%>But it also adds a STACKING %HP DoTGuess the game
Surprised by how not-this the new Digimon game is. Hits you with perks like a permanent 20% attack increase for all party members with one of the four personality types, which upgrades to a perk that gives 25%. But it's not an extra 5% on top of the original 20%, it's a full extra 25%. With all 3 levels (20%, 25% and 30%) you're getting 95% increase, and there's a tree like that for each stat.
>1% chance to do a backflip before attacking>no other effect>still completely vulnerable during the animation
>make enemies bleed when you hit them>bleed does not scale with anything
>>722691739>+123.7% Stealth when submerged
>minus 5 strength
>>722693357This is why Elden Ring challenge runs are so fucking boring. Everyone just buffs a billion times before the bosses and acts like it's impressive.
>perk has a downside to create an interesting choice>the reality is that nobody uses the perksilly devs when will you learn
>Legendary chest armor has 25% more physical damage dealt with 2h swords but a low 10 defense>Can level up armor at the forge>armor now has 28% more physical damage dealt with 2h swords and 11 defense>There is an entire set of this and the % bonuses stack and level
>+12.1% defense increase while at 1 HP
I was just replaying darksiders 2 and the skills are dogshit like this>25% of burning enemy for 5 secondsNot like I can spam the damn move or have infinite rage meter.>>722705506>>/reddit/they have meaningful conversations for chads like you there
>>722705506And your response to this was more whining?
>+10 intelligence>-50 dexterityFinally, I can roleplay as a genius with 0 hand-eye coordination!
>>722706106There is a game I play where the strongest Armor buffs in the game include some severe downsides (Decreasing your HP by 30%, reducing Healing by 50%, reducing Haste by 10%, etc), and they're used a lot by players.
>>722706050news flash lil niggaroll slop "challenge" runs were never ever impressive
>>722706106You can actually see this happen in real time with trading card games like Magic: The Gathering and Yu-Gi-Oh. Cards early in both series had upsides and downsides. But as the games got bigger and the publishers wanted more money cards became all upside because people will pay more for those.Apparently many people have less fun making strategic choices based on pros and cons versus just getting a pro.
>>722693160Along with what that other anon said about balancing all the shit they throw at you, I think there's a gambling addiction element where making players think there isn't an objective build tricks them into wasting play time "experimenting" with what the devs know is just unbalanced or legitimately useless time wasting disguised as replayability variety.Anyone who objects can just be vaguely told to get good and that they're not doing it right, anyone who just looks up a tier list or asks about Meta is demeaned as a brainless follower, which may not be wrong at times but the point is conditioning people to engage with the mystery box keeps them from simply deducing that its contents are just garbage compared to a more simple choice.
My pet peeveArmor:>percentage damage boosts>buffs stats like vitality, strength, intelligence etc>adds poison, fire, ice etc damage to attacksMaybe I'm autistic but Ihate it when armor adds EVERYTHING except defense, and raw stats piss me off in games where gear has stat requirement for using>play divinity OS2>have 9 STR>wear several pieces of equipment that raises STR>with your new str stat, be able to equip higher STR requirement item>Enemy debuffs your str>this causes you to auto-unequip every single piece of gear that you own because you no longer meet their equip requirementFor a great game, that was probably their dumbest design flaw, and one of the main reasons why I HATE "statstick" gearD&D logic is so retarded sometimes
>>722691739>chance to inflict status! level to increase your chances!>level increases chance by 1%
>>722701123>light armor makes you faster>game is turn based so speed only matters for the first round
>>722709581not necessarilyusually speed affects how far you can move or how many actions you can take during a turn
>>722693160>5% chance to ragdoll>it stacks
Some of these unironically sound fun. Imagine an MMO where everyone has to hide when the xXxFridayFreakzxXx come out.
>>722706050Okay. Do that then. Buff a million times before every fog gate and beat NG+7 at RL1.
>Health regeneration rate increased by 10%. 10% of total Health regeneration may continue during combat.>Translates to a whopping 6 HP every 5 seconds when you have over 100K total healthFucking Troll racials
>>722691739>speedtroons will find a way to abuse it anyway
>>722701123>Wearing heavy armor makes you slower>Having heavy armor in your inventory doesn't
+1 STR>+1 dmg+1 DEX>+1 dmg>+1 acc>+1 crit>+1% attack speed>+0.2 dodge %
>+10% something the day a foreign politician from 200 years ago was born
>>722691739>2% chance to trigger <Burger Deal> on hit, or a 3% chance if you used {Fried Wing Combo} while [Fried Commander] Colonel Sanders is in your party.>If <Burger Deal> triggers, entire party gains 10 stacks of <Condiment Cache> (Max. 10 stacks). Each stack of <Condiment Cache> grants 4 ketchup and 3 mustard for each level of <Michelin Star>. If <Burger Deal> triggers while you have at least 1 stack of <Condiment Cache>, entire party gains <Order Up!>.>Recover 4.7% HP if you use {Patty Flip} while <Order Up!> is active with at least 5 stacks of <Condiment Cache> (Triggers once every 5 seconds or refreshes when {Grease Fire} is used).
>>722710925Trolls have 10% haste buff for 12 seconds though, which is always fun to press before bloodlust.
>>722693515I miss times when games had broken shit and didn't give a fuck. I die inside a little every time I see devs releasing "balance patch" for a single player game
>explode into a nuclear explosion that you're immune to when taking damage. >At 20 hpWhat the duck was Todd thinking with that perk
>sword conflicts poison>bosses are resistant to status effects and regular monsters die in 2 attacks
>>722705506>It may be meaningful within the context of the game!It never is
>>722693514The big weapon should have higher damage potential when used right to make up for the difficulty of use
>57.812% attack speed bonus when it is raining on a Tuesday after 1:00 PM CST
>>722715074i'd set my alarm for a 60% attack speed buff, to be desu
>>722715074>buff doesn't work during daylight savings timeWho the fuck thought this was a good idea?
>>722691739>reduced instances of characters spreading misinformation about chickens in an attempt to sow dissent throughout their community
>+50% roll bonus to charisma-based interactions with Bird faction NPCs>all bird NPCs are KOS on you>charisma is bugged to hell>game doesn't even have factions
>>722715074>-65% bonus to morale on a Tuesday from 6am - 2pm
>>722691739>+6% crit chance when hitting multiple enemies.>On a dagger.
>Ice spike attack becomes slightly less shit if you position yourself at just the right distance from the enemy to impale them with the last spike.>Meanwhile using the base attack will give you more dps by just whacking the enemies.
>fire immunity>you now bleed oil
>>722715685>3% chance to become hostile with all members of the sea cucumber family and a few varieties of fresh water fish>in a game about speed boat racing
>>722693515Because creating an excel spread sheet and entering in all sorts of random combos to make sure numbers are within a certain range is so difficult. Everything has to be done by feel and "awesome" that isn't awesome at all.
>>722713909>game actively incentivizes you abusing broken mechanics on higher difficulties because the entire structure starts buckling under the bullshit difficulty spikes
>Whenever you heal yourself, if you would be healed to full HP, the next attack you do has its damage increased by 3% of any healing that was in excess of that which healed you to full HP, but can't exceed a certain amount of extra damage and only works for the next attack
>>722711494Sometimes it's the opposite, in Oblivion heavy Armor has reduced weight when it's equiped.
This is just typical fire emblem gacha powercreeping.
>+50% to running speed, jump height and fall damage reduction>you can stack this upgrade multiple times until you become a human fighter jet
>>722716873which is the only version that makes sense, wearing it weighs on you way less than carrying it around because the weight gets properly distributed that way
>>722693160if you make them too good they become basically mandatory, you have to reapply them constantly and it just becomes a tedious choresee: terraria potion buffs
>>722714189I'm convinced they meant to make it "20% HP" and just never fixed it
>>722691739>Pretty much any skill from the Borderlands series.>Doesn't matter which one.It was fucking hilarious when they tried to apply this style of stat upgrade to their shitty Risk of Rain 2 DLC.
>50% damage decrease (30%)>+5 physical, there's no actual physical stat>5% chance to add +5 poison debuff>+6, that's it there's no other text
>>722718091The only potion that's arguably mandatory in Terraria is mana regen.
>Set bonus adds [BIG DONK] buff>literally 0 documentation in game that explains what the fuck the buff does>doesn't show up in status effects>wiki is incomplete garbage
>>722691739>every stat including luck buffs the damage of a certain weapon/attack that scales off it
>>722718616>The video essayist meme channel finally talks about it 10 years after release and reveals that all it does is make the character shitting animation 5% faster
>>722692171Damn, can't even have blueballs to ourselves these days
>>722718263>"Firing increases accuracy" on a sniper with like five shots and it takes three to actually get accurate.>"Shoots 2 bullets" when it's a shotgun that only has two shells to begin with.Borderlands 1 had solid guns, Borderlands 2 guns make me hate life.
>>722715074>0.812% attack speed bonus when it is raining on a Tuesday after 1:00 PM CST after the winter equinox
>>722693357lol
>>722718091Any buff that increases shit like critical hit chance and/or damage is already mandatory. Any game that has those and also "minor resistance to [element]" clearly wants you to build a certain way. And MOST RPGs do this kind of boring shit. If you're going to make certain builds clearly meta, then at least make those meta builds fun to play and not just the baseline for making the gameplay not tedious bullshit.
>>722716181So silly when all you need is water
>>722703146just ohko the enemy before you get hit dum bass
>-10 damage for 10% damage increase>base damage: 5>new damage output: -5.5
>>722691739>gain 5 stacks of 'quake'>"quake" gives you nothing but "tremor" tokensthis is an actual in game effect I saw, not a joke or exaggeration
>3% chance of applying bleed after killing an enemy with a finisher on the 4th combo after the RageGauge is 3/4ths full ( whip weapons only )
>+5% damage on any 29th of february
>deals 20% more damage to high-melanin races
>>722713909>I miss times when games had broken shit and didn't give a fuck.E33 is broken as fuck, I think the devs genuinely did not care to do the math on all the multipliers they put in, they just said "here, do what you will"
>>722719932this is actually a good buff though because modern games are 95% diversity characters with high melanin
>+30% attack speed when consuming any food made from chocolate
>>722709581>light armor makes you faster>move faster while wearing armor than while naked
>insight +3>hunger +10>applies slow for 3 hours
>>722720684that dude looks like he has aids
>30% chance to instantly KO target but only if target's level is the same as or lower than yours
>>722719478Limbus Company?
>>722718208You're probably right but the fact that they couldn't be arsed into fixing it in a patch says otherwise
>>722720684>Weed isn't addicting bro>Entire personality revolves around weed
>>722721949obsessive people find their purpose in many thingsinherent outliers like that webm are not indicative of a whole body, or causal to the effects of potential addictive qualities on their ownyou'll see this in everything - people are natural hoarders and some have less restraint than othersgranted none of this nuance is worth exposition if you're too dumb to understand that in the first place
>+30% luck if you have a save file with data from the racing mini-game that read from the controller gyro that you leaned in the direction of every turn on the map>+30% luck if you have consistently saved, exited the save menu, reopened the menu and saved quickly again "just to be sure">+30% luck if you have transferred save data that confirms you've renamed the main cast with the same nicknames, your friends', for every entry in the seriesLuck stat effect isn't programmed
>>722705506It's a silly meme thread you dumbass
>Loot legendary quality and unique weapon around the midgame>Good dmg with a super cool proc ability>Like, a super satisfying proc>play till late game>loot rare quality weapon>Doesn't have cool ability, but has far bigger dps because it has a higher lvl requirement>Forced to sell the fun legendary, for the more efficient and boring weapons.
>>722693514Better than the opposite, where the slow strong one is useless. Damn you Silksong Reaper Crest.
>Any kind of buff>You are now on fire
>has a .0002% chance to instant kill any enemy except bosses>-90% attack speed
>>722718921What planet is that where an equinox is in the winter?
>inflict minor status ailment>60% chance to hit>inflict crippling status ailment>60% chance to hit>inflict instant death>30% chance to hit>just hit them with an attack for over half their HP>90% chance to hit
>>722691739>attack speed up when health is low
>>722714643>can't CC bosses
>>722726558>but ailments need to be treated like that so you can't cheese bosses!>bosses are immune to ailments anyways
I was playing Cyberpunk 2077 and repeatedly found weapons that had the "makes this weapon non-lethal" and "makes this weapon lethal" mods installed
Any games where these upgrades/conditionals are actually fun and cool?Path of Exile is one of the few that actually try (sometimes) to make some of these cool. Like the one that sets your HP to 1 but makes you immune to all poison damage so you can put all your points from life and poison resistance into other things?
>>722718920I just use the mod tool that lets you scale items to your level in BL2
>>722693357Honestly ruined the game for me. I could easily beat all other game with just basic straight sword while in elden ring it quickly turned into bullet sponge enemy fest without using some overturned bleed/stagger build. On top of all that you have boring open world fratures that make the game fucking slog.
>upgrade A give atk +20%>upgrade B give def +50%>Upgrade A is more preferred 9 of 10 times
>>722727302Attack helps you win, defense helps you not lose. Those are not the same.
>Can choose 3 level up paths>More max HP>More mana/special moves>More equipment/item points>Equipment/item points not only can grant you more damage and other bonuses but can also just let you equip items that grant the same amount of health and mana at the exact same ratio as if you took the other upgradesYes I am still mad
>physical skills scale with VIT instead of STR>LCK does nothing Damn...
>>722691739>Magic hat>+20 Spirit Power!>Magic damage is = base damage + (0.12 * spirit damage)>A whole fucking 2.4 extra damage where health bars are in the hundreds if not the thousands
>>722691739>+5% damage after missing an attack (duration: 1s)
>>722727354Yeah but the value is fucked up because even with inflated number, atk always get preferred.So far only pokemon able to balance this>Should I get atk +2, atk+1 def+1, or atk+1 spe+1
>"Reduces cumulative damage when you are debilitated by the Five Archmagicks">it doesn't do anything
>+2 dex if you are wearing a red suit and stand on a spiderweb
On the other hand 10 percent chance to KO people with a hit to the head is the most busted perk in KC:D
>Make build that primarily relies on (element/status) and synergies that relate to (element/status)>Mandatory boss fight that is 100% immune to (element/status) >No ability to respec
>10% chance to resist [unimportant status effect that wears off fast and is never dangerous]
>increase to damage only affects melee weapons and not ranged/magic
Here we go, have some insanely useless passives from Assassin's Creed Shadows. I haven't even seen how dumb Yasuke's get, I just know a lot of them revolve around deflecting which enemies do once every 5 attacks.
>>722710383Nah, I'll just keep using my summons like the Chad that I am.
>>722707396The real reason is that downsides are hard to balance and sometimes have extreme meta bending ramifications.
>8% more stagger after a critical hit to the head for 7 seconds, this effect can stack up to four times>vivification does 20% more damage at night>gain 12% more fury when hiding
>>722691739god I hate videogames
>>722693160scared of breaking their own gamewhy not just let it be fucking broken if that's the case though, especially in single-player games who gives a shit
>>722702143I have literally never played a game where plus defence at low HP ever mattered because it's always in games where at that HP you're basically one shot even with heavy armor.
>>722705757Is this about Skyrim? If remember right magic spell damage is also static in-game except for few perks that increase it.
>>722711805Fool tarot my beloved
>>722705506lol no you retard, +5% poison resistance is absolutely values that get shoved into games to pad RPG mechanics instead of adding meaningful non-RNG sets into the game.
>>722721949I think stoners are pathetic, but to be honest, that dude has his youtube channel almost explicitly about wee, of course it's gonna be weed everywhere.
>>722729445This is why I fucking hate RPG-creed games.
>heavy armor>makes you significant slower>only makes you survive 1 more hit>does not apply to headshotsOr>magic resistance>no physical resistance>other reduced statsOr>makes your burst move last 50% longer>also makes your burst move 50% less effective>unaligns all you other stacking burst moves
>5% vendor discount when mercury is in retrograde
>>722691739>sword: +5% poison damage>axe: +30 damage>you have a three rings, an amulet, a pair of boots(slightly worse than your best), and two buff spells that repsectively add 1.5% 3% 6% 2% 3.7% 8% and 0.5% poison damage>compounded exponentially>there's no way to tell exactly how much damage that adds up to without a calculator>there's also random damage rolls, and crits, and resistances, and strength affects attack damage but not poison damage, but dex affects both but not on strength weapons, unless you equip a different pair of gauntlets but that also converts half your poison damage into fire>people have spent hundreds of hours making spreadsheets trying to figure this shit out and still can't>the game code is decompiled and the random number generator is biased to transparently balance difficulty so everything always averages out tot he exact same result if you play long enough
>attack>strong attack>stronger attack>strongest attack>attack(ignores defense)
>>722733051>STR%/+>Phys attack%/=>%Atk>True Damage>Boss Damage>Elite Damage>Damage to Undead
>>722731810I can think of one but it isn't defense it's flat damage reduction
>instant death spell with a high chance of missing and high magic cost>doesn't work on elite enemies or bosses
Genuinely, none of these are as bad as Etrian Odyssey and the ilk that just say"growl! - 50 MP cost scares them!! lv1/5 every level makes the growl scarier!!">>>>actual statline 1% chance to make enemy flee with another +1 every lvl until 5/5 then its 80 MP and 75% chance.
>>722693515the clearest example that comes to mind is stick of truth, where (because the game's so grossly unfinished) they never accounted for using the early game status effect trinkets on mid-game multi-hit multi-target weapons.
>>722718091Terraria buffs aren't really mandatory though. I would argue they're actually generally well-implemented. If you're fighting a difficult boss, you can invest in potions to prepare for a battle you might otherwise lose. That's good design. I often go into bosses without potion buffs.
>10% bonus damage against dragonkin>good luck finding dragons
>weapon drops with +50% poison damage>does nothing since the base weapon has no poison damage component and 1.5 x 0 = 0
>>722727276I didn't had any problem and I didn't even used buffs until dlc. There are so many absolutely overpowered weapons that you really don't need any of that. Maybe if you really want to wank on your damage numbers and one-shit everything, but that's not interesting.
i hated that poison was shit in elden ring compared to scarlet rot. whats even the point
>Enemies have rng weapon loot with a ton of various skills and abilities from swords, to spears to tomes and shit>The only spear wielder leaves the party between lv 20-80 and only comes back as DLC >spears still drop for 50 hours between those lvls.
>>722691739Y'all niggas should play Ragnarok Online and pick Star Gladiator class. It's basically this thread but as an entire class concept but somehow even more obtuse.You actually have effects that work or do not work depending on the day.
>>722737241Yeah poison shoudve had a secondary effect, like delaying enemy poise regen, so Margit begins recharging his poise after 12.3 seconds instead of 6.15, maybe even made them regen at 7.5/s instead of 13/sThough that might have been too good, since poison is pretty trivial to apply if you care to bother, and that would instantly make it worthwhile on any build that wants to stagger bosses (which is most).
>>722707396What the other guy said, but to clarify: at this point in the life of eternal formats it's difficult to have significant "downsides" which aren't somehow synergistic with some other ancient obscurity. Like, you look at cards like Phage or Thoughtlash and go "woah, that's an extreme cost" and an enfranchised sees nothing but degenerate combo pieces. And then even if you print something that's truly dear to play, it just gets used as ammo for Zedruu.
>>722737730I remember that in DS there was two kind of poisons, I guess same thing for rot in ER. Poison weapons would be easier to find in early game and rot is in the endgame.
>>722737241it's fun making those barnacles explode though
>>722691739>damage buff drains HP
>>722705506You've never played an RPG or even shit like modern horde shooters such as SM2 if you think this kind of garbage doesn't exist
>+3 damage dealt, but damage taken increased by 400%
>>722738460Everyone describes this shit as 5.7% more damage on a Wednesday when you are upside down and making coffee.In practice you've stopped the rotation of Earth so the day never changes while you are playing as the handstanding caffeine addict build.I find its more of a problem that these stat bonuses are either have 100% uptime or 0% uptime purely on build.Then they decide to make the stat bonus pool so fucking diluted by having 20 different versions of bleed, poison, burn damage% bonuses instead of a DOT damage increase when the class with the most amount of DOTs is 2-3.
>turn based game>class can do attacks in a sequence>properly doing sequences does various effects, like giving allies more action points, pushing people around and an AoE attack>the most expensive combo resource-wise makes character dance until their next turn
>repairs durability of all items on charater over time>doesnt actually do anything and the devs dont care to fix it
>>722713909>JSawyer's mod for New Vegas removes certain weapons from certain perks because no fun allowed
>>722743239I don't know about dancing but you'd really like Caligula Effect by what you're describing.
>>722731810Stranger of Paradise does it but the only reason is that you can build to have low-HP effects apply at all times, so if you don't specifically need other stats, damage or defense while near death (<30%) is actually the best filler on your gear because it's got higher than average values (on the basis that it's supposed to be conditional)I think that's a rare counter-case, though, where normally the defensive increase actually requiring you be low HP won't outweigh the fact that you're at low HP. It needs to either be very strong, or scaling, or both, and it never is.
>>722705969He even left a little blood splatter on the boat.
>+20% Thorns Damage at full HP
>>722744196>Health on kill passive>Belly flop into a horde of weak enemies that get one-shot by the thorns.
>>722691739>game has elemental system>it's just using blue gun for red enemies
>level up>stat increases are random>HP+1
>status effects like burn, sleep, poison, paralysis etc exist>they never affect bosses>but bosses can use them on you
>15% chance that after casting Cure, the MP cost for your next Cure II will be 0
>>722744463>post image labelled 'tit monster'>doesn't show her titsdo better anon>-75% bludgeoning damage when hit in the chest>+10 to Persuasion against male characters
>>722693514>Game uses a flat defense system so the 4 hit weapon ends up being worthless
>>722727276I wanted to like the game but I lost my mind at the recycled bosses in that game. Reminded me of dogshit exploration like totk did, find a neat area, proceed with a puzzle or get invested in that area, reskinned boss giving faith garbage or unrewarding gift like 3 arrows or some shit
>>722745251Aah Free Cure.I hate it so fucking much as someone who run Mentor roulette often (working on the 2k mount).The fact that it has been a newbie trap since ARR and SE never deleted that shit is mindblowing.I actually had an AST doing the same shit with Benefic in Stone Vigil.
>>722745362I like that they gave her bigger boobs in the anime but still dislike the fact they made her mini-skirt longer
>>722746670>as someone who run Mentor roulette often (working on the 2k mount)I thank you for your service, wouldn't wish that hell on anyone
>>722747236The things I've seen...A few days ago I had a BLM in a lv 98 dungeon (who was already level 100) doing only the ARR BLM rotation.I didn't even try to say anything because at this point it would either be rage baiting to get my ass banned (that happen pretty often), or just complete fucking disregard for the game and whoever they are playing with...Sadly the later happen way too fucking often too.
>>722693160>Don't SELL THAT ITEM>Let me see those buffs. I want to see what you've done
>>722693160A lot easier to give the player dogshit buffs that change barely anything that balance a game around multiple useful upgrades.
>>722694441Classic JRPG status effects - only work on enemies that you can 1-2shot anyway.
>>722705506Guild Wars 2>-10% damage received for 2 seconds>has a casting time of 1 second
>>722746813They also made all the girls thighs thicker and ribcages thicker.
>>722746813I'm just happy they bothered to animate the jiggle
>>722731810Play paper Mario 64, there is a badge that halves the damage you receive when you have very low HP and it's pretty broken
>>722727276I beat the game with a great sword spamming jump attacks which did tons of damage and staggered everything and thats it, it was that simple.
>>722705506I can tell you now this is from a real game >>722703235, it's from Space Marine 2.
>>722721949quitting weed was easy. coffee is the real end boss.
>>722692171>blue vulvaNobody in the fucking history of mankind has used this. I refuse to accept this mandela effect.
>>722693160Fine, you'll get a 1.5% chance to get one of the good buffs when you're below 50% health and have just used at least two of the bad buffs.
>>722750331sameIt just about makes the series watchable