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The next game (if it comes out at all) is gonna have Persona inspired mechanics isn't it
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it's never coming out and for good reasons
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I could see an HD collection of Persona Q so that it's literally Persona
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>>722737193
The HD collection just came out in 2023 so I wouldn't rule it out just yet, they'll probably change the map drawing mechanic drastically though since it's not gonna be on the 3DS
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>>722737234
Kinda weird that they made 2 whole Persona EO clones instead of something inspired by the SMT mainline
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>>722737137
I love the music for this series. What's some of your favorite songs?
https://youtu.be/eTU-jTmWr-k
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>>722737579
all 1st stratum tracks are really good
but for me it's https://youtu.be/6GtGLNPJqrA?si=g8KvcuGXYC6sPffX
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>>722737137
Its by far the worst part of persona, so doubt it
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>>722737579
eo1 5th stratum
eo2u fafnir transformation theme
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>>722737441
Persona sells, SMT (and EO) doesn't. What's so weird?
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>>722738647
Post em, nigger, I aint looking em up
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>>722737579
We're getting SMOOTH in the dungeon
bit tiddied necromancer is NOT optional
https://youtu.be/sz9KkI-Sgec
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>>722737137
So i assume this is the best one out of the 3 available on nintendo switch
Isnt?
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>>722739747
Precisely. EO1 holds a special place in my heart, and the remaster fixed a bunch of issues the original game had, but EO3 is still simply the best of the three. If you're only going to play one, it should be this one.
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ecstasy
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>>722738054
you mean the gameplay part? most stereotypical personafag award
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>>722739818
Thanks
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>>722737137
is etrian odyssey like smt strange journey
I kinda got tired of how much busywork the dungeons in SJ take, like falling through a pit or walking into a teleporter then running back to the same spot to go the other direction over and over
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>>722739581
flat necro is superior
I'm still kind of surprised this design was okayed
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>>722740095
Flat is justice and all, but the theme doesn't fit her as well as it does with the boobie monster.
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>>722740167
thinking about it more fair enough I guess
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>>722739930
SJ is like the worst etrian game out, it barely even is an etrian game the persona spinoffs are better etriam games than shit journey.
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>>722737579
https://www.youtube.com/watch?v=BvklN41HpDY
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>>722740837
what's the philosophical difference
in terms of dungeon design
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>>722737137
If anything it would be metaphor bait since Metaphor had an entire dungeon ripped from EO.
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>>722741085
Newer games especially those on 3DS rely on what's called an "FOE puzzle" sometimes you just have to sneak past them, sometimes you can push object and kill them, there are floortraps to dodge FOEs, sometimes FOE comes with a gimmick like creating fog inside a room. There's tons of variations of these and they keep dungeons fresh.
Of course you don't have to engage with them, if your party is strong enough you can just brute force yourself and ignore the gimmick.
And stratums 1-5 are mostly reasonably designed, they're generally fun to explore. There are quests and events you can do, some of them will get you ambushed and killed, some of them are there purely for entertainment like kicking a rock that magically boomerangs to yourself and hits you for 1 damage. Floors 1 to 25 are generally just joy to explore.
But stratum 6? It's hell, hell is describing it lightly. SJ worst dungeon isn't even close to what stratum 6 bullshit will make you go through.
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>>722741425
>SJ worst dungeon isn't even close to what stratum 6 bullshit will make you go through.
In 1 and 2 at least (originals, not Untold) stratum 6 wasn't too bad... Still kinda annoying, sure, but not Eridanus levels of bad or anything.
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>shitting on sj

that desperate huh
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>>722741765
I'd like to hear a second opinion, I'm the guy that brought it up.
I like SJ overall but the for me dungeons just aren't very interesting and it feels like it's pure brute force to explore them. Whereas I've never played any EO game but from reputation I know they're entirely about the dungeons and I know some of the SJ team was Etrian Odyssey people so I wonder if it's more of the same and other people just like that.
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>>722741709
eo1 stratum 6 is full of tedious teleporter bullshit. The only thing keeping it close to fine is that the random encounters aren't actually that bad as long as you have a source of volt damage for the crabs.
2 isn't as bad though the completely untelegraphed time of day thing at the start is kind of bullshit. And again depending on your team the encounters aren't too bad so your resources aren't too strained while exploring.
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>>722737137
PQ already filtered personafags
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>>722741709
>(originals, not Untold)
Untold gets nasty.
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>>722742587
The anons complaining about length are entirely correct though.
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>>722742587
now that you mention it, Persona never had interesting dungeons until 5 which was 20 years into the franchise, and they didn't even bother to spice up Tartarus in 3 remake
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>>722741425
to this day I don't know why they always decided to go full retarded with 6th stratums and superbosses
1 & 2 are kind of ok
3 has a really good 6th stratum and then you're hit with one of the worst superbosses atlus ever made (up there with all versions of hitoshura and satan)
then they decided to make 3ds 6th stratums nothing but pain
and the crown goes to Nexus' Abyssal Princess
I really don't know how you can make the most balanced EO game only to throw everything out the window right at the very end
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>stomps your babbys first dungeon crawler series into the ground on the same original system
oops don't mind me
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>>722741765
>>722741871
NTA but I dropped SJ at the last dungeon, I was so tired of the game that I didn’t even have the strength to finish it, literally baby's first DRPG. I don’t know why it’s extremely overrated and has a cult following in the west. It must be because of the western characters or something.
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>>722743349
>baby's first DRPG
funny cause that's how I would describe EO
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>>722743349
the setting is just that good, and the creature collecting is addicting enough to keep people playing
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>>722743250
V is pretty cool once you get figure out the gimmick on how the teleporters work and get past the difficulty spike at the very start
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>>722743474
I don’t know, I had more fun with Soul Hackers. Even demon collecting autism didn’t save it, the little OST variation on an eternal loop was getting on my nerves.
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>>722743703
>filitered by the ost
classic
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>>722741085
EO is definitely more true to the dungeon crawler genre. I really like Strange Journey but it's such a poor dungeon crawling game. There's hardly (if any) sense of risk when venturing forth in that game.
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>>722743773
The characters filtered me too, I didn’t care about any of them, even the MC
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>>722737137
How is the mapping on the pc port of the first 3 games? My favorite game in the series is V and I never played 1 and 3 before.

Also is there a way to mod in the orchestra arrangments into the pc release?
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>>722743901
not that good but controller but it's very intuitive to play with keyboard and mouse
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>>722737137
God I hope so
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>>722737137
You wouldn't social link a Hexer.
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>>722743901
only real complaint is that you can't map while battle animations are playing
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>>722744097
you shouldn't, it didn't add anything to Metaphor
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>>722743269
actual ludo posted in poser thread holy shit
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It's gonna be different in some way and be yet another "back to basics" like 4.
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>>722737441
They had EO's engine lying around and a team that pumped out annual games.
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>>722744713
ludo will never catch on as the video game equivalent of "kino" because the term is the literal opposite of an artistic achievement
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>>722739930
Strange Journey is built on EO1's engine.
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>>722744907
good
zoomers say kino
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>>722744907
>the term is the literal opposite of an artistic achievement
Keep your artsy fartsy cinema bullshit to yourself, we're talking about tight game design here.
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>>722737137
That would be too big a departure. In all likelihood the series is just ded
>>722737271
Yeah and it flopped because Atlus way overpriced it. Very likely the suits saw that and said to can the series. Next stage was announced, what, 6 years ago?
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>>722744713
Why would anyone pose as players of a mainstream modern DRPG you retard? If anything they'd larp as MnM or Wizardry fans
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>>722741765
I love SJ, personally. I do think EO3 and EO5 are better, though.
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>>722739930
Strange Journey is like all the late/post game gimmicks that make navigation annoying rolled into every single dungeons past Carina. EO spaces those trial and error backtrack gimmicks out or saves them for the hardest dungeon. Btw Strange Journey Redux adds a sub app that shows you pitfalls and warp tiles/destinations, which greatly improves the experience.
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>>722745067
because people just fap to himukai's art and don't actually play these games
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>>722745051
You're insane if you think they're not going to reuse that unity EO engine port again. You'll likely see either Persona Q or the 3DS games filling in the Atlus Summer Remaster slot in a year or two.
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>>722744646
But I can't date girls in Metaphor.
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>>722745176
Nah, fuck that noise.
Redux looks like ass and makes the story worse.
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>>722745223
I'm not insane I'm just pessimistic.
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>>722737137
>The next game
hahahahahahahaha
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>>722745224
Yes that's what I was saying, they added surface level Persona mechanics into that game without the good parts (datable waifus)
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>>722743250
>1 & 2 are kind of ok
I only played the first one so far, fucking hated the 6th stratum and kept hearing that the ones in the newer games aren't nearly as cancer. Was I lied to?
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>>722745267
>Redux looks like ass and makes the story worse.
Both true sadly but it plays better. Impossible difficulty + commander skills + backtrack mitigating sub apps make for a much better gameplay experience, having played both a lot.
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>>722745935
Agree to disagree. I think it's just different enough to justify playing, but the original should be played first. Glad you're reasonable about it, at least.
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>>722745884
>Was I lied to?
yes
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>>722745884
I know Untold 1's Claret Hollows is more extreme than 1's and makes the crabs EVEN WORSE for no fucking reason.
No idea for Untold 2, but I can't imagine it's as bad as 1 or U1.
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EO3's last stratum was tamer than 1 or 2s but I can forgive it because the maps were generally more interesting through the main game. I still think eo3 is one of the best rpgs ever not just as far as etrian goes.
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>>722737137
I wish there were more pretty dungeon crawlers. I'm afraid the "Dungeon" in the genre's name sort of cursed it's aesthetic. I like the lush and verdant stratums, colorful monsters and catchy music of EO.
Sometimes I try to search for other crawlers to play only to find dreary, dingy grey, black and shit-brown tunnels with boring at best, ugly at worst monster designs.
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>>722746109
It's nice to talk to people who like games.
>>722746472
3 is good and also a good starting point. I've come to the conclusion that it's the best game to recommend for a newcomer to the series, because that's where the class and enemy complexity really takes off to separate it from your typical mage/fighter/cleric drpg. I've talked to anons who bounced off the series starting with 1 as the combat isn't much different from other drpgs that tend to have the complexity in their dungeons instead, so they dismiss EO as baby's first dungeon crawler.
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>>722746296
Layouts where made a bit easier but fights were made harder.
>heres a row of weak enemies that spam party hitting instant kill moves
>and here's two crabs that will oneshot your whole party the minute any enemy dies in the back row :^)
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>>722746810
I feel like the genre has so much untapped potential
sea and sky exploration from 3 and 4 made me realize you could easily make a whole world map with just a few reused textures and low poly models and it would look 100x better than any 2d game overworld
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>>722737137
god no. let it die
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>>722746925
it's really unfortunate that people recommend 4, I know it was the starting point for a lot of people but there's just no exploration tension at all for the entire game
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>>722747313
Depends on your skill level. Thanks to the eShop demo, IV was my first and it was a solid bit of challenge for me. Maybe it's worse for genre veterans.
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>>722746925
complicated build sperging is a massive turnoff for me, is that what "class complexity" means?
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>>722747313
I think 4 is fine as a starting point because even though it's where the FOE puzzle stuff got more prevalent, it's something that newcomers would be more welcome to. The encounter design is surprisingly good too despite the game not being that hard. One thing I don't like as I replay it, the classes are extremely buff centric. Sure, buffs should be useful, but it feels like almost all the damage classes need to spend 2-3 turns getting their self buffs up before they're ready to roll.
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>>722747729
I don't think any etrian has "complicated" builds, everything's just one level deep interactions. It's just the difference between the first two games dropping a buff and hitting the enemy and having your unit's skills actually interact with other unit skills from 3 onwards.
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>>722746925
>they dismiss EO as baby's first dungeon crawler
They are right though. No need to get all defensive about it, it's not inherently a bad thing.
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Literally impossible.
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>>722748564
Nexus had a lot of cool bosses with interesting mechanics that you could ignore completely by just blowing them up.
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>>722748236
In some ways, I agree and some I don't. It definitely lacks some of the punishing aspects of other games like losing stats, permanent death, rerolling stats, and it's much more visible as a series than other games in the genre, not like that's saying much. At the same time, it feels a lot more cohesive in terms of the games I've tried when it comes to difficulty, but most of what I've tried was lacking in multiple ways already.
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>>722748753
>that you could ignore completely by just blowing them up
that's every boss in the series
hell the best strategy is to just kill everything asap to avoid interacting with whatever cancer gimmick
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>>722747920
EO has bad battle gameplay but that's more a symptom of being a low budget game in a dead genre that receives 0 innovation. From 3 onwards it still has more going on than other TBB games though. If another EO ever gets made the devs need to clean their act up on skill descriptions/balance and reconsider anything that turns battles into tedious autoplay cutscenes. That means no more RNG encounters either.
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>>722746925
>3
>enemy complexity
Come on, anon
3 was famous for auto battling everything after some time.
It took them until 4, to truly gave enemies a skills that would fuck up retards who don't pay attention
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>>722747729
Nah it's not super autistic but it's more about have self and party synergy besides "use buff for 30% more damage then click attack until buff expires". For example, take Link Landsknect from IV. Their link skills deal a small amount of damage, and then an ally attacking the same enemy causes another small instance of damage (the Link). They can then increase the number of chases with a buff, and also use another skill that makes them go first so even faster allows can contribute to the Links. Moreover, they have a passive that increases ally accuracy and damage when attacking an enemy the Landsknect has already attacked that turn. So instead of a Fighter type that just clicks regular attack, or uses weaker attack (aoe) like the first game's Landsknect, you have a class that boosts party damage slightly while hitting the enemy multiple times as follow ups to ally attacks. It's not really that autistic but I personally think it's a lot more fun than Fighter hitting regular, unconditional attack.

This design philosophy also introduces a lot of choice into how you build your character. Do you make sure to improve individual links of each element (forgot to mention they're elemental), or just keep them low while you focus on increasing your buff for maximal setup+payoff damage dealing, or do you dip a bit into the generic aoe skills for random encounters? It's that kind of thing that I enjoy with EO compared to other drpgs I've played.
>>722748236
Well I agree with you in terms of dungeon layout/complexity/length but not in terms of the combat, especially encounter design and balance. A lot of drpgs, even beloved classics, don't really have good encounters imo.
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>>722749060
If anything, I just want them to delete warp wire, as much as people would hate it. Some of the most fun I've had aside from bosses is when I forgot my wire and went too deep, and have to figure out how to get back alive. As much as some people hate random encounters, getting rid of them would remove those types of scenarios.
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>>722737579
https://www.youtube.com/watch?v=_ro3JW7Bkfg
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>>722748564
Blót was right.
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>>722749420
Bro literally same I actually hate the idea of constantly returning to town (except for the music and characters) and hoped to see dungeon survival content. A less than random encounter system can still act like a resource tax it's more about visualizing the dungeon which enables enemy behavior mechanics and putting more decisions in your hands. Which path may give me the lesser evil what looks more promising do I have anything for this kind of monster yet? Kind of thing
>>
>>722749060
I think a good addition the combat in these games would be mechanics that play around with positions like in Darkest Dungeon, the combat in that game is almost braindead but that single mechanic makes players think a lot more in battles and especially boss fights
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>>722749986
I'm okay with returning to town, I just think wire requires too little investment for how strong it is and makes it much harder to come across those fun scenarios. It's sort of why I don't want every monster to appear on the map. If they roam, it's usually too easy to avoid them. If you're forced to fight, it just comes across as weird outside of bosses. Random allows the fights to be more spaced out and the encounter rate never felt over the top.
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>>722750318
I remember seeing some players utilise strats where they're constantly shuffling around party members' positions between front and back row in the 3DS EO games (where changing positions is a 'free action' each turn), probably to optimise single-line buff usage or keep a frail class in the back while they're still charging their frontline nuke, but admittedly stuff like that has been completely optional.
>>
>>722745026
>needs a vague term to describe objective things
no you're a nigger and you're retarded and i raped you
>>
>>722746472
EO3 and EO5 were the peak for me.
I wish EO4 wasn't so bland. I only really want one more EO that's a middle ground between 3 and 5 in terms of dungeon design and has a new character building gimmick on par with sub classes and prestige classes.
>>
>>722746925
A lot of classes in 3 are just disguised EO2 classes with one or two weirdo tools added. I do agree that it's a great starting point, though. Unlike 1 and 2, the HD version barely even improved it, it was already fantastic and fast paced.
>>
>>722737441
the whole point of PQ was trying to sell EO to people who don't already like Dungeon Crawlers, a mainline SMT tie in game wouldn't have the same draw as the audiences are basically entirely overlapping
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>>722750673
I do that sometimes, a lot more in Nexus because I ran Hero with two other frontliners and had to swap so I could pull off the double Regiment Rave hits. I ended up subclassing my Shogun with Gunner both to make sure she wasn't useless in the back that turn and I thought it was cool.
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>>722750673
Yeah that's the kinda thing that I want to see more, and also more complicated enemies positioning for more elaborate encounters that aren't just skill spamming fest
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>>722748236
It's "baby's first" in that they're good entry and exit points for the genre. They really are some of the best Wizardry-likes around.
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>>722750929
If we're being real, EO was just an excuse for Atlus to keep pumping out old-school MegaTen games without the massive workload of dealing with the demon roster.
>>
This is not EO-related but still a dungeon crawler, is Dungeon Encounters any good? It looks like that Touhou Labyrinth without any Touhou which I think I could fuck with.
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>>722737137
>Persona inspired mechanics isn't it
They made persona q and those remakes and they flopped so they went back to tradition and when they released the hd remaster it was the original form of the trilogy instead of the remakes.
The series is either dead or it'll be classic etrian, its proven immune to being cucked by persona unlike smt (RIP).
>>
>>722737137
It's funny how it seems like nobody outside of the EO team at Atlus knows how to design good dungeons, not even in their most recent games (Metaphor, P3R). P4R is most likely gonna have the same bland copy pasted corridors as well.
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>>722751127
The combat stays very simple the whole way through and you don't have too many choices to make when it comes to gearing up or in combat. And then the game starts to drag on a bit considering how big the dungeon floors are. But then you find greater descension around floor 35 and all of a sudden you can easily skip down to floor 90+ and start really sequence breaking. It's a good feeling, but it only really works because the rest of the game is kind of lame and way too big.
So overall I would say I liked it but I think I would seriously recommend it to anyone. Not having any in game mapping tool for a game with 100 floors and ~88,000 tiles is kind of asinine when there's a couple of mechanics relating to vertical movement through the dungeon, so you want to directly compare floor layouts often. There's an online map someone made that lets you do it and it even has spoiler settings, but it isn't the same as making your own map.
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>>722750951
>I ended up subclassing my Shogun with Gunner both to make sure she wasn't useless in the back that turn and I thought it was cool.
That IS cool.
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>>722751127
Eugh. I think it's cool they're trying something different but this top down map is not my jam.

Hopefully the comba makes up for it
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>>722751302
SMT 4&5 aren't much like Persona so I wouldn't say that, they're still cucked in the budget department though
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>>722751970
Sometimes I just make choices for flavor than anything. Being able to mix in the katana and gun with Five Ring Sword was a nice power fantasy.
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>>722752168
>Sometimes I just make choices for flavor than anything.
I am more proud of the chuuni names I came up with for the EO5 and Nexus classes I used than I care to admit on most days.
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>>722751981
>Hopefully the comba makes up for it
>>
>>722751908
Have you played Touhou Labyrinth? Is it better?
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>>722752586
Same. Share yours.
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I've played 1-3 and 4 to the end of the story. I never do the superbosses in these games. I've never beaten one. I got to the end of the 6th stratum in 3 last week and saw the evil black ball on the final floor. Just to see how I'd fair with my level 50 team, I walked up to it immediately. He one-shot my whole party on Turn 1 before my ninja could move. I thought, "Oh guess I'm done" and didn't finish mapping the final floor.
I ain't grinding for your boss. And if there's no more floors to explore, I'm done with your game.
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>>722754279
If you don't want to grind, 4 one is absolutely doable.
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>>722754483
It was my first game and I didn't know a lot. I remember there was some gimmick with poisoning it using the environment to pre-lower its HP. But I still just mapped the 6th stratum and quit.
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>>722754649
That's fair, I mainly remember it because it's the only one I actually beat. An extra fuck you to the one in 5 which exploded and instantly killed me.
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>>722737137
Yeah it's called Metaphor
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>>722754279
Super bosses are made to be bullshit. They have patterns that start out fairly set and grow increasingly bullshit and erratic, and I think that a quick kill setup is the best way to fight several of them because their gimmicks are just too bullshit to deal with. Abyssal God, Untold Yggdrasil Core, and Abyssal Princess are such absolute faggots that I burst them down every time.
>lvl 50 at Abyssal God
How? I'm easily in mid 60's whenever I reach him.
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>>722745267
Wrong on both accounts.
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>>722757067
kill yourself
>>
>>722756458
Probably runs from encounters more than most players.
>>
>>722757067
>Doi tracing artwork looks kino!
Die



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