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Realistically, what are you supposed to do in this situation?
>>
Uninstall that trash and play tekken
>>
play ken and mash dp
>>
just win, lol
>>
So much skill is being displayed here guys, God bless.
>>
neutral jump? i dont play 2dshit
>>
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Is this what street fighter gameplay is like? How do you people make fun of Smash with a straight face?
>>
>>722790343
DANANANANAAA
>>
>>722790183
wakeup super
wakeup tech throw
wakeup dp
>>
>>722790429
Everytime I try to zone in on the floaty characters in smash I feel a sharp electric pain in my asshole, is that normal? I lift weights don't know if that helps.
>>
This is how I treat foids btw.
>>
Not play modern 'fighting' games.
>>
>>722790183
SLIMERRRRRRRRRRRR
>>
>>722790583
My butthole puckers a little bit
>>
>>722791396
Oh ok, maybe I'll pick it up again sometime...
>>
>>722790183
Delayed throw tech. I think there's even a tutorial or something already built it in training mode that teaches you that.
>>
>>722790183
Why the fuck do 2D fighting games still exist?
>>
>>722790183
there's this ancient technique called fuzzy guard
>>
Crouch block. Overheads are slow enough to react to.
>>
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>>722790183
use your meterless reversal.
oh wait, current gen casuals can't handle real shoryukens.
>>
>>722790183
hold back and throw button
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>>722790183
nothing that is how slimer6 works
>>
>>722790183
Why does Platinum SF6 gameplay look like Bronze SFV gameplay?
>>
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>>722790183
Realistically, what are you supposed to do in this situation?
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>>722792661
but what if you're unlucky and lose 5 times in a row, like it's not unfeasible there's like a 5% chance you'll just guess wrong enough times and die
>>
>mashes on wakeup twice, gets counterhit/thrown
>puts the controller down and runs to /v/ to whine about it
Ultra bitchmade
>>
>>722792661
you use drive reversal (forward + drive)
>>
>>722792661
you lost again
>>
>>722792660
Because it actually is silver rank. The way the points work in 6 means any shitter can make it to diamond if they play long enough since you get more points from winning than you lose for a loss, the real platinum doesn't start until 1600MR master rank.
>>
>>722790183
I would never be caught dead in this situation because I don't play RE Engine slop.
>>
For starters you can just block. 2D (sweep) is -100 on block so you can do your heaviest move after you block it
>>
>>722794980
>2d
shut up striver
>>
>>722795206
2D is also Terry's sweep in KoF
>>
>>722791836
Because people like them.
>>
>>722792661
rock. nothing beats rock.
>>
>>722790183
jump
>>
>>722790183
Guess right.
>>
>>722790429
I hope you're not trying to imply Smash is a good fighting game
>>
>>722790183
I've seen this in highlights before, the wake up guess game really seem to reduce the competition to just one facet. Aren't they going to fix it?
>>
>>722796193
Smash isn't a fighting game
>>
>>722792661
It just locks the game into a stalemate, because what ever you choose, you will get:
>>One draw
>>One loss
>>One win
And therefore a double draw, the game will just continue infinitely
>>
>>722796193
Melee is literally the only fighting game to have a large playerbase after 20 years
>>
>>722796351
It is thoughbeit
>>
>>722796430
No, it's a Kirby game
>>
>>722796472
And Kirby is a fighting game.
>>
>>722796232
They fixed it a bit for some characters but it's still a significant problem, but that isn't actually what you're seeing here. What you're seeing here is someone who mashed on wakeup, got punished for it and then ragequit and let the opponent kill them.
>>
>>722790183
It really bothers me how much foot sliding there is after his grapple uppercut.
do you really need to puch him back from the corner that much?
that much movement without animating him shuffling back or something. seems wrong.
>>
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>>722796529
Can't argue with that
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>>722796551
Been playing Kim lately and it's crazy how often people just quit once I have got them in the corner.
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>>722790183
Delay tech should cover both the sweep and the throw. Aki could have also used level 1 super as a reversal.
>>
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>>722790183
LMAO
Looks like you woke up and hit buttons like 2 times then got upset and quit
You're a fag, OP
>>
What kind of dogshit game has meaty throws
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We need to go back...
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>>722797135
Holy heckin based! Look at all that heckin neutral!
>>
jesus fighting games are such dogshit
>>
>>722790183
ALT+F4 and then boot up a real fighting game like Melty
>>
>>722790183
not be platinum
>>
>>722797643
Anime airdashers take even much less skill then sf6
>>
>>722796159
There is no guessing happening at all in that video. He mashes on wakeup and then just stops even trying to block or tech. Fucking christ I know not to expect much from /v/ fighting game threads but like 90% of the replies to this thread just completely ignore what's happening in the video and are just retards posting their precanned responses
>>
>>722790183
you go back to 3rd Strike for an actually fun SF game
>>
>>722790183
Doesn't delay tech beat both of these?
>>
>>722797923
>turd strike
>actual street fighter
>>
>>722797961
"""Street Fighter""" Dix is BY FAR the least Street Fighter game to date.
It doesn't look like Street Fighter
It doesn't sound like Street Fighter
It sure as FUCK doesn't play like Street Fighter
>>
>>722790183

Who is he fighting?

>>722790257

Uninstal Street Fighter and Tekken and play Riot's new fighting game: 2XKO.
>>
>>722798061
You described turd strike though.
>>
>>722790183
supposed to guess the opponent is gonna mix it up with a grab, or else fall victim to the grab.
>>
>>722798130
Whatever helps you cope dixxie.
>>
>>722790183
>guessing wrong 7 times in a row
That's hon him tbqh phamalam
>>
>>722798164
Reality isn't cope.
>>
>>722798191
You are retarded and wrong but I'm bored enough to humor you: explain to me how Third Strike is not Street Fighter but SF6 somehow is.
>>
>>722798307
Simple it's trying to appeal to Americans.
>>
>>722790183
>terry player is so bad you can see when he's going to throw because he just walks forward into it
>other player doesn't tech throw once
Genuine skill issue
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>>722798130
That game is like 30 years old, nigga. Ain't nobody worried about no goddamn 30 year old game. We're talking about the CURRENT GAME being ass.
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>>722797135
SFV is the only game where you could pass pro level play as gold or platinum. If you play Tekken, SF6 or Strive there's a huge gap between "pro" and average gameplay. Casual players can't check obscure tech, they can't check the drive rushes, they can't do long ass combos.

SFV was perfection. There were no knowledge checks, no long combos, no reaction checks, everyone played the same game regardless of the level they were and same people still kept winning tournaments. It's by far the most balanced FG if not the most balanced competitive video game
>>
>>722798591
>nobody
>responding to a post about turd strike
Are you perchance stupid?
>>
>>722798405
SF6 is the hardest Capcom has ever appealed to Americans. They literally hired black women to make sure their Mary Sue newcomer was """culturally appropriate"""
Americans are tasteless faggots who love realism and they appealed to that as well.
>>
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>>722790183
damn it feels good to have seen all of this coming and to have spent no money on and invested no time in playing this slop. maybe the next generation will listen to ol' Mr. Krabs...
>>
>>722798817
And yet they did that with turd strike first which is also why it was a flop that only Brazilians pretend to like.
>>
>>722790183
>guess wrong 7 times in a row
that's just how it goes sometimes
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>>722795661
oh bart
>>
>>722798871
>fell for 4tran propaganda
lmao you're insecure and brown
>>
>>722798880
That's a nice headcanon and all, but you're going in circles and contradicting yourself.
Third Strike is not Street Fighter according to you because it appeals to Americans, but SF6 appeals to Americans 10 times harder, so by that logic SF6 is even less of a Street Fighter game.
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>>722790183
DP
>>
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street fighter was never good
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>>722798967
Fell for? I wrote those posts and made that image.
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>>722797135
>>722797135
that's cool now show r mika or laura or rashid or cammy or juri or balrog or bison. its retarded to cherry pick a specific match up and pretend like sfv didn't have its unga bunga no thought matches
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>>722800146
Having unga bunga no thought matches be the norm instead of a possibility sounds like a pretty serious downgrade.
>>
>>722800271
yea it was but this downgrade happened years ago from sf4 to sfv and now were here
¯\_( ͡° ͜ʖ ͡°)_/¯
>>
>>722799782
Correct so you fell for it.
>>
>>722800545
I don't get it.
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>>722800515
No, fuck off.
Just because a couple of characters in SFV had some degenerate shit I am not going to pretend it's suddenly not miles and miles better in terms of gameplay than SF6
>>
>>722796415
third strike and kof 98/02 are still thriving, not to mention super turbo and champion edition, that are even more ancient and still have healthy numbers.
>>
>>722801243
I wish A-ism Alpha 3 was more popular, it's my favorite SF by far
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>>722801243
>thriving
Discord fighters are thriving now? LOL
>>
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>>722800819
>pretend it's suddenly not miles and miles better in terms of gameplay than SF6
i didn't say its better im just acknowledging where crapcoms "fuck your defence its strike throw the game" philosophy started
>sf6 throw invul wakeup frames 1F
LMAO
>sfv
if I'm remembering right i thinks it was 2F (?) bare in mind this game did start the cuck mentality of "just take the throw"
>3rd strike 6F of throw invul on wakeup
just a few frames and some defensive options makes a whole lot of difference

https://www.youtube.com/watch?v=t3uYvOEmhUU
>>
>>722801767
https://www.youtube.com/watch?v=_3_m8pN8aeA

fuck i forgot how bad some of the options you had early on
>>
Being able to grab a crouching player while standing without implementing a low aim feature to do so is absurd.
>>
>>722790183
>microstep into meaty sweep
>walkup into throw
He did this every single time. Try developing some pattern recognition, stop mashing on wakeup, and stop being a scrub.
>>
>grab fighter 6
>>
>>722795661
Rock can break through paper at any point. Just say the word. Paper sucks.
>>
>>722790183
Delay tech
>>
>>722790183
coulda jumped
>>
I wonder if there's anyone that actually thinks that's an unwinnable situation
>>
>>722799601
>balrog
isn't that vega
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>>722805246
No
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>>722790183
Delayed tech will cover both options
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>>722790183
>>
>>722806584
IF YOUVE BEEN HIT 3+ TIMES HES ABOUT TO GRAB. TRY GRABBING TO GRAB CANCCEL. HOLY FUCK.
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>>722790183
>meaty sweep
Is this what sf6 is now
>>
>>722790183
Have you tried blocking low?

You'll block the kick and be too low for the grab. You could also use some sort of wakeup attack, as in something that hits as soon as you stand up, since they're clearly not blocking and will eat whatever you throw in their face.
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Don't play these dogshit games for one.
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this is street fighter now
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>>722809124
This isn't Tekken, you'll still get thrown if you don't tech it. Using a wakeup attack is what's causing them to get counterhit on the first sweep. The right answer is to block for a few frames then tech the throw.
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>>722790429
These are shitters but the high level is basically the same, only with better timed meaties.
>>
>>722809824
I haven't really played Street Fighter since SF2Turbo. Do throws now grab both standing and ducking characters? That just sounds like bullshit.
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>>722810315
You could never duck throws in any sf.
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>>722790183
>This passes for an unsurmountable mixup for new players
>>
>>722810735
I'm 90% certain that you could crouch and avoid being thrown in SF2. It's the reason that Zangief had ducking throws along with his typical standing throws, as a way to grab people who were ducking.
>>
>>722810315
Huh? Throws are the natural counter to blocking. They would be useless if they didn't hit crouching opponents in a 2D game. Any character without an overhead would never open up an opponent blocking low if that were the case.
>>
>>722810106
This game is a disgrace. I don't understand why Capcom STILL hasn't removed throw loops. It looks so trash.
>>
>>722790183
just predict exactly what hes gonna do every time bro
>>
>>722810797
You are definitely remembering wrong
https://wiki.supercombo.gg/w/Street_Fighter_2:_Champion_Edition/Zangief
>>
>>722810797
nope

>>722810819
They should do like SF1 and make fireballs an overhead that do 15% chip.
>>
modern fighting games are like some fucked up psychological torture experiments
>>
You can tell that fighting games aren't actually as complicated as their fans make them out to be because black people are good at them.
>>
>>722811171
And yet, you can't get good at them.
What does that say about you?
>>
I am excited to pay $60 to watch Capcom Cup and it be entirely throw loops.
>>
>>722797135
Guile has been a disaster for fighting games as a genre in its entirety
>>
>>722811275
>Pay 60 dollars to watch Capcom Cup

What?
>>
>>722811257
Animals have much faster reactions than humans.
>>
>>722790183
Tech the throw.
>>
>>722811330
$40 akshually, but yes this is what they're doing now.

https://x.com/CapcomFighters/status/1972201157172089089
>>
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>>722811330
It's PPV this year.
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>>722811380
Hey that's a pretty good cope, I hadn't seen that one before.
>>
>>722810819
>>722810912
Fair enough, guess I'm just remembering wrong and am an idiot. Thanks for the correction, /v/.
>>
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https://www.youtube.com/watch?v=oTAdRn1RfMA
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>>722811431
>>722811448
LMAO
Everything surrounding this game is fucking repulsive but holy shit, this is bad.
>>
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>>722811171
>>
>>722810825
Can you not tech out of these grabs? Thought mostly every fighting game let you qte your way out of grabs or had some other mechanic to counter, is there some kind of RPS going on here?
>>
>>722811637
You can.
>>
>>722811431
>>722811448
>FGC poverty
>Having an actual PPV event
Guess I'll just stick watching Evo and the other big tournaments
>>
>>722811637
>is there some kind of RPS going on here?
Yes, except it HEAVILY favors the attacker, by a very large margin. That is why people "take the throw" - guessing wrong can end with you losing 70% of your life on a single interaction.
>>
>>722811713
Shit like WWE and UFC are moving away from PPV so I have no idea how Capcom expect it to be successful.
>>
>>722811637
you can its just the risk reward is
>take the throw for 10% damage
or
>guess wrong and lose 40 to 60% into another throw loop setup probably
yes its that bad
>>
>>722811637
You can tech the grab but getting your tech attempt baited and hit for a juicy counter hit combo will probably knock off half your health.
>>
>>722811759
Capcom has always been greedy but I firmly believe today they are at their absolute worst. On-disc DLC during the PS3 era used to be their lowest point but by now they have certainly surpassed that.
>>
>>722809774
Unrecognizable.
>>
>>722811757
How the fuck is that fun for the player OR viewer? From the clips I'm seeing it literally looks like the opponent is getting cheesed to death, how in the living hell is this game still alive?
>>
>>722796529
Alright /v/, time to pick up Kirby Fighters 2.
>>
>>722812223
>How the fuck is that fun for the player OR viewer?
It's not.
>it literally looks like the opponent is getting cheesed to death
That's a very accurate and simple way of putting it, yeah.
>how in the living hell is this game still alive?
SF6 had a VERY positive initial reaction because of its good netcode and a bunch of other shit that I personally hate but the average casual fucking loves, like the single player meme mode or the more realistic approach to visuals. Capcom has been riding that for 2 years now.
It also helps that pro players will obviously follow the money, and there is money to be made in SF6
>>
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>>722812223
Japan loves it thanks to sponsored vtuber shilling and aggressive local marketing. The rest of the world hates it and would drop it in a minute if not for network effect.
>>
>>722790183
Just push buttons better at the right time
>>
>>722812223
fighting games have always had some amount of bullshit but before it was fun..............now we have sf6
>>
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>>722811774
>>722811809
>>722811757
>take the throw loop and lose 100% of your HP
>or try to tech and if you guess wrong you lose 100% of your HP
>>
>>722812725
City of the Wolves is a better fighting game, and better game overall, even if the player base is smaller; It also helps that the OST for CotW is also very nice. Ronaldo feels like a Tatsunoko vs Capcom type character is interesting to play and Salvatore is a fun character too and the guy actually grew up playing SNK games. This is just one song I like in the CotW OST https://www.youtube.com/watch?v=z7mnjuLOGQc

Not to be "SNK" shill, because I want Capcom games to be good and don't follow brandcult whatever, but objectively SF6 is just not good and it is sad how popular it seems to be since it will encourage more garbage game design decisions. When Tekken 8 put out that awful patch that caused people to go back to Tekken 7, that team admitted they fucked up and fixed it iirc. Capcom can see how this throw crap looks completely boring & cheap and does not care. Every match I see of SF6 reminds me of some SSB:B match where some faggot just spams metaknight or SSB:U where it is just non-stop projectile spamming.
>>
>>722812223
>OR viewer?
Japanese viewers unironically go wild over throw loops
>>
>>722801767
>sf6 throw invul wakeup frames 1F
The hell? That's basically nothing.
>>
>>722813074
>fixed it
>>
>>722811637
SF6 has horrible defensive mechanics.
you have no throw protection, no defensive OS, drive based reversals suck because burnout is death and super reversals suck because you may as well keep the meter for the second round to do your own 70% combo
>>
>>722813148
kek
I want to call you a liar but honestly, at this point I wouldn't be surprised...
>>
>>722813191
During >>722810106 the japanese crowd was screaming "Nage!" (throw) after every throw.

https://www.youtube.com/watch?v=KysNc1uI2YY&t=770s
>>
>>722813186
The worst part is that throw invuln wouldn't do much. Throw loops only happen when the defender is too scared to press anything.
>>
>>722813301
Delete your post and post this again with a timestamp in the embed link so we can use it for future reference.
>>
>>722813354
>&t=770s
u wot
>>
>>722813383
It's not working for me
>>
>>722813472
about 13 minutes in
>>
>>722813305
It makes a huge difference because mashing doesn't cost you resources and gives some actual reward.
>>
>>722790183
Wouldn't be a problem in a good fighting game like doa but fgc fags killed all the actually good and fun fighting games.
>>
>>722813170
That is why I added the iirc, but I guess by your post the game is still fucked. I hate Bandai Namco so fucking much just because OG Namco is dead and a rotted corpse.
>>
>>722790183
Complaining about losing in a rock paper scissors situation and pretending there's nothing you could do is among the dumbest opinions I see on v.
>>
>>722813725
>if i pick rock and you pick paper you get one point
>if i pick rock and you pick scissors I get ten points
>>
>>722813725
every single pro complains about throw loops in sf6
>>
>>722813616
We're at least another 4-5 step in the right direction patches away from it being decent
>>
>>722811637
Yes you can, the reason he was mixing in kicks was to anticipate a counter throw, in which case she could have slid out. At any point in time she could have neutral jumped the throw. People are annoyed that being in the corner makes defense hard but that's the fucking point of the game, don't get pushed into the corner.
>>
>>722813902
I hope it works out for you all. Life is already getting hard enough as it is and I hate to see a game people like get torn apart because some retards decide to ruin it with a single bad decision.
>>
>>722813797
>Waaaa it's so unfair, he's punching me while I'm against the ropes!!! Ban punching!!!
Don't get pushed into the corner.
>>
>>722813965
It's not just one bad decision but the compounding of many smaller ones combined.
>>
>>722813996
Fuck off retard.
>>
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>>722813947
Hmm, I see. I will be booting up Melty Blood now, goodbye
>>
>>722813581
But you can't mash in SF6. You can't risk the parry
>>
>>722813862
I honestly couldn't give less of a shit about the opinions of retards who play video games for a living.
>>
>>722814008
Why must the Japanese be either very on-point with things or just extremely difficult when admitting they made bad choices...
>>
I don't see why they haven't just patched out throw loops completely
People say
>oh but then wakeup perfect parry would be too strong and you couldn't do oki
but Chun hasn't been able to throw loop since day 1 and she's fine and one of the better characters at doing corner pressure regardless.

>>722813947
you can't jump throws defensively, they recover fast enough to anti air you. Good players will OS it. Some characters have options out of neutral jump like Cammy instant divekick that work but not that many and they eat shit to basic shimmies like every other option that isn't taking the throw, that's the problem.
>>
>>722813996
Except every touch does 75% corner carry.
>>722814076
>but has anyone considered the opinions of the people who *don't* know how to play?
>>
>>722795661
B A S A D O
>>
>>722814018
You're not getting that the entire point of neutral is to push the opponent to the corner where your offence is unbalanced with their defence. You're doing the equivalent of whining that you're at a disadvantage when you've been blasted off the side of a platform in smash.

This is done intentionally to avoid stalemates and to give direction and purpose to the offense.
>>
>"Man, Lowain and Vaseraga are such horseshit!"
>look at SF6
>"...nevermind"
Offense is bullshit in that game too, but at least I have meterless DPs and delay tech.

How common are throw loops in your average /v/ skill level match? Is it fucked the whole way down and people just die for pressing?
>>
>>722814260
OK retard.
>>
>>722814293
/v/ skill level match isn't even playing the game.
>>
>>722790183
trying to teach you to A.) learn to throw block B.) block C.) learn to read patterns in your opponents play, he's repeating the same combo because he's trying to teach you it so you can learn, practice your throw breaking, throw in some safe pokes, and block but don't lean on block like its your life line otherwise get thrown.
>>
>>722814368
The best move desu
>>
>>722811637
>>722811809
Yeah he is taking the throw. This is a common thing in SF.
Essentially it is a guessing game, strike or thrown, and if you get hit with a strike you are gonna take massive damage so you take the throw so that you have another chance at the guessing game, but there comes a point where you will die from the throw so he should have attempted the tech anyway
>>
ironically the player in OP should have just taken the throw, then he'd have blocked the sweeps and been able to punish
>>
>>722813186
SF6 really could have done with the V shift thing they added in SFV
>>
>>722814368
I swear, Granblue and Tekken are the only fighters /v/ plays
>>
>>722814514
/sfg/ on /vg/ doesn't play sf6 either
>>
>>722814102
>you can't jump throws defensively, they recover fast enough to anti air you
This is too retarded for me to believe it's true and not an exception to a rule
>>
>>722814293
It's actually more effective the higher you go. In a tournament they actually have to care about the risk/reward decisions while a rankednigger will just wakeup dp because they'd rather lose than get memed on.
>>
>>722814572
It was like that in 5 too except it wasn't a big deal because the corner meta was totally different.
>>
>>722814579
This is why I don't care about this shit. It's a problem for people who need to win tournaments to eat
>>
>>722814514
Those aren't played either.
>>
>>722814669
Imagine playing a game where there was actually negative incentive to improve.
>>
>>722814669
We had a term for this back in the days of early SFV

"Duty Fighter"
>>
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>>722796414
>You have to pick a different one each round

Autism
>>
>>722814772
So you're saying every street fighter sucks and we should all play Tekken instead.
>>
>>722814720
Complaining that you lost a rock paper scissors tournament because you had to guess is the domain of retards. Everyone else understands that RPS is not a sport.
>>
>>722798748
The most truth filled post in the thread.
>>
>>722814835
>play Tekken(8) instead
We should play samsho instead.
>>
>>722814898
We didn't care 6 hours ago and we don't care now.
>>
>>722814884
Retard.
>>
>>722814835
lmao have you not followed anything about Tekken 8?
>>
>>722798748
>Sfv had the lowest skill ceiling therefore it was the best and most balanced
You people are so fucking dumb
>>
>>722814096
So guy you were responding to about this, just saw that Armor King has a new stance which created 50/50s and auto counters. Which also makes it so you can't tech throws after being hit by the counter, so I take back everything I said about right direction.
>>
>>722814884
If someone held an RPS tournament with a million dollar first prize and ten thousand cheering, obsessed fans attended everyone would rightly call it a sign of the end days.
>>
>>722794093
>black hand
>gun
heh, typical
>>
>>722798748
>If you play SF6 there's a huge gap between "pro" and average gameplay
https://www.youtube.com/watch?v=oTAdRn1RfMA
>>
>>722814934
Stupid Timmy thinks fighting games are a skill based sport and not a glorified rps guessing game toy. The problem is yours, get a real hobby if you want more than a game
>>
>>722815125
OK retard.
>>
>>722815054
Now you know why sakurai is horrified by competitive smash and competitive fighting games in general
>>
>>722815052
Well PS3 emulation of those Tekken games are now run perfectly at least... https://www.youtube.com/watch?v=mKk5YPNOvpo
>>
>>722815139
I've lost count of the amount of times you've conceded in the space of a few minutes.
>>
>>722815176
Because he's a retard who thinks lil Timmy should be on the same level as a person capable of basic planning?
>>
>>722815267
OK retard.
>>
>>722815272
No, because he made the toy and understands how horrific it is to see young men waste their entire lives on it. He wasn't trying to make a sport, he was making a toy for kids to play with their friends after school.

He probably feels the same way a scientist does when they put a rat in a dopamine experiment and it kills itself trying to get more.
>>
>>722815267
I'm not about to have any kind of serious conversation with some random anonymous faggot who obviously doesn't play or understand fighting games but is still somehow very opinionated about them, are you fucking stupid? I stand to gain literally nothing from that.
>>
>>722815450
You know his entire experience was cause he perfected some random chick playing KoF in an arcade and felt bad right?
>>
>>722815480
Yes, that alligns perfectly with my point. A guy and his girlfriend were on a date and they were just messing with a toy, he as a lone autist beat the shit out of them and realised he was not only wasting his life obsessing over skill in toy, he was making it less fun for people who were actually living real lives.
>>
>>722815634
So you're projecting a bunch of your insecurity onto him?
>>
>>722815667
I'm not insecure about overly investing in fighting games, I never took them seriously. The likelihood that a young gamer nerd autist is insecure about how he relates to normal people is quite high.

Whatever lesson he learnt it was more profound than wanting to appease his biggest fans which has to run deep for a creator who is making the same game over and over.
>>
>>722815969
>I'm not insecure
>more after
lmao
>>
>>722814539
>>722814692
The state of fighters on 4chan
>Tekken
Nonstop bitching over season 2 and matchups. For better of worse, the latter is a sign of people actually playing. Unlike other fighter fanbases, they don't have the luxury of switching games. They either play Tekken, or don't play fighters at all.
>Granblue
Surprisingly fast for a fighting game general. Actively discusses the game and plays with each other despite Rising's shit game mechanics, especially during their monthly tournaments. I don't get why this particular game stuck with people, but it has a cult following.
>Street Fighter
Flings shit at the game itself. Flings shit at other SF games. Flings shit at other fighting games. They clearly do not play and just want to complain all day. They are the Տonyggers of /v/fgc.
>Mortal Kombat
Legacy Kollection waiting room. Injustice 3 waiting room. They don't want to talk about that steaming turd MK1.
>Guilty Gear
/!\DANGER/!\ TRANNY CONTAINMENT ZONE. LEFFEN CONTAINMENT ZONE. ENTER AT YOUR OWN RISK. LOCK THE DOOR TO PREVENT LEAKING.
>SNK
[crickets and tumbleweed]
>Under Night (day)
[crickets and tumbleweed]
>Under Night (during dead hours for most of the world)
They get a comfy thread. It's chill. Leave e'm be.
>2XKO
The game is slowly improving in its closed beta phase, but it's still a tag fighter, which isn't for everyone. Riot are also cunts, so many anons don't want to support them or the community.
>>
>>722815982
Sakurai is autistic, of this I am 300% sure. It is safe to make assumptions about how he interprets the world based on this fact.
>>
>>722816050
What about Smash
>>
>>722816209
Not him but my summary
Ult discourse is almost entirely dead nowadays, rarely even see tournament threads nowadays.
Melee is 95% people who don't play seething about some drama nobody actually cares about.
ROA2 is like 50% game discussion 50% furry posting
>>
>>722816209
What ABOUT Smash?
>>
>>722816209
Drama containment zone and pro player fellatio.
>>
sf6 is dogshit
>>
>>722790183
tech the throw
>>
>>722816280
Actually will give Melee some credit you do occasionally see a lobby in the off topic seething.
>>
>>722790606
Nigger I hope a white male beats you to death
>>
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Modern fighting game design:
>You get a universal mechanic which lets you gamble in neutral to get pointblank plus frames without having to play neutral
>You get a universal mechanic which lets you extend combos from any hit into full screen corner carry into oki
>You get to coinflip on their wakeup in the corner and successful coinflips loop back into another coinflip
>The defender gets a universal mechanic which lets them gamble on completely reversing the situation which leads to you getting coinflipped in the corner instead

They solved the massive gaps in player skill by adding mechanics which let you skip directly to simplified gambling situations and then they made those gambling situations loop into themselves instead of returning to neutral. This describes SF6, Strive, GBVSR and several others
>>
>>722790183
>Alternating between meaty & Throw
Either alternate your own responses or hedge your bets with delay throw tech.
He's also meatying with sweep which is unsafe on block and DI unsafe so if you wanna take higher risk options attempt PP, DI or supers.
Also always backroll as your default. Situations where you don't want to are pretty rare.
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>>722816840
yeah the goal was clearly to remove all nuance and make basically all choices binary.
it just hurts the most for street fighter because it was the last series where people actually primarily walked.
walking (as opposed to runs and dashes) is infinitely more complex because it can be adjusted at any moment. its not commital. it also sends subtle patterns good players can pick up on. that creates massive skill gaps so to bridge the gap they added drive rush which is really just "does he do a fast move out of the green dash or a slow move".

the genre is all around raped but the rape of street fighter specifically with 6 is the saddest thing to me.
>>
>the one time there was an option that beat both throw and shimmies with massive damage but was hard to do, crapcom removed it because it "discouraged aggressive play"
I didn't play grapplers but reading why they removed jump cancel specials made me quit the game. God forbid you change your gameplan up a bit when fighting different archetypes
>>
>>722810106
https://www.youtube.com/watch?v=jj_WL8jzvoI
The context of everything up to corner situation adds a lot.
>>
>>722816840
yep
also removing execution feeds into it it general, when every combo is easy there's no reason to not just do the optimal option every time, the best players in the world and plat scrubs get the same reward from gambling, with very few real exceptions all that differentiates like the top 30% of the playerbase from the top 0.1% is winning the RPS 5% more often, proper risk/reward decision making and consistency in applying the built in responses.
>>
>>722817212
jump cancels have also been with street fighter for so long.
>>
>>722817212
>the one time there was an option that beat both throw and shimmies
Midscreen backdash/backjump
Corner you're a bit more fucked, but divekick if you got it.
>>
>>722790606
based
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>>722817403
Well I don't think requiring strict execution just to get damage is necessarily important in a fighter, but what these games make very easy is the initial 'conversion' part of the combo and then the corner carry and oki you would need to continue the gambling.

There's (used to be) some game awareness required to convert from the initial hit, not just hit confirming but having the awareness to know if you hit with X from Y range you can get Z and predicting that in advance so you can immediately do the right input. But in SF6 you can SLIME from any hit at any range in any situation and it's a good option and hit and on block AND it gives you time to think about what you should do next. So the existence of SLIME itself takes all of the prediction and initial decision making out of the conversion process by being a one size fits all solution on a single button that doesn't have to be confirmed.

I think that initial conversion decision is way more important than tight execution requirements later in a combo when you're already solidly in single player mode.
>>
>>722817273
>'023ers amazed by the idea of adjusting antiairs and not spamming shit in neutral
Video leaves out the part where Kawano had gone down 0-2 against Punk without attempting any throw loops and then won 6 straight rounds, 2 with throw loops, 1 with a baited tech during a throw loop, 1 with a baited tech midscreen, and also got a big throw loop in the middle of one of the other 2 rounds

>>722813301
>>
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>>722818183
this is a good observation and something many ignore because for them execution is just "muh 1f links".
modern fighter design specifically opens up way more conversion opportunities.
everything cancels into some shit that moves you forward mega hard and leads to a full combo.
counterhits and whiff punishes now slow down games massively so that the conversion is made easier.
even a mechanic like punish counter which many praise is actually a culprit there. its just another way to get easier conversions that werent there in past games.

a lot of this started with SF4 already which gave insane hitstun to jumpins so that you could tap people with a light kick on the forehead and convert that into a full combo. that wasnt a thing in previous SF games where you had to land your jumpins very deep. another easier conversion.
or something like focus attack crumple. that stuff has been going on with fighters for a while and now its hitting the breaking point because there's too much of it.

now any tap does massive damage and corners you and thats retarded.

you can look at stupid games like MVC2 and see that despite being a game known for its infinites most of the matches are actually very heavy in single interactions and that the conversions into said ToD arent actually that common.
then you see a modern game where its playerbase scoffs at the ancient designs with their infinites as if they were ever present while they eat jab into 70% damage into corner carry into throwloops every single round.

its all so dumbed down and whats most sinister is that its dumbed down in a way that your average retard doesnt even realize it.
>>
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>Good conversation about the failings of modern fighting games
>It's just the same discord lads converging in a thread
>>
>>722819156
Don't fucking accuse me of using discord.
>>
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You have labbed the level 2 block timing, right anons?
>>
>>722819731
yes, it's alt+f4
get that ass blocked
>>
Why are there no invulnerability frames to protect from infinite chaining?
>>
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>>722819761
You are only making us stronger
>>
>>722790183
throw loops are bad but what the fuck is this Aki doing eating two heavy sweeps like that
>>
>>722819156
>discord
not a pedo, sorry
>>
>>722819838
that's not a thing, you do not know what you're looking at
>>
>>722820170
>what the fuck is this Aki doing eating two heavy sweeps like that
first one, counterhit she was pressing wakeup jab
second one, no counterhit, she was holding up
>>
>>722820376
I get that I'm just being figurative, I'm also pretty sure everything except for the throw loop at the end wasn't spaced right in order to be actual pressure. The Aki had multiple opportunities to just get out
>>
melee is still the only fighting game with actually balanced mechanics
>>
>>722817849
They're just as risky and reward you with basically nothing, where as the spd would do 3k+damage.
>>
>>722790501
Get that ass banned.
>>
>>722790183
Guess right. A.K.I. player guessed wrong every single time.
>>
>>722819731
I'm holding parry and trying my best to stand into the OH ghost
>>
>>722790183
Tech
>>
>>722820508
Yes, but if you want coverage for those 2 options specifically, the options is there.
Whether you take it is up to you.
>>
>>722805246
Vega is Balrog in the Japanese version. M. Bison is Vega. Balrog is M. Bison.
>>
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>"just take the grab" mfs when they have to take the grab
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>>722790183
>all those CH's at the start because the guy is just mashing
NIGGA YOUR LV1 IS INVINCIBLE USE IT IF YOU WANNA DO A REVERSAL ON WAKEUP
>>
>>722820623
All i'm saying is in made the game more nuanced. Against grapplers you would have to meaty more. And again, jump canceling was not easy to do with only 2f window, and you had pros dropping it all the time but we can't have skill expression, you're gonna play the way crapcum wants you to.
>>
>>722821121
I come from a game where SPDs are throw invuln anyway
I was actually surprised to learn that they weren't in this game
Either way, that's the way the game is and you adjust.
>>
>>722820170
It's platinum gameplay, ie sfv bronze
No idea why OP went with shitter gameplay when there are so many examples of throw loops in high level tournaments and such
>>
BLOCK and tech the throw with a slight delay when you see them approach you into pointblank range
highly doubt you'll see shimmy attempts at this rank just based on that clip
just block until you have a way out. since this guy is pressing sweep, just punish it. most buttons in the game by themselves are minus, you can do something after blocking. learn which few buttons are plus for each character when you face them. it should be very obvious when they are, for instance, sagat doing his elbow over and over again. even that is just a matter of blocking the string until he has to do something that leaves a possible opening.

whatever man just block and learn to tech throws
>>
>>722790183
Throws are the snipers of fighting games and a game would only see improvement if they removed them entirely.
>>
>>722810760
Censoredslop
>>
>>722811637
The problem is heavily skewed risk/reward in favor of the offense.
>>
>>722821676
Nobody cares. The only people who do, never played te game aka nobodies.
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>>722821651
New scrubquote just dropped
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>>722812223
>how in the living hell is this game still alive
Normies like it thanks to Modern controls and if you look past its shitty core gameplay, SF6 is a good product with lots of content, great netcode and full cross play.
Last but not least, SF6 has all the ""pro"" streamers by the balls and by extension their audience, because its the only fighting game that features huge moneybags for the winners in the tournaments. So why bother with the rest when they give crumbs to winners?
>>
>>722822151
Want me to post the webm where someone won a grand prize chaining six throws in a row?
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>>722822281
thats a SF6 being bad issue, not an issue inherent to throws.
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>>722812223
>how in the living hell is this game still alive?
honestly the game is pretty damn dead in the west and its held alive by japanese who are in it for the eceleb and vtuber marketer aspect of it.
>>
>>722822698
>the game is pretty damn dead in the west
I usually get up at 5am, I play before I leave for work and I'm able to find matches in like 10 seconds. I can't think of another game where it's as easy to find a match, fighting or otherwise
>>
>>722822823
thats cool m8
>>
Ive been playing SF6 on and off on my Switch 2 and i'm silver so far.
What's the comfiest rank to reach until the no fun allowed starts?
>>
>>722822985
Master
>>
>>722790183
realize the guy is doing the same two things over and over again and counter it
>>
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>>722816050
guilty gay is actually pretty good guys come and see that it's not just trannies and
>bridget bridget bridget bridget
oh nevermind
>>
>>722811774
But if you take the throw each time won't you just lose?
>>
>>722812471
Fighting games
MMOs
RTS
What other cursed genres are there?
>>
>>722823272
you dont know if the throw is coming.
its just nonstop coin flips but one side is way heavier than the other.
throws do less damage than getting shimmied which is why people are more likely to take the throw. that doesnt mean you will always just hold back and take it until you die. ultimately its just a stupid guess just with a different weight distribution.
>>
>>722810825
jappas unironically like throw loops
>>
>>722823484
Seems like it could be fixed by providing more wake up options, but I don't really know anything about SF especially 6.
>>
>>722822985
Id say it starts around once you hit mid Diamond ranks. Everything above Master is pure cancer
>>
>>722823272
only if they go for the throw each time
when you "take the throw" what you are actually trying to do is not take the bait when they bait throw, which gets you out
>>
>>722823628
there are various ways to fix this.
-SFA and SF3 had throw invul on wakeup for a few frames
-SF4 had a super strong defensive option select that made throws pretty awful at opening up people
-SFV changed throws so that they push the throwing guy back so that the opponent is still cornered, but the guessing game is over because a second throw wont reach

SF2 actually had throwloops and they fixed that all the way back in 1995 already. It shows that the original Capcom saw that as a problem and wanted to resolve it. Now we're back at square one.
>>
Why street fighter 3 doesnt have burst or alpha counter? How the fuck you expect me to fight makoto yun or urien
>>
>>722823761
Another option is simply not to make tech attempts as massively risky as they are. Getting shimmied in SF6 is a game ending miss because of Punish Counters and the drive system leading to you not just being down 60% life but also ending up in the corner minus a lot of meter and having to guess for game

SFV allowed some beefy punishes on shimmy but the impact on average was much lower. A lot of that is to do with not having all your resources from round start and not auto-losing when a punish robs your resources. Roundstart shimmy in SFV may only get you medium>special
>>
>>722824154
equalizing the threat of throws would make people tech more, but it wouldnt solve the issue of looping corner oki being pretty lame overall.

the shitty overall situation SF6 is in is the result of many design decisions compounding.
insane corner carry, retarded damage on combos thanks to drive rush and lvl 3 super dumps, looping oki in the corner, throws doing less damage than in past games comparatively, removal of traditional stun which used to make every consecutive throw taken more dangerous which changed risk/reward.

all of that together just makes for a really bad game and is probably because of a lack of foresight when throwing many old SF things out while forcing in the drive system.
>>
>>722816050
>no mention of Virtua Fighter
Just as well, we're nonexistent everywhere.
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>>722824430
>looping corner oki being pretty lame overall
oh I agree, which is why it seems crazy that it hasn't been changed because you would think they should care about the optics of throw loops in their esports
>>
>>722824749
VF would be bigger now if they didnt abandon this aesthetic.
>>
>>722790183
add throw invul frames to defender after every consecutive throw used in a quick succession, so you'll have to back out after 3-4 50-50s and reset back to neutral
>>
>>722824786
Couldn't he, like, backdash out of it at any point?
>>
>>722824786
don't pussyfoot around dynamite
keep the fucking pressure going, or die like a bitch
>>
>>722825129
he couldve just walked backwards and made the zangief whiff
throw a fireball
jump
throw a long ranged normal to check the dash
>>
>>722825129
why does everyone struggle so much with the concept of not knowing what will happen until after it has happened?
>>
>>722823761
SF3&4 also have crouch tech OS.
>>
>>722825248
retards see a fighting game clip and believe that anything that happens in it has zero counterplay and is posted because of that.
thats obviously not the case anywhere.

likewise the claim that anything that does have theoretical counterplay is fine is retarded too but that doesnt apply here ceelows just got tilted.
>>
>>722816050
>Unlike other fighter fanbases, they don't have the luxury of switching games
they can try
>>722824749
>>
>>722825248
I'm not talking about after-the-fact "lol why didn't he just do that", I was just wondering if that was even a viable/existing option in general.
>>
>>722825248
I already saw what happened
>>
You guys are remedial mashing rogs sf6 is perfect for your bum asses
>>
>>722790257
It's not on switch
>>
>>722825502
yes you can backdash, backdash is a counterhit state so if gief dashes into a heavy kick and you backdash the heavy kick counterhit floats you and he gets an air SPD
>>
>>722796193
It is. Cope
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>>722790183
you get gooder
good luck bro
>>
>>722825704
do you guys think dale is legit stuck on platinum in SF6 or he does it only for the lolcow content? insane how hard it is to tell.
>>
What's your MR, /v/?
1830 here
>>
>>722825946
His sagat was on diamond 1 before he rogged out back to tekken
>>
>>722790183
Guess correctly also fuck Aki, piece of shit character
>>
>>722825978
Gold 1
>>
>>722825978
reached 1600 with Elena 4 times and I couldn't take it anymore
fuck DR, DI, jumps, dive kicks and projectiles
>>
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>>722825978
Hovering between 1450 and 1550, the moment I get a win streak the game matches me with people who don't have a job so I just quit trying and play maybe once or twice a week
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>>722825978
stuck on 1500-1600 mmr, play mostly Aki and Jamie.
my ultimate mega cope is that I live in Brasil and Brazilian players are
among the sweatiest faggots ever. I swear man these 1400mmr players are playing like grand masters.
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>>722826332
has there been 4 seasons since Elena dropped?
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>>722826742
I mean I keep dropping back to 1500 and grinding back up not actual MR resets
>>
>>722790183
Not play slurm fighter 6
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>>722827369
Why not
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>>722790183
>gets meatied over and over
have you tried blocking?
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>>722827716
now post any clip of someone getting recked by a single low medium into super in Third Strike
thats every fighting game bro, you have to pick your poison.
>>
>>722816840
Its funny. They pretty much turn Street Fighter into UFC
>>
>>722825946
he hates fighting games now, he can get to base master but he'd unironically drop below 1500MR
>>
>>722790429
Tekkenfag here and I question it too. I don't understand what SF players see in that glorified coin flip simulator. They'll watch an EVO top 8 and genuinely get hype at someone being thrown in the corner 7 times in a row.
>>
>>722827936
this is cope.
>>
>>722790429
SF6 is not street fighter and way dumber than smash.
>>
>>722827936
Low forward super in 3 does like 30% and is a hard confirm.
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>>722790183
Wake up super or stop fucking mashing buttons on wakeup. The guy is playing AKI so he already fucked up in letting the Terry get in on him.
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>>722828029
cope of what bro? I play a shit ton of fgs even the netherrealm ones, although I skipped mk1, that shit looks beyond gay.
>>
>>722828135
its cope to compare the faggotry of sf6 to any other fighter.
extremely disingenous to compare slime into throwloops to super confirms in turd strike.
absolute bad faith midwit statement so Im sure you are just shit at all the games you play.
>>
>>722827936
>any clip of someone getting recked by a single low medium into super in Third Strike
you first
>>
Post clip of me
>>
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>>722828221
SF6 is the most fun I had in a fighting game bro, sucks that you dont like the drive rush but I think its a good mechanic man. why dont you “old” fags get together and play more third strike? one would think /v would have non stop threads and match up lobbies going with the amount of pretentious niggers up in here lmao.
>>
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>>722828393
>>
>>722828416
the sf6 shill reveals himself
>>
>>722828497
>suggests niggers play a game
>reeeee stop shilling reeee
never change /v faggots
>>
remember when in turd strike ken turned green after having his cr.mp blocked which propelled him forward into plus frames and then throw looped his opponent to death because the game has no throw protection?
>>
>>722828574
>spout retarded shit
>get called out
>deflect towards something entirely else and whine when that gets called out too
kill yourself
>>
>>722798095
2XKO is garbage. Uni2 is the only good modern fighter and then Strive (not a close second)
>>
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>>722828393
>>
>>722828671
type lumina is better than strive imo, but strive is more alive
>>
>>722819156
>failings of modern fighting games
Which all stemmed from SFV
>>
>>722828671
Uni2 is a garbage unintuitive amateurish game i dont know why you faggots glaze it for epic gamer points when this shit has double digit players and is still somehow mainstage evo game
>>
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>>722828649
>retarded shit
yea faggot so retarded that 99% of third strike tournaments didnt consist of
chunli and ken alone because if reasons I mentioned.
>>
>>722828749
Which buttons in 5 made you turn green and teleport into +3 pointblank oki?
>>
>>722828921
Laura light shoulder
>>
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>>722828921
check the drive rush you fucking retard lmao
>>
>>722828787
>more retard babble to deflect from the dogshit slimer game
>>
>>722828967
-2 ob, try again
>>
>>722828779
Uni2 is very well made and extremely fun. Just say you suck at it. 2XKO having more players just proves that it's normie shit desu
>>722828736
I forgot about Melty Blood. Fair.
>>
let me tell you about how bad old games I have never played were.
>>
>>722790183
>this is the best, most sucessful fighting game in the market
The absolute state of fighting games
>>
>>722825978
1650. Incredibly hard to beat grand masters but anything below 1600 is good to go
I just can't be bothered to lab the game anymore. 1700 players have a beautiful flowchart going; you can't eyeball anything
>>
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>>722829028
It's 3 years in and pros still can't.
>>
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>>722829049
sf6 is fun bro
>>
>>722829167
your clip shows akuma getting checked though.
>>
>>722790183
Your fault for talking shit in bahn nakku range
>>
>>722828671
At the very least, 2XKO has some defensive options, it feels less miserable to block or wakeup in this game than it does in SF6, despite it being a tag game with degenerate mixups
>>
>>722822175
its also got the volume that the other fighters dont. They also started with a modern ranked match making feature.
>>
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>>722822175
>muh game is only popular cause of competition money
if that were the case then the new fatal
fury would be vastly more popular.
>>
>>722828416
It's actually the only one I still play, Fightcade is pretty active. Wasn't as easy to find games during the SF5 era so I just played that instead, but now enough people think modern SF is trash that I never have trouble finding matches.
I'd play SF4 too if it got a rollback update.
>>
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Playing on Fightcade and I always get my ass beat bruh, it's my first month...
>>
>>722791836
because they're the best form of fighting games
>>
>>722829660
fightcade is full of 40 year old arcade kids, you'll get there
>>
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>>722829602
nice bro have fun, hope more players join in your favorite fighting game
>>
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>get hit by a roundstart full screen unreactable overhead
>flung to the corner
>infinite throw loops
>try to tech once
>30 hit combo
>black rock-funded trans-represnted 30 second cutscene
>die
>shitty DEI music starts playing
why do people play street fighter 6 again?
>>
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>>722829756
>>
>>722829660
Those are all scripters and hackers btw
>>
>>722801767
sf6 is kusoge confirmed
>>
>>722829741
I actually like 4 more, sad about its netcode.
>>
>>722830050
If you weren't such a poser nigger you'd know sf4 has a rollback mod
>>
>sf6 thread on /v/
>people reposting the same throw loop webms
>everyone complaining about throw loops being the meta and breaking the game
>guys that don't play fighting games and have never played SF6 are doing a game design clinic on how to fix SF6
>watch evo japan 2025 finals
>not a throw loop in sight, the most consecutive throws done is 2
>it's just footsies, perfect parries and reads
>ken is even peppering in hadokens to zone instead of just gorilla slime rushing
huh????
>>
>>722830213
I didn't know, is it well populated?
>>
>>722830220
>b...but this one match
https://www.youtube.com/watch?v=oTAdRn1RfMA

Also Daigo just came a round away from winning the last WW by constantly spamming slime and judo to a hilarious degree.
>>
Drive goo should not freeze the screen as much as it should. The amount of times it eats your jump/jab check is horrendous. It should also extend your hurtbox like crazy
>>
>>722830328
4 itself is barely alive. Modded 4 will be just you and the modder himself after setting up a playdate on discord.
>>
>>722790183
>round start DR
>wake up mash
>wake up mash
>puts controller down
fuck you
>>
>>722830552
Shame, Fightcade it is. Guess I should try Riot's game too.
>>
>>722830530
>drive rush doesn't freeze the screen
>unreactable 13f plus on block jabs
>drive rush freezes the screen
>eats your input
the whole game lacks a universal answer to neutral drive rush anyway
it works like an anime game air dash, except in those games you have upper body invuln normals, fast air throws or air-invuln ground normals to check them
>>
>>722830328
No lol
And the mod author is unironical discord tranny
I mean the mod works but for me like the base sf4 netcode is fine and as a yuropoor I have plenty of slavshit randos to play against
>>
>>722811171
Japanese used to dominate fighting games when they were good
>>
>>722829565
Wrong. It has been so many years since a new Fatal Fury game made an appearance.
The franchise has devolved to literally who tier. Also, believe it or not, graphics attract normies, and this game looks like ps4. TK8 and SF6 look like fighters from the current gen.
Finally, I doubt that Fatal Fury team would be able to host their own tournaments, let alone give 1 million dollaroos to the top winner like Capcom does with sf6
>>
>>722796193
>He said with blood leaking from his anus
>>
>>722830918
Daigo says sf6 is best sf game
>>
>>722790183
>>722810106
I don't understand throw loops, why is it a big complaint/issue in this game but not other games

t. never played sf
>>
>>722830796
Freeze the screen but let the game fucking buffer a button in the middle of it. Not doing anything and getting caught are just as bad as buffering something and getting stuffed
Also now that they're starting to add moves that drain drive meter (viper's super jump) they should start considering incremental costs of drive rushing consecutively like a madman
>>
>>722831142
>and this game looks like ps4
I thought it looked like shit until I actually played it, it's actually quite visually appealing
>>
play a better game instead
there is zero reason to play fighting games not made in the 90s. street fighter was perfected with super turbo.
>>
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>>722830220
>>watch evo japan 2025 finals
>>footsies
You mean the tournament Mena won?

With Blanka?
>>
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>>722831234
>>
>>722830220
impressive shiteater post.
>>
>>722831350
Was generally impossible in other games and the damage potential of a shimmy is far higher in sf6.
>>
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>>722831350
For comparison, in granblue you can-what do you call it, tack throw with normals, and a lot of characters have a meterless DP plus the damage isn't that high. In Tranny Queer while DP is grabbable, the reward:risk ratio from a DP is MASSIVE thanks to roman cancel
The biggest problem with throws in SF6 is that it is a footsies based game, but the corner carry due to drive rush is stupidly strong, making it very easy for you to land in the corner without much effort.
>>
>>722831350
You can do meaty throws in SF6
In other games, throws have to be delayed and can't be done on wakeup
Throw loops are still possible, but they're "fake" and require you to condition your opponent to sit still on wakeup

>>722831897
DPs haven't been throwable in Strive since years, and meterless DPs can't be RC'd anymore as of Season 3.5
>>
>>722831142
wtf you talking about you secondary nigger. city of the wolves tournament first place prize for their next tournament is at 1.5 million dollars.
>>
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Anyone on Fightcade and wants to play? Open for more obscure games too.
>>
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>>722831897
>POV: You woke up with a DP in Strive
>>
>>722833303
>waking up with a non-invuln DP
wack
>>
>>722833439
>playing strive after release
>>
>>722828736
>type lumina is better than strive imo
honestly lumina chars are so fucking bland they make strive chars look complicated. not to mention the fucking awful system mechanics that make positive bonus look fun
>>
>>722833532
>chars are so fucking bland they make strive chars look complicated. not to mention the fucking awful system mechanics that make positive bonus look fun
But enough about underdogshit2
>>
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>>722833303
>POV: You woke up with aCK-
>>
>>722833704
skill issue
>>
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Play Chun-Li.
>>
>>722834016
why did they make her so ugly
>>
>>722833707
is this guy just makoto
>>
>>722834174
They wanted the weg audience
>>
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>>722834192
I don't know enough about Makoto but he is belligerent, stupid and does a fuckton of damage
Also has high execution/situational routes for even more damage
>>
>>722790183
just break the grabs lol
>>
>>722796565
Holy shit, can't unsee
>>
>>722825048
>having to guess as an attacker between wakeup mash or perfect parry
>>
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>>722834174
>>
>>722834925
wakeup PP is also retarded while we're at it
>>
>>722812223
SF6 player count basically only exists in Japan time because it’s a huge streamer game there
>>
What bothers me more is how they quit every other fighting game to play SF6.
>>
Add hakan to sf6 so I can slime when covered in oil
>>
>>722835635
Maybe other games should also have streamers on a payroll
>>
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Is there any chance that throw loops will be removed from the game at some point in SF6's lifetime? Not even japanese players like it (multiple players have complained about it making the game too 'volatile'), but since the (jap) audience love it it seems CAPCOM won't change it anytime soon

How to remove them with minimal changes whithout making parry godlike?
>>
>>722834542
yep, makoto
>>
>>722837827
You already see it with the design of Elena/Sagat
They get to run throw loops, but it costs drive bar which also means that you're not reloading your drive by running mostly safe throw loops
>>
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I've never played a fighting game, but from what I understand a fighter is immune to damage until he gets back up. Wouldn't it be possible to increase the amount of I-frames on getting up but have them only work for throws? Then the window to throw someone before they can hit back is smaller.
>>
>>722838482
https://www.youtube.com/watch?v=t3uYvOEmhUU
>>
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>>722838902
i have no idea what all the nerd words mean but I think the video says that older games did the thing I suggested.
>>
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>>722828921
>Which buttons in 5 made you turn green and teleport into +3 pointblank oki?
the better question is
>when did capcom remove every major defensive option you had
it was sfv
>no crouch teching
>no backdash invul frames
>2F throw invul frames on wakeup
>alpha counter is shit
>stubby normals
>no invul DP
just repeat the mantra cuck "take the throw"
>>
>>722837827
>>How to remove them with minimal changes whithout making parry godlike?
add throw protection in the game
wakeup parry/normal removes throw protection
wakeup parry can't be held and happens for a fixed duration the same way tap parry works
parry drive rush is in punish counter state for the early unactionable frames

with this, assuming someone does parry at wakeup:
>meaty normal
perfect parry beats it, if defense parries with the right direction (some characters can meaty with either mid or low)
>delayed meaty
nothing happens, if defense does parry drive rush OS they lose more drive gauge and eat a punish counter normal
>offense does nothing on wakeup
calls out both a reversal and lets offense punish parry, either with a throw or a well timed normal that will do a punish counter
>meaty throw
hard callout against buttons and parry

tl;dr just look at what other games do
>>
>>722834016
>>722834174
>>722835138
RE Engine was a fucking mistake.
>>
>>722832869
ok
>>
>>722831559
Of course this faggot would say that kek
Good Lord, was he always this obnoxious?
>>
>>722839469
>>Which buttons in 5 made you turn green and teleport into +3 pointblank oki?
TECHNICALLY Blanka Za Wurldo
>>
>Time stops
>You are green
>The opponents inputs don't work
>You get to appear in their face and be plus
Wait, the drive system is inspired by Blanka timestop glitch?
>>
>>722841078
wrong, it's actually just YRC
>>
>>722841218
GRC
>>
>>722841218
wasnt slimer 6 designed by xrd milia player? how come there isnt like a slime oki option where like circle of slime forces you to hold down back after a knockdown just like milia has it
>>
Make correct reads? Every grab could have been teched, every low could have been blocked. The guy simply got outplayed.
>>
remember before getting fired ono wanted sf6 to play like mk1 having the dedicated assist button and cameo system like that
>>
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>>722837827
It's year 3 and they haven't implemented any system changes. It's over.
>>
>>722813472
Don't use Apple products
>>
>>722811380
>actually, white people have slower reflexes for beneficial reasons!
>>
>>722812223
>how in the living hell is this game still alive?
It isn't.
That's why Crapcom switched to a Pay-Per-View plan for Crapcom Cup
>>
>>722843193
...how exactly does that work out?
The game itself is less popular than before but the stream watchers are good paypigs?
>>
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I still like Ultra SF IV and I don't care what Capcom says!
>>
>>722841571
>how come there isnt like a slime oki option where like circle of slime forces you to hold down back after a knockdown just like milia has it
because you don't need it
>>
>>722843306
Yeah, it's a desperate attempt in trying to sucker in what's left of the paypiggies before they shelve the series for half-a-decade or more.
>>
>>722790183
Block low or parry more. Drive reversal would help give some space too. All but one of the grabs in this clip were extremely telegraphed by him walking into grab range.

Also Terry is a nigger character.
>>
>>722790183
>platinum shitters webm
>eating a raw sweep, multiple times
>thread full of equal retards commenting
4chan fighting game threads have been the exact same for 15 years. How are you all this miserable at video games. Go play a story game that holds your hand, cry about some gay character doing gay things, and stop commenting on the internet forever. Thanks.
>>
>>722843497
i need it
>>
>>722845083
post rank
>>
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>>722847062
I’m at work and you won’t believe my Luke is Legend, and Gief/Kim/Terry/Ryu/Guile are Master anyway.
Have a Steam screen shot.
>>
>>722843362
capcom said nothing about sf4 didnt even did like anniversary thing for it after 10 years
>>
>>722834016
>>722835138
dixers expect you to coom to this hideous creature
>>
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>>722849587
u r gae
>>
>>722849626
i dont want to fuck 50 year old chineese grannies
>>
>>722847242
damn i kneel slime master
you attended any tournaments?
>>
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>>722790183
>censored names
>>
>>722790183
>>722798591
>>722806584
>>722810106
SF6 fans
is this fun?
It doesn't look fun. Both for the winner and the loser, it just looks like a chore.
>>
>>722851957
apparently it is fun for around 40k people or how much sf6 has daily peak
>>
>>722852229
I don't trust steamies, I'm asking the SF6 fans on /v/.
>>
>>722848404
Capcom is afraid of SF4 because it's better than 5 and 6, they don't want to hurt 6's revenue.
>>
>sweep from a character length away
>WHAT CAN BE DONE ABOUT THIS?

Does /v/ do this a lot these days? Just complain about fighting games because they're dogshit at them? /v/ conversations about fighting games have always been miserable because it's obvious no one on /v/ plays, but this is a new low.
>>
>>722851957
These are always cherrypicked to show the worse of the worse
Game is still fun. Throw loops don't really matter until you're top 0.1%, even the OP is a really poor example of it
>>
>>722798817
>black women
No wonder Kimberly is ugly and boring as fuck.
They would've done better hiring thugs off the street than black "consultants" Kim isn't cohesive at all
>>
>>722812223
Toxic positivity and MVCI bombing scared Capcuks so bad that they think if the next Street Fighter bombs, it's getting shelves for another decade like Street Fighter 3
>>
>>722852524
>Throw loops don't really matter until you're top 0.1%, even the OP is a really poor example of it
this the most midwit ass take, throw loops take 5 minutes to learn and people start doing it from as little as diamond
>>
Countering throws sucks in most fighters. It needs like a three second window to work
>>
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>>722850494
ok
>>
>>722790257
Tekken's garbage now too. All fighting games released in the 2020s are.
>>
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>>722835138
look at that fucking neck
>>
>>722790183
Fucking hold down back, you mong
>>
>>722854070
>black character
>has cuffs
ughm...harada?
>>
>>722796415
That's so wrong, 3rd strike, KoF, and VF all have communities that are about the same size if not bigger, it's just that Smash is big in NA.
>>
>>722853685
I fucking hate Dix and I fucking hate this random granny LARPing as my Chun-li.
>>
>>722854501
>vf
lol
>>
>>722854501
>3rd strike, KoF, and VF all have communities that are about the same size if not bigger
As Melee? Come on dude. They literally rebuilt Melee from the ground up to give a fucking Gamecube game arguably the best rollback out of any fighting game, and you can hop online at any time and find a match in seconds. The only other fighting games where it's that easy to find a match are SF6, Tekken 8 and Smash UIltimate through official releases. This is to speak nothing of the competitive scene and tournament viewership
>>
>>722854501
>VF
>communities
>>
>>722851957
You know you're never going to get a good answer from /v/. For me it was the first fighting game I played in over a decade and now I have 500 hours in, thought it was a lot of fun. I think there's a free demo on Steam if you want to give it a try.
>>
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>>722853685
SEEEEEEX WITH HAGS
>>
>>722810106
ohnononoononnonononononnonononononononno
>>
>>722790183
why is terry booger beating up mushroom head woman
>>
>>722858321
>mushroom head woman
that's Guile after 2 weeks of HRT, please be mindful of the way you talk
>>
>>722850494
well I do
>>
>>722855136
>As Melee?
Yes. The top 3 games on fightcade currently have 500 players each.
>rebuilt melee from the ground up
Sure, but if this had to be done for any of the top games on fightcade it would be as well.
>hop online at any time and find a match in seconds
True for most games, although notable exceptions for games with terrible lobby systems and networking like every arcsys game that isn't +R or BBCF.
>>
I like soulcalibur
>>
>>722861491
which one



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