[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/v/ - Video Games


Thread archived.
You cannot reply anymore.


[Advertise on 4chan]


Which one had the better bosses?
>>
>3
inb4 fpbp /thread
>>
>>722833106
>bloodborne
>good bosses
lol
>>
>>722833106
flamewars?
>>
3 has more consistency but is more boring. Bloodborne may have more misses but those hits are more memorable than anything in 3. These games shouldn't only be about boss fights either.
>>
File: 1759679517095173.webm (3.87 MB, 404x720)
3.87 MB
3.87 MB WEBM
>>
>>722833262
You can't get more memorable than Midir or Gael.
>>
Bloodborne, no question.
DaS3 had some great bosses, but also a load of weak ones, and more than a few gimmick fights (Curserotted Greatwood, Deacons of The Deep, Wolnir, Wyvern etc.)
>>
>>722833460
If we're just comparing DLC bosses, Ludwig and Orphan are more memorable than Midir and Gael. Gael is great, but once you're done with Midir, it doesn't really stick with you as anything special.
>>
>>722833262
>3 has consistency
are we conveniently ignoring all the shit meme bosses of the first half
i dont get ds3 boss appreciators its just a bad version of elden ring. ds1/ds2 bosses completely mog, i havent tried BB yet

But if you wanna rate fromsoft games by combat and bossfights alone then sekiro> everything else, bonus points for being the only game that primarily focuses on them
>>
>>722833356
VRGH such Aryan excellence. Truly living in accordance with the vedas.
>>
>bosses
BB
>lore
BB
>npcs
DS3
>art
BB
>world
BB
>gameplay
BB
DS3 is so rushed that it needed more time in the oven. Everything seemed to cash in on DS1 but failing to be anything other than a cash grab. Shame it could have been something else since post post apocalypse is a concept I like. I wish their worlds weren't as empty or derivative of DS1 tho.
>>
>make ds2 trannies mad
>make bb fags insecure
3chads rule
>>
>>722834226
I prefer Alfred and Valtr to the likes of Sirris and Eygon.
>>
Sex with Firekeeper. Plain Doll looks too ugly.
>>
>>722834374
Insecure post or half-hearted bait, either way you're revealed yourself to be a fool.
>>
>>722833460
I didnt do the DS3 DLC until after beating Elden Ring and Midir was such a cakewalk since his moves are all the same from ER dragons
>>
>>722834593
Firekeeper is unironically more plain than the Plain Doll.
A visible face is kind of a prerequisite.
>>
>>722834680
They can't do faces outside of a few exceptions and Plain Doll isn't one of them. Emerald Herald remains to be the only cute level up lady with a face. Sometimes it's good to cover them since fromsoft hasn't learned what a face looks like.
>>
I love Bloodborne, but I don't think this is really a contest, especially if we're looking at base game. Even with the DLC, Kos and Ludwig can't singlehandedly carry the entire game, especially not when put up against Ringed City. It doesn't help that some of the better base game boss fights are locked in chalices, either.

That said, BB feels like it places a comparable amount of emphasis on boss fights as DeS did, where they're mostly used as thematic capstones to areas, whereas DkS3 draws a lot more of its appeal from its boss fights serving as good individuated pieces of content.

>>722834226
Eileen and Chapel dweller mog all DkS3 NPCs.
>>
emerald herald is the only good level up lady
But i prefered not having any like in DS1

>uh yeah you need to teleport to the hub whenever you wanna level up
How the fuck does this improve the game in any way??
>>
>>722833797
>Conveniently ignoring the shit meme bosses of the first half
Let me guess, you hate Cursewood because you're inept?
>>722833478
Blooborne first boss line up was diminished by the beast bosses all be very samey.

There really isn't a fundamental difference between blood starved and Amelia for example. Yeah they have their signatures like Starved rush or Amelia prayer and slam, but the big wolf monster fights involve rabid dangerous flailing with no opening until they make one.
In guess the simplest way to explain this, is other bosses make it something of a challenge to recall the opening points. Humanoid bosses fight with different weapons and styles, or big monster fights have less familiar attacks but with emphasis on weak points.

Wolf Man fights are just very samey in that the wolf men flail excessively at nothing while you keep your distance and wait for an attack.
The only exception would be Abhorrent beast which is more like a punch out fight.
>>
>>722833797
>bad version of elden ring
ER didn't exist when most people played through DkS3. As for BB, it iss like 90% "shit meme" bosses.
>>
>>722835097
BB feels like a middle ground for what Souls fights would evolve into. Many have a more DaS simplicity but sped up. At the same time however, you can really feel that many are just intentionally nerfed.

Celestial Emissary for example, feels deliberately weak.
>>
>>722835261
I hate cursewood because its dumb and boring with hitboxes comically abysmal
but at least its a real fight, unlike crystal sages, wolnir, deacons, yhorm...
>>
>>722833106
Mechanically Dark Souls 3, but I still prefer Bloodborne based on the aesthetic and how the player interacts with the boss/flow of combat.
>>
>>722833106
3 had a better variety of bosses, but I had more fun fighting Bloodborne's. The combat in Bloodborne is my favorite out of all of those Miyazaki games, I think.
>>
>>722836732
Crystal Sage is a real fight, he's just easy.
He is objectively a direct improvement on Pinwheel, with actual threatening attacks and his gimmick is able to actually function without being mowed down in 2 seconds.
He simple just has too little of a health pull and his clones could be spammier.

>Wolnir
His main flaw is simply knowing the weakness, everyone dies to him their first run due to how many one shot abilities he has. That doesn't exclude him from being an actual boss.

>Deacons
Only one that's fair and even then they're not necessarily un-enjoyable. Besides, why does Living Failure get a pass?

>Yhorm
It's your choice to use Stormlord
>>
>>722837361
pinwheel was more interesting, unpredictable, could escalate rapidly
i didnt die wolnir when i played ds3 and i honestly have no idea of what these one shot abilities are, either way i doubt it would excuse him from being a trash tier fight
>stormlord
the stormruler/stormruler gimmick was boring and shit. Rykard from elden ring does it correctly because it has a sick moveset
>deacons
its plain boring
I havent played BB yet to compare to LF but i just cant agree with the take of ds3 being consistent in anything but being consistently stale
>>
File: meteors.jpg (63 KB, 1140x641)
63 KB
63 KB JPG
>>722837361
>why does Living Failure get a pass?
https://www.youtube.com/watch?v=MwwaMD8BaCo&t=2m20s
>>
>>722837807
Wolnir has a death gas behind him that auto kills, that can very easily get you if get too close or his arms pull you in.

His second phase sword slashes also hit like a truck.

If his gold rings were given a higher health pool he'd be far more challenging, but they From does in fact give you a rather short amount of time before he climbs to the top of the abyss cave and auto-kills you.
>>
>>722838506
Going to be honest, BB's music was kind of weak, probably on the lower end of all From games.
The only real bangers are Cleric Beast and Lawrence, with second phase Ludwig.
>>
>>722839962
im gonna be honest with you i had no idea that any of these mechanics you described even existed
>>
>>722833460
I don't see what's so great about this midir, all he does is laser back and forth on his platform until you kick him off, didn't even have a boss health bar
>>
>>722840708
i know you jest but i found his fight really stale compared to kalameet or sinh
supposedly he uses a lot of cool combos and laser attacks but all he gave me was generic swipes
>>
>>722840569
did you know if you take too long on deacons, they summon the abyss and you automatically get cursed to death?
I didn't know that until I fucked around too long my third run.
>>
File: soulsfans.png (324 KB, 834x417)
324 KB
324 KB PNG
>>722833262
>These games shouldn't only be about boss fights
Obsessing over bosses is the only reason people rank the best games in the series lower than they should be. It makes it easy for me to tell who actually has taste, and who is a simple ds3groid
>>
>>722840849
ya i died to that in my first time because i fucked around too much
i think i was trying to use them to test some spells or the difference of rings
>>
>>722835001
>They can't do faces outside of a few exceptions
Boy, is this the truth. Especially the faces in DaS3, which were some of the creepiest I've ever seen: beady eyes in too-narrow faces with shiny, tight skin.
>>
>>722840971
DaS III level design is overhated.
>>
>>722841092
Ds3's level design is good, but its fans rarely talk about it. They are too busy jizzing themselves over Gael and Soul of Cinder
>>
Nobody would glaze bloodborne if it didn’t have cool art. Shit runs at 20 fps and has a weak boss lineup. They also fucked up the parry system, ranged parries are too easy to spam. Fun game, but gets jerked off too much, sekiro is the better souls spinoff.
>>
>>722841092
It has a few good areas that make invading very fun (Cathedral, Catacombs, Archives), but most of the rest are extremely linear and uninteresting.
The worst offender is Irithyll, I think: after the initial wow factor wears off, you see it as just one long corridor with a couple of looping shortcuts. It's the most video gamey Dark Souls ever got, which is unforgiveable.
>>
>>722841396
I love gun parries. That shit is so satisfying. Trick weapons are also a big reason I love Bloodborne's combat. I wish they would do something like it again, but differentiate it from souls more like Sekiro did.
>>
>>722841001
Someone should slam a facial anatomy book on their art team's table and teach them a thing or two how to do faces. Neoteny, big noses, and small eyes cursed us with some of the ugliest faces seen in gaming. Almost Oblivion level.
>>
>>722841604
The gun parries *feel* good, but they take a lot of the risk and skill out of parrying. It’s too fast and safe, and deals too much damage.
>>
>>722841482
Don't act like Anor Londo is somehow all that more complex despite being a city? Niether are Leyndell in being fully explorable cities.
>>
>>722841092
It is though I wish it wasn't so desaturated in terms of visual design
>>
>>722841182
>Ds3's level design is good
it's the most boring out of all souls-like, this game doesn't even try
>>
>>722841703
I don't disagree. It is much less risky, but I think it works in context. There are some enemies like the snatchers that seem like they are designed to be parried. Previous to Bloodborne I rarely parried in these games because it wasn't necessary.
>>
>>722841738
That's the biggest issue with DaS III, pound for pound, it's actual unapologetic flaw.

They chose the most depressing color pallet of all time.

Piss Filter lothric might have been ok, but Road of Sacrifice should have popped like beta Forest of Giants.
>>
>>722842020
I blame Bloodborne for going the extra mile in including the dullest colors possible.
>>
>>722841710
Is that a joke? Even the DS3's Anor Londo being copy pasted still lacks the entire section with the spiral stair cases that added depth to the level.
>>
>>722842128
Bloodborne has way better color usage than DS3. Deep purples, oranges, and blacks that all fit the atmosphere of a horror game perfectly.
>>
>>722833189
>bloodborne has bad bosses
Forced meme.
>>
>>722841710
Are we talking about DaS Anor Londo?
At least there you had to navigate rafters and rooftops to get where you need to go, which made you feel like you were sneaking into an abandoned city.
It's still linear, but opening the main cathedral doors and lowering the bridge at least felt natural. Sending up elevators in Irithyll felt too much like FromSoft deciding "yes, this is the midpoint for the level, add a shortcut here".
Then they did it again in the area after Pontiff: you get past the silver Knights and hit an elevator to bring you back to the bonfire.
>>
>>722842204
Looking around Yharnam helped my artfag brain realise that purples, browns, oranges and ochres are a kino combination.
>>
>>722842020
There's the argument that it was a thematic choice to signal that the fire was well and truly spent.
I can appreciate that, but it doesn't make it any less ugly.
>>
>>722841928
That’s fair desu. I just wish it wasn’t so good against humanoid bosses. It trivialized father Gascoigne and Maria for me.
>>
>>722833106
Probably BB but DaS3 has a better endgame obligatory roster. From Rom onwards all mandatory bosses suck dick outside of maybe Gherman if you are going for the 2nd ending, while das3 from dancer onwards its just fun guys, sure its only 4, but they are a good 4 bosses.
>>
>>722842790
oh, definitely. Martyr Logarius and Gehrman are also super easy to parry. Its partly why I would never say BB has the best bosses. Even if it is my second favorite From game.
>>
>>722842020
It is a bit of a letdown. I understand the whole setting is nearing its end, but there's still ways to make a worn down world look more appealing.
>>
>>722844604
I feel like one way doing it was to have certain building smolder with red ember, especially the most ashen ones, to add some striking contrast.
>>
Every last aspect of DS3 was terrible except for the bosses. You gotta give them the bosses.
None of them are unfair either except maybe Oceiros with that zero wind up charge bullshit.
Basic enemies have more unfair movesets than the fukcing bosses, so i know thats all they spent their time on
>>
These games are going to be discussed to the point people say they're all bad actually. Exhibit A: Elder Scrolls.
>>
>>722844704
What exactly was terrible about the level design other than "Oh no why aren't there more shortcuts to different parts of the map"?.
You act like it's just a massive slog, when the enemies are all exceptionally polished.
>>
>>722844745
Such is the mark of a truly great series. I'm a big fan of Elder Scrolls, Fromsoft, and Zelda. All series that have very opinionated fanbases. The holy trinity of adventure kino in my opinion
>>
File: j63wx35calge1.jpg (90 KB, 1024x561)
90 KB
90 KB JPG
>>722841482
>It's the most video gamey Dark Souls ever got, which is unforgiveable.
You are deranged
>I think: after the initial wow factor wears off, you see it as just one long corridor with a couple of looping shortcuts.
Wait until you actually play Dark Souls and Demon's Souls find out every single area is also the same and that's how they make all areas
>>
>>722833262
Dark Souls 3 has better level design than Bloodborne
>>
>>722845360
It really doesn't
>>
>>722845360
dark souls 3 is largely just hallways and swamps
>>
>>722841182
my nigga i just finished a pyro run in ds3 that game is a fucking corridor
>>
>>722844869
>polished
>the game that has teleporting dogs
>>
>>722845360
Ok Shrek.
>>
>>722845232
Yeah, fair enough. Dark Souls 2 is very video gamey, but DaS3 was pointedly not following on its design footsteps, and still ended up like that in a lot of places.
The difference with the older games is that they made it feel like the progression and shortcuts were part of the world, and made sense.
Irithyll feels like a video game level with arbitrary checkpoints and a very uninspired layout.
You can see the difference between how Undead Burg develops as a level and Irithyll.
High Wall (first visit) and Undead Settlement did not have the problems Irithyll has.
>>
>>722845492
Level design isn't world design, to be fair.
The world design is absolutely a corridor, but there is a lot of very good level design in there.
>>
>>722845708
>The difference with the older games is that they made it feel like the progression and shortcuts were part of the world, and made sense.
>Irithyll feels like a video game level with arbitrary checkpoints and a very uninspired layout.
This is soul vs soulless bullshit. Both games have gates and elevators that you unlock through a linear path. You have just negative bias
>>722836732
>its dumb and boring with hitboxes comically abysmal
Nah
>>722845439
All of them a lot better than Bloodborne level design though
>>722845417
It does. Dark Souls 3 has consistently more vertical and better designed levels
>>
>>722842223
*easy bosses.
>>
>>722833106
THEYRE ALL THE FUCKING SAME
>>
>>722845439
There's nothing wrong with swamps. Farron Keep is one of the best areas they have ever designed, and the fact that it pisses you off means it did its job
>>
>>722845874
Irithyll dungeon is a great level. DS3 has a few really good levels. Cathedral of the Deep is probably my favorite. Bloodborne is more consistently good throughout, however.
>>
>>722845954
>Farron Keep is one of the best areas they have ever designed
c'mon man
>>
>>722846307
What's wrong with it?
>>
>>722834226
I would plow Yuria
>>
>>722845874
Looping back around to a storage room under a bridge by kicking down a ladder, bypassing the crumbled stairs, feels more natural than "there's an elevator here that connects an unremarkable staircase next to the boss room to the exact midpoint of the level".
Opening a locked portcullis on that bridge that opens up a path to three separate but linked zones is better than "this gate on the other side of the boss room is beside the bonfire".
Come on, man.
>>
>>722846349
Its hardly designed at all. Its just a big open swamp with goat niggers everywhere. I don't hate it like most people, but to call it one of the best areas they've ever designed is just crazy. You need to explain to me how you could come to that conclusion when DS3 has many other levels that are far better designed.
>>
File: 1754902718840.gif (923 KB, 500x418)
923 KB
923 KB GIF
>>722833106
3 has more better bosses but bb has some better better bosses than 3
>>
File: DefiledChalice.jpg (80 KB, 644x646)
80 KB
80 KB JPG
>>722833106
ENTER
>>
File: 1000063263.jpg (238 KB, 1254x803)
238 KB
238 KB JPG
>>722846521
>Its hardly designed at all.
Wrong
>Its just a big open swamp with goat niggers everywhere.
It isn't, the enemy placement is very deliberate so that you can lure enemies on fire and dry ground and have to face basilisk in chest high waters. It also provides a lot of vantage point to track the fires and navigate it and has multiple routes around the map
It's funny how you shart your pants over it being open but then complain Dark Souls 3 is just hallways
>>
>>722835440
>ER didn't exist when most people played through DkS3
i hadnt played ER when i went through DS3 but that didnt stop me from getting bored at all its lategame fights and also the early silly fights
stuff like gael, midir, nameless king, etc were fellated so hard but then turns out its just "roll forward and attack whenever they do anything"
>>
File: Irithyll.gif (1.16 MB, 2688x1408)
1.16 MB
1.16 MB GIF
>>722846503
>"there's an elevator here that connects an unremarkable staircase next to the boss room to the exact midpoint of the level".
It connects the Cathedral of Irithyll with the Ballroom where the painting of Gwyneviere is through a large and monumental staircase and square
Again, you just have negative bias
>>
File: 570940_1337.jpg (404 KB, 1920x1080)
404 KB
404 KB JPG
farron swamp is cool when you find out it's darkroot garden/oolacile
>>
File: DS3 atmosphere.webm (2.77 MB, 1280x720)
2.77 MB
2.77 MB WEBM
>>722846503
>Opening a locked portcullis on that bridge that opens up a path to three separate but linked zones is better than "this gate on the other side of the boss room is beside the bonfire".
It's a gate for sacrificial undeads, which is why slave hollows are there and why the Church of Yorshka is separate from the Cathedral, and Yorshka was a firekeeper for the chosen undead like Priscilla was meant to in the first game, before Irithyll fell
Again completely organic and lore-heavy level design that you chose to ignore and deem "gamey"
>>
>>722841482
Who cares about lower Irithyll? Pontiff is a God-tier pvp area.
>>
>>722842790
if BB had the ER parry buildup mechanic it could have worked nicely
>>
>>722847278
Irithyll was pure kino. I remember back in DkS 1 days that people were complaining about not being able to explore the city of Anor Londo since it was just a bridge going straight to the castle but we finally got it.
>>
>>722847023
>It connects the Cathedral of Irithyll with the Ballroom where the painting of Gwyneviere is
Okay, but why? That room is just a transition area between the swamp outside of the city and the entrance to dungeon.
>>722847278
I'll concede that one.
>>
>>722847482
I prefer Cathedral for PvP, but as a dedicated area, it's better than Farron for sure.
>>
>>722847278
Home...
>>
>>722833189
>I never got to play it, I'm too dumb to get the port working, and I must seethe
lmao
>>
I like every dark souls game a lot
>>
File: DancingRat.gif (1.36 MB, 220x246)
1.36 MB
1.36 MB GIF
>Play Bloodborne
>Go through the first area
>Quit since that's the best part and it never gets any better
>>
>>722847713
>That room is just a transition area between the swamp outside of the city and the entrance to dungeon.
No, it's a ballroom for Irithyll elite and it makes sense that the Cathedral is connected to it.
>>
BB is good, while DS3 is just the reheated leftovers of BB.
>>
>>722848431
Right, but it's not diegetic in the same way DaS's level designs were.
The gate leading from Church of Yorshka to Pontiff's Cathedral (on the way to Aldrich) makes sense as a shortcut in-game.
The elevator next to the statue at the exact midpoint of the level that connects to a ballroom with nothing in it and a stairs close to a boss room is not diegetic.
You can say that that's not important, but it was something that endeared the series to a lot of people, and inspired a cottage industry of lore channels and autism.
>>
File: HET.png (719 KB, 540x788)
719 KB
719 KB PNG
>>722848636
The only good thing about Bloodborne was it's Lovecraftian artstyle. Everything else including the gameplay, the silky smooth 20 fps, the builds, the lackluster amount of weapons and armors, being able to count all the good Bloodborne bosses on one hand, the gun parry which works like ass and there's a reason why From made it so you get HP back after a riposte because even they knew you're going to get clipped 50% of the time, and having to farm for blood vials all makes it much worse gameplay wise to DkS 3.
>>
>>722848636
>>722849110
is it weird that i never had fps drops during gameplay UNLESS it was the giant blood spurt when bosses died
>>
>>722849110
Also, fuck the chalice dungeons and all the "let's go back to how it was in DeS" shit like the constant back and forth warping for everything.
>>
>>722849274
there's the town gathering near the very start that often drops a little which of course is the clip that's always posted, other than that it's groups of rats and the giant bloody moneyshots
>>
>>722849274
The game lagged everywhere and it already felt like shit to play with 30 fps to begin with. It feels like playing underwater.
>>
>>722833106
DS3 had better bosses
Bloodborne had better ost
Neither had good enviornments
>>
>>722849394
>>722849586
the blood spurts always give fps drops. like the ticks in the dlc
>>
>>722850036
Every boss gives fps drops when you're hugging their nuts up close or like when Gascoigne transforms into a werewolf, guaranteed 15 fps.
>>
Bloodborne is one of the best video games of all time and I won't listen to anyone that says otherwise.
>>
>>722850220
I have actually never had that, which is insane to me. I played on a used ps4 slim.
>>
>>722833106
At its peak, Bloodborne for OoK, Gehrman, Maria, Ludwig



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.