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>Game is a hate letter to the fans

>it actively hates fun, and people isn't pointing out the real flaws of the game design
>Play Hunter crest
>It's very short ranged and diagonal pogo jumping is awkward as fuck
>Play Reaper
>Feels fine although basic and bland, it is slow but akin to HK1
>Play Beast
>The fuck is this no
>Could try it sometime, but instead of being DMC kind of switching styles on the go it has to be done in a bench, reducing FUN and freedom

>The game introduces item weapons
>But they are ammo based
>Not fun like Castlevania heart ammo, more like the scarce kind of ammo
>Ammo that also has low charges
>Those charges are costly to make and can only be done at sitting on the bench, reducing the FUN and freedom factor

>Currency is valuable and necessary to progress in the game
>Make it grindy and unobtainable
>You lose it everytime you die
>Enemies are very tanky and also dodge your attacks, incentivizing using several movements to take them out
>But because of the ammo system you shouldn't
>Thus decentivizing fighting
>Thus making grinding also boring

>Give Hornet 5 units of health
>Every enemy in the game deals 2 per hit
>Practically you can only get hit 3 times and you're dead
>Effectively sometimes 1, because the game has no I-frames and sometimes you get one shot

>A Metroidvania that should reward exploration
>You cannot explore at your whim because the enemies are hostile, but the systems around the game are even more and feel like chores

>Characters aren't as charming as the first one. Didn't thought it was real but every NPC is a bland stoic bossgirl. They're just not cute or varied. The world is more boring and less magical than the first and feels just padded

Scientifically designed to be cancer in the balls. Silent but deadly
>>
get gud
>>
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>>722873583
No i don't think i'm that hyped anymore
>>
>>722873231
Another poor soul lost to Savage beastfly.

get gud, or just quit if are not having fun with it. Theres ton of other games to play
>>
>>722874504
Beastfly was easy tho
Moorwing was kind of a pain in the ass and when I beat it they nerfed it next day
I'm on act 2 and defeated the Cogwork Dancers and that was fun/okay but the game overall is such a chore it doesn't seem to get any better, its gonna be the same bullshit for 50 hrs isnt it?
>>
>another reapercasual filtered
>>
>>722873231
Can you blame them for hating their fans, when ther fans are the HK fanbase?
>>
>play silksong
>have a fun time
>decent challenge at parts, but nothing too bad
>watch silksong playthroughs
>everyone seems to be doing just fine without crutching on tools or other cheese
Where is this too hard/hostile narrative coming from?
>>
i'm bad at games, so i cheated health, and i'm having fun playing it as a walking simulator.
>>
>>722873231
Diagonal pogo is easy and you're retarded shitter if you complain about it.

There are metric fuck tons of anal beads to there are literally mobs that drop 30+ anal beads per kill in the citadel.

You attack fast as fuck (unless you're a shitter using the reaper) and enemies rarely take more than 6 hits.

Tons of enemies (not bosses) deal only 1 mask of damage.

You're right about the ammo system. It's fucking AIDS. Just consume ammo on use and let me pick up more, or if you want strict charges, then automatically replenish them at the benches. There's no reason to force players to grind for shards (not that I've ever even come close to having to, and I've done multiple quests that require turning in 500 shards, but I could see it happeneing if you get stuck on a boss).
>>
>>722874776
I only fought nerfwing. What was different about the original? If it's just health/ damage adjustment, it doesn't matter. He's still the same easy shit.
>>
>>722875185
Faggots that never played a soulslike and somehow came in expecting it to be as easy as Symphony of the Night with an overleveled over geared Alucard?
>>
>>722875185
They've already nerfed a bunch of stuff, bro. Also some people just refuse to use the Wanderer even though it's easily the most fun crest because they want to be hipsters
>waaaah it makes the game like the other game I like which is bad because...uhh...waaaaah!!!!
>>
>>722876784
Where can I read the list of nerfs?
>>
>>722876784
beast shaman and witch are the most fun, in that order
then it's hunter, then wanderer
reaper is the least fun but still has some stuff that's neat
>>
>>722876931
>beast shaman and witch are the most fun, in that order
lmao
>>722876924
patch notes
>>
>>722877102
No shit faggot. So where are the patch notes?
>>
>>722876784
Do you play every souls game with a greatsword too?
>>
>>722873231
I just don't like how many
>fill the room with the basic enemies
Sections there were, especially since there were multiple instances of the same gauntlet but with one enemy added. Hollow knight had them as well but there were less of them and none were as tedious
>>
>>722876784
>its fun because it lets me win easier!!
You are a boring person.
>>
>>722876651
2 damage on all his attacks
>>
>>722878449
>>722877397
Weird elitism.
>>
>>722873231
you still played it
>>
>>722875185
soulsfags got exposed for being posers
>>
>>722873231
Gitgudfaggot.png
>>
>I can't use hunter crest well even though it's fast as fuck
>I don't have enough health
>the map is too hard so I'm afraid to explore
Go watch a speedrun. They never swap off hunter crest and sit at 5 masks for the whole game. You are frustrated because you suck.
>>
well? is someone going to post the great conchfly hunter journal entry or not?
>>
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>>722882489
Why do western games constantly shove the sexual history of every female character in your face?
>>
>>722882489
this ruined silksong for me
>>
>>722882489
Hornet is a whore and bad.
>>
>>722873231
Literally get good. Everybody has already gotten over the difficulty jump from Hollow Knight
>>
>>722873231
Silksong is the Hotline Miami 2 of the Hollow Knight games.
>>
>>722882489
We must be better bugs..
>>
>>722877240
AFAIK the only thing nerfed so far is sister splinter and moorwing, the adds/blades deal 1 dmg instead of 2
>>
I feel like there was so much hype and anticipation for Silksong for so long that no matter what it was like people were going to complain about it.
>>
>>722884273
Never played but it looks dreary compared to the hype it got.
>>
This game was fucking awesome and mogged the everloving shit out of Hollow Knight. HK was the “Dark Souls metroidvania” and predictably, Silksong is the Sekiro metroidvania and is filtering the exact same number of shitters trying to hop across the gap.

Silksong combat is so good holy shit. I hate the way tools are balanced and I wish the game had a Coliseum of Fools moment and a worthy successor to Path of Pain, but fuck me if Silksong isn’t just brilliant in boss fights and absolutely stuffed full of them.

>too hard
I’m 37 and bad at video games. My old ass did it without tool cheese. You can do it to. Embrace the joy of learning through failure. Stop expecting victory to be easy. Quit getting mad at video games.

>but I just wanna win without trying so hard, I play games to relax
There are eleventy billion other games. Silksong is not for you. Sorry about that.
>>
This game series is just capitalizing on the other cancerous trend in modern game design where the game is just a large, empty, uninteresting open world with the only interesting thing in them being the bosses. Also scattering lots of meaningless materials and currencies to grind instead of meaningful gameplay items like upgrades or more options for traversal and combat. It's just the indie version of slop in contrast to the AAA version.
>>
>>722873231
>Beast
>The fuck is this
The strongest damage in the entire game. Git gud
>>
>>722884593
Using tools isn't cheese unless you also use architect.
>>
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>>722873231
Gitith goodith
>>
I beat tge grandma in 1 attempt and the first sinner in 2
When does the game get hard?
>>
>>722876594
Anon you can buy shard bundles, they're cheap. This doesn't excuse the fact that the shard system exists in the first place but it does help alleviate it.
>>
>>722882932
So HK: Silksong is worse by every metric but has a better soundtrack?
>>
>>722873231
Getting taken by surprise by that shit is entirely on the fandom.
People thought it will be Hollow Knight 2, however they forgot to look at the last update to Hollow Knight to see where those devs were going.
Just look at this
>ZERO meaningful metroidovania content
>The entire expansion centers around repetition of the same shit everyone's already seen (autistic mutants as a target audience)
>The main highlight is the prolonged arena fights that require significant grinding to complete and that I can't imagine anyone not either mentally ill or making money from playing doing.
Godhome was where Team Cherry turned their development approach towards the land of low-functioning autism, estrogen pills and unpleasantly smelling speedrunning events. Silksong fully shares that dedication. It's a game dedicated to unhinged speedtrooners first and foremost, everything else is an afterthought, which is why it's shit as metroidovania and the story and narrative basically doesn't exist in it when coprated to the first game, instead there is some shitty shipping "lesbian" baiting for AGP audiences.

tldr godhome was a mistake.
>>
>>722873231
literally every thing OP listed is wrong and retarded, there's not even a single accidental good point
masterful bait 9/10
>>
>>722888894
The game has almost no areas where you have a non-hostile setting where the player can just walk through to get to the next. Hollow knight had resting grounds, ancient basin and howling cliffs be essentially pushover areas with perhaps a single secret difficult part (the grave secret area in resting grounds, for example). Most of the enemies are simply doing nothing or acknowledge the player’s existence only if you try to kiss their ass.

Silksong? There are 0 areas you can just walk through. Pale Lake and Mount Fay may be the only places you can simply relax without enemies (once you got double jump for the latter). Every area needs heavy platforming/gauntlets/bosses and is designed around these, and while I got gud it also became a tiring loop of “oh new area, more bosses and arenas yay…”. The areas in-game feel gamified to an unholy extent, like they’re designed for hornet and nobody else to go through. You don’t go into a forest expecting a bear, you go expecting squirrels n shit. Hollow knight nailed that, Silksong simply does not as it throws the entirety of African megafauna at you instead.
>>
>>722885402
It doesn't, you just have above average pattern recognition.
>>
>>722874776
I was feeling the same way as you at the same point as you. IMO mid act 2 is the low point of the game. The Citadel is multiple areas but feels like one big, mostly boring and empty one. The game started to pick up for me after that though, and I started to get used to the annoyances. Maybe you will too.
>>
>>722873231
i replayed hollow knight for the first time in a while and i think the difficulty spike in silk song is overstated compared to hollow knight

>platforming
HK doesn't hit you with gauntlets nearly as often as SS, but when it does they feel less forgiving, usually involving tight thorn tunnels with a low margin of error. also the respawn points are often bullshit and you'll get set further back than the last "safe" spot, SS to my memory will always respawn you at the last safe spot you stood on. i died more to the white palace platforming section (not path of pain) than to anything in silk song

>combat
i played 90% of SS with hunter crest, the pogoing takes a little bit of getting used to but after an hour or two really isn't that bad. doesn't help on a blind playthrough i guess but you can get wanderer crest pretty early for HK moveset so its not even that big of a deal.

SS bosses are definitely harder but one thing I don't see people mention enough is how much of a game changer mid-air healing is. in HK, there are a lot of bosses where it just feels like you have pretty much no opportunity to heal outside of the stun phases while in SS i could pretty much safely heal as soon as i got enough silk becuase it's so easy to get out of the way and pop it off. this feels like i balances out the boss difficulty in that it's hard the first few times you try a boss but once you learn the moveset, the path to winning is faster

>travel
in SS, felt like i was never that far from a fast travel point while in HK i'd constantly be in a situation where if i wanted to get somewhere, it would be a hike to the closest fast travel point and then a hike from there to my destination

agree on the currency complaints though. HK felt like I always had enough cash on hand to buy shit and i was easily clearing out shops just from normal progression through the game. SS i had to grind semi-regularly
>>
>>722890310
opposite for me desu. mid act 2 was the peak of the game for me, felt like i was constantly unlocking new shit and discovering new areas. act 3 was disappointing imo, bosses were fine but not really having new areas to explore was a let down
>>
>>722882710
>small background detail in hunter journal
>shoving it in your face
>>
>>722873231
>instead of being DMC kind of switching styles on the go it has to be done in a bench, reducing FUN and freedom
Valid criticism, way too much shit requires a bench.
>Make it grindy
valid.
>Enemies are very tanky and also dodge your attacks
valid.
I don't think it's a hate letter. They're just austistic retards. They made a great game then they overtuned it a bit because they think upping the PREPARE TO DIE™ factor is doing their fans a favor.
>>722884593
>Silksong is the Sekiro metroidvania and is filtering the exact same number of shitters trying to hop across the gap.
There are definitely some people complaining just because they're not used to it, just like with Sekiro. But I would still say there's too much trolly/tedious shit in the game. It's not really a matter of difficulty, but since some of the tedium comes from bullshit trolls and having to redo things that are actively designed to be tedious, there's some overlap with it.
>>
>>722873231
>>It's very short ranged
its medium ranged at worst, i've never once had an issue where i felt it was short.
>diagonal pogo jumping is awkward as fuck
the fact that it's diagonal adds commitment to the choice to utilize it, it's not awkward.
>but instead of being DMC kind of switching styles on the go it has to be done in a bench, reducing FUN and freedom
it doesn't reduce FUN to not give you ALL of the tools in the game at ALL times, it introduces planning. there are situations in the game where different styles might work better for you even if you dont particularly like that crest, giving the player a potential dichotomy. there's pros and cons to using hunter vs reaper, allowing you to switch on the fly all the time would negate that. you sound so fucking entitled and retarded, it's obnoxious.
>Not fun like Castlevania heart ammo, more like the scarce kind of ammo
what? if you're talking about classicvania, the ammo in silksong is infinitely less scarce given EVERY enemy drops it at ALL times. i mean, i'd probably say the same for the metroidvanias actually.
>Currency is valuable and necessary to progress in the game
>Make it grindy and unobtainable
why do you think the currency is valuable you dumb fucking faggot? if it was easy to get it would lose that value
>enemies dodge your attacks
oh fuck i've been replying to bait this whole time, lmfao, i'm actually a little annoyed i didnt just finish reading it before i started replying. good job OP, actually a good one
>>
I'm starting a new playthrough, but I'm using the mod that lets me pick my starting crest, because I want to use Witch crest from the beginning. I'm also going to play it more fast and loose with the tools than I did in my first playthrough, since I kept myself from using them too heavily for challenge purposes. What are some busted combinations?
>>
>>722884796
I wouldn't say it's the strongest, but beast bind + flint slate will rape most mobs you face and pours out damage
>>
>>722893470
No, it actually is the strongest. If you keep your bind up, Beast does the most damage.
>>
Health system would have been better if player starts at 3 masks, maxes at 6, and everything does 1 damage.
Still retains the same level of "difficulty" but makes it much more consistent instead of being left to wonder if you really have one more hit or not when down to 2 masks.
The current system makes calculating risk vs. reward very random.
>>
>>722894079
Oh and this would also make getting your first mask upgrade much more significant early on
>>
>>722884593
>predictably
kek
>>
>>722874776
If you didn't enjoy the game at all until then, you probably won't enjoy the rest of it.

Atleast for me, act 2 was when I definitely accepted that this was going to be one of the greatest experience I would have with any piece of entertainment, but that may not happen with everyone.

Atleast you weren't retarded like me and put 60 hours into terraria until realizing you weren't having fun lmao
>>
>>722873231
The only thing I hate about this game after doing 3 playthroughs is the rosary grinding necessary everytime if you want to get everything pre-ACT 3. It's not too tedious, but the first game had none so this pissed me off.
>>
>>722873231
I will say I feel that last point. You explore and your reward is a boss who drops nothing half the time. A few times hollow knight does it but not to that extent.
>>
>>722873231
Was it really necessary to make the puking bugs in Bluewater also dodge away from you when you get near them, causing you to plummet 100ft into a pool of maggots?
>>
>>722873583
the most smoothbrain answer which defended poor obnoxious gaming design for years.
That said, silksong is somewhat tolerable, but I can't ditch the feeling that I play it and going though with it out of spite. The backtracking, tanky enemies, measly sense of personal progression, plethora gang mob rooms, poison spikey troll trap induced areas etc just make the experience annoying as fuck.
>>
Getting to act3 on replay takes a bit of grind. It wasn't too bad, running from songclave to cogwork/high halls bench should net you 1-2k in no time. don't really understand other complaints (like flyers, no shards, tanky mob/boss, exploration) so, I'll write those off as silk issues. feel free to post your gameplays
>>
>>722874776
It's funny they nerfed a boss that's only hard on your first try and the boss that's easily skippable and not necessary for 100% via taunt.
>>
>Game is essentially just tedious and punishing repetition
>Attracts troons like moth to the flames
Makes perfect sense desu
>>
>>722899258
>/v/tards insist that bashing your head against the same gang rape tank boss for 20-50-100 times and run back to it for 7 minutes each time is peak fun
It was like this for 15 years now
>>
>>722873231
Unironically git gud. I've literally never been lacking for shards or beads.
>>
Hollow knight fandom turn into another dark soul fandom is last thing I've expect lol
>>
>>722873231
Reminder that the devs have a Troonsky account.
If you paid for this and didn't refund, you're paying mentally ill people.
>>
>>722900580
What the fuck is a Troonsky?
>>
>>722901147
were the most radical trannies fled when twitter lost it's far left ownership.
>>
>>722873231
>Play Hunter crest
>It's very short ranged
wat
>>
>>722901603
Just give me a link or an answer I can google you buzzword spouting retard.
>>
Idk I think the only real issue with the game are bosses immediately popping up in front of you right after you dodge one of their moves. Kind makes me wish there was a shade cloak mechanic to solve this issue
>>
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>>722901895
>>
i wanna blow hornet's back out so bad
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>>722873231
>metroidvania should reward exploration
>health ups and mana ups are pathetically low
>attacks ups barely exist
>no defence up
>the game scales to you anyway
>or it's just tiny amounts of money
>or shit you would never equip
It's the worst metroidvania exploration i've ever seen
>>
>>722902147
?
>>
Heh I havent boughted this and dont plan to because I knew it was shit so I dont need to piss cry and shit about gitting gud

Enjoy your autistic rage shiteaters
>>
>>722901832
another example of how hollow knight retards don't understand comparisons to different games and think everything should be compared within the series only. Even with long nail, boss hornet and vessel range was absolute ass, doubly so for a touch damage platformer. Fucking rockman Zero has longer range as default pee shooter, and only got longer wepons as upgrades.
>>
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>>722902679
>rockman Zero
>>
>>722902734
Hollow Knight was literally a rockman game in disguise. It even has same exact physics. Just worse level/enemy design and hitboxes
>>
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>>722902904
>rockman game
>rockman
>>
chat, Is this a bait? Is he fucking serious?
>>
>>722900580
imagine unironically simping for elon after even the president of the united states started bullying him LMAO
>>
>>722902976
what do you want me to do, call it "megaman", and call rock "mega" like a fucking retard? And call Blues "Proto"? What next, thinking Sonic has a love interest and it's princess Sally, and they live on mobius together? Thinking Dante is son of a demon and an angel? Any other dumb fucking american retcon?
>>
>>722903051
>protoman is called blues in Japanese
Shit, that’s actually a really fucking good pun.
>>
>>722903051
Does this look like 2ch to you, you tantrum-throwing weeaboo?

>what do you want me to do, call it "megaman"
That is what the franchise is called, yes.

>and call rock "mega" like a fucking retard?
How about you call him "Megaman" like every other non-retarded person?

>And call Blues "Proto"?
Protoman. This isn't hard.

I'm not responding to the rest of your Wapanese butthurt.
>>
No I want you to call him Trigger. From MML
>>
>>722873231
How brown do you have do be to just completely lie about a game? What boss hurt your ass that hard to make a post like this?
>>
>>722903043
>simping for elon
>if you don't love troonsky you must simp for elon.
what cope. troonskye is a website made for unhinged trannies to praise political assassinations of anyone who doesn't believe in their stupid tranny delusions, which is just your average person at this point like 90% of the country.
>>
>>722873231
>shitter has to write a manifesto about why he's garbage
It's better than the first one.
>>
>>722903178
>this is what the franchise is called
for retarded muricans cause lolcowlisers thought that rock pun is too complicated for them
>how about you call him megaman
that's not his name, that's his...occupation? Superhero shit
>protoman
This is full on retarded btw. It spoils the twist, isn't a music pun, and is utter nonsense. Imagine calling your older son prototype

The fact that you accept and defend this shit says a lot about your intelligence. Do you enjoy Resident Evil DX basement music? "Cause it's director's cut, so if director said it must be better than the og one. " by your logic

Cringe crashout anon, very autistic coded. Actual "blue arms" moment in the wild.
>>
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>>722873231
>>Give Hornet 5 units of health
>>Every enemy in the game deals 2 per hit
>>Practically you can only get hit 3 times and you're dead
>>Effectively sometimes 1, because the game has no I-frames and sometimes you get one shot
1. The game has plenty of iframes.
2. Your entire scenario hinges on the player not healing. Why is this the premise we're running with? Webm very related.
Healing is much stronger than in Hollow Knight. You're expected to heal.
>>
>>722903051
Based, dont forget Homura Hikari
Esty Dee
Dias Bagil
Fuck localizer swine
>>
>>722903178
>reddit spacing muttoid tourist
Begone
>>
>>722873231
>>The game introduces item weapons
>>But they are ammo based
>>Not fun like Castlevania heart ammo, more like the scarce kind of ammo
Scarce? You get like 15-30+ shards in every room.
Meaning that you can use tools in every room and still walk away with a surplus in shards.
>>
>>722903430
>Cringe crashout anon, very autistic coded. Actual "blue arms" moment in the wild.
I'm not the one who jumped into a Silksong thread using nonstandard Megaman vernacular to rant about Sonic, Devil May Cry, and Resident Evil.
Your lack of self-awareness is incredible.
>>
>>722875185
They went into the ants area first and got bodied. I say this because I too was a butthurt bitch until I got good at using the Hunter's Crest pogo effectively
>>
>>722903435
>the game has plenty of i-frames
Feels like less than a second, definitely not more. Bestfly 2 is infamous precisely cause add+lava+fly true chain combo you to death from full.
>game expects you to heal
Heal costs a lot and can be easily interrupted. Costs more than the original game too. It's an EXTREME risk move with not that much of a reward till you get double heal charm. Game would make much more sense if it had Bloodborne rally letting you regen at least 1 mask per 2 mask lost.
>>
>>722903616
>It's an EXTREME risk move
jump nigga
>>
>>722903582
>you get 15-30 shards every room
You get about 5 per enemy, with a single shot costing about 10-20. And they scatter all over the place. Almost every room has pits, lava and spikes, destroying half the shards. All of that so you are forces to spend money at vendors for shard bundles. That was their answer to player havinng infinite money by the end of the first game.
>>
>>722903681
ah yeah it's not like every ground enemy has diagonal jump/throw/fucking spew of bullshit attacks including every single poss SPECIFICALLY to heal snipe you? Only weaver bosses are clean patterned enough to consistently allow air healing. Even on Karmelita you need to specifically wait for a clean window. This ain't DS run away and heal, this is Elden Ring wait for a slow attack and heal. Which means you need to dodge multiple attacks in oneshot territory.
>>
>shitters are STILL seething at Silksong a month later
lmao
can't you just go back to reading vn or something
>>
>>722903616
>Beastfly true combo
unless you were panic, I don't see how that could've happened
>Heal costs a lot and can be easily interrupted. Costs more than the original game too
why are you lying?
>>
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>thought i needed 2 lockets for the shaman crest
>no no retard kun its 4
>need 3 more
AAAAAAAAAAAAAAAA
>>
>>722903916
>bestfly how
You stand on a platform, beastfly is starting to aim at you. An add shoots you with an orange projectile on an orange background, you fall into lava cause of knockback, you spawn on the platform you were standing on, beastfly is already falling onto it. Fucking firethrower assholes.
Doesn't tripple heal in HK cost 8 mana too? And gaining 8 mana in HK is easier, as anything before NKG is much more passive and static. And your swings are faster than hornet's default.
>>
>>722903705
>with a single shot costing about 10-20
No? What the fuck? That's not true at all.
The more expensive tools cost like 8. And then you've got cheaper tools that cost like 4.
10-20? What the fuck are you talking about?

>You get about 5 per enemy
What you get varies from enemy to enemy. But point being, there are multiple enemies per room. Even with strictly 5 per enemy, that's just 6 enemies before you reach 30 shards.
That means that you can use like 3 poison curveclaws or cogflies, or throw 7 pins, or drink your flea juice several times over. And still leave the room with a surplus.

You don't need to grind shards and you can still use tools constantly.
>>
>>722903803
For almost all enemies, if you jump an heal without being horizontally or diagonally aligned to an enemy, they can't hit you, so align yourself in between.
Karmelita, wall jump up then double jump and heal at the top of the arena where she cannot ever reach you.

Finding safe spots to heal is very easy.
>>
>>722873231
Agreed on everthing, so by the middle of Act 2 I just turned cheats on and called it a day.
>>
>>722904125
one full cogfly refill's price was 100 shards when i've played
>>
>>722873231
why does this game make tendoids seethe so hard?
>>722904195
why are nintendo fans like this?
>>
Each time someone bitches about Silksong they expose themselves as the casual shitters ruined by modern games holding their hand they are.
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rate my dogshit crest
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>>722903803
>Only weaver bosses are clean patterned enough to consistently allow air healing.
What? No.
Like, every single boss in the entire game. Allows you to heal just about whenever.
>>
>>722897661
Get good
>>
>>722902491
Retard
>>
>>722904347
Don't even need to do that, there's enough time to heal whenever she does that AoE slicing attack
>>
>>722904296
why are we talking tendies when HK is tendie switch 1 game in the first place and has much more in common with tendie games(aka being creatively bancrupt and having nothing new to discover)? We haters are the people who played actual indie metroidvanias and have higher expectations than "+1 to missiles" for out exploration. Tho Silksong somehow fails to meet even that bar, quite embarassing really. Grime was ass, but Silksong is somehow worse, almost as bad as blasphemous 1.
>>
>>722904281
>one full
That's kind of irrelevant to the individual prices.
Also a full cofly refill is 80, not 100.

But you can use several coflies per room and still leave with a surplus.
>>
>>722904347
holy shit lace 2 had walls?!
>>
Skill issue
>>
>>722904439
I mean, with shit like high halls where you literally can't pick up a single shard, and a lot of act 2 being in a similar vein...? If we are talking act 1 I would agree. Act 3 is worse act 2 cause now hp sponges are back.
>>
>>722904429
>why are we talking tendies when [IESLB]
Because you subhumans stinks so bad that normal people can easily identify your putrid stench through a computer network
>>
>>722904313
that top tool is literally usless.
it wastes silk, has less uses, has a charge delay and it's not even very strong.
most projectiles are better.
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>>722904676
pimpollo would be better? i like it when it goes poof
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>>722904676
That charge delay feels so meaty, what is with with TC and designing shit to feel like it hits hard but it actually doesn’t at all.
>>
>>722904597
HK is THE tendie series, it literally got popular WHEN it got to Switch. Go play Pipistrello to see how modern metroidvanias are made or smth
>>
>>722904676
What, Silkshot?
>>
>>722873231
>Could try it sometime, but instead of being DMC kind of switching styles on the go it has to be done in a bench, reducing FUN and freedom
Agreed
>Those charges are costly to make and can only be done at sitting on the bench, reducing the FUN and freedom factor
Mod it.
>>
>>722904347
Lost Lace would be a better-remembered fight if it was on a short platform with pits on the sides like Lace 1 and Lace 2 are.
>>
>>722904967
the craziest thing is that every action being bench bound is probably not even a design choice, but exists purely for the fucking ease of coding. Which is why menu warps you to bench too.
>>
>>722904991
Lost Lace would be a better fight if it wasn't the final boss and was a pre-final boss. They got it so right with radiance...
>>
>>722904967
If I ever do a modded run of Silksong it will be
>infinite shards (tools still have magazine limit)
>crest swapper mod
>healing only restores 1 mask, 2 with the extender
>>
>>722904885
even if that was true, tendies are notoriously fickle, petty and loyal only to their masters
wouldn't surprise me if they hated silksong over it eclipsing their slop
>>
I really should not have played the first one right before it because it leaves all the retarded decisions they made in the open.
It feels as if whoever made the game was too busy huffing their own farts instead of reflecting on how to improve the original. As a result, they doubled down on most retarded decision which made the first one overrated.

>Crests exist for the sole purpose of limiting player's freedom when it comes to builds.
>If that wasn't bad enough, the diversity is only further ruined by mandatory charms with functions that should've been enabled by default - one of the worst parts of the first game.
>Brainless Dark Souls copying with a clear lack of understanding of what made certain features good
>Both games hide 1/3rd of their content behind mind-numbing fetch quests.
>Silksong Went further by adding a bunch of boar asshole gathering quests. Something NOBODY ever asked for. Even worse is the fact that they are mandatory to get a proper ending.
>It was hard to lose your cash in the first one, but if you did, the game turned into a grindy slog. Silksong makes it worse by implementing paywalls that will stop your progress regardless.
>Pogo bouncing was one of the fun aspects of the original, and they fucked it up with retarded divekick and awful hitboxes.
>"Hurrrrr, we remade Anor Londo, guise! Aren't we cool! We even made it obnoxiously long, because that's how proud of it we are!"
>"Durrr, people enjoyed the Arena in the first one, so we added 500 mandatory copy and paste arena segments! Enjoy!"

All those decisions reek of something a suit from an AAA publishing corpo would force upon the devs. Not something a "cool" indie developer would do.

And, just like with the first one, they yet again got rewarded with ridiculous amounts of undeserved attention, so expect other games to copy them.
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>>722905079
False. You should always fight The Captain last. Not a fair comparison to HK because the Hollow Knight is nowhere near as good of a duel as Lace.
>>
>>722905121
loyal like what? Pretty sure they are hating on zelda now, which was the holy grail of gaming...for some reason. I am absolutely sure that most silksong haters are metroidvania general/hk1 fans who had actual expectations beyound "wowzers this gaem gonna be like dork sols!"
>>
>>722905278
yeah, absolutely. All the issues with Silksong can be summed up by one word - pretentiousness
>>
>>722905340
>tendies
>being able to formulate a single flaw in a nintendo product
lol
>>
>>722896484
Holy shit this post.

Silksong is definitely a step up frpm Hollow knight and went from a 7/10 bloated game with par for the course metroidvania game to an actually fun sequel with Silksong but it's nowhere near groundshaking like some people like you make it sound.

This time the gamefeel is much better, less floaty and with game mechanics actually interacting with each other, the level design is much better. But it's still a metroidvania ending up with a massive but very classic structure stretching the dash-double jump - wall jump trifecta over 40+ hours when most metroidvania cover it in less than 10 hours. I had much more fun with Pharloom than Hollownest, but once you've pushed through the citadel, there's less and less to explore and the game becomes more and more about backtracking.

It's a good game but damn, calling it by any superlative is absolutely retarded.
>>
>>722905314
Lace has 4 moves and generic void stuff. How the fuck is that a good duel even. First sinner/phantom/...what's her name on top of bellheart are all better bosses.
>>
>>722905278
>>722905390
ninturdo lost
>>
>>722905314
I like Abyss Fucker more.
>>
>>722905453
Lost Lace has no original moves. Everything she does recycles her moveset from her prior fights and/or from void enemies. And that’s fine because those two things put together give her about 10 moves which she combines into about 15 patterns.

How many moves did The Radiance have?
How many moves did Hollow Knight have?
How many moves did NKG have?
>>
>>722905457
>silksong is literally designed like a ninturdo game
>like literally all ninturdo pitfulls are present
>hate it for it
>retards on 4chan call you a nintendofag for hating it
I miss the old days where we all would clown on it collectively all leaving posts like OP instead of jerking off to the cool new thing. But alas soulstards infested this place too.
>>
>>722905390
>pretentiousness
kek please learn english then immediately kill yourself.
>>
>>722905592
So a reskin, actually, no, RECOLOR with more moves is somehow better than new cool enemy with a simpler moveset? That's Promised Consort Radahn tier.
>>
>>722873231
Hi DSP
>>
>>722905597
It's spelled correctly
>>
>>722904107
immiedietly getting rid of the add wasn't in your playbook? It cost 33 souls to heal for a mask and each hit gives 11. that's exactly 9 hits to fill the spool even less with silkheart(s) and you get 3 masks instantly. all of that can be done mid-air.
>hornet's attack is slower
It'a the same speed and even with reaper (the slowest) you can always get a lot of hits in with clawline, or just pick up the equivalent of quickslash charm in the starting zone. did you even play the game or just para playing through some streamers?
>>
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>Game has six or seven "that part"s
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>>722905593
>this is the best excuse nintardogs could come up with for their falseflag
you reek, pig slave
>>
>>722902904
>It even has same exact physics
How dare you insult Mega Man X like that
>>
>>722905670
Unironically, yes. It’s a culminating moment. It’s a final exam. You already know all of this: show me you’ve mastered it. Having the boss with the largest moveset by far be the one that’s building it from pieces of moves you’ve seen multiple times before is great game design. It isn’t too much new information overload, it’s all instantly familiar. The task is just managing it all at once.

Lost Lace is a fucking ace fight. Capping it off with some floating background teleporting projectile spammer that cycles the same 4 patterns and only appears 75% of the way through the fight would be an insult to the greatest duel in the series.

I get that
>challenge what, the sun?!
Is a hype moment but The Radiance is nowhere near as good mechanically as Lost Lace. Lost Lace is peak boss design.
>>
>>722905593
how?
nintendo designs games for intellectual toddlers, and most complaints seem to focus on how hard the game is
if anything, this is, in spirit, the opposite of a nintendo game
>>
>>722903430
>It spoils the twist
You call him breakman before the twist idiot
>>
>>722905867
I replayed Silksong recently while mildly suicidal and completely miserable and all the HIV and AIDs areas such as Sinners Road, Underworks etc all felt really good and almost comforting to be in.
>>
>>722905852
>quickslash
it's in the game? I don't think i've found it. Or maybe i forgot about it. Point being, why do i need to waste two slots to make character proper speed and range?
>immediately getting rid of an add
Was in the process of getting rid of another add
>>
>>722906170
I think he's talking about Wanderer, which attacks significantly faster.
>>
>>722876715
Metroid is a soulslike now?
>>
>>722906170
It called wanderer you dipshit and no, you don't waste any slot because it's a crest.
>>
I do not particularly care for any of the boss fights across either game, certainly not enough to describe any of them as "peak". If I want good boss fights I will play a good 3D action game.
Certainly doesn't help that none of the boss themes are particularly good either and just end up being white noise with no memorable melodies
>>
>>722906037
nintendo games have insane optional hardcore areas. But that's not what I am talking about.

I am talking about the game having barebones outdated mechanics that are too few to carry the entire game's length and the upgrades are minor, useless, or side-grades. The game is full of Zelda-like iron boots/top spin tier stuff that sounds like it would elevate the gameplay forever but implemented in a way it's useless gimmick for an area that you will never touch after you are done with that area. Which is doubly weird design style to do for a metroidvania.

Also about the game being outdated in terms of player controls, hornet is stiff, awkward and floaty for a modern platformer. Same way once again Zelda had first person turret style aiming when everyone swapped to over the shoulder aim assist twin stick style.

It doesn't feel like the game from 2025, or the game from 2016, it feels like a game from 2000

But that's doing a disservice to nintendo, cause even they began catching up since Botw and Odyssey
>>
>>722906326
>wanderer
"oh i've just swapped to a moveset from a previous game cause it's objectively better so game is good cause i didn't have to interact with it's unique gameplay everyone is actually complaining about"
Fuck you it's "just use summons" tier deflect
>>
>>722906328
Currently playing Silksong, just did Karmelita and I would say most bosses in the game have been great. Karmelita was 100% peak, I also really liked the Sinner, and the giant plant monster with no floor.

The first game's bosses are all really mid, the only one I really like is Radiance
>>
>>722906419
your mask is slipping off, corpochattel
>>
>>722873231
It’s biggest sin is taking so long to come out just to be worse than Hollow Knight in nearly every way
>>
>>722905597
Nah, it's the right word. I don't think I've ever seen a game with pretentious gameplay mechanics, and yet, here we are.
>>
>>722906486
Sinner was almost awesome but teleports far too much. The avoidance portion is great (her attacks are really cool) and the "interrupt the heal" mechanic is always a classic, but too much of the Sinner fight is hoping she appears near enough to you for you to get a hit in while dodging her attacks toward her.

Lace and Phantom are the best fights. And really, Phantom is just a riff on the Lace fight, it's the same basic moveset except instead of lunging at you, she throws a projectile at you and then teleports to it after, which is just enough of a mixup to feel novel (and also because she can aim in any direction it makes the aerials harder to dodge than the Lace divekick, which can only point at downward angles).

And I guess instead of spawning 3 circles at once and then attacking them all, Phantom spawns 3 ground slams one after the other, but it's still basically the same fight.
>>
>>722906789
Phantom of the organ was so good. She deserved more. If her sister can survive two defeats, why can't she survive one?
>>
>>722882489
What Hornet did before the game is none of your business.
>>
>>722906959
When we get Silksong godhome I'm really hoping for a sisters of battle where you fight Lace 2 and Phantom together, at first taking turns teleporting in and out to swap places and then at the end both in the arena together. That'd be awesome.
>>
>>722873231
>Play Beast
>The fuck is this no
Retard, beast is the go to boss crest
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>hornet immediately before strumming a tune on her needolin that will allow her to invade the green prince's mindscape and brutally murder him
>>
the game suddenly becomes a lot more fun when you unlock the clawline in act 2, i wish i had this thing earlier, it makes platforming more fun and let's you easily get in range of annoying flying enemies
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>use hook to close the distance on gayhomofag flying enemy
>unavoidable collision damage
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>>722907198
Seriously it should stagger weak enemies to avoid collision dmg
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>>722905314
>Lace
>good
>>
>>722906021
>projectile spammer
Lost Lace does this in phase 2 when she starts using the same 3 void attacks every voided enemy gets
>>
>>722906482
I only recommend wanderer to shitters. you can always intereact with the game's unique gameplay if you wasn't such a bitch. yes, you sound like you need a summon
>>
>>722907816
Yes. And those attacks are mixed in with her normal moveset which ramps up the fight. You'd have a point if she stopped using her normal pin moveset and only used projectile spam, which is what Radiance does.
>>
>>722906486
God I fucking hated sinner
She teleports SO FUCKING MUCH
The entire fight felt like clawline hit dash clawline hit dash clawline hit dash
I couldn't use the majority of the move set in the game because EVERYTHING is too slow
>>
>>722908217
God I love Reaper's dashing attack.
>>
>nah, I don't think I'll be attacking anymore
>>
>>722873231
>>The game introduces item weapons
>>But they are ammo based

I especially love it when they add (secret) shard mining places into the levels that you can break but half of them end up flying off-screen and onto spikes and shit when hit
>>
>>722908463
>"cool, I can get some extra beads"
>actually just takes them from the enemy's loot-pool so it nets you fuckall more
>>
>>722908646
It makes farming easier because you don't have to go to a bench and respawn enemies just leave the room.
>>
Just beat p5, the moths can all get fucked. One of the cleanest abs rad fights I've gotten too.
>>
>/v/ will seethe about Silksong for another decade

lmao
>>
>>722908646
This is meant to be used when you're crossing the map to go somewhere and just hitting anything in your way once
>>
>>722877397
Why yes, how did you know?
Except Bloodborne, Hunter Axe the GOAT
>>
>>722875185
Anons are legit getting outed as garbage at vidya kek

Look at the steam achievement stats
Silksong has above average completion rates despite how supposedly hard and punishing it is
>>
>>722875185
>first mainstream game in ages that doesnt use iframe rolls and abundant parries as a crutch
>AIIIIEEEEEEE SAVE ME MIYAZAKIMAN
>>
>>722910402
You're the one saying "hard and punishing". Most anons complaining are talking about tedium and lack of fun. Timewasting and difficulty are not the same thing, even if they often overlap
>>
>>722908728
>you can get 3 shard and rosaries, leave the room, come back and get 3 more
This isn't efficient and isn't worth the tool slot. However it also makes your harpoon do more damage, so that's good I guess.
>>
>>722912417
The game is only tedious if you're shit at it
>>
>>722905443
Subjective opinion. Also I said "one of the". Not "the", I think I have played game that were greater in other aspects.

Also, isn't the whole point of a Metroidvania the existence of back tracking? The reason that Super Metroid became as acclaimed as it is is how the game makes you revisit certain location more than once to find new secrets. Almost all Metroidvanias including nine sols and silksong do this
>>
>>722912583
I find it less tedious as I've improved at it, but there's still tedious shit there. Enemies are too tanky for how evasive they are and how much they block, the busywork quests are dumb, the grinding is bad, and there's a lot of subtle troll shit designed to make you redo things or to otherwise make runbacks annoying.
It's still a great game. But it has developers who made a great game and then deliberately added annoying shit to it to satisfy their own autistic certainty that time wasting = difficulty.
>>
>>722908646
don't know why these wikis emphasize on shards on hit so much. the real effect is a silk and an extra hit(very huge) for clawline
>>
dark trobbio is slapping me around
TROBBIOOOOO
>>
>>722912860
There are only a handful of bear ass quests, which you cab just pick up and do it while exploring, and the inarguable worst one is the silver bells shit.

Also bro unless you're too ass at the courier quest and can't get the third nail upgrade, clawline and silkstorm/other silk skills lets you destroy every enemy. Like you dont even need tools for anything if you can use parry or thread storm properly.
>>
>>722873583
fpbp

I am sick and tired of these whiny children and browns, that suck at games.
>>
silksong controls and plays much better than hollow knight, especially at the beginning
its map design is generally better than hk, which seemed to always place stag stations in the most inconvenient places possible for maximum time-wasting
its main failings are the narrative and cut content, especially when the cut content was more interesting than stunted biomes like wisp thicket and wormways
>>
>>722913053
>which you cab just pick up and do it while exploring
But you often get the quests after you've already explored the area, or at least I did.
>Also bro unless you're too ass at the courier quest and can't get the third nail upgrade
I did it, but thanks for reminding me of the troll as fuck wall they put just out of camera range in the Grand Bellway travel station, that you're guaranteed to smack into and damage the goods if you're not ready for it.
>>
>>722913193
>I am sick and tired of people daring to say not-positive things about a game I like, and I have to try to dismiss them by pretending they're just bad at it
>>
>>722873583
But why git gud at this particular game over something more fun? What’s in it for me?
>>
>>722873231
>>Make it grindy and unobtainable (currency)
>>You lose it everytime you die
This is a troll post
>>
>>722904483
She can even climb them to attack you.
>>
>>722913729
It's a troll post that takes something that is actually true and makes it sound slightly ridiculous on purpose.
In this case, the currency isn't unobtainable at all, and it's usually easy not to lose it after dying. But it is still very grindy. It's annoying that rosaries break on spikes too, and that the magnetite brooch doesn't pick up shards. It's just timewasting shit.
>>
Shards would be fine if they didn't cap your maximum so low, or if you could make shard bundles out of them instead of spending rosaries. It's too easy to have max shards for a long time because you're not using tools much (wasting all the ones that are dropping) then lose them quickly because you had to use tools for a bit and they're actually really fucking expensive.
I understand the purpose of using shards in addition to a tool limit, it's to give you the freedom to use them liberally when you need to, but to stop you from spamming them all the time. I don't think that's a big problem.
But for the love of fuck, make them less annoying to grind. And let me carry more of them! And make the fucking magnetite brooch pick them up!
>>
>>722913361
Most criticisms I've seen so far were mostly based on individual skills or lack thereof. I can't take them seriously when those criticisms did not apply to me in the slightest. I'm not trying to dismiss your complaints but It's quite clear that the said issues are only apply to the specific demographic
>>
>60% have beaten the last judge
>20% of player have beaten lost lace
Impressive.
>>
>>722913585

because getting good at this particular game rewards you with a kind of fun that’s hard to find in most games
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>>722914558
There are a lot of games that are of equal or greater difficulty than Silksong that don't get the "it's so tedious" complaints. It's because Silksong legitimately does have a lot of tedious shit in it, and it just comes across like complaining about the difficulty because dying to something compounds the tedium.
Some people find the game harder than others, sure, but difficulty isn't really the problem. In games like this, you die and you want to get better and overcome it. That's how it usually is.
But the tedium is what makes you not WANT to go through that process. It's all the little shit that makes it NOT FUN and makes it feel less rewarding even when you do win.
So the complaints about tedium are tied to difficulty because the two things are interrelated, but it's still a separate thing.
>>
>>722914674
>>60% have beaten the last judge
>>20% of player have beaten lost lace
>Impressive.
I don't understand what's happening with normies. I was shocked when the completion stats for Baldur's Gate 3 were so high as well. I was absolutely certain they'd nope out of a complicated CRPG, especially a turn-based one.
Are they less lowest-common-denominator than I thought, or is this just the power of the normie's desire to ride a popular bandwagon?
>>
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>>722873231
This is honestly the best advertising that anybody could post for a video game. I love challenging games that filter bad gamers.
>>
If you didn't use Beast Crest, you didn't beat the game.
>>
>>722914674
This one surprised me: A third of players have gotten every map from Shakra (which involves visiting multiple optional areas) and then did her quest in Bilewater. I almost don't believe it because it's so high.
>>
>>722915417
AAIIIEEEEEEEEEEE!! I CANNOT BASH MY HEAD AGAINST THE WALLS FOR FREE!!!! THIS IS UNACCEPTABLE!!!! MIKE-SAN SAAAAVE MEEEEE
>>
>>722915417
Hitler wouldn't play on console, you fucking faggot.
>>
nigger scrubs please leave my hobby, it's not for drooling negroids!!!
>>
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>>722915882
Of course not. Based Hitler is playing on PC with a controller.
>>
>>722873231
Hollow Knight is 2d darksouls for tranny sjws. But anyways get good fucking faggot.

Off topic but its fascinating to me that silksong was already ported to mobile by someone in literally likr a fuckimg week after it was released and it runs amazing on like 100$ phones. Crazy shit.
>>
>>722916179
>Hollow Knight is 2d darksouls
You have to go back.
>>
https://youtu.be/k8J3-wk4GOo
7 years
>>
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>>722882489
Hornet is too hot
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>>722873231
This game is for people who were not too mentally impaired to beat the first game. If you have done that, Silksong feels great.
>grinding
holy fucking SHIT you're bad
>>
>>722916407
How did he get the Weaver mask icons?
>>
The developers are genuinely talented, but they don't have restraint. Like Hollow Knight Silksong is held back by how badly it wants to be Dark Souls.
There's no one thing. It's a bunch of smaller, cumulative things. Everything's been SLIGHTLY overtuned to be fucking obnoxious. You just know a developer went through these otherwise great parts thinking:
>This boss is great but it's not PREPARE TO DIE™ enough, let's give it 50% more HP and another couple of flying, dodging, blocking adds!
>This bit is hazardous and rewarding, but it's not PREPARE TO DIE™ enough, let's add an offscreen boulder!
>The player will be doing this runback a few times, but it's too fast and convenient, DEFINITELY not PREPARE TO DIE™ enough. Better add some obnoxious outcroppings and some spikes at the bottom of pits so they must do it SLOWLY instead of QUICKLY!
>This FLOOR IS LAVA gauntlet isn't PREPARE TO DIE™ enough, how can I fix that? Oh I know, let's add a lip at the top so there's less real estate to wall-jump in, with the added bonus of making the player glance off it and fall into the lava if they try to dash back to the wall from the wrong height!
>This rising lava chase isn't PREPARE TO DIE™ enough, let's put a path to the right that's a complete dead end and hope the player panics under time pressure and just gets killed!
>Leeches prevent you from healing and take 9 silk to dislodge? That's not PREPARE TO DIE™ enough, let's make them DRAIN silk too!
I used the words "bad faith" but I don't think genuinely spiteful. I think they believe they're doing the player a favor. We're supposed to respond to the troll shit with "Haha, you got me! Oh you! I guess I'd better git gudder, huh?" when really it's just AMAZINGLY fucking tedious.
And the most frustrating thing that it's a genuinely great game that is fantastic in every other respect. They just took that great game and decided to push everything a FRACTION too far until the player just isn't having fun anymore.
>>
>>722916240
NTA but it kind of is. At least they were heavily inspired by it.
>>
>>722916525
There is nothing sexually appealing about her design or character. She has video game level writing to her. You just so happen to only consume video game content and fap to porn 3 times a day, so you naturally are like "hmmm lets mix these two interests."
>>
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>>722915846
Get gud.
>>
>>722916771
The developers' main inspiration was Zelda II. They said they had never even played Dark Souls.
>>
>>722914870
The game will punish you for making mistakes but most modern games insist on doing such thing therefore creating illusions of difficulty in place instead of rewarding patience and ability to adapt for a situation at hand. a death no longer means anything when there's no setback. granted, this creates a difficulty that does not punish players for losing, but Is that a real difficult at all?
>>
>>722916825
You can't be serious.
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>complaining about diagonal pogos
unironically you are just bad at video games, I'm sorry OP, genuinely fucking get good
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>>722916794
>zoomie afraid of sex
Your pops really wasted that cum, shoud've just dumped it in the condom as usual
>>
>>722915595
>having to reposition with a jump after every bounce
>all those missed fleas
If you were using reaper you would have beaten Seth's score. This mini game is like the one thing reaper is supreme at
>>
>>722916896
>No argument
I accept your tacit defeat.
>>
>>722916825
>They said they had never even played Dark Souls.
I don't believe this. It hurts to say it, because I would want to believed if I said "no I wasn't inspired by that", but all the same, I don't believe it. There's too much Dark Souls DNA in Hollow Knight.
>>
>>722915103
I think what's happening is that the type of normalfag that plays a game for 10 minutes and then gets filtered and ragequits is becoming less common. The people who used to be that have either gotten good and actually try to beat the games they play. Or they've gone back to having no interest in vidya.
>>
>>722914674

Proof that the initial bitching is because people got egochecked by hunters march
>>
>>722915103
>>722914674
>>722915103
I think most people who pick Silksong up already know what they are getting into after HK or from the web
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>>722916756
I was pretty mad when I posted this.
I still think it's correct, but on reflection it does sound pretty assmad.
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>>722914674
>>722915103
>>722915823
It's normal. Only 60% of players beat first encounter with Hornet in HK.
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>>722916756
Bro nothing is overtuned in this game

If anything the only overtuned thing is how broken some of the builds can get
>>
>>722917243
Wrong stat. Lace 1 is the Hornet fight of the game and is at 80%.
>>
>>722889820
Now people want SS to be a walking sim?

I was annoyed with SS for a number of reasons. I spent money on it and ended up 100%ing it and just used wanderer the whole game because it felt more akin to the HK I enjoyed. But the parts that irritated me weren’t having enemies in general, they are easy to avoid. It was the fact that every battle that you have to learn has some amount of time wasting right before it, like coral tower and the ant chick. Granted they are much less of an issue later in game when you are powered it, it’s annoying to have to spend 5 minutes redoing the same thing over and over again.

I did take issue with all flying enemies being able to move away fast before I realized the harpoon attack was so good. That’s probably why there are so many shitters. They, like me, did not abuse aerial enemies with it (though I learned eventually).
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>>722917063
>Zoomers think Dark Souls invented video games
Grim
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>>722917332
Which is Last Judge, then? Mantis Lords?
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>>722917271
Tormented, syphilic Trobbio is the hardest fight in the game.
>>
>>722873231
sounds like a you problem
>>
>>722917409
Soul Masta.
>>
Im honestly afraid to even buy this game. It sounds like even the git gudders admitted its just too fucking hard and those guys only ever relented previously when undodgeable attacks appeared in Elden Ring.
>>
>>722916826
There's definitely an art to getting the "setback" right in a game like this. You need some kind of setback to make a defeat meaningful, but if the game is fundamentally designed in ways that inhibit enjoyment, it can sap your motivation to improve.
Silksong definitely leans in that direction at times. I never ragequit it, but there were a couple of times when I didn't want to fire it up because it felt like it was just going to be several hours of tedium.
>>
>>722917063
>>722916896
I wish people would stop assuming Demons Souls invented an entire subgenre wholesale and that everything in it sprung up pure and untainted from the virgin mind of Miyazaki to grace gamers with its gift from the heavens.
Everything Demons Souls did was done before in previous games that they took influence from, and it's not outside the realm of possibility that other developers can be inspired by the same things that inspired Demons Souls.
>>
>>722917404
>setting is about dying kingdom and its citizens slowly losing their minds and becoming mindless husks
>same kind of NPC encounters
>literally lose Souls unless you pick them up where you died
>first ending is quite literally literally Linking the Fire
Nigger stop wasting everyone's time
>>
>>722916958
I'm literally 20 years old. I just have a life and I knoe what's hotter than that slop you are consuming. Nigger.
>>
>>722917518
The movement and animation have improved a lot from Hollow Knight, but you won't get to appreciate it until you get well into the game
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>>722917489
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>>722917518
The game is only hard until you realize what kind of gameplay it's asking of you. For most of the game it's easier than Hollow Knight. The reason why idorts think it's harder is because the early game was designed to break people out of their bad habits from HK but the idorts still go "durr HK sequel so it should be the exact same as HK!"
Literally all you need to do is treat it as a separate game and you'll be fine.
>>
>>722917635
>"Dark Souls invented all of this!"
>>
>>722917409
There is no equivalent because Hollow Knight has like a fraction for the bosses and doesn't follow the act structure.
>>
>>722873231
>>You lose it everytime you die
twice over*
Otherwise you don't lose anything.

And honestly. Unless this happens to you repetitively. You should never need to farm money in the game ever.
>>
>>722917637
>I'm literally 20 years old.
Yes, you're a zoomer
>>
Both Miyazaki and Team Cherry were inspired by old games
>>
>>722917743
Check the rules regarding trolling outside of /b/
>>
>>722917750
>You should never need to farm money in the game ever.
I think these complaints come because people use guides instead of free exploring where there's more backtracking, killing, trail and error. I went into both blind and never had money issues.
>>
>>722917404
I'm not saying they weren't inspired by other things as well, but it's obvious that there's a lot of Dark Souls in it. If we take them at their word that they hadn't played it (which I don't), there's definitely a lot of inspiration from it gained by osmosis.
>>
>>722917409
Broken Vessel
>>
>>722873583
fpbp
>>
>>722917518
It's actually not really that hard, it's just kind of obnoxious in the way it tries to handle difficulty sometimes.
>>
>>722917518
I'm a shitter and have 100%d it. It's not that hard. I can't even say it's harder than hollow knight. It is challenging more often than hollow knight. But nothing in it ever rises to the difficulty of the hardest stuff in hollow knight (counting the DLCs).
>>
>>722918024
Is NKG harder than anything in Silksong?
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>>722917585
Which games would you say preceded Demons Souls but are still within the subgenre?
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>>722918117
Nah, he's on par with most mid-game SS bosses.
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>>722918158
Severance
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>>722882710
>Sexual history.
>Commentary is about how Hornet being so long-living has managed to outlive everyone she's ever loved, leaving her hollow and stern towards everyone because she's afraid to attach herself again and feel the loss, pain, and suffering again.
>Game is about her slowly opening herself up again to the people she comes across, regaining a bit of her bugmanity along the way.
Yeah she probably fucked every single one of them, but I don't think that's the point anon. Have you never been in a relationship before?
>>
>>722918117
Hornet's movement is so superior you would rock NKG hard with that skillset, you're anime fast
>>
>>722918225
>dungeon crawler with janky dueling simulator combat
Nah
>>
>>722918225
Can't comment on a game I haven't personally played, but I doubt I'll come away from it agreeing with you.
>>
>>722903616
> It's an EXTREME risk move with not that much of a reward

It’s 3 fucking masks. Even in a worst case scenario that leaves you with 4 which means you can survive at least another hit and probably 2. And you’re so fast with the sprint that short of sperg healing on impulse as soon as you get it you have absolutely no justification getting hit. Sprint to the far side of the arena and jump.

The games healing is SO much more forgiving than hollow knight.
>>
>>722918440
>Can't comment on a game I haven't personally played
First day on /v/?
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>>722916712
Watch the video
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>>722918597
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>>722918516
People are still learning you can heal mid air, it's that bad
>>
Do you think there is any incentive or desire for them to make the next game (assuming they make one) in less than 8 whole years?

They admitted there was significant scope screep. Could they not just hire a project manager and take on more staff? The problem is that they're mega rich and can afford to take their time and do what they want. And while this does produce good games which I will buy and enjoy, I would prefer not to wait 8 years.
>>
>>722918158
Not the argument I was getting at. Demons Souls was the product of multiple points of inspiration brought together into a single package that eventually (with Dark Souls) became popular enough to define a separate subgenre. But all those individual points of inspiration existed separately long before Demons Souls, therefore other games took inspiration from them, not the Souls games.
>>
If NKG was in Silksong he'd just be Karmelita-tier.

The only issue with his fight in HK is that you don't really know the right time to heal during it as the knight early on.
>>
>>722918707
Probably not. This seems to be a hobby for them and they're independent so there is no incentive for them to pump games out.
>>
>>722918707
>>722918817

Bros were still getting dlc
>>
>>722918730
MKG in Silksong would be hilarious cross-stitch spam
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>>722873583
fpbp
/thread
>>
>>722918730
Isn't Karmelita the second hardest boss in the game only behind Lost Lace?
>>
>>722918730
NKG isn’t nearly as fun as regular grim. The responses to his moves are too rote, and you spend to much of the fight literally unable to attack him.

I have a lot of criticisms for silksong but the duel bosses are the best the series has made without question. Even lace 1 is more engaging that grim or HK.
>>
>>722918707
Why? You want them to pump slop out every couple years like CoD or AC?
>>
>>722916756
>>722917204
I'm glad you can self-reflect to that degree. Just remember that for some people, punishments in video games aren't painful or stressful, they're interesting.
>"Haha, you got me! Oh you! I guess I'd better git gudder, huh?" when really it's just AMAZINGLY fucking tedious.
I completely understand getting frustrated, but a lot of these design elements to me just add exciting nuances to the already excellent base game loop.
>More HP on bosses
Awesome, I actually have to react patiently and MASTER the boss, not just get lucky.
>Offscreen boulder/Hidden traps of any variety
Ok, this is a game about perception, care, and risk analysis. I've definitely been hit by traps, but I have yet to find one that couldn't have been foreseen and reacted to.
>Longer, more hazardous runbacks
If the runback was right in front of the boss, I'd just be mashing the combat loop without engaging the jumping loop. I like the enforced variety. Perfecting a boss isn't just about their moveset now, it's the platforming gauntlet leading up to them too.
>Leeches and silk taxes
Unironically an excellently designed way to push a player not just to fight carefully, but to be able to defeat threats in the air without touching parts of the level that used to be safe, but aren't anymore.

Everybody has to decide how much they value challenge and personal growth. It's just a hobby after all. I just wish everyone who engaged in the difficulty argument could appreciate that some mountain climbers really need steep walls to test their limits. We're not just up on some pedestal laughing at hardship. Challenge is fucking fun to overcome. There's the discussion about accessibility and how many games need to be easy enough to beat (and if you spend money on a game are you entitled to see the end), but that's another discussion.
>>
>>722919123
>You want them to pump slop out every couple years like CoD or AC?
Yes
>>
>>722917518
the game's only hard and tedious if you were one of those head basher soulsfags. It's very fun If you're capable of critical thinking and problem solving
>>
>>722918117
Sort of. It's going to depend on what kind of bosses you find most difficult. NKG is extremely fair doing one attack at a time with no overlap and every attack has a reliable answer. But he's fast and doesn't let up. And in hollow knight taking two masks of damage is a bigger deal due to the differences in healing.
I'd say the closest to that style of boss among the difficult ones in silksong is Karmelita. And I thought she was way easier than him. The fight doesn't get that frantic until the end and by that point you can just burn her down the rest of the way.
Most of the other hard bosses in silksong are more chaotic. Tormented Trobbio is the best example. He's constantly throwing random bullshit everywhere. But, to me at least, he gives you more room for error and is just overall a less intense fight.
>>
>>722873231
its fine mods will fix it
>>
>>722918721
>multiple points of inspiration brought together into a single package
But that's exactly what makes it clear that it was a large inspiration for Hollow Knight. It doesn't seem like they've taken a few of the same inspirations, it feels like they've lifted the package itself, or at least a large portion of it, and bolted it onto a 2D metroidvania framework.
It's possible they arrived at such a similar package through the same inspirations. It does happen. I just find it quite unlikely in this case.
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Lace but hornet likes her
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>>722916756
1/3 of steam shitters beated lost lace. The game is not overtuned, you are a cassual shitter or you have lost your touch. Simple as that.
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From what I've heard there are different story chapters and some content you can miss if you progress too fast. I'm nearing the citadel which I can assume will be the end of the first act. Is there anything I should do before progressing?
>>
>>722873231
Lots of people stay in toxic relationships because they don't know any better, they just replicate what they witnessed when they were young.
It applies to Silksong, it's a toxic game.
>>
>>722919926
The only things you can permanently miss are two optional fights in act 2 that don't even count toward the hunter's journal or any completion percentage. Everything else you can (and usually are expected to) backtrack to, even near the very end of the game.
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>>722919754
The only common points are a) bleak setting in the ruins of a dead kingdom, b) corpse runs, and c) "it's hard"
>>
>>722919926
I don't think there's anything you can miss going from 1 to 2.

Off the top of my head there's 2 things that can be missed if you don't do them in Act 2 but you're a way off both:

Twisted Bud ending
Shakra duel
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>>722916826
I agree with you that real punishment doesn't exist in a lot of games. Adding punishment is fine but
>health spongey boss fights that kill you in a moment
+
>you need to learn the boss's moves before having a hope, can't just wing it
+
>you have to run back through a bunch of shit each time
Is just a shitty combo.
You can say people got filtered and are casuals but there are some combinations of difficulty that are just dog shit. Nobody ever made a game hard like Silksong AND then added insane run backs on top of that, not because "people can't handle it" and "cazuals" and "modern gaming" etc. They don't do that... because it's fucking garbage.
Other games have had
>mechanically demanding fight but you can come back fast (e.g. most modern "hard" games like Souls series)
>multiple lives so you can attempt a boss like 3+ times (e.g. bullet hell shooters)
>punishment exists for dying but it takes time to die (e.g. hard RPGs, FPS games with health packs)

Like in Souls, Seath the Scaleless is probably the longest runback I can think of and it's a 1-2 attempt fight. This is why the formula worked and it made people feel good about themselves. They knew full well that players needed a sense of progression when they die. So when they made Sekiro with much harder fights than Souls, they put no run backs at all. And even many normies beat the game and felt hardcore because of it.
Running back 3 times before you can even figure out how to avoid something, not even being able to get a real attempt in until you've died like 3 times and run back already 3 times... that's just shit.
SS devs say they were inspired by Zelda 2. But Zelda 2 is a frustrating hard and mostly shitty game nobody ever beats without save states because LITERALLY the fucking runback in that game is from the beginning every time.
>>
>>722920148
Also
prison arc
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>>722906789
Sinner is supposed to be the boss that teaches you how to use clawline offensively, you know.
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>>722920330
I'll riot if this happens!
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>>722920330
Not canon
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>>722920423
I didn't need to since i had the silkspeed equipped.
>>
>>722919074
Really? I don't think she's particularly harder than any of the other Old Hearts. Actually, True Clockwork Dancers gave me way more trouble
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>>722920442
dlc
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>>722905314
Missing a third one that's a mid size boss and its back up dancers it spawns, the blowjob brothers
>>
>>722920516
Do people not equip that immediately forever? Going fast is the most valuable skill in the world in a Metroidvannia
>>
>>722920148
>Twisted Bud ending
Stupid that the game cockblocks you from fighting Lost Lace cursed.
>>
>>722920824
I feel like speed is OP in lots of game, IRL included.
>>
>>722920516
It's also supposed to be the boss that teaches you that there's a delay between dashing and attacking by constantly making you hit your head on the boss by trying to sprint at her.
Meanwhile with clawline you even stun her every 4 hits or so.
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>>722917518
its not hard, if i can make it to act 3. just takes some time to learn bosses or the platforming
>>
https://www.youtube.com/watch?v=nPbH3VOFj-8

Cant wait for the modded autist bosses brehs
>>
>>722920896
Eh. You just need to have the right distance. I didn't really suffer from it.
You learn to not faceplant into bosses before long.
>>
>>722920247
Groal is the only bad runback in SS
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>>722920423
It is. And clawline is still shit to use being silk-neutral at best and wasting silk and putting you in danger at worst.
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soulslike brainrot
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>>722919754
>it feels like they've lifted the package itself
You know, except for any of the gameplay. I don't know how fromsoft convinced you niggers that they invented gloomy atmospheres.
>>
>>722873231
if it hates fun then why did I have fun playing it?
checkmate chud
>>
>>722873583
OP was raped by this post.
>>
>>722921124
Is what you think at first, until you get used to it and suddenly you're zooming at every enemy, bouncing everywhere without losing silk and spending no time in harder sections.
>>
A DLC boss in Silksong would need to have a skill that punishes you from just climbing the top of the arena and healing because that's what breaks fights in Silksong all the way to Lost Lace. And why NKG would get trivialized in it.

In the same way PV and NKG just didn't let you heal, a DLC superboss in SS would need to make the heal opportunities extremely hard as well.
>>
The whole shard system seems like it was initially implemented as a currency but then over multiple changes it ended up as a pointless system that just fucks over people who keep dying to a boss
>>
>>722873231
OP isn't a fag
Silksong is that garbage game you play but would never recommend to your friends
>>
>>722873231
>Get OP as fuck crests
>Skip out on them because they require minimum amount of practice

>Get OP as fuck weapons
>Cry and shit yourself because you can't spam them nonstop

>Cash is kinda rare true
>But your playstyle seems to be doing a single hit and running away

I think you just suck balls, have you tried playing easier games to get some practice in the genre?
>>
>>722920423
Palestag*. Then he got moved to act 3.
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Hornet is sexy, so even if the game did hate me I’d just take it all for her. She’s that hot.
>>
>>722919210
>have to react patiently and MASTER the boss, not just get lucky.
Maybe I just needed a needle upgrade, but this has become less of a problem since. I think some enemies are still way too tanky, but the bosses are in a good place.
>I've definitely been hit by traps, but I have yet to find one that couldn't have been foreseen and reacted to.
I was thinking about the surprise rock during spike obstacle course behind the Simple Key door in Deep Docks. I don't know if it was literally impossible to see it, but I do know that it was a dick move. The bench thing, too, although that one didn't kill me.
>Perfecting a boss isn't just about their moveset now, it's the platforming gauntlet leading up to them too.
Outside of specific obstacle courses (and Bilewater) there isn't much challenge to be had. Being slowed down isn't forcing me to engage with the game or master my skills. It's just annoying.
But it's more that they went out of their way to deliberately do it. You can see where they added floor spikes after a drop, or a stupid lip to break your jump (over spikes), or a carefully positioned enemy to stop you going fast - especially since they give you a fantastic running ability that encourages swift, flowing traversal. It really does feel like they carefully went through and decided to add obnoxious shit everywhere. I get the strong impression these developers think tedium = adversity, but it's just tedium.
>push a player not just to fight carefully, but to be able to defeat threats in the air without touching parts of the level that used to be safe
I understand this, I just thought having it drain silk in addition to eating a whole heal went too far. Being leeched at the wrong time can kill an entire attempt and therefore waste time. But I guess you can just farm the respawning poison flies.
>Challenge is fucking fun to overcome
I'm right there with you. It's why I'm still playing. I just think there's too much ancillary stuff that actively saps the fun.
>>
>>722921245
I have gotten used to it being shit, yes, and don't bother to use it, unless needed. Fuck pinstress in particular.
>>
>game doesn't hold your hand at all
>no actual tutorials, just a few button prompts sometimes
>no yellow markers, no quest icons
>difficulty is rather unforgiving until you master movement and combat, and even then it still proves challenging
>it's basically supposed to make you want to improve yourself
>old /v/ would celebrate that an actual fucking hard game came out and that it's filtering casual normalfags left and right
>new /v/ can't stop making up reasons to complain about how unfairly hard it is because they totally are the best gamers in the world
What the fuck happened?
>>
>>722921313

just program in some input reading ranged attack or aerial kove that triggers if a player goes up high and binds
>>
>>722921321
If your shards get depleted fighting a boss, it's probably time to do something else.
I'm always swimming in shards unless I recently donated some for a quest because I don't throw all my shit everytime I attempt a boss
>>
>>722921519
Well yeah if you had really gotten used to it you'd have beaten her in the first try like I did
>>
>>722921524
Silksong is a game that trusts the player too much basically

It trusts the player more than the player trusts himself
>>
>>722921447
Funnily, Palestag actually punishes you for trying to stay on its ass with clawline because of all those slow-moving projectiles it spams on a mostly straight line. Just unload tools or silk spear on it though and it goes down in no time.
>>
>>722920083
There's a lot about the way the exploration and bosses are structured, the way currency actually is a profoundly bad fit for the game but they included it to justify the corpse runs, the respawning enemies specifically on rest, the mournful tone and the pacing of the game. There's a heavy Dark Souls influence, it's just, as I said, bolted onto a Metroidvania framework. It's clear that there's some Zelda II influence as well though.
>>
>>722873583
Based
filtered niggers lost
>>
>>722921603
Yeah and the whole system seems like it used to be something more but was changed to what it is now and it's basically a pointless system now that they didn't remove because they had already put a lot of work in implementing it
>>
>>722874776
Beastfly was way more obnoxious than Moorwing. You can literally just hit Moorwing then run half a mile away if you want to
>>
>>722920247
>Running back 3 times before you can even figure out how to avoid something, not even being able to get a real attempt in until you've died like 3 times and run back already 3 times... that's just shit.
This is a really good way of putting it. It's the combination of factors that just makes it unfun instead of challenging.
>>
>>722921752
Those projectiles are so slow I had all the time in the world to clawline and then avoid them. I have no idea why people were saying it was actually hard or even annoying.
>>
>>722921187
If it was just a gloomy atmosphere I'd agree with you.
>>
>>722921524
>to complain about how unfairly hard it is
Has anyone actually said this?
>>
>>722921878
>Dark Souls invented common video game mechanics and dark fantasy settings
Can you fuck off and stop being 12, thanks.
>>
>>722921313
The ease of healing is by design, it's not breaking anything. That's why Karmelita and Lost Lace in particular are especially easy to heal against compared to easier bosses like Clover Dancers.
>>
>>722921313
I think they sort of attempted that with Groal.

Small cramped arena with a low roof, gigantic boss occupies 50% of the arena so you have nowhere to go, mooks appear and jump into you or above you throughout the fight, mooks and boss both fire projectiles at you, muckmaggot water prevents healing (if you haven't found the wreath). Also a giant spikeball swings through the arena periodically.
>>
>>722921603
I don't use tools much, but when I do my shards go down incredibly fast. It's feast or famine, and I think they intended that just like they said they intended the player to spend a lot of time at full health or no health.
It just needed a higher maximum limit. Being annoying to grind + tool use being very expensive + you can't hold that many before they max out just makes it a shit system. Pick two and only two.
>>
Silksong is a lot like the Elden Ring of Hollowlikes. You can just walk away from stuff if your stuck and come back stronger
>>
>>722921603
Do what exactly? Farm them? Great design. Enemies are to tanky to kill them on the go, and enemies in arenas where you are forced to fight, don't drop them. Even better design.
>>
>>722922287
Can you stop deliberately misinterpreting my argument? It's the overall package that makes it obvious Dark Souls is an influence. Not mechanics in a vacuum.
>>
>>722921752
I clawlined the shit out of him and his projectiles weren't a problem at all. In fact, there were a few times when I thought I'd goofed and had clawlined through the path of a projectile but then inexplicably didn't get hit. It must shrink your hurtbox or something.
>>
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>explore tricky path
>ends with a shard vein on a 1cm ledge above spikes

Even if there weren't spikes for the shards to instantly fall onto, what was the point of these? Five shards isn't a reward. No amount of shards is a reward.
>>
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CHOOSE
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>>722922492
>>722922539
Shards are a proxy for how well you're doing in any given area. If you're getting that stuck on a boss that you're bleeding shards, then you need to leave and go somewhere easier to find more upgrades. But this requires you to have self-awareness instead of assuming you're automatically in the right and the game needs to be designed to cater to your ego.
>>
>>722920247
>health spongey boss fights that kill you in a moment
most attacks in silksong are rather telegraph. you should always be able to see when the attack is coming.
>you need to learn the boss's moves before having a hope, can't just wing it
you can simply learn their movesets as the fight goes. this isn't your souls games. there's no estus limit to stop you from taking a hit and you can always heal. maybe a couple retry but nothing over egregious, unless you were only betting on the boss dying before you did
>you have to run back through a bunch of shit each time
They're part of the challenge. modern audiences often dismiss any kind of challenge other than the bosses themselves as boring and tedious. honestly, that's a terrible mentality coming to a challenging game. you never wanted a challenge, but only a win. I think I've said enough
>>
Get a mod that disables shard consumption for tool refilling
>>
>>722922686

My autistic bell wife...
>>
>>722922672
This shit was tiresome. There was a lot of hidden shit that was just absolutely meaningless. They didn't have any restraint. No editing ability.
>>
>>722922607
I'm not misinterpreting your argument, I'm accurately describing it. Take away the Metroidvania gameplay and everything that would be obvious developments from an existing Metroidvania framework and you have a mournful dark fantasy setting. That's it.
>>
>>722922692
Or, shards are just a shit system as implemented.
Let me ask you something. In your mind, is it possible for the Silksong devs to do anything wrong? Or is everything justified by some manner of "Oh it's supposed to teach you this, it's supposed to communicate that, you're just not doing it right"? Is there anything about Silksong you think is just badly implemented?
Do you think it's possible for a game that is intended to be challenging to also be flawed?
>>
>>722922686
By this logic Lace would be a little girl with a huge ass.
>>
>>722921921
It's not pointless if it encourages different behavior. If you really run out of shards on a single boss (I've done this), the game is trying to send you a message. It's up to you how you receive it. Be more conservative, master other aspects of the gameplay, take some time off to grind, invest in necklaces and bundles, explore somewhere else, the ball's in your court. It's easy to claim that a design is pointless. It's very hard to grow out of your own ego and think about what you can do to improve.

Painful, positive change is a sign that you are playing a well-designed game.
>>
Couldn't beat LL with Reaper, couldn't beat her with Beast, couldn't beat her with Architect, only when I started using Wanderer did I start making progress in the fight
Maybe it really is the crutch crest for shitters
>>
>>722922838
>Take away the Metroidvania gameplay and everything that would be obvious developments from an existing Metroidvania framework and you have
2D Dark Souls with a bit of Zelda II thrown in.
>>
>>722922953
Not him but my only issue with Silksong is that there are too many shopkeepers.

Ant, Architect, Pilgrim's Rest, and Thief could have not been shopkeepers and just had their wares spread out in the world.
>>
>>722923017
>the game is trying to send you a message
>take some time off to grind
This is a shit message.
>>
actually shitters who don't know their place are flawed. get good or get the fuck out
>>
>>722923047
Valid complaint.
>>
I'm trying to find Seth but I can't. I found him in Greymoor and apparently he's supposed to be in Shellwood next but I couldn't find him there. I checked the hidden area where you fights him but he wasn't there either.
>>
>>722923025
Played the full game with Reaper since I got it so I decided to beat her with Reaper, no tools.

Took me several days. Satisfying though.
>>
>>722922953
Nothing is flawless, but you need to actually have the functional brain matter to engage with the game mechanics as they're intended instead of bashing your head against the wall and blaming the game.
My biggest problem was the magnet not working on shards. I get their intent was for players to focus on rosaries and buy shard bundles, but it devalued the benefit of exploring for shard caches when a bunch of them would just fall onto spikes. That's it though.
>>
>save file says 69 hours
>steam says 91 hours
I do not believe I've spent 22 hours in the main menu
>>
>>722922260
Has anyone complained about how unfairly hard Silksong is? Are you awake right now?
>>
>>722873231
It's a shame that you cant change between STYLES like in dmc.
That would be fun
>>
Silksong is designed to regularly egocheck the player. It specifically discourages idiots that do the LE EPIC LEVEL ONE TREE SENTINEL KILL in Elden Ring.
>>
>>722923264
His area in Shellwood is the room directly under Sister Splinter's boss arena. But they might be skipped if you already have the Everbloom. Check Fleatopia if you can't find him.
>>
>>722922492
>>722922692
I'm pretty sure the idea is just to give the player a way to adjust the difficulty on a limited, per encounter basis. If a particular boss or gauntlet is giving you trouble, you can make it a lot easier by using more tools. Likewise, if there's a particular enemy or type of them you don't want to deal with while exploring, tools allow you not to. But you can't do that for everything unless you want to spend more time farming than playing.
>>
>>722923138
It might be a shit mentality. I treasure every spike trap I lay down and recalibrate my aim if I stick one in a poor position where it gets struck and breaks apart for lower damage. They wouldn't feel all that special if ammo was functionally infinite. Also, the game is fun to play. Running around some old areas grinding up shards/beads while making sure I've gotten all the secrets (and styling on all the old enemies I learned to beat) is kind of it's own reward.
>>
>>722922692
Except there are fuck all upgrades in SS besides oil. In HK you could find more notches, and charms themselves were much more impactful than tool slots that you instantly unlock and poison cogflies/tacks that everybody has.
>>
>>722923025
All Laces feel like hunter fights to me.
>>
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>>722923564
Nevermind, found him. It was basically the one room I missed.
>>
>>722903590
My last steel soul I decided to try it again, and not only I managed to beat the Skarrgard with far less problems than in the past, but I even found the gauntlet really easy with Shakra's help.
>>
>>722923264
He's in an area of Shellwood you don't actually access through Shellwood. Look around in the underworks elevator room.
>>
>>722884593
>Silksong combat is so good holy shit. I hate the way tools are balanced
why do you fucking redditards do this
>silksong is the best game ever made and a flawless masterpiece, i love everything about it. the game is a tedious grind and horrible balance, but thats not a big deal!
just admit the game has problems. yes, your seven years of epic shitposting on r/silksong are wasted time but lying to yourself about enjoying a game because you bought into its hype only wastes more, and contributes to a culture thats bad for the industry at large
>>
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>>722923745
Fighting Lace with Hunter Crest each time feels right. Also FAITH: The Silk Trinity when?
>>
>>722923043
Play more than two games.
>>
>>722923740
Charms were a fucking meme. There were only like three actual charm builds in the game and a majority of players stuck with the nail one.
>>
>>722923740
Thanks for exposing you're a shitter who never played the game by bringing up a late act 2 tool as something """everyone has""" when the bosses most people complain about the most are the ones before you get it, while also saying there are fuck all upgrades when you're objectively wrong on that.
>>
>>722923286
>My biggest problem was the magnet not working on shards. I get their intent was for players to focus on rosaries and buy shard bundles, but it devalued the benefit of exploring for shard caches when a bunch of them would just fall onto spikes. That's it though.
Thank you for being able to engage critically with the game.
I still disagree with your assessment that running out of shards is communicating something to the player or, if it was intended that way, that it's a good system. I think using shards and limited tools is a good idea, but I think the execution just causes unnecessary busywork for the player.
>>
>>722923293
Do they use the words "unfairly hard", or is that you editorializing?
>>
>>722921524
I didn't play this game (yet) but I'm ok with the pendulum swinging. Gaming evolved past Lives and Continues and Game Over and whatnot, because those games were mostly born from arcade machines trying to farm pocket money from kids. At some point the pendulum swung too far and people needed to be told they are special and hand held with 4 different difficulty settings. When le epic souls games came along zoomers were suddenly awoken to the retardation they had been playing, thank god.
Now it has gone too far in the other direction again. Imagine actually defending undodgable moves. Git gudders are the flipside version of "making it accessible and not punishing the player", they defend anything under "challenge and feeling of accomplishment". Easy is actually good but we simply went too far. Modern games tried to reach wider and wider audiences and became stupid. Super Nintendo to Playstation was peak gaming difficulty, past the arcade machine quarter farming level design but before mobile games and twitch whores. Among SRPGs Fire Emblem 4 is one of the best. It's probably easier than most SNES games too. The follow up 5 was made "for fans" and was awful trial and error garbage. Nobody ever defended 5 yet nowadays I have actually seen people defend that game, saying filtered and git gud. This is what we have come to. The git gudders are the new casuals and women.

tldr easy games good but not to easy
>>
>>722873231
I'm playing it right now and having a blast because I'm not a complete shitter at vidya. Recently reached the Citadel and rung the first bell there.
>>
>>722923732
>They wouldn't feel all that special if ammo was functionally infinite.
I'm repeating myself from earlier posts, but I think just letting you hold as many shards as you find would solve the problem. It's a good system in the way it makes you value your tool use, but you just go from max down to nothing too quickly, and if you're playing conservatively you end up wasting a lot of shards from enemies and the environment. Having uncapped shards would still make you value them, but you wouldn't run out as easily.
>>
>>722922953
>>722923047
I'm none of these anons but it would have been more fun to find unique tools in secret areas, instead of just currency caches to go buy tools. The devs absolutely failed to put more interesting carrots in some of the harder to find corners of the map. Also, if you really can't do anything in the Mist area without unlocking a story thing I haven't gotten, I think that's a missed opportunity. Many areas (Sinner's Road, Hunter's March) feel underbaked and I would have loved just one more interesting room out of them.

To your question, yeah there are absolutely flaws, but I'm not seeing them in the arguments about difficulty. Most of the complaints about bad design are just obstinate players who refuse to allow the game to teach them to adapt and overcome.
>>
>>722923879
Stop getting butthurt over obvious statements.
>>
>>722923916
How many tool builds are there?
>>722923934
Which is? Tacks and poison are act 1, for flies you only need harpoon. Neither is late act 2. Being a non-linear game the only thing "late" in act 2 is shakra's quest.
>>
>>722924093
>ctrl+f unfair
>only 4 results, this exact comment chain
Yeah, that's a fair point (ironically).
>ctrl+f hard
>103 results.
I dunno man, you tell me.
>>
>>722924360
>I'm none of these anons but it would have been more fun to find unique tools in secret areas, instead of just currency caches to go buy tools.
I felt this way about Hollow Knight too. It wasn't the kind of game that needed a currency system at all. Everything you buy would be better placed in the map as something to find.
(And a lot of the charms should have become permanent upgrades to your toolkit, but that's another discussion)
>>
Can you get all mask in act 2? I just need the shard in mount fay
>>
>>722924545
>>ctrl+f hard
>>103 results.
A lot of those are from "shards" and a lot of them are from people saying "you think the game is hard" and "the game isn't hard"
>>
>>722924664
There's four shards (one mask) exclusive to act 3. You can get up to 9 masks in act 2.
For example, there's a second mask shard in Mt. Fay that you can only get in act 3.
>>
>>722924667
Dude you're so right. No one has ever complained that Silksong is unfairly hard, or that the difficulty is poorly implemented, or that the punishments are tedious instead of instructive. I was just imagining all of it.
>>
>>722924360
You don't need anything new to solve Mist.
>>
>>722924770
Yes that's the one I'm trying to get. But I realized I can't get the one from killing void hearts in act 2. The others I got with the scuttlebrace glitch
>>
>>722924481
>How many tool builds are there?
How many crests are there?
>>
>>722924121
>It's gone too far in the opposite direction

No, you're just a shitter. What the actual fuck, Silksong isn't even harder than any of the souls games it's larping as.
>>
>Enemy hits you with weapon that's 5x your size
>1 Damage
>Enemy nukes the screen in in "fuck you" attack
>1 Damage
>Enemy takes one step forward from a standing position and touches you
>2 damage
>You accidentally bump into enemy while they're stunned
>2 damage
Contact damage on bosses was more infuriating than anything. Jobber enemies having them at least makes sense from a gameplay perspective so you can't just easily run past everything. Less so when you're literally locked in a room with your enemy.
>>
>>722907536
>stagger
>Avoid collision damage
lmao
>>
>>722924360
>>722924556
The reason for currency in both games is a) to encourage players to backtrack to areas with vendors to deal with anything new that popped up or anything new they can access with new abilities, and b) to force the player to actually think about what they want to get to further their playstyle. It's nothing new to limit the resources and options the player has instead of letting them get everything immediately.
>>722925165
Three of the four act 3 shards are rewards for wishes. Dunno if you can scuttlebrace to the sprintmaster but even if you can there's still two that are rewards for the void hearts and an act 3 boss that only appears when you accept the wish.
>>
>>722924989
>or that the difficulty is poorly implemented, or that the punishments are tedious instead of instructive
I see a lot more of that than "unfairly hard".
>>
You people are driving me insane.

SILKSONG IS NOT THAT FUCKING HARD.
>>
>>722925458
>Dunno if you can scuttlebrace to the sprintmaster
Yeah you can. and you get that bosd quest after speaking to karmelita
>>
>>722925038
I'm pretty sure you can get there before you have what you need for it.
>>
>>722925525
Except people keep bitching about MUH TWO DAMAGE WAAAAH.
>>
>>722904885
I didn't hate Pipistrello. I decided to collect every battery in the game into the safe house for no particular reason, was a lot harder than you'd expect.
>>
>>722925605
boss*
>>
>>722925627
Huh? How can you get to Mist before the Citadel?
>>
>>722925587
>anon discovers that there are 8 billion other humans on planet earth and his experience is not the only one
>>
>>722924121
>Among SRPGs Fire Emblem 4 is one of the best
FEfags fucking loathe that game, at least on /v/ anyway
>>
>>722925412
>>Enemy takes one step forward from a standing position and touches you
>>2 damage
>>You accidentally bump into enemy while they're stunned
>>2 damage
Kind of funny since they make a big deal about how had Hornet's shell is.
>Contact damage on bosses was more infuriating than anything.
There's a lot of stuff that's designed to just slightly bump into you. From the flying enemies that require you to chase them down and then they spazz into you, to the stupid Unraveller boss that has that dishonest little bounce when he hits the wall, so his massive fucking butt taps you and does 2 damage.
>>
>>722903178
anime website, crying faggot
>>
>>722925038
Oh shit, I'm going back in! Don't tell me anything about how to do it.
>>722925323
To his point, tool variety could be a valid complaint. I haven't really run numbers or looked up the most optimal build, but I am finding it hard to swap off triple pin + spike trap. That said, when I compare it to my HK experience? I think I just ran the same nail charms and very rarely changed those out as well.
>>722925525
They're also wrong, if you're trying to make a point.
>>
>>722925712
The intended route is a breakable wall in upper left Sinner's Road (the Mist area turns into a Sinner's Road area when you beat the boss) but you can also find another breakable wall further east in Sinner's Road that takes you to Bilewater, where you can get to The Mist from the other direction.
You can not only get to act 2 through the Mist and its subsequent boss, but it's a faster route than the intended Last Judge route.
>>
>>722920330
This would have been a step too far
>>
>>722925458
>The reason for currency in both games is a) to encourage players to backtrack to areas with vendors to deal with anything new that popped up
You can do this without needing vendors though. Especially since:
>or anything new they can access with new abilities

>b) to force the player to actually think about what they want to get to further their playstyle
Eh, that provides some benefit I suppose. I still think it'd be a better game if most of the vendor stuff was just found through exploration.
>It's nothing new to limit the resources and options the player has instead of letting them get everything immediately.
Neither I nor the other anon were suggesting that you can just get everything immediately. Just that more stuff could be found in the world instead of being purchasables. If anything, buying them allows you to get them much quicker, because you can just grind for it instead of having to actually explore.
>>
>>722925627
>>722925712
I got there by the secret wall on the left of the top row in Sinner's Road, and when I bumbled through Bilewater enough without the map, I also got to Mist. Both Act 1.
>>
>>722925923
I thought the bilewater to Sinner's Road breakable wall was one way, neat if true.
>>
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>he isn't using the best crest

Why are you even playing the game?
>>
>>722873231
i never got into will of the wisp for a similar reason. Putting time into different weapon options makes each one feel less satisfying
>>
>>722925712
>Huh? How can you get to Mist before the Citadel?
By going through Greymoor, Sinner's Road and Bilewater, and being a dumbass like me who forgot the Blasted Steps even existed. You might need a timely pogo or two to get high enough in Greymoor to unlock the elevator that leads to Sinner's Road, I don't really remember.
>>
>>722916794

Silksong is full of tasteful fan service that can go unnoticed for plebs
>>
>>722926079
Fascinating. That makes the solution to Mist make a lot more sense, since it's the alternate end of Act 1.
>>
>>722907903
She does stop using half her moveset in phase 2 to focus on the generic void spam
It's a shit final boss, just accept and move on
>>
>>722926303
On additional playthroughs going through the Mist is a lot nicer of a start to Act 2 than the normal entrance anyways
>>
>>722926134
kino
>>
>>722925627
Yeah only thing required for it really is the Needolin. The correct route literally will not spawn until you have it.
>>
>improve dumb shard economy
>all contact damage is 1 (except bosses whose only moves are slamming their fat asses into you)
>make runbacks shorter (includes respawning you inside memories when you die to a memory boss)
>improve broken hitboxes like the unraveled's ass or lost lace's riposte combo
there, do that and 95% of people bitching about this game will be appeased
>>
>>722926470
I actually really like this ending even though it's one of the bad ones.
>>
>>722926498
What's wrong with Lost Lace's counter? You literally just jump
>>
>>722926498
>>improve dumb shard economy

Maybe I just don't use my tools enough but not once did I ever run out of shards. And by the time I got the Architect, I already had the Rosary farm unlocked so I was making sure I always had 20 shard bundles on me at all times
>>
>increase damage output marginally with a mod
>traversal is fast and fun again
>bosses are still challenging
>playtime to get trough chapter 1 halved
genuinely, the only reason they made early game damage so shit is for padding purposes to justify charging 20 bones for it. fuck TC
>>
>>722926498
>lost lace's riposte combo
Literally the most counterable move she has.
>>
>>722926639
>increase damage output marginally with a mod

Why are you such a fucking shitter?
>>
>>722926639
If you're having damage issues, literally just stop using reaper.
>>
>>722926498
>waah waah why is game hard
babby want milk? little dumb babby want his pacifier? fuck you, git gud.
>>
>>722926628
Same, I never had shard problems, and only twice with rosaries.
>>
>>722926594
>>722926667
Sometimes it catches you when visually you are perfectly clear of it and it literally teleports Hornet into the blade flurry animation when you're nowhere near it, meaning its hitbox is bigger than the visuals tell you
>>
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>>722926594
Nothing. It's just as perfect as everything else in silksong is.
>>
>>722926537
Same. Most realistic for me. Soon as I got a taste of that silk I'd have been all in, get everyone and everything fucked off and become a new villain, some horrible eldrich abomination the likes of which these bugs have never seen.
>>
>>722926716
I finished the game and enjoyed most of it a lot
liking something is not incompatible with being capable of identifying flaws in it but you fags will excuse literally anything because hard=good and nothing else matters
>>
>>722926965
>land on enemy during their attack
>get hit
>>
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>>722926498
>>
>>722926965
Always funny when you get a good dice roll on the receiving end of an attack that would have killed you either way. It's like the dice are mocking you.
>>
>>722873231
>another esl thread seething about silksong
Both the best metroidvania and jrpg in decades, were made by an all white team, get over it.
>>
>>722927106
>touch a guy in the shoulder from behind when he's firing a gun away from you
>get hit by the bullet
>>
>>722927429
She's just that good at fencing
>>
This game has mindbroken so many
>>
top 5 bossfights in no particular order
>phantom
>widow
>first sinner
>LL
>last judge
shittiest "real" bosses
>seth
>clover dancers (its just cogwork 2)
>krusty kang
>magma bros
>>
Groal, what the hell happened there?
>>
>>722927429
The person in that webm landed right on top of her. And that's a grab hitbox so it yoinked them to the middle of the flurry because that's how grab animations work.
>>
? is Phantom also a kid retard like Lace or?
>>
>>722928301
Considering they're old and frayed, and want to die, I doubt that.
>>
>>722926965
>doesn't land behind her
>doesn't even pogo her
>just lands on top of her at an angle that would've put you in front of her anyway
>>
>>722928301
They're sisters, but I feel like Phantom was the incomplete one
>>
>>722928301
Phantom is a silkbug like Lace, yes.
>>
>>722928280
The last based nigga in Pharloom. Him and the hermit.
>>
>>722928282
The grab hitbox should not include her entire body
>>
>>722926965
You should be grateful that you got killed by the flurry attack since it saved you from the even more shameful dying to collision on a stationary enemy
>>
>>722873583
this

I thought it was unfun when I hit the runback to the hunter's march arena for the first time

but then I learned to actually play and that's where I farm now. go kill the four ants, reset the room, kill them again. easy to raise hundreds of rosaries in fifteen minutes or so.
>>
>>722929276
Why do the ants even carry rosaries anyway
They're not under the Citadel's rule and don't ascribe to its faith. All that losing Karmelita as their leader did was pit the Skarr tribes against each other again.
>>
>>722884593
You are a retard and somehow you finished thr game without realising that the devs are actively making fun of you. Somebody put the "sucker" sticker on you and you went on with your day without realising why people are laughing at you. You got used to it and now you are open for other devs to make a joke out of you in the future. Remember devs can't touch players because they vote with their wallets? Well, now devs will hurt playerbases by adding all the garbage Team Cherry did because they have shown it works. You can make fun of your players and they are so stupid that they believe they are in on joke and not the joke itself
>>
>>722929149
At least that would have been an honest death
>>
>>722929460
They kill enough pilgrims to horde them, and they apparently still use rosaries for trade.
>>
>>722885095
I never used the tool refill feature, I only used architect to have 3 red slots
>>
This groal fight is horrendous. Not just the fight itself, but I almost killed him when he somehow clipped outside of the arena and now I can't damage him. What a great game.
>>
>>722929528
>"Did you beat that game and have fun doing it? Well haha having fun is actually an epic prank against you! You got pranked dude! You got totally owned by having fun playing a video game!"
>>
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>>722928804
The visual effect of the grab is the hitbox.
>>
>>722929651
Let him swallow you, it's free hits.
>>
where's the night of revenge guy? https://archiveofourown /works/70975356/chapters/184576011#main
>>
>>722874504
you don't understand. he bounces around the room in a telegraphed pattern AND spawns 2 easy adds every now and then. it's complete bullshit!
>>
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Such a missed opportunity to not let you aim all those ranged weapons, right stick is there and could have been used for that
>>
>>722929759
Its fine dude, i'm sure the shooter realised how cool and unique you were and thats why he trusts you. Yeah, he is 100% your friend.

I won't presume you understand sarcasm or stockholm so i will not leave that on the table. The game is designed to waste your time.
>>
>>722929651
I wouldn't know, I beat him in one try. He seamed really easy. I was using the lightning tool though which goes off instantly on any arena with water.
>>
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>>722884593
>Silksong is the Sekiro metroidvania
Did you even play the game? It's literally Bloodborne metroidvania.
https://www.youtube.com/watch?v=eDjl6qzwjdI
https://www.youtube.com/watch?v=NRJe8xGWGK4
>>
>>722929948
>aimed conchcutter
Nothing would stand a chance.
>>
>>722929948
While I agree with you, the game plays so nice on pure digital input (keyboard) that analog aiming added in would feel weird
>>
>>722930058
the boss in that area could have been a spook eldritch abomination of mutated silk and instead it's just some big fatass
>>
>>722922761
>they're a part of the challenge
>die to nyleth
>wake up
>have to play needolin to enter the memory which is much longer than using the dream nail
>run to the left and drop down
Where is the challenge?
>>
>>722930221
...Anon... did you not play the game?
>>
>>722930675
People really underestimate how conditioning works. He did that so many times that he can't even perceive the thing as a bad thing.
>>
>>722926703
>NOOOOOOO U CAN'T JUST MAKE THE GAME M0AR INTERESTING BY REDUCING THE AMOUNT OF SLOP IN IT
kys retard
>>722926709
I'm not, though. nice try, borderline personality disorder-kun.
>>
>>722873583
What if you don't want to get gud because the game is poorly balanced?
>>
>>722930864
You're a retard and a shitter and I am laughing at you
>>
>>722930675
>die to nyleth
nani
>>
>>722930837
yes, and the boss of whiteward is some big fatass
he spawns some silk mutants and thats it, boohoo
>>
>>722931004
He is quite literally the very thing you said you wanted: a mutated abomination made of silk and the dead husks of citadel bugs who were sewn with silk
>>
>>722930945
>no argument
retards do laugh at nothing quite often
>>
>>722931090
You being bad at video games isn't an argument, I agree. It's a fact. Silksong isn't even a hard game lmfao
>>
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>>722931053
he's a grey blob with a helmet and all he does is slam into the walls, spit at you and then there's spears coming out of the floor for some reason
it could have been so much cooler
>>
>>722931118
0/10 trolling. (You) just can't handle I was right the first time and you're long overdue for the abortion your mother should have had.
>>
>>722931190
You need to be 18 to post here
>>
>>722931175
I'm sorry you didn't like the boss fight, Anon. But he IS what I said he is.
>>
>>722929460
>Why do the ants even carry rosaries anyway
Trophies, I assume.
>>
>>722873583
trvth nvke
>>
>>722931175
It was such a fucking goofy boss
The weird spinny enemies he spawned, too
>>
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>>722928280
>>
>>722903178
lel
>>
>>722884796
Using thread storm with volt filament and the shaman crest does the strongest damage.



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