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When will this end?
>>
The jakspam?
Hopefully soon
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It will only get worse. Theyre future proofing their games for the coming IQ plummet
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ESL comic, disregard OP he's a faggot
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>>722878802
Stop playing shit like infamous, it's made for the retarded kids. Play Zelda instead.
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>>722879062
>pass user
the ironing
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>>722878802
OP has never played underrail
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>>722878802
just have this as a toggle at the start of the game
>do you want extra advice on puzzles on/off
now both game journalists and fully functioning humans can enjoy
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>>722878924
eat ze buggies
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>>722878802
stop playing AAA slop
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>>722878802
She's right
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>>722878802
Coban bros...
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>>722883771
Nintendo fags will just ignore this
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>>722878802
when america stops being brown. so never. the browner america gets, the dumber games get.
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>>722878802
Reminds me of this meme
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>>722878802
>Basedfly
Based DHMIS enjoyer
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>>722878802
>elemntal
Couldn't be bothered to proofread your shitty comic?
>>
>>722878924
>jakfaggot proves his point
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>>722884546
Aw dude I thought that bug looked familiar but couldn't pin it.
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>>722878802
even though the swamp in DS3 was a terrible experience, filled with frustration and confusion, i actually had fun and felt really acomplished when i manage figure out what do, lit the 3 fireplaces and finally open the door. it was the first time i was playing a souls and i went blind
>>
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>>722878802
Pesky bee.
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>jakfaggot proves his point
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It's time. Three games of unfiltered kino.
>inb4 but my factorio eceleb said this game was le bad
don't care. play it nigger.
>>
>>722878802
When the cattle stop buying slop that does this, fuck, stop buying bad games
Too bad gachashit has confirmed that these retards have infinite money to burn
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>>722878924
>>
>>722878802
When we finally kill off 1000+ man development teams by doing nothing.
As soon as you start to scale beyond a few dozen guys, the results of game development become incoherent and substantially lesser than the sum of its parts.
In a lot of cases you wind up with terminally scrumboarded and practically managerless development that is just trying to guess at what the rest of the studio is making.
You don't need more than 30 guys working full-time to make a game in a few years, to do otherwise shows a flaw in management.
>>
>>722878802
when brown people and women stop being interested in gaming
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>>722878802
When devs stop being scared of players getting “stuck.” Accessibility is great, but not every puzzle needs to hold your hand the whole way through. Solving things on your own is half the fun.
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>>722878802
At this rate, games will soon say “Press A to skip the puzzle.”
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>>722878802
it's even more obnoxious now that everyone can just alt+tab or look up on their phones any answer they could ever need
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>>722892998
>brown
>people
>>
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>>722893182
Kek this
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>>722878802
Probably never. The industry started to cater to the normalfags after those retards entered the market back in 2010. Even though the normalniggers are leaving the hobby again, the companies will still desperately try to cater towards them even more to get them back.
>>
>>722879062
t. anglo cuck
>>
>>722878802
When are we going to get a game where the yellow paint is bait and it mocks you for following it
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>>722883771
I fucking hate tendie games for the unskippable camera panning to some place after doing a part of the puzzle. Jesus I know the door just opened, I don't need it shown to me every time.
>>
>>722896224
https://www.youtube.com/watch?v=-rpkcWgFsjQ
>>
I remember one "puzzle" from AC4 where you needed to redirect a laser or something, but the hint character was so quick to give you the answer that even if you speedran the solution they would repeat themselves 3 times by the time all the long animations finished.
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>>722878802
Most people are absolutely retarded, incapable of functioning and thinking outside their routine or line of work.
>>
>>722878802
Do you want the long answer? Because this website has a character limit.
The short answer is that a long time.ago, someone on the American education system at a federal level heard a story about a lot teaching himself to read and thought "Wow, must be smart. Let's make all kids do that."
So they stopped teaching phonics, grammar and syntax, hoping the kid would learn to read and write through sight memorisation. Google "reading wars."
Now it's been long enough to see the consequences of not teaching kids to read properly. Til Tok, low attention span, low integrative complexity and an inability to analyse their own biases.
Why? They can read words they know just fine, but anything outside their vocabulary reads as gibberish.
This means they can't grow their vocabulary, add to that the fact that the language you speak determines the thoughts it's even possible to have? (Multilingual bros will recognise their personality shift when they switch language.)

The kids can't think in a complex way because they never learned complexity through reading. So... the games are gonna be like this until about 20 years after we teach them phonics again.
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>>722883771
I played one zelda game and dropped it because of this.
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>>722889174
His opinion was more nuanced than just stating that the game was good or bad.
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>>722878802
I knew it was bad when I saw clips of RE4demake where Ashley tells you how to solve a puzzle.
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>>722898949
is this why americans have spelling contests?
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>>722878802
when games stop putting nonsense random puzzles into random places and just let world be fucking real? Who at all ever liked puzzles in non-puzzle games? Coming to an acient civilization ruin and seeing a fucking puzzle for no fucking lore reason was always groan inducing. Who even started this retarded trend?
>>
>>722898949
The fact that anyone looked at the three-cueing system and thought it was a good idea is horrendous
It must be because it promised that it will make the 70 IQ retards in their classes perform better and complain less, but it just ruined everybody else instead
>>
>>722900097
they had those because their pronunciation of letters is fundamentally fucked and I guess they thought it was funny to make children humiliate themselves for sport
>>
I know you're just stirring shit, but here's my genuine take:
1. Games became much more complex
2. You need more money to recoup the cost
3. To get more money you need more players, have to get into your game people who are not "gamers" with a lot of games played before
4. They haven't played many games before and games are complex now, relying a lot on understanding how games work. WASD is not an intuitive thing to press to move. Interacting with an environment to change it to resemble something isn't an intuitive thing to do. Because their intuition isn't shaped by thousands of hours of previous games. Here's where the yellow paint comes in.
If you have any friends who are not gamers in the slightest, sit them down to play something and watch them struggle with things you never ever thought of as an obstacle.
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>>722900680
ding ding ding correct answer
>>
>>722900680
It's not really a hot take to say that they are dumbing down games so they can sell more to the people who don't want to spent time with them and learn anything.
It's been that way ever since Sony started selling cinematic experiences
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>>722900680
or you could make a friendslop and sell millions without any of handholding
fuck AAA, 0 fucking good games for the last 10 years
>>
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>>722878802
>the puzzle is a dead end because you lack an obscure unintuitive knowledge you're supposed to learn in the other part of the map on a different planet
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>>722900850
EA or Ubisoft or Konami or... Can't really rely on their game becoming viral to generate income.
I stopped playing big games because I don't like the way they went. But a lot of indies swing wildly in a different direction -- you just have to guess what developers thought makes sense.
>>
>>722900680
This dude made his wife who never played vidya before play some
https://www.youtube.com/watch?v=ax7f3JZJHSw
Some interesting points in there about common game design, as well as some parts that just make me shout LOOK AT THE FUCKING MANUAL YOU DOUBLE NIGGER
>>
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>hurr I don't need to get wrangled
yet all you fags screeched in pain from skyrim puzzles in 2011
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>>722900950
>wtf do you mean I have to engage with the game, I just wanted logic puzzles
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>>722901074
puzzle*
only exactly one and you know exactly why
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>>722900680
>game so easy to understand and play ACTUAL LITERAL SALIVA DROOLING RETARDS can play it
this is why most of sony games are "movie" games btw
https://youtu.be/-0vO7fKrVTs?t=2218
>>
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>>722901006
>you just have to guess
thats the best part: engaging with the game, experimenting, trying things, see what sticks etc.
hate games who rob me of this
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>game looks like a shitpost
>actually is one of the hardest puzzle games
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>>722900801
yeah, i agree, final fantasy 7 and ocarina of time ruined videogames
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>>722901219
Discovering that you can put a stick on fire to clear out cobwebs is great. Discovering that you have to collect 13 sticks of Anchuent Humwood to trade with a shaman three villages overs for a "emulsify cobweb" spell isn't fun.
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>>722901438
>needs fire to clear out cobwebs
Nigga it's cobwebs just wave your stick through them
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>>722901170
>durr spinning inventory items and reading diaries from talking ghost's corpses found in the same dungeon is too hard
98% of players had to search the solution on a forum and this is why we can't have nice things
turning the stones before it was harder
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>>722878802
Blame Ocarina of Time. It started this shit.
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>>722901438
discovering that you can burn cobwebs is great, and then immediately after this not doing that bug jumping repeatedly in the middle of another cobweb is just ass garbage tutorial design.
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>>722878802
When you start actually playing games instead of shitposting on /v/.
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>>722901548
Yes, most people did in fact fail to notice you can turn around inventory items. Like I said, you know exactly what the problem with it was
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>>722901548
I had to look it up, you can call me names but I've never played a game where shit like this occured. Also the room with that door is covered with painting so I thought this has to do with the combination
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>>722883771
>this puzzle was originally supposed to be in the dungeon that introduces the boomerang
I've heard this excuse, but it means that this game's development was so hackneyed an early puzzle (cutscenes and all) got shunted all the way into the final dungeon.
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I'm tired of games being made so every retard can finish them, but its especially tiresome when "disabled" gamers complain about it
This guy is exactly what shit in the OP is made for
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>>722901880
I wanna get disability bux because "I don't work well under pressure"
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>>722879062
you pay for 4chan stfu cocksucker
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>>722901061
>clicked the video
>gave money to someone who unironically calls his wife "lady i live with"
learn from my mistakes, anonymous
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>>722896998
Kek
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>>722902064
Why did you give him money?
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>>722901558
>never push the Navi button
Wow it's fixed
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>>722901880
holy h*ck... make the game braindead NOW!
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>>722901880
Isn't Warframe an MMO? Surely you can just get carried by randoms
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>>722902086
>get stuck on a puzzle
>press the navi button
>says the most basic obvious shit about the mechanic and zero help with the puzzle
I hate her for NOT being an annoying helper
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>>722896998
That dude doesn't know what a fern is
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>>722902130
The new war quest is solo only. It also restricts you to only being able to do that quest until you finish it
That retard has spent 1week+ not being able to press left click
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>>722901061
>I don't know how to do something
Yes the answer really is to just RTFM, but you can't tell people the fault is with them in the year of our lord 2025
Factorio is another funny one because pretty much everything extensively explained with live demos showing you examples and people will refuse to look at that or even just read tooltips
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>>722901496
Those are ancient thick cobwebs. The stickproof kind.
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>>722902307
I'm still mad that EYE got this "so wacky no one knows what's going on" reputation. It's accurate for the story, but people pretend like they don't have any idea what any of the gameplay systems do
THERE'S FUCKING TUTORIAL VIDEOS FOR EVERYTHING, IT'S LIKE 5 MINUTES IN TOTAL JUST WATCH THEM
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>>722878802
>play game for toddlers
>end this
Never understood this complain. Maybe you should stop playing games made for toddlers?
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>>722901880
>sometimes... i forget where the E key is...
I beat both nu-Dooms on ultra nightmare and I'm a retard who dodges into projectiles instead of away from. Think the only excuse to not be good at nugames is "having no fucking hands" (and even then, just play fighting games)
>>
>>722898949
>determines the thoughts it's even possible to have
>personality shift when they switch language
wackass unfalsifiable hypothesis that is based only on differences of cultural conventions that are intrinsically tied to different languages
bet you think human brain literally turns off when not running an explicit subvocalization as well, because you didn't really read that one article that started the "npcs have no internal monologue" meme
not defending niglets or the (absolute) state of education system at large, but your idea effectively precludes the creation of new terms, which is obviously untrue in our age of awful buzzwords
>>
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Wanna talk about impossible puzzles?
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>>722902662
>you think human brain literally turns off when not running an explicit subvocalization as well
"Literally turn off" is a bit extreme but "be a bumbling retard barely able to tie shoes" sounds right.
>>
>>722902662
>bet you think human brain literally turns off when not running an explicit subvocalization as well
I wonder what the "I explicitly voice every thought in my head" people think is happening in their brain when they have a word at the tip of their tongue but can't quite think of it
>>
>>722902825
I once hang out with a weed guy and after smoking for a bit i completely lost my ability to internally vocalize for about a month. Was crazy not having thoughts but still being able to think.
>>
>>722902825
here's a question then: what are you monologuing about when you're driving the same old road, or fiddling with shit that requires precision and manual dexterity? can you make coherent decisions without being a poor writer's exposition device, rambling like BOY THERE IS AN AWKWARD TURN ON THIS INTERSECTION, BETTER PAY CLOSER ATTENTION NOW?
>>
>>722902970
>lost my ability to internally vocalize for about a month. Was crazy not having thoughts but still being able to think.
Forgot what this is called but the effect is crazy. It's not that you "didn't have thoughts", it's that your forebrain wasnt bothering to show them to your awake mind.
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>>722903114
Anon you know you can think faster than actual physical vocalization... right?

You can... right?
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>>722902662
>he genuinely doesn't believe his language shapes his thoughts
The fact you used the term "unfalsifianle hypothesis" tells me you know what an argument looks like, but you don't know how this kind of thing would he proven.
So you're semi scientifically literate, and actually I can work with that.

There's a tribe out there called the Himba. There has been genetic and anatomic testing done on them to determine that their eyes and frontal lobes are generally the same as the rest of the planet. However, they seem to be insanely good at seeing the colour green and really bad at seeing the colour blue.
They are very sensitive to differences between shades of green and most blues register as the same shade to them.
What's different? Their language. They have more words for green and no word for blue, and they're bad at picking out the shade of blue that differs from others in the same way we are bad at seeing the obvious differences between different shades of pale yellow-green that they find unique enough to name.
Language determines how you think, it objectively determines how you see.
>>
>>722903234
anon, you know you can think without any vocalization at all, right?
i brought up driving precisely because navigation is pure spatial (and not verbal) reasoning, and it's also textbook "rotate the cow in your head" thing so you can't just deflect to dumbass memes
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>>722903114
D-do you not?
Like the words are a million mile a minute. You could say they all happen at the same second.
"Oh my turns coming up, better indicate." That will all be vocalised in my mind in the time it takes me to let go of the wheel and grab the indicator.
I will say I'm diagnosed as autistic so that might be a factor but...
I think the only time I'm not thinking with words is when I'm falling asleep.
>>
>>722903667
>That will all be vocalised in my mind in the time it takes me to let go of the wheel and grab the indicator
That's not vocalization then you fucking RETARD. It's the same way you can read faster to yourself than you can read out loud
If you actually give a voice in your head to the words, it's slower
>>
>>722903778
No. It's words.
It is those words in my head. As if I were narrating my drive. It's fast but it's vocal.
>>
>>722903778
>If you actually give a voice in your head to the words, it's slower
bro thinks internal monologues are like they are in movies
Do you drink a lot of strawberry milk?
Do they make you wear a helmet to bed?
Tuck your shirt into your undies?
>>
I don't want games that make dumb people feel smart.
I want games that make dumb people realize they're actually smart if they work on it.
>>
>>722903778
nta, but wait, how do you think in words without vocalizing them? I thought you were referring to thinking in words in general
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>>722903901
I don't just think that, I know it. You read "you're a faggot, faggot" quite quickly but if you give it a voice in your head (read it "out loud" but without speaking) it's much slower
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>>722903778
>all those normalfags that disagree
grim
>>
>>722903954
Find who told you that you need the voice in your head to be slow and ask them why.
They slow that voice down in movies because it's easier to just comprehend your own thoughts than listen and comprehend.
Your inner monologue is allowed to be faster than you speak. The fact you don't know this is troubling.
>>
>>722903954
i read it but it was voiced? If i try to add different reading voice than default one or add inflections to it then ofc it's slower. But the default one isn't limited by tongue shapes so ofc it's faster, but it's still a voice?
>>
>>722903398
i'd be interested to see stuff related to "genetic and anatomic testing" because i couldn't quickly find anything on that with namibian himba, though i also wonder how much color-knowledge can you extract from brain alone

the green & blue, and perception of color in general (like wine-dark sea or violets are blue), is same old "the chicken or the egg" question that doesn't "prove" anything so much as it raises massive questions on perception
"language objectively determines" is a very loaded fucking phrasing, because it simultaneously asserts the importance of learned language, while implying that it is the same as inherent physical/material capability
i am not denying that a language can enforce certain ideas, that's the whole point of putting abstract thoughts into (relatively) concrete words, but bringing up color doesn't sit right with me, that's closer to relativity of perception than boundaries of thought
>>
>>722903942
Thoughts are first and foremost non-vocal. If you decide whether you wanna eat italian or chinese, you don't make a pros and cons list in your head that you read to yourself, you think about which one you're in the mood for.
If you wanna take a swig of water, you don't consciously think the words "I am thirsty, I will unscrew the bottletop and then pour water into my mouth"
If you look outside and notice that leaves are turning brown, you can simply internalize that fact without thinking "the leaves turning brown means it is now becoming autumn"
Anons are pretending that to write down the sentence "you're an NPC" those exact words appear fully formed in their minds, without them having considered the concept of calling someone an NPC first
>>722904091
It is in fact faster to read without voicing the words, and you do that too. You have two modes of silent reading
Answer this question: If you have a word at the tip of your tongue but can't quite think of which word to use, what is happening in your thoughts? Since the only possible way for you to think is supposedly by using fully formed and voiced words.
>>722904220
>If i try to add different reading voice than default one or add inflections to it then ofc it's slower
Why? The argument they're making is that voicing your thoughts is the only way to think, why would voicing them in a different voice take longer?
The solution is that you're NOT voicing your thoughts when reading silently to yourself, it's just retards misnaming what's happening
>>
>>722904352
I don't think about actions verbally, but i would think about leaves and autumn in words. In the very same way i verbally think when reading. Shit's different for everyone anon. Some people never think verbally, some imagine fucking images - you can't just say "actually you aren't verbalising" when i clearly know i am
>>
>>722904223
Whew thats a lot of thought to give such a non committal response.
Is the world as you perceive it not going to be influencing your thoughts on it?
Or do you believe the human brain exists in a vacuum.

And moreover how do you reconcile the idea that as vocabulary had shrunk and literacy had plummeted, people's ability to comprehend ideas that exist separately from their feelings has plummeted at the same exact rate?
But you know, I've only been involved in education for a decade. There's dudes with half a century of experience working in the industry who disagree with me. Granted they're responsible for a lot of these changes so I'd say they have a conflict of interest against the truth but who knows?
>>
>>722904684
I can in fact say that, because you wouldn't be able to function if you had to express every thought in words
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>>722902242
It wasn't yellow.
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>>722904352
>If you have a word at the tip of your tongue but can't quite think of which word to use, what is happening in your thoughts?
I'm cycling through different words until I find the right one.

Or it'll be like this: say the word is Chosen and the voice in my head will go "Ch... it's Ch... it's got a Ch- sounds. Cha- chi- chu- che- cho.... Chosen!"
And that happens in about half a second.
>>
>>722904736
i've literally said "i don't think ACTIONS verbally". You speed reading skills aren't carrying you as well as you think they are, maybe you should add more voice to them lol
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>>722904832
>all that in half a second
As I suspected, not vocalized. You are mislabelling vocalized and non-vocalized thoughts
But since you will just say nuh-uh: How did your brain know that you were going for the concept of being chosen, if it didn't have the word ready? You claimed that your ONLY mode of thinking is to read words "out loud" to yourself, remember. So how can you think the concept of chosen without the word?
Anyway I just remembered I don't care to educate people spamming memes while not understanding their own minds, so I'm going back to work
Incidentally, I'm a software dev, and somehow I can think of the concept of writing a piece of code without reading "if (condition( { doThing();}" to myself
>>
>>722900680
Elden ring sold more than any handholding walking sim sonyslop. Going after the "mainstream audience" by dumbing down your game is a myth
>>
>>722904962
He literally thinks to voice words in your head you're reading you need it to be slower, which is...
It's on the level of "But I did have breakfast."
The whole interaction is giving me the feeling that he can't read without moving his lips.
>>
>>722905002
>not vocalised

Stopped reading there, I know what I hear in my head you dumb nigger.
I get it, I don't understand because you had breakfast today.
>>
>>722878802
Why does every game have a soifly type character now?
>>
>>722905030
elden ring was marketed by mouth breathing retards as best game ever, when it isn't even the best game in it's own series. Same as silksong. Hype sells games, not quality. And know what was hype? GOW4
>>
>>722900950
>don't know how to do something
>think you should be able to power through anyways
Not really much of a puzzle then, is it?
>>
>>722878802
Never. In order for non gamers to play games the games have to be explained like this. And the people making games wants as many people as possible to buy them so the games have to be this stupid
>>
>>722904703
There is that one tribe who don't have the concept of right and left, instead using cardinal directions, so you'd have an east foot and a west foot and if you turn around, your east foot is now your west foot. As a result, they're amazing at knowing which direction is which at all times
>>
>>722905239
Another great example.
Language shapes perception. Perception shapes thought.
>>
>>722889174
La Mulana is on another level of problem solving. I want to ponder a puzzle for 5 minutes, not 5hrs
>>
>>722904703
>I've only been involved in education for a decade
my condolences lmao

you are fumbling the most basic logic of qualitative reasearch: focusing on the HOW of cause->effect rather than WHAT of correlation/equivalence, can you really say (or backup with that testing thing) that it was language that caused a shift in perception rather than inherent difference in perception that caused himba language to develop differently?
and then you yourself get into wishy-washy not-committal musings on thought and perception, the domain of philosophy, which is pretty far from hard and fast "objectively determines" position
yeah no shit senses are physical and feed into your brain, that is not a question of language but of literally everything, might as well say that the texture of your childhood clothes affects your further mental development

and hey if my earlier post was too mellow of a response that left some room for me to admit defeat, then FUCK YOU I'M OBJECTIVELY FUNDAMENTALLY CORRECT AND YOU'RE A MASSIVE FLAMING HOMOFAGGOT, hopefully this did not disappoint
>>
>>722905002
When I speak English I'm racist.
When I speak French I'm a pervert.
When I speak German I score higher on autism diagnosis tests.
When I speak Japanese I'm suicidal.
You can't explain that.
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>>722905510
Eyh, I resent at, us french are also really racist
>>
>>722878802
why don't they just give you a hint option instead of bombarding you with them
>>
>>722905141
It's quick to add without needing anyone who knows what they're doing.
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>>722905306
find the fucking MJ hieroglyphic, boy
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>>722900680
> Games became much more complex
Really?
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>>722901074
>>722901170
They added item rotation just for this puzzle
>>
>>722906130
Graphics and inherent interaction wise: yes.
X-Com is still grid based. Nothing can exist outside of a square. There's no weird sub-pixel placement either. Animations are also low, screen space is small and most of the complexity is really the AI logic then it is the direct game management and resources given it's still under 10MB.

So yes, X-Com isn't a 'complex' game, because people aren't going to buy a 320x200 sprite based DOS game in 2025 for $40, more less $70.
>>
>>722883771
I've blamed tester fags for this shit ever since hearing the developer commentaries from HL2.
The absolute mouth breathers AAA games have to cater to in order to avoid narrowing their demographic by a factor of 10 is utter horseshit.
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>>722900430
I'm sorry for your autism, fren
>>
>>722907021
have you actually played that part of HL2 Episode 1 or 2, whichever it was? it's an example of Valve's extreme, selective laziness. they'll go through all that trouble with playtesting and then their take-away will be
>remove circles from the cave while leaving the whole thing a mess of identical looking corridors
>record a passive aggressive dev voice-over and place it in the level
instead of
>give the cave an actual structure
that shit is like a house of mirrors. obviously the tester is tarded for looping around more than 2-3 times, but I bet most players accidentally backtrack at least once even in the final version. it's simply bad level design and Valve have a strange, defiant streak where they will refuse to acknowledge the OBVIOUS problem and go out of their way to not fix it. you can observe this also in how they insist on making huge, breaking changes to the balance of CSGO / CS2 almost every year for a decade now. Valve are weird.
>>
>>722878802
They literally use dsp as model for game development and he struggles against puzzles made for children, that's the lvl of diff you're getting
>>
>>722905191
Brown seething
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>>722902086
Navi still pops up to say things, still flies over to objects you can interact with, and the camera still pans over to things. It started all this shit and no amount of nostalgia will change that.
>>
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>>722901558
>play old Point'n Click adventure
>the cursor tells you what something is
If you think about it, it all went downhill from there
>>
>>722884443
What's fun is that both Aonuma and Miyazaki have said the thing on the left. Like we know Souls story is itnentionally "incomplete" because it's both not improtant for player's drive to beat the game and history is rarely fully preserved. That the fun is in trying to peice together what you can make out of it and not that there's a finite conclusion to reach and agree upon, yet people keep screeching left and right that they want it all on a plate.

People will really optimize the fun out of anything.
>>
>>722883771
When people make threads about having nostalgia for classic 3D Zelda (or honestly classic Zelda games in general) I just cannot feel anything because this is the sort of experience I get anytime I try the "no really you must try this one this is the only good one trust me bro the others don't know shit" Zelda game of choice
>>
>>722883771
This explains why nintard games are so popular
>>
>>722878802
this is one of the largest problems with modern games
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>>722878802
https://www.youtube.com/watch?v=IkjZNPG5xjA

https://www.youtube.com/shorts/Q2XwdniEy2c
>>
>>722883771
game is rated E ffs
>wtf this bib wasn't tested by real patriots out in the field?!? trash
>>
>>722878802
Kek I'm currently playing R&C Rift Apart and it's insane how bad this is. You literally can't go 10 seconds without some faggot yapping or telling you what to do
>>
>>722905581
But the French are obsessed with Africans.
>>
>>722878802
I blame the western audience. You're too dumb.
>>
>>722884443
>Left: Firelink Conspiracy chad
>Right: Vaatisissy
>>
>>722883771
Niggertendotrannytoddlersisters?????
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>>722907021
The HL2 testing commentary was so funny. I remember early on there was a guy who thought when he picked up an item and dropped it it ended up in his "inventory" because he didn't realize they were phyiscs props being placed back onto the ground. He wasn't looking down at the ground when he dropped them, so he assumed when they moved to the bottom of his screen they were going into his invisible "inventory" and being stored somewhere on his person. These are the types of insanely retarded people that games are catering to, they will spend like 2 hours playing HL2 assuming the stupid pieces of trash they're picking up and dropping onto the ground are going into an inventory because they never look down at the ground to see the item actually hit the floor.
>>
>>722906381
>X-Com is still grid based. Nothing can exist outside of a square. There's no weird sub-pixel placement either.
That is actually hilariously wrong because the projectile logic in OG Xcom is not grid based it is actually the sub-pixel wierdness you are talking about. Nu-Xcom is way simpler in this regard because it is just a bunch of dice rolls, whereas OG Xcom simulates projectile travel through 3D space, I'm not even sure how the devs did it to be honest.
>>
>>722915097
Gears Tactics was made by the nu-Xcom devs and uses projectile physics.
>>
>>722905002
>>722904703
>>722904352
These argument are always hilarious because they involve every person denying that every other person is in any way different than themselves.
It's pure projection and zero introspection, half of the people claiming "well OBVIOUSLY everyv thought you have is vocalized by a british narrator" and the other half saying "well as we all know there's no such thing as an internal mologue, how could you possibly read by sounding out words?"

The mind is a very flexible thing, and it's also malleable like a muscle. I firmly believe everyone is fully capable of every form of thought and imagination(though this may just be projection) they simply vary in habit and thus skill.

My answer to the verbalization thing is that I both hear it and don't at the same time. I have a distinct impression of hearing the words, but hear them "instantly" in a manner impossible for actual hearing to replicate. For instance I can read those things where it flashes the words one at a time at 800wpm and I still "hear" every word as if it's being spoken to me even though it's physically impossible for a human being to speak that fast and I can't even understand videos played back at similar speeds!

And when I actually get really into reading I SEE the story and enter a trance where I'm not even consciously reading or even present anymore, and my subconscious simply reads the book to me as I daydream the events of the story as if I'm watching a movie.
>>
>>722900680
Back in college, studying graphic design focused on signs and visual language for companies and bussiness, we were told about the "mountaintop fallacy", where climbing to the top of a mountain is generally considered hard and the feeling of achivement and merit for reaching the top is understood by everyone, specially if you ever tried to climb anything.
But if you give people the power to make mountains 1m shorter so they have to work less to reach the top, you'll end up living on a flat world where people forgot what climbing is.

The idea is that while optimizing and simplifying things is generally good, one needs to understand that any discipline still need a base amount of skill or knowledge to make use of said optimization, and dumbing down things below that treshhold will come at the cost of efficiency to compensate for the now lack of skill of the user.
For our particular case, he added "You should never, ever design anything to accomodate a person unable to follow LEGO or IKEA instructions", as that was the bottom line treshold.

Videogames suffer from this as you said: when you have to design for people who don't play nor want to play videogames, the result is that after a while, even those making videogames no longer know how to make them.
>>
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>>722901334
> game's hardest puzzle makes you count to 6
> Most people fail this test
>>
>>722917710
I only find comfort in the fact that there are already thousands of good games designed by people who still knew what they were doing, so I'm unlikely to run out of them in my lifetime.
>>
>>722905239
>>722905295
I've read many articles about how languages helped shapes cultures. It really is a fascinating subject.
Like english is so simple and basic that it might hamper people's ability to grow and think for themselves if they don't pursue knowledge beyond basic scholarship, but at the same time its brevity and "to the point" makes it good for more complex topic like research and studies.
Spanish and other latin languages have a lot of suffixes and preffixes that let the speaker play around and "have fun" while they speak, resulting in a more welcoming and playful society, but also makes complex topics a bit more ambiguous if the people discussing it don't share the same mentality.
German demands you to pay attention to the whole sentence to get what the other is saying, which encourages and helps them to focus and concentrate on everyday stuff.
Asian languages are very complex and hard to get into but also allow for a lot of nuance and deeper meaning, and is why they feel stiff if not dumb when translated to other languages.
>>
>>722879013
Anon, games are tested in-house. They design them to match the dumbest niggercatle in their team and the poojeets they outsource the rest of QA to. They aren't designing for new generations of lobotomites, they are desiging the games like that because they represent the new generations of lobotomites.
>>
>>722918509
There's a quote I read long ago that went something like
>In order to stand above other, you can either climb a ladder with effort or push others down below you, but only one of these has people actually moving up."

I'm glad we still look fondly and remember games from 20y ago as the good ones to learn from, but it also shows a sad state of affairs for the last decades.
>>
>>722919116
I remember a Taiwanese friend was surprised that kindergarten kids in my Yuropean country just get to play all day, because for them after kindergarten it was hours of learning the alphabet
So there's very practical aspects too
>>
>>722919116
Or, far more likely, people just speak the way they're naturally inclined to and this alters their language. So any language spoken by a spaniard will inevitably turn into spanish, and germans will germanize even chinese given long enough.
Afterall, languages don't even exist and are a purely modern invention, if you asked anyone from spain to france to italy what language they spoke a thousand years ago they all would have told you "Latin" even though there were thousand of regional languages spoken. Not to mention even the concepts of nations lie "spain, france, and italy" weren't really a thing back then either.
>>
>>722883771
This was pretty satisfying
>>
>>722878802
When you stop playing shit games.
>>
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>>722919712
>if you asked anyone from spain to france to italy what language they spoke a thousand years ago they all would have told you "Latin"
>>
>>722884443
Not gonna read all that shit.
>>
>>722919938
>he doesn't know
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>>722901061
That video really shows how retarded women can be
>>
>>722878802
It's worse now. Not only does modern dialogue spoil color-by-number "challenges", it spells out what little subtext there is in any given exchange and repeats the plot over and over again.
You can basically only play modern games if you mute them -- singleplayer-only games aren't even worth pirating.
>>
>>722919712
Language shapes society and society shapes language, it's a two way street and never something that relies on a single factor, but that doesn't disprove or deny the facts.
The things about humans is that we're as much biological computers programmed to act a specific way as we have the capacity to adapt to our surroundings.
History proves that we're dumb enough to do the exact same thing over and over for millenia and we're capable of thinking outside the norm udner the right circumstances.

All these talk is always done through the lenses of generalisation, aware that, as generalisation goes, exceptions can and will occur, otherwise it wouldn't be a generalisation.
But often, dumb people will obsess over how something generalised has to mean that EVERYONE does that exact thing or that the existence of exceptions means the general rule is null.

Like how any kind of "system" doesn't shine due how well things go when everything works as intended, that's what most systems will achieve, but how they'll handle exceptions and accidents.
>>
I wish zachtronics still made games
>>
>>722901061
>LOOK AT THE FUCKING MANUAL YOU DOUBLE NIGGE
There a video for Outer Wilds where they asked the devs what they could do to make some parts of the game easier for some players and the response was "You have the exact button prompt showing up in the middle of your screen. If you fail to see what right in front of you, we can't nor should do anything else to accomodate someone like you as a player".

Genuinely feels like many people autopilot their way through life. Probably why asking "why?" pisses so many people: they're now forced to think about their current situation and explain how much they understand of it.
>>
>>722920616
To this day there are people claiming OW's spaceship flying is "hard" or "clunky" or "takes some getting used to" and it's the most mystifying thing I've ever heard. You literally just hold W and it goes forward, it's the most arcade shit ever
>>
>>722902064
damn you gave him 0.5 of a penny
I know in you're brown hellscape that could buy a mudhut but to normal ppl it means nothing
>>
>>722920764
Oh that's what he meant? Doesn't he know that you need to watch 80% of a video to count as a view, and that adblocked views don't count?
>>
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>>722883771
is that a cock on the floor?
>>
>>722901061
last of us
wife thinks you should not follow the brother and run off with the child unarmed, his wife is a retard that doesn't think or got talked in too this by the husband but doesnt care about games so she's not really giving it two fucks
>>
>>722920707
Watching people play this game made me feel so bad for people that works on UI/UX.
Genuinely don't understand how half or more of players will not realise you can use the scout launcher or signaloscope at any point despite the button prompts being always on screen.
Like, how do you experience stuff in life then? Do you not stop to check and read what the screen is showing? How can you have things in your field of view that jsut...stop to exist? Are you a fucking dinosaur?

>You literally just hold W and it goes forward, it's the most arcade shit ever
Yeah man, that's what I loved about it. Devs even said they experimented around having better controls but ultimately decided to leave it simple, as freely moving in a 3D space with no friction was entertaining enough.
Hell the game's interface even tells you which direction to press and for how long to align yourself with your marked objectie and a fucking "sync my movement to theirs" button.
>>
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>>722879013
>coming
>>
>>722901189
nice of you to post the best hack n slash game
>>
>>722902086
navi confused me as a kid and I ended up dropping the game as it didn't make no sense
>>
>>722920817
his acting like the money his 1 view gets the guy means anything (it doesn't)
>>
>>722909436
That's more tolerable because it mainly shows stuff that can be interacted with and is done in a more organic manner since Navi is your guide and companion in a game where you play a kid stepping into the outside world for the first time in an era games were transitioning from 2D action to 3D action.

The whiplash is way bigger when you're playing a grown ass adult that's being stated to be competent and capable yet the whole world is "childproof" and the player not allowed to think for themselves.
>>
>>722906381
It's not called X-Com, it's UFO Enemy Unkown.
>>
>>722920817
Doesn't jewtube base ad revenue on watchtime?
>>
>he played Dark Souls after they added the yellow signs telling you where to go (especially the Crystal Cave)
You didn't beat the game. You will never beat the game.
>>
>>722921830
Kind of insane that came from the same company who made king's field
>>
>>722921830
Actually my only experience of darksouls 1 is an unpatched version on my 360 because I have never connected the console to the Internet
>>
>>722902662
Anon's phrasing is terrible, a change of language doesn't lead to a change of personality, but learning a language does change personality and languages do, in fact, govern thought. There exist concepts in one language that either have to be clumsly paraphrased or cannot be expressed at all in another language.
>personality is defined by accumulated experience and knowledge
>languages differ by precision, complexity and information density
>languages are imbued with cultural values and lessons learned (e.g.: idioms)
Good luck arguing mathematics with people whose language doesn't have meaningful conceptions of numbers; or about events with a people whose language hardly features temporality; or communicate with any level of precision with a people whose language is a pidgin or creole that's lacking cases and relies entirely on loan words.
>>
>>722921676
>mainly shows stuff that can be interacted with and is done in a more organic manner
No, that's fucking terrible and a horrible example of diegetic guidance in games. When a room has one or two things you can interact with and something flies over to it AND most puzzles are built around simply using the latest tool you got, that kills any sense of exploration and puzzle solving. And on top of that, none of them are complicated puzzles to begin with. OoT started the horrible trend of games treating the player like an idiot. Yellow paint can be traced back to the game tendies pretend cemented all the good aspects of 3D games.
>>
>>722921676
I was a kid when I played the game Navi doesnt fuck help at all
>>
>>722923059
>>722923304
>Navi sucks because she overexplains
>Navi sucks because she doesn't help at all

Fascinating.
>>
>>722923371
I was more annoyed asking Navi getting the samething told to me going to the place and just not finding what I needed to do next
>>
>>722923304
Navi literally flies up to "hidden" objects you need to interact with.
>>
>>722878802
https://youtu.be/j5CBhPDQDr4
>>
>>722884443
me asf, fuck youtube essayists
>>
You can only reply to this post if you solved Underrail music puzzle without guides
>>
>>722906381
Ufo Defense is a surprsingly indepth game. I remember like two or three years ago someone discovered there was logic in the game to 'draw' the world as if it was an FPS from each unit's perspective but last I remember it was only limited to screenshots.
>>
>>722923662
Lovely I will tell myself 20 years ago that info
>>
>>722925000
I'm sorry you were a very dumb kid.
>>
>>722925623
I was more sorry playing a shit game



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