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why does fighting game fags have a meltdown whenever someone brings up the actual difficulty of learning a fighting game. they are disingenuous and brush it off.
>>
It's not like I'm forcing you to learn, but if you don't want to put in the effort, then you have no right to complain.
Go play league of legends, oh wait you have to learn that game also.
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>>722978458
Because that's the only thing they play. It's for the same reason why Melee players have a meltdown whenever you criticize the game. Or speedrunners Or when you say Elden Ring/Dark Souls aren't difficult. Because that's basically all they play, it's their personality. So when you insult the game, they take it personally
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Fighting game faggots are some of the most dishonest faggots imaginable
Anyone who criticises the genre with deep, fundamental issues, gets deflected with "uh skill issue get good :^)"
They're in an echo chamber and shun anyone who dares show them reality
They present themselves as hardcore independents, but are the most corporate, subservient, beta, faggot, advertiser friendly, streamer friendly paypiggy festering corpses of humans to ever exist
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>>722978458
a lot of them are paid shills and they're not even hiding it
the genre is absolute dogshit, unintuitive mess
>>
>having to pay for frame data
>having to pay for characters that are the same shit as every other entry
>having to pay for characters you literally just paid for that they barely changed
I could go on but lmfao
Paypiggy genre
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>>722978458
Modern fighting games are NOT difficult to learn and they are made specifically for casual players that DO NOT want to spend hours practicing one combo. Every hit-confirm is easy, normal attacks have long range compared to the old days and they either add simple inputs with some other BIG FLASH ON SCREE, YOU WIN OR DID BIG DAMAGE mechanic. See: street fighter 6 drive rush, do your best poke and buffer into drive rush for big faggot damage with some basic bitch ass combo into level 3 super. The meta for that game is the exact same as it was from the online beta test days. See: granblue 66L and blue moves that literally put the game in slow motion so you can throw them out randomly and punish someone that did one jab, from almost full screen, and 66L dash attack with plus frames on block and it gives you a combo if you land it. See: everything about guilty gear strive. Modern fighters aren't fun for anyone because they are monotone and become so sterile that playing them for a long time causes boredom and burnout no matter what skill level you're at. Top grand master players in SF6 will walk back and slowly poke into drive rush, shitty one week bronze players will do the exact same thing until they become masters, and then they will continue to do ONE thing because it's the BEST thing to do at all times, because the company that made the game wants it that way. You're not allowed to deviate from the things that work because then you will lose more than usual and hate the game even faster.

The most complex mainstream fighting game right now is unironically that piece of shit league of legends tag fighter, it has WAY too much shit to learn for casual people to get into, especially with all the assist fuckery and shit blowing up on the screen all at the same time.
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>>722979238
Still better than letting normalfags infest your community.
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>>722980015
What? Fighting games are entirely played by normalfags, normalfags love fighting games
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bro just guess right
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>>722980054
The only """"fighting"""" game actual normalfags play is Smash
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>>722980015
bro your communities are full of transgender sex offenders and pedos
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>>722980109
You've been under a rock
They ruined Guilty by turning it into normalfag garbage that is Strive
Normalfags adore fighting games and play them a lot. Normalfags are the one watching streamers, normalfags are the ones saying the older games are heckin icky and problematic and that's how get absolute shit like SF 4 5 and 6
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>>722978458
Ive never understood the "fighting games are too hard" argument.
They are just actually skill based. Fighting games can have satisfying CPU modes that make your skill level fun to play.

What's so crazy complicated about fighting games? You have some motion inputs that take some practice but games have dumb ass smart combos now so don't worry about that. If you jump over someone and kick you make them have to block from the other side... And you grab when they grab to cancel a grab.

OH NOOO IM GOING INSANE THE FRAME DATA OOO OH NO THE HIT BOX
On any decent fighting game its intuitive.
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>>722980195
3s and Xrd apologist lmaoooooooooooo
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>>722978458
>>722979238
You morons have had baby mode inputs for years now and you still find ways to complain. What more do you want? There can not be any more downgrading of core ideas and mechanics to a fighting game without it NOT being a fighting game anymore. Auto combos are now a thing meaning you can just mash whenever you get a lucky hit in. Neutral IS THE GAME. Even if newer games have watered it down, you still get your ass beat of you just rush in like a moron. IF YOU DON'T WANT TO PLAY NEUTRAL, YOU DON'T WANT TO PLAY FIGHTING GAMES.
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>>722980238
>>722980248
Thanks for proving my point about fighting game paypiggies
You people are so deep into the cult you refuse to see reality
Have fun paying for characters you literally already paid for because fighting game devs can't be bothered making new characters
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>>722980282
That has nothing to do with what I said. You don't even need to buy DLC to win. You're a nobody.
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you know the genre is made for basement-dwelling tranoids when every player with an audience has to convince people that the games aren't actually that difficult to get into
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The problem is people overestimate how hard learning fighting games actually is. You don't need to necessarily learn frame data, you need to know is this safe/unsafe. Is this jab punishable? Launch punishable? You need to learn how to do a few inputs which should take you realistically a couple of hours to nail down the physical inputting. Doing something like a dragon punch in the context of the game is a separate skill that comes with time, but this can also be trained. You don't need to learn the most complex combos in the world to win a game against a beginner skill level opponent.
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>>722980206
Fighting games are shit only enjoyed by black people.
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Fighting game players are deeply immersed in a humiliation ritual
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>>722980579
just learn the blockstring and punishes for every character in the game bro
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I like FGs and I'm even somewhat competent at them but I hate losing, which is why I don't play them too often. Same applies to most MP games.
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>>722980791
>Just learn all hero and item abilities in dota2 bro
>Just learn the tech tree in Civ bro
>Just learn how to build an efficient factory in factorio bro
>Just learn how to make a functional character in Path of Exile bro
>Just learn all maps in Counter Strike bro
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>>722978458
I LOVE fighting games even when I stuck at then, most of my problema is that playing It in a controller suckd and have no joystick, also can't play marvel because I have the memory of a drowning goldfish.
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>>722980282
I just creamapi lil bro, you can keep coping tho, it's mad funny when casuals pretend to be some hardcore gamers to feel good about themselves
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>>722979238
No one who ever says this actually states their issues with the genre
Quite an effective trap, I must say
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>>722979238
Maybe you should be more specific. The most recent generation of fighting games is not liked very much by legacy players. Unless what you think is a deep fundamental genre issue is that you have to learn to win in them, which is true about pretty much all multiplayer competitive games.
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Playing tekken 3 with my friends back when I was a child was fun. Playing some fighting game with my friends when I was drunk was fun.
Other than that I dislike them immensely.
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>>722978458
>strive
opinion disregarded
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>>722978458
I didn't grow up playing them so I don't have any attachment.
I don't have anyone to play with and the somewhat-competitive online matchmaking seems more unpleasant to deal with. The computer may or may not be cheating, if applicable too.
It's also an alien control scheme for me to sit down and learn compared to other games. Very little of my experience playing other games helps.
At most I played JJBA fightcade and guilty gear XX2#R for a couple months and burnt out. I learned a couple characters from each game but I ended up just not feeling like I made any real progress with it.
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Lobbies?
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>>722981242
>which is true about pretty much all multiplayer competitive games.
You see the thing about that is people don't actually want to engage with an opponent in a competitive game, they want to do their shit and see how well it goes and unless you can get first hit every time you're going to have to actually care what your opponent is doing and respond to it in a fighting game. That's why people love dumbfuck genres like assfaggots and BRs where you spend most of the time blindly tugging your own dick, that's why CoD manchildren complain about SMBB like /v/ and trannies because they just want to ride the wave of randomness rather than worry about what the other team is doing.
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>>722981571
assfaggots is 10x time more complex than your niggerslop
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>>722981683
That's nice dear.
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>>722978458
Because fighting game fans fundamentally enjoy the process of breaking themselves down to get better. It's part of their psychology; you can spot it in every one of them once you notice it the first time.

Not everyone shares it. If you don't, then each successive development carries mental pressure that won't be met by the game itself when new challenges multiply rather than abate. It's frustration incarnate for most people, even otherwise devout gamers.

The fans react badly when this is implied. They don't like admitting they possess an unusual personal trait, not even indirectly. This is to be expected: the quickest way to make a random person uncomfortable is to imply they are qualitatively different from others.

Fighting game players literally think that every person either does or would enjoy grinding their biological skill tree, if only. This causes them to react like they're being badgered by a stupid child who has either not learned to observe, or to be patient. Even when dealing with outsiders who are genuinely trying to entertain the nature of their favorite games, they can't see past the assumption that more investment will result in more enjoyment. They can't imagine that the person is frustrated because they're miserable trying to 'make it work', not because they're not trying hard enough.
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>>722981827
Basically what you're saying is even hardcore gamers can't tolerate losing, and must be able to pick up the game and instantly feel like a competent winner. I mean that's fine, but it's hardly an enthusiast mindset. Why is playing fighting games grinding your biological skill tree but other competitive games isn't? Do other games not require reaction time and precise inputs? People get stuck on the idea that they need to know everything in the game, and give up before they can even learn to dragon punch. That is a stupid child mindset. There will always be brainless slop for people who need to instantly be a gamer god the moment they pick up a game. Fighting games are not like that.
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>>722982197
because all fighting games feel like shit to control and play even the newer smash bros with their gay little hops
moba you right click a character and press a button the character does a thing
shooter you aim your mouse you click the gun does the thing
racing games, platformers, anything feels alright
playing fighting games feels like puppeteering a doll that doesnt do quite what you want it to, even simple stuff like moving around
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>>722981827
It's not that rare, just among video game playing bums. Which is once again why I feel the need to point out the average person who plays a "competitive multiplayer" video game is not actually a competitive person the way you might expect. It's like golf or something where most people are just there for the scenery and the socialization and whacking a ball with a stick and only sort of care what their score is, as opposed to a more interactive sport where you need to do sort of well or you will have a bad time (the obvious examples are combat sports but I don't want to compare getting P'd on to having your arm broken or your brain mushed but something like Tennis probably works)
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>>722982516
I have seen you retards play racing games that don't drive themselves and hell I am also old enough to remember when people's first video game didn't have freecam shooting and they had to learn that separate from the input device itself, none of it is as intuitive as your cognitive bias believes.
>>
It's entirely a mindset issue. Fighting games are the most fun video game genre but they actually require input and effort to get to the point you are articulate in them. It's just like learning an instrument or learning how to draw or how to cook or so on, its a skill that you develop. It's not like every other genre which is made to be cleared by any retard because they have no depth.
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>fighting games are the most fun video game genre
and other shit FGtards gaslight themselves into believing
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>>722980579
>The problem is people overestimate how hard learning fighting games actually is.
Right. Just learn totsugeki and you're good to go.
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>>722983698
may players deserve a special place in hell for playing a character that lets them get away with being so incredibly stupid
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>>722978458
My problem is having to learn combos who will only works in that game. There's too much FG now and needs a lot of dedication to be good.
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People like being superior than others and most people tend to relish the feeling so they try to rub it in as much as possible
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>don't know fighting game
>press button in situation
>do it again if it works
>stop doing it if it doesn't
why are people unable to learn fighting games when it all boils down to doing this
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>>722978458
the real problem with fighting games is how exhausting it is to play them, you can only play each session for like 3 to 5 hours
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>>722978458
i'm mostly an fpsfag but ive got a story i want to share
>be with my bros on summer vacation
>nothing to do at room we rented
>one of them brought a deck apparently
>the two guys who play fightan vidya just doing some Strive
>ask if i can have a turn
>sure yeah
>pick bridget because i thought it was funny
>stumble for a bit but eventually figure out how the game works
>start taking points off my not-as-good fighting game friend with a couple hundred hours
>look at him
>he's leaned forward silently seething
>lul
>keep flying at him or whatever just feeling out the controls
>win a couple times then leave to take a shit
anyway thanks for reading my blog dunno what the lesson here was besides that uhh some people are born to be shitters or something
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I love fighting games. Only game where I can mash buttons and still win. At least FPS requires aiming lmaoo
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>>722987759
probably seething extra hard because Bridget is not very good
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I only hate niggers and trannies so by proxy I hate fighting games sorry bros
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>>722978458
I'm getting really fucking sick of YouTubers telling me I'm thinking or doing something wrong or telling me what opinion to have
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>>722978458
Fighting games always suck ass because competitively they always become who can cheese/exploit the best and fighting bots get's boring.
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>>722988941
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>>722989071
You need help
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>>722989142
I'm telling the FGC that you don't agree with smart man from youtube.
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>>722981523
for what?
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Too competitive and skill floor too high to reasonably get into as casual. Reliance of weird game specific quirks that feel more like exploits than intended gameplay but everyone pretends that's just "skill". Touch of death, I'm being told it's not as much of a thing anymore in newer games, but it was enough to turn me off the whole genre.
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>>722978458
Because they don't understand that on a fundamental level them spending hours practising the same game mechanic over and over again is not something everyone enjoys. There is a certain autism they have that prevents them from truly empathising with other people who aren't themselves. Many such cases.
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>>722980206
Frame data is what makes them not so intuitive anymore
>>
remedial genre for rogs
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>>722987898
>At least FPS requires aiming lmaoo
pointing your controller in general direction of enemies*
ftfy
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>>722989514
I'm fine with practicing for hours, the problem is that my reflexes are so bad that it hardly matters how much I practice in FGs.
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>>722989447
>for what?
Fightcade
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>>722978458
I don't like them in any way possible, fighting games are only fun if everyone playing them is on the same level of expertise or lack of it, but the only people who ever play fighting games anymore are the 50k hours no lifers who go to tournaments.
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>>722978458
Reminder that /v/ hates fighting games because they're the ones being gatekept.
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>>722993462
what gaems
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>>722982702
>I have seen you retards play racing games
The one one genre argueably more niche than fighting games. whatever disingenuous retard
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>>722981523
Here's your lobby: steam://joinlobby/544750/109775242684041880/76561199021052341
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Fighting games are anti-fun slop for retards. It's extremely repetitive and is just high speed rock paper scissors
The core gameplay itself is not enjoyable, but the fans make it even worse. Everyone is a sweaty retard tryhard so have to have your reaction time on top speeds at all times which is stressing on your body. I want to have a few seconds to plan my route and figure out what I will do not have this retarded QTE shit where I have to press a button so fast that my brain can't process what even happened.
You play fighting games by spamming buttons and you get better by unconsciously learning what button spam doesn't work. At a certain point you aren't even playing the game, you are just concentrating on the screen while your hand unconsciously do the work for you.
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>>722993895
from who? trannies?
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>>722986618
this, you can tell even in the video itself. The guy can't help but demean newbies. Most fighting fags were people who grew up playing them when they were little and don't even remember learning to play fighting games.
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>>722988941
they think you're subhuman for not having 100k hours in fighting games, you can tell by looking the fgc fags in this thread
like >>722986639
>>
learning fightan isn't that hard.
learning how to fight is something else though, as you are learning how to deal with your opponent instead of trying to wrangle the controls.
way too many new players get hung up on trying to do pretzels and optimal combos and then jump into quickmatch and get steamrolled by someone who doesn't simply allow them to do a ToD combo on them. Neutral is where fighting games are actually played but that's the part of the game that gets the least amount of attention from people who don't understand what makes them exciting.
It's like boxing, people only think it's punch throwing until someone goes down, and ignores the footwork and evasion that is necessary to not just get punched in the face immediately.
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>>722978458
I don't play fighting games but would the people who complain about them being too hard to get into even play them if they were dumbed down? I can't really imagine what a fighting game that appeals to people that don't play them would look like.
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>>722981006
Those you do "as the game"
Fighting games you have to learn to "play the game"

Learn the difference.
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>>722980015
Fighting games have been pandering to normalfags for years fuck off
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>>722997746
this, fighting fags don't realize that you can actually learn stuff while you play. even if you lose 3x in a row you learn 500x more than if you lost 500 times in a row in a fighting game
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>>722997017
if you don't dedicate time into learning combos, being able to play neutral doesn't matter in the slightest
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>>722999285
just do a basic bitch combo you don't need to be optimal at all. light-medium-heavy-special-super
if you are successfully winning neutral more than your opponent is, you are winning the videogame, just making progress slower than if you knew an actual bread & butter combo
I never in my life spent time labbing to learn combos, I just hit buttons that I learned from experience that linked different chains together. I couldn't tell you a singular combo I ever did but I'm sure I could perform one if I booted up one of my regular games right now.
I have had multiple tournament placements in top 8 (not good enough for top 3 but that's beside the point) and you absolutely CAN learn this shit off intuition and feel.
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>xiaohai won another tournament
Who can stop this chink terminator
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>>722999285
You got it backwards buddy unless you are playing some anime kusoge where neutral is just mashing your God normal that goes half screen and is plus
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>>723000707
>>723001004
if you're doing 2 to 3 hit combos you're do a sliver of damage your opponent is doing. The opponent essentially gets to mess up 30 times while you can only mess up twice
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>>722999285
just play a grappler if you don't wanna learn combos
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>>722980248
Nah most fighting games still have dogshit inputs.
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>>723001685
anon if you're playing against someone of a skill level comparable to your own you're never going to get into a situation where you need to win neutral 30 times vs your opponent winning it twice. and if you desperately want to do shorter combos and still win, it's time to learn a grappler with big dick damage
a very basic bnb combo will dramatically cut down on that, learning how to link a singular chain into another chain isn't that tall of an ask. something basic like whatever->launcher->airchain is covered in most tutorials. that already lays a significant foundation for someone to build off of and figure out how to convert an airchain or jump-in into a ground chain to continue or finish out the combo.
combos aren't as hard as they seem anyway. they're like performing a song, you don't jump in trying to do the entire fucking thing at once, you learn bits of it at a time, practice those, and then link them together and don't choke under pressure of a real performance.
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>>722989561
If a gamer can intuit that missing a sniper shot in a shooter is bad then they already intuit frame data.
>>
fighting games arent that hard but their difficulty is basically hidden
compare it something like RTS, also a very challenging genre where much of the skill at the higher level is divorced from how you press your buttons, but unlike fighting games this meta skill is a much more natural progression
if you lose because your opponent had a better build order or faster timing or just straight up countered your build, it's very easy to see where you went wrong. it's harder to fix it, but basically, losing has you asking all the right questions to improve.
if you get destroyed in a fighting game as a novice, you often have no fucking idea what even happened. you dont ask the right questions and most fighting games, especially older ones, dont even pretend to teach you the "meta competition" that is happening in a match
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>>722994861
>Gotta deflect to idpol bullshit because I'm shit at fighting games
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>>723003117
Fighting games are among the only games left with control schemes that are simply not intuitive. The basic gameplay of an RTS is clicking on a unit and clicking on a the map or another unit for it to go there. An FPS is looking around like a human and clicking on things. The ways you interface with most games these days are extremely simple.
And then there's fighting games which ask you to zigzag your control stick because, um, just do it, it's how it always has been. Just learn this shit to uppercut someone bro. Just do this gesture to throw a fireball bro.
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>>723003235
>B-but le /pol/...
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>>723003642
>RTS
>simple control scheme
yeah sure nigger, micro is super intuitive and that's why my grandma plays starcraft
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>>723003810
yes unironically. you don't need perfect timing for the controls to do what you want them to do
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>>723003810
It is intuitive to play at the basic level. Micro just asks you to do intuitive things very quickly.
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>>723003810
Your grandma will beat the starcraft campaign before she can consistently pull off hadoukens in a match.
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>anons thinking doing the equivalent of skate tricks that even DOGS can do is hard
What happened to this board to make it this way?
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>>723003807
No, you're a polfag who doesn't play video games. Now continue to cry about trannies or learn how to play Real Bout.
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>723005453
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>>723005027
how many dogs won evo?
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>>722988696
I gave Strive about 15 minutes of a chance after they trannified Bridget and remembered that Bridget is also an incredibly unfun character to play against that was thankfully rare because he was equally unfun to use but wasn't completely redesigned like Testament and permanently uninstalled it. It's one of those special games where nearly every DLC and update actively makes the game less enjoyable.
>>
Fighting games shouldn't go through what the FPS genre did where they chase COD because its for babies.

So OP is a faggot.
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>>723008259
punk won like evo once
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>>723003642
>press punch buttons
>punches comes out
>press kick buttons
>kicks comes out
the existence of the motion inputs is that you don't need 30 different fucking buttons for a simple moveset.
the motions themselves also pose restrictions that are important in ways that aren't immediately obvious to new players, such as being unable to do a fireball or dragon punch while attempting to block, or being able to throw out a charge move without charging (they tried button mapped specials and it was cancerous)
>>
>>722980282
>Have fun paying for characters you literally already paid for
I will literally never understand this logic. You have to actually be fucking stupid to think that Sakura in SFIV and Sakura in SFV are the "same character that was paid for". In what context does this make sense today?

Every returning legacy character in fighting games have been a rework or a LITERALLY DIFFERENT MODEL so what are you talking about?
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>>723006624
>LESOYSOYSOYSOY
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>>723008259
Just one but he did win it 8 times
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>>722978458
FGs aren't fun for the simple reason that they're not fun to learn
That's why most FG are bleeding players, and why most turn into DiscordFighters within 2 weeks outside of like SF/GG/Tekk

It's that fucking simple, not much else to say.
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>>723009538
Brother, controllers have had a solid 12 usable individual buttons for 30 years. You don't need stick gestures. You don't need arbitrary restrictions either to balance fireballs by making them complicated to execute, you can just prevent the problem in the first place instead of pretending it's a good reason.
>>
>>723003642
>Fighting games are among the only games left with control schemes that are simply not intuitive.
I wish I had the confidence to be as retarded as this guy to remove all mechanical framing of a genre and just reduce it to "why can't it be like other genre?".
>>
>>722978458
stop telling me what you think I think fuckers you don't know what I think god damn it's so fucking annoying.
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>>722978458
Because it's a self-fulfilling prophecy. The difficulty of getting into any particular fighting game is dependent on the playerbase first and foremost, what kind of players you'll go against. The more people spread the meme that fighting games are "hard", less people will pick them overall (as they get intimidated by the memes) and the ones who do will be more tryhard rather than casual. More people means easier to find opponents of similar skill level to fight against (which is a win-win for all skill levels). So they want to spread the opposite meme.
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>>722978458
its like rts fags being upset that all normal players abandoned the genre because of gook clicking and make daily threads on vst to cry that no one is playing the mess they caused
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>>723009835
There's no pretending its a good reason. Its a good reason. You physically cannot have Marvel 3's version of Dante in your retarded world.

Also, Hunter x Hunter and Project L are doing this stupid crap you want, why not go play them? Granblue Rising is doing this, too, having sacrificed most of the compromise of execution for directional normals and yet I'm not seeing anybody bring that up.

You people talk.

You never actually do.
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>>723009863
If only you actually had any rebuttal.
>>
Seething little babies who can't even throw a fireball crying and pooping all over the place.
These little niggas are having trouble doing kickflips in skate.
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dont care still playing yikken
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>>723010015
What rebuttal? You literally don't know what you're talking about. You brought up RTS games and are pretending you have expert knowledge in them. You brought up fighting games and are pretending you understand why its integral to throw out motion gestures and not understand that how the most basic fireball operates in different franchises. A Street Fighter fireball and a KOF fireball are so radically different from each other down to their restrictions and I bet a million dollars you don't know what those are. Examples exist of what you want and you pretend they don't exist. Not every fighting game needs to obey your desires.

So rebuttal these nuts.
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the fact that most traditional FGs are stuck on the "strict combo structure with rigid frame data" when so many non-trad fight/party games have figured out more fluid and intuitive combo mechanics blows my mind
No, an auto-combo button is NOT a fix to this
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>>723010004
Because I'm not going to play games I'm not interested in. Hunter x Hunter? Granblue? I don't give a shit about those.
I've got one fighting game I give a fuck about, Extreme Versus. I play it. So I support what I want despite your retarded attempt at saying I don't. Make good games I want to play and I will play them.
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>>723010210
>I've got one fighting game I give a fuck about
Then stick in your own fucking lane and shut the fuck up.
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>>722978458
>most people that get really obsessed over fighting games are just autistic
>trannies and furfags are showing up as the top players in some games
Completely killed my interest. I'll enjoy my autistic furshit privately, thank you.
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>>723010170
No I'm not. My argument doesn't hinge on being an expert in either, you weird retard. You think motions are integral dor balance of those moves? You are a retard. They aren't. Their are, in fact, alternatives. It's a design bandaid.
I never said no fighting game has nogestures, either, you braindead illiterate monkey.
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>>723010263
Or what? You gonna cry and piss your pants because what you like is shit?
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>>723010331
>You think motions are integral dor balance of those moves?
I accept your concession that you don't have the basic understandings. Go learn about Ryu vs. Guile and come back.

>>723010402
I'm glad your game is stuck on PS4 and you'll never get a new version.
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>>723010206
bnbs are thing in every game nigger even slime sharter has like stylish combos like guile sonic boom loops or eds lvl 2 despite being not optimal
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>>723010418
I accept you've got zero creativity or critical thinking skills.
My game is stuck on Arcades, you retarded know-nothing.
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>>723010206
Soku also has rigid frame data you massive retard, made even more complex due to the game giving you more blockstun if you block the wrong direction
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>>723009835
>complicated to execute
anon, a doorknob requires a quarter circle forward + push or pull to operate
are you telling me that you'd be getting filtered by a fucking door?
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>>723010721
Which is why no one has ever had to practice these inputs in the history of fighting games for even a second of course
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Does anybody cares about evo france?
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>>723010842
nobody cares about evo nor france
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>>723009835
Any 2D game using over 8 buttons for actual gameplay is absolutely horrible

>>723010210
...and GVS becoming a 5 instead of 4 button game (or needing 9 to macro everything like a nonce) and fucking ruining the controls perfectly exemplifies this.
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>/v/ is dumber and more allergic to learning than the average sportsball game player
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>>723003642
>you need to move your crosshair after shooting them
>no don't keep the crosshair on them, you need to move it off them as the bullets don't shoot at the crosshair and there is a pattern you need to learn
>well sometimes you just miss because it doesn't actually shoot at the middle it is in a range
>well if you are moving you can miss
>they just got lucky if they jump around the corner and shoot you
nigga the shit u need to learn in fps games and how unintuitive they are is fucking absurd.
just because you have been playing them for 20 years and don't see the wack shit doesn't mean it isn't absurd.
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>>723010468
>>723010703
I dont think you're picking up what I'm putting down
Smash has frame data and hitboxes, but any retard can pick up Smash and have some fun playing Mario or DK. It's not rigid is the point.
I haven't played SWR in years and I bet you I can still play it and do some stylish stuff today.

Meanwhile in SF, I need to practice and gain "muscle memory" for every string because input windows are tiny and figuring out what strings work and what don't is a chore by itself because, again, it's rigid as all hell
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>>723011008
ExVS has never had a single issue with controllers from FvZ to present. There's more than enough buttons for everything you need to do. GVS made its owns retarded decisions in the face of every other game working fine.
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>>723011142
that's just SF being utter garbage with its juggle system and combo structure
any anime game lets you combo just about any way you want
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>>723011147
So you admit that what you're shilling is dumb, you barely sentient SEAmonkey
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>>723010808
if you need to practice doing a fireball motion you have motor problems and need to see a doctor
just because you don't understand the value of being able to do more with fewer components doesn't mean that the rest of the world is as handicapped as you are. children were figuring these things out when the only way to play fightan was at an arcade cabinet itself, where the instructions were plastered on the side and the manufacturer wasn't going to triple their spend on pushbuttons and the circuitry to support those. 6 per player was more than enough.
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>>723011073
Most fps games don't have spray patterns nore do you ever need to learn them to play and enjoy FPS.
You know what is actually intuitive if you aren't retarded? Things your holding not having perfect accuracy because that is just how humans work, so your gun not being a laser beam is kinda a sensible expectation. But you're trying really really hard to twist things only relevant to sweaty CS lobbies as a universal FPS skill needed to, say, enjoy a wonderful game like Return to Castle Wolfenstein in full. Because actually yes, the basic mechanic of look at someone and click on them is 75% of what genericFPSman's skillset is composed of. Extremely simplistic and intuitive controls, anon.
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>>723011197
>any anime game lets you combo just about any way you want
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>>723011249
So you never had to practice to do any input gesture in your entire life huh? Congrats. Not true for most people. Most people just learn it young and never think about it.
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>>723011489
When you pretend Street Fighter is the only fighting game you are doing the same as pretending CS is the only FPS.
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>>723011215
What am I shilling? Extreme Vs? An arcade game no one here can play? Huh?
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>>722978458
Fighting game fags are the worst and they killed off the only good fighting game series in doa, the only fighting game where this turn bullshit doesn't happen. They killed all the fun infighting games for their competitive bulkshit so now everything plays like crap and all the cool shit from older games just doesn't exist at all anymore.
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>>723011663
Are you saying Street Fighter is the only game with gesture inputs?
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>>723011064
the difference is that you only need to do one of these to throw a ball whereas you need to perfectly to this 50 times over perfectly in fighting games. fighting fags can't not be disingenuous when in an arguement
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>>723011592
It doesn't take very long to learn these inputs, maybe 10 minutes tops. I only started playing fightan well into my 20s and never had a significant problem with it. It took longer for me to mentally map the properties of the different specials to the individual strengths of punch/kick button than it was to actually perform the motion input.
If anything more people fuck up the input because they're panicking and are simply mashing out SOMETHING. If you're getting crossed-up and the wrong move comes out that's you getting outsmarted by your opponent and need to anticipate their shenanigans.
Learning to not panic is a different skill entirely.
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>>723011142
Why swr and not soku
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>>723011768
Are you saying CS is the only game with spray patterns
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>>723011807
Nope. It's a minority though. And spray patterns aren't necessary at all to compete even in CS. You want to compare advanced tech to a basic character move. You are stupid.
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>>723011568
Nta but you definitively can mash and freestyle in anime games for some dogshit 2k damage combo meanwhile in sf you need to know link timings to get like 2lk 2lp 2lp special
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>>723011793
>10 minutes tops to learn gesture inputs and always execute them perfectly
Completely disingenuous frankly. No. Yes, executing a basic move perfectly in a fight is an expectation. You don't panic and forget how to click in an RTS or an FPS, right? Is it because... the inputs are intuitive and easier?
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>>722980206
>What's so crazy complicated about fighting games?
the control scheme is unique to fighting games as a genre. You play an fps and that feeling of controlling your character can be transferred to any number of games that have a first person perspective. Just learning how to get your guy to do what you want in a fighting game as a newb is what puts people off.
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>>723012040
people fuck up their inputs in RTS and FPS under stress all the goddamn time. It just manifests as clicking in the wrong spot because they use an entirely different control scheme. No one is playing fightan on a mouse and keyboard.
hell, people fuck up controls of machinery and their own goddamn bodies under stress, it's not a phenomenon exclusive to videogames and especially not exclusive to fightan
>>
>time spent playing fighting game: 100 hours
>time spent enjoying fighting game: 30-60 minutes
fightfags still don't have an answer for this
>>
i can not do the inputs on fighting games no matter how hard i try it just does not work for me
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>>723012216
People fuck up their aim. No o e forgets how to shoot their gun. No one drops inputs for shooting a fucking gun in an FPS. Missing because you picked the wrong time is because your reactions were bad or your timing was wrong. In our fighting game terms, that is mistiming your fireball instead of failing to execute it.
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>>723012229
Then simply play Granblue or SF6 with modern
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>>723010721
>doorknob
fighting fags wouldn't say retarded shit like this if they had to learn an rts.
>It's just clicking and moving the mouse bro
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i'm a complete filthy casual when it comes to fighting games but i do tourist many of the older titles but rarely do more than play vs the cpu.

a few favorites:
Gals Fighters (Neo Geo Pocket Color)
Snk Vs Capcom (Neo Geo Pocket Color)
Super Gem Fighter Mini Mix (Saturn)
King of Fighters '99 (AES)
King of Fighters '98 (AES)
Street Fighter Alpha 3 (PS1)
Fatal Fury Special (AES)
Real Bout Special (AES)
Real Bout 2 (AES)
Soul Caliber 2 (Gamecube)
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>>723012220
they just tell you to seethe and le remove your ego bro
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>>723012506
oh i also really like the Samurai Shodown games, particularly 2 and 3.
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>>723012220
Time spend me fucking your mom : billions of hours
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>>723012615
-in my imagination.
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>>723011489
>most fps games don't have spray patterns
did I say they do?
either they have spray patterns or inaccuracies so you just sometimes miss due to no fault of your own.
no one is talking about at long distances and having slight inaccuracies, at close distances shots just fucking fly wildly, this is not an intuitive mechanic, crosshairs expanding doesn't accurately show how it works or what is happening.
and this is all on a game to game basis, they don't tell you there are spray patterns, they don't tell you how the inaccuracy works, there is no visual representation of it, plenty of games have completely accurate spray patterns but show flare out the crosshair as if you are shooting in some area randomly. if you don't look this shit up or sit in a practice lobby figuring it out you will most likely never know

and this is before you even get to buggy ass movement mechanics, swap timings, reload timings, how much damage damage stuff does, damage multipliers, if there is a difference based on where you get shot, and more, most fps don't fucking tell you ANY of this and shit you need to look it up or go into practice lobbies and test shit.
none of it is intuitive because every game does shit differently and unless you know you simply wont know and these things are never told to you in game.


>nor do you ever need to learn them to play and enjoy fps
yeah you don't need to learn any of these things to play fighting games either, or mobas, or any other genre.
the problem people have is they get put in a 1v1 and lose and there is no other opponent for them to try their chances against instead, because they will not win that 1v1 as there are no rng mechanics. for some reason people cannot accept their lose and then move on to play others.
tcg's have the same problem, except there is a lot of rng, so people just blame that and fail to understand the skill heavy elements in them. but the same complaints come up in the same ways. accountability in 1v1 is the problem
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>>723011739
>they killed off the only good fighting game series
You being an ass mad fuck that the only series you like is forever dead because the devs decided to chase micro transaction money since doa5 aside, how is it fighting game players fault and not the fault of the doa devs for being retarded and making the games worse as less and less people wanted to play them in response?
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>>723011891
Fighting games that use full traditional inputs are a minority today, the only game you actually need to use them to come out in ages is Guilty Gear Strive and there's only SF6 and SNK games that have them at all. Everything else has at the very least simplified supers, and likely has no DP or half circle inputs either or motions in general are limited to specific characters.

>but quarter circles are too hard
Said no one until games got rid of every other motion and they still wanted something to bitch about'
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>>723011804
cuz I liked SWR more
It's just a name it applies to soku too
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>>722982197
Figuring out how to improve in other competitive games is more intuitive. Competitive shooter? Learn how to aim and learn where to stand. Racing game? Find the best shortcuts. In fighting games, you just kind of explode for steaming no reason unless you're good enough to understand how bad you are. Unless you have a special kind of autism, you just get bored whenever you hit that wall. Fighting games just aren't for most people. Not everyone wants to review every frame of their losses like it's CSI Miami.
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>>722978458
They're not hard people are just scared to 1v1, Same as fps games and rts
look at the niggers on here when theres a fightcade thread, it's just dick waving because it's not anonymous anymore. That kinda stuff gatekeeps cowards
>>
Pull up and catch the fade bro
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>>723012989
You're still talking about them as some fundamental aspect to learn of FPS when I've never learned once since I've been playing them for the past 30 years or whatever. It's not relevant to most at all.
Games using CoF are indeed more common, and the expanding reticule does a pretty good job showing your fire is getting less accurate the longer you hold it down.
But here's the kicker: all that shit is irrelevant either way, because once again, these are advan ed applications atop the basic inputs. Oh no I missed! Isn't the same as not putting your input in right. It's equivalent to misreading spacing and the range of your attack in a fighting game. Everyone ever is fine with that unless they're the babiest of babies. Not being able to execute one of your basic moves is not equivalent to a single thing you can find in 99% of FPS. You just keep talking about advanced tech when the point is the basic inputs and skill floor to even execute a character's fundamental attack.
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>>722978458
Because i dont know how to get good at them though...
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>>723013871
>Learn how to aim and learn where to stand.
That is how you get better at fighting games though

>Racing game? Find the best shortcuts
w
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>>723013236
>if you discount all these other cases like characters specifically needing them and this one type there's basically none bro
Okay but how about actually none
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>>723014707
This reads like a dommy mommy fetish fag that bought Tekken 8 for Reina and is eternally ass blasted she has EWGF instead of just picking one of the 20 or 30 characters you can just mash with.
>>
learning the game is the fun part

if you just want lazy low effort fun theres already a million other games you can play, so fuck off
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>>723015083
that's me but doing EWGF is fun
the rest of T8, not so sure about it
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>>723014618
fighting fags are incapable of arguing genuinely they'll say doing a frame perfect tod combo in a fighting game is the same as getting a single kill in any fps
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>>722979546
>have to
So you admit you're the paypig if you think like this
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>>723015083
Last fighting game I played was Melty Blood TL, I've never played Tekken in my life.
>>
Da fightan fags raped me and now it's cope
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>>723014618
>But here's the kicker: all that shit is irrelevant either way, because once again, these are advan ed applications atop the basic inputs
anon all of the stuff you are complaining about are advanced techniques no one needs to do.
basic fighting game inputs are dead simple, if you are struggling to do a single input you genuinely have motor function issues or something.

lets not even get into the discussion of how aiming isn't a basic input and its quite difficult which requires thousands of hours of directed dedicated practice as well as a lot of thought and theory on where you should even be aiming.

if you cannot press down then forward to do a fireball, something I could do the first time I played a fighting game at 3 years old, you are genuinely retarded.
plenty of games have similar types of inputs, dark souls requires you to press back then forward to do kicks for a guard break for example, or go to neutral movement, press dodge to backstep, and then an attack to do a chasing attacking. you are trying to equate doing these things as if it is a difficult task that a platformer asks you to press jump then dash to air dash. it isn't more difficult than pressing a hotkey to swap to a grenade, pressing left/right/both depending on how you want to throw the grenade, aiming it, cooking it for the right amount of time, then letting go.

I genuinely don't think you have ever seen someone who is new to an fps actually try to play one, you understand that most people who are new to them will struggle to move and aim at the same time, right? let alone actually move, aim, shoot, and be considering other options. your experience with them doesn't make them more accessible or more intuitive, it just means you are experienced with them.
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>>723012506
>vs the cpu
Try Red Earth, every stage is a boss fight.
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>>723015209
>learning the game is the fun part
so is almost every other game fighting games are just purely spreadsheets about autistic details that you have to know about with picture perfect memory and while also having infallible muscle memory
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>>723012506
I'm mostly the same, except I'll play online just enough to early any online trophies if they aren't too hard, then never touch it again.
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>>723015503
Why can't you kids keep your bait dick in your pants instead of just spaghetti'ing everything out in one sentence
>>
>>722978458
I don't play fightan games because I'm not going to provide sweaty losers with free wins to gloat at and their whole culture of nigger shit talking is super cringe. I did actual judo for 22 years by now, and amateur MMA for 7 and actual gorilla niggers who are trying to blackout you are more respectful and sportsmanlike and angry nerds on the internet.
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>>723015418
>fireball is an advanced technique
Wild to think this honestly.
>aiming is super complex!
Lol god damn. You're out of your mind. Once again, positioning a camera emulating your body to center something in it is intuitive to fucking anyone, even if they're a caveman unfrozen and never imagined a video game existing. You want to type all these words to say am arbtirary movement of the stick for an action is intuitive. It's not bro. Dark Souls guardbreaks were bitched about often due to the ease with which you could accidentally do it. Big difference in the souls moves though - most of them are intuitive inputs. They are just different actions for the same input based on your actions. They are directly relevant to the movements you are doing before pressing the button. This isn't true for many, many moves in fighting games.

Yes, dps are more complicated than all of these inputs to do because there is nothing intuitive about it. Jesus christ you are really out here saying "umm pressing your dash button twice in the air is just as hard as this stick movement that doesn't actually ride off any basic inputs at all and is just a silly wiggle you do to make a move happen." Yeah man, took gamers minutes of practice to learn how to cook a grenade bro.

I don't think you understand what fundamentals and basic inputs are at all.
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just play the game lol whats with all the yapping
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>>723015724
>no argument
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>>723015418
>lets not even get into the discussion of how aiming isn't a basic input and its quite difficult which requires thousands of hours of directed dedicated practice as well as a lot of thought and theory on where you should even be aiming.
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>>723015418
not even going to read all of that, TLDR?
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>>723016141
You are the kind of person who insists every country should speak English because other languages are too unintuitive. Absolutely zero capability for introspection.
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>>723016503
The craziest thing about you replying to me still is that it must have taken you at least 10 gorillion hours to learn how to accurately click on my post number to reply to it.
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>>722978458
Fighting games just aren't very fun. Why put effort into learning the intricacies of a genre that sucks?
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>>723015503
>noo fighting game players are having fun the wrong way, every single genre must conform to my ideals

fuck off faggot. you're literally trying to invade and ruin a genre other people like for no good reason. you can literally go play anything else. you are no different than the troonsquad thats ruining AAA games. kill yourself.
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>>723016629
Well if that's how long it took you to figure out pressing 3 consecutive directions on a d-pad then okay I respect your incredibly severe learning disability.
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>>723016141
>Dark Souls guardbreaks were bitched about often due to the ease with which you could accidentally do it
and yet here you are complaining its too hard to do a fireball
ironic really.

this isn't up for discussion, people who are not familiar with fps struggle to even walk and move the camera, let alone move, aim, shoot, and do anything else.
>Wild to think this honestly.
I didn't say that, you are equating needing to press a lot of buttons and do a lot of inputs quickly, a combo, to a basic technique, it is not a basic technique.
doing a fireball isn't a complicated movement, if you cannot do one, much like dark souls, where many people struggle by accidentally doing it because its so easy to come out while you are doing other things, as in literally just moving around and punching and a fireball comes out, you are actually just retarded.
this is also not up for discussion, throwing a fireball isn't difficult, if you find it difficult, you have motor issues. stop equating to needing to do many inputs quickly in sequence with a basic input, that is a sequence of basic inputs.

>stick movement that doesn't actually ride off any basic inputs at all and is just a silly wiggle you do to make a move happen.
who the fuck uses a stick?
you play on a dpad or digital inputs like a keyboard.
you press down, you press forward, its as simple as that.

>>723016328
>you should never consider your crosshair placement
>aiming where enemies might be coming from? maintaining your crosshair at head height? clearing angles? why would I do any of that
>tracking moving enemies? targets changing direction? crouching and proning? nah no one does that
you one of those morons who just looks at the ground, dies and then complains about who you got matched up with.
only in fps games do you find people who complain about sbmm, if it wasn't difficult to aim for people new to fps you wouldn't want to vs them and would have problem vsing players who aim better than you.
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>you need picture perfect memory
>you need perfect muscle memory
Where do these people get this idea from? Do you think a nigger in burgerland or bongland getting on Tekken or SF after work REALLY has perfect memory and that only these things allow him to get on these games and win/have fun?
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>>723016827
I'm sure you knew it intuitively the second you booted up the game lil bro.
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>>723016997
ummm, pol says niggers are bad
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>throws a fit because you dared suggest innovating controls beyond antiquated joystick motions
>throws a fit because you called Kazuya a "shoto"
>throws a fit because you like the big-tittied samurai chick more than the little twink troon
>throws a fit because you laugh at their retarded numberpad notation
>throws a fit because you called Smash a fighting game
The worst part about fighting games is the community. Why the fuck would any sane person deal with their bullshit?
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>>723017056
>says the tendie pedophile community enjoyer
>>
Acting like a fireball input is some insanely hard thing that takes years of training is actual trolling. There have been players with no motor functions who played SF at the highest level who played with their face. There are videos of dogs who can throw a hadoken. People cry about getting treated like babies but acting like a hadoken is an impossible barrier to playing is actually insane if you're not trolling.
>>
Don't use Clark for your retardation smash faggot. You wouldn't call kazuya a shoto the same you wouldn't call any other Tekken characters one.
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>>722979238
Trve, to those asking for specifics, if you ever question mechanics or interactions in a fighting game you're either called bad or the critique is dismissed as "just being part of the game"
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>>723016715
>you're literally trying to invade and ruin a genre other people like for no good reason
Except the exact opposite happened. Back in the day, arcade fighting games had no training modes and the ones added to home console ports usually sucked as well. There was no good way to lab, everyone had to learn by playing the games. Then the utility of training modes improved and it became possible to lab autistically instead of playing. Players who did that ruined the fun for anyone else who didn't want to do the same stupid bullshit. It effectively works like a prisoner's dilemma. The only fighting games players left right now are the ones who choose "defect" 100% of the time. It's probably also connected to how toxic their competitive fan bases are, those people are inherently more likely to perceive their own actions in a vacuum and don't care how they affect anyone else.
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>>723017413
nah hes just retarded
saying an equivalent input in a souls game, which people would accidentally do, using an example of accidentally doing it and how that means it isn't hard, but then saying a fireball is hard despite it being the same thing and new players also accidentally doing them when they try to walk forward and punch after crouching is just extreme cognitive dissonance.
he cannot equate them as the same thing, its obvious with how he tries to frame it rather than trolling, he just cannot understand that yeah, it really is that easy to them and there isn't anything complicated about them.
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MAPPA HUNCHY
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>>722978458
FGC has always and will always be full of frauds. Tekken 8 most recently has revealed their fanbase to be huge babies who have been crying since launch about muh legacy inputs and have meltdowns if the commands they learned 15+ years ago are tweaked in any way or when shit like back dashing gets fixed.
>>
I think some confusion about motion input difficulty might be from that AFAIK in many older fighting games the input interpreter is much stricter about what exactly it accepts as quarter circle, on top of maybe not having any buffer at all. But in any modern fighting game I've played, I find it hard to imagine that motion inputs are really the gate keeper for anyone. I get in many ways how fighting games can be intimidating, but not that one.
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>>723016914
>>you should never consider your crosshair placement
>>aiming where enemies might be coming from? maintaining your crosshair at head height? clearing angles? why would I do any of that
>>tracking moving enemies? targets changing direction? crouching and proning? nah no one does that
no one on the history of this planet has said any of this besides you nigger. The machanics of aiming is literally the same as operating a mouse on the desktop, you move the mouse to what you want to click on and click. fps just adds moving targets and some other smaller factors.
>you one of those morons who just looks at the ground, dies and then complains about who you got matched up with.
>only in fps games do you find people who complain about sbmm, if it wasn't difficult to aim for people new to fps you wouldn't want to vs them and would have problem vsing players who aim better than you.
The skill gaps in fps games are never as extreme or unbeatable as fighting games are. Even if someone is better than you, if you manage to land a shot that kills, you win. for fighting games you need to learn 10k hours just to start potentially fighting mediocre players.
>>
>>723018274
People hate Tekken 8 because while a knife fight in a phonebooth might be fun the first few times it's both boring and stressful if that's all you can ever do. Damage and pressure being ridiculous is the primary complaint, followed by the devs response to this mostly being "fuck you we do what we want", thirdly the DLC characters just being straight up better. That King can do RDC without typing out a Chinese phonenumber is so far back in the queue of complaint.
>>
>>723018352
10k hours to beak rookie rank players, you're right
>>
>>722979238
I remember debating a faggot about how most of the staple mechanics of fighting games are products of the limitations of the arcade era

The only reason you have to do a 623 to do a shoryuken is betcause arcade cabinets had 5 buttons
Nowdays we have controllers with 50 buttons, Fighting games are the only games that do not let you map commands to your button of choice

Every single respectable competitive game lets you map out your inputs except fighting games for some reason
>>
>>723016914
People unfamiliar with FPS have a hard time with combining aiming and moving, yes, but they still grasp the basic controls very quickly, and problems usually come from sensitivity not matching the feel they want or expect. They don't forget how to do these things, they struggle to fluidly combine them. Once again: very different from forgetting inputs.
A fireball is a movement people fumble doing when they start a fucking lot, anon. So fucking much. It is a basic input in the scheme of fighting games, but it is not an intuitive control. It is a control you go get told or learn and practice. It is not an insanely complex input, but it is an out of the ordinary and arbitrary input compared to expectations. Once again again: people don't forget how to shoot their guns. People fuck up when to shoot their guns, but it's a button press. It isn't something people fuck up doing. It requires no practice. Doing a fundamental attack characters are based around requires an input you have to actually get told and practice doing to actually execute. Anyone can fire a gun. Anyone can throw a punch or a kick. Anyone can move their character left and right. But fighting game characters have a moveset to learn, and being able to make a move happen when you want it to is THE BARRIER. No one forgets how to shoot in an FPS game, they just miss. But they don't fuck up the input. That is virtually exclusive to fighting games, and that's what the people put off by them don't like. Most people simply do not enjoy having to practice any physical execution, they want the mental execution. People DO enjoy the neutral game. Finding openings, baiting, that is the enjoyable part of the game. Fumbling your combo because you haven't muscle memory'd the input hard enough (or even for, again, simpler move inputs) is where the casual dies. And for what purpose? These games often use a miniscule amount of buttons compared to plenty of other far more accessible games.
>>
>>723018352
>no one on the history of this planet has said any of this besides you
so you are a shitter at fps is what you are saying?
google the term crosshair placement, because you are a fucking retard lmao
>>
>>723018608
Motion inputs are fun to do and you're just mad you lack basic motor functions
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fighting games are something so great
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>>723018772
>people forget!!!
>they need to practice!!!
nah you don't need to practice how to move or do stuff in a fighting game anymore than people do for an fps, that is a you problem.
>>
>>723018608
Precisely fucking this. This is the point. There hasn't been a reason to keep these for decades yet they are still around.
>b-but imbalanced! It's designed around it!
Truly there is no way to ever change things
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>>723018812
>the only real argument against it is just git gud
that is why fighting game communitiesn are the toilet of competitive games
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>>723018927
>you don't need to practice to make the funny man yell shoryuken
Most people actually do though.
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>>723018274
You are retarded and completely wrong about why people rightfully shit on Tekken 8.
>>
>>723018957
>motion inputs are bad because I can't do them
>I am worse at motor functions than quadriplegics and dogs
>the game is the problem
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>>723018805
you're a special type of retard.
No one thinks about whether they should or shouldn't do any of the things you listed because they subconsciously know to think about those things. the only one saying that i don't is you because you think aiming and shooting in an fps is the same as doing advanced fighting game combos
>>
>>722978458
sunken cost fallacy. They sink thousands of hours to learn how to do stuff and they get pissed when others don't want to do the same and drop it. They will tell you learning is "part of the journey" and endless hours grinding execution is part of the "meaningful experience" of playing them while they go 2-2 at their locals. Fighting games have one of the worst ratios of learning the game to actually playing the game of any genre, they are supreme wastes of time.
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>>723019138
/thread
notice how desperate and retarded the arguments in the thread are
>>
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(reposting just because I feel like it)

>combos are too long!
Play games with shorter combos (or none at all).
>damage is too high!
Play games with less crazy damage.
>motion inputs suck!
Play games with simple controls.
>shit balance!
Play SF1 (lol)
>but X is dead!
Because you and the other faggot(s) refuse to make a move.

And I would like to add that I prefer 1v1 over having teammates breathing down my neck. Everyone has different tastes, you know.
>>
>>723000707
If that were true, Twelve would be a good character in Street Fighter 3: Third Strike. Twelve is a character built to win neutral, but balanced by being unable to follow up with more than a hit or two. He's considered a bottom tier character.
>>
>>722978458
Because it's not hard, people start shit like Apex or Valorant getting completely bodied and are required to learn how to play to do well, and it's a lot more deep than just aiming better, but then when it comes to learning stuff to stop losing in fighting games suddenly they act like you're asking them how to play the violin or something
>>
>>723018593
>followed by the devs response to this mostly being "fuck you we do what we want"
imagine still not realizing harada doesn't give a fuck what the fans say and he will always balance the game however he sees fit.
>DLC characters just being straight up better
the writing was already on the wall with Tekken 7 where I would argue the dlc characters were much more busted and nothing in 8 so far has been even close to the level of Akuma or Geese.
>>
>>723019062
>they subconsciously know these things!!!
didn't you say
>no one on the history of this planet has said any of this besides you
>machanics of aiming is literally the same as operating a mouse
so you don't even know about incredibly common fps mechanics and considerations people make that are regularly talked about.

we already knew you were a shitter, you don't need to keep telling us
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>>723019047
nope, you're wrong and illiterate.
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>>723019374
Akuma was base roster bro. And there were plenty of average or even bad DLC characters. Noctis and Lei are annoying but not particularly strong. Anna sucks in 7 and i'd argue AK does too. The most outrageously busted characters DLC characters Leroy and Fuckurmom eventually got nerfed, that stupid whore Kuni is obviously still SSS tier but the game is over now anyway.
>>
If you need to pick up the game and instantly master it you should stick to ubislop.If it takes thousands of hours to learn how to hadoken you should seek occupational therapy. If you think when you hop on ranked for the first time, the rookies you're playing against have 10k hours, you are an insane person.
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>>722978458
I don't really mind the difficulty of learning the game, I just know there'll be 5-10 meta styles that 95% of the playerbase will endlessly spam.
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>>723018608
Capcom could have added as many buttons as they wanted to Street Fighter, 6 buttons is already more than pretty much any 80s video game, actually it's at least twice as much as the overwhelming majority. But it would also be fucking stupid, even the 8 buttons on modern controllers are not all used frequently in any modern game I can think of besides playing 4-6 button fighting games with macros, the 4/4 layout is basically a legacy of pre-dual stick 3D game design where you needed those extra shoulder buttons for camera control. Never mind that Street Fighter did not use combined button presses for anything but Balrog's TAP until SFA1 in 1995 so there was lots of room left in the control space.

The shoryuken input exists because they thought it was fun. The shoryuken input in SF1 is also about 100x harder than in SF6, by the way. It's much, much harder and much, much more powerful than in SF2 even.
>>
>>723019446
Tracking moving targets is literally built into us as a species.
>>
>>722978458
>RPS of block grab attack
>Half a dozen inputs that are shared between 99% of fighting games
Damn that was hard
>>
>>723019707
If you have ever in your entire career of playing fighting games even once fumbled a shoryuken input, you have no argument.
>>
>>722978458
I dislike fighting games because they don't capture my interest for long. Is that mäsuch a bad reason?
>>
>>723019763
>there'll be 5-10 meta styles that 95% of the playerbase will endlessly spam
What do you mean?
>>
>>723019446
>>they subconsciously know these things!!!
>didn't you say
>>no one on the history of this planet has said any of this besides you
Holy fuck how retarded are you?
Intentionally misinterpreting what i am saying because you know you lose this argument is extremely pathetic. No one on planet earth has to learn an fps even boomers can play fps games you can get them the moment you learn how a mouse works. It's the main reason why fps games are one of the biggest normal fag genres. whatever "advanced" fps mechanic you list is essentially common knowledge.
this >>723019838
>>
>>723019910
Begone phoneposter.
>>
>>723019763
Fighting games are actually somewhat unique in that while strong characters will be popular, they also have to resonate with people. Like Ratshit was/is immensely strong in SF6, but people just didn't want to play the goofy terrorist man and even at highest ranks he languished behind terrible characters in popularity. It's only if a character is strong and cool and easy does online matchmaking become super fucking tedious like the Ken epidemic or the Mai plague
>>
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meg is such an avoided topic, too pretty for the lgbt crowd, too committed for the ntr crowd, and there are too many others who are prettier for the others
how'd they fuck up such high cut leotard shork woman?!
>>
>>723019896
Messing up an input one time means you have to give up forever. You are not even trying to make an argument you are seething about games you won't even try playing.
>>
>>723019816
Most FPS make frequent use of sprint, aim, shoot, crouch, reload, grenade and weapon switch. It isn't too uncommon to be doing all of those in a few seconds timeframe, especially with any fps using slide mechanics. There are also other FPS like Mechwarrior which use different fire groups/let you fire multiple weapons at the same time too.

Basically, you're wrong, tons of games use 8 buttons.
>>
>>723020125
I just want to see what her gameplay is like. Enough of these teasers.
>>
>>723020125
Post in one of the other fighting game threads, this is the thread for a schizo trying to justify why he plays his dead arcade game instead of less dead arcade games by spamming how hard quarter circles are.
>>
>>723020182
Means you had to learn an input that could have just been a button press.
>>
>>723020125
The people who give a fuck about Granblue characters and the people who play Granblue Versus are rarely one and the same bro. Personally I've got hundreds of hours in GBFVR and legitimately haven't touched the gacha.
>>
>>723020284
Why is that bad? Because it's too hard and takes thousands of hours to learn to do?
>>
>>723020213
the difference with all of those you listed is that they only require a single input instead of requiring up to 12 inputs just to do one action.
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>>723020371
Why is it good?
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>>723020482
It's fun and tactile
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>>723020482
it's not
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>play a whole list of fighting games

>DOOOOOOOOOOD HOW DID YOU NOT KNOW THAT IN THIS VERSION THAT SCRIMBLO MCFIREBALL CAN ACTUALLY DO AN EX FROM A LOW MEDIUM PUNCH INTO A STANDING HEAVY KICK EVERYONE KNOOOWS
>BUT THE CHARACTER IN THIS VERSION CAN LOW MEDIUM KICK INTO A HEAVY PUNCH INTO A SUPER EVERYOOONNE KNOWS DOOOD
>DO YOU EVEN LAB ALL THE GAMES YOU PLAY???????

No nigger, how the should I know? Everytime I load up a new fighting game on an emulator I shouldnt have to spend hours "labbing" or googling combos of a character just to do decent damage in fucking arcade mode and thats not even bringing up online or patches that change how characters work

smash makes sense in a way where its easy to pick up and play but you can very easily understand and test very quickly what moves chain or combo. It feels natural. It isnt natural to spam multiple combinations like im trying to unlock a safe i dont know the code to just to do fucking damage

fighting games will always be severely flawed until they completely overhall fighting games in general but that shit hasnt happened in the 2000s and the 2010s so it sure as hell wont happen during an era where every young person has moved onto roblox slop
>>
>>722994796
>You play fighting games by spamming buttons and you get better by unconsciously learning what button spam doesn't work. At a certain point you aren't even playing the game, you are just concentrating on the screen while your hand unconsciously do the work for you.
That's everything though. When you drive a car, you aren't thinking about what precise angle to turn the wheel or how much to accelerate, your hands just do it while you watch the road. Relying on your muscle memory for lower level tasks while your brain focuses on the higher level tasks is key to so many things.
>>
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>>723020528
>tactile
>>
>>723019838
with your eyes not with your hand anon....

>>723020024
>intentionally misinterpreting what I am saying
what ARE you saying then retard?
because you ARE saying that no one thinks or considers these mechanics, but they do, its incredibly common to do and the fundamentals of playing an fps and not being a retard.
anyone can hop onto an fps and aim poorly and do nothing, just like anyone can play a fighting game and stumble around hitting people without any understanding, its the same, both are equally easy to be awful at.
you are awful at fps, why are you trying to complain its too hard for you to be awful at fighting games?
because you clearly don't interact with the advanced mechanics of fps games, why are you expecting to interact with the advanced mechanics of fighting games?
>>
>>723019896
just like people have fumbled grenades and pressed the wrong button?
or thrown grenades too low and it hit a wall instead of going over and bounced back at them?
because those never happen in an fps, right?
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>>723020213
You listed 7 and one of them is a toggle button that doesn't do an actual action retard. Meanwhile people claim they want to be doing combos by pressing every single button on this thing.
>>
>>722999285
>>723002264
Arguable the best fighting game player overall, Justin Wong, is famous for being bad at combos relative to other top players. He just does the easy stuff and "compensates" by having incredible neutral.
>>
Fighting game fags have a meltdown when people bring up the actual difficulty because the person thinking that is actually projecting their own meltdown about having to learn and not instantly be amazing at a game, and having to learn even simple inputs sends them into a tailspin about how they'll never be an asian child prodigy because they had to learn to move a stick in a shape in their 20s and that means they should never try. They shouldn't try, they should just play something else.
>>
>>723020729
>pressed the wrong button
Extremely rare, first hours of ever playing a video game in your life kinda fuckup.
>threw it wrong
Not a fucked up input, retard. Equivalent to punching too early/out of range in a fighting game. I swear, can any of you equate things properly? It shouldn't be this hard to understand the difference between "making the attack happen at all" and "making the attack happen effectively"
>>
>>723020619
>with your eyes not with your hand anon....
I should've known you were bating the whole time. Especially with the fact that you double down on your next response. if both are equally easy to be awful at then why does hordes of zoomers play them while fighting games are niche?
>because you clearly don't interact with the advanced mechanics of fps games, why are you expecting to interact with the advanced mechanics of fighting games?
I do, you just refuse to believe i do because i don't like spending 100k hours on fighting games faggot
>>
>>723021008
that is what you are equating it to, this is what you sound like and the comparisons you are making.
the shit you are saying sounds just as ridiculous as what I am saying, if you can't do these inputs, you are genuinely retarded, you don't need to practice them.
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>>722979238
>>722980015
>>722980109
Anyone claiming SF isn't for normalfags is a cronic retard or professional Coper
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>>723020218
it's up https://youtu.be/vNb7b-d03nY
>>
>>723020791
I could have also listed things like skills which all hero shooter FPS have too, or more broadly jumping and melee, but I didn't really think you'd try to be a pedant about it.
Yeah I would rather press individual keys myself. I've been typing most of my life and playing games with lots of hotkeys and even more inputs (particularly leaning for older games and many more for the quasi-sims like Mechwarrior), I'd find it easier for sure.
>>
>>723021164
Actually I am equating it to inputs people actually fuckup regardless of pretending they don't like fireballs and especially DPs
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>>723021442
Shut the fuck up and stop larping as an FPS player.
>>
>>723021089
as said earlier in the thread, because people don't want to deal with 1v1 games where they need to be accountable for their mistakes, with comparisons made to others genres of video games and even tcg's where there is a huge luck element to blame and yet still people get upset about that exact thing.

>why do people prefer team games they can play with their friends, being bad at them instead of being bad at a genre they play by themselves, after all video games are a completely isolated hobby and there is no social element to them at all and people exclusively play them to be by themselves.
truly a difficult question, the greatest minds of our generation could not answer this one anon.
>>
Fighting games peaked 20+ years ago
>>
>>723021527
>regardless of pretending they don't like fireballs and especially DPs
I find them trivially easy and never think about needing to do them nor struggled with them
had no problem at 3 years old doing them after being told what the input was and how.

not my problem you are admitting to being retarded.
>>
>>722978458
Fighting games feel like a genre that should have died decades ago.
>>
>>723021538
Yeah man you got me I have never played probably the most popular genre of video games ever especially not primarily for the past 25 years
>>
>>722978458
>brings up the actual difficulty of learning a fighting game
vs player or npc, because holy fuck some of the npc's In fighting games read your inputs no matter how good you are and they are a righteous CUNT
>>
>>723021653
Okay. Meanwhile, lots of people fuck up DPs. Guess you're winning tournaments and making the big bux, right?
>>
>>722978458
No meaningful single player, no play. Simple as.
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>>723015418
Anon you can easily fuck up both 236 and 623 outside of training unless you really put in work to put it into muscle memory and even then you will have to readjust your muscle memory for different games and different sticks/keyboards/pads. It is not something that people can just do after 2 minutes like shooting in doom.
>>
>>723021538
>larping as an fps player
what constitutes an fps player then anon, lmao, because are u really trying to say that you think someone whos is talking about fps's hasn't actually played them
>stop larping as a movie watcher, you just read books!!!!!!!
is this really what u are trying to say?
>>
>>722979236
Maybe new melee players have meltys but I wouldn't know because I don't interact with them. Most of us have been around so long that we don't care, we've heard it all from everybody and we're fully aware of it's flaws. No one is really interested in evangelizing others into being meleefags anymore. If anything I wish we'd gatekept better.
>>
>>723021810
>>723021893
dogs can do them and you think its hard lmao
>>
>>723020561
Pretty much. The barrier to entry is too high, playerbases too sweaty and takes too much effort to keep up.
Hypercompetitive games are always going to be niche and while some other genres can be reasonably enjoyed surface level (assuming big enough base for other casuals to exist) fighting games pretty much target only sweats and then they are mad nobody else wants to play with them.
>>
>>723021563
>No! No singleplayer or non luck based fps exist!!!!!!!!!!!!!!
>>
>>722980206
Fighting games have uniquely weird mechanics that often are not transferable to other fighting games. Additionally, getting good at the mechanics will only allow you to play other players who have played for 5000 more hours. In other games I can master the skills as I play through a satisfying campaign mode while I do it. That’s a lot more fun than grinding cpus.
>>
>>722978458
the usual complaints is i hear at least is
>you have to learn combos to win
combos don't matter if you can't hit you opponent or if you don't know how to block
>the combos themselves are exceptionally hard
your doing circles, that's it, not even full ones by the time you start to learn the common motions used it becomes second nature
>sweats
welcome to 1 of the million different competitive genres (and not even a popular one) most of you have probably played league or some hero shooter its not like those are lacking sweats
>have to learn frame data
you don't not to the exact frame i learn this genre when i was a kid I'm sure most of /v/ anons can learn what is/isn't safe through just playing
here are a few things you DON'T have to learn playing fightan
>optimal itemisation builds
>maps
>character builds
>tech trees
>team synergies/comps
at first yea fighters feel daunting but give it enough time they are not that scary. the only real scary discouraging part of fightans is the ego bruise you'll inevitably
>>
>>723022102
Try playing a REAL skill based game like KOF or this
>>
>>723022371
they're just gonna cop out and say the different blocks/colors are rng
>>
What you need to understand about this thread is that Mechwarrior neckbeards are the stupidest motherfuckers to ever exist. They will for example try to argue with you for 6 hours about how nobody will play a game with a quarter circle input while Mechwarrior has a fraction of their player count because actually nobody wants to play an FPS with tank controls and 6 different shoot buttons from a control scheme imagined before the mouse was standardized. No understanding of video games outside their bubble of autistic manchildren.
>>
>>722981006
Yeah but there's so many retards playing that you'd tend to get matched with other retards who also don't know what they're doing
>>
>>723022315
>Block
>Punish whiff with a punch
>do 0.5% of the enemy health
>Get punished for using an unsafe move
>Lose 60% of health
>Get to do nothing because when you get hit the game becomes a long cutscene with no interaction or nothing to learn from it.
Inb4 don't use unsafe move
>You don't need to learn frame data
>>
>>723022594
this, watch them move the goalpost
>>
>>723022594
I guess knowing that an LMG takes longer to reload than a pistol is having to learn frame data.
>>
>>723022518
Same story in ranked fighting games
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>>723022514
>seething this hard because of a mechsim
>that you don't even understand and think doesn't have mouse aiming for some reason?
You're gonna freak when you find out that Elden Ring also makes heavy use of 8 buttons.
>>
Fighting games are really fun when you play them with someone at roughly the same skill level taking them exactly as seriously as you do. Good fucking luck with pulling that off through online matchmaking.
>>
>>723022950
Ranked.
>>
>>723022315
>combos don't matter if you can't hit you opponent or if you don't know how to block
They matter a lot, it is a difference between getting to hit someone 20 times and 2
>your doing circles, that's it, not even full ones by the time you start to learn the common motions used it becomes second nature
Except you are doing them under duress and with somewhat strict timing, we are out of 1f links territory sure, but optimal bnbs are still quite strict for average player
>welcome to 1 of the million different competitive genres (and not even a popular one) most of you have probably played league or some hero shooter
Even the most popular fighting games don't have a fraction of playerbase of lol or hero shooters, hence you will get matched out of your league much more frequently
>>
>>723022950
This anon is correct.
>>
>>723022745
>No you see the EX LMG is faster than the LIGHT LMG even when jammed!
or whatever the on block equivalent would be
>>
>>723022594
why dont you just punish them for doing an unsafe move
>>
>>723023145
>make my argument for me I don't know what the fuck I'm talking about
Take your pills and go back in your cage
>>
Why are fighting game fags so mad people don't want to invest thousands of hours into their hypercompetitive niche anyway? They just want to farm noobs?

>>723023025
Almost no game ever has enough of a sustainable population across wide skill levels. You either quit or live long enough to become a sweat. This is true for most competitive games with the exception of some widely popular ones.
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>>723020561
>smash makes sense in a way where its easy to pick up and play but you can very easily understand and test very quickly what moves chain or combo. It feels natural.
Just say "Platform fighters are way better than the Traditional ones"
>>
>>723022594
>Oh when I used this move and it missed/got blocked I got fucked up so I shouldn't use that all the time
Nta but this is basic thinking and common sense the same way when you play an action game you learn to not use the slow ass move just because you want to use it. I've only been playing these shits for 6 years and it's one of the earliest things you learn against other shitters.
>>
>>723022745
you can actually see the reload time vs an attack in a fighting game where even if you land the hit the devs decided to make it negative on hit so you get punished anyway for even just landing a move
>>
>>723023025
As soon as you hit that ranked button you're already in the land of the sweats, and if you're not one you're just gonna get turned away because believe it or not most people don't find it fun to "learn" by being 100-0ed 57 times in a row.
>>
>>723022950
Indeed, which is why I picked Strive recently because they added a proper ranked mode (goodbye to the awful Tower lobby) and this was actually easy to achieve with its current playerbase. With T8 and SF6 it should be even easier due to bigger playerbases.
>>
>>723022594
>Get punished for using an unsafe move
>Lose 60% of health
>oh I guess that move just gets me killed on the spot, I probably shouldn't use it like that
you don't need to learn frame data
>>
>>723022878
>underhive grognard is illiterate
As expected
>>
>>723023209
Oh let me spell it out for you, since you seem brain stunned
>Light version of of a special is unsafe on block
>ex version is safe
>This is equivalent of a pistol vs an RPG somehow
>>
>>723023286
>When it missed / got blocked
I never said this.
The move connects, and I get punished for using said move
Your answer?
>>
>>723023025
Ranked doesn't work in anonymous online environment with limited playerbase.
>>
>>723012040
>You don't panic and forget how to click in an RTS
Everyone instinctively knows that you should be producing units nonstop if you're not at unit cap, but being too focused on your units fighting and forgetting to queue new ones in factories in base is one of the first major bottlenecks for any RTS player. Same with expansions, everyone knows three bases mining resources are better than two, but like I just said, new players can't even manage one when a fight starts. Just because you know how to do something and how to do it doesn't mean you will do it under pressure if it's not muscle memory yet
>>
>>723023563
the difference is that they know and don't get instantly destroyed for not being perfect instantly. where as in fighting games you don't know anything or what to do or even what to learn to do
>>
>>723022594
uhh can you name a game where this happens the scenario you made up does not make sense
>>723023085
>They matter a lot, it is a difference between getting to hit someone 20 times and 2
if you can never land a initial hit to a combo no they don't matter. a player who knows how to open up an opponent consitently with only knowing idk 3 hit combos or even singular hits and know how to block will always do better
>optimal bnbs are still quite strict for average player
they may be strict for the average player but they are not essential
>Even the most popular fighting games don't have a fraction of playerbase of lol or hero shooters, hence you will get matched out of your league much more frequently
yea i can agree with this somewhat but its not like its impossible to get players at your skill level and this is going to sound foreign to people who don't play these games but the fun has always been to get better not to win

https://youtu.be/LfEVcZ3anG0?si=d4j-M8l9mgvA8wb5&t=17
>>
>>723023416
>Get punished for using an unsafe move
This means it got blocked. if you are saying you are getting punished for using an unsafe move you are implying it is getting blocked.
>>
>>723023703
>name 1 game
Playing roll on MvC2
inb4
>BUT
There's the scenario, any questions?
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>>723024027
>Unsafe on hit moves don't exist
Hitting that copium hard huh?
too much SF has hurt your brain.
Try one of the real fgs
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>>723023221
What game are you playing where this is even true? Modern fighting games have ranked and plenty of players in each rank. You just don't play fighting games.
>>
>>723023703
>uhh can you name a game where this happens the scenario you made up does not make sense
If you skew the scenario like a retard, it can happen
eg. SF6, Dhalsim punishes Drive Reversal with a throw that does 20% damage, and then gets punished with a jump-in for 60% of his health from a jumped st.HP or something

This is obviously a huge fallacy
>>
>>723023321
The lowest ranks of ranked are your fellow gamers who have no idea how a controller works and it's first to 2. You just don't play fighting games.
>>
>>723024027
>>723023703
i can pull several video made by fgc fags about a compilation of shitty moves in fighting games including moves that are unsafe even if you hit them without them blocking
https://youtu.be/g0KR9Hnx9G8?t=126
https://www.youtube.com/watch?v=TFLhCwSbTuc
https://youtu.be/WdPsibuZrUw?t=587https://youtu.be/WdPsibuZrUw?t=587
>>
>>723021845
Simple as that, it's why I didn't bother with quake 3.
>>
>>723024407
NTA but when I tried ranked in GBVSR like last year I struggled to find people as trash as me. It wouldn't necessarily been completely hopeless learning that way but it wasn't very fun so I gave up. However, with Strive I did not have this problem as I explained >>723023321
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>>723024315
Why did you immediately assume I'm af SF playerbwhen unsafe on hit moves are either very rarely a thing or non existent in a bunch of other games. Especially ones more well known or played than kof like Tekken.
>>
>people doompost here about how sf6 is unfun and slime and throwloops
>Get to play it
>its actualy fun
huh?
>>
>>723024947
>as I explained >>723023321
wrong quote >>723023327 don't know how I fucked that up
>>
>>723024947
That's fair. I was implicitly thinking SF, Tekken, or GG. I know Granblue has less players
>>
>>723024972
You should not listen to this board for about 80% of all things when it comes to multiplayer it's full of people that get matched against other bottom of the rung shitters and then start lashing out about how everyone else is a sweat.
>>
>>723024160
https://youtu.be/avu5ooesAcc?si=XAJpW1g4uclmrRra

is there a specific combo where she ends it and is punishable? idk much about mvc2 i do know that in sf3 i think twelve is punishable on hit against chun but thats about it =/
>SF6, Dhalsim punishes Drive Reversal with a throw that does 20% damage, and then gets punished with a jump-in for 60% of his health from a jumped st.HP or something
"and then gets punished" for sim got get punished after with a jump in he would have had to have committed to doing something hes not getting punished for throwing, key word "punished" unless you want throws to also do 60% health

>>723024571
>i can pull several video made by fgc fags about a compilation of shitty moves in fighting games including moves that are unsafe even if you hit them without them blocking
yea so? those are tied to specific characters idk if your arguing with another anon i never said claimed these moves don't exist
>>
you gay genre is dead and stagnant outside japan where they have the autism to play literally anything that can even vaguely be considered a game

your devs will keep chasing the broad audience by dumbing the games down over and over for no result

you will keep seething because there's only 2 non-discord FGs on the planet because no one wants to play this shit
>>
>>723025194
>>723024972
I'm a fighting game fan and I'm not someone seething in this thread, but I think the whole slime rush/throw loop problem becomes more prevalent at the higher level of gameplay. It does remove a lot of expression and takes away from the neutral objectively because even a blocked hit leads to a guess.
>>
>>723023563
The thing is you can enjoy rts games and fps via campaigns that don't really dial up the stress or require a fucking bit of the hypermeta PVP that pretty much all RTS games have. Most fighting games have either no or completely dogshit campaigns that are just glorified training room matches.
>>
>fgc tries to feel smugly superior about playing fighting games
>half the people playing in a tournament will be trannies
wow i sure am sad i'm not part of this awesome community kek
also they all play absolute garbage and not mbaacc so who the fuck cares
>>
>>723024445
>>723025457
forgot the (YOU)
>>
>You like them more than you think
Fighting game niggas have to gaslight people into liking their shitty genre lmao
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>>722978458
Hehe how do i get better at the games though
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>>723026668
why that would hurt brisket if she has vagina though
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>>723018608
>>723018947
you guys are gonna LOVE 2XKO
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>>723025748
shut up nigger as if in old sf games also didnt do the same meaty setups/safe jumps
>>
>>723026914
Meaty and safe jumps on knockdown aren't the same as guessing strike throw on block in neutral and there's no way you don't understand this
>>
>>723026668
god I wish that were me
>>
>>723027379
you were saying that new fighting games dont have any creativity and in shit like turd strike all chun lis and yuns play the same
>>
>>723027868
No I said that drive rush takes away from the neutral and makes the game less expressive. This is just true. In third strike all yuns and chuns play the same, but they play different from ryu and ken. In SF6, pretty much every character wants to use a normal into drive rush creating a strike through situation. I'm not making an old game good argument, but if you look at the strategy different characters have in past games vs SF6 you will see that in SF6 most characters have the same approach.
>>
I play fighting games only for the single player. SP experience in fg have been shit for decades, so I don't fg. Simple.
>>
>>722982529
Very well put. People want to play multi-player games with friends, it just so happens that most of the popular games have a competitive aspect to them.
>>
>>723025857
That's a good point, why are there so many people who are perfectly happy playing skirmish against AI in RTS, which is just multiplayer but against a retarded bot, but there's no casual fighting game playerbase that just fights against bots
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>>723028053
skipping neutral is part of neutral
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>>723028403
>defending DR
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>>723028403
That's true but not every character should be skipping neutral the exact same way. It objectively makes the game more samey and system driven.
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>>722997746
>Fighting games you have to learn to "play the game"
The anathema of a modern gamer: effort.
>>
>>722978458
>Buy fighting game
>Play tutorial
>Jump on online
>Region is dead
>Money stolen.
>>
>>723028228
There is but there's not much to argue on the internet about besides the "TOURNEYFAGS REE" schizos that pop up occasionally. Look at how SFV suddenly went from being considered the worstest baddest game to ever suck to good the second they added a basic arcade mode and bundled most of the popular characters that ended up in it, mashing through 10 AI matches and getting an ending with their favourites is all most casuals want in a fighting game and it doesn't matter what other single player modes it has if it doesn't have that.
>>
>>723028954
>everone can parry in sf3
>everyone can fadc in 4
>everyone has v trigger in 5
wtf streamlined games...
>>
>>723028896
Tekken 8 has the same disease with heat. In principle you could have very different kinds of heat buffs but it mostly feels like a homogenizing element with the muh aggression.
>>
>>723026859
If I'm going to play a 2v2 fighter it's going to be exvs
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>>723028954
>Fighting games you have to spend 100h watching youtube tutorials and beating up dummies in a lab before you're allowed to play the game
Modern gamers prefer fun, not wiki games
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>>723029443
you can set to use single character and the second one is only an assist
>>
>>722978458
I'm the opposite desu. I enjoy games that you are required to learn deeper and deeper to get the most out of it. My issue with fighting games is that the different things there are to learn is comparable to aiming in FPS games. Sure, a lot of FPS games only favour aim (many make it hard to even have that) but the genre has already made evidence as to why its unpopular.
People don't want to be feel accountable momentarily to then build up their strengths, they want to feel like they have the strength and perform in that way.

It's why the only "popular" competitive games require one or maybe two skills of the player, any more requirements than that is an instant flop.
>RTS
>Quake-clones
>Grand strategy
These genres will never get popular again in the multiplayer space because no infinite supply of handholding will be enough. There are too many factors that can individually impact a players feelings.
>>
Street Fighter 6's attempt at simplifying and casualizing its controls into "press 1 button for combos" basically actually makes the game even more impossible for beginners.

There's no getting around it. If you can't be bothered to learn how to properly play fighting games, refund it and never come back. You're wasting your time.
>>
Is it possible to enjoy fighting games if I don't have no friends?
>>
>>723030447
Yes
fighting games are all about raping your opponent and not letting him play why you would want to make friends in that genre
>>
>>722979238
Yep
>>722980015
What would be the difference? All those games became safe-edgy and trans-friendly
>>
>>723030565
Every video and page about getting into the genre always mention how it is pretty much a necessity to have friends, specially of your same skill level to enjoy the games.
>>
>>723030447
If you're playing fighting games, the less friends you have the better I say.
>>
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>>723028403
>>skipping neutral is part of neutral
Neutral skips have to be enjoyable and engaging, meaning being balanced around the possibility of a hard callout against it, a reaction that would counter it, or a difficulty to access it either through meter or long startups

Terry's Burning Knuckle in SF6 fits that, neutral jumps and fireballs call it out, it's minus or even punishable if you get the range wrong, it even knocks down on hit instead of starting a combo
It is fun to play around it, because he has other specials that interact with all of these situations, or he can just use the threat of the special to move in/out of range

Parry Drive Rush on the other hand is none of these
It's easy to access due to your meter automatically refilling, and cheaper than an EX move
Startup/speed is ridiculous, with characters being able to jab you from midscreen in less than 20 frames
The counterplay is ambiguous, some characters will hit you with disjoints you can't contest, its momentum can be killed, and after enough frames characters can just block so you can't even really DP or sweep as a last resort thing
The only callout against it is to occupy enough space with fireballs or very active moves, but these open you up to being whiff punished, jumped on or DI 'd
>>
>>723030447
Yes! haha...
>>
>>722978458
Why do /v/troons jerk off about being le heckin le hardcore le gamers who heckin love gatekeeping and turn around and piss and shit themselves that fighting game inputs are too heckin hard?
>>
I just think they're boring. They're all the same shit.
>>
>>722979236
Most big fighting game players are literal variety streamers. This doesn't hold up when Max or Kokujin exist. There are only a few players that only play one game it's usually not even tournament players except Daigo whose stopped playing old Nintendo games while drinking.
>>
>>722987898
aim assist bab
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>>722978458
Give me a Tekken force on stereoids in lenght, difficulty and scope in every single fighting game and i'll gladly buy it, invest hours of my life into learning it and maybe dabble into online matching.
>>
anyone up for something?
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>>723030447
Yeah. I got into them with playing online with randos in nonstop death matches or ft10s and beyond. Shit was fun the problem is that most people on this board just hate multiplayer online in general so they think otherwise.
>>
>>722978458
It's not the difficulty. If people enjoy doing something, they have no issue learning 120 characters, their combined 600 abilities and 200 items coming with tons of different effects.
It's that doing the same thing over and over again isn't fun. Forcing yourself to build muscle memory isn't fun.
>>
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>be epic fighting gamer
>hard stuck platinum in sf6
i-its the games fault o-ok?



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