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Having contact damage in a game like this is 2025 is wild. A vast majority of Silksong's issues could be fixed by nuking contact damage and just rebalancing the damage enemies do. Two masks shouldn't be the norm so early; this should be relegated for big attacks. This also make getting the first mask upgrade meaningful instead of pointless. Why does every flying enemy play keep away especially when they start having so much health and more complex attack patterns? Why are there so. Many. Adds? What is up with the insane amount of backtracking and boss run back? I'm shocked these issues exist; this is really amateur level stuff. There are devs who don't make these mistakes in their first game.
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>>723027128
You're right about everything... Thank you. Anyone disagreeing are probably trannies.........
>>
Team Cherry didn't even make these mistakes their first game. Everything other than the art turned this gaym into another boring, (((modern))) disaster.
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didnt read your post, just saw the silksong image and decided to stop by to say that it's a great game, one of the best released in a long time. I got all the cheevos except the speedrunning and no hit because that's for people with autism.
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Skill issue. It really genuinely is. Boohoo I bungled my positioning and ran into the boss. Boohoo I bungled my platforming and fell in the spikes. Boohoo I bungled a boss fight now I have to run back so I can try again.
Boohoo I bungled my run back by getting greedy and impatient so I died again and lost all the rosaries in unglued by not stringing them safely.

Just play the game a little more and practice.
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>>723027340
very true and based
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>>723027128
This game is so modern audiences disaster -- another lump of the pile of slops that are most hated game at 2025!!!!!!!!!!!
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>>723028068
very true and also based
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>>723027543
you cant just cry skill issue at everything especially when these flaws are real
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>>723027128
This criticism makes no sense, it makes so little sense that it has to be a psyop. When you talk about this like it's the norm, literally what the fuck are you talking about?

What 2D metroidvanias or action platformers don't have contact damage?
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Stop buying subversive mindrape.
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>>723027128
My one issue is contact damage, its been gay since the days when it was used to farm quarters at the arcades.
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>>723027128
Just install the mod
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>>723028203
The game being challenging is not a flaw. Everything OP is bitching about has a solution. Flying adds? Use ranged attack tools. Contact damage? Stop running face first into enemies. Lots of adds? Use area attacks tools. Long run backs? Maybe there's a hidden bench closer or a shortcut. Maybe you are fighting an optional boss that you can come back to later. Maybe you're impatient and refuse to acknowledge that you aren't playing Kingdom Hearts and you can't win by mashing the attack button. If you want easy brainless games that play themselves and constantly give you checkpoint autosaves go play ZZZ or any other gacha garbage mobile game.
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>>723028937
You're talking as if the bosses are masterpieces. So many bosses are harmless and you only take contact damage from them, it's just there to hide their poor designs. It's even more glaring when you reach act 3, it's like they forget to put more than 2 moves for so many bosses. Many metroidvanias do not have contact damage, and their bosses aren't a joke like they are here.
This is what people are saying. And a lot of these people do have finished the game 100%, I did it week one.
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>>723027128
>All unlockables are side-grades at best you have to choose between
>Double damage renders health upgrades only meaningful every 8 fragments

The progression is pure ass desu.
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>>723029459
Some bosses are arguably weaker than regular enemies. AND these regular dudes do drop something when they die.
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>>723028937
>Flying adds?
90% of enemies?
>Use ranged attack tools
Your limited tools, which are limited to a pointless crafting material?
>Long run backs? Maybe there's a hidden bench closer or a shortcut.
"Maybe" being the oppressive word. There's likely not.
>Stop running face first into enemies
Yes, stop getting close in a melee-centric game.

Game has amateur design choices.
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>>723027128
>Having contact damage in a game like this is 2025 is wild
It's a 2D Metroidvania. Contact damage exists so shitters like you can't just hug the enemies and mash attack. You actually have to get good at positioning, which obviously filtered you.
>A vast majority of Silksong's issues could be fixed by nuking contact damage and just rebalancing the damage enemies do.
So what's your argument? Contact damage is bad or enemies do too much damage? Why not just have nothing do damage? Fucking Reddit shitter.
>Two masks shouldn't be the norm so early; this should be relegated for big attacks.
Double mask damage from "smaller" mobs often comes from combo attacks. They aren't doing two masks with a single hit, they're hitting multiple times.
>This also make getting the first mask upgrade meaningful instead of pointless
The point is having a health upgrade. Not literally every single attack does two masks.
>Why does every flying enemy play keep away especially when they start having so much health and more complex attack patterns?
Because Hornet is vastly more mobile than the Knight. If flying enemies behaved the same way they did in HK there would be absolutely no threat from them.
>Why are there so. Many. Adds?
There really aren't that many bosses that spawn adds, especially after Act 1.
>What is up with the insane amount of backtracking and boss run back?
It's a Metroidvania. Backtracking is literally the fucking point of the genre. As for boss runbacks, it's your punishment for failing to beat the boss. There isn't a single runback besides Bilewater that takes longer than roughly 30 seconds anyway, at least if you're not a shitter.
>I'm shocked these issues exist; this is really amateur level stuff
The only amateur here is the shitter on /v/ crying because he got filtered by an indie platformer.

Get better at the game or play something made for a whiny little bitch like you, like Soi of War.
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>>723027128
>blatantly buck broken by Beastfly 1 in mid October
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>>723028937
Kill yourself. Shut the fuck up with this pathetic cope you actual drone
>>723031512
Not reading all that shit tranny
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>>723029618
>>Double damage renders health upgrades only meaningful every 8 fragments
You didn't play the game.
You heal three masks at a time, so uneven amounts of health are useful after healing.
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>>723027128
If something makes the game more difficult, regardless of what it is, you will never be able to talk about it critically without someone saying "git gud" and dismissing you. Good luck.
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>>723027128
as a last resort: just download the _____git gud_____mod
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>>723031868
You will if the criticisms are actually valid, which OP's aren't.
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>>723031868
yep and devs figured this out, they know they can make a game too easy but never too hard because it will just be defended fanboys if its too hard
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bringing up contact damage in a platformer is one of the more effective baits on here
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I just think contact damage should be gone or maybe a very temporary one mask debuff. Only poison and/or spiked enemies should damage you on contact.
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>>723028937
Based. Shitters seething.
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>>723031868
Dark Souls 2.
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>>723032094
Yeah I agree. I actually think enemies just shouldn't do damage at all and instead you just get knocked back. Oh and they shouldn't be able to attack unless you've already hit them.
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Imagine how boring and casual silksong would actually be without contact damage. Like a retarded game for babbies. Haha.
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>>723027530
>I did [autistic thing] but not [other autistic thing]
lmao okay autist
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>>723032417
That's unironically what shitters like OP want.
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>>723028261
There's nothing wrong with that quote.
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This place is full of cassual shitters. You are all worse than fucking redditors. The very act of complaining so strongly about this makes you pathetic. Worthless pieces of shit, crying all the time. It must be all that estrogen. Go rub your clities while you cry and let go all that pent up frustration about being unable to control position and distance and have fun while doing it.
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>>723031794
Played and 100%. When I beat the base game, I had 6 HP, and it made no difference to the 5 you start with.
Healing for 3 isn't a sensible argument.
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>>723027128
>Having contact damage in a game like this is 2025 is wild.
Contact damage is unironically a good and engaging thing in a game with highly movement focused combat.

You move. They move. And you try to use your great mobility to your advantage while trying to avoid clashing with the enemy's movement. While everything moves.
If you remove contact damage, then there aren't constant damage zones on-screen for you to avoid as everything moves around, unless you make the enemy attack literally constantly, which would be really inelegant in itself and no improvement in any way.
Contact damage is unironically good.
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>>723032617
You can have like 8 masks or maybe 9 masks in act 2.
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>>723032617
You're retarded. If you get hit twice and heal with 6 masks, how much do you have left? Since you're a moron and basic arithmetic is beyond your grasp, I'll tell you. You'd have 5 masks left. Which would let you survive two more hits instead of the four life you'd have with 5 masks, which would only let you survive one hit before you died. Go ahead and explain how a 100% increase in the amount of hits required for you to die in this scenario "makes no difference".
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>>723027128
I really only agree with the contact damage thing. It sucks that a boss suddenly zipping across the screen through your hitbox does the same two damage points as an attack with a huge telegraphed windup. The crusty crab boss was the worst offender here but it's a pervasive issue
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>>723027128
Contact damage is fine if the enemy is covered in spikes and looks dangerous to touch. Contact damage when an enemy is in a neutral state is iffy, there are cases where having it is fine and there are some where it seems dumb, mainly if the enemy can zip around all over the place and it's not a part of their attacks. Contact damage when an enemy is stunned is stupid since that's a time where the enemy is incapable of movement.
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>>723028370
This. Too many deaths were from enemies moving randomly into an aerial path I'm already locked into.
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>>723033227
git gud shitter
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You know what the worst part is?
>Deal enough damage to fatigue enemy and knock them down
>Enemy hitbox grazes you as they land on the floor and DEALS TWO FUCKING DAMAGE
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>>723027128
>is wild
die
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>>723034391
>allow a massive 600lb fat fuck to fall on you from 10 feet above you
>get hurt

I don't know what you expected
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I almost want to play a mod with no contact damage to see what it's like, because just going off what it seems like, I'd think no contact damage would turn the game into a total joke
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Never felt this good to see confirmation that 5e core of /v/ is entirely bitchmade. You people are beyond the pale of pathetic is Silksong is all it takes to filter you.

There isn’t a single useful thought in the head of any retard struggling with this game.
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>>723031868
That's because building a criticism around difficulty matters is never a real argument, because people have different skill levels, so the experience of the game can never be compared between a noob and a veteran.

And by the way, it's only the veteran that is in a position to actually analyze a game in a meaningful way. People who haven't played enough, learned enough, adapted enough, figured out the systems, can't actually have knowledge about the game and whether or not what it's doing works or not, is balanced or not, is redundant or not, etc.
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I used to have a trouble with contract damage in HK too(watcher knights almost made me quit), but I've gotten good by lost kin and eventually completed steelsoul. yeah, get gud shitters
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The only sensible argument (which is still debatable) is that some enemies/bosses can suddenly move or jump without any telegraph, hitting you without giving you a chance to react. I would argue that planning the movements you make over a longer timescale (a couple seconds rather than immediately twitching based on what just happened) is the solution to that, and it's in fact a form of challenge presented by the game. You just have to know the movesets of the enemies in order to be aware not to walk into the places they could move during timings where they could move (i.e. when they're in neutral).
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>>723027128
well it's unityslop what do you expect?
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>>723034972
>building a criticism around difficulty
That's not the same as criticizing an aspect of the game which has the effect of making it more difficult.
For example, imagine a boss that has a hardly-telegraphed move that insta-kills you. Criticizing that is not the same as basing your criticism around difficulty. It's criticism of something that is stupidly designed AND makes the game more difficult.
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>>723027128
Bros...hear me out:
What if contact damage went both ways?
Has any game ever done this?
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>>723035007
HK had it way worse actually because the most dangerous move a boss could have is just the ability to walk around without doing an attack since they'll just fucking walk into you with zero tell or windup. I don't think a single boss in silksong has that issue, though some people would argue Lost Lace and Seth's teleportation does that because they're sprinting too much and running THEIR faces into them.
Also fucking Zote's stagger animation will bounce him into you 50% of the time when you stun him from a pogo and when they crank that fucker's damage up to three (3) masks it's especially bullshit, and he also does my first point aggressively
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>>723027128
I just cleared the high halls gauntlet before the conductor melody that all the shitters on here were crying about. It was fucking easy. There are harder gauntlets in the original Hollow Knight. What the fuck kind of crack is everybody smoking? That's some heavy shit.

And no, the game should have contact damage. You're retarded if you think otherwise.
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>>723027128
Let me guess, OP is a tranny secretly on board with Team Hades II.
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>>723029618
half the shit in the game deals 1 mask of damage, you lying rat.
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>>723029459
'Many'? Fucking name then, cause I've never seen even one, and I've played fucking dozens.
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>the game jornos beat silksong
>DSP beat silksong
>but it's been over 30 days and /v/ is still crying and seething that it's too hard.
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How does the fix the bloated runtime, shitty metroidvania elements and fucking fetch quests?
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have you tried not touching the enemies?
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>>723036396
You can beat the game and still think some stuff in it sucks dipshit
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>>723035592
If people can beat chapter 2 Doku in NG Sigma why should that be an issue? Just stay out of the instakill's range.
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>>723027128
Being this bad at positioning in a 2D game is wild.
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>>723035592
I somewhat addressed that in the later post I made, but to reiterate my opinion is that things being "non-reactable" in the moment isn't necessarily bad design all the time, though it can be. If the game allows room for the player to strategize around the "non-reactable" moves, in a sense playing macro instead of micro around every move, then that in itself is part of the combat design and should be respected. So the questions after that become, is the spacing game relevant or just a gimmick around certain moves, is the player moveset balanced with regards to that kind of play, are the enemies interesting when you play "macro" (i.e. if they just stand around and don't put pressure then forcing you to not engage by having non-reactable moves would just make the combat slow and tedious), etc.

In reality though the majority of the discourse that has popped up in relation to Silksong are kneejerk reactions to first impression things of game design like "two damage is too much!" or "ranged enemies kite the player!" without any elaboration on how this actually interacts with the systems as a whole. It's blatant that people just aren't adapting to the game and just whining about the most superficial hurdles they're presented with.
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Man I tried to go back and play HK but it feels so sluggish after Silksong. Hornet is a much better design than the gay baby Knight too.
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Do achievements still trigger if you mod the game? I wanna try to get the speedrun cheevo with the cursed witch crest. I think it'd be a fun challenge.
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The only real complaint I have is that I wish more of the game was lush and green like Mosshome. Hunter's March was cool too and Far Fields wasn't too bad. But I got tired of barren wastelands and shitholes like Sinner's Road and Bilewater.
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>contact damage is outdated
>runbacks are outdated
>no fast travel is outdated
>die and retry is outdated
>no tutorial is outdated
>no yellow paint is outdated
>no air control is outdated
>tanks controled are outdated
>no auto map is outdated
>no quest journal is outdated
YOU ARE HERE
>pushing buttons is outdated
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>>723027128
skill issue
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>>723027128
positioning is a skill, i know in a world in which lock on makes every game easy/does half the fight for you its hard to grasp.. but positioning and awareness of your surroundings is a skill
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>>723027128
just don't play it
there are better games
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Git gud nigga.
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>>723027128
all of the things you're complaining about are fine.
you're a seething shitter. face it op.
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I'm seething because I was going to beat GMS with no drifter's cloak and I got filtered by a pointless air current in the Underworks.
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>>723042373
You'll want The Mist's entrance to Act 2 to do that.
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>>723042526
There's one that you need to use to get to the Cauldron for clawline.
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The only reason people complain about contact damage in this game compared to every other 2D game is because the enemy AI is bullshit and coded to constantly jump or fly into you.
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>>723027128
Contact damage preserves the momentum of combat. It gives positioning and attacks a goldilocks zone. Without it, the optimal strategy would be to always mash your face against a boss at all times.
Yes, two mask damage is more common, but Hornet's heal is way more powerful than the ghost's. Legit I would pay like six or seven charm notches to get Hornet's bind in HK. It was an intentional design choice to make combat more decisive and move away from what could often happen in HK: the player slowly losing a war of attrition. An extra mask is always useful because despite what the memes say, there game is still mostly one mask damage until the lategame.
The solution to flying enemies is the clawline. You get the clawline before you get to any of the really annoying ones.
There's adds because the game wants to test both your ability to handle one big, dangerous enemy and many lesser ones. It's just two kinds of challenge the game wants to check.
The backtracking is because it's a fucking Metroidvania and that's the whole point of the genre.
The boss run backs are to create stakes and incentive to plan and strategize before each attempt instead of mashing your head against it over and over.
This is basically Skill Issue: The Post, but honestly it would be forgivable if you just said that you didn't like it. The thing that's so fuckin embarrassing is that you're playing armchair game designer and pretending that getting ego checked by a difficult game is the game's fault, actually.
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>>723027340
Holy based. Is there even any rebuttal against this?
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>>723027128
just get good, it's not that hard
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it's mentally retarded to make your 2d video game not have contact damage. if you want an example of how shit no contact dmg in 2d is you can play the new shinobi which is a laughably bad game
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>>723028261
What's exactly wrong with this?
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>>723043354
>enemy AI is bullshit and coded to constantly jump or fly into you
And what they are supposed to do instead?
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>>723043354
Silksong is a lot better about this than HK1 was actually
Most enemies including all bosses either have very predictable and consistent movement or telegraph when they are going to move the same as they would an attack. HK1 had a small but real issue with bosses just flinging themselves across the arena unreactably because jumping wasn't treated like an attack, but Silksong both is a lot better about telegraphing sudden movement and Hornet is a lot better equipped to get out of the way.
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>>723044441
Sexually inexperienced young men feel threatened by the thought of a woman having previous sexual partners. It comes from a place of insecurity. Why they're so insecure as to freak out about it in regards to the most tame depiction in the least sexualized game ever made is truly a mystery.
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>>723044820
How ironic that the ‘it’s just a video game’ slur doesn’t work both ways.
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>>723044994
What does this even mean? Are you okay?
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>>723027128
It becomes really hard to make effective enemies without contact damage. You could just run past them. It's a bit lazy admittedly, but there's no other way.
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>>723034797
Picrel filtered me. Yeah no, my time is more valuable than this game. The sunk cost fallacy doesn't work on me
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>>723027128
just beat Trobbio and finally got the grappling hook ability
this game is so fucking boring and the pacing so terrible, that I've decided to drop it a second and final time.even adding a bit of damage to Hornet with a mod, it only marginally fixed the shit pacing. this abortion should have never seen the light of day.
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>>723027128
The game has genuinely fucking bad design aspects, but for some unfathomable reason, people seem to think time invested into the game somehow equates to skill and difficulty demanded.

Like, contact damage beibg stupidly punishing is straight up bad game design when the game has enemies with dishonest hitboxes, and dishonest attacks that shouldn't hit but do, that can additionally combo into cases of stacking damage thanks to either an inabioity to recover or again, bad fucking design. I.e. you get hit, and after being stunned, you're knocked into the enemy.

Backtracking? Its not a fucking challengr, the punishment for ny dying was the health of the boss resetting, me running back for 30 seconds is fucking tedious, I don't care if its fucking easy, its 30 seconds of my life I dont want to spend on the fucking game.

Shards are fucking retarded and whoever on the team thought they were a good idea deserves to be gutted with all his offspribg and direct living relatives steralized to ensure their bloodline cannot pass on.

Grinding rosaries isn't hard either, its a pain in the ass. Rosaries COULD have been cool if they were a limited resource you needed to find in the world, and balance the spending of between maos, tools, and upgrades. Again, I don't fucking care if theres some place I can run through with some stupid fucking build and get this spreadsheet of fucking money in a certain amount of time. Grinding a fucking number isn't fun. If you make me grind because I lack the skill to do something, fine, I suck and Im lazy. There's no factor of skill to me buying some fucking tool, when almost all of them are fucking useless. Let me play the god damn game for fucks sake.

Doing somethibg because
>Its le genre, its le suppozed to be bad
Is the most mind numbingly stupid thing Ive ever had the misfortune of suffering in my entire life.
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>>723047350
all they need to do is remove or reduce the bosses hitbox when they stunned so i can whallop them without accidently bumping them didn't read the rest probably just pasta anyway
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How hard is this compared to Hollow Knight?
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>>723027128
They aren't mistakes, everything was done on purpose because they expected people to either be skilled enough to overcome any hardship or to put effort into getting better at the game.
And instead everyone took to the internet to whine about how unfair the game is and how it doesn't respect their time.
Casuals really rule over the world now.
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>>723027128
>nuking contact damage and just rebalancing the damage enemies do.
Nuke yourself, you stupid fucking double moulie.
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>>723047901
Baseline difficulty is about on par with the halfway point of Hollow Knight and has an odd sine wave from there, as the hardest content is much harder but Hornet is faster, has better range, a better heal, and far more ranged options. The end result is a much deeper game that is more punishing, but not more "difficult" in terms of how your options are scaled against the challenges you encounter.
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Act 1 and 2 were fun, working through Act 3 and it's been kinda shit in comparison. 90% of the flying enemies in this game would've been "that enemy" in other games.
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>>723044515
If a boss jumps it should be on your current position, not where the game predicts you'll be. Bosses should not suddenly speed up mid jump because you dashed while they jumped, so now they need to change angle to connect the hit.
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>>723047901
Pantheon of Hallownest level without Shade Cloak. You can heal mid air and bosses generally let you do so, but at the cost of bosses being bigger assholes than HK. Example imagine if Soul Tyrant or Pure Vessel could just appear on your exact position when they teleport around.
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>>723048651
I don't get the complaints about teleporting bosses
only a couple can even teleport and they go to the same place every time, you just have to not run into them. It shouldn't surprise you after you've seen it once or twice.
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>>723047901
Mid game hollow knight but never exceeding AbsRad. It expects players to learn and use abilities which can be too hard for some people, especially dark souls "veterans".
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>>723049073
he might be lying, I think
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Just 'beat' the game (act II only). I'm shocked by how easy it was given the incessant bitching about it. Also, GMS was jokingly weak and lace 3 was harder than her.

So now, the question is, what can and should I collect before moving on to act II? Is it possible to get all the mask shards fleas and silk containers? All tools? Etc. I've been spoiled by these threads, so I know the whole game gets pozzed with void and the enemies become a lot more annoying in act 3.
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>>723047901
Easier if you just count Act 1 & 2. Hornet is so much more agile, it makes everything a breeze. The gauntlets and the platforming are also all easier.
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>>723049435
you can get all the fleas and spool fragments in act 2, I think one whole mask/4 shards is act 3 exclusive
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>>723049073
Lost Lace constantly teleports or drops onto you when dodging her shots.
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>>723027128
Post your scores and let's cry together, I'll go first:

Juggle 39
Dodge 92
Bounce 77
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>>723049435
All fleas is required to get to act 3 at all. You can get all three silk hearts, and also some other goodies from Eva. I think some tools/charms are act 3 only, but even with the void you get some new abilities that make cleanup easier so don't worry if you miss a bit.
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>>723049752
Lost Lace only teleport onto you if you move more than a screen away from her, so just try to move the bare minimum in order to dodge her attacks.
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>>723049778
>All fleas is required to get to act 3 at all
Not true. I'm 80% sure you have to move the fleas to their final spot for act III, but I beat the game for the first time without all of them.
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>>723047350
reddit spacing plus you're clearly drunk with all those typos. opinion discarded
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>>723027128
>>723027340
Based and nuke pilled
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Okay so I beat the Silk Mother or something, and the game just ends there. Is my game bugged? I have the release date version.
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>>723049752
nah, she teleports 2/3 of a screen forward, it's the same, or at least roughly the same, distance every time. If she's on the very right edge of the screen she'll come up a little past the middle towards the left. If she's off the right edge of the screen and you're moving left it feels like she's teleporting on top of you because she comes up in the middle of the screen now where Hornet is, but she set her target like a full second ago when she started the animation, you're the one that ran on top of the place she comes up, which is really easy to avoid doing if you're actually looking at her.
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>>723050361
>he doesn't know

do more wishes, Anon
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>>723049778
It's not all fleas, I think it's 25 or something like that. At that point you only have 5 more to go and you need all of them for a pale oil anyway so you might as well just get the last 5 while you're at it
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>>723050634
How the fuck was I supposed to know that the ugly creature that demands meat was supposed to be part of
Nevermind I just read the last post.
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>>723027128
Contact damage is required, otherwise the game becomes brainless since you just run past everything and mindlessly mash on enemies. If you think Wanderer is bad now, Wanderer with no contact damage might be the most skilless thing in video games period
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>>723049435
i just got to gms/end of act 2 on my main run release version bc idk
started a second run steam version bc i wanted to take a break
it's incredibly easy since i know what i'm doing and how to play. even when i was new it was still pretty easy but the bosses took way more tries. i don't consider myself that good at vidya nor do i go out of my way to play super hard games. i'm convinced the complainers are just shitters

also uhh, did they buff moss mother 2? i beat it first try the first time but it took me like 10 tries this second time
>>
>>723027128
You suck ass at video games.
>>
Game has a ton of issues that could mostly be fixed in a week but never will be. Best thing to do is play any actual metroidvania and forget this exists.
>>
>>723050880
>i'm convinced the complainers are just shitters
It really is crazy how many people have circlejerked themselves in to believing that this game is somehow unfair or unreasonably challenging. Going by the complaints you'd think it's some IWBTG fangame stacked to the brim with bullshit. In reality, it's just a harder than average game that doesn't handhold.
>>
>>723051136
>I came into a thread I dislike specifically so I can shit and piss everywhere
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>>723051136
The game is fine. Shitters have no reason to be bitching.
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>>723051203
these new gens aren't build like us GODgamers
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>>723047350
>genuinely fucking bad design aspects
you are genuinely fucking bad at video games. play a different game or get a different hobby
>>723046698
what's your issue with the pacing? i didn't think it was bad.
>>
>>723027128
>The Citadel is bigger than the entire HK map
holy kino
>>
>>723027128
>Having contact damage in a game like this is 2025 is wild
Why? What's wrong with contact damage?
>>
bros do the dice give crit?
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>>723051708
For wanderer they slightly increase the natural crit rate that you get when you have at least enough silk to heal. They don't give crit rate to the other crests.
>>
1 for contact damage
2 for normal attacks
3 for heavy/special attacks

there i made everyone happy
>>
>>723051708
it adds 10% on your base crit. .02 + .02 * .1 = .022. barely any difference
>>
>>723044820
Sexually experienced men also have issue with it. But since men are more rational than women they let it slide because they know they are hypocrites and are doing the same bad thing.
>>
>>723048020
Cuck your mother until she dies you fucking faggot
>>
>>723051935
how many 3 mask attacks are there? I remember lost lace and maybe GMS having them but I was generally too good to get hit by those
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>>723052438
>how many 3 mask attacks are there?
IIRC, GMS 8 arms attack and "that bench" are the only 3 damage you can take in the game at once
>>
>>723046698
>>723047350
I love laughing at shitters who got filtered.
You are beneath me, just so you know.
>>
>>723035619
Ys
Hydlide
God of Thunder
Gauntlet
>>
only problem with the game was that the memory segments weren't substantial at all and the abyss is lacking. if those were more developed itd be an overall evolution of hk
>>
>>723047887
>without accidently bumping them
How is this not just a you problem? Just don't overextend
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>>723051935
Isn't most contact damage only one mask anyway? What enemy does two masks of contact damage AND is going to be getting into your personal space without having a hitbox out?
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>>723027128
>Having contact damage in a game like this is 2025 is wild.
What the fuck games are you all playing that don't have contact damage. I can't seriously be that old.
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>>723053383
Gachashit. Plenty of actual games still have contact damage, but the subhumans like OP complaining about getting their assholes turned inside out by Silksong don't play actual games.
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>>723031742
SEETHE
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>>723053362
Several bosses after you stagger them and are grounded
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>>723053446
I'll break your fucking troon neck
>>
>>723053463
Huh, I'd never noticed, and I've run into them more than once. Once the boss is stunned I generally have a good chance to go and bind, whether it's during the stun or shortly after.
>>
>>723053383
I can't really parse what he means either. It's not particularly audacious to have a platformer with contact damage.
>>723053434
Unless there's a gacha platformer or metroidvania that I haven't heard about, that's kind of irrelevant.
>>
>>723053687
Kill yourself
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>>723053736
Oh, you're just looking for any reason to seethe about gacha. Weird, but have fun I guess.
>>
>>723035519
hands down the most retarded post in this thread
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>>723053486
Slab style please
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Trobbio shaving
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>>723053226
Yeah Nyleth's memory in particular was strangely small, even the little area before her didn't really have much going on aside from Seth
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>>723054279
Fuck you Trobbiofag I hate you
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>>723054279
is trobio a ladybug?
>>
>>723027128
Contact damage is fine even though it doesn't really make sense, I just think it shouldn't have been actively weaponized so much. Enemies darting out of your reach to evade your tiny range and then just bumping into you is annoying, and so are bosses that are designed around being fat and catching you out with cheap tricks.
>>
>>723054708
Xe's a troon
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>>723028937
>Everything OP is bitching about has a solution
You could say just about every flaw in every game "has a solution", how does that make it not a flaw?
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>>723055021
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>>723027340
>>723027128
I've been saying for years that contact damage needs to stop being a thing in combat oriented games. Silksong's 2 mask damage penalty serves as a particularly egregious example for why contact damage needs to be removed. But even a single mask of contact damage sucks.
If I'm expected to trade blows with the enemy, then contact damage is just lazy design.
>>
>>723052438
Lost Lace's bubble teleport is also 3 masks.
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>>723043821
>Without it, the optimal strategy would be to always mash your face against a boss at all times.
There are a dozen ways to avoid mashing without contact damage. Just say you're an uncreative hack.
Zero fighting games have contact damage, because enemy AI is actually developed enough to counter spam.
Action games like Ninja Gaiden, Devil May Cry, and the rest, all don't have contact damage.

I'm not reading the rest of your post, because I'm sure it's filled with even more retarded statements.
>>
>>723055065
I don't even agree with most of OP's points, I just think "you can deal with it so it's fine" is a bad argument. So it's "it's intended, so it's fine" and so is "it's supposed to communicate this, so it's fine", and so is "git gud".
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>>723055546
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>>723055419
See >>723055665
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>>723055419
>Action games like Ninja Gaiden, Devil May Cry
I feel like this is bullshit but I'm so used to contact damage that I think that I never touched an enemy in these games since I instinctually avoid it in games.
Whatever. It doesn't matter. 2D != 3D. Different rules apply and contact damage works better for the majority of 2D platformers and Metroidvanias.
>>
>>723055546
there is no good argument to be made. it's just "i think contact damage is challenging so it's fun / i think it's unfairly demanding or punishing so it's unfun"
>>
>>723055665
Also a bad argument, pedo.
>>
>>723055927
>sharty tourist
KEK. Every fucking time.
>>
>>723027128
They should've made you take damage for sprinting into a wall.
Double with faster sprint
>>
>>723055954
? I am not and have never been a "sharty", I'm just going off the obviously pedophilic picture you posted.
However, "pedo" is also not a good argument.
>>
why do people hate hardcore in games now
>>
>>723056110
>schizophrenic meltdown
I accept your concession.
>>
>>723055909
That's fair that it's more a matter of preference, however every single criticism that is leveled at Silksong (some of which are valid) is met with some variation of the above "arguments".
>>
>>723056147
When you run out of non-arguments, are you going to eventually post a real one, or will you just cycle back to the start?
>>
>>723055904
>I feel like this is bullshit
It's not. You can rub up against enemies in Ninja Gaiden, and nothing happens. The way the game keeps you on your toes, is by making each enemy actually dangerous in their own right, so you're too afraid to stay near them longer than required to pull off your next move.

Similar deal with Dark Souls and Elden Ring, and all those other Fromsoft games. No contact damage there either.

>2D != 3D. Different rules apply and contact damage works better for the majority of 2D platformers and Metroidvanias.
All 2D games include contact damage because it's conventional to do so. Not because it's optimal. There actually aren't enough 2D games with no contact damage to make a scientific measurement by. However, you can take Phoenotopia Awakening as an example. That game is known for its difficulty, and it doesn't have contact damage. You can walk right through enemies. Yet, when it was released, people were complaining about difficult fights were, due to restrictive stamina, high enemy HP, and the fact that you have to eat mid battle to recovery HP. So they quickly updated the game with difficulty options to appease people.(pic related)

But it's a decently challenging 2D game with no contact damage. And quite frankly, the better adventure game compared to Silksong.
>>
>>723056342
>WHY ISN'T EVERYTHING MUH ROLLSLOP
I want Fromtrannies to die
>>
>>723027128
Having contact damage adds to the challenge and strategy.
If you had no contact damage you wouldn't have to worry about your positioning as much and you could more easily just spam your attacks near enemies/bosses without thinking.
Having contact damage might be more of an issue in hectic 3D action games where you have way more directions to worry about.
>>
>>723056115
Everyone wanted to play the funny flavour of the month bug game that was hyped to the moon and back. Shitters were just shocked to find out it was an actual game that expects them to adapt and learn instead of just rewarding them for playing the same way they play every game.

The game isn't for everybody and thats fine, but also everybody wanted to play it cause of the hype. So lots of people got mad.
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>>723051203
if they changed what these casuals wanted the game would be way too easy
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>>723056731
>Name various different game series that don't have contact damage
>Anon only focuses on fromsoft games for some reason
>Anon forgets that Hollow Knight and Silk Song are massively inspired by fromsoft games
What kind of special retardation causes this behavior?
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>>723057929
>Anon forgets that Hollow Knight and Silk Song are massively inspired by fromsoft games
>Source: my ass
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>>723057324
You're incredibly wrong. Everyone bought the first game. Hollow Knight 1 sold over 15 million copies over its lifetime.
To call Silksong's critics hype train riders has no merit.
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>>723057976
I'm not going to fall into your trap of "well everything that resembles Dark Souls is a complete coincidence, and their inspirations came from elsewhere"
I'm just going to remind you that I listed multiple game series that don't have contact damage. And you chose to focus on the one series for some reason. Which is stupid.
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>>723058030
If anything I would be inclined to think the people sucking it's dick are hype train riders. That's how hype works.
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>>723057976
>Lose shit on death and have to pick it up, if you die again it's lost for good
>False Knight is just Vanguard / Asylum Demon
>Normal ending is just killing Hollow Knight (Gwyn) and perpetuating the cycle
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>>723057902
But they did change it. One of the very first patches was fixing the tiny ass flower hitboxes in Hunter's March, increasing rosary rewards, and decreasing bench and station prices.
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I have just finished the game on the Switch, 100%, all bosses, and I agree with OP that contact damage is retarded on most bosses, it only should've applied for a handful of them. Still a fun game though.
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>>723058391
-The decaying kingdom
-Enemies are mindless husks of what they used to be, controlled by a curse that keeps them animated.
-The ambitious king that sacrificed everything to keep his dead kingdom alive.
-The actual Hollow Knight is just Knight Artorias.
-The abyss
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>>723057976
They specifically mention Dark Souls and Bloodborne as being inspirations in this https://www.youtube.com/watch?v=y2DoyWCOyvg
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>>723058509
oh, those aren't so bad. i was thinking more along the lines of removing contact damage and the fabled 'bullshit runbacks'.
>>723055546
>"you can deal with it so it's fine" is a bad argument
>intended/communicate/git gud
i think those are valid arguments when it's established that the core audience is fine with it or expects it. i'm gonna sound like a gatekeeping cunt but this game clearly isn't for everybody. most of the criticisms i see are so subjective i have to wonder if i even played the same game.
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>>723060449
>i think those are valid arguments when it's established that the core audience is fine with it or expects it.
THIS is a valid argument.
Personally I think SIlksong targets its audience well, but I still think there's shit in there that's flawed and annoying, even under the premise of "the audience wants a challenge so challenge is good".
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>>723060696
what do you think are flaws? i've got some minor grievances but honestly i enjoy the game so much i can ignore them.
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>team cherry's live reaction to the 50,000th difficulty player complaint after the 1,000th low price journo complaint
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>>723061417
The artist unironically deserves 75% of the profits, without him the game would be nothing. I imagine he put in at least double the amount of toil the others did.
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>>723061317
I think shards are genuinely fucked, not conceptually but just the way they're implemented. Beyond that, the busywork quests, some examples of things being a little too overtuned and carefully implemented to force runbacks and slow said runbacks down. I think some enemies have way too much HP for what they do, and 90% of fliers are designed to be obnoxiously and annoying to hit. Some control issues that would seem minor to most people but annoy the shit out of me, like the way you spend most of the game hitting jump twice to float but then you have to double jump before you can do that which makes some spike courses needlessly fiddly.
But I think those flaws are less major than I did when I was at my most frustrated. You get used to them eventually, and I suppose that called be called "getting good".
>>
I'm so excited for the randomizer to come out bros.
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>>723061587
you're speaking facts besides the runbacks, fliers and enemy hp which is kinda just subjective difficulty. the double jump / float issue is so true too
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>>723061828
I wouldn't say Silksong "needs" any changes, except there should definitely be an option to toggle off double jump and/or float, or bind float to a different button.
(I'd also love to be able to rebind the pause and inventory buttons but that's only because my L1 button is kinda fucked and I want to swap quickmap with pause)
>>
>shards are dumb
>economy is bad (the fact that they patched the game to give more quest rewards and reduce the prices of some benches is proof)
>the requirements to enter act 3 are nonsensical
>act 3 is boring since you already explored 90% of the map
>>
How many masks should I have by the time I am doing High Halls? Because I have 6 and idk where all the mask sharts are
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>>723062854
Just have courage and do it. If you die, you die. Masks cannot get you through this game. What you need is practise, poise, and concentration.
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>>723062854
"should" is a loaded word
However, what you "can" have before the major high halls fight is 9.
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>>723062854
https://youtu.be/ZShmW_hmtPU?si=1SGghrCBL0pnFb9L&t=2889
Study this.
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>>723062597
>act 3 is boring since you already explored 90% of the map
the fun of Act 3 is seeing how the apocalypse changed everything. First thing I did was rush to any NPC to see if they were dead.
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>>723063239
I wish it changed everything than it'd be goated. The fact that nothing really changes is the issue, besides some npcs being dead
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>>723061828
>fliers and enemy hp which is kinda just subjective difficulty
They would be, if the traversal wasn't littered by enemies that have quite the sizeable HP pools in the first place. On one hand many think it's about being able to extract silk, but most of your neutral exploration very rarely has you spending silk (outside of healing) and the rest of the resources you gain generally is always a net loss if you decide to spend tools outside of boss battles and gauntlets. The entire system from the very beginning is hostile to itself solely on principle.
>Finite resources
>With punching bag enemies
>Where your neutral nail combat will only reach acceptable levels once you have your final nail upgrade.
My honest opinion is that the game should have had way more nail upgrades and with much more potent effects between each upgrade. The other problem is also tying all of those upgrades into pointless fetch quests/filler content, instead of making some of them exploration rewards.
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>>723063946
>and the rest of the resources you gain generally is always a net loss if you decide to spend tools outside of boss battles and gauntlets. The entire system from the very beginning is hostile to itself solely on principle.
What? No.
A screen will typically give you something like 20-30+ shards or something. That means that you can easily use tools and still leave the screen with a net positive. Unless you use a fuckton of tools instead of using them as a complement.
>>
Brown people seething at silksong type of thread.
>>
Surely there's a secret bench in bilewater i'm missing right? this run back to groal is fucking dogshit
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>>723065850
There is. It's well-hidden however, and still some way from Groal.
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The most homophobic bug btw
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>>723066229
>t. ranny
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>>723027128
i just finished the last boss other than lost lace i don't want it to be over bros this game affirmed a lot of things about myself and my gender for me
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>>723066176
>>723066229
Go back to tumblr.
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>>723027128
The sudden love of gauntlets the team developed is weird. Adds during bosses are cringe but I guess that's what tools are for? Backtracking bar some cases is a non issue, souls games have been doing it for one and a half decade. And contact damage should at least be removed when the boss is stunned and ideally unless it's attacking you. The difficulty is alright, I suck ass at these kinds of games and I'm making steady progress.
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Thanks for the (you)s I'm gonna keep posting lacenet since you like it so much
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>>723027128
How difficult is this game compared to og HK? I've seen people bitch about how this game is hundreds of times harder than the first HK.
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>>723066506
It's because the Coliseum of Fools in HK was so well-received.
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>>723066562
It's way, way harder than HK's base game. At least 3 times harder, I'd say. Part of this is that spells were completely overpowered in HK. Part of it is that the enemies in Silksong are way more intelligent and agile. Nearly everything can bob and weave.
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>>723066562
it varries completely depending on what crest and tools you use but the floor is higher than hk for combat. platforming doesnt reach PoP tho
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If you want more just ask
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>subhuman tranny spamming xis AGP folder
You love proving people right.
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>>723066737
You should unironically be perma-banned. You contribute nothing.
>>
>>723066562
Silksong is harder than Hollow Knight for the most part, but not to the insane extent that some people would want you to think. General exploration between the two is roughly the same, but I find it getting easier over time in Silksong due to Hornet generally being way ffaster and having more mobility than. But Hallow Knight's hardest challenges are harder than Silksong's hardest challenges. The platforming in Silksong is harder, but nothing really compares to the path of pain. The bosses are generally harder, but in my opinion none of the bosses reach NKG or Absolute Radiance levels of difficulty. And nothing comes close to the Pantheon of hallownest, despite some people trying to claim that things like the High halls Gauntlet, the Groal runback/boss combo, or Coral tower are harder.
>>
Why are yuritrannies so obnoxious bros?
>>
>>723062597
>>the requirements to enter act 3 are nonsensical
You aren't even meant to know act 3 exists. And then it's meant to come as a surprise as you complete more and more of the act 2 wishes.
And it's not even nonsensical. If you do the wishes as they appear, you'll Silk & Soul before you reach Mommy Silk. The only way you'll beat act 2 without Silk & Soul is if you deliberately skip content, or if you suck so much at exploring that you never even found bilewater or the ducts.
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>>723036962
uncontrollably seething shitter
>>723061417
seriously with the journos crying about was so pathetic
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What's the best one?
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>>723067265
Mount Fay and it's not even remotely close.
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>>723066562
Depends, but on average Silksong is harder. Its also far easier to become stronger in Hollow Knight since you can get multiple mask and nail upgrades before even encountering like 20% of the bosses, allowing you to facetank things far easier than it is in Silksong.
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Contact damage schizo...
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>>723027128
Contact damage is fine, you just need it in a game that’s not rancid dogshit.
Cuphead did it very well, HK and Silksong did not.
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>>723066765
He's an amerimuttoid who's still awake btw, just look at the timestamp in his images.
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>>723027128
Boohoo kneegrow.
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>>723066562
did you ever see the memes seething about Primal Aspids? if not, here's the tl;dr: one common enemy in HK actually required the player to look at the screen and not just hold forward + attack. ONE.
in Silksong there are lots of common enemies like this (thank christ) and the pure-gimmick bosses of HK have been replaced with bosses that have actual-choreographed-attacks. it's a much harder game that's actually much more fair than HK.
>>
Contact damage is FAR better than the alternative, which is Elden Ring bosses who spend 97% of the fight in attack combinations. Silksong's fights are far more of a dance. Positioning is a basic skill, why can't you understand this ?
>>
>>723066562
Hollow Knight is genuinely the more difficult game than Silksong. Even the early game.
You'll only find Silksong more difficult if you've got no experience with even rudimentary platforming.
>>
>>723067518
>Positioning is a basic skill, why can't you understand this?
this, clearly OP has never played a fighting game. when I fought moorwing, he swooped to the other side and I dashed towards him, only to get hit because I was too close. immediate lesson learned--don't dash in for the hit when he's swooping to the other side, unless you backstep a little first.
most players don't think about this and never try anything different.
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>>723064403
The cost varies quite a bit depending on the tool. Beyond that you usually tend to expend more of the cheaper tools (projectiles) to fish and kill fliers, while the more expensive ones usually don't warrant their cost for neutral exploration. Making it a net positive also varies a ton on what kind of content you're trudging through. Killing enemies above pits makes you lose your shards, same with bodies of lava and other hazards. It really is a very haphazard system when it comes to reliability and it rather encourages hoarding over expenditure. I noticed this most importantly during my replay for the speedrun achievements, it either is an issue or it isn't depending very heavily on your playstyle. Either you use your tools on boss fights or more difficult enemies, or you don't use them at all. The inbetween is very situational.
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>>723067520
Contrarian-kun, you are shrimply wrong. How could you even justify this ?
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>>723066829
How does the trial of the fool compare?
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>>723061562
And they have already said they don't even need the money. Making games is all they want. They even complained about living in flats too large because it made them lose time they could've spent on making games.
kinda based devs ngl
>>
>>723067520
ah, the old "lulled into autopilot with piss-easy gameplay and then surprised by a boss that actually requires you to respond to visual stimuli"
>>
>>723067730
Trial of fools is harder than almost anything in silksong. pv, nkg, and absrad are def harder than any boss. white palace is harder than any platforming challenge.
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>>723027128
Just don't stand under sister splinter moron
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>>723067825
truly the only dangerous part of trial 3 is when the ground is taken away from you so you can't heal. if you take excessive damage during that point (because every other part of the arena allows you to facetank), you lose.
Silksong is all-around more difficult but I've seen people post facetank builds in SS that look stupidly decent. you just won't unlock the required tools for a long while.
>>
>>723027128
with wanderer i can just facetank everything it feels sort of cheap but i got my 100% and i'm out i did try out hunter because of how i was playing but it's simply too intelligent for me
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>>723067941
see >>723068058
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I just think she's neat
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>>723067520
>Find Silksong platforming mostly easy in comparison to most of Hollow Knight and it's largely because of the more robust aerial mobility.
>But find the combat insufferably hard because the vast majority of bosses have been fed the same amount of crack as Hornet in terms of mobility and defensive options.
I think the issue is mostly compounded on bosses like both versions of Trobbio and variety of others where your opponents stays on the screen for a very short time, just becomes straight invulnerable or forces defensive play or is something like Karmelita that is a war of attrition with bells and whistles attached. There's like a total of four or five bosses (and honorary mention of all versions of Lace) that actually feel like you're not getting fucked in the ass by how the game works and that's quite the achievement in a game with so many bosses.
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>>723068103
>but i got my 100%
you beat lost lace by facetanking? you either didn't 100% or are discrediting yourself for some reason
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Lacetrannies are mentally ill.
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>>723068118
this is easily the highest-quality HK art I've ever seen
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>>723067730
>How could you even justify this ?
Mobility. Healing. And fights not forcing you to wait for the gaps in their patterns that allow you to claim an opportunity to heal.
I think it's pretty straight forward.

In Silksong you heal three masks in the time it takes the knight to heal 1. And you can do it in the air. And you can get there with speed and mobility the knight could only dream of.
And thanks to said speed and mobility you should be getting hit less often to begin with. Granted that when you do, you tend to take more damage, but was that to happen you can just heal which we've already established is both easier and more potent than before. By a lot.

In Hollow Knight you can't heal for the majority of any given boss fight, because they keep sweeping the floors of the arena with attacks or otherwise aim for you frequently enough that you don't have time to heal. Outside of the specific gaps in the patterns where it's possible.
In Silksong you can just run away, jump, and heal mid-air, be it in the upper corner of the arena or just far up high or away from the enemy. And it'll work 99% of the time.
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>>723068335
you have half a point, but baldur shell invalidates it
>>
>>723068269
I don't know why this infuriates you so much but I do find it pretty funny
>>
>>723067825
In my experience, I struggled with the trial of the fools more than anything that Silksong had to offer outside of like 2 bosses. Comparing it to something like the coral tower, it's slightly shorter, but the coral tower gives breathers with free healing, and a checkpoint that lets you skip over three of the gauntlets. The bosses at the end of the both of them are roughly the same level of difficulty though.
>>
>>723068451
>but baldur shell invalidates it
How?
>heal
>get struck mid-heal
>no health healed, soul still consumed
??
It's precaution, but what's your point? It's like Silksong's warding bell.
>>
>>723068483
Because all of xis posts are low-quality irrelevant shit. Ritualposting is a sign of faggotry. Spamming your folder every thread is a sign of mental illness.
>>
>why is hollow knight easier
the best merchant is only an hour into the game /dropmic
>>
>>723068558
imagine if warding bell refunded all silk except MAYBE, occasionally, 1 or 2 hits of it.
see how retarded your comparisons are?
>>
>>723032417
Think about what you just said. Really, really think about. If the only thing making Silksong challenging is contact damage, that's not good design.
>>
>>723068568
nta, it's a new image and I enjoyed it. do you even like this game? why are you here?
>>
>>723068770
We know samefag.
>>
>>723032691
It is good in principle. It is bad in Silksong, which is why there are so many adds in so many of the boss fights. They could not design interesting or engaging boss patterns that were challenging, so they just decided to make a shitty bullet hell simulator, because they could not think of a different way to challenge players.
>>
>>723068728
but baldur's shell doesn't refund soul
>>
>>723068568
Yet all I'm seeing you posting is you crying like a bitch
>>
>>723068770
Shippercucks are not welcome, you ruin every discussion you participate in.
>>
>>723068335
I would argue that Horny's mobility is matched by most bosses, and often invalidated by their large hitboxes and contact damage. Regarding healing, 9 hits are required in order for an entire heal. Considering that bosses can kill you in 2 - 3 hits, this immediately places you in an incredibly fragile position. But we could argue all day. You yourself can watch top players play the two respective games. Silksong speedruns are a matter of finishing the game while dying as few times as possible, whereas Hollow Knight speedruns are a matter of how quickly you can melt the bosses with spells and charms. Hornet's abilities are way, way weaker than the knights, and tools don't compare to something like abyss shriek.
>>
>>723068735
every single fucking boss is programmed to reposition around you so that you don't get endlessly cornered. can you stand in the corner and get assaulted with a boss attack? yes. will they continue to stand on top of you dealing contact damage? no.
can we make this talk a little more tangible? WHEN in Silksong are you getting frustrated by contact damage?
>>
>>723034562
Tighter hitboxes so I don't have to relive the infamous Fromsoft "shock waves."
>>
>>723068867
holy retard
>>723068882
it's an image of lace in lace. I was amused.
>>
ppl calling contact damage "bad design" in a fucking platformer cant be real bro wtf
>>
>>723068872
>crying like a bitch
Like how you're spamming your AGP folder every thread when someone shits on your fanfics?
>>
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>install mod that removes contact damage
>1/3 of the enemies are now useless
just literally get good or become a turbo pussy and download the 1dmg contact mod
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>>723068884
>Considering that bosses can kill you in 2 - 3 hits, this immediately places you in an incredibly fragile position.
I don't really feel fragile when I can heal constantly.
>>
>>723068958
It was posted by a mentally ill shippertranny.
>>
>>723034972
>And by the way, it's only the veteran that is in a position to actually analyze a game in a meaningful way.
No they're not. In fact, if they are like the typical autist they are in a worse position, because their sense of difficulty and challenge is completely warped by their exploitation of mechanics that were never intended by the developer to be exploited in particular ways. No one gravitates towards a dominant strategy, or "meta" like a "veteran" who then pats himself on the back for beating a challenge that was trivialized through mechanics and not skill. All voices are valuable in the discussion of challenge and difficulty.
>>
I'm beginning to suspect that these threads are some sperg's pet project. Either they're actually bothering to write these whiny, passive-aggressive OPs themselves every day, or they're prompting AI to do it. Every day I see threads whining about Silksong's supposed difficulty like this. Either people really are this pathetically casual, or it's someone attempting to shift the consensus. I don't know which possibility is worse.
>>
I remember that back when HK was released, contact damage together with the fact certain enemies and bosses can rapidly charge into you or teleport inside your hitbox was one of the biggest issue people had with the combat system, it's wild TC spent 7 years huffing their own farts and only made the issue worse by having an acrobatics focused protagonist who breaks apart from enemies just lightly tapping her a few times.
>>
>>723069027
oh, and vidya butts spammer isn't amusing either? roll with the punches brother
>>723069003
on my second playthrough I used hunter-only. highly recommend swapping off wanderer to add some spice
>>
>>723068884
>Hornet's abilities are way, way weaker than the knights
I just think the vast majority of the enemy roster simply has too much health to begin with. I continue to be puzzled as to why someone like Karmelita has like 8 times the health of most Hollow Knight bosses, all while she parries hits, projectiles and largely only is very susceptible to either static traps, occasional tacks and clockworks which all have quite the cumulative cost during someone still learning the boss. It isn't even about the challenge itself, just the needless tedium. I'm pretty sure i would have quite a lot more fun with Silksong in cases where the HP counts remained more sane, the vast majority of bosses would be slightly on the shorter side and the tools remained more useful in all facets of the game. Currently it's a Frankenstein monster that is simply directionless in comparison to the original game.
>>
>>723069085
both overrated-but-popular games and actually-good games cause unprecedented seethe on this board
>>
thread reeks of silk issue
>>
>>723069098
This anon gets it.
>>
>>723069142
>on my second playthrough I used hunter-only. highly recommend swapping off wanderer to add some spice
I wanted to use Hunter. But expanding Hunter's lockets, didn't give me any rewards from Eva. Expanding the lockets on other crests did. So I always spent my lockets on other crests. And I didn't find enough memory lockets to finally get back around to actually expand the hunter's crest until I had reached 100% completion.
A tad annoying. But otherwise I really like the Hunter crest.
>>
>>723069003
You're using the only crest that allows you to emulate just a tiny bit of Knight's power.
>>
>>723069170
post hand
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fanbase and devs got souls brainrot
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>>723069302
I could play almost the exact same way with the hunter.
Even the reaper, that is slow, gives you a silk refund on hits. Allowing you get right back up to healing in spite of the slower frequency of strikes.

You don't need to use wanderer to heal constantly.
>>
>>723038138
And you're making the mistake that because people are making those criticisms that that is all the criticism is. Don't build a false argument out of people's inarticulateness. The criticism against contact damage and 2 mask damage is because the design is such shit in every other aspect. Bosses tend to have all of 3 different moves they repeat over and over, while being damage sponges that require nearly a solid 2 minutes of nearly non-stop hitting by the player. That kind of design is boring and tedious, and when a player dies because their character brushed the edge of a hit box that was not tightly bound to the boss model and lost 2 health, they tend to focus on the immediate causal problem instead of the entire design problem.

As multiple "git gud" people have pointed out, if it wasn't for the contact and 2 mask issues the game would be easy as piss. This is because the game is poorly designed, so it has to rely on high contact damage, adds, and damage sponge bosses to eventually wear down the player's endurance/increase chances of a small mistake leading to a death over time, all so it can "provide" a challenge, because the bosses and enemies themselves are simplistic shit.
>>
>>723069098
>>723069270
samefag
>>
>>723069290
eva upgrades are based on total number of unlocked tool slots across ALL crests. it's not like you're forced to use beast crest after you use some memory lockets on it
>>
>>723069373
>I could play almost the exact same way with the hunter.
No, you couldn't. Wanderer is 50% faster when it comes to swing speed which means you generate a lot more silk. Nothing compares to wanderer's silk generation, reaper is just awful dogshit for this too.
>>
>>723069373
>almost dead in webm
>I could play almost the same way with the hunter
>>
>>723069462
>across ALL crests
EXCEPT the Hunter crest.
>>
>>723069353
>path of pain
>dream bosses
>pantheon autism
It was rotted from the start and you were just a tourist
>>
>>723069512
what a strange terminally-online-youtuber-watching point to obsess over. if you're already cheating yourself in this way from experiencing the game normally you might as well look up the location of memory lockets on the map.
genuinely what the fuck are you doing?
>>
>>723069512
If you get all the crests then you only need to find ONE SINGLE locket to get the blue tool vesticrest. Sylphsong? Just 12/20.
>>
>>723069643
>what a strange terminally-online-youtuber-watching point to obsess over.
What? You're a terminally online youtube watcher for noticing that the hunter crest didn't give rewards unlike the others?
>>
What pisses me off with this fucking game is that I've played for 7 hours and only got the sprint/dash upgrade so far, my currency is fucking useless. I'm bored out of my mind doing the same shit again, in HK I would have had walljump/slide and multiple gameplay altering charms at this point
>>
>>723069794
am I talking to a chimp
>>
>>723069843
Silksong is too empty for how big it is. A ton of stuff is locked behind vendors instead of being placed in the overworld. And when you do find something, there's a good chance it's another crest and most of them are sidegrades at best, complete shit like Reaper at worst, and you can't even use several at the same time so it doesn't feel like you're improving your character either.
>>
>>723069003
Meanwhile the knight could sharp shadow dash right through Karmelita's womb, instantly discharge 3 shade soul's with shaman stone, and then hit her from halfway across the arena with hunter's mark + longnail, dash through her again, and repeat. Don't argue with me bro. Silksong is far harder.
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>>723069948
you retards cannot be real
>>
>>723050091
Reddit spacing
Is this
Yo fucking mongoloid, because reddit doesnt space out your fucking paragraphs. What I wronte is several paragraphs. Shocking I realize, to the mouthing, dribbling, retard, silly billy playing the game to a chirping smoke alarm.

>>723052959
Good job, you beat the game like I did, probably by usibg online resources to fibd out the most min maxed meta ways to fighf bosses without actually fightibg them. You're so cool, I bet girls just love to hear how you spent 60 hours grinding the game on your steel soul run for an imaginary achievement.

Funny how when the game is boring, Im somehow bad, and when you chop off a dick you will never be a woman
>>
>>723069965
invincible dashing really ends the debate by itself.
>>
>>723070151
See all those pink and red ones? Those are pickups worth of 10 rosaries and shell shards. Yes, the game is fucking empty.
>>
>>723070151
yeah remove the shell shard icons
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>>723069965
But you can unleash all your tools and or silk skills in Silksong too.
Grabbing the Architect crest and then dumping every single tool you've got on you, can by itself decimate a boss without you even necessarily needing to reload.
Or you can use Silk Skills like this. Or whatever.
>>
>>723070179
holy fucking brain poison
get sober
>>
>>723027128
>noooo I can't go unga bunga and faceplant myself into the enemy
>nooooooo what do you mean i need to learn proper spacing and me more purposeful with my movement
>noooooooooo what do you mean i have to use all of the abilities and tools provided to deal with challenges
>>
File deleted.
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>>723047350
i walked into a goombanigger in mario. it did damage wtf??? xisters what's happening? the hitbox is so dishonest...
>>
>>723069965
>Don't argue with me bro. Silksong is far harder.
If you get hit in Karmelita's fight. All you need to do is run up to the corner and heal and you're healed.
If you get hit in I don't know. Fucking Soul Master or Broken Vessel or whatever the fuck. The Mantis Lords. Then they'll say fuck you to you healing unless you do it when they allow you to do it.

Don't argue with me bro. Hollow Knight is harder.
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>>723070309
just for you.
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>>723070371
Fixed typo
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>>723070451
the fact that someone who made it to karmelita is also squeal-crying about soul master 8 years later is truly a /v/ moment
>>
>>723070318
Don't argue with me bro. Horny's strong-and-silent half brother would've raped Pharloom over the course of an afternoon. Upon their first meeting in the Deep Dockets, the Knight would've BTFO'd Lace so hard that her half life would've terminated right then and there. There would've been no Lace 2 or Lace 3, if Horny's half-brother had come in her stead. And he would've trounced that kingdom is total silence, unlike Horny, who often feels the need to run her mouth, spouting pseudo-noblesse cringe compilations.
>>
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>>723031512
>>723034797
>>723052959
Like flies to shit
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>>723032995
how about when you have seven masks then? does it still make a difference? with your logic you basically just swapped it out from "upgrade to 6 mask is useless and 7 mask useful" to "upgrade to 6. mask useful and 7 mask useless". that anon point still stands. upgrades are only meaningful every 8 upgrades
>>
>>723070318
>But you can unleash all your tools and or silk skills in Silksong too.
I would literally exchange all of Hornet's skills for Descending Dark.
>>
>>723070357
>>noooo I can't go unga bunga and faceplant myself into the enemy
beastcrest-taking-every-hit-possible.webm
>>
>>723070756
>does it still make a difference?
Yes. Of course it does.
>>
>>723070820
how curious that you've resorted to not even posting it
surely it isn't because you've been btfo 80 times already you persistent little sperg
>>
>>723070905
elaborate then
>>
>>723070813
Abyss Shriek would end the Crawbugs entire genetic line. Hornet has almost no vertical abilities, despite Pharloom being downright infested with cancerous bugs with wings.
>>
>>723032995
NUH UHHHHHHHH
>>
>>723070585
Karmelita is easy. Soul Master actually demands that you learn his boss patterns.
You don't need to do that with Karmelita because you can easily heal without even having learned the fight.
>>
Genuinely the only flaw in Silksong are the "get 10 objects" type fetch quests. The difficulty felt just fine to me, attention spanlets just can't function with any kind of friction anymore. That's not just about video games either, it's a mindset that permeates to every facet of their life
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>>723070151
And here's what happens if you remove all irrelevant fluff like rosary beads and shell shards. This is your only real rewards for exploration. And i was generous since i didn't erase psalm cylinders and other rewards only worth rosaries in the end.
The game is dreadfully empty for the space it takes
>>
>>723070974
bot post or retard doubling-down? either way, ta-ta for now spergy
>>
>Having contact damage in a game like this is 2025 is wild.
Literal gibbering insanity calling foundational aspects of 2D action game design inherent flaws because the narc aspie pigs on his board consider all damage they take a mistake on the part of the devs. No wonder the only posts I've seen about that new Shinobi abomination have been praise.
>>
>>723071074
Shinobi is ten times better than silksong. Go back to sucking a dick of your favourite eceleb.
>>
>>723071005
I like Silksong because it actually has platforming and combat challenges while you explore, the rewards are just a fun bonus
>>
>>723070995
I agree that the 2003 MMO-tier quests are the most glaring fault, but I also think (and this is a weakness that HK shared) the Needolin dialogue ranges from redundant to downright retarded.
>Safety... still...
>Cold...
>Build... blast...
Reading shit like this, while consuming silk, and taking a huge risk during combat, feels like a spiteful failed writer's joke. But that's just my own hangup.
>>
I would change this with silksong:
>staggered bosses don't unpredictably change their hitbox when staggering/recovering
>attack/jump animations would be a bit more telegraphed, not slower, the animation would just be more obvious
>clawline jumps/needolin/sprint charm don't consume silk (clawline can consume in combat it's fine, but it's just stupid and annoying to have to wait 700 milliseconds to regen silk while hanging from rings)
>the frost on mount faye takes precisely 2 more seconds to start dealing damage
>the couriers rasher doesn't try and pretend that it's possible to finish before the timer runs out without you taking damage, also STOP MY FUCKING SHIT FROM BREAKING JUST BECAUSE I RUN INTO A WALL HOLY FUCK
>you can now write on map markers so you know what the fuck you were thinking placing them down 15 hours ago
>phantom is harder
>rosary magnet works on shards, not that I used it but it's only common sense
>if you die during the unravelled runback the elevator resets
>compass doesn't take a slot
>it would be funny if hornet could lay eggs haha
>any little reward you get in a corner is clearly marked so I know the game already rewarded me and I'm not being trolled with a suspicious dead alley when looking for fleas 20 hours later, like how the rosary strings remain after you get the rosaries
>the map under bellhart doesn't look like it has undiscovered secret doors, what the fuck
reply to us with your thoughts in the comment section
>>
>>723071187
Metroidvania without proper rewards is a shit metroidvania. For some reason they didn't even include simple monetary rewards for the enemy gauntlets which is absolutely wild.
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>>723071005
as an example, how long do you think it takes to travel between these two relatively-distant points you stupid fucking retard? WAAOOWWW SO EMPTY WHY AM I TRAVELING THROUGH UNIQUELY DESIGNED PLATFORMING AND ENEMIES FOR 45 SECONDS
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>>723071074
>This triggers the self proclaimed 2D action game expert.
>>
>>723071237
>absolutely wild.
>>>/r/eddit
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>>723027128
Have you considered the fact you're just garbage at video games and struggle with things that are easy?
>>
>>723071209
Yeah the Needolin dialogue is really annoying too I'll give you that

>>723071237
Think about places like your first time visit through The Slab or the Citadel in the beginning of act 3 where you're stripped back to basics, and it's really easy to see exactly how much your kit has changed over the course of the game. The Faydown Cloak, Clawline, and Ascendants Grip in particular have a huge impact on how combat feels
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>>723071005
>beads
>irrelevant fluff
>>
Once again the Chinese have saved /v/ and the world. Finally, chuds, you can play the game in peace.
>>
>>723071289
You cannot even get that mask shard until double jump which means that not only this space is fucking empty, you will need to come back later.
The reality is even worse than this map would suggest thanks to this.
>>
>>723071424
>wanderer
come. on. now.
imagine having the ego to think that anons would glaze you over this when players were frame-perfect pogo-iframe dashing through bosses for the entire fight duration 1 week after release
>>
>>723071214
Stopped reading after the first one because it was obvious you're a shitter.
>>
>>723071473
>and it's really easy to see exactly how much your kit has changed over the course of the game
It changed about as much as you would expect from a 15-20 hours long metroidvania, not a 60 hours long game. A fucking Blasphemous 2 had more gameplay altering upgrades despite being 3 times smaller.
>>
>>723071501
I chose this one specifically because I knew you'd say something that profoundly retarded. anyone who knows anything about level design knows what's actually going on in this little slice.
>>
>>723071549
None of them are as retarded as being mad over contact damage tho
>>
>>723071074
I don't know what new Shinobi you're talking about, so no comment there. However, it's not that I believe all damage I take as a mistake on the part of the devs. It's that I don't think it FEELS good to take contact damage. I get it's the rules of the game. But the rules aren't fun. Would it really kill the developers to just think of different ways to handle the matter of character sprites overlapping?
1. Make it so when you're overlapping the enemy, you can't attack. Instead, your attack is replaced with a animation of the character failing to use their weapon.
2. Give the boss a close range move for defense. Say they pull out a dagger and slash the player, dealing damage and pushing the player back at the same time.
3. Just make a radius where the player is pushed away like an invisible repelling force field. It doesn't interrupt your actions in any way, it only adjusts your position outside of the boss's position.
4. When the player gets inside the boss's zone, he actively attempts to avoid the player by dashing away.

There are probably other ways to handle it that I haven't thought of. Use your head. Contact damage is just plain silly.
>>
>>723071590
>knows what's actually going on in this little slice.
Yes, an empty space with primitive platforming.
>>
>>723027128
UH OH MELTY
>MELTY
MELTY
>MELTY
MELTY
>FILTERED
FILTERED
>FILTERED
FILTERED
>>
>>723071539
>pogo-iframe dashing
What's this?
Link a guide video.
>>
>>723028937
Contact damage makes up for 90% of the "challenge" you closeted AGP nigger freak
>>
>>723071424
Have you considered that Ongbal makes tool assisted cinematic youtube boss videos? Just some food for thought.
>>
The only reason a 2D action game shouldn't have contact damage is if running directly into the enemy initiates a grab
>>
>>723071549
fairly certain there are bosses which have their hurtboxes expand when they get staggered, and if you happen to be in that location when they do you take damage. this is just bad design, every other attack can be safely avoided and have you learn the pattern, the stagger animation needs you to engage with the boss and then it just happens. I'm not even saying to remove the contact damage, just don't unpredictably morph the hitbox
>>
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>250 hours in Silksong
>still can't beat Tormented Trobbio

I don't deserve life.
>>
>>723027128
Touhou Luna Nights is somehow a much better metroidvania than shitsong and reddit knight. It deals with contact damage MUCH better by filling up your special bar if you "graze" enemy projectiles or the enemies themselves.
>>
>>723071825
luna nights is very short, that's my only gripe with it
>>
These contact damage meltdowns would be solved by adding a 0.2 second grace period, allowing for Hornet to graze an enemy, but not pass through them, without taking damage. There's no mod that does this that I'm aware of.
>>
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>>723071825
ENTER Last Faith
>no contact damage from normal enemies
>hovewer, if enemy has spikes or some other dangerous things in their bodies, you get contact damage from running into them
>certain parts of enemy movement enable contact damage momentarily in a way that makes sense, for example a giant cannoneer can hurt you with his cannon if he turns around, swinging his cannon to reposition
>>
>>723071498
>game becomes several times more difficult
>>
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>>723071539
But can you frame-perfect pogo-iframe dash through bosses for the entire fight duration?
>>
>>723071814
>Tormented Trobbio
Can you hurt him with silk skills while he's in the tornado?
>>
>>723071985
Wait, last faith was developed by actual human beings? Blasphemous is also another metroidvania that I much preferred over HK, the glaze team cherry gets will always be a foreign concept to me.
>>
>>723072070
Blasphemous 2 wasn't as original and atmospheric as the first game, but in terms of pure gameplay it's one of the best modern metroidvanias by far.
3 weapons at the same time all with their gimmicks and traversal functions alone are nuts. Imagine if in Silksong you could use 3 crests at a time.
>>
>>723070932
having seven masks
>i can get hit thrice without dying
>i can get hit twice, be left at non critical health (three masks) and heal safely. no need to hurry up so much to heal
having six masks
>i may sometimes die after getting hit thrice
>i can get hit twice, and im now at critical health (2 masks) which makes my subsequent heal a lot riskier and concerning
having give masks
>i may sometimes die after getting hit thrice except a lot more likely
>i can get hit twice, now im at critical health (1 mask) where the critical risk is much bigger
>if i heal im gonna be sent to 4 masks which means i can only tank ONE more 2 damage attack unlike the others that are comfortable in this situation
>I literally have no way of healing myself efficiently without going into critical health
having 5 masks is completely awful compared to 6, and 6 is awful compared to 7-8. i dont know how this is even an argument

>>723071825
>i swear my creatively bankrupt 5 hour long metroidvania where all enemies are uninteractive bullet hell PNG shit is so much better than this 60 hour adventurekino with deadly dynamic melee
you could have posted almost any other game in the genre without outing yourself as a drooling retard among the lowest of troonhou fans
>>
>>723072070
There are plenty of Metroidvanias i vastly prefer over HK and Silksong and the reason for that is that they usually handle the overworld exploration or combat better. Rabi Ribi and Tevi had a unique approach to combat, La Mulana and it's sequel are great when it comes to map design and giving the player the freedom to tackle map challenges as they go and Igavanias usually don't need much exploration (if you were around when they became a thing). HK (and most of it's fanbase) is unique in that they generally are very insular or only ever have played HK (and now maybe dabbled in Silksong) and thus the very vast majority of the genre just flies over their heads, it's kind of impressive in it's own way.
>>
>>723051354
...Incredible...
>>
>>723027128
>Contact damage
Don't touch enemies.
>2 masks damage
Don't get hit.
>Flying enemies
Real issue. Waste of time.
>Enemy summon quantity
There should be more.
>Backtracking
Not an issue.
>Boss runbacks
Don't die so there are no runbacks.
>>
>>723052186
>>723044820
All this comes down to is men not having trustibg partners, or being paranoid due to experiences and dating propaganda, thus harming people's odds to get into trusting relationships, which are already extremely rare and require truly adult/responsibility mutually between two partners.
Pretty hard thing to come by, but very rewarding.
It's all about good mindset from both party's ends.
>>
>>723067187
>you aren't even meant to know act 3 exists
Doesn't change that the requirements are nonsensical.
What does moving the fleas to fleatopia have to do with the snails deciding to pull off their plan? Why do the snails care that Hornet owns a home in bellhart? Why does Hornet need to clear out the birds in greymoor? I could go on. Hollow Knight in comparison has a much more reasonable requirement to fight Radiance.
>get dream nail
>seer tells you it's weak and can be made stronger with essence
>keep bringing essence until you obtain the awoken dream nail
>complete the kingsoul, white lady says to go where the knight was born and died
>go to abyss, get void heart
>>
>>723043821
>Contact damage preserves the momentum of combat. It gives positioning and attacks a goldilocks zone. Without it, the optimal strategy would be to always mash your face against a boss at all times.

No, they'd just make an extra attack animation specifically to push you off. You can be creative with it with certain enemies having poison daggers or whatnot. There are a billion ways to skin a cat, the way contact damage here is implemented is lazy.
>>
>>723070451
You literally never get hit in HK if you come back from having played Silksong. It's a game on 0.5x speed with toddler-tier attack patterns. Heal system is pointless in this case.
>>
>>723069081
>their sense of difficulty and challenge
As I said, that's not valid grounds to analyze a game. It doesn't matter "how difficult" a player finds it, when we're talking about game design. It is only important for product managers who have to make sure they sell and keep a happy customer base.
>exploitation of mechanics that were never intended by the developer to be exploited in particular ways
If abusing minor glitches or mechanical synergies that don't seem intended trivializes the game, then that IS in fact a flaw in the game.
>>
>>723070643
Still would like TC to make an easy mode DLC in which you play as a fully armed and operational little ghost.
>>
>>723075507
Unless you're pulling post-game void bullshit out of its ass, putting the Knight in SS, even with all upgrades, would make the game harder. Most bosses are designed with the assumption that Hornet has more mobility and that the player will actually use it, and there are a lot of attacks Knight simply wouldn't be able to avoid damage from, even with i-frames.
>>
>>723074547
>You literally never get hit in HK if you come back from having played Silksong.
I did go back to HK and Pantheon 3 still filters me.
And yet I easily beat Silksong.
>>
>>723034972
>only the veteran that is in a position to actually analyze a game in a meaningful way.
Autistic retards are not the people that you need to favor when you want your game to expand the user base. Hollow Knight 1 didn't have many of the flaws of the second one. Simple things like the dream blade are the reason why the first one is the superior game from a game design point of view.
>>
White Palace, not even including Path of Pain. Was more difficult than Mount Fay and the surface climb.
>>
>>723075734
Comparing a single sequence within bossrush DLC to an entire base game is so fucking idiotic that I'm never replying to you again and blocking you on all platforms.
>>
If you used any other crest other than hunter you didn't beat the game.
>>
>>723043821
>An extra mask is always useful because despite what the memes say, there game is still mostly one mask damage until the lategame.
Almost every boss does 2 masks and so do a lot of normal mobs in act 1.
>The boss run backs are to create stakes and incentive to plan and strategize before each attempt instead of mashing your head against it over and over.
The run back is repetitive and adds nothing to the games experience. What you said is just cope. They should've added a dream swordlike mechanic into to the game.
>>
>>723075847
>you want your game to expand the user base
As I said, in terms of product promotion and getting money, of course you want to care about all possible. But in terms of pure game design, only people who have actually studied a game and its mechanics can produce meaningful knowledge. Some casual first-time player will not give you anything.
>>
>>723072532
hasn't beaten the full game nor finished the boss rush kek
>>
>>723076917
The autistic retard will only give you more autistic answers that in return will only appease the same autistic people. These are the people that defend boss run backs as a desirable thing instead of the nuisance that it truly is. Just adding a dream sword type mechanic would solve a lot of problems.
>>
>>723027128
agreed, they changed the winning formula for no fucking reason. probably to get epic streamer moments. i loved every minute of hollow knight but im not even going to finish silksong, its just tedious.
>>
>>723069353
>same pic but metroidvanias before Hollow Knight
>>
>>723078037
the idea that HK was any less "tedious" than SS is absurd. They're the same type of design in terms of map and exploration and backtracking and even runbacks (Silksong intentionally put a worse one in with Bilewater, but it's part of the same philosophy of area design that was also in HK)
>>
>>723078610
>Silksong intentionally put a worse one in with Bilewater
Which runback was that?
>>
>>723076843
>>723077336
Is dream sword some kind of ESLism?
>>
>>723076843
>They should've added a dream swordlike mechanic into to the game.
They did. But it's only in Act 3.

>>723078995
Pretty sure they are talking about how you could set a custom teleport point in Hollow Knight.

To be fair, it was just called Dream Nail.
>>
>>723027128
>Having contact damage in a game like this is 2025 is wild.
Translation: I'm bad at video games
>>
I used to think runbacks were annoying until I got to First Sinner and Karmelita and realized how much I got used to tweaking my build on respawn and taking a quick breather with easy platforming before getting back into the boss. First Sinner was actually more annoying than most runbacks because of having to manually run to the nearest bench and back.
>>
>>723079426
>oh fuck this boss teleports everywhere, time to spam tools
>wait shit they don't refill when I die
And then I remembered clawline exists and the fight got even better
>>
>>723058391
>Soulstranny thinks Fromslopware invented this
>complete bullshit
>Soulstranny thinks Fromslopware invented this
0-3, not a good look Soulstroon.>>723058749
>Soulstranny thinks Fromslopware invented this
>Soulstranny thinks Fromslopware invented this
>bullshit
>Soulstranny thinks Fromslopware invented this
0-4, yikes. Better luck next time, Fromshart.
>>
>>723063042
You sound like such a fucking Reddit faggot holy shit kys
>>
>>723058391
>>723058749
Soulstards are why the "listen to your favourite band's favourite bands" expression needs to be applied to video games.
Everything Souls games did they copied from someone else, and the stuff they copied from was copied by others independently.
>>
>>723070179
>drunk retard addict is mad as fuck that I'm better than him at the game
Wanderer/Architect shitter detected.
>>723070747
>seething brownoid instantly starts thinking about shit
>>
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Feels bad for anons who didn't finish game yet. The threads are unreadable dogshit now.
>>
>>723082149
That would require that a person enjoy video games for the purpose of playing them and exploring the media landscape, as opposed to using them as a topic of shitposting.
>>
>>723044441
They want out of their way to make her used goods. I guaranteed it's because one of the devs' wife is a slut and he's trying to cope with the fact that she wasn't a virgin.
>>723044820
Better man, I kneel.
>>
>>723070179
Holy absolute projection
>>
I failed a Steel Soul run THREE TIMES today because of absolute retarded mistakes
>Died literally one jump away from the bench out of the Underworks because of those fucking mites and I ran straight into the very last spinning saws
>Died fumbling a jump in Deep Dock and I dashed straight into an enemy
>Died to fucking Double Moss Mother because RNG made the second one drop literally five seconds after the first one appeared

At this point I pretty much get back to end of Act 1 content in 2 hours flats, doing all the side stuff. I haven't purchased any maps for Shakra in my past three tries because I just save the money for tool upgrades and masks.
>>
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>>723071005
The old map is much better
>>
>>723082908
this is just a render of the entire map. the ingame map is drawn over that.
>>
>>723071358
Nice lack of an argument, you fat, ugly, greasy, smelly, worthless, braindead, unloved, sweaty piece of fuck.
>>
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>>723082984
>>
not gonna lie this shit is WILD. devs are crashing out.
>>
>>723083202
REDDIT REDDIT YOU'RE FROM REDDIT GO BACK GO BACK NOW REEEEEEEEEEEE
>>
https://youtu.be/EHKwlkbeSFk?si=VufT0vyN0dABuxe_
>>
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I have no idea whether or not Silksong is a good Metroidvania or not, but as someone having played every Megaman platformer
(including the shitty Battle Network spinoff one), I think its game design would've been a perfect progression for that series, including how the Tools are essentially more restrictive subweapons.
>>
>>723075992
You said you literally never get hit in HK after playing Silksong.
And I brought up where I got hard filtered, after Silksong.

But I still think Hollow Knight is the more difficult game even way before Godhome or any of the DLC stuff.
>>
>>723069512
Wrong. All memory locket uses, regardless of crest, contribute towards the Eva upgrades. There's no exception to the Hunter crest.
>>
>>723083772
What part of base game HK is harder than Silksong? The only parts of the base game that have any difficulty at all are Traitor Lord and Radiance.
>>
>>723047901
There are more bosses than HK with fewer easier bosses but the harder bosses are no harder.
There are more, longer arenas. One in particular feels almost Colosseum 1 in length but is mandatory.
On release patch traversal seems much less forgiving than HK - double damage hazards were common after the midpoint and currency is in short supply causing issues with benching.

Double damage in general is just way more common.

Overall no single thing in Silksong is any harder than Hollow Knight but the game as a whole is genuinely just less forgiving.
>>
>>723084871
nta but Silksong starts getting easier than HK in general around halfway through, simply because you start getting more abilities and tools that make the game easier. The difficulty curve only ramps up in act 3 because having all the mobility skills is mandatory just to unlock it.
>>
>>723084871
NTA but I've 100% Silksong and I've never managed to clear the Trial of the Fool
>>
>>723047901
Early game is unforgiving because it wants you to learn the intended gameplay and will whip you with a spiked belt until you learn. Once you hit that moment where everything clicks it starts getting easier than HK. Still challenging, but on your second playthrough you'll redo early bosses and enemies you struggled against and wonder why they were so hard before.
>>
>>723083504
Props to the modder for topping default hornet's drifter's cloak animation in terms of silliness, that goofy-ass upside down phantom is now seared into my memory
>>
why do niggas feel the need to loudly proclaim how bad they are at video games
>>
>>723083504
Holy based I'm gonna rightfully and lore accurately annihilate my bitch sister Lace looking like this
>>
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;_;7
>>
>>723084871
>What part of base game HK is harder than Silksong?
It's much more difficult to recover from mistakes in Hollow Knight. You actually need to learn boss patterns or they will never let you heal. In Silksong, running away and jump healing works against all bosses at pretty much all times with only slight adjustments for each boss. It's easily improvized before having even gotten familiar with the boss.
Your greater mobility also helps a lot. Not just the speed, but your ability to air stall. The knight has the iframe dash in the late game, and it's like the one thing Hornet doesn't have. But even the iframes are on a cooldown, while Hornet's superior mobility is constant and forever.

And while Hollow Knight didn't have a lot of platforming. Especially not compared to Silksong that I'd classify as a through and through, genuine platforming game. What little Platforming Hollow Knight remains more difficult than Silksong's as well. The hardest platforming in Silksong doesn't even compare to White Palace.

Flipping the question around right back at you. What's meant to make Silksong so much more difficult than Hollow Knight?
In Silksong you can play as a genuine fool and still easily get back up and recover. Play like a fool in Hollow Knight against a new threat, and chances are you won't even know when/where/how to recover yet if you haven't had time to learn the enemy yet. Silksong is a lot more forgiving. Hollow Knight is more rigid.
>>
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Why wasn't Team Cherry able to replicate this level of kino in Silksong?
>>
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>>723089738
>>
>>723089929
Based
>>
>>723089929
This is surely the same maggot who posts the hunter's journal screenshot endlessly
>>
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>>723089738
They did though.
>>
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Many anons wonder why it took 7 years. I'm wondering how the artist did all this in only 7 years. Herculean effort.
>>
>the people projecting PK colonialism are now projecting GMS Hitler
It's over
>>
>>723090539
Not that it would have been too useful but I was kinda surprised that this path didn't connect to Fleatopia
>>
>>723027128
Game wouldn't work without contact damage. Enemies flying away are kino and encourages you to be relentless. Every complaint is a filter. I thought all of this until I got the sprint/dash and float and then it all clicked and I dominated the entire game lol.
>>
>>723036378
Right. I don't even know a 2d game without contact damage period.
>>
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>>723090539
Sovl
>>
>over a month later
>every single day multiple bump limit threads
>/v/ still having a melty because silksong doesn't include their favorite mario item
>>
>the little details surrounding Hornet and Lace's weapons actually change when you pick another background for the title screen
neat
>>
>DLC final boss is Lord of Shades
How do you respond?
>>
>>723092834
It should be the Knight himself
>>
Man, I'm so fucking burnt out.
I will probably never touch this game ever again after I'm done with act 3.
>>
>>723091659
Contact damage is fine but the two contact damage is too much and means a lot of bosses are actually really basic in comparison to HK. Like, Beastfly is just a blob who charges at you. Broodmother is just Gruzmother but with a spit attack. None of these bosses are really interesting, and that's because they can't make them more interesting because the two contact means you die really fucking quickly as it is. All of the most fun bosses with the coolest movesets all have 1 contact damage. Karmelita. Lace. First Sinner. Widow. Trobbio. Etc. This is not a coincidence.
>>
>>723093364
Same. I'm 55H in and 90% completion. Not sure If there is any missable content that won't let me reach 100%, but once I'm done with this run I'm not touch it ever again.
>>
>>723092928
Why? he's the one who saves her.
>>
>>723090757
Even for HK he had crunch sessions every week where he filled pages upon pages in his sketchbooks and then he basically used 95% of all these sketches for ingame artwork.
>>
>>723093857
>but once I'm done with this run I'm not touch it ever again.
good morning sir
>>
>>723094035
people talk about GOTY and that's probably a wash but what the hell is the competition for best art design?
>>
>>723055021
>>723055546
well then OP should give reasons why what he's whining about is a flaw instead of him just being a crybaby about it
>>
>>723057929
It's caused by them not having an argument but wanting to argue anyway.
>>
>>723090757
He also renders pretty much everything only using the basic round Photoshop brush with a tweaked opacity.
>>
>>723027128
from 92 to 112, now back to the gates of juggle hell I go
>>
>>723027128
>Having contact damage in a game like this is 2025 is wild.
This is bait, right? No actually believes this
>>
>>723094683
Hades II is probably in the competition but to be honest, I'm kinda burned out from the studio's art style.
>>
>>723094862
If you don't do the flea games before Seth shows up, do you actually have to beat him to get the prize? Or does he only show up after you beat the highscores?
>>
>>723090757
What was the very last creature or important item/fixture to get drawn and added in?
>>
>>723095073
no idea fren, I beat the initial scores and later seth
>>
>>723095073
Seth won't show up in Greymoor if you haven't done flea games already.
What I wanna know is if you pre-beat his scores before you bring him to Fleatopia what happens then?
>>
>>723095158
Some anons definitely did that but never said if something changes
>>
What will be the Absolute Radiance of Silksong?
>>
>>723095352
Muck Mother Silk bro
>>
>>723094984
no one actually makes or plays 2d games nowadays unc, it's not unusual for people to be against it
>>
>>723095075
I'm not Ari Gibson anon.
>>
>>723095767
Prove it.
>>
>>723095447
*Muck Beastfly
>>
>>723095352
Master Chef Lugoli
>>
Reaper silk orbs should be buffed and it should be given a slot for another silk art. It's stupid only Shaman lets you have more than one. This would go well with Reaper's silk regen gimmick and make it more of a semi caster. As well as differentiate it from Hunter who shares the exact tool slots for some stupid fucking reason.
>>
>>723095352
2 Karmelitas
>>
>>723095352
Lost Broodmother
>>
Don't games like this usually have contact damage?
>>
>>723095352
Absolute Beastfly summoning regular Beastflies
>>
>>723096995
bruh, it's
>the current year
If I can't hit the attack button and win I'm not playing your badly designed indie trash game!
>>
>>723066562
outside of early its easier
>>
>>723096995
Yeah but I don't usually play games but this one is popular and I want to say I played it.
>>
>>723095352
Abyss escape sequence but the savage beastfly follows you all the way up
>>
>>723055280
Contact damage only makes sense when there is visible hazards on monsters like spikes, fire, toxic skin etc. Otherwise, it looks retarded as fuck, especially in a game like Silk Song where mobs can literally read your inputs, have complex behavioural patterns and even party your attacks. It’s so aggravating to the point of it being a thought crime. Why the fuck did they think it was a good idea to even make contact damage 2 masks with most bosses? There are so many questionable design choices in this game which ruins it all for me.
>>
>>723097563
but that would make it easier
>>
I forget, could you reflect projectiles in HK like you can in SS, or is that something new they added?
>>
>>723097887
You being angry about it and ranting makes it a 10/10 design choice. Based devs making shitters piss themselves.
>>723097964
You could and some enemies required it
>>
>>723046503
I liked Coral Tower, it reminded me of Trial of the Fools from the first game.
>>
>>723097887
You are a shitter.
>>
>>723098000
Which HK enemies had reflectable projectiles? If definitely wasn't any of the bosses
>>
>>723098197
Those spitting plant thingies in Greenpath
>>
>>723049435
GMS is meant to be an easy anticlimactic fight.
>>
>>723096995
My read on it is people expect enemies to have breathing room between their attacks and contact damage kind of takes that away by having the enemy be a persistent hazard that's always in motion. They can scootch forward or drift aimlessly or even fall on your head while staggered and people will instinctively go "bullshit that's not an attack why did it hurt me?!"
To be clear, they're wrong. Contact damage is fine. You need to be aware of your whole environment and not just watching/listening for tells.
>>
>>723098000
I have already beaten this shit game. Stfu retard. It’s just not fun when the enemy sprite abruptly decides to twitch left instead of right without any cues which deletes 2 masks from your hp on a whim. Also this shit game can be cheesed really easily anyway. I know most of you that put this shit game on pedestal are the actual shitters that solely relied on cheap crutches to beat this game.
>>
>>723098351
if it couldnt be cheesed retards like you couldnt beat it so it's an accessibility feature if anything
>>
>>723098351
This is actually even more frustrating with bosses like Groal the Great or The unravelled. Such dogshit bosses.
>>
>>723027128
I agree. I’d also make every regular mob take like 1 less hit to kill.
>>
>>723098453
I didnt cheese it at all but i know you did. Only faggots like you could think that Silk Song is designed well because you were playing on easy mode the entire time that’s why the fundamental flaws didn’t bother you in the slightest. You and i didnt play the same game.
>>
>>723027128
Contact damage is something I found myself complaining about alot but I took it a skill issue of poor movement on my part.
BUT THE BENCHES. HOLY.
>>
I don't like how they handled reaching Act 3 in this game, Hollow Knight's true ending felt much more organic with how it rewarded you for exploring the map thoroughly. Silksong feels like an arbitrary checklist of things you have to do before the Caretaker decides to help you out
>>
>>723098351
You are right. Ignore that retard. Contact damage has always been an outdated mechanic that should’ve been phased out already. Even then, i don’t think it was much of a problem in most cases in Silk Song. The real issue was putting a huge boss in a small space and let it deal 2 masks of damage while the boss keeps spawning minions.
>>
Why is this board so bad at videogames?
>>
>>723047901
It's in a weird spot. The difficulty goes all over the fucking place and oscillates from being super easy to completely relentless and unforgiving, and often for much dumber reasons (long enemy gauntlets and runbacks, double damage attacks everywhere)
You won't find a NKG difficulty fight in Silksong, but you also won't find 10+ minute runbacks in Hollow Knight
>>
>>723099349
Shitter detected.
>>
>>723027128
Bosses that only deal one contact damage like Karmelita are already too easy because of it. Getting rid of it completely would make the game braindead.
>>
That grand mother silk fight, what were they thinking? So boring.
>>
>>723099467
Karmelita is harder than practically every double contact boss in the game.
>>
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>>723027128
>add a toggle for contact damage in the settings
Boom, fixed. That's all they had to do, it's that easy and suddenly the game feels way better
>>
>>723099548
Nope, you just intentionally run into her to avoid any double damage. It's a facetank boss.
>>
>>723099467
T. Cheese master
>>
>>723099349
>The difficulty goes all over the fucking place
But when you ask around it's everyone having difficulties in different places. So it seems like it's balanced and people have different skills and also, some bosses are harder/easier with certain builds.
>>
>>723099484
Now do it with the parasite.
>>
>>723099349
I honestly believe if NKG was a brand new boss in Silksong he'd be like the sixth or seventh hardest fight. And you probably wouldn't have ten masks when you fought him.
>>
>>723099698
>do a super unsafe speedrun strat that requires very specific setups and RNG bro its easy
dumbass
>>
>>723099719
I'd be more lenient if I didn't beat my head against a section and then immediately afterward beat what's supposed to be an endgame boss with no deaths
It's schizophrenic as fuck is what I'm saying
>>
>>723099958
Not that guy but you add in Wanderer's stupid high silk generation + the top of the room being a safe zone for healing and I can see why some people choose to approach the fight that way. Actually learning the moves was more fun though.
>>
>>723099719
There's a few universally agreed upon pain points during your first run. Double contact damage across the board, certain bosses like Beastfly, keepaway flying enemies, shell shards, Hunters March if you enter it too early, the Hunter crest's diagonal pogo, etc. Shitposters on /v/ will like to pretend now that they've beaten the game that they NEVER had any problems with it of course, but even a cursory look at the archives exposes them. There's a lot of mechanics in this game that definitely feel balanced around your second playthrough than your first, because they make the learning curve very tedious at best but obviously don't really impact you once you already know.
>>
new thread?
>>
how the fuck do you beat GMS while cursed
I can't fucking do it
>>
>>723099457
Might very well be that I'm a shitter. Not sure why I've been having so much trouble, I've been using the /v/ recommended build. Have any advice for me, anon?
>>
>>723099349
>You won't find a NKG difficulty fight in Silksong
First Sinner, Karmelita, Troubled Trobbio, Seth, Lost Lace
>>
>>723100631
NTA and just started Act 3, but First Sinner definitely isn't anywhere near NKG level, even Grimm level
>>
>>723100856
She's not NKG level only because she's a one-damage fight. But she's way faster and throws out more attacks than regular Grimm.
>>
>>723098351
You are projecting your skill issues onto others because you are mad that you got filtered. You are also fat.
>>
>>
>>723100119
That’s basically easy mode and you didn’t beat the game.
>>
>>723101043
FREE MY GUY
>>
>>723100597
>homeward compass
Nice crutch there shitter
>>
>>723101117
I did!
>>
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>>723101043
>>
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>>723068735
>the only thing making Silksong challenging is contact damage
Would you like to point out where I said that?
>>
>>723101092
Kys Soulstranny.



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