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So it's really just a containment engine for midwits, "idea guys", dead projects, indie slop, and itch.io junk?
>>
yes
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>>723199516
yeah, and sometimes a game that is lucky to have the following combination
>creative dev with a goodi dea and good dilligence
>a game that is very simple and small (ex buckshot roulette)
the one case where godot doesnt job
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>>723199698
Where can I get a goodi dea?
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I seek to summon AxelStems, GoblinDev, and the Reinbo dev because they are the only people I know who aren't complete chodes with the engine.
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>>723199516
Redot not going well for you?
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>>723199516
https://store.steampowered.com/app/2005870/House_of_Necrosis/
this just came out this month and it's pretty good godot slop
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>>723199516
It's in an awkward spot with 2D, where it's just harder to use than GameMaker. You need to do a lot of work in Godot to get things that work by default in GM.
For a small scale 3D game (so the "itch.io junk") I think Godot, Unity and Unreal all achieve pretty much the same results
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here's an enemy i just made for my new GODOT game
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>>723201614
nostalgia critic the wall
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M-my Godot game will succeed! Just you wait!
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>>723200508
>You need to do a lot of work in Godot to get things that work by default in GM
such as...
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>>723199698
>goodi dea
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in godot how the fuck do you get call functions in animationplayer to work if youre using an animationtree?
all the blends play back at all times meaning that functions get called several times
im not hard coding exact milisecond timings just to get around this, it shouldnt be this retarded to opt to use the animationtree
fuck this engine
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>>723203674
we told you bro
should have stayed in unity bro
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>>723199886
havent they been posting for several years without a single release in sight?
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Every now and then, I think about starting to work on my own game. Each time, Godot comes to mind because it's the only engine I have experience with. I've been thinking about learning to work with Unity since it's more popular. However, that thing takes up so much disk space.
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>>723203987
start working desu
Godot has its issues but the fact theres barely any good games from it is less so because "its unviable" and moreso "the kind of person that cares about dumb shit enough to not want to use unity is less likely to make games". But ultimately gamedev is mostly about dilgence moreso than engine
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>>723203674
>in godot how the fuck do you get call functions in animationplayer to work if youre using an animationtree?
Do you mean call_method functions in individual animation_player tracks? You can either just set call_method tracks in the animation player or you can set them via code when the object is instanced(recommended). I can show you how to do the latter if you want, the syntax is annoying to get right and there's no documentation on it.
>all the blends play back at all times meaning that functions get called several times
What do you mean by this?
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>>723199516
WAITING FOR JUAN
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>>723199516
is there some hapenning, or is it a grassroots FUCK THIS STUPID PIECE OF SHIT complain thread?
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>>723199516
please tell me they will finally fix the IK next update
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>>723203987
>However, that thing takes up so much disk space.
Unity? That's nothing compared to Unreal, now that's real pain
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>>723205710
Anon is trying to justify not to kill themselves today
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>>723199516
I can assure you the other engines have much more dead project and ideas guys
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>>723204817
my setup was simple when it was just one animation and no animation tree
when the animation footstep touches the ground, call audiostream play() to play a footstep, thats it and it works great

the moment you add blended animations via animationtree of walk/run and theyre all calling play(), it plays multiple times because both walk and run animations are literally happening at the same time
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>>723205726
they have to fix pathfinding first because it broke on 4.5 and they didnt bother to have the decency to regression test
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>>723199698
so the same as every engine.
the key requirements are still that the developer is very good and also very hard working.
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>>723206553
Facts
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>>723206986
>it plays multiple times because both walk and run animations are literally happening at the same time
You shouldn't be played those 2 animations at the same time unless you're transitioning between that. Let's say you have two blend2s, one with a walking animation and one after it with a running animation. And let's say that your walking blend2 blend_amount is set to 1.0 at all times. If your run blend2's blend_amount is set is set to 0.0, only the walking animation will play. If it is set to 1.0, the running animation will play, but every node behind it(i.e. the walking blend2) will NOT play. Does that make sense?
So let's say your character is walking, then character's your run blend2's blend_amount should be lerping to 0.0. If you press the shift button to run, then you should quickly lerp the run blend2's blend_amount to 1.0. If you lerp between these values quick enough, you'll get a smooth transition between running and walking, and the footstep sound effects will sync up properly.
So just to reiterate, you shouldn't have both the run and walking animations playing at the same time unless it's to quickly transition between the two, which shouldn't cause issues with your footstep sound effects.
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>>723199516
>Finally gets stencil buffers
>Ik and animations and pathfinding are broken
It's a meme engine. Designed to waist your time waitingTM. GDScript and GDExtention was and is a retarded design choice for a game engine. Any dev dedicated enough to actually GMI should use SDL for 2D and SDL+OpenGL for 3D. Any slopdev (asset flips/ friendslop/ Undertale clones/ streamerbait) should just use Unreal.
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>>723199516
i like godot because the main purpose is to be a containment for troons
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>>723200508
I though it was supposed to be one of the better engines for 2D.
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The people talking shit just don’t want you to make a game with it because they know they’re too k competent to ever create anything worthwhile in their wasted lives. Hugely successful games have been made with it time and again. If that’s not enough for you idk what is.
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>>723207097
Yes, it's literally just another game engine with a lower barrier of entry because it's 1. free and 2. easy to use with solid documentation
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>>723206553
this is 100% true because wtf uses godot for something seious? at this point is just a meme engine
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>>723210373
Delta V is a pretty good and "serious" game, to think of one immediately off the top of my head
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>>723210301
>Hugely successful games have been made with it time and again.
??
i can think of a moderately successful indie like domekeeper that couldn't even muster fotm status but nothing "hugely successful"
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>>723209983
>undertale clone
>unreal
way overkill
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>>723210449
>Cruelty Squad
>Buckshot Roulette
>Cassette Beasts
>Case of The Golden Idol
>Brotato
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>>723210595
i would not call a single one of those games "hugely successful" but they are video games
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>>723210410
>Delta V
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>>723207097
yeah, I'm not going to pretend that some engines aren't better than others, but success is mostly down to developer competence
UE5 is bad most of the time but I have played indie games that run flawlessly (abiotic factor and crab champions off the top of my head) and seen AAA studios produce games that look terrible and run like steven hawking (BL4, killing floor 3)
even good ol Source can be raped by incompetent retards creating a gorillion triangle mesh
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>>723210748
As far as solo dev indies go it’s hard to do better than buckshot, brotato, or cruelty squad.
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>>723200329
The hand of Christopher crust curing my mental illness
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>>723210748
>i would not call a single one of those games "hugely successful"
Post checking account balance
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>>723199516
Assuming I was starting from zero and wanted to make an H-RPG that's not in rpg maker, would I have better long term results on this or unity.
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>>723210757
An autistic space mining sim
Just because it's not well-known doesn't mean it's not good
You can spin your ship so fast it explodes
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>>723199516
Idea guys don't have an engine, because they just sit and jerk off their tiny dicks dreaming about making a game they think is cool (it is not)
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>>723199516
Just like Unreal and Unity
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>>723211081
Godot is pretty good, easy, and fun to work with for 2D. It's 3D where it sucks and makes you want to blow your fucking load into an insane whore and then raise the offspring who grows up to hate your guts.
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>>723211949
Is South Park stick of truth 2D or 3D?
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>>723199516
A lot of video gambling machines use it too
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>>723199516
What's the least buggy, most stable Godot version?



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