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>almost 2026
>no multiplayer update
>only 1 half assed content update (big one though)
>balance even worse than release
how did they fuck up this bad
>>
if i already sold hundreds of thousand of copies in EA, why would i continue allocating resource to 'finish' developing the game?
>>
>>723231803
in this case? probably because you sank so much money and time into it that the sales still have you at a net loss
>>
the company has been crumbling because of the ceo
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>>723233042
qrd?
>>
>>723231803
Potential for alot more who waited, especially for the co-op update.
>>723229959
The last patch reminded me of the last Risk of Rain 2 DLC. New content but so braindead they fucked up other parts of the game, even though Breach like doubled the story content in the game.
>>723233210
Think its just people review bombing cause the CEO said some shit before, and therefore scares people from buying the game.
>>
>>723233310
>>723233042
technically the CEO begging for reviews has retroactively saved the review score from 30~% recent to 80~% recent. And then it didnt go back down later on because nobody remembers it anymore
apparently its that easy
>>
>>723231803
How do you think they will continue to pay the hundreds of thousands of dollars for the many people working in the company going forward you absolute faggie retarded friend?
>>
They tried to do something. I mean I guess they failed but they tried. POE2 tried similarly.
The zoomer "power fantasy" arpg audience just wants the screen to keep exploding and loot pinatas to rain confetti, not to interact with mechanics or gameplay n stuff.
>>
The patch with huge mechanical changes was very good though. It's a shame the development is slow and they really need to remove level cap.
>>
>>723234913
I mean this is so much closer to isometric Souls than a ARPG, with an affix and enchantment system slapped on. Hell the level design alone separates it from ARPGs, it only really feels like on in the Crucible/replayable dungeon.
>>
>>723234913
idk if that's the zoomer power fantasy, zoomers seem to embrace the slow combat and "elden ring bosses" meta (specifically how PoE devs described PoE2 during development)

old players/boomers want insta full screen explosions and fast gameplay, they've constantly been moving away from that (for the worst imo)

just talking about PoE here, haven't tried this game
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>>723229959
>balance even worse than release
Dunno how you figure that, are you one of those whackos who wants infinite Focus back?

The game they have is great but the whole thing might be too ambitious for indie
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>>723229959
should've stuck with ori. prior to nrftw they made 2 games in 10 years (company founded in 2010, wotw released in 2020) and decided it would be a good idea to change game ip and game genre despite nailing it with ori and the games being a very solid foundation for the company.
I get that you don't grow as a company if you don't take risks, but they fucked up massively trying to make a souls like in market thats already over saturated with souls likes.
>>723235049
they made 2 games in 10 years and most of that time was probably just waiting for the art team to finish making assets, what did you expect? their stylized look is very good, but it's really biting them in the ass when it comes to dev time.
>>
>>723234913
they tried and failed miserably at the execution
theres clear proof a lot of people want actual mechanics and gameplay because elden ring is literally right there. moon should have simply made a game that doesnt suck

>>723235884
The infinite focus was pathetically easy to fix, it was never not a fundamental problem. The balance wasnt as screwed back then because it was actually easy to fix on a fundamental level. But now they have went full retard mode with a lot of the new runes additions and feature rebalances to the point its fucked on a fundamental level. Right now you can literally get infinite focus with extra steps, except it takes 3 times more effort to acquire... In exchange of being 30 times harder for the developers to get rid of it.
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>>723229959
Add another one, OP.
>Early access
>Somehow treat their game as 1.0
>>
>>723234913
They really trying so hard to be "different", ends up with same cliche kek.
>Redefine the genre
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>>723234913
Zoomers are based and love challenging deep combat and hard bosses
It's millennials (the worst generation) that love mindless gookclicking and made game like Diablo and PoE1 popular
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>>723236048
They indeed took the risk with ori and clearly it didn't pay off as they expect because if it did, they wouldn't have had to give up the IP. The thing that made the studios grow with ori was only because of Microsoft financial support and even with that they didn't see much growth if they kept doing it going forward, and this is quite obvious especially now.
Ori isn't worth the financial effort. They also didn't want to only make Ori forever. Making something else was the obvious choice, they begun the development of nrftw even before they where making Ori 2.
>>
>>723237246
all they had to do was not chase retarded graphics and tech for nrftw
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>>723237459
>Imagine having a studios full of people, investors and developing graphics pipeline and internal tools for a decade and then presenting an ugly cheap looking low effort videogame.
It doesn't work like that.
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>>723236334
>except it takes 3 times more effort to acquire...
I don't think anyone expects any of those rings to stay in the game
Simply removing Health/Focus on hit was an obvious win, there are still plenty of balance issues to fiddle with but it's not as if those didn't exist on release, they just didn't matter when certain affixes were as silly as they were

I'd be interested in which aspects of the game you think are FUNDAMENTALLY broken because I wouldn't count the Heal rune being wayyy too good and certain rings being ridiculous as fundamental problems
>>
>>723231803
This is a gigantic passion project for the studio, even a quick play will tell you this is the exact opposite of a cheap cash grab. It is, if anything, too big and too risky for them.
>>
>>723238028
>Simply removing Health/Focus on hit was an obvious win,
no it wasnt
it was a comically low bar that didnt really change the more fundamental problems of how runes were braindead. If what we got counts as a "fix" then the fix was literally 10 minutes of effort.
>fundamentally broken
good luck balancing the current runes and their bursty style into something that isnt braindead
even without outright infinite focus, its way too easy to make the game about dealing 80% of your damage with a single attack. if you nerf them to account for this, you have to make them deal unsatisfyingly low damage or have abysmally low focus gain. this is the problem on the moment of release

but now we have so many things that are just way too retarded mechanically
>so many wand runes are absolutely comical, like instantly spawning an explosion with infinite range which is already going towards POE tier retardation
>unless you remove all sorts of focus-related affixes and focus cost reduction entirely, you still have infinite focus meme gameplay, so what used to be a 10 minute fix is now an actual catastrophe by removing a ton of potentially cool shit
>why in gods name are various affixes tied to the damage of your weapon? why does my armor affix deal way more damage if i am holding a weapon with bigger damage? why did they somehow make it an absolute pain in the ass to change this in their shitty code?
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>>723237690
theres a gigantic gap between "our game looks shitty and low effort" and "our graphics and techfag autism are literally killing our game"
Do note this isnt exclusive to graphics. They are investing AUTISTIC ammounts into their multiplayer networking which uses some fancy bleeding raping edge shit that requires ALL of their games' mechanics to be built around it even in singleplayer mode. The multiplayer in question is not only clearly in immensurable dev hell, they are clearly jobbing so much at it that i actually doubt its going to perform great at all. They might have been better off just chasing after something way simpler

But as for the graphics, you really dont 'need' such an autistic ammount of retarded effects, to completely frankenstein an engine that would struggle to handle it, etc, in order to make your game look good. They could slash the effort towards effort towards in graphics in half and the game wouldnt look bad at all. In fact it would probably look BETTER because it wouldnt be filled with details that stand out as ugly amidst super detailed shit. It would also probably not run like ABSOLUTE TRASH which is does right now. All that investment could have went towards REAL gameplay and REAL content updates
>>
>>723229959
There were so many people interested in this game, but enough time have passed and the news about updates are so low that no one cares anymore.
>>
>>723239035
Yes I agree that runes are too strong relative to regular attacks and parry giving 100 focus as well as stunning bosses is way too rewarding, but none of that is new and none of that constitutes the game getting worse. It's objectively better than it was. You just seem to have mad hater energy even though you've clearly put 100+ hrs into the game
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>>723239446
If they are not counting on a surprise "massive" update and release, the game is as good as dead. And not only in the consumer's eyes.
It's a year or so and we still have no multiplayer, which they had promised ages ago. I can see them removing themselves quietly from the game.
>>
I didnt care for the resource gathering.
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>>723229959
Watched a few streamers (I don't buy EA games) and it doesn't look hard at all. People are just geriatric, being too impatient, or failing parries.
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>>723240075
>Watched a few streamers (I don't buy EA games) and it doesn't look hard at all. People are just geriatric, being too impatient, or failing parries.
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>>723240236
You didn't say I was wrong. Curious.
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God I miss this game and can't wait for co-op/full release. It's an extremely ambitious game that I absolutely adore what it currently is and am excited to see what it becomes.

>it's too ambitious

Good. I don't disagree. The game is extremely ambitious. Developing a Dark Souls-esque hack and slash top down experience with the level of fidelity and style that the game is presenting can't be easy. The game has such a unique and beautiful visual style that must be hard as hell to blend and mix with what the game is trying to be. But the finished product I believe will be magnificent.

Where it will falter will probably be some sort of endgame/post-launch content. I'm apart of the Discord and Thomas (the CEO) is on record saying they have post-launch support plans including content and balance updates that they can see going for 10 years. And the "final map" that he showed to everyone is 3x larger than what we currently had at the time he showed it off.

The game is going to be extraordinarily huge. Which means I hope the level cap gets risen, and more weapons with unique movesets get added. Because that's the part I love the most. I love that most weapons swing differently. There are some that share movesets. But my eyes bugged out when I was 90 hours in and still found weapons with new attack animations I had never seen prior.

Despite the concerns, I have faith what the game releases as will be good. It's already been worth the money and it isn't even finished yet.
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>>723239708
certain very stupid runes, enchants and additions that are infinitely harder to balance and are really nonsensical (ie half the stuff they added for wands) really counts as the balance getting worse. Back then you could delete 2 affixes and leave the balance in a better state than it is today
not only its way harder to deal with than pre-existing things, its also clearly shows that they are in way too much dev hell to care about actual balance and gameplay for these finer details.
Yes the game is better than it was before, but thats because they fixed all the pathetically low bars that should have not been a problem since the very start. In fact many of these improvements are things people have been telling them since literally day 1, at the same time as all the 'high bars' are seeming higher and higher for moon every day. And while they are the lesser deal. theres still a huge share of things that became worse because of moons' kneejerk reactions to feedback

>even though you've clearly put 100+ hrs into the game
well yeah, you are right, i did, but wanna know why? because NRFTW is an extremely padded game that wastes the ever living fuck of your time. You genuinely need to play it for 20 hours to get 5-10 hours of subtsance,
I can just pick almost any adjacent game where i managed to sink 20~ hours in, and i went through so much more content, varied quests, biomes, bosses, build variety, etc than you get when playing all of NRFTW for 20 hours. So just a couple replays to see if the game got better/worse ends up racking a ton of hours


>inb4 why are you so interested and autistic about a game you are mad with??
its quite simple. i really liked ori, the concept for NRFTW seemed absolutely perfect, i was following it since way before it was announced, and even talked for hours with the director about a lot of cool shit and their upcoming game at an event. It makes me seethe just how terribly it was mismanaged
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>>723239338
I'm pretty sure the graphics isn't even the main part of the investment for the game, because at the end of the day it's basically Ori 2 but in 3D, which is already a step up from the simplicity of a 2D game but they probably already consolidated most of the graphic pipeline since they pretty much already produced and published a full videogame with it.

The main source of struggle is just the basic nature of the whole project and vision they have. They most likely can Indeed deliver it but most likely aren't reaching the expected and required support for it. In the end it's a calculated risk for every company trying to investin a project.
>>
>>723239803
>It's a year or so
anon... it closer to 2 years now
>>723240075
not many people complained about difficulty, its more related to things about being ass to play
There was only big whining about difficulty when they released the first major update, but that was because they completely raped the gamefeel and made it feel terrible to play before hotfixes
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>>723240410
They updated and bloated the ever living shit out of the engine to handle all their new graphics, effects and whatever they need to turn the world into full-on 3D. Its probably true that they spent a fuckton at their graphics
Judging by the content in the files, they already had the overall map of Marin Woods and huge chunk of Lowland finished in terms of shape since a very long time, but they took over a year to finish all the effects, props, cutscenes, optimization, different possible weathers, etc
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>>723240682
They are planning this game for decades now. They literally had to deliver something that stands out from the usal videogames in the scene and build their own identity and mark.
It could actually be an incredible game if they manage to finish it's development and reach the final vision.
>>
>>723237246
both games combined sold like 15m across platforms, which could be better but its not bad. ori 2 didnt do so well because everyone perceived it as a hollow knight clone, despite the game being in development for much longer before hk came out. it also didnt help that it had cut content.
>Ori isn't worth the financial effort. They also didn't want to only make Ori forever.
it could've paid off if they stuck with ori. they just had to stick with it a bit more and improve the formula. just look at witcher for example.
I guess it would've continued to be a financial risk if they stuck with ori, sure, but so was making nrftw. making another ori however would've been a safer bet since both games are good and were well received. a third one with some neat gimmicks could have been big.
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>>723241145
>it could've paid off if they stuck with ori. they just had to stick with it a bit more and improve the formula.
No it most likely wouldn't. Ori is a type of videogame that demonstrated in more than one occasion to mostly pounder to an obtuse and retarded fanbase. I would go as far as saying that Ori is actually the reason the studios didn't gain an actual audience that actually cares about their visions. Instead they got a bunch of gay furries and tumblr faggots retards that ruined past present and future of their supposedly favorite IP and the legacy of the studios behind it. And this goes down to the first Ori game and not just because of the hollow knight phenomenon and shit. Ori never actually paid off and would have never will.
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>>723241103
> stands out from the usal videogames
their sheer gameplay concept stood out fine. now their popularity is gone because all they have is a generic isometric souls clone in dev hell with a beautiful world
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>>723241783
>>723241145
ori paid off, it sold a ton and allowed them to fund the insane money sink that NRFTW was
you can come up with many reasons why you think ori 3 would or wouldnt be a financially wise move, but you guys are overlooking something. The people who made Ori literally left the studio

>over half the people that made Ori 1 left before Ori 2
>over half the people that made Ori 2 left before NRFTW
huge chunk of the talent that made ori great was gone and it shows
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>>723242437
>all they have is a generic souls clone
Isn't this basically what everybody craves for for basically decades?

>>723242573
The income they gain from Ori is split between Microsoft and the studios, the financial support that allowed them to initially work on Ori allowed them to make another game. If they made Ori all by themselves they would have gone bankrupt a decade ago. Many people think that a game like Ori selling millions is enough to justify the continuation of the franchise but the thing is that these people have no clue how the videogames industry work outside of the simple small indie studios and the amount of money needed to develop such games with such quality. It's the same reason many AAA studios make videogames that sold millions but still fail to justify the continuation of the franchise even of on paper goes well. The point is we don't actually know what happens behind the scenes, we can only guess. But as far as I'm concerned the possibilities for the studios returning to Ori or even a new Ori by someone else are close to 0 nowadays especially in a market where a videogame like hollow knight sells millions times more than something like Ori.
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>>723243325
>more interesting cheaper game sells more
whats wrong?
They could make a third Ori much more appealing and it would sell a lot too.
>Isn't this basically what everybody craves for for basically decades?
yeah but with the caveat of having actual content, well executed combat, and not being 5 hours of combat padded across 20 hours with reused enemies everywhere. A super unfinished 0.1 early access game is a harder sell
If you cant comprehend why Hollow Knight sells so much more than Ori then i dont expect you to comprehend why NRFTW sells like ass once the marketing budget dries up
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>>723229959
>Could have just made a fine isometric souls like
>But no it had to be the next game that would revolutionize arpg genre
>proceed to have a worse loot system/gestion than most arpg
>stat distribution and itemization are a mess
>on top of that player is forced to mats and craft
>shitty housing
>time spent for town upgrades is actual time which increase with each new tier
I'm convinced that the devs never actually played their game despite being such pompous faggots.
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>>723242437
>all they have is a generic isometric souls clone
What they have is a GOOD isometric souls clone which really isn't generic and does the ARPG angle very differently to recent ARPGs
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>>723240382
>the game wastes my time!
If you actually thought this you would have stopped, instead of spending all your free time on this game in particular and then making a thread about it and continuing to rant autistically about this game that you allegedly hate you fat fucking weirdo
>>
Wait what it doesn't have multiplayer? I thought it released with co-op
>>
I seriously wonder why the few games I’m actually interested in nowadays turn out to be abandonware.
>>
I haven't bought an early access game since Day Z but I got this, it's fun but I fucked up by buying it in EA. Never again.
>>
>>723243894
Coop is the next update expected
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>>723243894
Was going to be the first major update, but they delayed it cause they wanted more content in the game first. Which seems like a cop out for realizing how much work it would probably be to do MP after the fact but its next on their list.

maybe
>>
>>723243542
The reason for why realities of studios like this and alike fail to gain traction is just because the videogames industry is ill. The success of videogames nowadays isn't dictated by the actual skill and passion and professionalism of a developer but rather by pure luck and gambling. Society nowadays is dictated by spotted children that wants everything as they please and follows the liking of the collective hivemind. There's no point in making just another videogame for an audience that doesn't exist.
>>
>>723236953
>Zoomers are based and love challenging deep combat and hard bosses
>dark souls slop

lol, rpgs are not meant to be hard but they are meant to be complex and deep, which we can't have anymor because zoomers are fucking mongoloids

KEK
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I enjoy this videogame
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>>723229959
>Have a CEO whose head is so far up his own ass that he spends most of the time shitposting in Discord and Twitter about tranny boogeymen and how others don't deserve praise but his game does
>Mysteriously, the whole game production starts to go to the shitter and updates stop coming
Gee I wonder what the issue in the development is
Must be the trannies no doubt.
>>
>>723244134
No, the reason why studios like this fail to gain traction is because their development cycle is shit and they don't understand how to properly sell a product that arguably a lot of people would enjoy.
Skill is definitely rewarded in the market, and they most often don't have it.
>>
>>723244134
>but rather by pure luck and gambling
absolutely insane cope
Hollow Knight mogs the genre in content, combat, wide range of appeals and plot and setting. And its infinitely more passionate considering it was 3 people who literally ran out of money developing it
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>>723244308
These new areas are absolutely beautiful and great for the first journey. But it comes off as very aimless and undeliberate once you finish their main quest
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The writers are merciless to women holy shit
Makes me wonder what they have in store for Odessa because the little shit is begging for correction
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>>723245224
Odessa is the main character alongside you, so probably not much.
The church lady is getting ultramegahyperdeath though, sure.
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>>723245416
Lead dev mentioned Vagrant Story a few times, which means she will probably get gaped into turbo satan like Guildenstern.
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>>723229959
This is what Early Access does. You meander forever and the fans get to have input which only ever slows it down more.

>>723233042
Nonsense.
>>
>>723243619
>have is a GOOD isometric souls clone
extremely debatable
one of the blandest cases of iframeslop, extremely dogshit stats system by the devs' admission, a lot of clunky aspects about its inputs, reused enemies and even bosses up the ass, practically 2D combat in any meaningful battle, braindead enemy AI, enemy attacks have no telling for whether they have zero or infinite tracking, extremely poorly made shields, ranged attacks, dumb magic, extremely shitty consumables in the sense that they are so unpleasant and boring to use that people prefer to just sell them... Their quality really hinges on the fact it looks superficially pretty and has fancy animations
All things considered their main selling point *at present moment* is letting you have fancy special attacks but they unironically got completely mogged by Elden Ring
>>723243718
>people may want to dedicate time towards something they are interested in
>people might want to change their first impressions or believe there is potential they might have missed
>people might discuss a game they dont like
its not that hard a concept to comprehend you dummy. Spending 2000 hours playing games in a year does not change the fact 100 of those were NRFTW. The really made it clear that it was actually being very interested and passionate about the game in the first place
>>723243894
coop was meant to be the first real update and has been delayed by 2 years and counting. They said its projected for october-november but every single time they said something like this without any announcement or features to show, it was delayed by about six months further
>>723245224
the plot and characters is absolutely fantastic

>>723245416
is there any chance in hell the Madrigal doesnt end up with some exageratedly gruesome death?
>>
>>723245862
>extremely debatable
name a better one
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>>723237246
How the fuck was Ori a risk but not this shit? They knew how to make a platformer and were good at it. Sticking to something you know you can do well is the opposite of risky.
>>
>>723243718
>why did you play a game you hated for so long??
>why do you hate a game you haven't or barely played??
The game gradually become a chore as progress but you still expect more, then the cracks show up and you start wondering why you bother with a game that doesn't let explore freely and with next no reward behind it, finally you get in town to dump your mats only to discover that upgrade take irl time.
How do you not grow to hate something like this?
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>>723245862
>is letting you have fancy special attacks but they unironically got completely mogged by Elden Ring
the mere fact you get 4 specials per weapon completely obliterates ER
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>>723246071
>doesn't let explore freely and with next no reward behind it
the fuck are you talking about retard
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>>723245954
>nobody makes good combat in a particular genre
>that means this one is good because it just is
your argument doesnt work
for the record i agree with the director of moon studios when he said that everyone trying to ape souls/diablo just made a worse, inferior version of it. Which is why i dont get why he did exactly that in the first place
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>>723246136
4 specials that are nowhere as interesting or dynamic as the best of ERs. Only the very best cases of fleshed out rune selections really compare to the coolest weapons in elden ring. Not to mention how NRFTW weapons have extremely anemic moveset most of the time

What you fail to consider though is literally the full package
>you only get to have one ash... but you get to have several spells
>you can actually carry 4-8 spells infinitely more dynamic and transformative than NRFTW's with stuff like gravity, frame traps, sick AoEs, trapping people in fire circles and fancy melee attacks filled with great roll catch and burst options
>your moveset has way more in any weapon
>you get to have ashes in shields
>you get to dual wield two different weapons with two different ashes
>you have extremely powerful bows with extremely long ranged attacks
>you have actually powerful giant pots and other powerful consumables from the DLC
>even the singular ash is infinitely more interesting than any NRFTW runes if you dont go for the blandest choice ever
Its a complete unfiltered mogging

https://www.youtube.com/watch?v=wzziG0cNEIE
https://www.youtube.com/watch?v=Z-D_ttWjgbI
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>>723246615
>4 specials that are nowhere as interesting or dynamic as the best of ERs
You give ER too much credit
Ashes of War are the very last thing I would praise about ER
>>
>Crate came out and admitted that they fucked up by announcing Grim Dawn's next sequel too early and that they have been literally so successful that they can slowly take their time to work on what they want
Feels GREAT man
>>
>>723246615
>you have extremely powerful bows with extremely long ranged attacks
>er
>powerful bows
Mindless dickriding drone or just baiting, call it
>>
>>723246840
I one shot players with rain of arrows and Through and Through. Seen some people dealing high damage on bosses too. sounds good to me
>>723246720
>use a boring ash against a boring fodder enemy... therefore its bad
I stunlocked malenia by flinging her to the air with Crucible Horns + Destined Death + Black Flame Tornado
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>>723246028
>Something they can do well
Kys newfag
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>>723247103
>I one shot players
You oneshot players with shit HP by using cheated golem arrows not available to anyone on a normal run, pvp tranny. It means nothing in the context of actual elden ring.
>>
>>723246615
>pasting chase the bro videos to praise ashes of war
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>>723247198
i dealt up to 1200 at level 80 actually thats pretty decent
I dont actually cheat so i dont spam exalted flesh and whatever. I hate faggots who do it but a faggot who does it was the easiest example

>dealing 1200 damage against a player (aka 800-2000 damage against a boss) is bad
(you)
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>>723234198
Tbh its mostly dissatisfied customers that are more prone to leaving reviews, coaxing ur supporters to do the same aint wrong to balance it out

I do wish this ceo guy would stop arguing with randos on twitter tho
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>>723245224
RAPE
>RAPE
RAPE
>RAPE
RAPE
>RAPE
RAPE
>RAPE

One can hope
>>
>>723247404
>i dealt up to 1200 at level 80
Yeah with golem arrows pvp tranny.
>>
>>723247524
>get 10 golem great arrows playing normally
>i get to cast an overpowered 1200 damage spell in 10 different occasions of playing PVP which probably means about 30 invasions
what is so hard to comprehend?
You can deal 1000+ damage with all sorts of different tools at level 80. Black flame tornado is my bread and butter
>>
>>723246615
>4 specials that are nowhere as interesting or dynamic as the best of ERs
You haven't seen shit about the specials in Wicked. It literally has nearly everything you can do in ER including gravity stuff via shoulder tackle. It actually has viable bow skills and viable bows in general. It has a strong teleportation and offensive iframe skills. The devs went as far as making a shitload of unique movesets across the weapons in the same weapon class which is unprecedented for ER's bland ass movesets too.
Not to mention you have 4 base runes for your character, 3 sets of left and right weapons so you can gain up to 16 spells from 3 staves and base utility stuff alone, plus 3 empty right hand slots. In every shape and form the rune specials in Wicked absolutely BTFO elden ring, the fact you're posting someone running around with cheated shit in pvp is hilarious.
>>
>>723247776
Oh my fucking god he actually doubles down on it
Nobody gives a shit about your epik pvp kills you cheating motherfucker because the only way you can make it good is via super limited items no normal player has access to. Try an actual bow run from the beginning to end, and you will stop playing the fucking game before you even hit Altus, it's THAT shit.
>>
>>723246226
>get generic mats as reward for hard to reach places or puzzle
>the waypoints only allowed you to go back to the point you used first which made exploration suck because the game demand to back in town regularly
Apparently in the last update they caved to the complaints and turned waypoints in fast travel point.
Don't know about the loot
>>
>>723247960
>NOOO anyone better than me is cheating
>NOOO you NEED cheated items
you need ZERO cheated items to instakill people with black flame tornado. You can do it with the shitty version of the ash of alexander.
>>723247832
NRFTW doesnt have a single rune that gives you multiple attack options like a stance, or multiple continuous hits with choice where you can aim them. You literally cant fucking aim or cancel the multihit runes lmao
There are no runes related to fancy things with gravity attacks, vortexes, spells that suck in enemy spells...
>>
>>723247832
>. The devs went as far as making a shitload of unique movesets across the weapons
they get reused as fuck after the early game weapons. theyre also so small and shallow most of the time
>all the weapons lacking charge attacks, roll attacks, etc
just fuck my shit up
>>
>>723247439
Dude is the same type as Randy Pitchford. Can't shut the fuck up sometimes.
>>
>>723248276
>black flame tornado
What black flame tornado has to do with our talk about bows, delusional mongoloid? You literally posted a video of your eceleb god spamming golem arrows.
>>
>>723248276
>NRFTW doesnt have a single rune that gives you multiple attack options like a stance
Correct. It gives you 4 rune slots per weapon so you get 4 different unique attacks instead of a half-assed stance where only one skill is typically used to spam everything into the ground.
>There are no runes related to fancy things with gravity attacks,
Oh, you just don't know shit about the game. Scream is literally one of the best runes in the game.
And among other things, Wicked actually has hard crowd control like freezing effects that actually freeze enemies instead of dealing dinky damage to them and debuffing their defense a little.
>>
>>723248561
>you cheating motherfucker because the only way you can make it good is via super limited items no normal player has access to
you were talking about pvp as a whole there

you dont need to cheat to have 5-10 golem arrows (just the normal one not counting the others) for a special occasion
you can make a build that spams 300~ damage arrows just fine early on idk what youre moaning so much about.
>>723248732
it gives you 4 different shallow attacks that often play the same wooow
Scream? You can do that with elden ring screams too you know. You can also get screams that give you hyperarmor so you can use more interesting slow skills than anything in wicked
Ill give it to you, the status effects in NRFTW are much better.. if you discount the fact their balance is beyond dogshit
>>
>>723229959
This game was literally made by Israeli Jews
>>
>>723248889
>you were talking about pvp as a whole there
No, i was talking about the videos your delirious ass posted in this very thread.
>you dont need to cheat to have 5-10 golem arrows
That's less than what he spams in a single invasion
You never tried an actual bow build. I tried. The bows are so shit you're forced to juggle arrow types mid boss battles. Their sole saving grace is status effects, but those are better on literally any other source since it doesn't spend finite consumables. The entire bow system in the game is putrid garbage. In comparison, my bow only run in NRFTW was a fucking breeze.
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>>723248031
You get Fallen Embers for exploration and the design of content encourages you to spread out and fight across a large area to get more chests and do bounties to get the most Embers. Embers are the best gear progression mechanic in an ARPG and you are drip fed them just by playing the game and exploring. You get random gear drops which aren't always useful but you can gamble enchanting on them so they're usually POTENTIALLY useful which is nice. Weapon drops can be stripped for Runes which you want even if you aren't going to use the weapon.

The reward system for roaming around the game and fighting stuff for fun is infinitely superior to something like PoE2
>>
>>723248889
>shallow attacks
It gives you 4 extremely powerful attacks, so broken i nfact they've been continuously trying to nerf focus gain to avoid complete obliteration of the game. Hyperarmor, pushback, statuses, iframes, crowd control, it has all of it, and it does everything better.
>>
>>723248732
>scream
elden ring has like 10 things that do the exact same thing as scream with different properties
>>723249302
>i couldnt figure out how to build it therefore you cant build it
Theres some mild degree of truth to what youre saying, but NRFTW arrows unironically have the same problem except its unavoidable. They are worthless peashooters with normal shots, except with focus attacks theyre brainless retarded burst attacks that trivialize the game in the exact same way as
>sword runes
>greatsword runes
>staff runes
>wand runes
>gauntlet runes
>>
>>723249540
>i couldnt figure out how to build it
Oh, by all means, show me the way, fampai.
>>
>>723249493
being broken =/= not being shallow and anemic
>it does everything better
quite frankly, if it did ANYTHING better it wouldnt be forgotten and undiscussed.
And by that im not saying "muh you need millions of sales and mainstream popularities to be good", but NRFTW has sold a ton and yet you see less people talking about it than fucking 1000~ review indie games. Theres nothing to discuss in its combat beyond a superficial level

>yeah man these runes are sick looking
yeah but they all trivialize the game with 1 button and you cant do any cool combos with them that arent superfluous style over substance dances that could be replaced by pressing 1 button over and over. Unless you have little focus so you just parry -> rune attack repeat ad infinitum
>>
>>723234671
working on what, retard?
>>
>>723249741
>it wouldnt be forgotten and undiscussed.
This is a small, unfinished and niche game. The fuck do you expect?
God damned retard.
>yeah but they all trivialize the game with 1 button
Are you crying about it while defending a fucking L2den ring? A game where you rape the entire game the second you get your hands on a katana with unsheathe or blasphemous blade?
>>
>>723236334
>Elden Ring
>example of good, robust mechanics
I'm sorry, what?
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>>723229959
I like the game but what's the fuckin point in daily gacha like quest's in single player rpg ?
They should get rid of all this shit and focuse on what's important
>>
>>723250072
They are basically systems that only make sense for multiplayer/to incentivize having multiple ongoing worlds that you shift through, which they abandoned essentially despite promising revamps of it constantly, so now they feel pointless and tackled on.
>>
>>723249660
https://www.youtube.com/watch?v=Ik0BQGl3zp8
perfectly reasonable damage against a tanky boss. Not very interesting for you to play 'exclusively' bow but then why not use that as a filler, status effect-er, gap closer, force the AI to go towards you and not regenerate their stance, anything you want? It synergizes perfectly fine with having a sword. Or you can be a little stale and kill him with only the bow anyway

Now show me the bows in no rest for the wicked doing interesting damage with their normal attack vs darak or twins or whatever under level 10-15 and a non level 9999 weapon. You literally cant, its not possible, the normal arrow loose in there is beyond abysmal. What you can instead do however, is rip off 1/4 their health with Cone Shot or some retarded shit like that with literally zero (0) investment. Just like if you spammed Fire Throw on a greatclub or figured out the best bursty greatsword runes, or if you had a wand, or anything else. Truly amazing gameplay.
>>
>>723250072
>Three full sets of armour that only drop from enemies that show up in dailies
>These enemies are usually mutually exclusive
>Can still get dupes
>Can get bad quality rolls
>Their weekly version doesn't drop any of the pieces or any gear for that matter
The point is being infuriating.
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>>723250218
>200 damage per shot while swimming in a myriad of buffs
"Perfectly reasonable" for what, a +0 weapon?
>>
>>723249847
>small
it has 999999s of budget and is aiming to be quite large
>unfinished
Its been doing pathetically slow progress and its only relevant update was significantly delayed and dropped the recent review score to 30%. Most successful EA games were great and praised on a fundamental level and then expanded on content

Yeah blasphemous blade is stupid but its not every weapon in the game. With unsheathe i am still at least sort of fighting the bosses. Go ahead and fight Mohg by yourself with Moonveil or whatever and see if you 'trivialized' the fight as much as nrftw runes
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>>723250218
>Now show me the bows in no rest for the wicked doing interesting damage with their normal attack
Literally the first second of the first video about bows on youtube
>>
>>723250408
>Go ahead and fight Mohg by yourself with Moonveil or whatever and see if you 'trivialized' the fight as much as nrftw runes
Funny you mention Mohg when he's one of the bosses utterly ass fucked by unsheathe since two unsheathe R2s make him kneel for a free riposte while having nearly no commitment to attack animation
>>
>>723250072
They're completely optional and only interact with the ARPG gear progression system. You do them if you want the materials shown as a reward, it's an excuse for you to run out into random areas of the world and fight stuff / collect stuff even if there's no story quest leading you there anymore

I think it's part of a good overall design which makes the whole overworld feel relevant throughout your playthrough, along with the changing area layouts with different enemies and chests as you progress so things are different each time. The game makes old areas feel fresh again then it gives you excuses to go back to them. Mauhler is a hyperbolic drama queen but I genuinely don't see any other soulslikes or ARPGs getting this part of the world design right
>>
>>723234913
>to interact with mechanics
Why do every time I see this wording, it's always about some rollshit Pavlov's dog training simulator? Do you have some other mechanics, or ripping up fromshit business model and calling it an innovation is the only thing you faggots are capable of?
>>
>>723250361
>it ripped off 30% the boss health before it even got near the player... not good enough
What the fuck are you even complaining about, seriously?
These buffs are very easy passives. Hes only using "spell to buff your damage by 15% for 30 seconds" and his wondrous flask, he has zero damage buffs that need to be consumed otherwise. The prawn is just damage resistance.
I guess you cant imagine playing a game where the spell doesnt rip off 50% the boss hp effortlessly


You would have a much better chance at poking fun at his video if you refered to the fact the guy is level 190, but
>he has like 30 points more in endurance than you need for any of that because he wanted to light roll with zero investment gear-slots wise to light roll
>he has 10 points wasted
>he has a fuckton of str/dex way past the soft cap that will only net him like 15% more damage (compensated by using a single extra buff or whatever, alternatively he rips off 25% the health of the boss before it reaches him instead of 30%)
>no great rune active
that build could be level 90-100 just fine
>>
>>723250626
Eh, "right" and right. They have not done the "living world" shit very well. Enemies randomly shuffling around with no thematic cohesion while the maps don't change at all to accommodate them is usually just lame.
>>
>>723250715
>What the fuck are you even complaining about, seriously?
Try a bow run yourself and find out, trannoid. He was forced to dance around Mohg for over 3 minutes despite all these buffs and Mohg being super vulnerable to bleed, that's a terrible result for any semi optimized build. And that's with status effects, by far the only way for bows to deal damage in ER, which means they rely on finite consumables you will need to farm or buy in bulk with runes.
>>
>>723250462
That video is in the crucible roguelite meme mode where you get to stack ridiculously broken damage buffs, for starters. Thats not the normal gameplay at all. Clearly he is spending his echoes
second, he is literally max level, aka way overleveled for the crucible, with max upgraded gear that becomes retardedly broken, after exalting every slot. The game hasnt scaled up that far

The ER video of Mohg there is using something you can do at level 80-100 just fine
now lets look at the other requirements of what you were asked
>vs darak or twins or whatever under level 10-15 and a non level 9999 weapon. You literally cant, its not possible,
(this is completely impossible)
(you cannot actually get the normal arrow loose to deal respectable damage before you reach the level where you can literally walk forward and spam attacks without dodging by equipping the right gear in NRFTW)
>>
>>723250769
>no thematic cohesion
The theme is that the area has been taken over by a faction, all the enemies in the area are from the same faction and the corner of the screen tells you which faction controls it
>>
>>723250893
He literally has just 1 buff
because hes refusing to use anything other than bows, he could just use a weapon and deal a bit more after his burst is over, the boss comes close, or his passive is ticking. a combination of sword + bow there would be very interesting gameplay all things considered

meanwhile nrftw
>yeah you cant deal any meaningful damage to darak or nameless twins with the normal arrow rune. good luck mantaining their posture bar
>wanna use a rune attack? that will be 15-30% the boss health plus tip at the press of a button
thats way more braindead by every parameter
>>
>>723251013
>That video is in the crucible roguelite meme mode where you get to stack ridiculously broken damage buffs
What a fucking wiggling snake. Your own ER video uses every single buff on earth and an optimal rotation of arrows against Mohg.
>>
>>723251186
he literally just uses flask of wondrous physic and flame grant me strength before the fight where he proceeds to rip off a huge chunk of the boss health in 30 seconds before he begins having to wail around more.
all he did was use
>extra 15% damage buff to physical and fire
>extra 10% damage reduction (not a damage buff)
>flask of wondrous physic (youre supposed to drink this all the time against every bossfight) (it regenerates) (it lasts 3 minutes)
>>
>>723251069
There is nothing to show any of these factions are fighting each other (and usually don't when they show up in the same map), nor does the map change at all when they do take over, thus - no thematic cohesion.
There is no reason for it to happen, so when it happens it's just dumb shuffling.
>>
>whole thread is being driven by one autistic gimmick poster who just REALLY wants to be able to instagib things from across the screen with regular arrow shots and is mad the game doesn't let him do it
>>
>>723251186
>>you used a +20% damage buff so its valid to compare it against the roguelite mode where he equips +30%, +30%, +50%, +100%, +200%, chance to crit
>>
>>723251368
so do you have any examples of a soulslike or ARPG making it more interesting to return and fight through old areas or nah?
>>
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>>723251345
>he literally just uses flask of wondrous physic and flame grant me strength
You're such a pitiful embarrassment
>>
>>723251457
Why do I care if something else is not interesting when this one also isn't? What do I gain from it?
>>
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>>723251376
Nobody ITT said being able to instakill enemies with any singular attack in NRFTW is good
>>
>>723251376
The thread is being driven by a souls baby who barged into the thread posting ER pvp videos with cheated items and calling it a good design.
>>
>>723251549
>Ocarina of Time is a really bad game, I can't believe Nintendo didn't make the cartridge suck my dick during loading screens, they weren't even trying
aye fuck off then
>>
>>723251529
>equipping things is excessive, having rings is excessive
are you deranged?

I guess NRFTW is even worse then by your retarded logic because every single armor piece has 5 different buffs, your weapon has 4 different buffs, and you still cant get the basic arrow shot to deal good damage outside of underleveled + crucible. Oh and you get to equip rings there too, inexcusable, too much buffing. But of course, no need to worry, Cone Shot deals 30% the bosses' health without any investment whatsoever
>>
>>723251727
>Nyoooo you can't compare a minmaxed NRFTW build to a minmaxed ER build despite the fact both of them are merely using everything the game has to offer!!!
This is you
>>
>>723251843
thats not a minmaxed NRFTW build. Its a minmaxed NRFTW build in The Crucible where balance goes out of the window and the game lets you acquire ridiculous levels of buffs that you cant get in normal gameplay. Its also in a context that is extremely overleveled for the content of the game that does not scale that far
man if this is the IQ of the average person that still fanboys nrftw after all that has happened, sounds like feedback is about to get even shittier so they will shit up their game even more
>>
>>723251954
>thats not a minmaxed NRFTW build. Its a minmaxed NRFTW build in The Crucible
Same shit. Crucible is easily accessible at any moment. In fact it's easier to minmax the character there compared to your video of Mohg where one of the items is locked behind Farum Azula. Damage control harder.
>>
>>723251843
the nrftw build can be used exclusively in a meme gamemode where you go through the same rooms over and over to kill the exact same boss while every single weapon deals retarded damage that makes it all braindead by default

thats a clear cut downgrade compared to an elden ring bow build that actually lets you carry it wherever the fuck you want
>>
>>723252032
Yeah the crucible can be accessed at any moment except you dont get to bring all these meme buffs to the rest of the game. Its by admission a meme gamemode that does not represent the normal and more important part of the gameplay

If the crucible was meaningful enough to qualify for this discussion, then NRFTW could be written off as the most stale dogshit roguelite in existence lmao
>>
>>723252071
>lets you carry it wherever the fuck you want
>but only if you stick a bunch of endgame items on it to still deal terrible damage
Holy mother of all keks you ER drones are hilarious
>>
>locked behind crumbling farum azula
only if you want 15% instead of a weaker option that gives you 8-15% lol
>>
>>723252195
>except you dont get to bring all these meme buffs to the rest of the game
>let me completely ignore my sick as fuck alexander shard and tranny mask i got 10 minutes before fighting Mohg
>>
>>723252225
>armor you can get at 1/10 of the game, buff you can get in caelid, talisman with plenty of alternatives at the first 20% of the game and also a weaker version you can get at 20% of the game
>this is supposed to be too much and too lategame

>its also equivalent to the isolated meme gamemode that is supposed to have nothing to do with the games' actual content
ok nigga
>>
>>723252293
>alexander shard
just equip a scarab or something idk
>varres mask
oh my a situational damage buff whatever am i going to do in a game with 9999 other situational damage buffs
>>
>>723252446
>this is supposed to be too much and too lategame
The point is that both builds use endgame equipment. Crying about "gamemodes" is pathetic when your own example deals jack shit despite stacking literally every damage booster possible in ER.

Oh, you don't want an "isolated meme gamemode"?
Here's a normal bow run dishing out enough damage to kill mobs in two hits and utterly chunk bosses
https://youtu.be/cMatlgi0ziQ
>>
>People unironically saying The Crucible is a valid argument for what NRFTW builds can and cant do
Ok fine guys ill play by your own rules. NRFTW is now the most braindead undeliberate souls clone game in existence that is just like PoE/Diablo retardation after you gear up enough, exclusively by snowballing generic damage/speed/armor boosts, that has been worsened in every single conveivable way compared to the time of release
...That doesnt look great for you guys
>>
>>723252919
You could start by not posting tranny cheated er pvp videos and making some idiotic claims about the game. Too late.
>>
>>723252840
>take one quick look
>guy is fully overleveled far beyond the scaling of enemy HP and status resistances AKA the point where you need to be a lobotomite to not instakill enemies and you can deal 3x more damage with every other rune attack and also if you spam instakill runes. Also stops working as soon as they update the game and you need to do another actual normal playthrough
sounds lame. Ill stick to fighting bosses for three minutes
>>
>>723229959
it's 10 times better than Ori but some reason Ori is praised by normies and Wicked is overhated
>>
>>723253103
>every other rune attack
every other normal attack*
>>
>>723253103
>take one quick look
>bow build actually deals damage
>proceed to cry on 4chins after defending a video that spams golem arrows in ER
Amusing
>>
>>723253230
>if it doesnt make the game braindead after being extremely overleveled it doesnt deal damage
no wonder you like nrftw so much

cant wait for the 30% review score in the multiplayer update (coming q2 2026)
>>
>>723253285
>tranny completely lost his argument so now he's crying about the game being "braindead"
You can smell the buttfrustration.
>>
>>723253230
>>actually deals damage
If it 'actually deals damage' then you should have no problem finding one of these videos that fulfills the condition in >>723250218 desu
>>
>>723235884
>>723238028
>>723239803
Why does it look like a mobile game?
>>
>>723253446
I posted an endgame build video in comparison to his own endame build video in ER. In fact, he fails the "with their normal attack" with his own Mohg video where the dudge spams Barrage weapon art. Tranny tears are not my issue.
>>
>>723253592
his endgame build can be done at level 100 and is being used against a boss that holds up against his level
if you can only make NRFTW normal arrow loose stop being a peashooter after you reach the level where the whole game is an undeliberate mess then thats not too interesting is it?

go back to working on multiplayer gennadiy it wont release itself. or release for that matter
>>
>>723253542
because you're blind and retarded
>>
>>723253825
>his endgame build can be done at level 100
level in ER stops playing any role after you hit a damage softcap which he did
he has a maxed out weapon, he has softcapped damage, he uses the best arrow types, and he has the entire endgame talisman set, his build is absolutely an endgame one, not interested in your lame excuses, go and lick the feet of your favourite streamer spamming cheated arrows
>>
>>723254056
maxed out weapon in ER is much earlier game and theres many bosses built to resist that. you run out of NRFTW content by level 15 and a maxed weapon requires playing for about two times longer than you actually need to clear the campaign
>level in ER stops playing any role after you hit a damage softcap which he did.
by your own admission his build is a midgame build then? i mean he can literally just make that build at level 100~ with plenty of content to go through so whats wrong. you complained about 'lategame gear' but these are videos before he clears a huge chunk of bosses in the game, all the NRFTW videos you posted practically require you to have replayed the content multiple times
Plus status effects dont care much about weapon level as opposed to NRFTW's where status effects are either ice (actually cool) or everything else (practically a damage multiplier) so for poison, bleed etc it was not a relevant factor

and all things considered hes doing a 'challenge run' as opposed to 'i use my bow to deal most of that huge damage before i hit the no-sustain wall while using my main weapon whenever the boss is close' so thats pretty good right?? in fact thats what NRFTW bows were supposed to be in the first place despite failing at it as theyre either peashooters or instakill monsters with zero in between. and thats before you consider all the gravity kills, ranged aoe/harassing, burstier ashes of war for normal enemies and quite frankly anything you need to augment your wonderful gameplay \( ̄▽ ̄)/
>>
>>723254590
All that word salad and all i see is excuses and actual tranny smileys as you try to defend your own massive oopsie when you boasted about bow builds in ER by showcasing a cheating streamer.
>>
>>723254779
>doesnt like kaomoji
FAG
anyway no counterargument concession accepted!!!
>>
>>723254960
There's no counterpoint needed because you're literally making excuses. Nobody gives a shit if he's doing a "challenge run" because that was not the point of this discussion, you were supposed to showcase how "good" the bows in ER are but the are actually garbage and you were forced to admit it yourself. Run back to your favourite eceleb and give him a tip or something.
>>
>>723255091
>i got tired of moving goalposts once i got dug into a corner so i say theres no reason to give counterarguments
you are about as intelligent as the guy on moon studios that came up with the wand runes and ring of determination desu
>>
>>723255331
>got dug into a corner
I'm not the one thoroughly ignoring the fact you posted literal videos of a cheater to support your point
>>
>>723250072
Because the supposed goal for the game is to be like some bizarro world mix of Animal Crossing and an MMO that you're expected to keep up with daily, but hardly any of the systems for that are in place and who knows if they ever will be.
>>
I'm waiting for it, but I sure as hell not playing EA games.
Haven't touched Hades in EA, won't touch Gloomwood, won't play this.
>>
>>723255449
Wasnt that talking about interactive spells/mechanics? you dont need the pricy arrows for that
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dunno what you fags are arguing about because the game is fun on my machine
>>
>how did they fuck up this bad
easy
>we got your money now we dont work anymore
but you are a fucking retard buying shit incompleted games so deserved
>>
>>723257897
>taking this long to kill a boss that can be easily two-shot under most circumstances by the time your are midgame
I mean, if you are happy, whatever counts.
>>
>>723234913
>zoomers
it's literally nothing but a very loud crowd of millennials that think D2 is the best thing since sliced bread so they just want to play the same game forever
>>
>>723229959
>This kinda looks coo-
>Tree chopping
No way, fag.
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>>723260265
Big retard, nobody ever said the goal of the game was to make the numbers larger. Go back to browsing EPIC DAMAGE BUILD recommendations in Youtube if you don't play videogames
>>
>>723261421
Building a cohesive interconnected world like this is probably really fucking hard
>>
>>723261421
Sounds like a lot of cope to me. Specially since the game is SPECIFICALLY designed to make numbers go big as its primary focus. But again, you do you. Monkeys can entertain themselves for hours with a broken stick.
>>
>>723261421
Sorry, not autistic. If you enjoy your brain aneurysm-fueled """challenge runs""", that's for your therapist to fix.
>>
I played it a bit on release. I liked it but there was some questionable design choices. Until they release co-op, I don't really have an interest in trying it again.
>>
How does this game compare to Mandragora? I finished that one and it was kinda okay, if annoying at its worst.
>>
>from the developers of one of your favorite games
>also it has nothing to do with that game you loved
why would i care
>>
>>723247519
Use AI
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>>723231803
This. I'd instead use the generated revenue to increase the scope and quality of the game.
>>
>>723245224
why what happens does she have to make a sandwich?
>>
>>723260265
ok zoomie go look up a guide and watch your favourite streamer play the game on your 2nd monitor hahahaha
>>
>>723261891
nobody should feel forced to cater to furries
>>
>>723262109
>outing himself as both inept at videogames AND a grandpa
It takes genuine stupidity to not break the game with the most basic knowledge of how any RPG works and you somehow are trying to pass that as your standard. Grim.
>>
>>723261884
Being 3D, and how the world is designed, makes it pretty different outside of superficial comparisons
>>
>>723261884
The "feel" is about the same and very well executed too, the variety and map layout is overall much better, but the content also runs dry relatively quick and the updates take 999999 years with radio silence in between.
>>
>>723262095
She gets anally vored, half digested, covered with tentacles and mutated within a monster, crying as you fight him. Eventually she starts summoning some blue vomit when monster allows her to show herself.
>>
>>723262565
Oh anon, that's putting it gently.
>>723262095
You meet her and her dad at the start of the game.
He is protective of her but she is a nice gal and gives you pointers on where to go then invites you to use their fire, which mellows the man to you.
Then you meet them a bit later, and chat with them on how they are hanging around waiting to go back home. They give you some pointers again on how to navigate the area and tell you to visit them later if you can.

You then meet them a third time, as they are carrying out the annual hunt to honor the departed.
The dad has just gotten a minor injury tripping over a barrell after being spooked by something, and they have light banter about him being a goof. He tells you half bitter half joking that the hunting is now up to you then since he's such a goof, but you all laugh about it.
The girl and you go open the path to the next area, and you talk to her about how she grew around the area and she grew estranged from her friend and the life they had when things got darker and scarier over the years.
She asks you to not tell her father, but despite her trying to act tough she is really glad he still hunts with her because she is scared of what might be lurking beyond these days.

>fast forward a few bits to the boss of the area

The monster that the dad was scared about and nobody believed him, and you yourself have seen, has attacked the hunter camp.
It started killing everyone then started to fight the girl who tried to hold the line. So the dad and another hunter... ran to save themselves.
She got left behind by her own father, and now he is neither strong nor brave enough to go back to check the outcome.
Which is,
>>723262565
Merged with a bear, trapped forever in the Memory of the Plague, reviving as a monster stuck in the trauma of being betrayed over and over and over and over so long as the plague exists.
>>
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>progression will be viped on the game's launch
Well, I guess a lot are just holding until it fully releases. When ever that may be.
>>
>>723235884
Are the mobile game timers gone yet?
>>
>>723244308
Can you zoom the camera out more?
>>
>if you equip a staff, your character actually incorporates it into his movement
Comfy
>>
>>723265553
>they took the time to do that
>but not to make different animations for sneak attacks so whenever you attack someone with a wand/staff you behave like you have an axe
Weird.
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>>723264853
why would you want to do that
>>
>>723229959
the orangutan arms genuinely bother me
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>>723229959
careful you'll trigger him again
>>
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>>723245629
do your research
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>>723266189
At least you are -supposed- to look fucked up, it's something.
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>>723240382
>that wastes the ever living fuck of your time
isn't that just WRPGS in general
>>
>>723264663
nope
>>
>>723246720
>6k hp
thank you for reminding me why I fucking despise elden ring HP bloat
>>
>>723266839
NTA and yeah, that is correct, but NRFTW does have a shitload of stupid stuff that is also very time consuming to test out whether it is something stupid or not.
Simple things as most runes not scaling properly at all, or hitboxes/targetting sometimes being overall idiotic for no reason, and not being able to know that without comitting to destroying a rune or a weapon that might simply not drop again for hours upon hours.
The systems are just dumb.
>>
>>723266319
their biggest mistake was tagging their game as an arpg. if you want to make an arpg you are basically forced to follow the path of exile release schedule or you will get shit on.
fuck off for a year, come back with a broken patch and piss everyone off, e-beg on discord for steam upvotes and get into twitter fights.
>>
>>723268219
>you can't call your game an ARPG because PoE players are retarded and will complain that the game isn't PoE
grim

Enemy friendly fire is a top tier feature
>>
>>723229959
Seems like the Ori guy depended on key people for his games to be good, that are nowhere to be seen now.
>>
>>723269775
i'm so tired of rollslop
>>
>>723266953
?? you think thats bad? NRFTW has like 5 bosses and it already goes to the multiple thousands. Like 15x from first to last
>>723267147
>>723266839
I think the bigger problem is moreso just how long it takes to just walk around repeatedly. Merchants werent meant to be glorified menus, but sacrament is effectively a bland back-and-forth across glorified menus once the novelty runs out and you realise how unliving and static it is. Like you genuinely need to spend so long running across these places to get things done, so much they added an option to teleport to your house
Bounties also take up a lot of time for how relatively stale they are. Exploring side areas and looting may also contribute to this feeling because even though its worthwhile, its also somewhat meaningless even by the devs' admission : Chests are basically the same anywhere, looting a main path and looting some distant side area have no practical difference, and its really just about the intrinsic quality. Take the Marin Woods for instance: Theres actually some cool side content to be found there, but ultimately going out of your way to see *all* the pretty side paths will make the whole place take about 4 times longer to traverse

Also holy shit, even after they buffed the time it takes significantly, the harvesting takes up an insane ammount of the game. I thought it wouldnt ammount to much until i actually measured it on a replay. I remember going through marin woods, trying to chop almost every birch tree, and then stopping at some point because it felt like i was wasting way too goddamn much time even with a silver axe... Only to find out that wasnt even enough to level up all the sacrament buildings with the birch, let alone buy expensive weapon upgrades with it!! actually fucked up

>Simple things as most runes not scaling properly at all,
What do you mean by this? Practically all runes are literally just damage multipliers from your weapon
>>
>>723269775
i actually really like the friendly fire, just wish it was more frequent, more enemies could trigger it
>>723271917
Heres a funny experiment
>boot up Blind Forest
>enter the game and pause it on a keyboard, enter the skill tree, anything
>scroll the mouse around, look at how the menus feel, look at how the effects popping in and out are smooth, look at how smooth it is to click and click out of the popups, anything you want

>boot up Will of the Wisps
>try the exact same thing
>feel some slightly higher unsmoothness or occasional mild clunkiness when navigating around

>boot up No Rest For The Wicked
>spend a while mousing around the main menu, spend a while mousing around the inventory
>you probably have a bit of cancer now that you noticed it too much
>>
>>723273837
>>723274020
you're a weird fucker anon
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>>723274343
¿¿what?? screw you!!
>>
>>723240365
It's not good to blaspheme the name of God.
>>
>>723271917
More or less, the studio evidently has a lot of turn-over and is also reliant on contractors. Originally they weren't even going to have the same composer as Ori but at least he came back.
>>
>>723271917
>Videogame studios relies on good people to make good games
No shit



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