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File: factorio.jpg (640 KB, 874x1240)
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Factorio
>>
Suck and Fuck Gleeba
>>
>>723244784
lmao get stomped
>>
>>723244784
spoiled post
>>
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Post your fucking Gleba base.
RIGHT NOW MOTHER FUCKER.
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>>723246349
>>
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Gleba is so shit that I made a way to get the science as fast and early as possible and get the fuck out of there as soon as I'm done researching shit.
Fuck Gleba.
>>
I’m pretty autistic but not autistic enough to figure out purple science
The game was pretty fun up to that point
>>
>>723246817
Purple science is literally just making a fuck ton of steel. The rest is piss easy. Believe me. If you've got a shit ton of steel you've solved purple science.
Wait until you reach Yellow science. The amount of green circuits you need is disgusting.
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Making (a trickle) of legendary carbon fiber
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>>723244784
>Leave Gleba
>Production line jams immediately due to spoilage
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>>723247007
>Bots everywhere
>Even the BIoflux AND Nutrients
>>
>>723243771
Factoribro...
>>
>People bitch and moan about Gleba
>But don't you DARE use bots
>>
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I've been playing this cute automation game.
>>
>>723247282
Because anyone who sucks Gleba's dick used bots to 'beat' it. You didn't.
>>
>>723243771
factorio more like whacktorio lmao
>>
>>723247384
What that is
>>
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>muh gleba
>>
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>>723246349
Ok. I hate it here
https://files.catbox.moe/wiskzg.png
>>
>>723248216
>Silo cheese
Honestly fuck Wube they really fucking shat the bed with Gleba. Not your fault you're using this kind of shit to get by their fuck up.
>>
>>723248267
>those heatpipes
bro thinks he's on aquilo...
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>>723247927
It's called "little rocket lab".
>>
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>>723248267
Gore webms elicit less disgust in me than this shit.
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>>723248412
I have autism. If I don't route the excess heat from the towers somewhere, the thought of the heat going to waste is going to nag me.
>>
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Maraxis
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>>723248821
>>
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>>723247114
I've had it a few times where I leave gleba and when I go back there is nothing on the belts, I sit there for hours and it works fine until I leave and i'm not fucking looking at it anymore.
>>
I like the idea of an onslaught base defense but I don't like how it was implemented in the game. cleaning up enemies feels tedious in late game
>>
>>723243771
How is there a fully saturated yellow underground belt that then magically becomes unsatured when it comes back up from the surface?
Also I'm not sure but I think that underground run is too long for a yellow belt, but it's been a while
>>
>>723248431
nope
>>
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>>723249456
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>>723246349
>>
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>>723248216
>>
>>723249207
Cleaning up enemies in late game is just sending a spider or two on autopilot. I find early-mid game more tedious.
>>
>>723243771
>never on sale
Yep it's torrent time
>>
I just got the base game and have been neglecting my family playing it. There's so much to do I can't imagine getting SA anytime soon. Realistically how many hours can I put in before being ready for the DLC? It's intimidating
>>
>>723250402
60
>>
>>723250402
At least 100.
>>
>>723250402
Once you've mastered up to yellow science, you're ready.
Space age just adds more layers of mechanics on top of the base game.
Also, launching rockets is much easier than in the base-game.
They added a lot of quality of life improvements to the base game.
>>
>>723250402
You can sink hundreds of hours into it. But you can jump into the DLC immediately. It simply moves some of the tech tree to other planets.
>>
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>turns off biters
Yup, it’s gaming time.
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>>723251196
>Can't make Biolabs now
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grabbity grab grab :DD
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>>723251338
I believe nests still spawn, so you can.
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>>723251403
delicious space gushers
>>
>>723248550
What's wrong with it?
>>
God, this game is so fucking boring
>>
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What do people think of the Space Exploration mod? I've recently made a compatibility patch with my mod (https://mods.factorio.com/mod/aai-loaders-sane) for it, and it looks interesting. Does it override the vanilla Space Age planets?
>>
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>>723246349
It's been so long since I've played. I never actually got to Fulgora.
>>
>>723247114
You should have a spidertron by the time you leave Gleba so it's a non-issue.
>>
>>723248216
>Silo spam
So glad they're removing that shit in 2.1
>>
More like fagtorio.
>>
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>>723253467
Wube needs to get rid of the fucking furries on the dev team, like, yesterday.
They're even considering removing quality on crushers. Fucking disgusting anti-fun pieces of shit.
>>
>>723253137
SE and Spage are incompatible with each other. Also the general consensus for those who actually make it a decent way into it is that it is tedious, at least with the science and new resources.
>>
>>723253467
>removing silo spam in 2.1
huh?
>>
>>723253387
Spidertrons can reboot a nutrition cycle?
>>
my biggest issue with getting into factorio are the bitters
I dislike the idea that my save can be bricked if I don't deal with them fast enough
but it doesn't sound right to just disable them
Am I just being a little pussy?
>>
>>723253782
Recycle it to get the fish, turn fish into nutrients.
>>
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>>723246349
From my first run. I had no clue what I was doing but managed to get things into organized chaos.
>>
>>723253832
Unless you are playing deathworld or going out of your way to force the evolution up, you're not really going to get softlocked by them. If they really are a problem, you can reduce their spawn/evolution rate when making a new save.
>>
>>723253832
There aplenty of options.
Can disable them entirely.
Can set them to peaceful so they only attack when you start shooting at them and otherwise they ignore you.
Can disable expansions so once you clear nests they don't repopulate the area, making them essentially "finite" and allowing you to sevure safe perimiter forever (until you start polluting further away).
Can lower expansion frequency, nest sizes etc.
>>
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>rush to bots
>tear down factory because the first draft doesn't have enough throughput
>start recreating factory from scratch
>realize it's lost all soul
>quit
>>
>>723253782
Easily. Just deconstruct some trees and turn spoilage into nutrients to kickstart everything. If you need eggs you can also just go kill a base and grab them.
>>
Pentapod eggs are honestly a non-issue with even the most basic of circuit logic solutions.
If you're making too much, you can even burn the excess in a burner easily. Hell, I would go so far as to say that if you're having fuel problems, pentapod eggs are not the worst fuel to use for turbines.
And a single assembler can restart a nutrient chain with spoilage, so if anything goes wrong there's no reason the factory can't restart again.
The problem I personally have with Gleba is how fucking obnoxious the planet's spoil mechanic is, because using nutrients to power a biochamber, is actually extremely annoying to make decent builds for as opposed to THE REST OF THE FUCKING GAME.
Gleba is solved by most retards by using bots everywhere. That's the general approach most have when they realize how fucking stupid Gleba is.
But none of this would be as frustrating if it wasn't for the simple fact that THE SCIENCE PACK SPOILS.
And you can only have Biolabs ON NAUVIS.
So you have to SHIP CONSTANTLY or lose all of your fucking science into spoilage.
Gleba sucks. It deserves its bad rep. I only wish people shat on Wube more for Gleba.
>>
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>>723254048
Honestly if your base needs turrets inside of it to defend against pentapod eggs spoiling you're doing something wrong. There's a lot of easy ways to make sure they never spoil.
>>
>>723249261
Yeah, that's 5 tiles, yellow can only stretch to 4. No wonder the throughput is low.

Also seems like a fun* mod idea, making undies slower the longer they stretch.
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>>723254565
Those were there for the eggs I always forgot about in my pocket. I balanced my science so it needs slightly more eggs than I actually produce so it's impossible to end up with extras.
>>
>>723254565
That's like arguing against a borrow checker. Sure a good builder can eliminate the problem, but why not stay on the safe side?
>>
>>723253467
>they're removing that shit in 2.1
Unfathomably based. Silos should be revamped entirely so you can target and launch them with circuits (also do something so I can insert blue chips etc. into the payload.)
>>
>>723254824
If you haven't figured out a surefire fix for all circumstances, then yeah. I guess plopping a few tesla turrets down can't hurt anything other than your power grid.
>>
>>723255403
Just burn the excess eggs to generate power for testa lurrets that are there just in case the excess eggs hatch.
>>
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>>723253832
The best piece of advice is that it's far better (for your resources, time, and attention) to proactively destroy all nests that enter your pollution cloud. You go to them, not the other way around. Take advantage of the power spikes new tech gives you: grenades, the car, defender capsules, flamethrower turrets, and the tank.

2.0 gave tanks equipment grids, which means you can trick them out with energy shields, personal laser defenses, and even exoskeletons. Two of each along with one assembler making shells for your main gun - you'll become a God of Death tearing through nests.

More tips:
>Once you have flamethrower towers up biters are no threat there. It's harder to use them offensively but can be done.
>Pipes are good enough to serve as walls in the early game, and cheaper / easier to make
>Placing pipes (or any other object) in a chunk makes biters less likely to expand there. Some pipes in a winding circle around your starting area makes it far less likely biters will expand aggressively
>Once you have red chips, you can make efficiency modules. Everyone underestimates how much pollution electric miners produce; put E. modules in them and your resource patches will be much safer
>Get a mod like Even Distribution to make it easier to quickly put lots of bullets in lots of turrets
>The real best piece of advice is that this is entertainment. If biters make it less >fun, you don't have to play with them
>>
>>723253619
>They're even considering removing quality on crushers
What the fuck?
>fun? NO, THAT'S NOT ALLOWED!
The quality already cucked infinite research when they added the recyclers (hard cap of 300% productivity on almost everything), why the fuck did they even bother adding it if they're just going to nerf the fuck out of anything even remotely interesting?
>>
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>>723255896
Space casinos are just too strong apparently.
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>>723256108
If it's a fucking endgame I expect there to be SOME way to mass produce legendary stuff.
>>
Would anyone want to play this with me occasionally? Im thinking about starting a new factory, no mods, space age expac enabled.
>>
>finish gleba for the second time
>can't tell if it's better or worse than my original setup
>>
>>723256337
Doesn't that mean it's more or less the same?
>>
>>723256705
Realistically it means I learned nothing and just nigger-rigged everything so I can gtfo gleba.
>>
Is there a way to sort something by the percentage of spoilage?
>>
I bought Space Age and gave up not long after starting to figure out how to make a space raft.
>>
>>723257059
Yes you can. Any filtering will work. You can filter
you filter 100% spoiled from the 99%-0% spoiled ones if you use You absolute fool. Did you really think Wube would allow you to NOT engage with this shit?
>>
>>723257102
It's just one of those things you have to try it out and fix the problems as they arise.
I won't tell you how to do it, but I will say there are several different ways to deal with asteroid chunks
>>
Space Age sucks. Quality sucks. All of the new planets suck. It's like they took the idea of the space mod, which was good, and fucked it up.
>>
>>723257059
Not directly. But you're right that Gleba practically begs you to pick up circuits to try and find a way to solve the bullshit spoilage mechanic.
The main thing you need to know is that only harvesting fruits and having agriculture towers powered produces spore clouds.
The fruits have a long spoil time, so you have plenty of time to process them, only once you do they have a fucking 4 or 3 minute spoil time depending on the type of fruit.
This means that you want to turn them into bioflux and process them as you need them.
But there's a catch. Processing fruits makes seeds. And if you do something wrong, you need to pull spoilage from them.
So, one single biochamber needs not just 2 or 3 but up to fucking 5 different things going in and out of it.
1. Nutrients to power it.
2. Inserter to output finished product
3. Inserter to input ingredients (Sometimes two at a time. That's really fun, right?)
4. Spoil output
5. Seed output

It's no wonder so many faggots jump straight to bots. Gleba is SHIT and badly designed. Fuck Wube.
>>
>>723257283
It seems like a logical feature, it's not like it's cheating if you end up throwing away 80% of your gleba science because you only use the least spoiled.
>>
>>723257414
I like Gleba in that it makes you think outside the box, but there are a lot of features that are bizarrely missing just to make it artificially harder, especially with circuits.
>>
>>723256221
Post a server and I might consider dropping in once in a while.
>>
>>723257059
Just use a belt. The stuff in front is older than the stuff following it.
>>
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>>723243771
>>
>>723256221
Last time I tried to play with /v/ I fixed the retard host's purple science. He put the train rails on one half-belt and used long inserters to feed them, he was getting like 10SPM and complained about it for hours until I just quietly fixed it when he was doing something else. I didn't even change his setup really, just moved the tracks to a single belt and switched them so a fast inserter could grab them, he flipped out, deconstructed the entire thing, and banned me.
I don't even care if things are inefficient, it's not like I was shitting on him or anything. I probably wouldn't have even helped him with it if he wasn't complaining about it.
>>
>>723257673
Well. Id like to progress with people online, so debating just a listen server while hosting and not leaving it up full time.

>>723258115
Thats cringe. I wouldn't mind if anyone did anything especially for the sake of effenciency. Thats how you learn sometimes too, is seeing it work correctly. Maybe its a game to only play with closer friends
>>
>>723258385
Well unfortunately /v/ is probably not a great place to host a server and invite people to join long term, unless it's a weekly scrimblo racing game or modded up the ass tf2 server. If you post a server and time to join I might consider joining but I can't guarantee that I can regularly join either.
>>
>>723257901
could easily double the throughput by splitting the copper input to also go above the train w/ another red inserter (underground belts are my passion). Though I suppose then you'd also have to unload from above too and merge the belts...
>>
>>723257901
My favorite part of this is that you have to refuel it by hand
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>>723259017
Okay, but why when you could instead halve the throughput by limiting the red inserter to 1 item per grab.
>>
>>723257901
You could optimize this by removing the rightmost power pole.
>>
>>723259017
I'm not sure if throughput was the leading design principle here.
>>
>>723259343
he's future proofing
>>
>>723243771
I quit after doing the three first planets and when you had go design both automated interplanetary logistic ships as well as a hauler to the ice planet
I think I don't enjoy the spaceship part of the dlc
>>
>>723254117
Ah the story of humanity
>>
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>>723253336
How to do deal with constant armored bug attack? You got no defense.
>>723246349
It never jammed except when one lone stomper magically got in the middle of the base then I have no way to restart it since it needs 200MW to power Tesla turrets so I reloaded a save. If this stops, it will never start again, that's the part I didn't devise any system for.
>>
>>723260474
>You got no defense.
Don't need it. The spores don't reach the nests.
>>
>>723260347
I caved and used other people's designs, hate designing ships but enjoy mostly everything else.
>>
>>723260474
>You got no defense.
If you have artillery turrets with a further range than your spore cloud you won't need any.
>>
>>723254432
>If you're making too much,
I can also just always make less and then that's it. I still need to put laser turrets, what if one lab has eggs but doesn't work? Still need to kill the hatchling.
My nutrient line is a single belt going across all biolabs. Reminder that the spoilage of the fruits affect the nutrient start spoilage which then affects the bioflux spoilage and then the egg spoilage and then the science pack spoilage. I put the packs in box then say to the inserter to pick the freshest to put in the rocket.
The only problem I had was having no flush system to dump spoilage in lava on Vulcanus which is where I put my science labs when I research something that doesn't take Gleba science packs, otherwise I get 300+ science per minute, never had an issue, it works all by itself.
>>
>>723261326
I didn't think of that, so I don't need 200 Tesla turrets. I was thinking of laying a 20 wide mine field at the edge of everything but that would take so long to place.
>>
>>723257414
>The fruits have a long spoil time, so you have plenty of time to process them
No you don't have time, if you process an almost spoiled fruit it will yield an almost spoiled product.

And no you don't need to have seed output, you can have seed and spoilage output then separate them with splitter and also use the priority output of splitters to send the excess seeds into the burner with the spoilage.
>>
>>723257391
SE welding cocksucking retarded AAI to itself is one of the worst decisions ever
>>
>>723262287
AAI is probably the least of SE's problems outside of pre-space.
>>
>>723257391
nobody tell him
>>
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For me Gleba was the most fun planet slightly above Fulgora.
I am completely incapable of making a good looking space platform to be able to enjoy it and fuck thrusters
>>
>>723262917
literally just learn circuits, it's not hard
>>
>>723253832
Do one vanilla factorio playthrough
Then for the space age one, make biters not expand but be more in numbers and reduce the amount of ores from each patch so you'll still be forced to expand and exterminate bugs
>>
>>723263317
Don't need circuits except to start the iron/copper bacteria production and then stop once it detects that some are on the belt and/or the biolabs.
>>
>>723263868
fuck that just keep everything going
>>
>>723263983
That wastes too much green cubes and red mush.
>>
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>>723262917
Platforms are easier to design than you think. You can even use your hub as a storage chest and hook it up to most shit to keep stuff compact.
This is what my science looks like. This gets me enough to get to any starter planet comfortably. You honestly don't need more than this as your first white power production.
>>
>>723264142
This is 150/m
If you want to double it, then making a second platform is extremely cheap. Just look at this shit. I'm proud of this one.
>>
>>723264142
In my current run I spent 2 hours trying to do this with only one crusher. I'm not even that new to circuits but that shit drove me crazy
maybe it can be done with parameters which I learned about last week
>>
>>723264591
The fact these assholes don't offer a tutorial for parameters fucking makes my blood boil. Fuck Wube. God damn dickheads.
>>
>>723264069
Just get more green and red stuff, it's not like you're going to run out.
>>
>>723264591
I don't see how parameters can help since those are only really there to allow someone to define things when pasting a blueprint.
You'd be better off with some simple deciders
If belt has > on it then output signal for that type of asteroid processing.
Then tell the grinder to change recipe based on signal and output

So that will just tell the grinder to switch to a recipe if the belt has more than a certain amount on it.
>>
>>723263983
Eventually it will clog on iron/copper.
>>
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>>723264708
Another 2 hours wasted because parameters don't work if you name the request list you wish to parametritize
>>
>>723264591
RBH I wish the crushers used furnace logic, just grab whatever asteroid and crush it. The mixed output recipes could just be done with a mk2 crusher.
>>
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>>723264591
>0eNq9Vm2O2jAQvcv8NqvNF5BIPQlCkUnMYjWxU9thF6EcYA/Si/UkHTsEdkOAgmjED8ae8fPM8xs7e1gVNasUFwaSPfBMCg3JYg+avwla2DlBSwYJ5CzjOVOTTJYrLqiRChoCXOTsAxKvIQNLMlXrDfsa5zdLAkwYbjhr93GDXSrqcoWRiUf6iwlUUmO8FBYZMWICO0gm4UuEuJivUbJIV2xDtxxzwhjNTKow2wphjKoZhnVDyKhaScGzCdWGKcnzicLqZca05uINusj0V00LzAtXCKlKrMoW2MvVJ1e4OUvb89u8I5d3znGj1msdQ2UcQFP05Q5I29mvI6RvzZU26Rnz8gOXnmrMNrX4CS1d2lB71l5kR2VFlUs3gT+fv12RfUSzc8RtuTLICRxrbiMmuTTfgeevA8DdFEsPcFTkT9nN81+HsVFnsjZVbfpyPgQdFEEuMPZNFW7HaocnUQuTrpUsUy4QGpI1LTRrlk0zII/gIXmEY8jjvAvGVEg4qkLmTxLIjZvjMY2E92kkGkMjD7TgTTKvgl3gJjpRf9jrOjnTl0v0zC+9E9mRk5ON6XePGkFuCjzs/uw/FEXg7AXpif6Hm6gdg8jAMAfTh+6QYIw7pGSGFsXYd8hYt0b4pFvjnKUn3BqzOzsj6jrD/9+dcUMb93VFZEvvPhzJrbfrceyAXP1suhe47WUUyjvybAlaeMTHX7gkC/sfEN9ZIVp2LrC+ozV1XvSgZedC4tlIZ/kkcl6MITO0cA9uWIkZnD7iCWzxWNzhRlM/DuM4msVh4MfTpvkLB1Ibbg==

Give this a try.
It's a simple circuit set up to tell the grinder the recipe.
I've added a clock so it cycles through the recipes and you can just take that out if you don't want it.
>>
>>723265083
You can just set the crushers to have the recipe of whatever is in the belt in front of it. Ain't no problem that green wires can't fix.
>>
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Plan? Nah nah nah. Stick that new shit wherever.
>>
>>723264591
If you plug the belt in front of the arm with the crusher, the belt signal of the asteroid will be understood by the crusher as the basic asteroid crushing recipe, which makes it possible to have a single crusher crush all 3 asteroids.
>>
>>723266049
just download squeek through, there's no shame in it, it should be in the base game.
>>
>>723253619
>they're even considering removing quality on crushers. Fucking disgusting anti-fun pieces of shit.
Getting legendary quality modules takes long time already, removing quality on crushers will take so much time to produce legendary items in bulk. This is all post-endgame content and silliness once you complete the game, Wubes needs calm down with nerfs and removals.
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>>723266174
I think they want you to get stuck on everything all the time
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>>723266650
It was stupid to have that much collision, especially before the mech suit. I'm not saying you should be able to phase through everything, but getting stuck on shit, especially trees/pipes/power poles constantly is dumb as fuck
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>>723264895
My iron and copper never clogs even if it's full. If no bacteria is on the belt it will just restart on its own when it has the space.
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I couldnt bear to get past the first one or two planet on space age. building space platforms is so goddamn annoying because everything needs bubblewrapping to make sure resources cant flood its storage. I waited for space exploration to update to 2.0 and am happily playing that instead. I stopped before deep space last time but I enjoy having to scale up resource production and being able to lay claim to entire planets and all of their resources
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>>723269278
I used to do this, now I just have the excess get sent overboard using the splitter belt priority and don't use the platform storage.
Although because of Aquilo, I now stock a certain portion of the excess on the storage to ship down if needed.
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>>723269468
I get what they were going for with space platforms, but they’re programmed to be a puzzle way too much and a lot of issues they have are limitations intentionally introduced to make them a pain in the ass to work with in any other way but the intent. They even reduced the ammo stack size because people found shipping ammo to them was more cost effective then producing it on the platform.
If I didn’t have to ensure that literally everything had splitters, circuits, and funnels to throw out excess material, I might enjoy it more. As it stands, making a pleasing and effective platform design is too much trial and error. Not being able to place additional storage beyond the central hub and its extensions is cancer.



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