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File: fear-npc.jpg (63 KB, 640x480)
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Why did enemy AI peak in 2005?
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>>723246017
jews realised gaming had reached its peak
and by peak i mean there are diminishing returns for investing money into further game development, now it is time to start investing money into marketing to reap maximum profits
same reason mcdonalds food quality hasn't improved over 30 years, because they're reached the peak of where customers will continue to pay to eat it, so improving the goods isn't important, encouraging people to buy it is
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>>723246017
>2005
More like 1998.
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>>723246017
the AI in FEAR wasn't actually particularly good, it was mostly just the voice lines of enemies announcing they were getting into position or relaying info about the player that carried it.
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>>723246017
The AI in FEAR was all smoke and mirrors, and it turns out a really fucking good fake is infinitely superior to failing to make a proper good AI.
Unfortunately faking it requires a lot of really hard design work and building the game for it from the ground up which developers just don't wanna do because they're either incompetent or lazy.
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>>723246017
because gamers wouldn't have fun if they face real life like trained squad of soldier offing them one by one with tactics, covered fire, and frag grenade
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>>723247201
>and it turns out a really fucking good fake is infinitely superior to failing to make a proper good AI
Great example of that is Half Life. The AI in HL2 is objectively superior to 1 but the original is so tightly scripted people don't realize it.
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>>723246397
Playing this game as very interesting because the approach to enemy design seemed almost inverted to what we're used to today. A single(or just a few at max) high threat opponent that feels more like a multiplayer duel versus the many low threat enemies at once of today
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>>723247304
I'd be having way more fun then than now where they stand around like dicks in the morning and aimbot me from behind bushes.
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AI is more complex now with open world where the AI have more scripts and schedules
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>>723247793
Uncharted 1 (so some time ago) had a beta test like this with a competent IA, turns out people hated it as it was too hard.
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Will we ever have games again that laser focus on doing one thing, but doing that one thing REALLY well? With an AAA budget? Or has the need to appeal to the broadest market possible(and thus to no one really) killed experiments like that?
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>>723246017
Pretty much, game AI needs to scale against average gamer, give fair challenge but not insurmountable one.
And the standard of average gamer keeps declining.
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>>723247003
>>723247201
>it's not real intelligence it's artificial
No shit Sherlock.
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>>723248448
yes anon and there has been significantly more intelligent AI



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