[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/v/ - Video Games


Thread archived.
You cannot reply anymore.


[Advertise on 4chan]


File: 1757279606044872.png (468 KB, 640x540)
468 KB
468 KB PNG
Why hasnt Betheshit made a good game since the OG Xbox?
>>
90% of Morrowind posters are posers I swear to God
>>
>>723294965
why are you pretending that morrowind is a good game?
>>
>>723294965
Kirkbride and his writing have been a disaster for TES lore
>>
>>723295019
>>723295018
Zoomers should be throwed into a wood chipper
>>
>>723294965
>it's a gardening competition to see who grows the leafiest bush
>>
>>723295109
you're acting like morrowind isn't an accessible 3d action rpg that appeals to zoomers
>>
>>723294965
>series gets worse every time
>series gets more popular each time

This made me fascist.
>>
>>723294965
Low effort troll is low effort.
>>
>>723294965
all the brain and og backbone at bethesda were let go with oblivion and they never took the steps to find equally good replacements,
the people who stood their ground only knew how to make the chassis/skeleton of those games never the meat itself,
its awful to see their company who barely had money made great games for their times to only die from inside also this >>723295185
>>
File: 1756036259310723m.jpg (111 KB, 1024x1024)
111 KB
111 KB JPG
>The Optimal is prancing along the Forest all day searching for ingredients
>The Optimal is making pretty little jewelry like a little girl
>Somehow trvth nvke for each mindbroken Bethesda users first game
omg /v/ros I can't play call of duty im gonna ng insaaaaaaaane
>>
>>723294965
they didn't make anything good before morrowind either
sometimes a developer has a fluke
>>
>>723294965
Bethesda made 0 good games
Both fallout and elder scrolls are DOGSHIT
>>
>>723294965
Every game on the right has outsold the game on the left, sometimes by over ten times.

Checkmate.
>>
>>723295107
He would fit right in with post Starfield Bethesda. Him and Emil could team up for a woke opus set in Hammerfell.
>>
>>723294965
i don't agree with the pic
the only thing that has any meaningful depth in morrowind is the justification for all the shit quests you go on
you're never asking why the fuck you're doing a fetch quest because it's blended seamlessly into the worldbuilding
everything else about the game is total dogshit
i enjoyed it though
>>
>>723294965
Morrowind isn't even that good. Only thing it has going for it is the semi weird lore which 80% isn't even in game and how easy it is to break with spell making and alchemy.
There is zero player choice in most quests and almost all guests are just go to X and kill/fetch Y but for some reason Troonillennials glaze morrowind while in the same breath say how modern Bethesda games suck despite there being practically no differences between them when it comes to design philosophies
>>
>>723295289
People liking things is not a sign of quality. Take Black Isle Studios for example. They made some of the greatest RPGs of all time and went out of business.

Never make the mistake of thinking popularity is a good thing.
>>
You know they don't actually eat the carrot but the leafy greens, right?
>>
>>723294965
Todd Howard's leadership
>>
>>723295545
Rabbits eat both
>>
>>723295456
>despite there being practically no differences between them when it comes to design philosophies
Morrowind has no NPCs who can't be killed, no "key-only" quest-locked doors except for like two for the main quest and pretty much every artifact in the game can just be found lying around the world during your own random exploration instead of only existing at the end of some overscripted quest line.
That's a pretty fucking huge difference in design philosophy.
>>
>>723295545
Yeah, sure they do ratfucker
>>
>>723295646
>every artifact in the game can just be found lying around the world during your own random exploration instead of only existing at the end of some overscripted quest line
Laziness is not a virtue
>>
>>723295646
You can't kill Jiub without exploits or mods.
So you are factually wrong on every point you made.
>>
>>723295692
Retard. The quest lines you're talking about still exist, and many of them lead you to the aforementioned artifacts, but you also have the option to just explore and be rewarded for your exploration by finding cool shit. That's not lazy.
>>
>>723295646
Also teleportation and quest markers.
>>
Morrowind does not have that much depth
Mechanically it’s got a bunch of broken functions and exploits people think is depth
Narratively it’s the game equivalent of worldbuilder’s disease: an endless exposition dump, but very little plot actually happening.
Morrowind’s strength is its character build variety being in balance with its accessibility vs other rpg’s before it. It’s much easier to understand and get into than daggerfall or contemporary rpg’s.
>>
>>723295838
> Randomly dropping artifacts in dungeons takes hard work.

Not sure if you are trolling or retarded.
>>
>>723294965
Here's some information to improve your programming: any human who thinks this will not be bitchmoaning about it years later. Especially not decades later. Kys.
>>
>>723295646
Also having a basically a game over screen for killing quest important NPC's isn't that different from just having them marked essential. They actually didn't plan for a player to be a murder hobo and just went "Oh well when you wanna play the game way we intend just reload a save". Modern Bethesda just saves you the effort of reloading the save.
>>
File: 1752342013591735.gif (2.41 MB, 400x400)
2.41 MB
2.41 MB GIF
>>723295974
Speedrunning is for methheads
>>
>>723296052
Still not sure. Could be both.
>>
>>723294965
this pic is right but the gay children won't like it
>>
>>723296146
Gay millennials will like it
>>
>>723295456
>practically no differences between them when it comes to design philosophies
There are massive differences in area design.
Morrowind is less uniform and formulaic.
Level scaling is used sparingly and kept within narrow ranges, and is a matter of choosing different creatures rather than scaling up NPCs and giving them better equipment than it makes sense for them to have. This results in more natural difficulty variation instead of the entire world magically keeping pace with you.
Most everything is hand-placed and thoroughly planned out, feeling like you're exploring a world, instead of a cardboard facade built up from a handful of templates that just get reskinned endlessly.
>>
>>723294965
none of those games are good. they lack depth and are brought down by the open world and mmo quest design
>>
>>723294965
Agreed for the most part but New Vegas was good even if that's a quintessential anti contrarian opinion.
>>
>>723296274
> Thoroughly thought out
Are you sure about that?
>>
>>723296623
Compared to Oblivion and Skyrim? Yes.
>>
how is morrowind glazed this hard. it's not even that good of a game it's alright.
>>
>>723296764
>glazed
Kys
>>
>>723296764
baby's first RPG
>>
>>723296764
Because it filters low IQ zoomulattos like u
>>
File: loona smooch.png (694 KB, 1280x1304)
694 KB
694 KB PNG
>>723294965
>THING YOU LIKE [BIG]
>THINKG YOU HATE [SMALL]

Woag..../v/ros I don't veel so gvvd...
>>
>>723296274
>This results in more natural difficulty variation instead of the entire world magically keeping pace with you.
Not him but only in Oblivion did the "entire world" keep pace with you. Even in Fallout 3, and especially Skyrim, many locations had level minimums, and level maximums, meaning some places were always higher level, even if you entered them at level 1, or caps out at like level 20, even if you entered them at level 70. Even in places that are on level with you, the game mix and matches enemies both at, and below, your level so everything isn't at level with you.

This is a meme about level scaling that hasn't been true for nearly 20 years, and was only true for ONE game.
>>
>>723296825
>filtered by how unremarkable it is
so this is the power of not being a bethesdababby
>>
>>723296825
>Troonillennial cope
>>
>>723296702
Why was the Robe of St Roris located where it was?
Was it given any more thought other than "Dungeon needs reward at end" ?
That is as much thought as they put into it.

Unless of course you have evidence to the contrary.
>>
>>723296776
i'm sorry lil bro, is that a no no word?
>>
industry is all about get the dosh then gtfo
>>
>>723295109
>throwed
>>
>>723294965
You need to expand on it. You should add Gothic as a potato.
>>
>>723296878
Skyrim doesn't take it to the same extreme as Oblivion, but it's still worlds apart from Morrowind. I haven't played any Fallout.
>>
>>723296764
Not seeing much glazing.
>>
>>723297016
Morrowind had the massive issue that, since the devs couldn't know where you would go, in what order, like 90% of the dungeons were perm locked as low level dungeons, which meant they never had anything worthwhile to loot, or kill, which completely negates the point of a dungeon based RPG like Bethesda games. Oblivion and Skyrim actually made visiting dungeons significantly more meaningful via level scaling, since it ensured there was at least generally something worth your characters level in them.
>>
>>723296764
It’s lauded by people who think playing it makes them a genius when they probably shirk from daggerfall. As if reading a journal telling you exactly what to do and downing a shitload of sujamma makes the game great.
>>
>>723295646
>Morrowind has no NPCs who can't be killed
the game explicitly telling you to load your save when you kill dingleberry mcgee is the same shit
>>
>>723297103
I’d agree, but oblivion’s scaling was too tight. If loosened a bit so a player could feel a better sense of initial challenge followed by a sense of growth, it’d be perfect imo. Oblivion is just untapped potential in its formula that takes a few mods to unleash in ways morrowind and skyrim lack.
>>
>>723296052
This. I'll respect it because those nutters do some crazy shit to make it happen. But I consume vidya like art; I take my time and appreciate the details and shit.

That said I'll go faster if it's *that* part of a game.
>>
>>723297016
Fallout 4 has a nice difficulty curve where things get harder the further south you go (you start at the very north) while messaging things with scaling
>>
>>723294965
I picked my carrots today, it was fun. Cleaning them sucks though.
>>
>>723294965
Carrot tops are edible
Carrots, and their tops, are sugary and bad for rabbits

Morrowind is shit
>>
Starfield is just a regular carrot. It's the best Bethesda game since oblivion but the most hated one.

It was my GOTY when it came out but no one appreciates it somehow. It made me realize just how much outsized influence social media has on the perception of games.

How many of you actually gave it a genuine chance for longer than 15 hours to get it going properly? Everyone that did so enjoyed the game immensely.
>>
>>723294965
Because the more they dumb it down, the more it sells.
>>
>>723297497
>it gets good after 15 hours
no
>>
File: images.jpg (27 KB, 451x679)
27 KB
27 KB JPG
>>723298069
15 hours is a lie. The game really picks up right after the 2 hour mark
>>
>>723298139
Based Todd always thinking of the refunders
>>
>>723296914
>Why was the Robe of St Roris located where it was?
Don't know. I barely remember it, don't remember at all if the related quest or any other dialogue said anything about why it was where it was.
But regardless, I don't think "Dungeon needs reward at end" was a reason, considering how many dungeons had nothing of the sort.
I'm not sure what the relevance is in any case, it doesn't contradict my point.
>>723297103
You paint that as an issue with Morrowind, but I see it as an issue with Oblivion/Skyrim.
I don't want every location to be meaningful and have worthwhile rewards. That's part of the "everything in the world revolves around the player" trend that I dislike.
I want the world to feel like it exists for its own sake, organically. I explore it, sometimes I find something great, sometimes I find something not-so-great or something that would have been great under different circumstances, often I find absolutely nothing at all, and it's all mostly unrelated to me, I'm just someone who happened to go there.
>>
>>723297497
> Why don't people like things I do.
Have you considered you may have shitty taste in games?
>>
>>723297497
Starfield is the most bland carrot you ever ate. It's not offensive, it's not satisfying, it's not the worst or best, it's "ok".

I had a small hope that maybe Todd doing a NEW ip would shake things up; but in the end, executives that sweat and piss themselves at any notion of "risk" won out. So here's a generic sci-fi slop with everything being clinical, or inspired by "the best sci-fi" defined by pop culture boomers (Muh Star Trek, Muh Star Warz, Muh Firefly pardner!) and then desaturated so John and Jane Normie can have something to play between raising the kids and slaving at their jobs.

yet I still hope for ES6 to be interesting somehow.
>>
>>723298412
> The fact no thought was put into things does not invalidate my contention it was thoroughly thought out.

Are you female by any chance? Men don't usually struggle that much with logic and reason.
>>
>>723298412
If you hate the player being the center of everyones universe you must hate Morrowind. NPCs are afraid to go home in case the player stops by.
>>
>>723298531
If the rumors are true they are playing it safe and revisiting the most explored province to date.
Don't expect anything new or interesting to come from TES 6.
>>
>>723294965
They fired all the people who made morrowind good
>>
>>723295019
It's not a good game, it has good lorebuilding and writing though.

Bethesda never made a good game in the entire history of the studio. That doesn't matter though since you don't need to make good games to make billions of dollars. Bethesda's excellence has been in lying to people and scamming retards.
>>
>>723298623
>one game as a whole has more thought put into it than another game
>there exist some items that have little thought put into them
No contradiction at all between these two things. I never claimed that every single thing has some deep lore for why it is where it is.
>>723298717
Lack of NPC schedules is shitty (Morrowind has tons of room for improvement, it's certainly not perfect) but has nothing to do with the player. Plenty of NPCs stay at home, plenty of NPCs stay wandering outside, plenty stay at a bar or whatever; unnaturally static, but with no relation to you.
>>
>>723298932
Their post Bethesda careers must have been spectacular.
>>
>>723299006
An anon claimed it was "thoroughly thought out" about item placement.
I see no evidence that is true.
>>
>>723295478
>People liking things is not a sign of quality
It's a sign they enjoyed themselves. You having the opinion that it isn't good doesn't make it fact.
>>
I liked Skyrim. Getting lost near the start was great. I took a cart or something. Got somewhere far away enough if I tried to get back i'd find better than there instead.
The story was ok, the system where you have to follow points to progress story isn't good enough. Wandering around should still let you be a part of the main thing, the grand arrangement where you save something.

A workable system for an unrelated series (it's been exhausted, it's lore never was interesting, nor races, but it was nice to explore, see secrets and strange):
You have messages meet you the more you move. Wherever you go it is progress to the next step. Mist hides you lost to find a cave, a building, something. Don't need fog but do need to have something obvious, appear more noticed perhaps. Made to seem interesting. Ha, women, lured to fuck having earned good seed. And lust.

Sometimes that map shit, marks to follow, on trees, signs. But they more a side mission.


Getting what you want as you deserve it.
>>
>>723299006
You seem to think knowing why the player is the center of the universe matters.
You are still the center of the games worldspace the second you step off the boat. It is not a living breathing vibrant world of which you are just a part. It is a play where everyone is just waiting to do their scene with you.
>>
>>723299172
When did I opine anything was good or bad?
>>
File: 1560610055211.jpg (133 KB, 1000x636)
133 KB
133 KB JPG
>>723294965
Oblivion was hot dogshit carried by its music. Are the other TES games like that? I want a good game.
>>
>>723294965
i've come to the realization i prefer morrowind's world feeling more video gamey compared to bethesda's later works.
>>
>>723295993
This would be a good point if Morrowind didn't have a well known "alternative" main quest that allows you to complete the game without Vivec
>>
File: 1442259367296.png (209 KB, 510x346)
209 KB
209 KB PNG
>>723299197
This is some advanced ESL retardation
>>
>>723299597
It's ESL kino tho
>>
>>723299268
>It is not a living breathing vibrant world of which you are just a part
No, not even close. I agree. But even though neither is ideal, I greatly prefer Morrowind's "static snapshot of a world that's been around since before you arrived, where nothing ever changes unless you change it" over the later "living, moving world that builds itself around you and molds itself to you". The former sells the illusion better, at least of a world that predates you if nothing else.
>>
>>723294965
1. Morrowing was seen as shallow compared to Daggerfall when it first came out
2. Rabbits actually eat the leafy green parts of carrots
Verdict: Your image is nearly accurate in a twisted way
>>
>>723294965
They opted to follow market trends instead of improving their own systems. All they had to do was look through their games, fix what was broken, and release. Skyrim was not a true successor to TES.
>>
File: 1356876601566.jpg (34 KB, 592x733)
34 KB
34 KB JPG
>>723295109
>throwed
Total RAL9000 an hero-ing
>>
>>723295109
Finna no cap Xbox be retro
>>
>>723300040
Morrowind does neither. It simply exists. The themepark slur is most fitting for Morrowind. The ticket vendors all wsit for you to take their ride at your leisure.
>>
>>723301321
Skyrim was TES perfected.
>>
>>723303395
>perfected
>keep having to release new versions of it
>>
File: 1746007294439535.jpg (29 KB, 430x650)
29 KB
29 KB JPG
>>723303497
Not this baseless meme again
Skyrim literally only got a single new version - Special Edition, which was a free update with a superior engine
And that's it
>>
>>723299172
A lot of people also enjoy heroin and meth, must be good for you.
>>
>>723303395
Skyrim was dogshit normalfaggots baby's first RPG. Morrowind was TES perfect, it was just modern enough to be ageless in its visuals while still containing core RPG principles that made RPG's good, based off of timeless design of earlier Ultima titles that laid down the groundwork for most RPG computer games in existence.
>>
>>723295018
I have a 1233 hour playthrough rn in modded openmw thoughbeit
>>
>>723295185
But Skyrim > Oblivion
>>
>>723295109
>minor spelling mistake
Get in the chipper
>>
>>723306237
morroshit has nothing to do with ultima
doesn't even have something basic like npc schedules and even if you use the meme metric of baking bread it fails



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.