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FINALLY I get to make one
What are you making? Working on? How is it progressing? Anyone released a game in the past and willing to share the experience, what did it do for your life?
Personally I was close to fucking an infertile bitch(read - creampie constantly) but guess she icked outas they do. I was REALLY looking forward to some sex but whatever. Never worked as hard on my game as this last week because nowhere else to invest that energy in.
God I can't wait to finish it, what a legacy, what bragging rights, making something truly good after years of thankless toil and loneliness, I'm gonna enjoy it so thoroughly and sticking it to ALL the doubters.
>>
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Testing running events
The game is an SRPG but towns and cutscenes take place in these sideview stages. Making it so characters and objects in these stages can be scripted to trigger events and such, sort of similar to RPG Maker.
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>>723343959
soul
>>723344253
soulless
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>>723342662
Geez, anon. I hope you're doing well. It's okay, gamedev feels better than sex anyway.
>>
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>>723343959
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>>723342662
Working on the logic for the level selector and defining the content.

Locked levels and hidden levels that only appear after certain requirements are met. To do this, I need to coordinate the game logic with the save data.
>>
>>723344253
Genuine question, to whom does this visual style appeal?
>>723345473
I projected onto her a ton of values she doesnt have then fell in love with the resulting non-existent woman, then got really excited for finally creampieing a woman at 26 and then got ghosted. I am doing worse than ever but strangely I can handle it lmao, I guess I hardened up.
And agreed, today I made my frequency selector jitter then channels when nearing a band where the channel is located and its incredibly satisfying. Crazy how much time I wasted on some shit that ended up not even being slated for the game. But anyway, atleast my timeline has DRASTICALLY shortened
>>723346115
At which point did you work out the save logic? Can it be done dirtily? Just make it all work willy nilly at gamemode then sweep every scrip and save every variable then load them back in later? Im using AI to code so I don't mind bruteforce methods.
Till it's time to optimize atleast...
>>
After a few trial and error mini games I wanna work on my first game now. I nailed it down to three options of basic game ideas. Which one do you think would attract some people to try out?

A) Pixel-art game where your main task is to do fishing on a small island. Then sell fish, upgrade fishing rot, buy a small boat, explore more island, etc. etc. and dating.

B) First person walking sim. Maximum comfy apartment in ghibli stylized graphics. Start incredible cozy but the more you dive into the lore the more horror it becomes to the point of complete chaos. Could become a series of short games.

C) Top down life sim. GBC color set and pixel art. You make your small character in a huge ass (handcrafted) city where each npc has his daily routine. Then I would add all kind of job options (minigames) to earn some cash and afford nice things. You can also go the dark way of drugs, robbing, etc. but then risk losing everything or dying (no respawn). Can become grim.
>>
>>723346894
To me, my friends, the 42 members of Fygoon Platoon on itch.io, and certainly many others.
>>
dead hobby dead thread
>>
>>723348491
If it's your first game, you should avoid working on anything with a large scope. C sounds like a lot to deal with even for an experienced dev, since you'll have to code a bunch of systems, make a ton of assets and create the schedules for a bunch of NPCs. For B you'll have to deal with 3D asset creation but walking sims aren't hard to make in a pre-made engine. A is probably the best thing to start with. All you have to code is fishing, an inventory system and dialogue with NPCs, and a simple movement system. The assets depend on how large the island is and how many different types of fish there are.
>>
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>>723344253
I'm surprised by the stubbornness of the ugly game of lizard men. It even seems to have content now, rather than just a bunch of poses by an autistic character in autistic poses.
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>>723348491
pong
>>
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>>723349743
My computer attempted to refuse to render that image because of this character, eating 310 GB of RAM (according to the Mac Activity Monitor). Unfortunately for my computer, I am more stubborn and I got my way.
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>>723342662
Not much to show visually since updating active targeting, but I have the exp manager framework complete along with the quest manager.
Shifting gears to finally start locomotion states and new animations since I swapped skeletons.
>>
>>723342662
It's going pretty well but I'm already feeling like I should start from scratch since things are getting a little messy in the code. I'll probably just keep trucking though.
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>>723351307
ah fuck, forgot the photo
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>>723344253
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>>723351387
>object Object
JAVASCRIIIPPT
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>>723351583
GUESS AGAIN
It's lua derived with native javascript integration
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My artist decided to make an image in celebration of Genokids being released. Here's their character Blue and my character Miranda from Waga Tamashii: My Very Soul

(Yes, there's an nsfw version)
>>
>>723351908
pedo
>>
>>723351908
Nice.
>>
>>723342662
Finally published the release date for my game. It’ll be out on 23.10.
>Anyone released a game in the past and willing to share the experience
so far I’ve learned a lot but I think I’ll learn even more after 23rd.
https://store.steampowered.com/app/4059830/Virus_Brain/
>>
>>723343959
Good job, but considering changing it so characters face the direction they're actually facing in the scene, so fox girl should be facing left and preferably would be further right of the screen so it doesn't cover your sprites.
>>
>>723351908
that looks so cool!
>>
>>723351908
I like Waga Tamashii, but not the other slop.
>>
>>723352413
congrats anon
>>
>>723353073
thank you!
I’m feeling a high that I’ve never felt before
it’ll vane but I’ll cherish it for this moment
>>
>>723352413
Congratulations on getting your game done. Are you going to be advertising it in any way, like sending copies to youtubers or whatever? Based on the trailer I think it has potential, so it'd be a shame if you just stealth drop it on Steam and leave it
>>
>>723343959
Looks great!
>>
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>>723342662
Threadly reminder that music/soundtrack actually ranks very low on the importance of things.

gameplay > appealing graphics > writing >>>> music

Don't think anyone cares about your interest in music
because I see so many frustrated musicians try game dev using it as an outlet for their failed music career
>>
aislop doesn't count indie devs
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>>723354758
This. We want to see what YOU make, not what a DEMONIC entity makes.
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I want to make a game in Lineage 2 style but I don't have the years to commit to learning texturing like that. I wish someone had told me to learn art 20 years ago.
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>>723355231
>but I don't have the years to commit to learning texturing like that
It wouldn't take too long to learn. Just buy a cheap wacom tablet, and learn the basics of krita and gimp. Would take you only 6 months to a year to make art like your pic related.
>>
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Planning to update the endless survival into a tower defense. Protect the shrine, can purchase upgrades as you go along. Stone lions act as turrents, drum as something you beat to destroy all close range enemies. idk need to make it more interesting
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>>723355492
>Would take you only 6 months to a year to make art like your pic related.
I wish I could believe you but I think I'm too artistically limited to achieve that.
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>>723355572
Personally, I like the endless battle part and I recommend making both the endless survival and tower defense into separate modes.
>>
>>723355990
I would say on a technical level. But artistically, it would be closer to 1.5 years. Still, you might as well start now making lower scoped games with lo-fi graphics, and over time you'll get to where you want. It's more productive than just despairing over lost time lol
>>
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>>723356176
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>>723355572
do you actually have separate spritesheets or one giant texture atlas?
>>
>>723345292
>>723346061
>>723354289
>>723352427
Thanks! In the actual scene, the portrait will only appear for a moment to introduce the character but you're right, would probably be best to move it
>>
>>723356523
>What having no game does to someone
>>
>>723356523
Nega Fygoon and Fygoon, i bet you two would make a great duo comedy act
>>
>>723355231
I remember wanting to do the same long time ago, then reviewed the models. They're pretty low poly i mean they have a glove mitt for hands. You can always use free assets for the buildings or take pictures of buildings and put them on rectangles. Give it a go man you can do it
>>
>>723356751
all separate sheets

>>723356176
really? I thought the endless mode was abit boring for people.
>>
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>>723356479
>Still, you might as well start now making lower scoped games with lo-fi graphics, and over time you'll get to where you want. It's more productive than just despairing over lost time lol
I hate to say it but you're right. It's just much easier to despair over lost time. I do realize it only leads to more despairing over lost time. I've never been good at managing my time.

>>723357364
I do have some ideas how to go about it. For the environment there's a lot of resources online for textures and assets. It's mostly the handpainted texturing part that I can't handle. 3d modeling is easy in comparison.
>>
>>723357527
I would honestly go with feedback you have received from playtesters.
>>
>>723357651
It isn't as hard as you think
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>>723357527
I found the endless mode fun and adding it in would only provide the players more replay value; it also helps that the mode requires very little new assets to be made (making development quick) and it's simple enough that it wouldn't get in the way of the story mode.
>>
I've just been making short spooky games for itch. Mostly just for fun. Maybe one day I'll start something bigger scale
>>
>>723357527
Random anon chipping in to say, nah I think you're right. The endless mode rn is just "I have no content rn but enjoy this as a stop-gap" filler. I don't think they should co-exist because the tower defense mode would just make it redundant, it sounds like an upgrade.
>>
>>723357651
Also, making low-scoped game is the ultimate form of gamedev, especially if you're more partial to making adventure games or rpg. Creating something that' can be finished in 2-4 months, that fits within your current technical limitations, and still feels like an adventure is hugely challenging, but it will force your game design skills to evolve at an astronomic level compared to working on le 5 year rpg project.
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>>723357527
Endless mode as is boring and screams lazy like other Anons mentioned, wouldn't recommend listening to that guy
>>
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>>723355572
Wait, is there a demo of your game available? Where is it? I want to try it. Your game looks badass.

As an aside, what ever happened to the alien not-dog dev that was making the game in this WEBM. His game looked interesting.
>>
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>>723357832
It's one of those situations where I don't even know what I don't know. Hard to get started.

>>723358885
I got a couple low scoped projects in the works precisely for this reason. They're 2d-ish and I had to get creative with how I'm doing the art but maybe that's the right place to get started on doing some of my own drawn art in the mix. Like some item icons or something.
>>
>>723360349
You now know what you didnt. You now know you suck. So find a way to not suck at the art part. My god these threads used to be filled with actual devs producing something instead it's this blogposting bullshit that wastes everyone's time.
>>
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https://pricklypeargames.itch.io/skrefuhgan
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>>723344253
Why don't you just learn how to 3d model
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>>723361340
schizos ruined progressposting
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>>723361778
People are still progress posting, they just get less engagement compared to everything else so they seem like a tiny minority
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>>723359763
demo is here
https://dead-imagination.itch.io/reinbo

>>723358229
>>723358925
got it. need to make a few more assets for that but I think I need to finish at least 1 stage of story mode first still.
>>
code is compiling. if it works, i'll be AMAZED.
>>
no it didn't work
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>>723362176
story of my life
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>>723362069
>>723362176
>>
>>723362069
I remember my first cook and package took 14 hours just to fail with 1,000 errors.
>>
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finished
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Does the text look better center-justified (top) or left-justified (bottom)?

>>723363801
fuckin' sick. nice work anon.
>>
>>723361340
>What /agdg/ does to you
>>
>>723364068
I say left-justified.
>>
>>723364516
fuck. getting it to render center-justified was really hard.
>>
>>723364653
I'm just saying that left-justified reads better than using center-justified.
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>>723364869
I personally think it looks better center-justified, but I'll ask around some more and if enough people disagree with me, I'll change it back.
>>
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>>723364068
Left-justified would look better if it utilized the space it has more. The white text on that yellow background is hard to see and what I assume is the name of the deck is too high up. I like your sprites
>>
>itch is down
its over
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>>723365262
this is the color palette I'm using: https://lospec.com/palette-list/sweetie-16
although i'm kinda cheating because I'm using transparency in some sprites but whatevs.
I personally think the Start button is kinda ugly. I feel like it needs a background (I honestly don't even know why, it just feels like it), but it doesn't match with any of the other buttons in the game. Main menu screen for reference.
>>
>>723354732
>gameplay > appealing graphics > writing >>>> music
As I have experienced it first hand:
appealing graphics >>>> gameplay >>>> writing >>>> music

If your graphics aren't appealing, nobody will even glance at your game.
>>
shill me your scripting language and why I should use it over Lua for my C++/Lua engine
>>
>>723366731
Ruby, you will have the perfect anticheat since nobody uses this anymore
>>
>>723366731
Because Lua's fucking weird.
>>
>>723366849
It's kind of heavy and slow. Doesn't have a good embedding API

>>723366935
It's an incredibly simple language, the stack based API just works. It's super easy to get started embedding with it, but it has an established ecosystem and other people are familiar with it so they can get up to speed quickly. Index 1 is the complaint most people go back to but its really not a big deal.
>>
>>723367139
It's fucking weird.
>>
>>723367210
let me guess you're a javascript hussy

Other scripting languages I considered:
> Gravity
> Wren (might come back to this I like smalltalk)
> Squirrel (realized quickly it was just Lua variant and moved on)
>>
>>723364068
thanks

Also left seems abit easier to read
>>
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adding some fluff visuals to make the space you're in seem more visually interesting, like a battle that's going on between the two factions in this sector, and you can battle one of the ships that's flying around in a circle attacking the big ship if you run into it.

Unfortunately I'm in the period of nearly all the major systems being done, and it's just building content, which I find very repetitive and struggle to work on it every day and am already thinking about a side project I want to do.
>>
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thought of a new way to determine who goes first based on integer math instead of multithreaded boolean trees.
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>>723367893
What game is she from?
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>>723368040
my game?
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>>723368098
Can you get her pregnant?
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>>723365584
If that's the palette, I'd probably modify it like this. Your buttons aren't so much buttons as they are just clickable text, there's nothing wrong with that though, and that's probably why you think the button you made looks weird. Honestly, you could remove the button and its border and just keep it as text, just make it change color when the player hovers over it so they know it's something they can interact with. As long as you do that with any of your text selectable buttons, most people will figure out that they're clickable
>>
>>723368098
Okay, what is your game?
>>
>>723368203
hm... maybe... I haven't decided the fetishes yet...
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>>723359763
Bro your reflection captures???
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>>723368235
it is still in development, no name yet. I'll post here every now and then and when I get an MVP, I'll post about it
>>
>>723368253
Can she get me pregnant with her eggs?
>>
unreal crashed again
>>
Making an RPG was a mistake. I am so fucking tired of scripting cutscenes.
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>>723369101
don't use cutscenes then
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>>723369101
make an easier to use cutscene system
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>>723368797
See, this is a conundrum.
I want to make it as appealing as possible however I also want to monetize it.
The problem is that nowadays, Visa, Mastercard, paypal, steam, itch, patreon and so on seem to be completely against any of this.
I cannot seem to find any ways to get around this other than backpatching the game using an anonymous web source while selling vanilla content... help me out!
>>
>>723369101
Rewrite it so cutscenes aren't so fucking tedious. Always make sure the most tedious thing to do has tools to make it less so.
>>
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>>723369101
Should've become an RPGMaker CHAD
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>>723369226
they're kinda important
>>723369275
I made it about as simple as I can think to, I integrated lua scripting into the engine and there's an API for everything I'd ever want to do. It's still like 90 lines of lua just to have some guys walk out of a house, say some things, and walk back inside. It's just a lot of steps.
>>
>>723367804
Why not just make a vertical slice of a cool battle or whatever and just end it there? You can always come back to it later if you ever feel like working on it again
>>
>>723368234
This looks really nice. I'll try it out next time I get a chance. Thank you anon.
>>
>>723368352
Cool, I like monster girls so keep up the good work!!!
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>>723369525
you're doing it wrong then also
>lua
should have used a language that allows for coroutines so you just call that to make the characters walk on their own, I can do all that you said in 3 lines using C# (after making the coroutines for those functions so I can just call them while passing parameters)
>>
>>723370474
characters can walk on their own
a cutscene just has a lot of steps in it. walk here, face this way, wait 2 seconds, say this, walk over there, say that, wait some more, check if a flag is set and branch, etc etc. you would understand if you had to make them
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>>723361526
Is this supposed to be a rouge-like prototype? Is it done or was it just an exercise? I can't actually go to the itch since itch is broken right now.
>>
>>723370601
you could extend your text system so you can add some of those small entity animations/facing stuff into the text instead of having to code it directly
>you would understand if you had to make them
I'm also making a RPG with lots of dialogue/cutscenes, but in C#
>>
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>>723370656
2D survivorslike, it's too bad about itch, it's a small demo takes about 10 minutes
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>>723370601
I mean what engine? With Unity I just use their timelines with a thing I made to call code to do complex cutscenes like that.
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>>723369808
Eh it's been 2 1/2 years since I last released a game, I really just want to finally release another finished product already, I've already abandoned 6 or so projects during that time, so I'm desperately trying to stay focused on this one, even if I'm bored doing it
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>>723370859
custom engine written in C# with lua integrated for scripting some things
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>>723369525
If your abstraction is too verbose then create a better one.

>>723370474
Lua supports coroutines.

>>723370601
Create a DSL for cutscenes using the builder pattern. It's one of my favorite patterns for readable code. It doesn't have to look like this exactly but in general if you find yourself repeating shit constantly its a good tool to help with that.
>>
>>723370909
Consider spending SOME time developing some sort of timeline tool thing then, just any sort of sequencing would save you a world of trouble.
>>
>>723370861
bottom left looks kino its giving survival horror puppet combo vibes
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>>723370861
wait, did you really abandon top right?
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turning around attack

What other attacks should the boss have?
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>>723371278
Heh was actually being built as an Army of Two clone.

>>723371415
Yeah. Game was extremely over scoped, and me being firm on including co-op just blew it up even more. I tried to re-scope it but I didn't know what to make it into at that point, where I could finish it in a reasonable time-frame, so it was easiest to just abandoned it. If I ever think of how to rescope it, I'd go back to it though.
>>
>>723370802
Yeah, not sure what will happen once itch.io doesn't exist anymore, I don't think there's anywhere else that lets you upload for free the way they do. Looks solid at least, are you planning on refining it or was it just a fun project?
>>
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How do i
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>>723372141
What Anon, what???
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Finally started working on my first game. It was supposed to be a mod for Hotline Miami, like what Brutal Doom was. I thought about doing a noir version, like the soundtrack could be mixed with this John Carpenter, Film Noir, Pulp Fiction style, with a colour palette consisting of high contrast white, black and red. Man, I can’t wait to get started on this. Hopefully I’ll have it out by July or September. I’ll update here as milestones go by, hope you guys all have luck developing your games! :D
>>
>>723371870
nta but I could immediately see this template being used in multiple ways to make something cool and fun.

keep it on the backburnery definitely. or sell it as an asset on a store. make some shekels off it at least if you really don't know what to do with it
>>
>>723370909
Same babe
I feel so validated
>>
>>723372141
Cringe. Back to the favela with you.
>>
>>723371876
I do have a place to put it right now I guess, I don't use my website much (because of itch)
https://ditzbitz.com/skrufugan.html
When / if itch drops out of the market it will be unfortunate. I think I may add different start conditions and sounds.
>>
>>723372141
basedbasedbasedbased
>>
>>723371870
gimme yo ASSets boi I'll finish them myself.
>>
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Posting something cool
>>
Show me your schizoid games.
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>>723353303
went straight to bed and missed your post anon
thank you!
> sending copies to youtubers or whatever?
I have one or two twitch streamers in mind I’d like to send a copy
but YouTube might be even better
I just have no idea who I could send to
if any anon has suggestions I’d be very happy
>>
Hello guys, I don't post here usually, but I do read and I haven't seen people asking the same thing.
I've downloaded unity after being annoyed by limitation of arma 3 where I had to fight the engine for every cool thing that I wanted to do, but since it was obvious that making playable content for another game is easier than making a separate game I wasn't sure how many things I'll be able to do passably, so my priorities were reversed and retarded, i.e. I didn't start with gameplay, lmao, and I'm in situation where things like code, visuals, etc, are a question of time invested, but I'm not sure I'll be able to make the game fun.

In other words, is there a shortcut on making a digital tabletop game fun without remaking it 200 times?
>>
>Pedtroon actually went fulltime on his zero appeal fursuit game
LMAO
>>
>>723370861
As I said every time kid gta is an awesome idea and you can pull it off without ropes if you don't wanna code them
>>
>Faggot schizo actually went fulltime on his zero appeal meltdowns
LMAOOOOOOO
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I'm thinking of making it so that you can only kill the yokai by using fire attacks. I'm worried about balance though and adding too many moves.
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>>723375580
>In other words, is there a shortcut on making a digital tabletop game fun without remaking it 200 times?
no, you figure out what is fun or not by playtesting it and getting feedback from others and you have to remake and change it thousands of times.
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>>723376260
grim, but it is the answer I expected to hear
thanks
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>>723342662
Made a "Next wave" indicator and button. Thinking of awarding bonus money if you call in the wave early like in Kingdom Rush since I'm already copying a lot from it.
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>>723376201
I say the move list you have is good enough: sword swings, crow shurikens, and that sort of thing is a good amount of attacks for one boss character. To me, the simplicity of swordfighting (outside of throwing and summoning your sword like a Jedi) is what makes the game fun and it shouldn't be muddled with anything else. Honestly, this game reminds me of Nidhogg but with higher quality graphics and I really like it because of that.
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>>722882754
Anon who posted this last week, if you're still lurking please reply.
Would like to contact (You) if possible. We're in need of a character modeler and your art style and and description meets all our needs, thus we'd like to commission a few models.
https://arch.b4k.dev/v/thread/722875868/#722882754
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>>723359763
Well anon, do any of these apply to you? Is your game guilty of air dash spam?
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>>723376496
Neat, this looks fun.
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>>723376496
You better add in my boy
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>>723379341
hmm, not a bad idea desu
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>>723367804
That's some incredibly solid visual style
>>
All of the Ninja GAYden losers are whining that their stupid master, Tomonobua Ikegami or whatever the fuck is dead. I say "Fuck them, this is God if War country."
>>
>>723381386
Cringe. Why don't you go say that in their threads instead of being cringe here?
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>>723381496
Oh I did. Just wanted to come here to say that making your combat more like God of War is the way to go (if you don't want to commit sudoku like nobunga over there)
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>>723381386
>>723381563
Are you so hungry for attention that you posted your trite here?
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I dont care if my game is called aislop, the gameplay and the game will speak for itself.
>>
I've given up on my game.
Instead I'm going to make an anime. It'll have drama, action, spies, and cute girls.
I'm currently brainstorming a story now. By the time I'm done, AI will be good enough such that I can prompt it to create characters, scenes, animation, music, dialogue, etc.
>>
how do i go about making a 3d game if i have literally zero coding experience? what language and engine do i use?
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>>723384260
awesome. another generic tranime but AIslop this time. good job, bro.
>>
>>723384284
Honestly, unless you already know a core skill (programming, art, or animation), don't bother. Making a game is already insanely difficult even if you know one of these skills. It's too much for you.
95% of people like you will consider making a game, maybe install a game engine, play around a bit, then get bored after a day or at most a week.
>>
>>723384284
Use Unity or Unreal, Unreal lets you use c++ but you can do a lot only using blueprints.
>>
>>723384284
Unity and C#
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>>723384364
Nobody mentioned AIslop thougheverbeit?
>>
>>723368319
>>723377576
I feel as though you didn't actually read my post. I didn't create the game in the WEBM. It was posted here something like a year ago, and I'm curious if anyone knows what happened to it?
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From this...
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...to this.
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>>723375520
>releasing in a week
It's generally too late to contact content creators. Most of them will want 3 weeks notice
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>>723384260
Were you aibro who tried making an open world game?
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>>723342662
What's the easiest engine to make a point and click game like Deponia?
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>>723386326
Godot
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>>723386597
Isn't that a pure 2D game engine, like for sidescrollers? Deponia got depth on its maps, not just left to right movement
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>>723386751
It supports 3d now, not particularly well or without its quirks, but it should be serviceable enough for what you need. There's a guy in this thread who made a 3d adventure game in it for example and iirc another guy who made a platformer, so you should be fine.
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>>723386910
>making games in godot
You and I know they will never leave development. Let's not kid ourselves after what I've seen. Especially after posting to a cursed place like this one. Does ANYONE here REALLY want to share their game here only to do get doxxed to hell and back once you "make it"?
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>>723386751
>>723386910
Here's the platformer I was thinking of, not sure if the other guy I was thinking of ever released a playable demo though, I think he's just posting progress. Anyways, it was all made in godot, so you'll be fine using it for point-and-click.

https://oshmakesgames.itch.io/ellie-and-osh-demo
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>>723387125
Can't get doxxed if you share nothing else but game progress. Notch did it, RoR devs did it, PW did it...etc.
>>
>>723387125
>doxxed
And what happens once you get doxxed by some autistic sperg? Nothing. Why would you care about getting doxxed?
>oh no people know I said nigger online
So?
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>>723387125
I don't see what's wrong with him giving it a try, whether or not he finishes is up to him. People who don't want to share their progress or stop posting when they're more identifiable in these threads can do that, I don't see the problem.
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>>723369390
There's an extreme lack of appeal in these games.
>>
>>723386162
>>723386208
Good job. Hopefully it's easier for you to use now.
>>
>>723367804
looks cool. making content is a bitch but ya gotta just grit yer teeth.
>>
>>723366731
I haven't implemented it yet (just writing gameplay in C++ for now), but I've been thinking about Javascript using QuickJS.
https://bellard.org/quickjs/
I write a lot of JS/TS for my webdev dayjob so I'd be productive in it. Although it might also make my hobby feel more like work, so that's something I might actually need to consider.
>>
>>723375580
Prototype it in tabletop simulator until it's fun.
>>
Out of the progress-devs here, which of these games would you like to try?
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>>723384076
It's all about whether or not you can display the quality of the gameplay with your AI slop on the forefront. Can you make people look past the AI slop to see your game and get excited about it? If not nobody will play it.
>>
>>723386162
>>723386208
are you driving the entire thing through code?
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>>723370861
Bottom left is one of the most kino projects I've seen on this site. Shame you've shelved it for now.
Keep going, anon, you'll make it because you've got soul.
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>>723350960
I realize a lot of this is placeholders for you to figure out your tone but when the time comes go as far away from your current dark asset flipish vibe as you can.
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>>723351307
Thats a very noob feeling
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>>723352413
Congratulations on hitting the finish line. Is it cathartic?
Shame its tranime slop.
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>>723388906
Thanks, it is.

>>723389187
Yeah. The animator got too complex to be usable, so I abandoned it entirely in favour of just code. Now I can directly call on a function to make the animation play along with variables to control transitions, rather than setting a bool and having the animator do transitions.

Someone else already did the work of creating a good system for it, too. Highly recommended if anyone is still using unity animator: https://www.youtube.com/watch?v=9tvDtS1vYuM
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>>723391050
it's AI slop models
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>>723391413
How do you know?
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>>723391590
The game maker has said it on multiple occasions. In fact, a good chunk of his game is AI. That's the point. He is trying to make a game using guided AI, essentially.
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Are you fellas interested in a narrative driven micromanagey game with very high stakes, no combat, amnesia like interactivity?
Its what ive been making for a year now so you better be
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>>723391639
All of my code is AI with me guiding it, who gives a shit? I iterate 10 times by the time you compile once. AI should be shunned in the art and asset department not code. Why should code monkey autists have the solodev sphere cornered because theyre no lifers?
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>>723391729
That is rich, you also are an aishitter. Glad to know i won't play your trash slop either.
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>>723391659
Clean your screen you swine.
>amnesia like interactivity
I'm interested.
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>>723391794
You will NEVER know which game is mine because I will NEVER disclose AI use, try to access the code and then try to prove its AI written ;)
>>723391795
Idk how all that gunk is really hard and the screen very sensitive...
Yeah the doors drawers etc are pulled open via mouse flick, the by-hand placing of items involves you physically carrying and putting them wherever it is you need them inventory will be very limited but you wont have to move far so its not a chore, and the player will be able to physically drop a dozen items into a basket or box and then carry the box like a little "hack", one among many i will leave to the player to figure out
For example a fuze will be replacable in a pinch by just a bit of wire but if it overloads your entire machine is fucked instead of only the fuze etc
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>>723391659
>taking a video of your monitor instead of screen recording
I'm not interested in games made by retards
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>>723392592
>waiting to post on pc or instantly posting from phone
Dumb nigger. You will BUY and CONSUME my GAME because you wont know it's mine all you will know is it's good
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>>723375520
Your game really reminded of games I'd see covered on ManlyBadassHero's and Alpha Beta Gamer's channels so you could try there. You could try checking for more channels by looking up ones that covered games similar to yours, like for example I guess Psychopomp or ENA Dream BBQ. I also don't know much about the 3 week notice thing the other guy mentioned. He might be right for really big streamers/youtubers, but I've seen guys like Wanderbots mention contacting channels like 2-5 days before release, so you should probably start doing it in a few days and see what happens anyways.

Also if you're looking for a template, there's this:
https://www.wanderbots.com/blog/templates-for-contacting-content-creators
>>
>>723392285
>under the hood AI
Doesn't matter no one will play it lol
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>>723376986
keep lookout on /3/ maybe he will make a thread or post his stuff in a thread. or make a thread yourself with that as the thread pic asking for him, or someone who can do the style
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>>723391729
So, I know a lot of people give you shit, but I think the concept of your game (a game made almost entirely by human guided AI) is extremely cool. I use a little bit of AI code in my game, but a game that is entirely Guided AI code is really cool. Like, the possibility we're at that point in the future where games are that easy to design is super cool.

>>723387220
Oh, hey! Thanks for talking about my game! Yeah, my game is made in Godot. I'm sure there is a lot Godot Can't do that Unity or unreal can, but honestly, you can't say "Godot isn't for 3D" anymore. It's perfectly fine, and scales up to your skills. 5 years from now, I don't really think commercial companies will have any real reason to use Unity. Unreal will have its graphical reasons to use to triple A titles will still use it, but Godot is eating into Unity's market very quickly. Even if Godot is only 90% as good as Unity, you can't beat Godot's "FREE" pricetag.
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>>723393757
I mean entirely is not really fitting here... I tell it exactly what I want and how, often times down to syntax levels.. it does the busywork not much more.
Are you a woman? You talk like a woman.
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>>723393562
How would they know thoughbeit?
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>>723372871
>monkey
But rasko is making that gay gex clone
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>>723394145
No, I am not a woman.
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>>723391590
I can tell
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doing a head sculpture every day for 30 days since I am lacking in that department.
its really annoying because I was having fun actually implementing systems in the game and now have to shift over to practicing art. but, its all for the greater good I guess.
>>
>>723392707
>he has zoomer brainrot needing everything to be instant
ngmi
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>>723394849
Thought this game was more Mario than Sonic. You should size up the range of the viewable parts of the invisible puzzle or add a pulse that goes by showing the road
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>>723393757
Hey anon im the actual "ai dev" here and I don't know why everyone is speaking for me but only my models are ai, I use Ludus as a helper tool. I appreciate your words though, the effort is 100% I promise you it is there.
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>>723344253
it's growing on me ngl
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>>723395227
Well, it is more Mario than Sonic. I was just speedrunning it in that WEBM, hence my jumping off ramps and stuff. The way I got those three goals are not the "intended" ways. I would like the game to be able to be completed by anyone of any skill level, but I would like it to be absolutely destroyed by people of skill. "Low bar of entry, high skill ceiling" type of thing. The "Mario vs Sonic" aspect of it is more in the level design, which is definitely way closer to Mario than Sonic. I have a LOT of tools you can use for both acrobatics and going fast, so, it can be completed in a myriad of ways.

>You should size up the range of the viewable parts of the invisible puzzle
I can do that. Believe it or not, it was even smaller before I had some people playtest it.

>add a pulse that goes by showing the road
As much as I would love that, that sounds really heard.
>>
>>723395961
One thing you got to keep in mind is that your challenges should be fair within their rules. So like that invisible puzzle should match the speed people usually might take it. Which might not be a slow as you think or as fast as you did in that run. Having more to see would help them make better decisions. You can keep the tinyer vision cone if this was your final level or a bonus super hard stage.
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>>723396536
That's fair. It's hard to see what is easy and hard when I am playing it over and over to test, you know? Thank you for the advice, anon.
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>>723394849
omg kill me.
this is banjo kazooie's "YOU VILL SIT DOWN AND WATCH THE ANIMATION!" problem all over again.
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>>723397102
Talking about the animation for collecting the stage's "stars"? If so I think it's fine for games like these. Lets you know you ended a challenge and not just collected some regular item
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>>723395961
I don't know what your engine or code is, but I would assume to make a pulse effect you would need to make another object with the same code your players has for revealing those platforms, but have this new objects grow in size. Once it reaches a big enough size, it restarts. Could have it come out of the player too and/or have the pulse view not be as clear as the vision your player currently has.
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>>723397298
Yes that one. Please give the player the option to skip it or at least fast-track it. That is jarring just as those games that did it back in 1999. At least for games like SM64 and Sunshine, you were expelled from the level afterwards giving the player a break.
In yours, it's a marathon but with forced downtime.
Super metroid did that and you had ~10 mins of unskippable chimes. Same with BK and you had again many minutes wasted on the animation.
The first time, it's cool and cute. After 10+ times, it's just jarring.
>>
Anyone know if Godot has some generic dummy player model + animation set like UE and Unity already provide you with just to get the ball rolling with prototyping shit?
>>
>>723357527
The thing about endless modes is that you need to have an endlessly scaling SOMETHING that makes it more difficult.
In One Finger Death Punch, for example, it's speed. Survival will keep speeding up until it becomes unbearably fast and beyond human ability. In most games with horde-based enemies, the enemies become so numerous it's overwhelming. You can also give ridiculous special buffs to enemies as the survival advances.
>>
>>723394849
Youre clearly at a high skill level.
How did you get to where you are? Whats your economic status, how do you live day to day?
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>>723397595
Not him but this is a nothingburger complaint. I played super kiwi 64 recently and it did this, nobody cared.
>>
>>723342662
I once made a rolling ball in unity

Does that count?
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>>723387125
Why do those retards keep appearing? heard of google? https://godotengine.org/showcase/
>>
>>723397975
Congratulations, you recreated the Magnavox Odyssey console but with polygons instead of the cathode ray cannon.
>>
>>723395328
How did you make swappable gear for the AI model dude
>>
>>723397728
Just take the assets from UE/Unity and use them in Godot
.fbx files can easily be used in Godot and Unity for example explictily states its fine to use asset store assets in other engines
ust make a throwaway unity/epic account, go on the asset store/fab, get free assets, then put them in godot
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>>723385751
>AI will be good enough such that I can prompt it to create characters, scenes, animation, music, dialogue, etc.
why lie?
>>
>>723385287
yeah i was thinking about unity as i am very inspired by games like Pathologic 2 which is made in unity. know any good resources to learn to code as an absolute complete beginner? would really appreciate it.
>>
>>723346894
Each node has its level code and then there is another code that unlocks it, when that is already through player data, the configuration is only changed if the conditions to change the state are met, then we activate an animation and also make the change.
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>>723395328
what AI tools are you using for creating assets?
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>>723371870
>Army of Two clone.
Absolutely fucking BASED
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>>723397918
well that's like your opinion, man
and given I don't know you but know myself, my opinion is better than yours
>>
>>723397918
>>723397298
What he says makes sense. World 1 is speedrun jail and everyone just wants that one to go faster so they can get back to World 5 or something.
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>>723397765
>Youre clearly at a high skill level.
Thank you!

>How did you get to where you are?
I really like tinkering with shit. I made very rudimentary remakes of game engines as a hobby, never getting beyond basic movement, and never doing anything more advanced than remaking Super Mario World's basic movement within Clickteam Fusion 2.5.

I've never tried my hand at 3D before, but one day I decided I wanted to try making wallrun code for Sonic Robo Blast 2. I got 75% of the way there, and realized I was doing so much work on it that I may as well make my own engine and make a game out of it, so that's what I did. This is by far the most complex thing I've ever made. Like, it's not even close. As for the animation side, I got into Animation as a hobby in 2021, and have only done 2D until making animations before this game. I have only ever done simplistic 2D game engines and 2D art until this. I decided to do 3D because I haven't done it before, and I like pushing my boundaries.

So, I suppose your true answer is "I'm learning by doing"

>Whats your economic status, how do you live day to day?
I'm lower middle class, I work in IT as a Server Admin. I make my game at night after my wife and kids have gone to bed. The game has more-or-less been all I do during my free time, with exception for when a new game comes out that I am excited for. Not much else to report.
>>
>>723398383
>know any good resources to learn to code as an absolute complete beginner?
nta but
start with the newer unity learn tutorials
gamedev.tv udemy courses (pirate them)
codemonkey has two long vids of making simple games but watch when you're more familiar with the engine

avoid brackeys, he teaches bad practices
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Designing a guy, will either be a Mr T like enemy, a stage hazard, or a stage boss like King Bob-omb
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>>723397728
It doesn't, Godot is lightweight out of the box. You can try looking through the asset library or the Godot demo projects on GitHub.
Personally I have my own generic scenes and scripts, it's an easy little side project in creating with the benefit of knowing exactly how it works and is structured.
>>
>>723397595
>>723397102
doesnt seem like a big deal to me
>>
>>723399538
>>723399964
No the dev, but it does sound like a minor problem. Having an option to skip the animation isn't impossible to add so why not
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>>723399593
How incredibly ZASED...
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>>723398254
If you mean how in unreal it is a base mesh with 6 components: head, helm, chest, hands, pants, and boots. These are children skeletal meshes of a parent mesh. The construction script for the actor connects them together. The key being all parts share the same skeleton.
If you mean in blender I cut up the pieces with the knife tool/separate by selection, then dupe the piece i want like the helmet, and rejoin/merge them and modify the chestpiece higher to overlap under the new helm mesh. I also attach each component to the skeleton and make sure all weight paints are in the right vertex groups for that piece. This prevents animation clipping between that overlap.
I am working on a test armor this is what I mean. I have the helmet and the neck and the chest piece also has that neck part. They both share the beach same skeleton, weight paints.
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>>723399964
It isn't but autists like that guy are buying your game mostly, skipping the cutscene is a very simple thing to add and a nobrainer
>>
>>723400585
Holy fucking shit PLEASE go into edit mode [cry face]
>>
>>723398383
In my opinion you want to start with programming basics the same way any programming basics course would. No gamedev, just raw programming to introduce you to the basic logic concepts that you're required to understand to be able to write code. If you dive straight into an engine there's a risk of you not understanding what's the programming language side and what's the engine side when writing code to use in the engine.
>>
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>>723400669
Here ya go
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>>723401037
OOOOOOH NO NO NO NO NO.
.....
ITS SO OVER
>>
>>723401078
What?
>>
Trying to make a first person tank game, but Unity pathologically refuses to humor to concept of putting a rigidbody inside another rigidbody.
>>
>>723401246
Why do that?
>>
>>723400585
I was wondering about the 3d model blender side

I was thinking it would be a hassle to make the armor fit the character since you're making them as separate AI gens right?
>>
>>723401037
This topology looks a lot better than the AI genned 3d models I've seen before
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>>723401037
Because this helmet couldve been made with a 3rd of the verts
>>
>>723395328
>>723400585
>>723401037
What AI do you use to gen the models?
>>
>>723401246
what are you trying to do exactly? what are your two rigidbodies and how do they interact?
>>
>>723401592
Meshy 6. But you need to clean them up they don't just look like this and you have to be specific with your prompts.
>>723401337
If you get the models to follow the same logic meshy can do it. Spins a LOT of shit and there is a secret reference model hiding in most so be aware of that.
>>
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>>723342662

Progress is fucking slow, Trying to get the cartoon/outline look working, Think im about there, had to settle for just doing the outline by depth then painting in the rest otherwise its a fucking nightmare, worked out a way of changing the thickness of the painted lines on the fly as well so it fits in.

Ignore the extra lines the texture just needs cleaning up
>>
>>723398307
Thanks for the (You), moron
>>
>>723401337
>>723401906
To add to this i made 1 asset change. I assigned a unified asset for the leggings and change the material out. This makes aligning all boots the same, all leggings the same, and all lower waist/thigh area the same. This in turn keeps everything below the belt longed up seamlessly, and I make tweaks with the gauntlets to blend better.
>>
>>723402153
that type of outline is a neverending sequence of problems and compromises
>>
>https://www.reddit.com/r/IndieDev/comments/1o7zi4s/next_fest_experience_ive_been_developing_my_game/
>Bad art kills games
It has never been more over for half of the anons here
>>
>>723402275
Can you post some example screenshots?
>>
>>723402153
Don't use depth unless it's a far away environment. Use spiral blur.
>>
>>723402358
>spain
There's your problem.
And then begging for wishlists, gtfo.
I had less and I just kept on chugging.
>>
>>723402358
It's a fundamental problem of appeal and not strictly the art quality. That sort of art style does not appeal to people who like games like that. You need to match the aesthetic to the game idea or you'll have a disconnect where people like one or the other but not both.
>>
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>>723402358
This doesn't even look bad, just really generic.
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>>723402358
Aw what a sad story
>look up the game
lmao it looks like shit
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procedural cities and voxel destruction. chunky, but good enough I hope.
why does gamedev never end. 80% finished, 80% left to go
>>
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>>723402361
Sure here is the helmet test
>>723400585
Here are the leggings im referring to. Nested inside the boots and chestpiece. Weight paints on the leggings and boots match where they overlap.
>>
>>723402289
yea I learnt that quite quickly, same with the "toon" lighting, unreal is a bitch for that

>>723402362

I have no idea what that is
>>
>>723402595
>Classic-Zelda
>Range spam
Missing the point here dev...
>>
>>723403539
google it for the theory.
Here's the hlsl:
float4 CurColor=0;
float2 NewUV = UV;
int i=0;
float StepSize = Distance / (int) DistanceSteps;
float CurDistance=0;
float2 CurOffset=0;
float SubOffset = 0;
float TwoPi = 6.283185;
float accumdist=0;

if (DistanceSteps < 1)

{
return Texture2DSample(Tex,TexSampler,UV);
}
else
{
while ( i < (int) DistanceSteps)
{
CurDistance += StepSize;
for (int j = 0; j < (int) RadialSteps; j++)
{
SubOffset +=1;
CurOffset.x = cos(TwoPi*(SubOffset / RadialSteps));
CurOffset.y = sin(TwoPi*(SubOffset / RadialSteps));
NewUV.x = UV.x + CurOffset.x * CurDistance;
NewUV.y = UV.y + CurOffset.y * CurDistance;
float distpow = pow(CurDistance, KernelPower);
CurColor += Texture2DSample(Tex,TexSampler,NewUV)*distpow;
accumdist += distpow;
}
SubOffset +=RadialOffset;
i++;
}
CurColor = CurColor;
CurColor /=accumdist;
return CurColor;
}

>>723402595
it kinda looks like babby's first tutorial.
and the aesthetics is that of the little prince.
>>
Speaking of shaders, do you guys have any good resources for learning HLSL? There's the unity shader bible, that's kind of it.
>>
>>723404982
freya holmer shader tutorial for gamedev
>>
>>723355231
in the 2000s, this was just photography, and the 90s, it was photography and digital collage. 90% or more of the textures in Oblivion came from the guys running around cities and forests and shit, taking photos of whatever. some postprocessing had to be done to make many of them seamless, or just to generally spice them up a bit, but none of this stuff was like hand painted or scratch-made in photoshop or something.
>>
>>723405642
That or companies just buying CDs with a shitload of reference images and photographs on them and just splicing them up
>>
>>723405642
the characters are absolutely hand-painted
>>
>>723404406

Unfortunately I don't know hlsl, but from I can gather I think Im already doing this with the painted lines
>>
Man I am so glad half this gay thread was shit up by aishitters. ngmi
>>
>>723355231
its just photos anon, these textures are super easy, just google and tile them
>>
>>723342662
What really makes a games "atmosphere"?
Is it all just particle effects, complex baked lighting, and audio? Is there something else I need to keep in mind while designing a "scene"?
>>
>>723355231
I wish texture CDs were still a thing. Yeah you can get an adobe subscription or whatever, but I want the actual textures these games used like how I get the SFX packs they used.
>>
>>723407304
Timing is very significant
>>
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>>723399826
The Ugly Bastard can't keep getting away with it.
>>
>>723407309
Didn't Capcom or someone else get sued into the dirt here a year or two ago because they used textures from a texture library CD bought in the 90's?
>>
>>723407615
Yeah but the same can happen on stock photo sites. The only way to truly avoid it is draw all your own textures, and not even Nintendo does that.
>>
>>723355231
I'm sorry, anon, but that screenshot looks terrible for a professional game.
>>
>>723407486
He needs to be taken down for good
>>
>>723407863
From 2003?
>>
>>723408529
I guess in context it's not so, but people will not put up with that in 2025. I suggest a better inspiration.
>>
>>723407309
archive.org has some
>>
>>723408936
Yeah its easy to find a lot of retro ones, but you can't use them in a commercial product without a valid license. One of the japanese companies still sells their texture CDs, I forget their name.
>>
>>723402595
It doesn't matter if it's above average or not.

Is it better than Enter the Gungeon / Hades / their million clones)?
Otherwise don't waste my time.

I guarantee this dev has not gone through the steam 'Action-Roguelike' category and gone to page 100 searching for a gem roguelike that lets you cast cool magic spells.

Because if he had he would've seen the 1,000's of dead bodies lying around, and maybe even thrown one of them $5 and found a good game to play.

Instead he loses a year of his life and another body gets tossed to the pile.
>>
>>723408701
>people will not put up with that in 2025
kekaroo
https://store.steampowered.com/app/1343370/Old_School_RuneScape/
https://store.steampowered.com/app/1739080/Sword_Hero/
https://store.steampowered.com/app/2382520/Erenshor/
>>
>>723351908
>>723372141
>>723376986
would rape
>>
>>723409250
But he will learn to develop a game to finish. He will know all the pitfalls you do not. The Lisa 2 was a shitty computer. The Macintosh was not. It takes more than one try to get it right. In the current landscape, your first released game will probably fail. But your first released game teaches you what not to do when releasing a game. That step is now behind him.
>>
>>723342662
been workin in this cathedral thingy
>>
>>723410081
Stunningly gorgeous.
>>
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WIP
noticed players trying to hit enemies after they reach 0 health so I added some more particle and visual effects to indicate they reached 0 health. I'll probably let the player continue hitting enemies a couple more times after they reach 0 health later on
>>
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>>723410081
Looks amazing good job

uhhh, dev bros?
https://vxtwitter.com/Lentils80/status/1978637501410459867
https://codepen.io/Lentils80/pen/jEWaqLa
>>
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>>723410081
Looks great. I'll give you gore in response to that beauty.
>>
>>723406501
the world textures are mostly that but there's plenty of not photo based textures in there
>>723407863
get better taste
>>723407309
>>723408936
having looked at a lot of them they weren't that good
>>
>>723397595
its like 5 seconds long, you sperg.
Even for 120 stars thats like 10 minutes. You'll waste more than 10 minutes being shit at the game
>>
>Recently got back into doing some programming for the sake of making a tool at work to make things easier for some elderly coworkers.
>Made me want to get back into gamedev again after almost 5 years since stopping.
>Know what I want to work on, but now suddenly having a flood of ideas and scope-creep and concepts that clash with the original, much simpler premise I had in mind originally.
I haven't even started and I'm already fucking up aaaAAAAAAAAAAAA!
>>
>>723411058
>the best part of playing a game is not playing the game
Maybe watching youtube reels is a better activity for you
>>
>>723409312
These don't look like polygon origami with grey blurry repeating photos for textures.
>>
>>723410986
Most those older texture CDs were designed for lower poly models and crunched down in resolution. A big problem with modern texture libraries is they look really bad on low poly, even if you scale them down.
>>
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>>723410081
>>
>>723410081
>>723411784
dope
>>
itch.io has been down for how long now?
>>
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Here is the "finished" result. 4 different armor meshes and no helmet
>>
>>723412396
At least since last night. I wonder if funko pop struck them down again.
>>
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For anyone using Game Maker 2, what's the best way to handle animations and timings for skills? Making a turn based RPG.
Googling it feels like I'm getting 20 different answers and not even close to a consensus, with some saying those sequence files are good for it and some saying they suck, which then leads to another 20 different ways people hard program it.
>>
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finished
>>
I CAN'T DRAW
I CAN'T MODEL
>>
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>>723413968
Smooth like ice. Good work.
>>
>>723346894
>Genuine question, to whom does this visual style appeal?
I loved the Ecstatica and Little Big Adventure series as a kid. I think his game's style looks really nifty and kinda nostalgic.
>>
>>723414131
Thank you. That means a lot to me.
>>
>>723414007
not with that attitude
>>
has anyone figured out flocking/boids and pathfinding in a 3d action game?
>>
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Nobody played my game, it's a flop... Fuck man I can't fucking take this anymore...
>>
>>723415268
Which one was your game truly good at? Gameplay, Music, Story or Visuals? Also, did you make a trailer for your game, really heavily advertising the one you're game was good at? If it wasn't REALLY good at at least one, then no one is going to buy your game. That's how the industry is at this point.
>>
>>723415268
go back to agdg you failure of a man
>>
>>723415747
Why are you so mean to me? What did I ever do to you?
>>
>>723415898
you sound so weak and pathetic. Dude fuck off and never come back
>>
>>723415268
You used AI, I watched your trailer and listened to the AI voices which made me go backwards (back button) on the steam page.
>>
>>723415958
AI voices?
>>
>>723415946
You sound like a massive asshole who's not fun to be around.
>>
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>>723416340
>You sound like a massive asshole who's not fun to be around
I am.
Steam doesn't send me direct deposits because people like me.
>>
>>723417664
I wanna see it i wanna laugh
>>
>>723410081
this is so fucking sick
>>
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>>723372141
You first have to
>>
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>>723421381
Tomorrow I'll
>>
catherine block physics are deceptively difficult to replicate. bugh
>>
>>723421381
Why is she not in a jar?
>>
>>723415268
>tfw
>>
>>723421831
that character looks like it's hip thrusting towards the camera. the facial expression isn't helping
>>
>>723424380
kind of a pervert aren't you?
>>
>>723415268
Psyop.
Faggots will spam this line to demoralize other devs, to reduce competition or to just make people miserable.
Subhuman like this faggot will never follow up, stating what his game is.
>>
>>723424672
kek
>>
>>723424672
Woah that's really neat, did you design the entire character in Godot or did you make it some SVG program and then export it into the engine?
>>
>>723425073
the plugin is capable of importing SVG's but i did the whole thing in-editor.
this way i could make use of parenting and clipping features.
and because of how shared resources work, you can link line nodes to the same curve source to create linked symmetry.
>>
>>723421381
>ah yes, the classic novel PUMT
GTFO
>>
I wonder about something. Do any of you have any memories of playing some game with a "create a level" feature. You make a level in that game and then pass the controller to a friend to complete it.

I forgot which Tony Hawk game it was, but in one of the old ones I played you could create your own skate park and I made one that was just a long linear obstacle course. It was a challenge to get from one side to the other. It was exactly like those "difficult climbing games" that streamers play. I wanted it to be difficult and for it to take a while so that I could derive pleasure watching my friend try to complete my creation for as long as possible. I made a few and felt bad when my friend was able to get through it too quickly.

Have you ever had that mindset? Does it persist today? Would you feel bad if you watched me play your video game and I was able to breeze through all of the challenges and complete in as little time as possible? You want me to struggle a little, right? You want the experience to last a good while.
>>
>>723428135
In KeeperRL you can upload your base, and add others that were uploaded as the dungeons near you
>>
>>723428135
Considering Mario Maker levels, it's often not a quick and easy experience so I guess people agree! But I know what you mean. If they go through it too quickly, they probably didn't really have the chance to engage with it, to give thought to the layouts you created, etc. Your thoughtful spacing of certain features could be completely ignored if it was easy enough to jump over them all. It'd be unfulfilling for the creator.
>>
>>723355492
stop gatekeeping
that art is not a trivial amount of skill to replicate starting from 0
>>
>>723428135
Ultimate Chicken Horse works like that, but everyone is placing down parts on the level simultaneously and then they all have to race in it together, so you balance between making your level easy enough for you but hopefully hard enough so everyone except you dies
>>
>>723428135
>>723428689
Are there any 3D platformers with user-friendly, piss-easy level editors? A kind of Mario Maker 3D?
Potentially untapped market?
>>
>>723429416
I'm sorry, I don't, I'd be curious to hear about it myself. I do have something really cool to show you though. Check this out:
https://youtu.be/9zGsSCwftXg?t=20

I played this on my Xbox back in the day and it blew my mind how easy it was to create a nice looking FPS map. I made a "climbing level" for that too.
>>
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it's time for my monthly project hop
>>
I appreciate you all
>>
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>>723429416
I plan on doing this, actually. I have the beginnings of the system in place for this.
>>
>>723431004
cool gameplay, when are you going to fix his design?
>>
>>723431004
this screams that the dev is a pedophile
>>
>>723431004
Feels like not that long ago I remember seeing webms of him running around featureless test zones. Really cool to see the progress!
>>
>>723431546
No it doesn't, it screams that the dev still remembers the things he created when he was a kid and wants to pass it down to more people.
This (>>723421381), however, screams that the dev steals and diddles little kids that go near the shadows of his favela.
>>
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we're still alive (somehow)
next update is coming along well, will finally get the game looking closer to how it probably should've on launch. phone port also underway
>>
>>723431546
The hell it does.
>>
>>723431546
Absolute nonsense
>>
>>723432331
Great to see that you are still developing. When you say there will be a phone port, does that mean exclusively Android or also including iOS?
>>
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Started working on my game again, figured it was time to give the inventory UI a face lift (before - after)
>>
>>723431353
>>723431546
check it out, osh's schizo has arrived
>>
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>>723432638
You think it might be part of the same species as my weird orbiter?
>>
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Don't forget to get your trailers made and rendered in 4:3! You have until December 7th to send them to the show! https://thev3expo.com/submit/
>>
>>723432638
I can't wait until I get my own schizo
>>
>>723431546
If plain platformer design is pedo, what's this >>723399826
>>
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>>723433128
They're overrated. Having a circle of people who play your games and can provide valuable feedback is more important.
>>
>>723433128
make consistent progress posts and you will get a schizo
bonus points if you add coombait stuff like furry and loli, that stuff drives schizos mad
>>
>>723433472
>Having a circle of people who play your games
in your case it's a half-circle
>>
>>723433561
A half-circle? What's the other half?
>>
>>723399826
Kino.
>>
>>723431004
This is test level right? You aren't going to add entire level from Banjo Kazooie to your game?
>>
>>723399826
based character design
>>
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>>723433810
No, it's just something I added to play my online hide and seek with some beta testers in a smaller map. This will not be in the final at all.
>>
>>723433948
yeah this definitely indicates you touch little kids
>>
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>>723433948
fixed
>>
>>723434162
>>723434268
You keep posting as if you are two people, but you post, wait almost exactly two minutes, which is the 4chan cool down time, and then you post again. It's the same thing you did above. Why?
>>
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>>723434428
That's just the modus operandi of the gamedev gnat. And you guys said I was a "schizo" for pointing that out.
>>
>>723434268
Looks retarded
>>
>>723433128
while it is a sign of making it. i don't want one. you can have mine
>>
I need help with this garbage
>>
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Final post for a bit. 4 more different armor meshes.
>>
do you consider "game designers" to be devs even though they don't actually do any of the development work?
>>
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>>723361526
>itch
itch being back and all, I also added modes.
>>
>>723436284
looks sick, the shinnyness looks really good
>>
>>723434556
I call you a schizo for different reasons.
>>
>>723436595
If you like shiny people, you'll love Fygoon's game.
>>
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>>723421381
And then
>>
>>723402153
Very appealing to look at
>>
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>>723368234
>>723370053
Touched up the colors and moved some of the text around. Also switched back to left-justify. Is it obvious enough that the left-arrow button in the top left corner is greyed out? When you hover over a button that ISN'T greyed out, it turns black, like the one below it.
>>
>>723438649
Then after you scrub all the plumbers
>>
>>723402731
No terrain deform?
>>
>>723410081
Preeeeeetttyyyyyy
>>
>>723410081
WOW
>>
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I have this kinda-concept art
>>
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>>723439175
What's with the font alignments?
>>
Beginner here. What are some good follow-along C# Unity video tutorials? Most popular content creators seem like failed indie devs who’ve never finished a project. I'm looking for some hidden gems.
>>
How do I figure out what kind of game fits what I write down
>>
>>723440315
They're all aligned, it's just that some of the letters themselves are taller than others (e, for example). I know it looks kinda ugly, but the alternative is even uglier IMO.
>>
>>723440315
It looks like it was a pixel perfect font that's getting stretched an amount that's not a whole number. The s is screaming it
>>
>>723439215
>>723438649
Sex with blair
>>
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>>723438649
>>723439215
Absolutely cringeworthy trash that is 110% made by a vile pedophile.
>>
>>723440402
take a programming 101 with c# class
>>
>>723428135
I'm more used to people getting fucking filtered by my levels no matter how easy I try to make them.
>>
>>723439215
>>723438649
basedbasedbased
>>
>>723438649
>>723439215
cringecringecringe
>>
>>723428135
Those are prime streamer bait games.
>>
>>723443374
>vile pedophile
>cringeworthy trash
autistic speech patterns
>>
>>723399826
Holy appeal.
>>
>>723444142
Cool story, pedophile vermin. Crawl back to your favela.
>>
nodevs really got mad that devs stopped caring about /agdg/

we are not allowed nice things I guess
>>
>see a completely normal cartoon kid
>think about pedophiles
>see a shortstack with tits as big as her head
>think about pedophiles
This might be a you problem.
>>
>>723444418
>see a completely normal cartoon kid
>understand it's the creation of a loving father based on his childhood sketches
>see a shortstack with tits as big as her head
>know it's made by a virgin pedophile living in a shithole
FTFY
>>
is fagoon seething at loli games again?
>>
>>723444639
Wtf, he's based?
Didn't know that. Changed my view on him, thanks, you subhuman pedonigger.
>>
Wouldn't a pedophile be turned off by large breasts?
>>
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>>723444723
>Wtf, he's based?
I have always made it a point to diminish the egos of freaks who seek to pervert innocent things.
>>
>>723444816
>I have always made it a point to diminish the egos of freaks
I doubt their egos get hurt with how much time you waste seething about them
>>
>>723444816
Ok, man. You're alright.
>>
>>723444921
Anyone who is against the growing noncery of this place is alright in my books.
>>
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>another meltie
>>
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>>723444728
Trvke I'm a pedophile and I'm not turned on by those characters at all.
>>
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>>723444816
Your crown king
>>
My kingdom for a DOOM/BUILD style map editor for 3d platformers. Fucking hate the mesh style approach most modern game engines are built around.
>>
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>>723445708
oppaibros...
>>
>>723410081
What engine are you using? This looks very beautiful
>>
>>723446505
Thank you, thank you.
>>
>>723447575
godot
>>
>>723444816
I still remember when you were sucking his dick for approval.
>>
>>723444297
It's the opposite for me. I started avoiding these threads as a relatively consistent way of avoiding fygoon. Life is better this way.
>>
>>723448251
Oh please, that's your best retort? Get with the times, old man. You have no worth here.
>>
>>723448334
ai generated response
>>
>>723448334
You went to town on that shaft, worked the balls and all "look at me sempai! I drew fanart of your loli! Valudate my gay lizard"
>>
>>723448334
Amazing, you're a serious hypocrite So much for hating "pedos"
>>
>>723448251
>>723448506
OHNONONONO RASKO BROS THE FAGOON SQUAD HAS BEEN ANIHILATED, OUR RESPONSE?
>>
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don't send this to gamefreak please
>>
Yo 3D people. What do you think about low poly characters when it comes to segmented models vs whole models?
>>
>>723448709
>not using the genwun version
N
G
M
I
>>
>>723448725
non segmented models look cleaner but are much harder to rig, pick your poison
>>
>>723448334
Gotta admit fygoon this is the most pitiful reply lmao
Better to just not say anything. You really are Chris Chan 2.0 though so
>>
>>723446817
just use hammer dude
>>
>>723448879
i honestly don't even remember where I pulled it from, but someone mentioned it in the past. it's a placeholder
>>
>>723448725
I exclusively use segmented models because I don't feel like learning vertex weights and all that shit. If you do it well, it looks perfectly fine.
>>
>>723446817
Make your game in doom/build editor then?
>>
>>723448725
Use solid colors + tricky joints to hide the fact it's segmented.
If I can tell at a glance it's segmented, I'm irked. If it takes me watching a few animations before confirming, I'm fine with it.
>>
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Will your game be refundable?
>>
>>723446817
Trenchbroom exports to .obj files in the latest release.
>>
>>723449294
The fuck. Really? Shit, I'll give that a look.
>>
>>723449270
If I make friendslop I will include an in game timer that warns you at 1:50 to get a refund(toggleable) and use that as a marketing point to show how confident I am.

I wonder if steam would kvetch about that though since 'refunds are not supposed to allow you to use games as a test period'
>>
>>723450160
>refunds are not supposed to allow you to use games as a test period
Correct. That's what pirating is for.
>>
Is there any money to be made on mobile if you're not gachaing the shit out of your customers? like, will people buy a regular ol semi-idle "task done in 12 hours" kinda game? I don't really want microtransactions either I just want people to play it slowly.
Alternatively, whats the least scumbaggy way to use gacha stuff
>>
I cant shill my game here because I do insist on black character player or other non conventional choices, ngl the vibe is rather off here last year
>>
To the braindead creeps who insist on yapping about me drawing a character I now vehemently disavow, it is simple: I have grown wiser since drawing those images on who I should and should not trust. People, unlike you dogmatic pedophiles who are not people but pukes, can change their viewpoints.
I still hope the worst for the Coom Shit Angel fools and I will laugh when they inevitably fail in the real world.
>>
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>>723449261
>If I can tell at a glance it's segmented, I'm irked.
>>
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>>723450860
You drew a loli and you were either fully aware of the fact or are so blatantly retarded that you couldn't tell that >>723438649 and >>723439215 were somehow not lolis despite their depictions. So call it, closet pedophilia or profound mental retardation.
>>
>>723451061
>>723448506
>>723448251
OHNONONONO RASKO BROS HOW DO WE RECOVER FROM THIS?!
>>
>>723410081
can you post more of your game please
>>
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>fygoon literally praying for some guys downfall just because he gave a little girl big tits
>>
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https://voca.ro/1kTPD8NdGaD7 (grocery store music for a visual novel)

https://voca.ro/19XqzogRHCca (desert level theme)

https://voca.ro/1oo6PAcB0b0N (main theme for a game set in a desert town)
>>
>>723450860
Rasko, how could you draw pedophilia? The fagoon squad is no more...
>>
>>723450860
Quick rasko let's flee to the drawthread until this situation dies down!
>Blair in the drawthread too
AIIIIIIIEEEEEE RASKO NOT LIKE THIS
>>
I'm starting to think that fygoon's game is never coming out
>>
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>>723451232
That's not it, he felt betrayed seeing how "Coom shit angel" is more popular than his own slop, so he turned his position around from "ally" (ass kisser) to enemy. Same happened to YTC dev and anybody else who lowers their guard around him.
Look at these two >>723448251 >>723448506 drawings by him trying to smooch up with the dev. Maybe he got ignored hard so now he throws a melty everytime its posted anywhere on the board (like his failed attempt in this >>723323341based thread that went to bump limit despite his best efforts at derailment)
>>
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>>723447575
godot
>>723451223
sure
>>
>>723451112
Easy: point and laugh when Coom Shit Angel inevitably shits the bed upon release...oops, it never will.
>>
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>>723451965
You better have fixed this
>>
Paid a guy on fiverr 20$ to make a model for the next enemy in my game. Waiting for the results. In the meantime, shifted focus on making a 40k mod for a strategy game that got a demo for the steam next fest.
>>
>>723452047
But you're still a pedo, how do we recover from this? How do we recover from this?
>>
>>723452149
I am not, unlike you.
>>
>>723452213
But you drew pedophilia rasko! The fagoon squad is over >>723448506
>>723448251
>>
>>723452213
You are a pedo. You even post pictures of underaged girls on /vg/, who are you trying to fool?
>>
>>723452213
>>723451070
>>
The end of fygoon, the end of an era...
>>
>>723451965
What's the secret to wishlists? I don't see a YouTube so where does your number come from?
>>
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>>723452989
Total Blair victory.
>>
>>723453312
my wife...
>>
>>723439215
>>723438649
I want you to be aware all the "detractors" are just fagoon samefagging again. Shopkeeper rules, but go fucking finish your game.
>>
>>723448725
>What do you think about low poly characters when it comes to segmented models vs whole models?
Depends on a deformation. Sometimes it's absolutely not worth the trouble to make polygons move as you want, so you just let them clip. It's a matter of good judgement. Animations really dictate your options here. More drastic, more clipping you have to allow. That's why I don't like texturing before animations are done. You can always hide animation issues with clever texturing.
>>
>>723450860
How can you say all of this but turn around and post photographs of underage girls?
>>
>>723453576
/our/ wife
>>
>>723453875
This isn't the dev btw, he stopped posting in these threads a long time ago
>>
>>723454468
Queen of De/v/
>>
>>723451792
>Quick rasko let's flee to the drawthread until this situation dies down!
He's hiding in the Alice thread ruining it with his shit taste >>723411983
There's nothing worse than opening an innocuous thread and seeing his trash posts cluttering it up
>>
>>723454919
Alice is famously known as a little girl except for American McGee's Alice, which is NOT the one he's obsessed with. Why is he excused in having pedo obsession with her? It's clearer now that he does love lolis and he's trying to deflect
>>
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>The anti-gamedev schizo breached containment and is now prowling other threads to start shit
>>
>>723455237
Just admit you're a pedo and you like looking at little girl butts per >>723453068
>>
i've no idea why but it seems like this week went by extremely slowly for me
>>
>>723455410
>>723455595
>>723456305
Man, this is just pathetic: the anti-gamedev schizo is trying and failing to start shit in another thread. You're washed, bro.
>>
>>723456818
Why are you replying here you retard. you're doing exactly what you're accusing him of. Go to your pedo thread and stay there.
>>
>>723433128
I got a few, or maybe they're the same guy who is super autistic? Either way, wouldn't recommend.
>>
>>723454919
>Revisiting the 25 year old vidya is more important than finishing my own vidya
Nothing says nodev quite like taking breaks. Next he'll say he's playing the new Pokémon so that's another 2 weeks of not being done.
>>
ChatGPT has done a better job at making me feel like I can make my game a reality than any other faggot trying to sound inspirational on the internet.
I don't know what that says about me or anyone else, but at least I'm actually motivating myself to learn now.
>>
>>723456818
nu-/agdg/ is cancer and deserves its comeuppance.
>>
>>723457858
agdg could barely handle one cris, a second one pretty much destroyed it
>>
>>723457337
i felt the same way about using deepseek. i managed to make a lot of my character controller by asking it how i should write out some behaviours.
>>
I just woke up guys
>>
>>723458158
>fygoon is second cris
You're just insulting cris at this point. At least cris released multiple games.
I miss frufi
>>
>>723459196
>frufi
I wonder what happened to that guy. Didn't he get deported back to Russia?
>>
>>723459871
nah, he still lives in Japan and works for a game studio. He has a youtube channel he still uploads to but he changed the name from frufi to something else so I guess he's just done with the moniker now.
No more yays...
>>
>>723460163
Nah he's just become even more schizo.
https://www.youtube.com/watch?v=3a2JUxVwpqM



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