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I hate women.
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I have no mouth and I must endlessly farm Uranium.
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Let me guess. You need MORE?
If only you could just add another section to this... Too hard. Have to start another run I guess.
>>
>>723729665
What the fuck are you supposed to do with the mountains of normal uranium you get? Just endlessly churn it into the shiny version? You make so much that T3 bullets aren't a problem to make since you have such a surplus at all times.
And kovarex takes a while to do, even with beacons and prod modules.
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>>723730254
IT GOES INTO MY COLLECTION! The missingno looking thing on my map is all legendary storage containers jammed with Uranium.
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>>723731115
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>>723731115
Playtime?
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>>723731115
You am play gods
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>>723731346
350:30:00 currently.

I have 552 total hours in Factorio.
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>>723731567
>Have over 3k hours on steam
>Still haven't finished the expansion.

I need to master every planet before I beat it. I don't know why I do this to myself, but that's how I want to play the game.
>>
Im 200 hours in my space exploration run and have to set up the next bunch of raw materials. Iridium, berylium and the spice melange.
Beryllium is awful. It takes ages to refine, spits back out the raw materials half the time and when its done theres hardly enough to make into ingots even with the 50% bonus by using pyroflux. Ive tried using prod modules and speed bacons but the thruput is just bad. This mod is kicking my ass and my friends dont have the right autism for factorio so they wont help lol.
I just play for a couple hours every few days and then take a break. Still fun tho.
>>
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>>723731707
I already passed that phase. I downloaded a mod that adds the planet Moshine, which is like all the planets combined. It's got the recycling mechanic, the foundry mechanic and adds a new mechanic it calls AI training, where you have to basically farm USB sticks with data, and then you can take the USB stick and put it into the neural computer to unlock different things. I got maglev trains with it, which I use to transfer my uranium to the collection slightly faster. I eventually ran out of things to master, so I just endlessly farm Uranium now.
>>
>>723729406
I like to use infinity chests and to just design specific part of a factory for no reason.
I have one that output a full blue line of blue cards and it's a big rectangle. Most of the unused titles are lamps.

I have a refinery that consume a full pipe of oil and 1,25 full pipe of water and output anything you can get with that. It's made to fit on a liquid bus.
>>
>>723729406
Shouldn't inefficiency of this setup be completely irrelevant because machines make one red circuit slow enough for inserters to catch up?
>>
>>723729406
Do you guys even enjoy gaming anymore? Or do you just look at your massive steam library for 10 minutes, sigh and open up Factorio. Your fried brain mindlessly following old nueral pathways desperately trying anything for a hit of dopamine.
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>>723732697
I don't think I have ever played a game made after 2022.
>>
Gleba won
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>>723733134
Gleba is dirty. Filthy, even. You could say it was already spoiled.
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>>723733134
Final Megafactory in space master race.
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>>723729406
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>>723733036
Its been downhill since Elden Ring. Unless you are a non autistic jarpig you arent missing anything.
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>>723730254
Idk I find that nukes are pretty expensive, I could burn through my supplies pretty quick if I went full genocide. Probably wouldn’t even dent the really dense clusters.
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>>723734926
It could be upgraded to legendary centrifuge now
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>>723731707
>>Have over 3k hours on steam
>>Still haven't finished
This is me with all my favorite games
>>
>>723734587
>Hey! Just make nuclear reactors and blow cells on powering it on to blow up demolishers!
>Lol! It's effective!

I'm not angry, but I refuse to believe the people suggesting this to deal with vulcanus worms are anything other than retards. It's a joke. It's gotta be. Haha. Anyway.
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>>723736962
Hey man, if it works, it works.
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>>723736962
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>>723737560
Complete rules of Factorio:
It it is stupid but it work, then it isn't stupid.
If it is intelligent but it don't work, then it isn't intelligent.
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>>723737716
Yep. And I'm pretty sure people have done way less efficient stuff (that works) than blowing a giant worm with a bunch of nuclear reactors.
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>>723734926
Just have a sushi belt for your Kovarek. You filter the brownies out, put them on one side of a line that is suplied by your freshly made brownies, then the last tile of the line is yellow and it supply the sushi belt. You do the same for the glowies on the other side of the belt.
>>
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Why is it that anytime someone says Gleba is good they don't mention that they used bots to do everything for them because they got filtered by the planet's unique inflowing and outflowing perishables?
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>>723737590
That's... Good. Do you use the same trick to feed your labs?
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I love Factorio, but I really hate the enemy aspect of it. Even at 25% I just suck so much at Multitasking to not get a giant wave, especially on that Rotting planet.
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>>723738237
this is not my design
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>>723738375
Don't bullshit us, anon.
I think you're onto something here.
>>
>N-NOOOO YOU CAN'T JUST USE THE TOOLS PROVIDED BY THE GAME YOU HAVE TO PLAY ACCORDING TO MY COMPLETELY ARBITRARY RULES RREEEEEEEEEE
its "any time" u fucken fagit
>>
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>>723738464
You didn't beat it, chud.
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yea i did
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>>723729665
what for?
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>>723738375
>clean it up janny
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>>723738572
Prove it. Post your Gleba base. Show us.
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>>723729875
do I need more than four green circuit assemblers? yes you fucking casual
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>ignore flamer turrets for the first 200 hours of gameplay
>finally try them
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>>723738265
>I really hate the enemy aspect of it
Why turn them down instead of off then? Or remove the expansion so you only have to clean them out once.
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>>723729406
I get bored by the time I hit yellow potions
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>>723733257
/badum-tish
>>
i can't get past green science
yes i bought space age anyways
no i won't beat the game
yes i will craft a shitty starter base for two hours, stand up to stretch my legs, and set the game down for another three months
>>
>723738647
>PLZ GIV ME SMTH 2 SPERG ABOUT
lol u rlly want 2 b mad huh
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>>723738723
Because it makes the whole military thing useless, which I also dont like.
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>>723739010
You didn't beat it.
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yea i did
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>>723729406
based
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>>723738723
>>723739060
It's been a while since I played, but isn't there fine control over bug behavior? I remember sliders extensive enough to let them expand without actively attacking in response to pollution.
>>
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>>723739161
The post your gleba base. It's not hard. Here, I'll show you some of mine. How do you make your agriculture science? Did you solve the pentapod egg hatching problem?

7/sec pack production at the cost of a mere 9.5 bioflux. It even generates some power on the side the longer it runs.

Post your gleba base. Or your builds. Show me you beat Gleba if you're gonna suck its rotten dick.
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uh oh melty
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>>723739497
I'll take that as a formal concession.
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>>723739360
Yeah, made mine 25% everything related to bugs. They are not a huge problem, but I suck at multitasking, and on Globa, you have GIANT enemies who literally stomp everything. Would need to make a giant factory and finish the shipping thing so I can go to another planet to get the Rockets
>>
u so mad lol ill stop b4 u hurt urself
>>
>reeeeee you need to have two paralell rails like in muh youtube guides!!
No :)
>>
Uh oh... he didn't beat it
:o
>>
>>723739360
There are plenty of options. Can turn them off, stop their expansion or just slow it down, make expanstions smaller.
The only downside is some chievos will be disabled, and that maybe some retard on anonymous mongorian basket weaving forum will yell that you didn't beat the game.
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What filtered you. Point to the doll where Factorio touched you, anon.
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>>723739763
you really didn't though; managing pollution and balancing military research and production with general growth are core concepts, and disabling or severely gimping the bugs removes them and makes it a different game

if you want a relaxed experience, that's fine, but don't pretend that it's the same
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>>723737716
Third rule: Even if it works it could possibly, probably, work even better if you just changed this one little thing...
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>>723740531
Stop.
I just fixed that bad habit.
I'm not going back.

Analysis paralysis is very easy to succumb to in Factorio.
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>>723740531
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>unlock higher tier buildings/faster robot arms/etc
>parts of your factory could now be rebuilt with fewer things and still work
I don't wanna!
>>
Tryin to get my actual unc into this so I think I'll do a vanilla savefile to make a grid megabase.
I wanna see if the LTNless LTN implementation I cooked up for my space age run works at scale.
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>>723740712
> actual unc
what
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>>723740808
Actual Uncle.
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>>723740702
>get to a new planet
>your other planets could use some of these sweet new efficient buildings now...
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I just landed on Vulcanus, am I supposed to make an entire new factory from scratch again? For every planet I visit?
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>>723741034
hell yea brother
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>>723741034
If you know what you're going to need, it doesn't take very much for each planet. Vulcanus just needs you to bring a few turbines for easy power, and some chemical plants and oil processing.
A few assemblers, and you're good to go. Also really helps to bring some of the ingredients for foundry and big miner production. You don't need too many to get started.
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>>723741034
Sorta but not really. For example there's no reason not to build a huge factory on Vulcanus because you're getting gorillions of free infinite resources with a really high throughput. But you don't really have to rebuild EVERYTHING. For the other planet I basically just played their gimmick while shipping everything in from my other planets, because why wouldn't I? Automating your ships to transport shit is not a big deal at all.
>>
automating the transportation of items seems to trigger some of the "you didn't beat the game" retards, though, so be warned...
>>
>>723741621
I think it's more so the fact that you use bots for more than what you need to. Some things make sense to use bots for, such as malls, rocket deliveries, or imports.
When you're using bots to replace belts in factory, you've kind of dropped the ball with that, for sure.
It shows you're not really playing the game and don't know how to efficiently use throughput. Bots are good for convenience, but belts will always be objectively better for constant organized production of intermediate items.
If you've ever been to Gleba, you'd realize that it becomes very attractive to ignore belts and just use bots since you got filtered and don't want to actually find good ways to work with Biochambers and their nutrient and spoilage mechanics.
That's why they say you didn't beat Gleba. Because you skipped learning how to use belts, which you absolutely can if you bothered to try.
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>>723742317
lotta words to say u couldnt make it off planet starting frm scratch
u still beet the game i guess good job buddy
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>>723743057
Look man, you don't have to get so upset about it.
Nobody gives a fuck how you play. Don't let me stop you doing what you enjoy. If you have to change your diapers, I understand.
>>
ill have a bot collect that concession then, thx
>>
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>>723743493
If it makes you feel better, sure. Consider yourself the victor of this internet argument.
Good job, mate. You really earned it.
You didn't even have to directly engage with the points I made. Congratulations, big man.
>>
>>
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>sushi belts
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>>723743835
>Green is the item you want
>Red lets it return to the belt once backed up
>Fulgora is solved
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>You can even pull two at the same time without issue

Fulgora is so haaaaard!
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>>723743835
What's wrong? don't you like designs?
>>
>>723741034
You didn't bring anything with you on the platform you mega retard?
>>
>>723744913
you can wire the splitter now, how can we use that?

i still havent test it yet
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>>723738375
then why is it in your base
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>>723743835
>sushi bots
>>
>>723738168
...because you unlock bots way before even going to space?
>>
>>723738837
based leg stretcher
>>
wake me up when pyanodon releases its space module

>>723745046
nobody says fulgora is hard lol
>>
>>723745756
Have you been to Gleba?
Just curious.
>>
How do you guys defend your base on Gleba at max evolution? I know you want to always use Tesla Towers but what else? I think flame turrets are probably really good to pair it with too but how do you avoid the flying shit that always manages to reach your shit no matter what? I guess killing the strafers as fast as possible... I guess what's why you'd use rocket turrets?
>>
>>723747549
I've never reached that stage, but seems like teslas and rocket turrets would be a good combo, maybe with some quality to add range.
>>
>>723747734
Range is probably really important yeah. The strafers tend to fire their shot before you can deal with them at normal quality. Maybe rare rocket turrets will do the needful but it's rough.
>>
Gleba was the only good planet added in the expansion. Everything else is just easy mode and Aquillo's processing is way too basic and fusion is just OP.
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>>723741034
Well.. YES!! But every time you implement the tech boosts from the previous planet(s).
Also you load up the platform with quick startup goodies before you leave to next big step for factory grow like anon here >>723745473
kindly said
>>
>>723745057
oumajgaad
>>
Play modded factorio.
>>
>>723748206
Gleba sucks balls and if you don't post your bot base right now you're a faggot.
What Aquillo truly lacked was some way to enhance the interplanetary travel between Gleba to other planets, which was a huge miss on Wube's part.
>Cold planet
>No way to slow down spoilage to make it easier to manage on Gleba or in transit to Nauvis.

You have to be a furry faggot to defend it. Fuck you, cuckold.
>>
>>723748579
nexus mods?
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>>723747549
They can only expand into wetlands, once you kill them off and pave over their natural habitat it's not a problem anymore.
>>
>>723749324
factorio dot cum
>>
>>723749038
Gleba's spoilage is literally a non-issue, you just don't have end terminating belts and limit the amount you insert into buildings. All your belts end in an incinerator for free power. You get stupidly large amounts of fruit from the farms do resources aren't particularly scarce.
>oh but the nutrient consumption
Efficiency modules
>>
I hate it when in multiplayer other people start rearranging my belts
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>>723741034
Just send ice cubes from space and you're set on Vulcanus.
>>
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>>723751917
unnecessary
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>>723752325
He just landed with empty pockets, to kickstar a base sending cubes from Space is ok.
>>
>>723752420
you vill use ze SOLAR and you vill NOT COMPLAIN
>>
>>723729406
>belting cables
always leaves a bad taste in my mouth when I do it
>>
>>723745057
absolute clown engineering
>>
>>723752420
No bots, no imports, handcrafting only, final destination.
>>
>>723753819
hell yea brother
>>
2.1 WHEN
>>
So have the devs said what they're planning on doing after the DLC as far as major content is concerned?
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>>723757880
Update to 2.1, then the game is feature complete and will never get updated again
>>
>disable space age, elevated rails, and quality

Yep, it's factory time.
>>
>>723757880
Not really. They're not happy about the asteroid/LDS quality gacha so that's probably getting nerfed in 2.1. Once Factorio is done (presumably after 2.1+hotfixes are out) they're planning to open-source it and move on to make some kind of MMO game.
>>
>>723729406
dude, saaaame
>>
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>buy dlc
>haven't played the game since 2018
>January, 2018
>>
Anyone played voidblock? Does it throw anything new later on like when traveling to other planets? Because right now it just feels like the main gimmick is everything having an alternate recipe where I make stuff out of thin air.
>>
>>723743835
sushi belts are fun, along with ultra compact spaghetti and ad hoc smelting/production. It's the only thing that makes me feel things
>>
I fucking hate Gleba so much, already did an overhaul once to fix all the bottlenecks, then i saw a video of a guy doing a better job than me and now i feel like doing another overhaul.

Honestly i'm thinking on just getting the basic shit from the planet and make the factory in space like an autist.
>>
>>723730254
Prioritize use of the shiny uranium you get from regular ore processing and then use Kovarex enrichment to make up for the rest of your shiny uranium needs. Kovarex effectively converts basic uranium to shiny, so this process should never fail / back up. It never has in any game I played.

>>723731707
I have almost 3k hours but I did beat the expansion once. I want to build a megabase, but at the same time I kind of don't want to do it on my 1st map and if I were to start fresh I'd like to do it on 2.1. I would hate to start working on a megabase and then 2.1 rolls out with some sort of major breaking changes or even just nice features / additions that I would want to incorporate into all my designs.
>>
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>>723738168
I think Gleba is cool and interesting. I only used bots for mall type shit and to get seeds back to the plantations since the throughput requirement was incredibly low, main production is all on belts.
>>
>>723757880
They said they don't have any more plans for content beyond 2.1, so it's basically going to be 2.1, whatever bugfixes that requires and then Factorio is complete. To paraphrase they said that the next game they're thinking about is to WoW what Factorio is to Minecraft. I for one don't really understand what that means.

>>723759365
>they're planning to open-source it
Have they actually said this? Like the code, so the game engine basically or the entire thing, including the assets? How would the latter even work together with the game still presumably being sold?
>>
>>723766105
https://www.youtube.com/watch?v=CtALqDo9rX8#t=160
I'm pretty sure there's other programs/games that are both paid and open-source, but I'm not a Linuxfag so I don't know how that works from a legal standpoint.
>>
>>723766105
it would probably just be the code like how other open source games are (example: doom) so you could compile the code for free but you wouldn't get any of the assets and would either have to load them from your "legit" copy of factorio or completely replace all the art, sounds, etc. with your own
>>
>>723729406
Very nice red circuit farm
>>
>>723731707
I also have not finished the expansion
I'm coming back for 2.1 with the hope that they fix some of the annoying space logistics
>>
>>723766105
open source has nothing to do with the assets. what are talking about?
>>
>>723767164
Well if they open source the "game" then that implies open sourcing the assets as well, because the game does not exist or work without assets. If they're open sourcing just the "engine" then that's an entirely different story.
>>
>>723741621
I did this for my first playthrough, not for a challenge or purity, but because I was fucking retarded and got the colours mixed up and thought it was a million times more complicated than it actually was
>>
>>723738265
>but I really hate the enemy aspect of it
I’m having a similar issue. I like enemies because it creates interesting requirements for expansion, but I’m having an issue progressing further into the game because they kinda suck my energy away. I get to the point of building a perimeter wall and then I rapidly lose steam and end up starting a new save. I’m approaching 500 hours and haven’t had a save where I’ve been to two planets. I’m not sure what settings would be best here, I don’t want to disable aliens but I don’t want them to kill my momentum either.
>>
>>723730254
Just make even more bullets. I want all the uranium bullets for my space platform anyways.
>>723731707
I had to pause for a year because im literally dying IRL. I booted up a save today and did volcanus shit. Soon fulgora!
>>723732697
Im fried due to health issues but Im getting better on meds! And I play chivalry and idleon and they are fun. Yes I still enjoy them. I used to play factorio much more but if you are sick you cant think and you need to think to play factorio
>>723736962
I just build a massive brick of gun turrets. Works for me so far vs small and mediums.
>>
>>723767762
"Rail World" is pretty chill if you want a preset but don't want to fine-tune. It disables enemy expansion and slows the evolution, so you can deal with 'em on your own terms, for the most part. Expansion is encouraged by making patches bigger but spread further apart, giving you tons of room for logistics and playing with trains. Might be worth a shot.
>>
>>723733134
Gleba is best girl
>>
>>723738168
You can do any planet starting on the planet and working your way up from nothing.
>>723738715
Whats the range on those?
I got fuckass 30m range big wurms out there and I only have gun or laser turrets because i havnt automated volcanus material back to nauvis to make arty and i havnt done fulgora for electric turrets
>>
>>723738265
No shame in turning off enemy expansion
>>
>>723741621
I launched first rocket in base game w 0 robots. 2nd playthru i got to bots and made arty trains and it was glorious to set up firebases and clear huge regions from relative safety
>>
>>723747549
With the proper application of heavy artillery.
>>
>>723769740
seconding this
>>
>>723738168
Because you made it up in a fit of homosexuality.
>>
>>723733134
Gleba is what separates humankind from animals.
>>
>>723741621
Logistic and construction bots are what sets Factorio apart from all the other automatization games. Behead everyone who denies their glory.
>>
>>723753389
Get used to it, grampa. Green belts and stacking is the future.
>>
>>723770763
Logistics bots are an abomination to the factory game genre
It completely trivializes the endgame and makes every factory look the same

The game would have been better with construction bots only
>>
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>no underground expansion
>no deep sea expansion
>no gas giant expansion
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>>723731115
zomg
>>723731445
heh!
>>
>>723771670
most people don't even use bots when launching their first rocket in the base game. maybe you meant postgame instead of endgame
>>
>>723772318
2028
2032
2040
>>
the one thing that keeps me from playing this game is forgetting to treat every resource and material as liquid, rather than a series of individual things
that way i can actually get past the nagging feeling that the ratios of every miner and refiner need to line up perfectly to maximize efficiency
>>
>>723767369
youre mixing concepts dude. you license assets. even free ones if you want.
>>
I haven't played the game in years. What's the point of space and going to other planets? What do you get for it, what's the goal?
>>
>>723775248
Anon... the code is licensed too, with a free software license most likely.
>>
>>723775401
Bigger and better trains (spaceships), bigger and better machines, different fundamental resources on each planet, and the goal is to get out of the solar system.
>>
>>723775401
*crushes you with giant mech claw*
>>
>>723775401
The goal is to conquer the galaxy and reach the edge of space.
>>
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Never uses bots cause I like seeing conveyor belts with stuff getting carried over from one place to another.
>>
>9000 long belt running across the map to deliver something
Just use a train!
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>>723748579
>play this mod that hasn't been updated to 2.0 and whose author went off grid
>>
spaceships deserve a bigger tech tree
>>
Gentlemen
I dislike quality modules.
>>
any actually use for barrels? imo oil barrels should be usable as fuel, with moderate power but long duration, at the cost of generating empty barels.
>>
AngelBobs update when
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I think Fulgora is too easy because it literally give you endless high end resources to downcycle or void with the recyclers, energy is free and the only threat is being afk in the middle of the oil ocean, your reward for completing it is a new armor with integrated jetpack, a circuit assembler with inate 50% prod bonus and the tools to start quality
I think Vulcanus is too easy because you have endless copper, iron and stone you can void into the lava, energy is so free you could power your entire base with nuclear reactor level of output coming from just two chemical plants and a mining drill and the worms never expand nor do they evolve, your reward is a big mining drill that double the amount of ore you get on a patch and foundries that do not even need explanations as well as artillery
I think Gleba is ass because everything about it require a constant uninterrupted flow, even the "infinite" resource bacterias, should a deadlock ever happen you'll have to MANUALLY restart the entire factory again everytime, getting energy is a pain since the only good fuel for heating tower is jellynuts, the pentapods are roided up biters that are even more difficult to contain as the farms spill out an ungodly amount of spore and your rewards is spidertron, stacking, a OP lab you can only use on Nauvis and some shitty oil-cracking chemical plant that is only viable on Gleba or Nauvis with biter eggs
I think Aquilo is good because it challenge you to make a base design with heat pipes crawling everywhere and punish you for overuse of bots, underground pipes/belts and centralized heating/power generation, no enemies because wube thought a enderman-like floating jellyfish would be too much and your rewards are the more useful cryogenic plants, fusion energy, access to legendary quality and railguns making a joke out of big demolishers

Gleba is just pure diarrhea man, spoilage is a good idea executed poorly
>>
>>723779528
Spaceships deserve better logistics. Why can't I send a circuit signal into orbit?

>>723780646
I've only ever used them for initial uranium ore mining and starting coal liquefaction.
>>
>play through spage twice
>bored
>install all the stellar horizons planets
>focus on building unreasonably long trains instead of progressing
Why.
>>
>land on Volcanus
>virtually infinite iron and copper come out of an offshore pump
Dude
>>
>>723781389
more like infinite stone
>>
>>723780646
Best used for small outposts, barrelling in light oil for flame turrents and heavy oil for liquefaction
>>
>>723781796
Just throw them into the landfill chests.
>>
>>723781389
yeah
things get crazy when you start using molten metal
>>
>>723779528
They deserve more use. DESU I think it's a good thing that people can use them for harvesting quality ore right now.
>>
when patch
>>
imagine slowing down spoilage by putting things into barels with ice lol.
>>
>>723780646
When you get to aquilo, they're the only way to transport fluoroketone to fusion generators on space platforms and other planets
>>
i liked playing the base game but didnt really care for the space shit
>>
Decider combinators are fucking magic. For the longest time my use of circuits was just "enable/disable this when chest content < X" but this thing is a whole new world.
>>
>>723775815
>Built a rare quality one with rare quality accessories
I semi regret it, because it moves like Sonic the Hedgehog on cocaine and even the fastest Spidertron feels too slow in comparison.
>>
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>>723753628
Oh yeah?
Well clown this! *honk honk*
>>
>>723787347
I can't believe Fatorio has gone woke....
>>
>>723787347
This is a level of engineering I'll never be smart enough to reach.
My factories are always spaghetti messes that barely work, although I'm at least smart enough to launch rockets and solve Gleba.
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>>723787347
>full soda belts
>one line is always full
disgusting. put 2 sodas color per belt.
>>
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>>723787570
Just take it one problem at a time and keep an open mind to more possibilities.
>>723787772
You think i'm made of balancers or something?
>>
>>723787387
The autism spectrum has reclaimed rainbows back from the faggots.
>>
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>>723781271
gleba came out unfinished, shit still had placeholder icons like yumako using a rotten tomato close before release
shattered planet was added like 2 weeks before the spage released, instead it used to be a place called "interstellar space" where the game would just end
t. was in the beta
>>
>>723731707
You play it right.
>>
>>723738265
Play on a island (it's possible to clear out the starting island entirely) or on a train world (no expansion)
>>
>>723787892
Isn't all space interstellar
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>>723788540
Except stellar space.
>>
>>723785537
honestly it would be a cool way for barrels to have a use
>>
>>723781271
>I think Fulgora is too easy
True. That planet is missing a challenging feature. The lightnings are not threatening enough.

>I think Vulcanus is too easy
True too. But I think it's by design this time. There's litteral children playing this game after all.

>the only good fuel [on Gleba] for heating tower is jellynuts
You've got to be joking...
Just use rocket fuel. It's piss easy to produce on that planet. And it won't spoil.

>the farms spill out an ungodly amount of spore
Disable them with logic circuits whenever you've an arbitrary high enough count of fruits on your belts.
It will both reduce your spore production AND improve your final products' freshness.
>>
>>723788228
Can you setup nauvis to be multiple islands needing rail bridges to be connected?
>>
>>723766105
> To paraphrase they said that the next game they're thinking about is to WoW what Factorio is to Minecraft. I for one don't really understand what that means.
Don't worry. Neither did the writer...
>>
I left Fulgora half finished because I wanted to try Gleba. I read that landing on Gleba starts the evolution timer. How long do I have before shit gets serious? I've already spent a couple of hours here making no significant progress trying to figure it out. Do I have time to ship a silo and rocket parts from Nauvis, launch back to Fulgora, set up tesla turret production, and come back with the goods to defend myself before the pentapods wreck my shit?
>>
>>723781389
You've just swapped your infinite water for infinite ore.
You will still be bottlenecking, in the end.
The only difference is that you will build an uncanny amounts of chemical plants instead of building an uncanny amount of mining drills.
>>
>>723789156
It's more-or-less the optimized way to play the game actually.
Rush to Fulgora, unlock the EM plant and recycler, and then promptly fuck off to another planet without solving the EM science production.
Rockets are so inexpensive and straightforward there that you can probably do that maneuver in less than 10 minutes.
>>
>>723789568
I hadn't thought about that definitely gonna do it now
>>
>>723788992
That's what the island setup do, yes.
>>
>>723788228
Base planet was easy, Gleba does not have lakes I think. Would need to check again. Or at least my map was not clean enough to secure it fully. Just need to ramp up military to clean it. They are just really annoying to kill without correct weapons
>>
>>723729406
We know, since you play Factorio you are either a successful engineer with a wife and kids already or a virgin autisti.
>>
rate my fulgora
>>
>>723790318
Gleba has lakes but they're rare.
>>
>>723787892
I wish people realized all of this more. People who suck Gleba's dick are fucking retarded. It was obviously unfinished and rushed at the last minute.
>>
>>723792123
>please join my chat gpt nonsense you MUST HATE.
>>
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>>723792164
>>
Im not gonna figure out exact ratios of what goes into what, and what the output for a particulsr item i even need is, but i cant stop chasing my own ass and having to shut everything down for one reason or another, fuck. Then every time I think i have a good set up, some new item needs to be inserted into the middle of production and fuckingneverything up. I tried looking for general quick start tips with the game, just a general idea on shit to plan for, basic starting set up, etc but every one who plays the game is too autistic to organize their thoughts and be concise, so everything is just hours and hours of unedited directionless rambling
>>
>>723792123
And yet it managed to be the best planet off the back of having new game mechanics.
>>
>>723792684
>10 billion people
>most of them online
and you're mad they can't come to a consensus?
>>
>>723792684
>. Then every time I think i have a good set up, some new item needs to be inserted into the middle of production and fuckingneverything up.
Leave a lot of space between production blocks so you can weave belts in later.
>>
>>723787892
>was in the beta
why did it take years to make when its basically just combo of already existing elements from space exp and alien biomes?
>>
>>723792684
heres a tip, build in a single direction, and leave space on top and bottom.
need more space? just belt all the finished goods elsewhere.
look into main bus
if you cant get something out of your spaghetti, just make it again closer.
you can always make more.
if you dont have enough, just make more

the reason none of the guides are just "make 12 of these and 5 of these" is because none of that helps if you're building like a tard trying to feed each assembler on 3 sides, or if you're only using one belt split 20 times instead of making multiple belts split evenly.

you gotta justplay and learn, your next base will be better.
if you get stuck, just fuck off to somewhere else on the map with some buildings and make a new factory, congrats, your old factory is now only there to make you materials for the new factory, demolish your old science builds for parts and build with what you learned the first time to make your next base better.

maybe get to bots first though.
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>>723792790
Post your gleba base
>>
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>>723729406
based
Factorio is one of those games women will never understand
>>
Is Factorio the game with the most incel playerbase?
>>
>>723793216
Incels aren't real.
Roasties on the other hand...
>>
>>723793354
Prove you had sex then.
>>
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>>723762120
>Do Lazy Bastard and Logistics Embargo on the same run
>The game for SOME fucking reason decides to roll back my achievement in the achievements tab, but on steam it tells me I did in fact did both of them.
>>
>>723765505
I can't seem myself belting processed fruit. At the very least, not for things you WANT as high freshness as possible such as bioflux for agriculture science.
But for other shit like rocket fuel, carbon fiber, and non-perishables, yeah, I guess it makes sense.
Gleba really isn't hard, but you gotta admit that the science spoiling is kind of gay. It adds an extra three layers of bullshit that you really don't need. You're already shipping it to nauvis alongside bioflux for biter eggs. It shouldn't be such a pain in the ass.
>>
>>723793608
i've been playing with quality of life mods since i hit 30 hours it's kind of funny to have 14/88 achievments with 2k hours
>>
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>>723793446
How the fuck are you supposed to prove it? Post one of your home-mades on here and get banned? Lmao yeah that's gonna own the libs real hard.
Anyway, it's not hard at all for any guy, even an ugly one, to pay for an hour and get laid. Now you're going to move the goal post and say you shouldn't 'have' to pay for sex, but the fact is you 'can'. So there is no such thing as an Incel.
You can't be 'involuntarily' celibate when you literally have access to sex so easily today.
I'm serious, the lady down the street will let me tap it for 60 bucks if I asked her nicely. She just got divorced and I know she's lonely.
>>
>>723793216
Factorio is 100% volcel.
>>
>>723790872
Cozy
>>
>>723794228
Women have terrible output
>>
Anyone have the latest Widowmaker mod compatible with the expansion? I had a bug before where I couldn't research copper wire and circuits with the mod enabled. Disabling the mod, research those requirements and re-enable again usually fixes it.
>>
>>723795434
And the RNG and spoilage elements definitely need rebalancing.
>>
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>quality modules on scrap miners
>quality modules on scrap recyclers
>quality modules on the recyclers picking stuff off the main belt
>>
>>723798112
More like endless deadlock
>>
>>723798112
CHAIN IN RAIL OUT—
wait wrong advice...
>>
>>723787813
>biolabs
>blue belts
Pisses me off. No clue why since I know you can just go do gleba before vulcanus, but still pisses me off so much.
>>
>>723798349
Blue belts seem absolutely useless at this point with the inclusion of green belts.
Why waste time setting up blue belt production and replacing everything for minimal gains when it's going to get replaced one more time with green belts? By the point that blue belts are unlocked red belts are still perfectly fine and can hold through until green belts are unlocked.
Guess it doesn't help blue belts that they're only a 50% increase in speed compared to red while green is a 100% increase, and the jump from yellow to red was also a 100% increase.
>>
>>723798112
>quality modules on /v/ posts
>>
>>723798630
Exactly, Before greens, I'd rather just slap a second red belt line instead of upgrading to blue.
>>
>>723793997
I don't know i you are serious. But I do know that you are retarded.
Having sex for money does not a relationship make...
>>
Will sex solve my biter problem
>>
>>723799770
Buddy, you don't even know what the fuck you are talking about when you use the word Incel. You are the retard here, let's get that straight because clearly you're a faggot.
>>
>>723779262
It couldn't be easier to temporarily downgrade and play, wube makes it a lot easier than other devs of games I maintain older versions of.
It's worth it because it is, or was, one of the best overhaul mods ever made for any game period.
Deadlock being an autist is irrelevant.
>>
>>723792790
Are you going to post your Gleba base anytime soon? You say it's the best planet surely you saved yours to show off, right?
>>
>>723729406
I enjoy oxygen not included, dwarf fortress, and autism games in general, but I don't like tower defense. Are there any other factory autism games without the tower defense aspect? I also hate women btw
>>
>>723798814
>>723798349
>>723798630
Prepare for the worst case scenario.
Once you've got supply at a level where they are taking as fast as they can then increasing belt speed does nothing except make things fly past faster.
Once you have a design that tiles and allows unrestricted pass through THEN you stress test how long you can make the design, that's where green belts comes in.
THEN you test stacking belts.
>>
>>723803210
Well there's a ton of automation games on steam but Factorio is pretty much the king of them all. Really, there's a ton of ways to tackle enemies in Factorio. You can even turn them off and just focus on the automation aspect of it if you want.
But looking to other games that don't have tower defense but still keep a factory theme is hard. I can't think of one off the top of my head, but they are out there.
And I lied.
I don't actually hate women. I love women. I just think marriage today is not what marriage was back then. I'd love to start a family, but I don't want to lose all of my fucking livelihood and future because of a woman's random mood swing.
It's not worth it. And I think that sucks, because I do think I'd love to care for someone of my own.
Que sera, sera.
>>
If yellow belts only do 15 items per second, and you have belt stacking unlocked at maxed tech, doesn't that mean it's the equivalent of a green belt without stacking?
So having belt stacking on blue belts is literally huge. If you do
Gleba > Fulgora > Vulcanus
You pretty much have a powerhouse fulgora base before you get green belts. If you know what you're doing, I mean. Because fulgora's scrap mechanic makes it so that your productivity explodes using belt stacking.
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>>723729406
>I hate women.
Ah another jeetcel thread larping as vidya.
>>
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>>723803918

>>723803625

It's true what they say. Americans can't read.
I'm white you fucking retard. Kiss my ass.
>>
>>723803503
I mean yeah sure, there's still a hard limit of 240 items/s IIRC for full stacked green belt so that's how much can be planned for.
>>
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>>723745057
>keeping Gleba science in that loop
OH NO NO NO NO
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>>723805758
There's a poop hole for it, calm your tits
>>
>>723805758
There's no spoilage splitter because there doesn't need to be one. Once the agri science spoils it gets filtered out naturally. But yeah I think this set up is shit, personally.
>>
Learning that radars transmit signals across circuit networks wirelessly changed my life
>>
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>>723807649
You caught me. I'm actually a bot larping as a white man. Soon Blackrock will take over the internet in full and you human stock will be culled to make way for the freemason vision. Americans are merely goyim to serve the chosen people.
>>
>>723807725
Yeah, not having to lay circuit wires for half the map is nice.
>>
Is Satisfactory worth trying out or is it just Factorio for retards?
>>
>>723807997
Satisfactory has a lot of annoying elements to it. If you like 3D factory gameplay give it a shot but you're going to miss a lot of the things Factorio gets right over Satisfactory.
>>
>>723807997
It's different.
Better for walking around inside your monstrosity and vibing, much worse for actual logistical challenge.
>>
>>723807787
>Americans are merely goyim to serve the chosen people.
More euromutt projection, you'd be imprisoned for publicy questioning the holocaust in your country.
Don't get me wrong, we're beyond cucked in our country. But at least us americans don't delude ourselves about it, we know how cucked we are.
They keep you euros nice and deluded, despite being even more socially liberal than america in many regards.
Why people like that think they should be able to pick a fight with americans over jewery is beyond me.
>>
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>>723731115
>IT GOES INTO MY COLLECTION!
>>
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>>723808649
>At least us americans don't delude ourselves about it
>>
>thread derailed by /pol/shits
>>>/pol/
>>
>>723808985
Thread is almost over anyway. Who cares man.
I'm pretty happy about it, honestly. There was plenty of Factorio discussion. I got a kick out of the banter. What more can you ask for
>>
>>723775401
>What's the point of space and going to other planets?
The tech you get from other planets (most notably Vulcanus) change how compact you can make your factories, and in particular Foundries from Vulcanus enable you to entirely skip the smelting/assembling stages of metalworks and instead opt for melting iron and copper down with calcite (this needs to be imported to Nauvis) to bus them around your factory that way instead.

The only planet that doesn't give you something that will change your factories is Gleba, but Gleba gives you the ability to make anything that you could make in Nauvis on a Space platform that doesn't require Stone or Uranium. Sure the planet gives you Biolabs, but unless you have a steady flow of nutrients on Nauvis that won't really matter. Maybe it's just a skill issue on my part, but I never bothered setting up biolabs on Nauvis.
>>
>>723808742
It's funny because you look like him kek
>>
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>>723809187
I found a picture of you. Check it out.
>>
>>723738168
Because they're not just going to say that unprovoked unless they're trying to prove a point, and moreover most people don't use bots extensively on Gleba outside of making it easier to eject spoilage from their machines (ie they did not set up a central waste bus), and occasionally to cart biofuel to their heating towers. It doesn't make sense to use bots for anything else on Gleba since their terrible throughput doesn't play nice with the spoilage mechanics.
>>
>>723809260
This is what happens when esl euromutts try to engage on american image boards.
They end up referencing things they know are supposed to be insults but that they have zero understanding of the context they're used in.
Your factory is okay, but you obviously aren't the sharpest.
>>
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>>723809882
I'm not from Europe man...
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>>723810317
Prove it.
>>
>>723810575
Nah. I'll just let you think I'm brown or something I don't care.
>>
>>723810962
You obviously do or you wouldn't have gotten so defensive after my shitposts.
>>
Have they patched out space casinos yet?
>>
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>>723739385
Like this. 352 pack per minute which is more than my other science packs, so there's no bottleneck here. I got everything on Gleba except Uranium and the other planet's exclusive things. But stones are sparse, I wouldn't create yellow or black science on Gleba, it would dry out fast.
>>
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>>723811134
Was I really that defensive? I thought I was just having a bit of fun with you, mate.
>>
>>723811176
Not yet, no.
>>
I finally bought it this last summer sale, I have a series of flights leading me to a new life in east asia (I got hired for work there not like a sexpat thing)

should I try to play and figure out some basic concepts before my flight or just go raw over 36 hours and try to figure it out?
I played the demo, but I know there's more, obviously.
>>
>>723731707
You cannot really master and tame a planet until you unlock all terrain landfill, which is conveniently locked behind aquilo. Because fuck you
>>
>>723811227
Gleba is so weird as a planet. You can get a trickle of light oil and that's enough for flamers to defend your shit, but at 1.0 evolution factor if you don't have artillery it can all go tits up real quick.
Even with high weapon research.
The one attack that really sucks ass and has few counters to it is the strafer shot that spawns them right past your walls on top of your turrets.
I think that's kind of overkill.
But Gleba didn't really get as much attention to detail as any other planet. It feels rushed, and many stories confirm it was.
But a year later and these assholes won't address it because enough people who clearly haven't fucked with it enough think they solved it.
At best, you can make something that works on Gleba, but it is not designed with the intent of being 'solved'. Clearly, they gave up on it after the lan party where everyone told them Gleba was shit. So they just made it easier, but very flawed. Spoilage could have been executed way better.
>>
Trigger tech is gay all tech should be research based ONLY
>>
>>723811486
This game doesn't go on sale thoughbiet
>>
>>723731346
'play' is a strong word
>>
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>>723739385
I just copypaste one of my old gleba bases to get science in motion before I fork off and make something else. It makes agrisci at a blazing fast 3 spm, but that's just because I have refused to scale it up or redesign it with beacons. Only bot presence is a line to haul biofuel to my heating tower because I didn't feel like belting that over.

Normally I won't use factorissimo buildings for the fruit/nuts, but I decided that in this particular session I would. There's a pair of defunct towers just south of the factory from whence I belted it in previously.

>>723811720
All you really need to defend Gleba is either tesla turrets or rockets. A spidertron with all 4 rocket launchers online will melt through even the biggest of stompers, and to that end a quartet of rocket launchers will do the same.
>>
>>723811938
I think so too. These assholes didn't even give us the option to have it the way we did before 2.0.
Their shitty argument is "This is for the new players!!!"
FUCK OFF. If you gave a fuck about new players you would make something better than a SHIT tutorial for your fucking game.
I'm serious. Factorio is one of the least new player friendly games out there. It doesn't give a fuck about you.
Fuck Wube. Fuck Earendel. The guy's a faggot and a furry and a cuck. But most of all, Fuck Kovarex. Fat fuck.
>>
>>723812113
Yeah, but I still bought it in the summer sale.
>>
>>723812118
>All you really need to defend gleba is either tesla turrets or rockets

Strafers out-range teslas and rocket turrets. The 1.0 evolution big versions always manage to get their shots off before dying, and if there are multiple you're gonna lose some turrets for sure.
I personally haven't found a way outside of epic quality turrets with minimum 10 weapons research to be somewhat viable against the toughest waves of pentapods.
>>
>>723811720
Artillery solves Gleba, Gleba is the sole, only fully automatable planet. Make a spaceship that drop Vulcanus ore if the dropsite is missing to make more artillery shells, automate refilling the artillery and then resources will never deplete, output will never go down, you will never have to find more iron, more oil, more tungsten, more scraps, more lithium. It's over, Gleba is solved, it will never shut down as opposed to every other planets.
>>
>>723812298
I actually started to put up guard towers with turrets away from my base to get a warning that they are coming, this way it keep my main base safer
>>
>>723812614
Why would you do artillery for infinite gleba rather than tesla guns which completely rape pentapods?
>>
>>723736962
Are you really complaining about nuclear cells, one of, if not THE most generous crafting recipes in the game?
I'm fucking swimming in these things, I literally have to recycle U235 because it's backing up on my belts.
I power every planet (except fulgora obviously) and every space platform with it and I still have too much, and that's with a single patch of uranium. That's a combined 32 reactors across the game with inserters set to only add fuel around the boiling point.
>>
>>723812298
40 wide mine field surrounding all your base.
>>
>>723811720
I think my main problem with Gleba is that it's unique feature makes getting stuff harder, not easier. Fulgora basically has you dig finished items out of the ground, and Vulcanus's foundries combined with molten iron/copper makes a lot of things simpler to make. On Gleba, you have to set up a whole fruit -> processed fruit -> bioflux -> nutrient -> metal bacteria pipeline, and by that point you haven't even started making anything, you've just reached what would be the starting point on Nauvis.
>>
Why do you need turret rings on Gleba? Just go clear out the pentapods. It's easy to make a safezone.
>>
>>723812298
It's been a while since I've had trouble with them since typically their nests end up getting exterminated when I need to restart pentapod production (which is frequent in the beginning but extremely rare after my paltry little factory gets set up). Are Spidertrons out of the question for this type of thing? Outfit them with shields, rockets, and optionally lasers, then park them in front of your actual buildings so they eat the damage. You could probably align them in such a way that the strafers will stay in range of your rockets/tesla turrets long enough to frag them. It's one of the strategies I used to make my Warp Drive Machine run a lot easier, which is basically just tower defense
>>
>>723812686
When you upgrade the artillery to 5 or more, they'll destroy pentapod rafts before they even get within spore distance.
>>
>>723812773
Some people like to interact with them.
>>
>>723812731
NTA but weaponizing nuclear reactors just to kill worms when you could just automate turrets and red ammo is pretty retarded. Not enough people talk about the massive fucking crater of lava that the subsequent explosion leaves behind either.
>>
>>723812686
Because your tesla will get destroyed.
Let it run after a while, more nests will spawn, tougher enemies will one shot your turrets, even putting tanks with shields as decoy won't keep them at bay, they'll one shot your 2000HP 1200 shielded decoy tanks. But artillery will clear out every nests and then your spores won't reach the nests so no attacks. Your teslas can then just take out the angry pods that lash out after the artillery attack. It's either that or 100 000 mines.
>>
>>723737590
>he doesn't use precariously-arranged tanks with their significantly larger inventories as a buffer to refuel his trains
NGMI
>>
>>723812969
Red ammo can't kill worms, you need tank shells.
>>
>>723813335
You realize that the most common way of dealing with worms is just to set up a wall of turrets with red ammo, right?
>>
>>723813048
The thing that sucks ass about Gleba is making coal is annoying, but not as bad as on Fulgora. You literally CAN'T make coal on Fulgora, but you don't need to. You would never research military science on Fulgora. Nauvis and Vulcanus are best for that, so if you want to make a whole no-man's land defense on Gleba, which is actually not a bad idea, you would need to be churning a shit ton of coal to replace the mines that are going to get eaten up constantly.
And that STILL won't stop the strafers from loosing their homing homies at your defenses.
I think Strafers are honestly way worse than stompers. By a fucking mile. Stompers can be stopped by a whole line of Teslas.
Strafers are the real issue to solve.
>>
>>723811176
It will be in 2.1. It'll also remove quality from foundry LDS recipe because the devs are retarded
>>
They really should have made it possible to let turrets target the Strafer projectiles that home in on your shit. I think that would be fair. It's not right that they're not a real entity until they land on your turrets. That's lame and gay.
>>
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>>723813728
This is what having furries on your dev team costs you.
Common fucking sense. Fuck Wube.
>>
>>723813569
Both strafers and stompers have the same weakness. Artillery
>>
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>>723813728
>BuT yOu CaN JuSt moD iT BaCK In!!!! Durr!!!
>>
>>723814037
Yes, and that will be the first mod I will add.
>>
>>723813335
Why would you pretend to know about a game you clearly haven't played?
Why do people do this?
>>
>>723814037
That's what I'm going to do, though.
It's not their game anymore, it's mine.
>>
>>723814124
Dumbass probably didn't research any bullet upgrades or just didn't use enough turrets.
>>
>>723813486
Only small worms? Way easier to shoot 10 shells in his face which penetrates and deal damage to each segment than doing 9 + 18 damage per second to an enemy with 100000 and 8000HP regen per second. How many turrets and ammo you need? A million?
>>
There's a cheese for big demolishers in which you lure one into a tunnel of Tesla turrets. But once you let it go, the spike on your electricity grid is fucking obscene and might fail and get all your turrets destroyed.
Tesla turrets are pretty good if used correctly against demolishers, though. But the best way is just a rail gun straight down the body of the thing.
That kills them best. Which makes sense. Tank shells that pierce do a good job at killing the small ones when you touch down.
>>
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>you can drop stuff to planets for free without having a landing pad
All the wasted time
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>>723814275
Dumbass didn't place 9000 turrets and didn't wait 20 hours to get ammo level 18 and instead just used a tank, what an ignoramus hehe *snort*
>>
>>723814497
NTA but actually take your ass into the editor mode and fuck with normal quality turrets using red ammo at level 6 and see how many it takes to kill one small demolisher.
It's not as hard as you think. And all you waste is some ammo and turrets, both of which are piss easy to make on Vulcanus.
>>
>>723814447
The only demolishers that aren't braindead easy to take out are the large ones, and by the time you have to kill one of those it's really just a matter of what level of overkill you want to apply.
>>
>>723813728
I'm not playing on Steam so I will just not update not my problem Steamcucks :^)
>>
>>723812149
>I'm serious. Factorio is one of the least new player friendly games out there. It doesn't give a fuck about you.
What are you babbling about, the game has a ton of tutorials for the most minute shit.
I'll grant that the trigger techs are poorly thought out though, stuff like being required to mine oil, which you have no use for, before getting the option to research processes that use it is silly.
>>
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>>723814727
Huh, I wonder what this is?
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>>723813569
>And that STILL won't stop the strafers from loosing their homing homies at your defenses.
No it will, actually if you do not place the mines far enough from your base they won't stop stomper which will enter stomp mode and destroy the mines without being damaged, you need to place them as far as you can.
>>
>>723812686
Artillery draws them to your artillery outpost. If you keep your farms running 24/7 your pollution cloud will stay at a predictable size and you just need to keep the area around it clear of settlements to guarantee that you will never trigger an attack wave. Hence your artillery outposts only need to be strong enough to deal with a small expansion party once in a while.
>>
>>723814873
>need to redownload the entire game after Steam fucked your wife and updated your game for you
>>
>>723814285
Uh, no. Everything up to Big Worms.
https://youtu.be/gv0BMzAFHek?si=HRvhSuYn3FOe7X_o&t=41

You need more turrets as you start taking down bigger worms, but Turrets and Red Ammo are both made for free on Vulcanus from basic components you can get directly out of a foundry.
>>
>>723814979
Ughhh.
I fucking hate having out of the way outposts.
But I guess it's worth it to deal with Pentapod niggers.
>>
>>723815104
We get it, you have a cuck fetish and have never once thought to read through the basic settings. Namely the Updates tab where you can turn off automatic updates.
>>
>>723814979
Even more funny if you're on railworld. No wrigganigga expansion at all, so just clear some easy nests in a good distance away from potential farmlands quickly and no need to defend anything on gleba ever any more.
>>
>>723815481
The game won't start with automatic updates off if you are not on a "beta" version. The hoops you jump in just to parade Steam cheevos to a non-existent public.
>>
>>723738265
I hate how weak they get
I wish they put more pressure on the player, but once the artillery gets put down it's over, AI: off
Like what if they learn how to tunnel so you are forced to put down concrete, or they stop sending smalls waves once artillery pushes them back very far and instead they create mega hives that do gigantic minutes long continuous sieges testing your wall's endurance and supply.
>>
>>723814459
landing pad is still nice because not only do you know where stuff is going to land you don't have to worry about getting crushed by cargo
>>
>>723786182
well?
are you gonna explain what this does?
>>
>>723816456
What what does? A combinator?
>>
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Seablock is kicking my ass hard, I have no idea what I'm doing.
>>
>>723817747
B E A N S
>>
>>723765505
I soft-dropped Factorio at Gleba. To get back into it, I would have to start sending myself parts for robots, a rocket silo, and so on. But then I'd also have to make a sustainable system of breeding the iron bacteria and other shit.

Maybe robots aren't necessary but I don't want to fuck around with circuits either.
>>
>>723817747
https://youtu.be/zWUdSViASWo?t=4
>>
>>723780787
Soon(tm) https://github.com/modded-factorio/SeaBlock/issues/339#issuecomment-2927202139
>>
>>723818059
You don't really need to fuck around with circuits outside of your pentapod breeding since you ideally want to automate chucking those sons of bitches into a heating tower so they don't hatch, which can be as simple as reading belt contents or setting up a simple timer.. Most of Gleba can be automated solely with filtered splitters, inserters, and a central bus for spoilage removal. Only catch is that most of your spoilable products will be coming partially spoiled, but that's not really that big of a deal in all honesty.
>>
>>723818059
circuits aren't necessary either
>>
>>723818598
I don't even do a timer. I just do max belt capacity and if it goes over a certain amount I chuck one so that the biochambers always have fresh eggs without any room for excess.
It actually produces fuel for the heating towers and nets me some 80 MW of power from just a trickle over time.
>>
>>723818598
The only things you want as fresh as possible are 1. Bioflux
2. Agriculture Science

Everything else can be made into other shit like fuel, carbon fiber, lube, sulfur, and coal synthesis. To name a few. All of these are non-perishables. So the trick after Agriculture science and Bioflux is just finding a way to only pull as much as you need from the agriculture towers.
I think THAT's Gleba's biggest problem to solve.
If you're just constantly churning fruit, you're going to make way too much spores and waste way too much fruits.
I haven't found a solid fix for it yet, still working on it. I get it's infinite, but even that can be done more efficiently.
>>
>>723819220
You can disable the farmers with a signal. Also Gleba's resources are infinite. There is no need to worry about waste unless your method of deleting spoilage is woefully inadequate.
>>
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>>723819479
Did you read my post lmfao
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>>723819613
no
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>>723819994
I can tell.
>>
>>723819479
Some people like to go about Gleba with a semblance of efficiency, even if it isn't wholly necessary.

>>723819220
I just wouldn't worry about wasting the fruit. If you want to reduce spores then you could just read belt contents and hook up a combinator to a radar, have it output the kill signal to your towers when they're sufficiently filled. For this I would probably be reading Nutrients specifically, since Nutrients are the lifeblood of the factory-- satisfactory supply = kill the towers.
>>
>>723820726
>hook up a combinator to a radar
Wait, what? Can radars send signals wirelessly?
>>
>>723821332
Yes. I use them on my space platforms since I like to build big in space.
>>
>>723821332
Yes, across the surface of the planet only so no sending signals into space.
>>
>>723820071
which is it leftst?
prostitution should be legalized and celebrated
or
it should be illegal and everyone involved thrown in jail for anti-social behavior
>>
>>723821409
>>723821445
That's cool.
>>
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Fucking hell.
My thread went longer than most Factorio threads I've seen live. Usually it all devolves into shitposting and bitching about Gleba and Politics.
There was plenty of that, but damn.
>>
>>723823147
Happens. Some fsctorio threads hit the limit.
>>
>>723821547
Honestly I don't lean towards either side.
I just wish more people used their heads for once and stopped letting the Kike on the TV tell them what to think.
I think the only good thing to look forward to at this point is that Boomers will be gone in our lifetime, but by then shit will be pretty bad given how much they betrayed the younger generations.
That's my take on it. You can disagree that's fine. I won't try to convince you of something anyone else could come to terms with if they stopped to think about how much corruption goes on today.
>>
>>723823147
It helps when the OP or first several posts isn't useless bitching about the price.
>>
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>>723737590
I love cargo wagons like you wouldn't believe
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>>723825825
anon explain yourself what is this
>>
>>723738168
Gleba is good - and I belted all of it.
Yes - even the rocket silos.
>>
>>723759292
>disable space age and quality
>enable Py

Yep, NOW it's factory time.
>>
>>723825989
Those are called ribbon worlds and that's with the minimum height the game allows which is also I think is the minimum it needs to have for the game to be beatable.
>>
>>723742317
>Bots are good for convenience, but belts will always be objectively better for constant organized production of intermediate items.
I beat the original game using bots only and no belts once I unlocked them, tried the same strategy for space age and you're correct. Belts are integral, also on Fulgora bots are pretty expensive in terms of energy.
>>
>>723826145
That's really cool.
Can I see your base?
>>
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Trains give me anxiety so I dont use them
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>>723826376
Fulgora is even worse to adopt bots for cause of the hit on your electric grid. On gleba your power problems are not so bad at all, given the waste generates power and ease of fuel available, but Fulgora can be done entirely with belts yeah. There's some fun ways to go about it, too.
If you know how to organize it all.
>>
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What's the autisticest modpack for 2.0? I want to really suffer, preferably for at least 1000-2000 hours in a single playthrough. Maybe on a Marathon Deathworld.
>>
>>723826624
Stay strong, trains is hard job.
>>
>>723826624
maybe this is more your speed
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>>723826790
I think pyanodon is out for 2.0, otherwise it's SEx.
>>
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>>723826645
I'm running fulgora almost entirely on bots this time.
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>>723826852
remove the other tracks and you have my fulgora base
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>>723826624
>he doesn't farm the adrenaline from crossing tracks without looking
ngmi
>>
>>723825989
It is a ribbon world preset which means that you need to make everything as compact as possible. After the smelting array, the metals are belted over to cargo wagons with filters on each of the item slots so that they can both craft their respective items and buffer the materials slightly in the event that I need to handcraft something that requires green circuits or something. You can do that with any save and I'll typically do it when I start runs since the starter base is destined to be torn down anyway.
>>
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>>723827345
>>723826345
this makes me feel claustrophobic..
>>
>>723826624
CHAIN IN
RAIL OUT
>CHAIN IN
>RAIL OUT
>>
>>723827514
I still can't get them to work
>>
>>723827698
Did you try turning them off and on again?
>>
>>723827698
show screenshots for us to laugh at
>>
>>723826624
play open ttd and youll get it
>>
>>723731115
are those shitty uraniums in steel boxes? you can just use warehouses mods
>>
>>723741621
all these fuckers do is steal items from my inventory
>>
>>723741621
Bots really aren't cheating, at least not until you have like +20 bot speed.
They're WAY less efficient than using belts or rails. Any time I've used bot logistics it's been because I didn't feel like doing it properly.
That being said, the 'you didn't beat the game' people have never beaten the game in any sense
>>
railworld no train automation
all trains must be piloted by the player
>>
>>723827698
CHAIN RAIL IN CHAIN OUT RAIL CHAAIN OUT RAIN OUT IN CHILL
>>
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>>723826624
>do the needful sir
>>
>>723832525
just like cattle or donkies or some shit, jeets DONT have anxiety around trains and thats why they get ran over
>>
>>723833127
Why would they?
They think that if they die the right way they might be reborn as a human.
>>
Pipes hold infinite fluid, right? But will be bottlenecked if you don't put enough pumps down where required?
>>
>>723833443
>pipe throughput is infinite, but range is not
>pump throughput is limited, but extends pipe range
as long as you aren't running a pipe from lake to lake you're probably fine.
>>
I'm afraid of this game, last time I played it I added K2+SE and played like 700 hours. I haven't tried spage yet.
>>
>>723815726
can you just skip along to the pcvegan stuff so my filter blocks yoi
>>
>>723834126
>K2+SE
did you beat it?
>>
>>723834285
That's the best part, I did not. 10/10, would do it again.
>>
>>723818059
Think about using splitters before using circuits, I made this mistake while completing the thunder planet. I would not have completed Gleba without having done the other, not talking about the techs, just the knowledge of how to build.
>>
>>723833708
>pump throughput is limited
could you not just use 2 pumps in parallel
>>
>>723834860
then it's limited to 2 pumps
the point is they have a limit of fluid movement per second
>>
>>723819220
You forgot
1. The fruits
2. The mash/jelly
3. The nutrients that will make agri packs/Bioflux
>>
>>723819220
I never get a agriculture science problem, they get put in a box, the arms will take the freshest one first. When they get to the labs, they have an average of 40 minutes left. What more efficiency do you want?
Pull as much as you need? No max it, just max it, problem solved. Establish an amount of science you want to make per minute, max it, then things balance out.
>>
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>>723826852
>>
>>723731115
Kim is that you ?
>>
>fast inserters
>researched with only red science
>crafted with only iron and copper
I hate that yellow inserters even exist
>>
>>723836725
but the power draw
think of the environment
>>
>>723836725
yellows are useful for slower shit due to lower material cost
>>
>>723836725
I use yellow everywhere, things stacked 16 items high, throughput bottleneck still not reached. 15 items seconds * 16 = 240
>>
No idea if this is a "hot take" but I feel like SE spaceships were a lot cooler than spage's. Travel time was gay tho.
>>
>>723836725
Yellow is useful if you don't want your blue inserter stealing every single item on the belt. Burner inserters are the real junk item since there's nothing you can do with them, can't be crafted into anything more useful, the only thing is letting them be munched on by biters or throwing them in the recycler in hopes that it will spit out a gear.
>>
>>723839525
I wanna try SE but feels like my autism powerlevel and patience doesn't go that far, is there a baby simplified version of it? I watched a video about SE and I did like the spaceships.
>>
>>723839525
>very limited space to build even with upgrades
>"pointy end" soft requirement
no
>>
>>723839535
>throwing them in the recycler
this would require any to have been crafted at all

>>723839525
I like the planets in space age but I don't enjoy building platforms at all. I haven't played SE
>>
>>723839703
>he hasn't accidentally crafted at least one burner inserter when crafting by hand
Got a steadier hand then me there
>>
>>723839535
I keep one burner inserter at the boilers until I upgrade from coal to nuclear, in case something goes wrong and power goes out.
>>
>>723839856
Hey, that's right, if only burner inserters would not freeze then they could be used to power back Aquilo.
>>
>>723839535
Burner inserters aren't too bad on aquillo for feeding heating towers.
>>
>>723730254
Make shiny uranium to turn into nuclear fuel to supercharge your trains. Also the upgraded labs require shiny uranium as an ingredient.
>>
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>>723839703
Took me 40 hours to design the platform that acted as the base design for this one which took me 8 hours to modify. But it's fast and can handle staying around Aquilo for 10 minutes depending on its activity.
>>
>>723839793
I am in no rush. It takes me about 20 hours to craft blue science, every time
>>
>>723840805
post a 10k resolution command screenshot of this thing
>>
>>723840805
For some reason it never occurred to me to make areas on the sides to put more thrusters, I've always just put them on the bottom.
>>
>>723834983
The mash and jelly don't really need to be fresh if you directly feed it into bioflux production. Nutrients can be made from the bioflux you're making and feeding for the science pack.
Someone posted a build that does just that.
So essentially, yes, only bioflux and the science pack need to be as fresh as possible if you follow this logic in your builds. It's not hard at all.
>>
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HOW THE FUCK IS THE THREAD STILL ALIVE
DIE ALREADY DIE GOD DAMN YOU START A NEW ONE HOLY SHIT
>>
>>723840805
is that thing isint called the S.S. Sounding Rod ima be disappointed anon
>>
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eww gross you can see the inserter through the backs of pyanodons buildings
>>
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>Map slowly becomes littered with triangles as I keep building cars and then forgetting to pick them up when I get out.
>>
>>723845379
take the car bus pill
>>
>>723845364
jesus christ that is disgusting
>>
>>723826790

Pyanodon's is your best bet for that goal. Add on a science multiplier and you might have just enough time to finish it before their next update comes out in 2030
>>
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>>723826790
>>723847334
>>723826921
be prepared to just nott have splitters for a while when playing pyanodons
>>
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>>723842637
>>
>>723729406
We hate you too <3
>>
>>723826624
Trains are bloat; literally no use case other then Fulgora.
>>
>on fulgora
>have requesters set to request anything over 2k to be recycled
>requester chests set to one slot
>when a chest makes a request, it requests like 200 items all at the same time
>1000 bots bring 1000 items to the chest
>only one makes it
>the bots move the rest of the items back to the storage boxes
>it does this for every recycler
>checking the "trash unrequested" box doesn't change anything
Does anyone know how to solve this? I literally don't have the space to just add more recyclers until they can keep up, and that would be too inconsistent anyway.
>>
>>723848656
Even then you just find a big island with a scrap patch, by the time you drain it you should have foundations anyway.
>>
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>>723848498
>We

Post your adam's apple.
>>
>>723847695
based
>>
>>723848776
First, instead of scrapping steel and concrete directly first turn steel into steel boxes and concrete into hazard concrete. Why? Because boxes and hazard concrete recycle much, much faster. Your recyclers are now much faster at trashing your trash.

Second, the recombinator setup you have set to trigger a request for your requester chests is likely set up wrongly. Try making a recombinator take [each] signal from a roboport larger than whatever value you have room for in storage and then returning [each]=1 and then putting that turning that signal into a specific form of request. So you could set it up with an arithmetic recombinator multiplying it to 50 so 50 are requested to a chest for a tick when it goes over the limit, or you could potentially be fancy and set it up so that you get one full stack of whatever it is that goes ove the limit. There's no reason for the requester chest to be limited in capacity.

What I imagine you have currently is it takes the signal of [each] over the limit and then sends that signal to the requester chest. Which will request the entirety of that item that is in storage.
>>
>>723807997
Satisfactory is the zen garden of factory games
spend a ton of time making things that look good... maybe
>>
>>723848776
Use an arithmetic combinator. The input is attached to a robotport that is part of the logistics network you care about, and set the input to be <thing you care about> - 2000, set the output to be <thing you care about>, and then connect the output to a requester chest that is set to be controlled by the circuit. Then whenever the logistics network is >2k, the chest will request that amount. If it is below 2k, the chest will request a negative amount, which actually just does nothing.
>>
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>>723852467
example
>>
>>723848776
loop for quality
>>
>start up Factorio after getting inspired by this thread
>just a bunch of shit waiting to spoil
I need to basically rebuild everything, don't I.
>>
>>723853575
Here's what you do: never loop anything on gleba. Anything that isn't used on the first pass through goes directly into heating towers. Gleba resources are infinite, just add more farms if you need more fruits/time
>>
>>723853575
My tip is so look at what can be side loaded into what. For example, you can definitely get Bioflux from 2 adjacent fruit processing biochambers.
Bioflux has a long spoil time. Fruits have a relatively long spoil time. Processed fruits do not.
If you want to get non-perishable items such as carbon fiber, jet fuel, lube, coal, or ores, you just need to process the jelly and mash. and quickly use it. You don't have to have a constant loop of fruits as long as you are using them to make their products.
Bioflux is the best for nutrient production, though.
Make Bioflux your very first item from processed fruits and go from there.
Nutrients spoil fast so let the bioflux flow where you need nutrients before you make them.
Good luck.
>>
>>723853575
Lemme blow your mind:
Yumako and jellynut can be burned before spoiling.
Jellynut in particular is GREAT for burnable fuel, at least in terms of unneeded product power-generation. 10MJ apiece.
>>
>>723853802
My jellynut farms have run out of plants entirely, so I need to add more seeds and get a constant loop back going.
>>
>>723853783
Oh, another tip: efficiency modules reduce the nutrient consumption of biochambers. Even in my super lategame megabase, I still use efficiency modules on gleba
>>
>>723853575
That looks pretty bad, yes. Legitimately insane, in fact. Some caffeine spider stuff.

The way that helped me think about designing a Gleba base was to just try to do one line. No sushi belting, no concern for wastage, just one line that ends in heating towers that burn anything that wasn't grabbed. Just one big line that ends in fire.

Heating towers, heat exchangers and turbines are far higher efficiency and something you should go straight for.

Transport some efficiency modules from Nauvis or whatever planet you produce them on and insert them into every biolab. That reduces their nutrient drain. Also worth transporting landfill and cliff explosives. Seems like you're on peaceful so you probably don't need much else.
>>
>>723854008
To make things much easier for you, when you process fruits make a belt that takes out spoilage AND your seeds, and then filter the seeds into a chest for you to pick up later.
You will always get more seeds than fruit you consume, but it's not that much more. You need to use it or lose it on Gleba. If you get stuck know heating towers can burn excess shit. This comes in very useful with the pentapod eggs later.
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>>723854110
>>723854127
How do I create a sustainable level of nutrient production, or do I just use assembly plants?
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>>723853783
I'm going to make an even bigger loop on Gleba because you're annoying and wrong
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>>723854176
bioflux to nutrients is the most input efficient while letting you process both fruits for steady seed gain.
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>>723854176
You want to make nutrients from bioflux. Then with the efficiency modules you'll be overflowing with nutrients.

You should only use assemblers for things you can only do with assemblers. Biochambers have a 50% productivity bonus.
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>>723854247
Enjoy your agriculture science packs that spoil before they get back to nauvis
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>>723854176
Funny enough, although efficiency does reduce your nutrient usage, productivity modules makes your bioflux last longer and use less.
I'm serious. When turning bioflux into nutrients, use productivity modules. At the stage you're at, you're saving more making enough nutrients than you are saving on efficiency modules using them, but you can also use them on other biochambers making other stuff, I guess.
Making a system that only pulls fruit when you need it is hard. I haven't figured that one out yet myself. Just keep harvesting right now I guess.
>>
>>723853783
I remember people saying looping was a GOOD idea.
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>>723854301
Productivity modules on the biochambers, beacons with efficiency modules to reduce their nutrient consumption. Best of both worlds
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>>723854292
I'd make an editor save and fuck around until I figured that one out.
I think the ideal is shipping 500 at a time between two ships that are constantly going back and forth from Nauvis to Gleba.
That's probably how you get the freshest packs to use back home, especially with biolabs.
>>
>>723854370
The problem with looping is that you'll end up using spoilable materials that aren't as fresh, and the green science packs you eventually need to ship back to nauvis are spoilable. So you want to be using the freshest stuff possible everywhere, except for the things that produce non spoilable items, like rocket fuel, carbon fiber, etc.
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>>723854370
Those retards probably used bots to get by on Gleba don't listen to those dumbfucks. They don't know what the fuck they're talking about, trust me.
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I havent played in a while. I have a thousand hours and ive never launched a rocket.

pc related, my last base
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>>723854370
It's a work smarter not harder kind of thing. Sushi belting introduces more points of design failure. It's not that you can't make a looping system that efficiently burns up what you want, but a simpler design that doesn't care about wastage will be much less likely to stall because you accidentally missed a green wire connection on your inserter or whatever.
>>
>>723854506
I'm gonna keep it a buck with you, unc.
If you just went to Vulcanus or Fulgora for like ten minutes, and you managed to ship a few foundries and electromagnetic plants, your base would be doubling its science production at LEAST.
Then if you went to gleba and researched the biolab? You'd be getting way more because of the 50% science pack drain property that shit has.
Just consider that for a moment.
It's worth it.
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>>723854708
I have NO clue what those words mean.
I havent played in close to two years.
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>>723854829
ong? are you fr rn? no cap on a stack.
>>
>>723854829
Get yourself or pirate Space Age. Expansion p good.
>>
>>723854110
>>723853802
>>723853783
I'll try to at least create a workable non-looping Gleba layout that can be jumpstarted with the few seeds I have, salvaged materials, and stuff shipped from Nauvis. See you next time with a better base.
>>
Actually one more thing--a permanent spoilage-to-nutrient line, yay or nay?
>>
>>723855603
The spoilage to nutrient recipe is for restarting your factory if you run out of other nutrients. You only need one biolab set to it with some sort of circuit condition to turn on when the rest of your factory has stopped.

Same with the two jumpstarting bacteria recipes.
>>
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The waiting game.
>>
>>723781389
>start vulcanis
>voiding stone to produce endless iron and copper

>endgame vulcanis
>voiding copper and iron to produce endless stone
>>
>>723855706
And even then, you really shouldn't run out of nutrients unless you seriously fucked up. The 5 bioflux -> 40 nutrients recipe is insanely efficient.
>>
>>723856174
To follow up, current spoil level of nutrients does not matter when powering biochambers. Any recipe that takes nutrients as an ingredient will want frsh nutrients, but you can always use older bioflux to create more nutrients to power shit if needed.
>>
>>723855768
Kovarex fixes that.
>>
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>>723857291
And what do you need for kovarex enrichment.
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>>723855768
>not jump-starting with quality uranium+centrifuges
NGMI
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>>723857657
Minimal white science, which doesn't require anything more than solid fuel on a proper base. Also once you have kovarex, if you play it properly U235 grows super fast if you do it manually for a two-three minutes.
>>
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>>723857894
>>723858235
>>
>>723858317
Here's my setup to get 40 U235, you don't need to span enchriment that much.
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>>723858605
My only uranium patch that didn't decide to generate as water. It makes 3 ore/second. 30 ore in 10 seconds becomes 0.07 Uranium 235.

It will take an hour and a half to make enough to do start kovarex. Although I should certainly go and speed module those miners.
>>
>>723859000
time to make a tank, explore and kill some wild life to get better resources
>>
>>723858317
>>723857657
>>723855768
With the size of your base it's really only your fault if you didn't prehemptively mine and store some ore already.
>>
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>>723729406
>I hate women.
I love women. They just hate me.
>>
>>723859674
Yeah, I should've just predicted the map generation by using my power of future sight. And you're totally not still wrong about kovarex needing some fucking 235 to start with and aren't a mongoloid.
>>
>>723859954
you have radars for a reason Imbecile.
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>>723860072
I used them. I scouted in a car. This map has very little uranium near spawn. That's some clown autism you got.
>>
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>>723813817
As much as the furry deserves to be beaten then gassed, this is al of kovarex
He's the one that entertained the idea of quality gambling, enforced it, and got pissy that people didnt like it and found a way to bypass it
>>
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>>723729406
>buy Space Age
>speedrun to Fulgora
>spend hours building barely functional base
>finally research and build mecha suit
>never touch the game again
why am i like this
>>
>>723861038
You should try playing long enough to get a handheld railgun so you can go big game hunting on vulcanus with demolishers
>>
>>723860261
why lie? you can't go against maths.
>>
>>723861540
I wasted so much time with vulc worms, atom bombs work super easy the second you land. You just need to import a little uranium.
>>
>>723862748
>why lie? you can't go against maths.
>>
>>723862942
I'm not wasting 100 U235 on a bitch ass worm that dies in 5 shells
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It bothers me a little that circuit network IDs are never reused.
>>
>>723864872
train IDs too, yeah
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>>723836725
Yellows can at least be useful on ultra-compact space platforms. It kind of sucks that they've just been cucked out of existence though. Even K2 enables you to completely skip over them.
>>
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>Tweaked level gen for my first island run
>Neglected to pre-scout the run to make sure that my island is actually generating enough resources
>My only source of Copper until I go to Vulcanus or Gleba is the starting patch
>As the level gen's descriptor would imply, an Island world is an island and there are no other islands from which I can get more resources

This is not the worst case scenario since I'm used to keeping my head low and getting the hell off of Nauvis as soon as humanly possible, but having to micro-manage Coal and Copper until I get into space kind of stinks.
>>
>>723864872
>>723865125
Pretty sure unit ids aren't reused in general.
>>
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Does Factorio let you blow things up?
>>
Retarded noob here: am I correct in understanding that if I have a lane of copper and coal 50/50 then I need 24 furnaces?
>>
>>723868001
What do you think the nuclear missiles are for?
>>
>>723868524
That sounds right. I don't really pay attention to ratios much, just build more stuff on the supply/demand side depending on whether your belts are empty/full.
>>
I should go back to my Space Age save. It's been a year and I never did get to Aquilo. I was so slow, it took me 200 hours to complete the inner system, and most of that was making a huge defense wall around my Nauvis base.
>>
>>723826624
>Dipshit frogposter does something stupid and inane
Wow.
Trains are the best part of Factorio. Just use them.
>>
>>723826923
fulgora is really nice i even have a written note about for trash sorting
>>
What's the biggest number you guys can think of?
>>
>>723772318
seen mods for the last 2
not underground yet tho
>>
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>>723772318
I'm fine with that. Sounds like it might be some cool mods though.
>Captcha: GGGAY
No u.
>>
>>723871613
>not underground yet tho
pretty sure there was one, i vaguely recall something like that
>>
>>723871178
2147483647



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