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>people hype game up as amazing
>it's incredibly tedious and poorly designed vanilla in an effort to be LE HARDCORE
>ignore everything that makes survival crafting games remotely enjoyable
>have to mod it into submission to be playable

I'm never listening to people about these sort of games ever again.
>>
>>723764710
>have to mod it into submission to be playable
You're a faggot and a child
>>
>>723765382
fpbp
>>
>newfag realizes survival crafting games are tedious for the first time
>>
>>723765382
>I FUCKING LOVE GAMES THAT FEEL LIKE WORK AND NOT RECREATION

Okay anon.
>>
>>723765763
There's plenty that are fun and don't feel like a chore. Abiotic Factor was absolutely fantastic and well designed.
>>
>>723764710
It starts off ok,
then it hits the swamp and everything comes grinding to a halt.
with friends its kinda worth muscling through, and the game is kinda enjoyable again as a group activity up till you reach the ashlands.

The ashlands start off kinda fun, Navigating the spikes on the ocean while fending off sea life. but once you hit the mainland its just nonstop misery like the swamp again. everything kills you fast and the hordes of skeletons just aren't fun.

I thought I was going to be able to push through the ashlands when the combat update dropped. Give a little edge to make fighting through hordes of skeletons fun again. Holy shit was that a disappointment.

I think I would need a team of like 10 guys throwing themselves into the meat grinder that is the ashlands to make it fun. And that is just a hard ask for a friend group to coordinate on these days. Not to mention my server has been really laggy in the ashlands.

Its a real shame because parts of the game are pretty fun. and it looks nice and has a good aesthetic.
oh well.
>>
>good
Meadows, Black Forest, Plains
>okay
Mountains
>bad
Swamp, Ashlands
>cancer
Mistlands.

The Mistlands were by far the worst part of the game for me. Ashlands were pretty bad but at least I could just run by a lot of that shit but in the Mistlands everything is jagged rocks so you can't even run by the annoying shit. I have no hope for the Deep North either.
>>
>>723764710
yeah man it's not that hard just spend a fuckload of time gathering resources and there you go. but yes I do wish it was a more complete experience.
>>
>>723764710
Enshrouded mogged valheim for early access survival sloppa. The devs don't take 6 million years to do anything either.
>>
>>723767172
What's the combat update like?

>>723767878
Mistlands demoralized me because there was no acceptable reward for overcoming difficulty: I couldn't fucking see anything, ever, so making a sweet gnome house on a mystical cliff was pointless as I'd never be able to appreciate it.
>>
>ah, ah, ah!
>you can't teleport holding those items!
fuck valheim, fuck v rising, fuck any game that thinks it's cool to make me tediously walk back through a pile of level 10 enemies after i just beat a level 15 boss
>>
>>723764710
a friend bought this for me and when we were playing it i genuinely was wondering if it was some kind of shitty student project game being used as a big social experiement psyop thing where they see how many people will buy a trash garbage game based on word of mouth.
i eventually saw the appeal but it was just such an annoyingly finicky game. even after a couple updates i still couldn't bring myself to enjoy it
>>
The problem is that they put all their focus on whatever the next biome is instead of going back and revising the existing biomes or core mechanics.
>>
>>723764710
Every major update me and my friends have made a full playthrough of this game. It does feel important to have someone willing to do base building and cooking, if you've got that the game is so rewarding.
Its the crafting survival principle maximized, the more prep and thought you are willing to put in the more you get out. For swamp I always bring 100+ stone and build highways that keep mobs off you and out of the water where leeches can get you. Mistlands is about getting the feather cape asap to make traveling easier, but anytime I feel forced to have a range option frustrates me. Although our current run has given me a new love for the arbalest that just trucks everything, I managed to stun a gjall and kill it in 6 shots.
>>
>>723769529
Why are people still crying about this when it's been years since the devs caved in and added a toggle that lets you teleport anything?
This is proof that you should never pander to casuals
>>
any good base building shits?
I like subnautica and satisfactory but those games are kind of missing some life to them.
and this game looks gay and pozzed
>>
>>723764710
This game will always be the litmus test as to whether or not you're a /v/irgin. If you're incapable of enjoying this comfy cozy base building viking adventure game then you're a certified autistic retard who belongs here
>>
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I love this game
Only gripe is this game is too hard and I lose stats on death which is complete bullshit.
>>
>>723772718
The weather is genuinely amazing
>https://www.youtube.com/watch?v=LvXn6Ist3Go
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>>723772718
Also the draw distance kinda garbage
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>>723770209
There was that one original blizzard dev before the game went to shit that has this quote like "players will optimize the fun out of the game"
I got this game with my sister and we slowly played it off and on for months exploring and building little out posts as we explored.

Then her friend got the game and beat the entire thing in one night running around naked glitching all the bosses. Which is fine, but then he complained it was a bad game
>>
>>723772861
Weather is great, especially on open sea during a storm, pure kino, and the low fog on the next morning? pure double kino
I wish there was more ocean content, ocean expansion when.
>>
>>723764710
all true. hate the fact that building uses fucking stamina, first thing i mod out of the game.
>>
>>723764710
I've been playing it and I've been enjoying so far, my least favorite thing is the workbench needing a roof to be used it sucks ass having to build a house every time I want to repair my shit
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I could never run any mods, unless there's one that stops stat decay if that's a thing let me know.
>>
>>723764710
i just hate how i heard everyone comparing it to 3d terraria, this shit is nothing like terraria. its slow and clunky as shit
>>
>>723766563
Abiotic factor is the only survival crafting games I could enjoy. Well and terraria. Not grinding wood for hours, only need like 2 fucking workstations to do everything and perfectly soloable for friendless losers like me.

Any more survival crafting games which are actual games with intricate map design instead of empty open field and can be played solo comfortably?

Reading this thread I get the impression valheim is miserable solo
>>
>>723773437
the entire game is terrible and its just one faggot spamming trying to pretend more than he likes it and is talking to himself
>>
>>723773437
>Reading this thread I get the impression valheim is miserable solo
It's definitely more fun with friends, lugging materials solo can be pretty brutal, getting swarmed is complete ass, boss fights solo are just beyond brutal.
I'm playing Necesse solo right now, it's fun because I can make a town and can pay npcs to move in and chop wood for me so I don't need my friends
>>
>>723773286
That's a cool looking structure
>>
>>723773437
Nightingale
>>
>>723773437
Grounded 1 has a great world map
>>
>>723773437
>intricate map design
I personally hate survival games with prebaked maps, but I can give you Subnautica, The Planet Crafter, and especially V Rising
>>
>>723764710
both a skill and a shit-taste issue on your part, sorry. some of my best vidya memories were constructing our first longboat with the bros and setting sail for far off lands in search of iron.
>>
>>723764710
Honestly even Conan Exiles is more fun since at least you can automate the gay mineral grind.
>>
>>723773059
do you not know how to make a lean-to? it takes like two posts and two ceiling pieces to cover a bench.
>>
>>723773059
You're suppose to build a base to stack comfort and keep your repair shit ready to go, you're gonna struggle when it gets to metal.
>>
>>723773437
Enshrouded was a lot of fun.
>>
>>723773940
conan exiles is fun because you can keep a sexy slave harem and have sex with them with mods.
>>
>>723773437
Palworld's map needs more polish, but it's been the most fun solo survival crafting game for me. Most content can be done comfortably solo and a lot of resource gathering can be automated.
>>
>>723773547
it's just one faggot (you) with bad taste shitposting against it, champ. you probably died when the first tree you chopped down fell on top of you, and you seethed, shit your pants, and ragequit the game and have autistically reeeeposting about it ever since.
>>
>never leave bronze age
>be the happiest gamer in the world
>>
>>723767878
Besides the vertically messing with combat id rate mountains higher than plains, especially with those new dungeons that were added those were my favorite
>>
>>723767878
I loved the mistlands, but I took it really slow and steady and created a bunch of stone walkways above the mist.
>>
>>723767930
Enshrouded is definitely underrated. I haven't played since launch and keep telling myself I need to replay it to do all the new stuff, but every time I take a look the devs are like "We're releasing big new content in two weeks!" so I figure I'll wait until then, but then I forget, and they just keep adding new stuff at a relatively quick pace compared to most devs.
>>
>>723774145
I think it's more fun simply because you can have followers and have build a base with them chilling around even if they don't do much. Not sure why these open world games don't have NPC followers that you can recruit to make it feel more alive. It feels pointless to build any settlement in Valheim because everything is so dead and lifeless.

>Just play with friends
You'd need a group of at least 4 to make the world not feel dead.
>>
>>723775193
shrug, I played Valheim with NPC mods. It was fun vanilla, but it's just better with mods.
>>
>>723772718
>Only gripe is this game is too hard and I lose stats on death which is complete bullshit.

Just get a mod that stops stat loss.
>>
>>723764710
My best memory was making a bridge to transport a lot of resources from one place to another with the cart.
I then discovered that the durability of the bridge base decreased due to water and I stopped playing.
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>>723775193
>Not sure why these open world games don't have NPC followers
Try Necesse, I have a whole village of retards running around, but they manage to feed themselves and get me wood and alchemy ingredients
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>>723775314
I'd rather it be integrated into the game so updates don't break it or the mod author doesn't just disappear one day. Even something simple like minecraft having random villages would go a long way to solve the solo-duo issue.
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>>723775480
>I then discovered that the durability of the bridge base decreased due to water and I stopped playing.
Only to half.
I hate it too, but at least it won't collapse
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>>723775608
Oh, that would have been useful to know years ago, why do it that way? I assumed it would break eventually, it's just common sense.
>>
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Any fellow ValheimRAFTards here? This game hits different when you can build your own 2nd rate ship of the line and use it as a mobile base.
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>>723775723
It's the same thing with rain and roofs, when wet wood decays to half, but nothing will ever outright break over time, half is the max. Only lack of support or enemies can break structures, and enemies generally won't attack things unless they're in the way of you.
>>
>>723775193
I picked up Aska because the main draw is you building a village with actual villagers.
The first winter is a bitch if you're not ready for it, and I've been putting off playing more since I'm almost to the second winter where a big invasion happens. They're at least nice enough to give you almost the entire year to prepare and let you find the portal so you can build defenses towards it.

But I'm also dogshit at management, so I'm trying >>723775560 right now.
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>>723764710
It's been a while since the last time I played, so apologies if any of this makes no sense:
>can't break jack shit until you get a special antler from the first main boss, slowing the hell out of any new run of the game. Also I don't get why you need a special antler to make the worst pick in the game when everything after it is just generic metal stuff
>unarmed is completely unviable because the skill gives 1% bonus damage per level, and unarmed's base damage is non-existent. There's some later-game unarmed equipment because ??? and even then it's still pretty ass and doesn't span all of progression anyway, so it's only really there as a joke
>half the skills feel unfinished in general
>devs keep disappearing for long stretches of time, then coming back just in time to break mods
>enemy damage in general is too high because ???

Due to playing so long ago, I remember being super annoyed with water for a bunch of reasons, but I'm blanking on what I hated about it.
I also remember being annoyed trying to find certain materials that just wouldn't spawn, spending hours to find something "common" only to never find it for some reason. Something about worldgen, I guess.
>>
>>723764710
Iron sucks. Each biome being a major upgrade over the prior one sucks.
But seriously, iron fucking SUCKS. It sucks to get enough just to upgrade your shit, but uh oh, you wanna use all that cool higher level building shit to make things look cool? That'll be 6 more swamp crypts for you you useless piece of shit. Kill yourself, you absolute scum of a viking.
>>
>>723776042
>Due to playing so long ago, I remember being super annoyed with water for a bunch of reasons, but I'm blanking on what I hated about it.
Probably that you can drop the materials for your boat easily out of reach due to an inability to dive even one foot down
>>
>>723764710
My friends and I quit sometime before you battle the swamp boss. We stupidly did something without saving that caused us to end up on a small island completely unequipped. We could have used mods but we all instantly decided the game was no longer fun. The enemies are so annoying.
>>
>>723776096
My biggest gripes in order of awful
>Iron
>>Yggdrasil wood
>>>TAR
I want to put shards of glass in the tip of my dick every time I need to go find tar
Iron is bad because it's slow, cumbersome, agreed, but the enemies at scale are a joke to backwards farm.
Yggdrasil wood I need for wisp torches, the only fucking light source I don't need to constantly feed, so here I go crawling up a mountain again, just to get firebombed from orbit, knocked into a 1 star of anything in the mists and instantly faceraped by the tagteam.
But fucking tar?
Plains are an ass area, scud missile 'squidos and goblins sprinting around en-mass, but now you also need to face the worst enemy, a slime that slows and poisons and makes melee useless, just so you can access the pit of death, spend 35 minutes engineering a fucking aquaduct to clear the liquid instakill ooze, so you can get maybe 40 fucking tar.
Tar is the one thing I've almost installed mods just so I never have to farm it again.
>>
>>723773437
First of all: If you play any survival game solo, increased stuff like resource gathering rate by factor 10.
Second of all: Conan Exiles.
Playing the game for the first time is a great singleplayer experience as it has actual lore that leads you through the land and a real ending.
>>
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>>723775865
last time I played I made myself a comfy speedboat with all basic crafting bench necessities to repair my gear and the ship, but I found the mod broken a few months later. does it work normally right now?
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>>723776339
I agree. Tar does blow fucking dick. I almost always get frustrated enough by iron that I don't even fucking bother trying to get loads of tar. Which is ultimately the difference, I always feel like I need iron for progression because it's basically always in demand yet you never get a better source than FUCKING CRYPTS OF SCRAP IRON to get it from the whole fucking time. It's just so fucking annoying and tedious. I even like the swamps! I just hate the fucking crypts and never being allowed to move on from them for something it feels like you never move past.
>>
>>723776853
I feel that brother, I can't even sail past a swamp in peace without flagging every crypt I see knowing one day I will have to come here because I can't make any more fences, or supports, or fucking anything honestly why does everything of every tier need god damn iron.
>>
>>723775982
Interesting. I've always overlooked that game, but I didn't know you had villagers in it.
>>
Did they add a "get rid of wet status effect forever" item yet?
>>
>>723776801
Last I checked I couldn't make a new ship for the life of me without the hull immediatly going off-center. My old blueprints luckily still work.
>>
>>723776853
this, crypts suck so much ass
at least you can build nice forward mining camps to rest in when gathering stuff like copper or silver
>>
>>723776928
It'd be one thing if you just had reasonable sources of scrap iron in each new biome. It could be fun that way. You can get some paltry amounts but nothing is a truly GOOD source, and that pisses me off. Let me just find a fucking iron vein somewhere for fuck's sake.
>>
>>723775723
Limitations and creativity and all that, building a competent base in valheim is a challenge. At least as compared to other base building. It makes the fruit of an efficient effective design satisfying.
>>
>>723777213
>Let me just find a fucking iron vein somewhere for fuck's sake.
I wonder if there are any obscure nordic lore reasons for that shit
>>
>>723775723
Stone doesn't suffer the effects of degradation is part of why. I can't remember if one of the later woods you can make is immune to it.
>>
>>723777252
the fact that valheim cares about having an opening in your roof to let the smoke escape is one of the best design choices I have ever seen in a survival game. also, the ability to build and pave roads.
sadly, there is nothing else like this in valheim. stuff like re-routing rivers for water mills or hiring NPCs to do basic work in your village like farming would have been great.
>>
>>723777410
>stuff like re-routing rivers for water mills
I was fucking stunned when I realized you could drain tar pits. STUNNED. The game has volumetric water physics, and uses it never.
>>
>>723777329
All the woods decay.
EXCEPT angled core wood. I don't know why, but I use it for roofs sometimes.
>>
has there ever been a multiplayer survival game that has an option to play singleplayer without spending 4 hours in settings trying to figure out how to make it not miserable
>>
>>723777410
Yeah I've always hoped they would lean more into environmental modification for rivers and structure building. More work on the terrain gen and genning more rivers would be nice too. This game has the potential to be turned into a lot of things but the devs are choosing the slowest and weirdest paths to me.
>>
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>>723777501
angled beams count as roof parts, that's why they don't decay. no roofs decay in valheim.
>>
>>723777581
comfy
>>
>>723777581
I don't get why angling a beam 45 degrees instead of 0 or 90 would prevent it from rotting. If you make a tight enough knit you can prevent rain from falling through.
>>
>>723777617
45 and 60 are simply levels of mathematical perfection that are difficult for the non-nordic mind to comprehend
>>
>>723776042
The antler pick takes like 20 minutes to get Eikthyer is a pushover, and the point is that it gives you a pick you can repair at any workbench all the others take a furnace so you'd need copper to put one down and repair.
They've added more fist weapons but you're still right it doesn't scale to late game. (Up to plains 5/7 biomes)
Water is annoying for a couple reasons, the worst being that you can't use anything other than your fists when swimming and falling in water cancels any animation immediately. But they made swimming itself a lot more accessible.
The newest update did revamp and add skills so that's a lot better.
The games difficulty is integral, in the story you're being tested by Odin itd feel shit if it's easy. The game being difficult is what gives weight to everything, thered be so little point to do anything if mobs were weak, but almost every patch they get nerfed damage.
>>
>>723767172
This. I played solo until mistlands, but that's where the tedium broke me. Trying to look for dungeons in the muck with fucking Gjalls spawning around every corner. I built a nice stone castle on a hill in Plains, it was a good time but fuck mistlands.
>>
>>723776339
Lanterns exist, you don't have to refill them and they give more light than wisps. Plus literally any light source better than wood torches lasts for almost 40 hours fully stocked.
Don't know what tar pits you're hitting I usually get 80 or more. It's also something basically just for anesthetics so you shouldnt need more than 100-200
>>
>>723777617
because of viking roof technology. all wood designated as roof parts doesn't rot.
https://valheim.fandom.com/wiki/Wood_structures
>>
Come home white man
>>
>>723764710
valheim has the "peoples darling" syndrome
>came out during covid
>literally nothing else in the release window
>every e-celeb picks it up
>hype goes to 11
>drones buy it and overhype it for years
in reality
>barebones game
>dev team fucking off
>updates take years
>barely add anything
>or worse, make the game WORSE with shit new biomes even more tedium
pathetic really, enshrouded moggs this shit even with the earliest release version AND that team actually delivers on promises/updates
>>
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>>723777782
>you can't use anything other than your fists when swimming and falling in water cancels any animation immediately
There are mods for that. I installed them just so I could build/repair while swimming, lots of my bases reach into water
>>
>>723777410
>>723777457
Agree fully, I think rivers would take a bit of work but you could have fully functioning ponds as an early source of fish to boot with very little effort by the devs.
I really want a better version of the cart, especially one that you can hitch to lox, the npcs do it why not me? Why no war chariots to raid fuling villages?
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What are some enjoyable survival crafting slops?
im in the mood for em, preferably finished games not early access slop
>>
>>723778031
This is the only game I've ever bothered writing a review for on Steam. It's that bad.
>>
>>723764710
>Poorly balanced
Like you faggot know anything about it
>Ignore the survival fun
Like fucking what? This game literally has the best food hunger system period, providing actual incentive to care for food. So is sleeping, which gives rest and unique skill that actually do something.
>Mod
This >>723765382
>>
>>723778148
Abiotic Factor.
>>
>building game
>Building not useful defeating bosses or even defense against mobs
>Devs go out of their way to nerf building defenses
>Make dirt manipulation ugly, still only worry free way to not have your shit broken

My personal end was messing around with creative mode and realizing no lategame material could even keep copper age ogres from utterly demolishing a base in minutes. Just kills any sense of material progression that materials aren't actually progress. Everything in the mistlands is also pure AIDs to not play the specific way intended to kill bug crypts. Anything else I haven't come back for.
>>
>>723764710
things I liked
>extremely comfy atmosphere
>each biome feels different and has a different gameplay draw (with one exception)
>some gameplay concepts are extremely well thought out, like how you're encouraged to build normal proper buildings with a kitchen and mind the smoke, or how the way the boats work encourage you to build a dock, etc
>sailing is cool and when you raid other biomes you really do feel like a viking

things I disliked
>the game is absurdly grindy to stretch playtime because there isn't actually much content
>even though the world is gigantic, biomes have no variety: you went to e.g. a swamp and saw a crypt? That's pretty much everything to see in every swamp. In the whole vast procedurally generated world. There is nothing else (other than a merchant that randomly pops up but that's the exception to the rule)
>ashlands was trash, the fortress raiding concept is cool but extremely janky and barely works and the rest of the zone for no reason is just swamp tuned up to 11 with constant spawns and no respite ever which kills the comfy aspect of the zone (it really is quite nice looking)
>taming anything is tedious and mostly pointless unless you want to cheese a boss by throwing 50 lox at him
>the game has a select few "haha lol gotcha lmaoooo" mechanics the devs put in, such as:
>>asksvin randomly running off even if they're tamed to leave you stranded on a lava island completely defeating the point of them in the first place
>>the catapult catapults your gear. why? to fuck you in the ass. there is no reason it can do this it just exists so the devs can lmao about how you wasted 4 hours making your enchanted axe then catapulted it. it only happens in the first place because the UI is trash and the "catapult item" button is the same as the "equip item" button. literally the dev trolling with shit meta mechanics. they specifically allowed your weapons to be catapulted and it does nothing but delete your weapon.

8/10 overall
>>
>>723778387
ran out of characters and forgot to add: 8/10 overall, ashlands was 4/10 at best though, I expect the next update to be dogshit too. I heard the new trinket mechanic is unbalanced trash as well.
>>
>>723778216
>So is sleeping, which gives rest and unique skill that actually do something.
Yeah thing is the game is balanced for you being under Rested status at all times and if it expires you are fucked with glacially slow stamina regen so instead of a bonus it's another thing you're forced to manage and a hard time limit for any activity.
>>
>>723773437
>only need like 2 fucking workstations to do everything
>>723774108
>Enshrouded
anon, he's gonna fucking hate Enshrouded took me 50 hours to realize I hated this game
>>
Valheim when it released and had the Hearth and Home update was really good. The updates since then have been incredibly slow and disappointing, apparently the most recent one greatly improves the combat but I'm not starting a new run though.
Playing it solo I can imagine it's really boring, but I played it with 3 or 4 others and it was a good time.
Ashlands was shit though and Mistlands was the most unfun biome they could create.
>>
>>723778387
>the game is absurdly grindy
I never understood people complaining about grind in crafting survival games that give the player and option to increase gathering amounts. Why do some people tend to completely ignore these options, but at the same time, complain as if these option don't exist?
>>
>>723764710
The only good thing about that game, that no other game has, like Palword is client based character data, not server based character data. So it means your character isn't bound to a server, and so are the items in their inventory. Which makes playing multiplayer bearable. Your criticisms only for somebody that has no friends to play with.
>>
>>723778079
Ceiticism about a game that just boil down to wanting more when you've got easily 100 hours available already is shit
It's a small team, you get the good with the bad for that and valheim makes it worth it
>>
>>723778498
Just have 5 stone and 2 wood, you can get rested almost anywhere
>>
>>723778573
The recent update makes it a lot easier. There are a ton of new jump and running buffs to get, that on top of feather cape makes getting around in mistlands easy
>>
>>723778612
why should the player, who has never played the game before, be expected to balance the game compared to the developer, who knows everything about the game and should be expected to provide a balanced experience
>>
I am waiting on Runescape: Dragonwilds to get more polished then I will buy that to try it out. I have a friend who will also get it and we'll probably co-op that at some point.
>>
>>723778612
>why do people expect the default experience to be properly balanced
>>
>>723764710
I played it solo and everything took way too long. I stopped at the snow biome. Definitely not fun solo.
>>
>>723778969
I find the games balance fine, sounds like a personal problem or perhaps even a skill issue
>>
>>723764710
>>people h
Streamers and other rightwing grifters.
I was gifted that game on steam, and still felt disappointed.
As far as punching trees genre goes, it was definitely one of the worst, and just shows how bad gaming community is, because paying for marketing guarantees success to even trash titles.
>>
>>723778612
I dont mind grind, but it's a step above whats normal.
There's two aspects to it
>the grind is excessive (you need extreme amounts of iron throughout the game)
>the grind is boring (the way to get iron is via crypts. Once you saw one crypt you've seen them all. nobody enjoys doing it 50 times)
>>
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I feel I have to talk about this with someone

>be me
>massive OCD supreme mega autist
>Valheim comes out
>it's actually fun
>in a bad mood, look up how to summon the first boss
>it's not even hard, I could do it on my own probably
>game feels "tainted" after, so I dropped it and never played again
>feels bad man

that's all, I wish I was normal
>>
>>723764710
>ignore everything that makes survival crafting games remotely enjoyable
what makes survival crafting games remotely enjoyable?
>>
>>723764710
What is the best Valheim-like
>>
>>723779367
If the difficulty of the first boss is your issue it ramps up immediately after beating him. Little systems you discover in the game are extremely satisfying for my autism, this anon suggests you give it another go.
>>
>>723778031
Ive heard of Medieval Dynasty, Bellwright, Sengoku Dynasty, and Aska, but i dont know what i should try first, or which one is the best put together so far
>>
>>723778969
because game settings are a concept as old as video games themselves, and being unable to adjust a game to your own liking says a lot about your IQ, and nothing about the devs who provide you these settings.
>hm, today I will play a game that's centered around playing with other other people, but alone
>wtf why is playing alone grindy? adjust settings? NO! the devs should pick the difficulty for me, a colossal retard with a low IQ who is unable to think for himself!
I guess your are doomed to suffer for the rest of your life. Remember this post when you lie dying in some gutter while complaining about society not picking you up.
>>
>>723774812
kek, i know this pain
Been sat here thumbing my asshole impatiently counting the days til the big water update, and it really feels like they're just saving it for the final day of october.
>>
My biggest complaint about the game is iron, because you're forced to raid crypts and basically crypts only for it. Technically you can use a stagbreaker to find iron deposits in swamp but, they're so absurdly small you're extremely lucky if such deposit yields you with 10 iron ore.
Also, fuck ashlands and the spawners that generate within rocks so if you picked wrong place to set up a forward base it's basically a big fuck you from the game.
>>
>>723779104
the default experience in all survival games is grindy. good thing every survival game comes with options and mods.
>b-b-but I want the default experience even when it's shit
then why are you complaining? you chose this.
>>
>>723778612
>Why do some people tend to completely ignore these options,
Because they suck ass. I can set all resource gains to 3x, ok. Now I'm swimming in shit that I would actually enjoy farming and that was balanced well in vanilla. This option specifically needs to allow you to set iron and some other things to a multiple.
>>
>>723780018
>Yeah it's bad but you should've known that
It's not supposed to be anon, the gameplay loop and time value of gameplay is actually supposed to be good. Now armed with this great and terrible knowledge you might actually have standards.
>>
>>723780075
I use Valheim plus for that. It lets you configure each type of resource individually, including various special drop chances, inventory space or carry limit.
>>
>we know the iron grind is unbalanced so we let you do 5x resource gain to make you drop extreme amounts of ALL resources!
okay but why not just balance the iron grind? What is this retarded rhetoric
>>
>>723780281
>It's not supposed to be anon
But it isn't. Reality showed that survival crafting games just have horrible balance, but thanks to the power of PC modding, all these flaws can by easily fixed on the user side.
My standards? 1. all devs can go fuck themselves and 2. If I can fix it, I will fix it.
>>
>>723780409
I mean that's fair but the original post was acting like the complaints are unfounded. Just because you can install a mod to fix it doesn't mean it's not a con of the game itself
>>
The iron grind is only one glaring problem. The other big problem is that everything is a linear progression path. The game would be way cooler if after the swamp it opened up and had each biome be mostly tradeoffs, just broadly associating each one with some elements or whatever that can make another biome easier. Basic multiple route shit. It's fun to replace your gear the first handful of biomes, but the repetitive progression of "oh, here's the new resource so I can get to the baseline of making these enemies just feel like normal guys I don't need to care about again" gets old itself. Cool, this giant troll hits me about as hard as a random mosquito just because they blew their load on the giant troll enemy early in development or whatever. This direct number inflation mechanic is just so fucking boring. All it does is mean when you get the upgraded fuling spawns everywhere you're going to get unreasonably murdered when naked.
>>
>>723780560
I just wish there was actual exploration. Once you're done with the 3 resources you can get from all plains you're never gonna explore plains ever again. No point
it should be like other games where it can generate whole dungeons and shit. Or maybe biome variants, like snow covered plains or whatever.
>>
they blundered hard with mistlands and ashlands. the rest is pretty damn fun
>>
>>723780705
Mistlands are fun as a concept, but god damn, I almost rage quitted the game because of them.
>play as a spearfag with light armour
>every single slightly sloped part of terrain causes you to miss your attack
>despite fast attack speed of the spear this causes you to be vulnerable and more than likely eat a hit that deletes 50% of your hp
>this means 90% of mistlands fuck you over if you don't use any other weapon
>>
>>723780705
i found mistlands to still have enjoyable aspects. it doesn't spam enemies hard, and you can actually build stuff high enough. jumping over the mist with the cloak is fun too
however, I don't know what the fuck they were thinking with asslands. It's like they knew
>damn this fortress mechanic is kinda halfbaked
but instead of fleshing it out they just made spawnrates fucking insane
>>
>>723780660
There's a lot of ways they could go I think. Personally I think it'd be interesting to be able to find something like an NPC per biome, a special weapon per biome, and maybe something bigger like a set of armour distributed around the world.

The NPCs could do simple shit like tend fields and maybe gather resources if the devs gave a fuck, but even if they just stayed around at a designated base to protect it from shit they'd be worth finding. They've got some little dungeons and stuff now, some named enemies, those are cool but there needs to be more that's worth seeking. Just a smattering of little stuff to sprinkle in and come across. Things like the maypole that give bonus rested are easy as Hell to throw in.
>>
>>723780520
Of course, it's 100% a negative. As someone who plays a lot of crafting survival shit, I just got used to horrible balance this genre. I sometimes wonder who/where these people are that unironically enjoy endless grind.
>>
>>723780867
I wish I could be a two handed spearfag instead of overhanding a throwing spear
>>
>>723773612
Bellwright is good for that. Villagers are sensible and will just get on with queued jobs, you don't need to micromanage them like you do in other games like Medieval Dynasty.
>>
>>723780867
I saw a guy doing melee only and starred seeker soldiers were literally unkillable for him.
>>
>>723773851
Valhiems random worlds really are one of its biggest strengths, just starting a new one and exploring is great fun. I want to try out Riverheim mod as well for better gen
>>
>>723781084
They're definitely killable, have to jump behind them and hit them in the ass which is only possible after like 3 attack cycles. It's definitely not fun either though
>>
>>723781084
gotta perfect dodge them because parrying them is straight up suicide
>>
>>723781084
Post it, cause I fight starred soldiers plenty
>>
>>723776853
>>723776339
Plains and Mistlands Biome having you go back for iron when your picking up Black Metal is fucking retarded. I thought it would just be a placeholder but no, years on its still the case. At least in Mistlands you can mine the giant swords and armour pieces for a little bit of metal.
Flametal sinking into the lava once you start mining can fuck off as well.
>>
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>>723777410
>>723777543
>>723777457
There's a mod called Riverheim that makes more interesting world gens.
>>
>>723778031
MD is fucking boring once your a couple of years in. It's pretty and chill but so fucking tedious once you get any sort of village size. Craftsmen will sit in their workstations and refuse to work because they've run out of sticks while there's hundreds on the floor outside.
>>723779857
I'm playing Bellwright, it's janky and EA still but there is a good game in there. Building and managing your village is easy and you can equip villagers to come fight with you.
Medieval and Sengoku are basically the same game and get boring after a dozen hours.
>>
>>723767878
Nah swamp is comfy and plains are only okay
>>
im just waiting to see if crosswind is gonna be any good, i love Pirates
>>
>>723781624
riverheim generates cool looking stuff but in practice for actual gameplay it's really rough and not thought out
>wow cool a gigantic continent and rivers only lead inland
>...
>wait I have to sail across this entire fucking thing to get iron home each time, or cart it across the land in 3 trips?
stops being cool and starts being tedious really quick. If you insist, I recommend using sailing speed mods for it
>>
>magic (cheated in) fun and unique fully flushed out gameplay system of flight and shield and magic spam
>Just slapped on end of mistlands
>Grind farm to get to 100 would be real world days afk
>Sucks shit at lower than full 100s
>No magic before functionally completing mistlands
It'sanesoterickindoffeel/10

Like it's asinine as game design but they also made a cool system no one ever has played even years later.
>>
the swamp is ass but it forces you to use all game mechanics to survive, which I think its neat
after that the game becomes an exercise in frustration
the terraforming aspect to build roads to move carts around made me wish it was a base building game
>>
>>723764710
It's good and it's not LE HARDCORE at all
You're a fag
>>
Best building in any game I've played bar none.
>>
the most frustrating part about Valheim discussions is that when you point out that the ashlands are unfun bullshit, people for some reason immediately start screeching about how
>You just don't like that it's hard!
like nigger, I like difficulty, but the ashlands are just paced horribly and the enemies aren't fun to fight and none of the gameplay there is fun. Plus it lags like shit and spams your inventory with stupid shit you don't want. Not to mention how tanky for absolutely no reason the enemies are. HP sponges aren't interesting
>>
>>723764710
>babby's first FOTM
>>
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>>723764710
>start playing the game
>love the simple combat mechanics and the building has a lot of depth
>a couple dozen hours in, I start to see the problem
>everything is a resource hog
>even a basic barnyard styled house to place my portals needs 400 wood
>overcome the problem by planting a renewable forest nearby and trim it occasionally
>every new biome adds a new grind
>entered the swamp, now you have to mine 500 iron
>entered the mountain, now you have to mine 300 silver
>entered the plains, now you have to kill 500 goblins and plant a ton of flax
>mistlands is terrible, you can't see for shit, everything is blocked with vertical rocks so most times you will have to either swim around and pray an ant won't kill you while you are swimming or spend your whole stamina climbing the vertical rock in a game that has no climbing mechanics
>you are basically trying to force run like a horse climbing in Skyrim
>I say fuck it, return back and try to build something cool
>after spending close to 1k rocks and 50 iron for reinforcement, the lighthouse is complete
>the game's engine doesn't render the bonfire at the top before everything else
And that's where I gave up. It's a game full of ideas made with good intentions, but implemented with the worst intentions.
>>
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>>723783152
For comparison, that's the max rendering distance of the bonfire. A few steps back and the bonfire along with all of the light it produces, vanishes.
>>
>>723778798
Yeah for a whole of 5 minutes assuming you don't get jumped by squito/gobbo/seeker/wolf/whatever, also it better not be raining. Just admit it's an extra timegating mechanic instead of an actual bonus.
>>
>>723782169
Before the patch people were complaining about insane enemy spawns and there were a few autists saying 'it's not even difficult what are you even complaining about I play it on the highest difficulty'.
This is when you could clear and area, turn the camera and then look back and the whole area is full of mobs again.
>>
>>723782026
it does unfortunately fully flanderize itself into
>LE HARDCORE
with the ashlands, and it already showed signs of it in the mistlands
>>
>>723767172
>Not to mention my server has been really laggy in the ashlands.
Better Networking worked for my group. It was literally unplayable in the ashlands until we installed that mod.
>>
>>723773286
>unless there's one that stops stat decay
You mean skill loss on death?
There is. It's called No Skill Loss.
>>
>>723764710
I played it a few years back and I liked it.
People complain about muh grind, but I cannot see just teleporting everything around being more fun. I've found those distant ship expeditions to bring resources back to be the most fun, because it felt like there was a goal, there were stakes, and the journey. Returning home, to my safe shores with a large lighthouse at the sea, with a full storage of resources was satisfying, and meant a nice break from the difficult combat in whatever biome I was at.
Playing it felt nice, that's all. You don't need to rush to "beat" everything at all.
>>
>>723773286
Haven't logged into the game for a while, isn't there a setting to disable death penalties nowadays?
>>
>>723783618
AFAIK you can heavily reduce the skill loss but not remove it completely without a mod, but, I might be wrong on this.
>>
>OP has no friends and will never get to experience escorting your first wheelbarrow full of ore back to base over a vast distance
>>
>>723770209
I think the logistics of hauling a ton of resources back to base made for some of the most memorable moments in this game. Be it on land or ship, coming back to base with a full cargo of upgrade material felt better than beating the bosses because it felt earned. Just teleporting them back to base completely misses the point
>>
>>723780560
>a linear progression path
That's also a big problem the game has. The game forces you to upgrade to the new biome's armor because previous biome's armor at max rank is weaker than new biome's armor at base rank. This is a retarded way to balance things. Especially if you don't build the heavy armor set every time. Wearing the troll armor and trying to venture into the mountains or wearing the fenrir armor for the speed and trying to go to mistlands, it's like you don't wear armor at all.
>>
>>723778079
>in reality
In reality we all just got the game during the hype, had a good few gaming sessions with our friends and moved on.
It's not that deep, bro.
>>
Plains are god tier for farming simulator
>>
>>723772656
Ever get past the starting biome?
>>
Is there a survival crafting game that is fun without friends?
>>
>>723784505
most of them, if you actually like survival crafting
>>
>>723784505
ark for island exploration
conan exiles can be fun, but it's mostly slog
there also some purely single player tree punching games
>>
>>723783152
I appreciate the skyrim mention 'cuz yeah it does feel like that when you're climbing in mistlands.
Game forgets to even create soft progression plateaus. None of the new grinds really make any of the previous grinds any easier like pretty much other video game in the history of games.
Also the devs resist any suggestions to increase methods of dealing with adversity. They don't get that "2 options to defeat an enemy" doesn't mean the enemy gets easier. Just now your combat supports 2 equivalent roads to fighting the same enemy or solving the same conundrum etc.
Dice roll on when ocean and ashland krakens drop down, it's RNG, you get a small sign it happens and then it drops, GG.
Can you stop mining when you anger it and give it some time to cool its jets? No. Can you over-do it, send it down, and then come back later after a regen timer? No. Can either of them decide to permanently go away after only a couple parts get gathered? Yes.
It's absurd. You'd have to be retarded to actually defend the majority of the implementations. Like you said, a lot of great ideas and intentions, but boy do they botch the implementation.
>>
>>723779104
The Zomboid defense. But I ignore anyone spewing this "but muh sandbox" shit argument, they're all trolling niggers.
>>
>>723783152
I wouldn't mind the grind if the payoff was more than just "the same thing you already had but a different color".
Last time I re-installed I was really excited for necromancy until I found out you don't get until the end of the damn game.
>>
>>723781885
Would be better if they added auto pilot and let you put shit on your boat to pass the time with.
>>
>>723781084
Those types of enemies in particular make me despise the retarded blocking system. You can only block attacks if they're not actually fucking dangerous, but if an attack is dangerous, you get oneshot or 90% + stunned THROUGH your blocking, with 0 clue given by the game as to how much damage the enemy does in the first place. Seriously, you have been killing hordes of undead warriors in the swamps, you have no reason to think a wolf that barely reaches your ankles can be that dangerous, but no, stun through your block into second hit and you're dead, great design.

Plus the fact the more you advance in the game, the more you get punished, makes it a game with a score that visibly depletes the further you go.
>>
>>723783548
The best part of the game was the exploring and reasource hunting. They completely ruined that with Mistlands being Awful to explore and Ashlands being combat focused
>>
>>723782169
>like nigger, I like difficulty
The people you're arguing against are disingenuous contrarians. Valheim has no difficulty, it's just extremely punishing. A coin toss where if you get tails I shoot you in the face is punishing, not difficult. Valheim just a bunch of cheap gotchas to oneshot you without it being your fault and little bitches predditors online try to bully you for that.

Most every enemy that oneshots you in the game, you couldn't have predicted. Mosquitos being the most known example. But even basic shit mechanics like, I was fighting a troll, and the troll destroys the terrain making me fall in ankle deep water. Well my character immediately sheathes his weapon, refuses to attack, refuses to block, refuses to dodge, and refuses to swim away faster than a 4 year old and that's even if butt naked. The devs arbitrarily decided that if you fall into water, you immediately die because enemies can do whatever they want, and you can do literally nothing.
>>
>>723783861
Wtf, white(human) male sentiment?? On /v/eddit???
>>
>the niggers on this board are bitching about the difficulty of fucking valheim
So many casuals nowadays
>>
>>723785278
>game is poopoo diapey dogshit because you like die to a troll if he breaks tbe terrain under you and you fall into water in this extremely fringe case as the biome he is native to is generally far above sea level
Ok retard? You die, you go back, kill him and pick up your shit, what is the problem? Do you break out in tears when you break a glass at home and threaten to sue the manufacturer as well?
>>
>>723764710
Honestly getting up to the plains i just quit, theres nothin you can do against moquitos they just one shot you and also the other enemies there do the same.
>>
>>723764710
>have to mod it into submission to be playable
I have 250 hours just building for fun and not a single mod touched. Maybe you're just some kind of casual?
>>
>>723786163
>theres nothin you can do against moquitos
lol
lmao
block and follow it up with an attack, people that die to mosquitoes are the biggest casuals there are
>>
>>723777410
You've never played a prebuilt world, anything the player touches the game will take up resources to keep the same, it's like a memory leak.
>>
What mods should I install?
>>
>>723778224
>>723778148
It's friendslop don't get abiotic
>>
>>723778372
Just place backwards stairs on the outside of your walls and npcs can't pathfind to your base
>>
>>723764710
>le
Stopped reading there. Go back.
>>
>>723781885
Can't you just adjust the iron rates or weight etc
>>
>>723786826
you can't adjust specific ores/materials you either adjust EVERYTHING or nothing at all
>>
>>723765382
Vanilla Valheim fucking sucks
>>
>>723764710
You convinced me to buy the game
Oh wait I already have it
Imma play it alongside palworld
>>
>>723767878
>plains
>good
The mosquitos aggroing while you're sailing and one shotting you is some of the worst experiences in this game
>>
>>723764710
>completely and utterly burned out on Valheim despite not really getting too far
>play it once with a newish friend
>burned out even harder
>stop playing
>newish friend now brings up valheim every other week as something we could eventually play again
>"hmmm"
>different day I suggest playing other similarish game(s)
>seems like he's interested and asking me questions out of genuine curiosity
>as if the previous conversation never happened, brings up valheim again a few days later
I'm tired.
>>
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>>723781418
>Flametal sinking into the lava once you start mining can fuck off as well.
>>
>>723787236
How is palworld compared to it, sis?
>>
>>723787476
You're a cunt
>>
>>723783736
OP here.

Currently playing with 3 other people and they all have the same complaints. The wheelbarrow was funny the first time we got it but then we realized it became tedious and janky to transport.
>>
>>723788772
nah m8, lets play something else
>>
>>723786654
It depends on what you despise in vanilla Valheim and what you wanted to see in base the game. For me:

- I despise item and chest management.
Mods:
+ AzuCraftyBoxes and
+ Quick_Stack_Store_Sort_Trash_Restock
+ MyLittleUI
+ ExtraSlots
+ ExtraSlotsCustomSlots

- Why can't I throw my spear or fish with bows like a normal human being?
Mod:
+ Spearfishing

- Repairing my house takes way too much time
Mod:
+ AreaRepair

- I want to make my world slightly more exciting but while still being true to vanilla
Mod:
+ MoreWorldLocations_AIO

- I want to do things while swimming
Mod:
+ VikingsDoSwim

- Why can't i craft chains?
Mod:
+ Chain Manager

- Why do I spend 3 ingots to get 1?
Mod
+ Triple Bronze
>>
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>>723786163
>theres nothin you can do against moquitos
Hold your shield up nigga and pay attention to your surroundings. They are only dangerous if you aren't aware of them. Also wait till you see a buffed mosquito.
>>
Are there any progression overhauls? Something that makes magic not endgame etc.? Better progression?
>>
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>>723764710
>enjoy the cozy sailing
>go towards a new land mass
>encounter a serpent for the first time
>he destroys my boat and I die in the water
>literally no way to get my stuff back without cheating because the serpent will just kill me again
>lose all motivation to play the game

I know you can damage him with the bow, but you can't kill him fast enough before he breaks your boat then you're literally dead in the water.
>>
>>723789658
Mod:
+ MagicPlugin

The difference between MagicPlugin and MagicRevamp(both made by the same modder) is that Revamp makes you grind enemies to cast magic, they also take a slot from your inventory in an already limited inventory game.
>>
>>723773851
>planet crafter
>survival
for maybe the first 5-10 minutes sure but then its basically satisfactory
>>
>>723784505
Abiotic Factor
>>
>>723764710
if you figured out you don't like the genre then why are you playing it? seriously, I don't understand. I don't like racing games so I don't play them, I don't make autistic threads about them on 4chan.
>>
>>723792205
>you don't like the genre
Pretty sure that she doesn't like valheim specifically, and she's right about it
>>
>>723792307
I don't see anything wrong with Valheim in particular compared to most survival crafting open world games, yeah some areas kind of suck but that is every open world game

Valheim honestly seems like one of the top of it's genre, what do you recommend that is better? Stuff like Ark or 7 days to die is just garbage.
>>
>>723793015
>Valheim honestly seems like one of the top of it's genre, what do you recommend that is better? Stuff like Ark or 7 days to die is just garbage.
Streamers destroyed your brain with their shilling
Valheim had higher players peak, but dropped way bellow both of them, because it's fucking shit to play.
>>
>>723774517
It really is incredible how much better the meadows > dark forest > just starting into swamps part of the game is than everything else. Plains "almost" manages to recapture it, but everything afterwards is just designed to inconvenience you at every possible turn.
>>
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I got it pretty blind and hosted a dedicated server for my friends and the first 2/3 has been one of the best gaming experiences ever. Unfortunately the further you get the more annoying it gets, rather than difficult.

Taking screenshots of our settlements reminds me of what it took to build them and how comfy they were to have afterwards. It's nostalgic even though it happened this year.
>>
>>723793309
you're just shitposting and baiting right? like you actually don't care about any of this
>>
>>723793015
>Ark or 7 days to die is just garbage
Ark is unbelievably shit, how the fuck it even got popular
7DTD is also dogshit, but I like it for some reason, maybe it's the atmosphere and weapons, idk
>>
>>723764710
The combat is terrible.
>>
>>723793015
Abiotic Factor is probably the peak of the genre with Planet Crafter being a close second (though this one has no combat).

AF nailed exploration, resource gathering and resource management where it actually feels balanced with little tedium. Genuinely impressed with how many unique environments they created in it too. It feels like they addressed all of the pitfalls this genre falls into (had the benefit of hindsight with all the games that had come before it).
>>
>>723793558
?
Valheim is trash and shit to play, that only got popular thanks to big part of marketing budget being spent on streamers.
After they baited people to play it, players left, because game just not as interesting to play as the games that you hate.
This is simple a fact.
You can hate ark for many reasons, but unlike valheim, they at least trying to make game instead of usual "bait people into early access and then drop game development" scam
>>
>>723791616
Seconding Abiotic Factor, doing it solo made a lot of sections more interesting/tense than my subsequent playthrough with friends.
>>
>>723793478
Looks garish.
>>
>>723782169
Difficulty is fine. What is not fine is having to cleave my way through 100 skeletons to get anywhere in Ashlands and then 100 more to get back because they are all alive again somehow (and this is with all visible spawners killed, too). It isn't interesting, it isn't fun and it isn't "difficult". Carefully attacking a big goblin encampment was fun and difficult. Being surrounded by infinitely spawning skeletons everywhere is just annoying and frustrating.
>>
>>723785096
Blocking and parrying were initially completely overpowered, though. It definitely needed to be changed but they "fixed" it in the worst way possible. Against even level enemies you have to dodge now.
>>
>>723793350
The snowy mountain biome was really comfy aswell but only if you have proper armour. Otherwise the wolves will assrape you within seconds.
>>
I'll create a brand new world and play through the whole thing again with fresh characters co-op with my wife once the game is done but at this rate it is still going to be years from now.

We had been playing and updating our original map when new content came out but the old very island heavy worldgen of our original world + the damage all of the updates to ram in the new biomes makes the map basically unusable now.
>>
>>723764710
Even my friend group filled with filthy fucking casuals loved this game before they introduced the mistlands. You are somehow below them lol
>>
>>723790048
I've only played this game with friends, and never stopped to wonder how I'd deal with the serpent while playing solo. I really don't know.
>>
>>723797119
Quite literally just don't go into an Ocean biome during a rainstorm and you will never encounter one. Nothing they drop is required for progression.

That being said, just destroy them with your bow. Let your boat move at 1/3 speed on its own and just shoot it. Or, lure it towards land and kill it that way. They really don't do a ton of damage to boats so you have plenty of time.
>>
the game is fine until mistlands

ashlands unironically is easier to deal with overall and more fun than mistlands, its easy to find forts when they have valkyries that lead you to them ontop of giant spotlights, invading is also very easy just making a staircase to the top and busting it open with demolisher. Once you get berserkir axes or root staff everything becomes trivial.

mistlands navigation is just fucking garbage with the mist obscuring everything and wisplight effectively being worthless i never bother killing yagluth anymore, even with eikthr+speed/jump pots its dogshit to climb and get around until you get feather cape, finding POIs is also shit unless you abuse printseed console command and never talk to the crow to allow it to spot soft tissue skulls

fader is also a better designed boss than queen once you understand how his mechanics work, queen is just fucking aids and boring i never feel bad using eitr cheese on her
>>
>>723797407
First serpent I encountered patrolled the same area whether it was storming or not. This was early game too so losing a good ship was actually costly where it was difficult making bronze.

Losing shit in the water is devastating if you can't easily make boats.
>>
>get to the next area
>all equipment instantly becomes useless
>have to farm again
>repeat until highest tier
>>
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>>723797910
>bronze age
>good ship
>>
>>723764710
Why does games like these involve actual discussion with arguments etc but when I post something about GTA VI there's no discussion to be had just trollbots spewing false narratives and bullshit after bullshit.

Anyway I play this game with cheats (free resources etc) because I only care about atmosphere and building. I hop in for an hour or so chill and leave.
>>
>>723764710
>PlantEverything
>Equipmentslots
>Autostore
>CraftfromContainers
>TorchesEternal
There's one for pulling ores into smelters from chests automagically too but it's not super necessary. Used to run a farming thing to make planting crops in grids easy but now there's a farming skill cooked into the game.

Honestly just looking at the most downloaded on thunderstore and picking up the QoL ones isn't particularly difficult.
>>
>>723800780
DeezMistyBalls so you can actually see shit in the mistlands is also mandatory.
>>
first playthrough was extremely fun and memorable with friends. Too bad it stopped suddenly and no new content for like 5 years killed the whole game for me
>>
>>723799429
Because GTA VI isn't out and it's going to suck since R* will jew the fuck out of it like they did GTA V.
>>
>>723764710
You need to enjoy survivalslop in order to like it. My friend say it was the best shit ever and when I played it I thought it was the most generic, most unimpressive and uninspired fucking trash I've ever seen, literally just "survival game but vikings" and I'm completely fucking right, if you're not the type of guy that enjoys this lazy ass genre you're just not going to like it/going to have to mod it so its enjoyable
>>
>>723801035
>people with different tastes enjoy different things
sugeeee anon-kun.... sugeeee.....
>>
>>723801120
Yeah but I genuinely think that this genre is one of the worst ones out there, its so fucking barren and lacking creativity its insane, just like MMORPGS its fucking rehashed garbage that is being resold essentially, all of them play the same, look the same and are the same
>>
>>723778148
seconding abiotic factor. probably my goty and one of the best survival craftan ive ever played.
it's getting an update soon so you might want to wait for that to participate in threads as you play.
>>
>add dungeon to plains that has an abundant source of iron
there, I fixed the plains biome and the iron grind in one go
>>
idk why but i find black forest giga comfy
>>
>>723778148
Grounded
>>
>>723803285
Meadows and Black Forest are the peak of Valheim, these 2 biomes are most well thought out biomes of the game.

Sadly it's all downhill from black forest
>>
>>723800780
>tranimefurry didn't beat the game
Many such cases
>>
>>723784505
Palworld is fun solo
>>
Mistlands wouldn't be so bad if it cleared up after you beat the boss.
>>
>>723800780
Who is this semen demon



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