[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/v/ - Video Games


Thread archived.
You cannot reply anymore.


[Advertise on 4chan]


File: 1738860982585294.jpg (56 KB, 460x215)
56 KB
56 KB JPG
So, I tried Necropolis in the demo, and what's happening with the Liches? There's a Law that gives them a whopping +100% bonus to healing, so their resurrection abilities gets even stronger. But then one of the upgrade paths, the Pestilent Liches, which are the AoE option seem to lose the resurrection the base version had. Do they just lose the benefit from the Law (beside the weekly growth)? Also, can Sanguine Liches passive heal resurrect fallen units, or does it just top off the last creature in the stack? Oh, and from the description of the Pestilent Liches, it seemed like their AoE hits all "creatures" around the target, not all "enemies". So there's friendly fire? Either way, the Sanguine Liches seem like a superior option. There's a Law that improves Necropolis units' "vampirism". How many units benefit from those? Vampires, Sanguine Liches, the blood dog upgrade path, anything else?

HoMM Olden Era bread, I guess.
>>
>>723790929
>Do they just lose the benefit from the Law
yes

>can Sanguine Liches passive heal resurrect fallen units
No

>So there's friendly fire?
undead creatures shouldn't be affected by the lich AoE

>How many units benefit from those?
only vampires
>>
>>723791153
>undead creatures shouldn't be affected by the lich AoE
That's how it worked in 3, IIRC.
What about enemy undead creatures?
>only vampires
Eh? ONLY vampires? I thought any ability with HP gain on hit would work. Like the ghosts getting temporary drain maybe. If that's true, that Law is way worse than I initially expected.
>>
At least right now in the demo, the pestilent lich AoE also hits your own units.
Could be a bug like how undead kills shouldn't be giving necromancy gains but do.
>>
>>723791446
It's fine for laws to be situational.
>>
>>723791615
>undead kills shouldn't be giving necromancy gains
Shouldn't they? The skill description only mentions that you resurrect a number of fallen enemies as undead, not that they have to be living creatures. I kinda wish it worked on your own losses too.
As it stands, the Schism's signature skill seems a much better snowballing mechanic. It provides you "temporary" stacks BEFORE the fight, not after. Well, at least after you pass the law that makes you start a day at max level. Normally you have to win a battle first to raise it.
>>
>>723791827
It's in the undead creature description:
>Does not count towards necromancy.
Or something like that.
Same with Embodiments and such, which are also counting towards necromancy, although they should not according to their descriptions.
Also, the whole point of necromancy is that the units are not temporary, but actual new units printed onto stacks that you have.
Any one of those schism stacks could be dispelled of their temporary units with either the Resistance focus ability or anti-magic.
>>
>>723792130
Oh, the Schism stacks are an actual buff effect in combat and can be dispelled? Somehow I never noticed this. I thought it was a unique mechanic, unaffected by magic and such. Interesting, but ultimately doesn't seem to be particularly important in combat against neutrals or CPU.
As for Necromancy, I just saw like single digit unit resurrections at the stage I was. Which is not much. But when I was playing Schism, towards the endgame I had like +20% if not more "temporary" stacks. It's hardly temporary, when they refresh after every battle. Not only they contribute full damage, they also act as a buffer HP, protecting your actual stacks. With Necromancy it's still a game of tug of war, where you gain some you lose some.
>>
File: 1760398107478.jpg (94 KB, 500x500)
94 KB
94 KB JPG
Heroes of Rape and Sodomy: AIDS Era

https://www.gamesindustry.biz/three-ubisoft-former-execs-found-guilty-of-sexual-and-psychological-harassment-given-suspended-sentences

Former Ubisoft execs Thomas François, Serge Hascoët, and Guillaume Patrux have been given suspended prison sentences for sexual and psychological harassment.

As reported by The Guardian, the trial – which began in June – saw an "overwhelming" amount of evidence of harassment against Ubisoft employees from the three former executives.

During the trial, employees described the company's offices in Montreuil, Paris as being run "with a toxic culture of bullying and sexism".

François, former vice president of editorial and creative services, received a three-year suspended sentence and fined €30,000 for sexual harassment, psychological harassment, and "an attempted sexual assault". He left Ubisoft in August 2020 following allegations of sexual misconduct.

Former CCO Hascoët was found guilty of psychological harassment and "complicity in sexual harassment". He was given an 18-month suspended sentence and fined €45,000. Hascoët, who oversaw Ubisoft's editorial team, resigned in July 2020 following a number of accusations.

Former game designer Patrux received a 12-month suspended sentence and fined €10,000 for psychological harassment.

As reported by France24, lawyer for the civil parties affected Maude Beckers described the ruling as "a very good decision today, and for the future".

"For all companies, it means that when there is toxic management, managers must be held accountable and employers can no longer let it slide."

François, Hascoët, and Patrux were arrested by French police in 2023 – along with two other employees – following a year-long investigation. All three former executives denied the charges.
>>
File: 1760296927332.gif (2.97 MB, 518x467)
2.97 MB
2.97 MB GIF
>>723790929
>>723791153
>>723791446
BUY AN AD FAGGOTS
UBISOFT IS GUILTY OF A NUMBER OF CRIMES:
1. Unfrozen discord child groomer and Russian draft dodger Denis Fedorov gets his hentai OCs "canonized" before Ubisoft sells this shit to Hooded Horse for a kickback, so Hooded Horse cuck CEO Tim Bender and his CCP bug hotwife can fully pivot to CCP funded gacha data farming the Asian market. I hope you like all your Heroes to be anime school girls. Sorry Slavs your time is done. Ubisoft was bailed out by Tencent. Heroes of Might and Magic? More like Heroes of Data Mining and Kompromat (hi Timmy Bender blackmailed by bugwife)
2. Hooded Horse is running a shitty gaslight (aka lying) campaign to get discord troons to buy this shit. See: the cat thing with the dildo on its forehead. Kittendildo, soon to be a Funko Pop exclusive Q1 2026!
3. They are begging you to call them faggots so they can blame this controlled demolition of the Might and Magic IP all on TOXIC COMMUNITY, in fact they already have. They are also literally shit eating faggots.
4. Unfrozen is not a studio, it's an agglomeration of disposable temps. Unfrozen CEO Denis Federov should be dying in Ukraine for Russia instead of commissioning tentacle rape porn OCs in troon color schemes.
5. Ubisoft never changes even if their fist is up Hooded Horse's ass for now. If you aren't old enough to understand how awful Ubisoft is, then you were probably molested by their employees on various discord servers. If you find yourself defending Ubisoft without financial compensation, please seek professional help immediately.
6. Ubisoft is now a Tencent/CCP subsidiary.
>>
>>723792372
Necropolis is a ticking time bomb.
Once a necro player can start taking utopias and higher tier map fights, he's going to be printing a week's worth of units every turn.
In the long run, necro just wins.
>>
File: 1656372573193.png (238 KB, 400x400)
238 KB
238 KB PNG
>>723792404
>>723792459
>>
File: 1760625872157303.png (211 KB, 1165x440)
211 KB
211 KB PNG
>>723790929
1 million purchased wishlists for mobile game era
>>
>>723792508
They should balance necromancy by boosting its base power while also time gating its usage. That way it could be impactful while also being hard to exploit.
>>
>>723792741
They should just scrap it because it's impossible to balance, either its too strong or too weak. It's impossible to balance a mechanic like that.
>>
>>723792508
>>723792741
>>723792940
incredible bot posts for a twice delayed scam
>>
>>723792940
It's balanced by the fact that you either act fast against the necro or you lose. That's always been the case.
Their entire unit line is designed to be way weaker in the first month +/- a few weeks before law and other upgrades.
>>
>>723793121
So they just autowin on big maps?
>>
>>723793373
Pretty much.
And auto lose on small ones.
They're the designated snowball faction.
>>
>>723793426
Which is exactly what I said in my first post, they are either too strong or too weak. It's such a bad mechanic that should be scrapped.
>>
>>723793426
How do you build a strong necro army anyway? I found that the first several days/week it's tough to knock out any of the enemies in the maps because the skellies and ghosts are weak.
>>
>>723793373
It takes too much time for them to snowball. They autowin after 100 days on a huge map, but the more powerful factions will have finished the game by 50. I pulled those numbers at random but you get what I mean, by the time the necro gimmick really kicks in, anyone else would have closed the deal. The worst flaw a faction can have is have a weak early game and Necro has the weakest early game by far.
>>
>>723791153
thanks, @Dev!
>>
Pestilent Liches are weird. They lose resurrection but gain a really unbalanced ability to make all damage over time on a target get inflicted at once. That means you can inflict 12 stacks of Despair in one turn using a stack of ONE (1) Pestilent Lich using this incredibly situational yet incredibly broken ability. Necropolis even has a hero with Masterful Despair and has a law that grants like +100% damage over time. If you build an army around this gimmick then I expect that one cast of Despair will delete any unit stack in the game that's not magic-immune.
>>
>>723794014
Makes sense since the sanguines can conversely bring any stack back.
>>
>>723794014
There is a lot of very powerful tactics in the game. I don't think the lich despair combo is all that outstanding once you factor in the opportunity cost. Despair also can't effect magic creatures, undead or constructs.
>>
>>723794014
>>723794413
Btw, are magic-immune creatures immune to pure damage spells too? Does it have to be magic damage immunity specifically?
>>
>>723794480
Magic immunity means that no magic can hit them. This includes buffs.
>>
>>723794480
Pure damage goes through magic damage immunity, since it isn't magic damage, but is stopped by magic immunity if the source dealing it is considered magic. Magic resistance % will also reduce pure damage dealt by spells.
>>
bot threads make me think development isn't going so well
>>
>>723795105
I tried to have threads yesterday, but they all died because you weren't there to bump them.
>>
It's impossible for Necropolis to be good because they don't have artifact merchant for some really mean reason. Having the right artifact on the right hero with right army composition will basically end the game. Once you build artifact merchant on several of your colonies you will hit one of those game ender deal. Necropolis tho? Never. Personally I think the lack of artifact merchant strictly place them as the definitive worst faction in the game.
>>
>>723795208
Artifact merchant has a different selection in each town? In 3 it was 1 selection per player.
>>
>>723792404
>compliment woman
>years later she needs money
>you go to jail for 18 months and now owe her money
>>
>>723795581
Different selection in each town, resets every week. If you have 4 towns, you are offered 24 different artifacts, and 24 new ones next week. Basically, 48 choices if you look at the end of one week and check again the next day. Out of 48 artifacts one of them is bound to be broken by itself, or to complete one of your sets for a broken bonus.
>>
>>723795208
good artifacts are prohibitively expensive, so by the time it's actually economically viable to buy one, you're certain to have captured a town that has a merchant anyway
>>
>>723796375
They should limit it to one selection per player. Now that i think about it, 3 might have had one shared weekly pool for all players.
>>
>>723793373
>>723793426
bad players spotted
>>723793009
as opposed to your organic schizo posts
>>
>>723790929
wich options do I change to have a better overview on the map (sometimes I cant really see the mines) and on the battlefield?
Its really fun but its very hard to find shit lmao
>>
It depends. It's easy to counter Necro. If both you are new, then Necor trumps in big maps. But if you know the game and the Necro doesn't, you can easily beat them. And if you only play singleplayer against AI, then you shouldn't even be posting.
>>
>>723797379
Holding alt highlights interactable objects.
Also there are some colour balance presets that might help, though I haven't touched them myself.
>>
>>723797494
>And if you only play singleplayer against AI, then you shouldn't even be posting.
That's 99% of HoMM players anon
>>
>>723797516
oh damn alt actually helps a lot hope they fix it in the full release tho
>>
I always hated random maps is there any way to play normal maps yet? besides the little tutorial mission
>>
>>723797843
No, in the demo you can only generate maps based on templates, there are no real scenarios.
I hope they do have a lot of normal scenarios + a map editor in the final version
>>
>>723797843
Unfortunately no. Having a PvE demo consist mostly of random maps balanced for PvP is a weird choice.
>>
>>723797916
>>723798026
oh shame I tried a bit but I just greatly prefer normal maps
Enjoyed shismn and dungeon the most right now I think, since my usual heroes main town is not in yet
>>
>>723797724
Not my problem. You can play 3 and 5 multiplayer online via GameRanger. But yeah, because majority of anons only play single player, it's burden to discuss the games with them.
>>
>>723798228
Crossroads and shamrock are more geared towards PvE, but they are still randomslop.
>>
>>723798228
Inferno won't be in the game.
>>
File: 1754706550629806.jpg (531 KB, 1676x2560)
531 KB
531 KB JPG
>>723790929
What do I think of this game in relation to HoMM3? I've never played HoMM3 by the way.
>>
File: Spoiler Image (7 KB, 150x151)
7 KB
7 KB JPG
>>723798329
haha yeah Inferno
I really liked 6 inferno and 5 a bit but all others are shit
>>
>>723797843
There are NO random maps in the demo. Only premade ones.
>>
>>723799719
There are no premade ones in the demo anon. You've only got 4 different templates from which you randomly generate maps.
>>
>>723798329
Hive will be. And man, I gotta say, while Hive isn't in the demo, some of their units are. And their T2 bugs are fucking broken.
>crazy high initiative
>move across the entire map
>double strike
>counter attack before the enemy hits them
>>
File: 590px-Ylwari.png (414 KB, 590x599)
414 KB
414 KB PNG
Ylwari is wife.
>>
>>723799830
That's how maps are made. Have you never open HoMM map editor? You don't just play fixed dwellings and enemies. You place Town1, and around it you paint with Town1_native_terrain, and place around it Town1_dwellings, which are guarded by T1_stack(horde), etc. Of course you CAN place specific dwellings for you scenarios, like if you want to add more flavor. But generally pre-made maps have plenty of "random" elements. Doesn't mean they're "randomly generated".
>>
>50 posts of one faggot advertising a mobile game to himself
????
>>
>>723799842
Hive is very limited when it comes to ranged units, the high speed compensates for this.
>>
>>723799971
No anon, you do not understand. Scenarios might have "unit tier 2" as a guard somewhere, which outputs a random tier 2 unit, or a "random common artifact", or things like that, but that does not make the map randomly generated. Templates according to which maps get generated (like jebus cross) are just a vague set of rules like having 4 zones for each faction + a single one in the middle, with a set amount (not placement or type) of various treasures and buildings. Then you get an actual generator to create a random map that adheres to those rules.
That's what we've got in this demo.
>>
>>723799971
The maps in the demo are randomly generated. They copied the system from the HotA fan expansion for 3.
>>
>>723800317
Well, we'll just have to agree to disagree. In my opinion those templates are not "vague" at all. The maps always follow the same topography. If the road leading from your town differs a square or two in length between map generations, it's fine with me.
>>
>>723800506
>we'll just have to agree to disagree
Not really, because templates are not premade, that's just a fact. Nobody uses the map editor to make them. You just select the template in the generator.
Go ahead, start homm3, generate something from a template, uncover the map and then try generating a new one. They're going to be quite different, and it's not a simple matter of a road being a square or two longer.
>>
>>723790929
Skill issue.
>>
>>723799854
>all the cute heroes have shit passives
its not fair
>>
>>723802610
The Clown from dungeon is both top cute and a top pick.
>>
>>723802610
Diplomacy is very strong and fleeing without troop loss is an extra town portal.
>>
Is it me or Schism just has the most boring troop design?
>worm thing
>bigger worm with rider
>big bigger worm with wings
Each of those worm units could have been a crazy tentacle hair waifu with a pronounceable name and a visually recognizable gimmick instead of a worm thing called AGSHALOTH whatever. Like, having just one of those worm thing is peak bad design, why is half the army like that?
>>
>>723804271
You can't appreciate them because you lack insight, beastly idiot.
>>
>>723804271
I like the schism units. The T7 units could afford to be more menacing though. Now they are just goofy wholesome heffalumps that go PRÖÖÖH :DDDD
>>
File: 1748591887075920.jpg (445 KB, 3000x4000)
445 KB
445 KB JPG
>>723804917
They shouldn't have been quadrupedal.
>>
>>723805130
The centaur bodies look so out of place and lacking in detail, that i'm willing to bet the campaign will have enemies that use them as mounts.
>>
Sad to see how little interest there is for this game on /v/. I thought a lot of people wanted to see the franchise revived.
>>
How do we fix the inquisitors for templar? They feel too boring right now
>>
>>723806961
Give them the ability to yell ethnic slurs at other factions to reduce their morale.
>>
How do I git gud enough to play on 150% and above?
I can play on 125% but I struggle a bit.
>>
>>723809796
Its easier the harder you go, because the enemy AI have a harder time against the neutral camps.
>>
>>723809930
doesn't the AI get a massive bonus if you start on 200% (while you start with 0 of everything)
>>
>>723809796
Spend all your initial gold on troops and an additional hero. Then put all the troops on your main hero and start clearing enemies. Since you have less starting resources, you might have to start building economical buildings earlier than on easier difficulties.
>>
>>723810063
Neutral stacks also increase in size and the ai ends up kicking its own ass.
>>
>>723810268
Never thought about that. Maybe I'll try a 200% game after I'm done with the one I'm playing.

>>723810182
Ye I already do this. First thing I do is get one or two extra heroes. WIth the main hero I exclusively clear stacks and with the 1 stack heroes I grab the mines and resources. I always pick gold unless I'm drowning in cash too.
Also spend the first town building in every run to get some ranged units or improve my ranged units then the rest of the week doing econ buildings.
>>
>>723810441
If you do all that and are still losing, you likely need to start exploring the center of the map earlier.
>>
File: Swordsmanii.png (814 KB, 964x851)
814 KB
814 KB PNG
WHAT were they THINKING
>>
>>723812862
What's wrong with it? The human faction T1 should be a basic bitch.
>>
>>723812862
You don't need more
t. John Swordsman
>>
>>723790929
Wait til you try the health regenerating hydras with the spell vengeance and a ton of defense laws on your hydra champion woman.

That was my first actual win. The best offense is a good defence!
>>
>>723793679
>100 days
>by 50
Wtf are you talking about? The game ends on the 10th day in 1v1 and on 21st day on a 4 way.
You should be raiding the centre at the start of the second week.
>>
>>723813980
Esportsfags truly do ruin everything
Homm games should be enjoyed for more than 10 days
>>
discord groomers and low quality shills who never played HoMM game are still marketing this turd? It's been 2 weeks can you fuck off?
>>
>>723814280
Probably, but I don't have enough time to sit at the same map beating pathetic AI. He could not compete with human, because he actually clearing everything in his biom, then move to the next. When you should prioritise loot that helps you move to the centre asap.
And I going to be honest, ai in the actual battle is smart, it ignores baits hit my weakest point, but at the global map, he just like a rumba with spread thin armies.

Try avatar perks, btw it's very fun
>>
File: 1759949974600503.jpg (103 KB, 735x833)
103 KB
103 KB JPG
>>723790929
>no way to scroll over neutral icons in the overworld to see what they specifically are
>icons are terrible, literally can't tell wtf i'll be fighting
>the only indication i'm going to get dabbed on is the difficulty meter
am i missing something or is this just a big ui issue?
>>
>>723815092
The UI got by far the most complaints. And most are well-deserved.



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.