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14 years later.. is Dark Souls 1 still a masterpiece?
>>
a youtuber told me the last chunk of the game is bad therefore it is bad
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>>723800247
It never was
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>>723800247
best in the series
>>
>>723800343
you needed a youtuber to tell you something this obvious?
>>
boomer "game" lmaooo
>>
>masterslop
>>
>>723800343
No need for a youtuber, you can go to Lost Izalith right now and see for yourself
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>>723800247
never was
>>
>>723800247
It gets tiring dying to ledges eventually and Anor Londo is shit. Apart from that I quite enjoyed it.
>>
>>723800247
Everything from Undead Berg -> Ornstein and Smough is peak vidal

Im amazed that there's never been a push to finish the second half of the game as originally intended (ie Ash Lake as a secondary hub). Although Im guessing most of those ideas got recycled into later projects.
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>>723800247
only the first half
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>>723806267
>Ornstein and Smough
nah the game falls to shit in anor londo, the area is so barren and unfinished and pikachu and snorlax fight is artificial difficulty bullshit
>>
I have unironically made over 14 characters and I never beat it due to the second half
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>>723800247
What is the least shitty Dark Souls mod that I can play in 2025?
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>>723806557
Its liminal bro. You wouldnt get it
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>>723800247
Shit souls was nothing more than a 5/10 game even at release.
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>>723806557
Just clip Smough on a pillar and deal with Ornstein first. It's not difficult at all if you just fight them one at a time.
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>>723800247
>check on my SL1 dickwraith character
>still get invasions in 20-30 seconds
Yeah Id say so
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>>723803257
dude, going there implies playing the game. no can do
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>>723800247
It's a good game. Unfortunately redditors latched into it and now here we are where everything has to be le open world le roll slop
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>>723806882
>not being SL11
ngmi
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>>723800362
spbp and i played it a lot
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>>723806823
that's the problem it's easy as shit it's just bullshit in a stupid way
>>
The first half is
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>>723800343
You might be blind if you needed a YouTuber to tell you something obvious
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>>723800343
everyone with eyes could tell that
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>>723800247
>Peak Souls
Atorias of the Abyss
Iron Crown
Ring City
First half of Dark Souls

>Breddy good Souls
Ivory Crown
Ashes of Ariandel
Demon’s Souls
Dark Souls 3
Sunken Crown

>Meh Souls
Dark Souls 2
Second half of Dark Souls
>>
>>723807025
>he couldn't solo 4Kids with a reinforced club
>>
Its just ended up on my backlog. I have the DS Remastered version (and Prepare To Die as well apparently)..any tips for a new player?
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>>723807590
going in blind is the real experience, it's too easy if you know what to do
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>>723807590
dont go to the catacombs
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>>723807590
>Keep restarting your character until the first Black Knight you fight in the Undead Berg drops his sword
>win
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>>723807481
I couldn't even solo Ornstein and Smough with a reinforced club. I just couldn't do it. They cover for each other's weaknesses too perfectly. Had to resort to pyromancy in the end.
>>
>>723807590
Master Key best starting item, stamina and carrying-weight are the same stat, upgrade paths for weapons are weird and you shouldn't bother with anything but normal upgrades unless you're a dedicated wizard or you constantly have 10 humanity eaten
>>
>>723807590
Get your resistance up to 25-30 and the game suddenly becomes much easier
>>
you now remember this cringe kino

https://youtu.be/5N7J802QzP4
>>
>The 2nd half is unfinished!
>Why?
>Becuase it becomes linear hallways!
>Like every other Souls game besides DS1's first half?
>...yes.
By calling the 2nd half bad, you aknowledge every other Souls game is just as bad and worse than DS1 overall.
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>>723800247
Yes. All of it.
Zoomers gonna zoom-zoom
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>>723807956
>>Why?
>>Becuase it becomes linear hallways!
this is not correct
>>
Wow it's a Dark Souls is good guys...j-just trust me bro with no webms of this game ever looking good or fun to play what so ever. Shocking!
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>>723808087
kino
>if it's not DMC flipping and shooting it's not fun
ok
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>is Dark Souls 1 still a masterpiece?
lol
lmao even
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>>723808008
Yes it is. The main reason people shit on the 2nd half is becuase the world is no longer interconnected and relies on fast travel, just like every other Souls game.
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>>723807956
>Because it *EXTREMELY LOUD TINNITUS AND BLINDNESS FROM LOST IZALITH FLASHBANG*
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>>723806267
>Dark Souls Remastered
>Last leg of the game isn't fixed
Will never forgive Michael Wazowski for this.
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>>723808087
>>723808210
I'm not watching your webms lol

Dark Souls 1 is still a masterpiece
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>>723808256
no people shit on it because of the blatantly unfinished areas with copy pasted 1 single enemy
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>guys the first half oh my god!
>meanwhile the first half
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>>723808087
>hmm if I'm too close to him I move forward to much while I attack and I whiff
>I should really do the exact same fucking thing 3 more times to make sure that's what's actually happening though
gout gaming at it's finest
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still enjoy the level design.
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>>723800247
It has a ton of flaws but it is still one of my favorite games.
I really wish we'd get a genuine remaster/remake of Dark Souls that fixes up all the unbalanced gameplay and fixes the unfinished second half of the game.
Dark Souls Remastered was such a letdown
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luv DS1
gonna do a str/fth build soon
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kasouge
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>>723808427
Nobody shits on it for the level design or mob encounters. The 2nd half follows the same "gotcha" design as the rest of the game. If those complaints where real then the same people would hate the entireity of Dark Souls 1. What they hate is how every area feels dissconnected from the rest of the world and it becomes a checklist rather than an adventure. Similar to how DeS, DS2, and DS3 are designed. All 3 of those games are basically, "poat lord vessel DS1" but all the time.
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I liked it, I've played it many times. Yeah there are problems but find me the perfect game and explain why it's less popular.
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Dark Souls is the best one in the series which coincidentally has the least production value.
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14 years later and still not one webm of this game ever looking fun
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>>723808743
Not only are you saying nonsense but you're not even addressing what I said
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>>723808979
You have to play it rather that look at it.
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you did not beat the game
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>>723809209
Still my favorite weapon in DS1 by a landslide, I restart the whole game if the Black Knight early on doesn't drop one
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>>723809018
"Unfinished levels" and "copy pasred enemies" both imply yoir talking about level design and mob encounters. Which I addressed and dismissed.
>>
>>723808352
>>723808432
>>723808678
No one cares, webmschizo
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>>723809209
This is a weird one to call out
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>>723806823
Mama didn't raise no bitch.
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>>723800247
Not quite, but it is one of my favorite video games. I'd call it an 8/10.
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>>723807481
I just meant that there's no reason to be 1, when you could be 11.
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>>723806691
That's nuts! Have you at least played any of the DLC bits?
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more like a fartpiece
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>>723809470
>>723809618
dude what is a shockwave! omg
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>>723809209
Behold, the game-beating sword
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>>723800247
>can equip a ring and 2 armor pieces to get infinite poise like a fucking boss character
the gameplay sucked, too slow and too easy, the world and lore were cool thoughever
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>>723800247
I'm going to have sex with the giant woman.
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>>723809731
best girl
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>>723800343
The Archives are pretty good, Crystal Cave and Tomb of Giants are annoying but if you take them slow then they're fine, it's mostly Demon Ruins and Lost Izalith that give the second half its reputation.
I get the feeling a lot of the complaints come from people who don't play it like a dungeon crawler, which always makes me wonder how they got past The Depths
>>
>>723809731
>I chose a playstyle I don't enjoy and now I'm mad, how could this be happening!?
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>>723810119
There is no "playstyle." You can fast roll spam and poise at the same time. That's just the game being bad.
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>>723800343
We're definitely past the point where we pretend its flawless to try and make further installments seem lesser.

Enough time has passed that it wasn't everyones first Souls game and through that we can get a proper idea of how good it actually was.

Kind of getting sick of bashes against DaS III and Elden Ring for issues that DaS has.
>>
dude this game looks fucking awful. from fags are mentally ill
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>>723810250
No one's forcing you to minmax in a singleplayer game. No one's forcing you to use full Havels. You control the buttons you press
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>>723800247
The last half of Dark Souls 1 is superior to the first half.
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>>723809731
this
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>>723810489
this game is almost 20 years old and the remaster barely improved the graphics, it's all nostalgia ofc you wouldn't get it
>>
Just started a new playthrough.
There's not even any muscle memory left, I am basically starting at 0 again. Explicitly didn't choose the key gift.
Started as a Pyro to keep the option of doing a SL1 run, but I think I'll just go ahead without doing any special shit.
I have never played spellcasters though, any protips?
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>>723810601
Maybe with the DLC
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>>723810447
DS3 and ER are dogshit, DS2 is the only game in the series worthy of the name
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>>723810447
I think Elden Ring was one of the weaker games in the series because of its level design.
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>>723810617
I mean, you don't even need the full Havel set or whatever, just Wolf Ring + Havel Gauntlets + Gargoyle Helmet, that's enough to facetank most of the enemies in the game, it's kinda retarded
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>>723809731
>if I start to powergame, the game sucks
KWAB
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>>723803257
Lost Izalith is absolute kino. You got filtered sonny boy
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>>723810447
Elden Ring's biggest flaw is that most of its problems stem from it being open world. The checkpoint system, the boss repeats and tuning, whatever the fuck that DLC was, it all stems from it being open-world. It's the one Souls game that's actually abysmal to replay through and I thoroughly believe From designed it to be just played through once.
>>
>>723810648
>I have never played spellcasters though, any protips?
Take some stimulants to stay awake when going full magic.
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>>723810662
>slow deliberate methodical
kino
notice how you're not rollslopping to victory. That's what separates early souls games from the rollslop to come later
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>>723810662
This is what ludo looks like.
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>>723811072
>Abysmal to replay
You simply just trim the fat and avoid side content that doesn't pertain to your build. The open world element adds an excess of time you aren't obligated to spend in play through because you've already done it once.

Essentially, what I'm saying is, the idea that the game is "bad" because it doesn't have level designed streamlined for multiple playthroughs is dumb.
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>>723810447
Dark Souls 1 and Dark Souls 2 are both amazing action adventure RPGs. Bloodborne and everything to come after were ROLLSLOPPA

DkS1 and DkS2 are the peaks of this franchise
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>>723808446
>I should keep repeating this slightly janky thing 4 times in a webm to make it seem like it's an unavoidable issue
extremely common, some people are really autistic
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>>723810648
What the fuck protip do you even need with INT shit. It's literally the EZ MODO that FROM designed it in, because diegetically magic is fucking powerful.
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>>723800247
ye
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>>723811383
Wait, did Pyro even use INT? Wasn't there something scaling with STR?
>>
>>723811361
That's just one facet, you're missing my point. The GAME is designed with open-world from the ground up hence all the systems derived from it suffers from that design. That's my point. I would recommend ER for people that like the idea of Dark Souls but are more about visiting large vistas of environment and awe-looking spectacles, something Nightreign simply concentrates on.
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This single cliff in DS1 is more believable as a piece of a game world than any single location in Elden Ring, for a number of reasons.

1) The topography shows gradient. There is no distinction between the player-inaccessible cliff area and the gameplay-approved grass area. Foliage grows across the entire cliff with clumps of greenery clinging to more steady areas of the moutainside. the protrusions look natural unlike the ones in elden ring that are very clearly copy-pasted square rock assets.

2) variance of scale. While this is a large mountain in DS1 it is dwarfed by the Duke's Archives. In elden ring there is no real sense of geographical scale. Every landmark is just an elevated plateau of similar size and structure. It doesn't feel any different being in Limgrave or Altus Plateau because it is constructed as a regular videogame level, simply moved higher into the air. Mount Gelmir is an especially egregious example of this.

3.) variance of biomes. The main biome difference in elden ring is the color of the leaves, grass, and sky. Dark Souls has actual lakes, rivers, and underground regions that fundamentally alter the character of the landscape. There is a tangible quality that the civilization was built around the pre-existing earth, rather than constructed as a singular entity. Siofra does not look carved out of stone it looks like both the city and the cave popped into existence at the same time, which it was, betraying the suspension of disbelief.
>>
>>723800247
Game is still great yes. The constant difficulty escalation that From has been doing makes the game feel a bit quaint compared to back at release, I remember throwing tons of attempts at O and S and Artorias, now starting up a new character, zoning out and steamrolling the whole game feels therapeutic now
>>
>>723811551
No it didn't but you're asking pro tips for spellcasting. And for STR/DEX scaling spells, that's for Dark Magic.
>>
>>723800247
The original Demon's Souls is a masterpiece. Dark Souls is an excellent follow up to a masterpiece.
>>
DeS1 + DaS1 are the best FROM did.
BB was nice, but for me it was when things went down the shitter where FROM started to experiment with randomly generated chalice dungeons & other slop shit
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Even the shitty areas in DS1 are at least memorable. Can't say the same about DS2
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>>723811779
Is Pyro not spellcasting? For me all that magic mumbo jumbo was always all the same. Sorry if I was using the wrong term.
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>>723811801
Dark Souls does things better, Demon Souls does things better. Dark Souls did a bit more things better. I want to throttle the dev whose idea was it to come up with fucking world tendency.
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>>723811725
for your second point, can you go into more detail? i don't fully understand
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>>723811918
I wouldn't count on it being spellcasting as it does not scale with anything other than the level of your flame. But it is magic. Flavourwise, it makes good sense. Gameplaywise, it's broken.
>>
>>723811361
My problem with this is, I don't fucking remember where things are. The tombs and shit all kinda blend together. Like I acknowledge I could just look it up but I dont have fun doing that even on a second playthrough
meanwhile other souls games I just 100% them repeatedly because it's not actually a chore doing it
>>
>>723812031
Not that anon but he's basically saying the geography is scaled to an unrealistic height. Like they took a regular cliffside then just used the transform tool and just resized it.
>>
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>>723800247
It's the only souls game with interesting and varied bosses. Killing every npc you encounter and going about your quest on your lonesome is the pinnacle of comfy.
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>>723800247
Yes but also fuck the Kapra demon.
>>
One of the few games where powergaming sort of ruins the experience.
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>>723811551
no. in ds1 all the pyromancer's power comes from upgrading the glove.
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>>723811725
>nostalgia retarded babble under the disguise of acting smart
ell o ell
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>>723800343
even from admitted the bed of chaos area was bad. centipede demon is over hated though.
>>
>>723800247
It was the end of video games to me. There will never be a better game.
>>
>>723807590
upgrade your shield or it stops being useful vs higher lvl enemies

>>723807826
this guy is trolling you. resistance stat is a bit of a meme, not worth pointing points into until you are like lvl 300+ or something
>>723807956
second half is mostly OK but some parts are actually bad because they had what was basically an intern design the area and bosses and fromsoft said it was his first time designing a game so please understand.
>>
>>723812962
The kicker is that most of /v/ agrees.
>>
>>723800247
Yes
>>
>>723806267
It's amazing how every game Miyazaki releases ends up feeling like slop compared to what his initial plans were supposed to be. When you realize the divine towers were supposed to change the landscape and almost act as time travel portals back to the age of the crucible, that sounds so fucking cool and instead we got... Elden slop where knights from the previous age are just kind of wandering around for some reason.
>>
You had to be there. No one playing it today will experience it the same way that we did in those first couple months before nerf patches, wikis, or meta builds.
>>
>>723807590
Dark Souls 1 is much more methodical so you can't really just go around rollspamming your way with a two-handed weapon like DS2 and beyond so it's highly recommended you use a shield, especially with one that scales really well when you upgrade it.
>>
>>723812698
So much of Elden Ring looks like a blacklight poster I could buy at a head shop.
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>>723813374
Because Miyazaki wanted things to be more and more faster. It was Naotoshi Zin that told him to slow down a bit for DS1.
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>>723813401
Maybe we had a different experience, dark souls 1 was the best game to get naked and fuck things up with a katana not locked on
>>
>>723807590
Listen carefully to what NPCs have to say to you.
>>
>>723812698
people overrate the graphics of ER because they slap on a new shader in every area more than other Souls games. It's pretty blatant sometimes, you can see the transitions.

It's super cheap and I wonder why not more games do this. Just go through the whole color palette and make some ominously big stuff in the distance, it can just be a jpg and people think this is incredible design.
It's like how most phone cameras oversaturate because normalfags think its cool.
It's not good 'artstyle', its inconsistent patchwork.
nta
>>
>>723813502
You did that for your first playthrough?
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>>723812698
why are those buildings built on and sinking into an ankle deep lake.
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>>723812698
the problem with ER is every time you start a new character there's 2 hours of mandatory grabbing seeds and items off the ground.
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>>723812765
Bed of Chaos in of itself isn't even the bad part, it's the runback which is tied to how boss fights (by shoving you off into holes) anyways.
>>
>>723812698
>"lake" that is ankle deep no matter how far you get from the bank
All you can really say is that this shit looks cool, but you start exploring it and realizing that nothing is there but rollspam monsters. This game would have been better as an artbook then it is as a game.
>>
Re-light the flame, anon. Save the world. This is my final message.
>>
The Bed of Chaos is ingenious. It is a gauntlet of frustration and death meant to test your will and sanity. Are you going to power through the bullshit like a maniac before you finally stab that little devil bug creature?

Also the reveal that's a kind of wizard of oz type creature is absolutely kino.

BoC filtered you. It's ok, it filtered many like you.
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Miyazaki doesn't even really like playing Souls games, let alone vidya. I wouldn't pin the underlying successes of Souls solely on him. He just greenlights any cool idea his team comes up with and tries to fit it in the best he can. Pic semi-related
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>>723813568
Elden ring has scene after scene that looks like it came out of a painting. It has some of the best exploration in gaming in terms of visual presentation.

>>723813804
>Bed of Chaos in of itself isn't even the bad part,
The whole boss fight is a trial and error GOTCHA type boss where the floor literally falls out from under you without warning. everyone hated it. but also the whole area before it was extremely low quality.

Also i will say that it is grim as fuck that the souls games have gone mainstream and there are soifaced "gamers" who think trial and error boss design is acceptable now.
>>
>>723814392
>Also i will say that it is grim as fuck that the souls games have gone mainstream and there are soifaced "gamers" who think trial and error boss design is acceptable now.
it was 1 boss fight and it's literally called "THE BED OF CHAOS" it's meant to fuck with you

You're a baby bitch whiner and you are the reason why game design becomes more stale as time progresses
>>
>>723813706
I came to the conclusion that it should've been a sandbox open world. Keep all the shit, touch a crystal ball or something to completely respec, after fighting a boss you get an item you can use to reset the fight.
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>>723814392
>>
Wanted to use the Chaos Blade for this run but the Iaito R2 is so cool.
>>
>>723814705
It should've been a walking sim. All those pretty vistas are wasted when you're constantly running past enemies.
>>
>>723814612
there were a few attacks that people complained about in dark souls 1 becuase they were objectively speaking, unfair and poorly designed. Complaining about trial and error things in games is what actual thinking human beings do because no one with a brain likes things that are unfair. Its the stupid people who cant tell the difference between unfair and hard things that see it as all the same and are more accepting of everything.

Also i probably died to bed of chaos less than other bosses, its just when i died to other bosses it was because i made a mistake, but when i died to bed of chaos it was just the game trolling me.
>>
>>723814392
>The whole boss fight is a trial and error GOTCHA type boss
Which is true, the point of the boss is to "shove" you away from its weakpoints. If the pits on the floor opened up to lava rather than an endless abyss that kills you instantly, it'd be one of the better bosses in Dark Souls.
>>
>>723813706
This is why I don't replay Elden Ring. I just know that if I want to meaningfully replay it again, I'll have to look up a guide to find all the basic starter shit again (weapon upgrade materials, golden seed locations, etc.)
>>
Don't cheese Ceaseless Discharge and just fight him properly. Matter of fact, don't cheese every boss.
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>>723808352
>enter room
>see enemy
>run like a bitch
>die like a bitch
yep, masterpiece
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>>723814924
BoC was intentionally designed to fuck with you. There are checkpoints in the BoC fight. There are no other boss checkpoints in the game. It is intentionally designed to pull the rug from under you and fuck with you. And it's just one tiny segment of 40+ hour single player adventure.

You got filtered because you are a whiny baby and you don't seem to possess the IQ enough to understand this segment of the game is meant to be unfair. You're dealing with a primordial being that's going to fucking toy with you for a while before you figure out how to stop it. This experience was too much for you to handle, as it was for many whiny babies like you.
>>
>>723815272
Look man, I really like Dark Souls, but holy shit if that isn't some of the worst "I am so smart" cope I have ever seen,
>>
>>723815415
shhhhhhhhh whiny baby. Go play your rollsloppa safespace games.
>>
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>>723814392
>best exploration in gaming in terms of visual presentation
That's a bit of a word salad. That's like saying "This novel has the best plot in terms of font choice."
ER looks amazing, I think that's undeniable. But to me it always comes back to "What am I doing in this pretty picture?"
So many games nowadays just have these pretty set-dressings, and you can absolutely stop and take a picture to claim how beautiful the game is. I can do that in Snowrunner right now, a game all about trucking. Or Callisto Protocol, which is not a particularly good game, but I just find myself caring less and less about how "good" a game looks. This >>723814768 is no different to me than scrolling through wallpaper backgrounds.
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>>723814392
>visual presentation
cheap tricks for marketing. It looks good in pictures because it is supposed to. All of that shit in the pictures is prebaked and static. The only points I give ER here is that those are actual models in the game and not just jpg.
>>
Hate to tell you guys but its inevitably going to be remade at some point. And Fromsoftware does not even have to necessarily be the ones remaking it either. It could easily get outsourced to a company like.... Bluepoint of course.
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>>723815707
bro...it was already remastered...
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>>723800247
We can still learn from it, even Fromsoft has failed to take all the lessons. You can go back to it and realise the later games took a different path.
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>>723815707
>>723815924
>bro...it was already remastered...

Elden Ring is basically Dark Souls 4 and fixes everything wrong with DS1-3
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>>723814392
I dunno it felt soulless. It was sixteen times more cool to look at DS1 surroundings from the gargoyle clock tower
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>>723816021
...by being abysmal dogshit unfit to wear their shoes
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>>723815648
>thats like saying
no its not. Finding new areas is a big part of exploration (duh), and visual presentation makes exploring more enjoyable.

font has nothing to do with plot.
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>>723815924
It was demastered though...
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>>723816074
you were probably seething mad at getting filtered. if you calm down and go back you might enjoy it more. Leyndell is peak fromsoft in terms of atmosphere and soul.
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>>723816278
Reminder that the QLOC devs stated that they downgraded the lighting to get 60fps on PS4 and Xbox One hardware. That's the only reason for the downgrade.
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>>723816131
You're original phrasing said "best exploration in terms of visual presentation", and that suggests exploration itself is being measured by its visuals. That collapses two seperate metrics, being design and aesthetics, into one vague statement. And my "font vs plot" remark was saying that visuals have nothing to do with exploration, the way font has nothing to do with plot. I'm saying tht measuring exploration solely by visuals is meaningless just like measuring storytelling solely by font.
I'm not saying you're wrong that visuals contribute to the "feel" of exploration, but you're phrasing was sloppy. I think you meant to say "Elden Ring offers the most visually compelling world to explore", right?
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>>723807398
Anon nailed it
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>>723808743
Nah, the level design in Tombs, Izalith, Duke's Archive and New Londo is just poor. Anor Londo and Darkroot are also empty and shallow.
Catacombs are GOATed though
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>>723807398
Biggest similarity between Demons Souls and Dark Souls 3: you start out in Boletarian Palace / Lothric Castle in the beginning before going on a journey across various regions and returning back to Boletaria/Lothric for the finale with Demon King/Prince Lorian and Lothric before the final boss

>“All of Dark Souls 3’s design is basically based on Miyazaki's own personal preference"
>Dark Souls 3 brings back the Mana/Focus bar from Demon's Souls instead of the Spell Cast system from DS1
>Auto-revival (embering) after a boss (or helping as a phantom)
>plus you have the five thrones which are a lot like the portals to the different worlds
>A hub system like Demon’s Souls. The Firekeeper is literally the Maiden in black fire defense woman" (火防女) which is also the same term for the Fire Keepers in Dark Souls.
>Rolling Functions the same exact way as DeS, because med rolling was buffed so fucking hard that the difference between fast roling and med rolling is so small that staying right under the fat roll minimum is required for every build.
>Giving the player character clear motivations up front and keeping the end goal in sight, just like in Demon's Souls
>Lothric Castle / Great Archives / Cursed Garden is influenced by Boletaria Castle. The run-up to twin princes being 1-3's run up to Penetrator, the corrupted form of Metas
>Irithyll Dungeon does indeed have some heavy Tower of Latria vibes, full of backtracking and going from one side to the other for keys
>All of the areas fit together like pieces of a puzzle and how everything came together to form one grand world
>Inspired by the great, memorable map designs of Demon's Souls
>>
>>723800247
Silksong is a better dark souls than dark souls
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>>723816471
> and that suggests exploration itself is being measured by its visuals
yeah when you say "in terms of X thing" then you are measuring it by how well it did X thing.
>That collapses two seperate metrics
there are many different aspects to what makes exploration enjoyable in video games. its totaly normal for non retards to talk about 1 aspect at a time.
> I'm saying tht measuring exploration solely by visuals is meaningless just like measuring storytelling solely by font.
this is one of the most pseud things i have seen on /v/.
>but you're phrasing was sloppy.
i probably just used too many big words in one sentence my bad bro. ill try and do gooder and dumb it down from now on.

faggot
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>>723817824
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>>723817936
midwit.
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>>723810960
You are deranged
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>>723814392
>take different route
>shit looks like this instead
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>>723808352
>kindle 20 flasks
>still don't level vigor
WHY????????????????
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>>723818128
Delete this
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>>723809209
That's not a claymore?
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>>723800247
Yes, one of the greatest games of all time.
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>>723818142
tbf, bow was made for cheesing, the aiming is too tedious and pointless to use it in actual combat
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>>723809209
more like
Black K***ht Sword
>>
>>723817549
Duke's Archives is very well designed. One of my favorite areas of the game. My character in DkS1 is logged out in the library closest to where Big Hat Logan was (left him there years ago). I like to think my character is learning all the arcane secrets of the library while occasionally taking a break to enjoy the view from the balcony.
>>
First half is the best video game ever. Second half is modern Fromslop. Almost like the team was swapped out.
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>>723818142
sovl
>>
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Do you remember when Dark Souls was praised for its readable animations and slow-paced, deliberate combat?

I 'member.

Every day we stray further from God's light.
>>
>>723815272
What a lot of brainlets don't understand about BoC is that your character's deaths are part of the narrative. Dark Souls is a groundhog's day sort of game where when you die and respawn that's actually what happens in the universe (you'll be surprised by how many retards don't even understand that).

If Dark Souls were a movie or TV show, BoC is the point of the story where the hero is constantly murdered over and over again for bullshit he couldn't even react to, but just has to embrace the pain and death and walk through the fire to kill that son of a bitch. It is funny to me that BoC figuratively and literally broke a lot of souls players. If Dark Souls were RL, this is part that broke many a hero.
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>>723818082
You are a pleb
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>>723821205
>bow was made for cheesing
yeah if your game is poorly designed and shit
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>>723822763
oh, okay
so why didn't they make it good?
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>>723822673
Yes, my brother. I remember watching youtube videos that praised Dark Souls 1 calling the gameplay "methodical"

You don't hear the word "methodical" anymore when discussing souls games anymore kek. More like rollsloppa
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>>723821205
>the aiming is too tedious and pointless to use it in actual combat
sounds like a game issue
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>>723823006
I could say the same thing about your brain.
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>>723822889
>>723823051
I only ever replay Dark Souls 1 and 2. I don't enjoy any of the other games enough to revisit them.
>>
>>723822889
>>723823051
reinstalling ds2
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>>723816278
The Switch remaster is pretty good though. Its based off of the PTDE version.
>>
>>723811361
>You simply just trim the fat and avoid side content that doesn't pertain to your build
If your not doing all the key side content (Upgrades, non night world bosses, major dungeons, and character questlines) can can trim 2-4 dungeons from every area, but its just that 2-4 dungeons.
just going through the motions of
Limgrave (7 locations and 3 world bosses minimum to get all main upgrades and Boc, Kennith, Biladd, Sellen, Jar, Gurranq, and Death Storyline going and to do Volcaino Manor Later) -> Peninsula (1 Legacy Dungeon 5 locations and a world boss to clear the areas and get the Frenzy quest started) ->Stormveil (full legacy dungeon you need to explore for Rogier and Roderika)-> Lieurnia (2 legacy dungeons 14 locations and three world bosses, for Ranni, Death, Frenzy, Jar, Gurranq, Varre, Albanuric, Thops, Dungeater and Volcano Manor plotlines -> Sofria River (1 Boss and Ranni questline) -> Ansel River (a full zone and1 boss) -> Caelid (Legacy Dungeon kinda, a world boss and 4 locations for Rot, Jar, Sellen, and Ranni questlines) -> Sofria City (Full Zone with 2 Bosses for Ranni and Death Storylines).
And that's just the first half of the game but it proves my point, that's all major content and it gets exhausting to say anything about all the running around.
>>
Did it deserve the title of ultimate game of all time /v/?
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>>723800247
Its the platonic ideal of the series but of the games specialize more in various way which makes them more appealing to different groups.
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>>723823878
look at the webms in this thread of it looking more like the worst game of all time
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Masterpieces are executed with the highest degree of polish and confidence, something that DS1 just doesn't have. It is however the game with the biggest impact of the 2010s, adding a lot of design language both in terms of online play and as an action adventure. As a milestone, it's in the top 5 of gaming history.
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>>723818142
Based. I like cheesing.
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>>723811725
>Fantasy game has fantastic landscapes
>Tranny loses they/them shit
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Was this pose inspired by japanese radio taiso exercises?
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>>723813585
They are ruins, nigger.
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>>723813585
This one has an actual reason, ER's timescale is so absurdly large that an area that used to be a heavy forested area filled with rivers and smaller lakes, has collapsed into one huge marshland in the process of turning into a lake.
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>>723822889
>sequel improves something
>the former game is therefore shit
man DS2 fags are so pathetic.
>>723823051
you can do the same thing in DS1, lock on aiming is equally cheesing
>>
Imagine being autistic enough to argue unironically that dark souls 1 has better visuals than elden ring. Makes dark souls 2 apologists (which, by the way, also has better visuals than dark souls 1 if you count in the dlc’s) look like the sanest individuals by comparison
>>
>>723826065
DS1 has more grounded visuals which you can make an argument for liking more.
however this entire argument is a matter of taste that is conflated out into a big dumb slapfight because the Sous Series has been around long enough and shifted its gameplay enough for tribalism to form around the individual games.
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>>723825504
No you're pathetic.
>lock on aiming is equally cheesing
You cant move and fire a bow at the same time in 1. Bow combat in ds1 is shit and the enemies are broken and encounter design is non existent.
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>>723800343
DLC is nice though
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>>723826065
ds2 looks like shit unless you always have a torch equipped kek idiot
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>>723823878
absolutely not
Dark Cloud 2 however...
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>>723808678
classic, SOUL
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>>723827146
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>>723812698
starting to feel nostalgia for elden sloppa too...
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just an absolutely beautiful game
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>>723800247
it's a good game but no masterpiece, none of fromsoft's games is
at worst they're "fun" and at best they are "good" or "very good"
>>723800343
>Duke's Archive and New Londo are worse than the shitty forest
the only good thing about the forest is that it connects to other areas and that you revisit it but bright in the DLC, it's a boring area overall
Izalith is dogshit and inexcusable though
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>>723827803
>Water
>doesnt impede the player
shit game
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>>723828106
>>723827803
my favorite souls game
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>>723806267
>>723806309
the only bad part about the second half of darksouls is lost izalith
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>>723800343
That youtuber was wrong and gay and cringe
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>>723814392
>bed of chaos
>is mad that it's chaotic
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>>723800343
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>>723817549
>tombs
Confirmed mad @ skeleton dogs, tombs is fucking great. Wish they would force the player into total darkness again.
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>>723809560
I did do some of the DLC but never much past artorias. Haven't killed any other bosses in there.
>>
I put a ton of hours into DS1 because it's fun, but honestly DS2 gives me mostly the same experience except more consistently throughout the whole game.
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>>723811916
If you haven't genocided all the dragon butts in at least one playthrough you never really beat the game
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>>723829405
catacombs is a letdown
its small as hell, the darkness aspect is easily mitigated, and the enemies are some of the most uninteresting both visually and combat wise. The ones that aren't boring come from Berserk. There's also the Divine Ember stuck inside one of the more egregious gank squads throughout the entire series
>>
>thread about ds1
>ds2 niggers can't help but shit up the thread with their delusion
>ds2 niggers wonder why everyone hates them and their shit game
wew
>>
i never got past the capra demon
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>>723830091
You were letdown by your own lack of skill
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>>723830429
wanting more is a sign of skill lackage?
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>>723830384
ouch
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>>723810617
>actual build variety
>you can play as a fat tank that estus chugs through the blows and smashes the boss with a heavy huge weapon
>this is a viable method to play the game
This is actually a point in favor of Dark Souls 1, not against it

>NOOOOOOO YOU MUST ROLLSLOPPA NOOOOOOOO
>>
>>723829763
If you didn't play the unpatched Xbox 360/PS3 version of the PTDE, you never beat the game



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