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>put your indie game on Steam for better visibility br-ACK!
>>
just because people see your shit, dosent mean they'll want to buy it. make a good game first
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LOL
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>>723841904
Oh no! I feel so bad for all that lazy AI slop..
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If you are unable to sell roughly 5 copies of your game then that's a (You) problem. Ask your uncle to buy it for his 4 kids or something.
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>>723842080
This. How many of these games are dogshit like Hentai puzzle block games
>>
>Pick up RPG maker
>Spend the afternoon playing with it and create a dumb little 30 campaign full of dank memes and anime references
>Try to sell it on steam
>REEEE WHY IS NOONE BUYING MY GAME?!
>>
78 games were released on steam TODAY
stop making games.
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>>723842352
all mine
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>>723842080
>Make a good game
You mean make a roguelite survival crafting game with RNG and gambling elements?
>>
that's pretty rough.
>spend time making some shit ass game no one wants to even hear about
>pay (invest) $100 fee to list it on steam
>need to hit $100 for steam to give you your initial payment back on top of your revenue
>essentially you just donated to steam and patted GOD Newell on the back
sasuga Gaben-sama...
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>>723842856
here's a list of roguelite games that came out today. Have you heard of any of them?
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>>723842856
No, I meant a vampire survivors-balatro like with roguelike deckbuilder and crafting mechanics.
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>>723843058
desu if your game costs $3, why the fuck would anyone buy it? just immediately announcing that you have zero confidence in the quality of your work
>>
Why would casuals play indie games made by a tiny (or just solo) team when they see AAAA games that can instead give them 40+ hours of entertainment?

The indie ship has largely sailed, this isn't 2012 anymore. I'm not saying that the market hasn't become over-saturated; but even if it hadn't, modern gamers wouldn't be playing them anyways.
>>
Unity et al was a mistake.
Gatekeeping game development is a moral good.
>>
AAA games don't come out enough, each franchise gets like one game per decade. But then we have a shitstorm of millions smaller games. The world needs balance.
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>>723843338
something like...... AA games..........
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Filename
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>>723841904
The $100 fee should be raised to $1000 to warn off poors and people not confident in their product. If your game isn't good enough to save up $1000 it shouldn't be released.
>but I live in a 3rd world shithole where $1000 is 12 months my wage!
again if your game isn't worth you saving up, even for years, then it's not worth releasing. I say this as someone who lives below the US poverty line.
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>>723843741
i honestly don't really care if steam fills up with slop, it's not especially relevant to me. if valve feels like $100 is enough of a filter, fine, let the slop slingers sling their slop
>>
All you have to do is make the game $1, add an achievement that needs 4 hours to finish, and trading cards.
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>>723843741
all of this is stupid and completely against what the entire purpose of indie games are, congrats on. genuinely a terrible post.
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>>723842352
Imagine how many more games we are going to see with AI SLOP flooding the market
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>>723843946
H-games are already ruined, 99% of new releases on F95 is just aislop
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>>723844003
h-games were never good thoughbeit
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>>723841904
Steam gets over 20k games a year.
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>>723843946
That's already reality, brother
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>>723841904
Just look through newly released Steam games on any given day. They're almost all awful, they don't stand out, they don't look fun, they don't look well made. I have yet to come across a game I think is good that hasn't got at least moderate attention.
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>>723843946
AI slop is already allowed on steam for a while anon
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>>723841904
If you want your game to be seen AND worth a damn, it's going to take a combination of reserving any Kickstarter funding you have for marketing and understanding the seven-second rule of trailers (if it's not interesting enough within that period it will fail to captivate), which should be indicative of the quality you put into the game anyways. Otherwise you might as well be making asset flips, mobileshit or legitimate AI slop if profits are your primary concern with game development.
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>>723844073
honestly yeah, you are 100% right,.
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>>723841904
good
total slop death
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>>723844073
sturgeon's law remains undefeated
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>>723841904
WTF does Brack have to do with this?
>>
that's gotta be such a sweet gig. steam basically just gets paid $500k/year to do nothing except let the scammers upload their garbage
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>>723844626
Well yeah, why do you think Valve's done almost jack-shit since after Portal 2?
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>>723844626
>Running the most successful digital storefront on the planet
>Let's people download huge games whenever they feel like
>"doing nothing"
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>>723844865
no, sure, they're doing shit for all the other games, but 5000 every year are just free cash
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>>723844626
>500k

You are fucking retarded. Try $50,000,000.
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>>723843741
Agreed, but the Valve cut should be reduced to 10% not 30%. Its insane they take so much.
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>>723844937
5000 * 100 is 500,000
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>>723844974
no it isn't
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>>723843197
vampire survivors
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>>723841904
Think of how many future gems are sitting in the store waiting to be discovered
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>>723845096
0
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>>723845026
Valve is the most profitable company per employee in the US, they are entirely a rentier capitalist group.
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>>723845026
>no it isn't
Post the math
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>>723844974
That's completely fucking unsustainable and the only reason Epic tried it is because they had Fortnite money to fall back on and wanted to undercut Steam, do you think it's cheap running worldwide servers for millions of users who collectively download terabytes of data a day?
>>
>>723845273
>>723845218
nobody else is as good as them. they are worth what they charge
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>>723843058
5 of these deserve to be checked out i feel like. going off of the thumbnails alone
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>>723841904
you arent entitled to success
make a better game
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>>723845276
>>723845352
>do you think it's cheap running worldwide servers for millions of users who collectively download terabytes of data a day?
>Valve operates with AR of $5B and operation profit margin of 40%
>Average US software profit margins ~15%
Ah the good old valve drone. Mindless, fanatic, refuses to admit their little platform could be responsible for exploiting game developers. Go on do your shitpost reply and call me a retard because you don't want to address the actual math behind how Valve does not justify its profit.
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>>723844865
Yes. The internet is a magic well that anyone can set up shop next to and rake in all the money. The only reason Steam is the only one doing it is because they have a monopoly.
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>>723845504
there is no such thing as "justifying your profit"
valve does good work
other entrants have tried to compete with them and failed
thus, valve deserves the cut they take. markets are that simple
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>7 years later and people are still peddling Sweeney's invented and astroturfed take about Steam's dev cut long after EGS turned out to be a failure
If only he spent the money buying up all those shills on improving his dead storefront.
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>>723845580
>Stop attacking my monopoly!
They hold their market share because its impossible to outperform a company making that level of profit. Not because they're doing a good job, but because they were first. In exchange for that privilege they have harvest the blood of game developers at a completely unfair margin for decades.

So yes, Valve is immoral, taking far more than they should because they can is not a valid justification.
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>>723845639
That storefront sucked because it lacked basic functionality. It was insane to launch a platform that didn't even have friends lists.
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>>723844974
>Valve cut should be reduced to 10% not 30%. Its insane they take so much.
Why?
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>>723841904
if youre an indie devs and youre not making the latest fotm twitchbait friendslop asset flip garbage, you didnt deserve any ounce of profit
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>>723845746
there are many examples throughout history of monopolies being toppled by new entrants. it's kind of silly to even call steam a monopoly, you can buy video games from all kinds of places. you are wrong in many ways
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>>723844974
This is literally not just a Valve cut, it's industry standard. Valve, Nintendo, Sony and Microsoft all take 30% and typically so do other smaller ones. Sweeney making a big deal about it was to try and get dev's to use it since they would theoretically get more money and also to use the average person's ignorance to get angry at Steam and trick people into using EGS
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>>723845806
More money in the hands of developers means more money spent on games. The thing you actually use Steam for.
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>>723845889
valve makes games thobeit
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>>723845941
>valve makes games thobeit
Please be joking
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>>723846030
they factually make games
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>>723845887
>Sweeney making a big deal about it
It is a big deal, and was a big deal well before his dumb retard ass came to the scene newfag.
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>>723846047
>Hes not joking
Jesus Christ anon.
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>>723846113
i think you are not making sincere posts
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>>723846030
Just because you don't like the games they've made recently doesn't make them not games.
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>>723845886
>it's kind of silly to even call steam a monopoly, you can buy video games from all kinds of places. you are wrong in many ways
Steam is a monopoly period. There are no close substitutes because people have become absolutely indoctrinated to think that if its not on Steam its not worth buying.
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>>723846210
there's the nintendo eshop. there's gamestop. there's the xbox store. there's whatever sony has. there's gog. how much of the market does steam have compared to all that?
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>>723845889
Why is Steam the only platform that should be forced to only take 10%?
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>>723845039
absolutely BTFO'd that retard
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>>723841904
If over 5000 games didn't make back the 100 dollar fee, that would be roughly 36% of games out of the 2024 total releases (~14000), which doesn't account for any of their prices, including whether or not the game is free to play or if they earned money through another scheme (patron funding, KS prefunding, microtransactions); the cost of their production and so on. That means that 64% of games made back their listing at least.

Source your fucking tabloid shit so I can see the bullshit numbers directly instead of having to google the most basic ass shit.
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>>723846151
>>723846145
The reason why you're a retard is because its not even the fucking point. Valve can easily take a lower cut, maintain insane profit margins, and in turn benefit the people who actually make Steam a platform which is the game developers. It also means each game developer has more money which means bigger, better games and less shitty reliance on tactics like micro-transactions.
>>
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>>723841904
Just make porn games lmao.
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>>723846287
i don't want other developers to have more money, i just want valve to have more money and make games with it. what do you say to that?
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>>723846268
>how much of the market does steam have compared to all that?
Around 90% of all PC games ever released, you incapable retard
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>>723841904
probably AI slop
if not: unironically buy an ad or shill it out to fagtubers and twitch thots.
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I guess the paychecks are somehow still coming. If nothing else you can say they're pretty dedicated.
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>>723846341
it's funny how you quoted me and still managed to not answer the question
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>>723842170
this lmao, even kickstarter faggots are willing to front the money to make their shit 'pass'
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>>723846272
Why should a company that can legally poison a well not do it anon? Have you ever considered there is more to life than squeezing every drop of blood from everyone and everything around you?
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>>723846210
They are a monopoly in your eyes because every other online game store front has sucked major dick and balls when compared to steam. I don't think steam is remotely a holy company, they probably do some under the hood sleazy shit, but it doesnt matter when the competition is legit ass
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>>723846339
That I pity you need to attach your personal self worth to a company that doesn't care about you at all.
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>>723846395
i think 30% is completely reasonable for any sales platform to take, and that it is in fact much less than retail stores used to take back in the purely analog era. game devs are just kind of whiny about this whole thing
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>>723845510
You're a funny guy
But it makes me sad because there are a lot of people with just as stupid arguments that they are 100% serious about.
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>>723843058
I don't want to look at or touch any of these.
I don't think i'm a gamer anymore.
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>>723846425
>they probably do some under the hood sleazy shit,
Exactly, its the 30% cut.
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>>723846449
i don't know what you mean by self worth here. your point is that I should specifically want game devs to have more money so they make more games. my point is that i don't give a shit about "game devs in general" i only care about specific devs, and one of those is Valve
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>>723841904
Those are probably the shockingly lazy games.
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>>723846459
Your opinion is irrelevant. I was talking facts, not your fweelings.
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>>723846517
no, you weren't
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>This shit has been happening for like a decade now. That's just how it goes on such a popular platform. You have A LOT of competition and getting seen is not easy.
>"Must all be AI slop"
God you guys are so fucking stupid.
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>>723846459
>game devs are just kind of whiny about this whole thing
>proceeds to post threads asking 'why is gaming so shit now'
Valve
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>>723846474
That plus some other shit, like they probably do their best to make sure popular upcoming games go to their site and nobody else's. But it doesn't help every other store sucks.
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>>723846548
Yes, I am, and ignoring them to save face doesn't change that so here is your last reply shitposter.
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>>723846571
i have never made any such thread, and i do not believe games are bad right now
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>>723846602
your posts are entirely value judgements, there are literally zero object level facts being discussed
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>The valve drone is also a pedo
Every time
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>>723842856
hey a rougelite slot game is already shaping up to do pretty well, as >>723842080 just don't make shit games, simple as
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>>723846653
damn imagine losing to both a drone and a pedo all at once, that's gotta be very embarrassing
>>
the 30% steam cut was seen as more than fair at the time, considering it was made a thing when physical games had devs get far less of a cut
the only reason it's even a topic is not only what prior anons said about it being astroturfed, but because indie devs have become as greedy and entitled as AAA devs and go to resetera to whine about the gamers and their preferred platform when they release a game on steam without any marketing and don't immediately make a gorillion dollars
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>>723846338
>jurassic world
>90$
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>>723843029
Don't forget that Valve gets a cut of the profit for all games sold.
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>>723846860
licensed games have the most insanely inflated sense of self worth, it truly is a marvel to behold
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>>723846860
Ausfag prices.

Lookah this shit.
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>>723843058
>Games came out today
>Already on sale
I hope those aren't the actual prices and they're just saying it's on sale to artificially give a sense of FOMO.
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>>723846885
the $100 is just meant to discourage garbage from getting uploaded. for a serious video game it shouldn't even be a drop in the bucket
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>>723847000
>what are release promotions
Dumb tripfag.
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>>723846943
>>723846918
GOD DAMN
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>>723846943
G2A probably have it for 50%. They've got metal gear solid delta for about 60 dollarydoos
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>>723843221
>Why would casuals play indie games made by a tiny (or just solo) team when they see AAAA games that can instead give them 40+ hours of entertainment?
I hope this part is sarcastic.
If not then i will say that while i agree that indies aren't as wondrous as they used to be it's not like the big companies are doing any better with their mediocre at best games that keep bombing.
All in all gaming in general has become mediocre at best.
>>
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>>723847167
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>>723843741
That's just too high. Only companies that will be on Steam with that amount are big corporations with their low quality live services.
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>>723842080
Lol even if they did make it good your retarded zoomer ass wouldn't have played it to know
>>
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>>723845495
How could you know they were bad games in the first place if you've never played them?
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>>723841904
If your game don't get enough exposure that earns you at least the $100 back on platforms like Youtube, Twitter, TikTok, etc, nobody is going to buy your game anyway
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>>723841904
People need to accept the fact that Steam is a storefront, not a publisher, and that it's ridiculous to expect a storefront to do all your marketing for you. No amount of store discoverability features (and Steam has moved mountains on that front to the point where nobody else compares) are going to guarantee your game stands out amongst tens of thousands of others. If you want to succeed, you're going to have to actually market your game either through a real publisher or by yourself.
>>
>>723841904
pc vegans are an echo chamber and don't get /v/ is not indicative of the masses. Valve vegans are still not talking about steam machines either.
>>
Actual good games hit 500 reviews pretty fast.
I've never seen an actual hidden gem that truly deserved more sales.
>>
Imagine unironically making games in current year.
It's like retards thinking they're gonna be rich for publishing their app on google play 15 years after the platform launched.

You're too late, if your game is not a viral meme shilled by furries and discord trannies everywhere then don't even try.
>>
>>723845639
noug doug'm
>>
>>723845039
Just wanted to say good job for exposing his fraud ass that he didn't dare to reply.
>>
Kek zoomers are too dumb to understand the difference between selling a product and making a good one
In fact, there are even products that only sell because of the brand, even though the actual product is garbage like Pokemon, Dark Souls, or whatever mario
Or look at how the market avoids certain products just because they're made by people they don’t like, or because the game includes features they dislike even when those features are optional and not enabled by default
>>
>>723848134
>shitskin can't imagine anyone having any artistic persuits in the big 25
So when did you say your country was going to be a superpower?
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>>723848423
AI already replaced you saar
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>>723848134
>i can't imagine doing something for passion rather than profit
Jew jeet or woman, place your bets.
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>>723848527
>muh passion
>WHY ISNT ANYONEEE BUYING MAI GAEM!!!1 :<<<
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>>723841904
Good. How many of those are spam?
>>
>why doesnt anyone want to buy my pixel art platformer or deck builder card game???
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>>723847984
this won't stick lol. been long enough
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>>723846338
Absolutely surreal trending list
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>>723843058
>20% off on a $4.99 game
KWAB
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>>723843741
Based
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>>723841904
Have you tried making a good game instead of a bad one?
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>>723844003
True. It's just sad that all of these h slop are just things I could proompt myself
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have any good indies even come out this year besides silksong and e33?
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>>723846943
in Brazil it's like R$350/400 and beyond
this and denuvo made me skip Digimon and play Trails in the Sky 1st Chapter instead because it was R$160 at launch for whatever reason.
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>>723848975
Define "good" first.
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>>723848975
Gal Guardians: Servants of the Dark
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>>723841904
>try to discuss indie game
>narcissistic newfags come out of nowhere to tell YOU what YOU are and are not allowed to play
>"Nooo you can't play anything from that genre, only AAA gigacorp is allowed to make those games!"
>*slaps you on the wrist*
>"OMG only <single team or solo person> is allowed to make games in this subgenre!!!
Crabs in a bucket and genuinely stupid low-IQ individuals who believe the sumtotal of all media should not exist outside of one or three examples.
>>
>>723843197
This. If a game came out for 6 measly dollars, I'd avoid it like the plague regardless of how much coomers shilled it.
>>
>>723847484
It might be slightly too high but $100 is definitely too low. Idk how poor you are but regular people can afford at least $500-1000 for something they've dedicated thousands of hours into creating, it's only like $50-100 a month at worst during dev time. Saying only big corporations can afford this just flat out doesn't make sense, it's $1,000 not $10,000. If you can't save up $1,000 you have other issues than making a video game.
>>
>>723847389
>I hope this part is sarcastic.
Do you struggle with communication?
>tripfag
Never mind.
>>
i don't care how visible your game is or how huge the animated front page banner is.
if you don't have a demo then fuck off.
if you have a demo, then i will fucking find you during the seasonal demo fests with the tools that give me power to find games i like and if your game is good i will give you money. simple as.
>>
>>723848975
Metal Garden was good. Really fucking short though, sadly.
>>
>>723843565
Kek
>>723843741
>literal neets on /v/: WORK HARDER, POORFAG GAME DEVS
Jfc
>>
>>723849187
Other than anti-Palworld shills I have never seen anyone act that way
>>
>>723844915
maybe the makers of those 5000 should just make good games.
>>
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>>723849187
What sucks even more is that Anon's here will never give actual good indies a chance because its not currently being spammed on the catalog or their favorite streamer hasn't played it. It's a sad state of affairs
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>>723849357
>megastructures
Picked the fuck up
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>>723849447
no that's not their goal
>>
>>723849386
I didn't ask for the support of your painfully new opinion.
>>723849480
Exactly. It's a weird paradox where INDIE games are 'forbidden' to talk about because they're not popular enough lol so fucking retarded, this same shit happens over on /lit/. It's all an endless circlejerk of the most popular games.
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breddy good
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>>723849886
What game?
Or just give an hint if you're too shy.
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>>723849558
I think the board is genuinely made up of a majority of aged under 30 aka the cohort who primarily watch streamers the most and not play the games they play themselves. Imagine if people were more curious with vydia and went out on a limb and gave games more chances despite the cost. But yet we have fags in this thread who call shit bad yet probably haven't even played that so called "bad game" to even give that definitive opinion and probably get it from their favorite youtuber/streamer. A lot of fags on this board only play AAA shit and it shows too
>>
>>723849932
https://store.steampowered.com/app/1147500
>>
>>723846474
>the 30% bite
>Sleezy
That's just industry standard. Want Walmart to put your game on their store? They will take a 30% bite. Target? Game Stop? Go back in time and have EB stock it? They take a 30% bite. Steam isn't perfect and some holy god of gaming, but there is nothing weird about the 30% slice of pie you give them to host your game.
>>
>>723849949
>A lot of fags on this board only play AAA shit and it shows too
Yep. Typical normalfags who have been destroying the website for well over a decade.
>>
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>>723849501
Have fun, anon. There's some pretty big optional areas, so do your best to figure out where the game wants you to go and go the other way.
>>
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>>723850001
>homosexual story
>>
>>723850226
What's even more depressing is now we have better more widespread emulation. You could literally play almost every game in history yet niggers here still get worked up over slop
>>
>>723850050
>Steam asks for 30%
>Don't have to worry about setting up payments, worry about the bandwidth for downloading it, will make it avaliable to anyone that looks for it, will even take the listing down while you pitch a fit about communists on twitter while still making ot avaliable to people that already bought it. Let you easily distribute game updates and set things up for DLC, give you a nice little template page for you to describe the game and give you tips to help it pop. All of this shit you don't even have to think about, it's just a given when doing business with Steam
>REEE STEAM IS SO GREEDY
No one is stopping you from starting up your own store front and only taking a 10% bite. Go ahead. Do it. Start small and grow. If your store is 1/4th as friendly to both developers and consumers I will personally mail you my left testicle.
>>
>>723850430
The whole 30% cut thing is a massively astoturfed subject.
The people who screech about it are either silent or defend consoles taking the same cut.
Frankly the ones who deserved that attention the most were Apple and Google since they do very little for that cut and are cunts to deal with, glad they have been getting shat on.
>>
>>723841904
how many of those are real games instead of lazily slapped together asset flips
>>
>>723846338
is it good?
>>
How do you not make 100 bucks with a game, thats like two or three purchases. Your not supposed to make something niche or psuedo intellectual, start with something simple and fun and keep building up from there.
>>
>>723850050
>>723850430
>Steam defender gets impatient and starts samefagging
weird
>>
>>723846462
>all those full restores
sex with cynthia must be wild
>>
>>723843058
It took a second glance, but I think I have heard of swapmeat before, a trailer a while back.. The power of a novel-ish idea and name.
>>
>>723841904
incomplete statistic
how many games were put on this year?
how many of them were free?
>>
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>>723850001
is this true? if so, it's more based than I thought
>>
>>723848975
Master of Command comes out in a few days, and its demo was pretty fun
So if you liked Empire: Total War its up there
>>
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>>723849932
Just a generic cutesy co-op game made in godot.
I guess it's an unfair comparison as people are a lot more likely to buy anything with multiplayer in it, and co-op just raises the odds by an extra outpour.
>>723850001
>Languages:
>Simplified Chinese
If only, I'm actually looking for a chinese translator right now because I've gotten so many requests for chinese localization.
>>
>>723841904
>visibility
pointless when there's so many ways to get games recommended based on what you play or search up tags of you want to play. i scroll right past whatever flashy screaaming banner ad is on the front page down to stuff that i would actually want to play.
>>
>>723841904
They need to add some form of curation back, like back in the day with the ol' Steam Greenlight. It is getting way too clogged with sloppy shit, there needs to be some sort of quality control.
>>
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Skill issue.
This sold 1 million copies, picrel.

https://store.steampowered.com/app/2429860/Living_With_Sister_Monochrome_Fantasy/
>>
they won't do curation other than removing obvious rule breaking stuff. if it wasn't obvious from the past 5+ years they would rather give players more and more tools to find what they want, and filter/hide what they don't want and have the reccomender features throw more games at you based on what you have been liking/hiding
>>
>>723843946
I wish F95 had a way to just fully filter out AI slop.
Tired of having to exclude it each time I check.
>>
>>723843741
This but unironically. Extreme poorfags should go to itch.io, Humble Store and GOG.com. Shouldn't be retroactive, tho.
>>
>$100
$100 isn't that much. You get that much at one week in Mickey D's.
>>
>>723841904
I guarantee you ~4000 of those games are asset flips.
>>
>>723852483
censored
>>
If half of these indies were working together to make a game instead of trying to be the ultimate solodev they wouldn't have this problem.
>>
>>723845218
This. Need to hire more HR whores and cocksucking consultants to bite into their profitability.
>>
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>mfw i see people say that the ps2 was full of shovelware
>mfw looking at steam today
>mfw
>>
>>723847389
I'm tired of having to pretend your shit is "good" just because you made it, Jimmy. No, I don't have to preface this with "oh geez AAA is bad too". I'm not a journo selling the latest indie.
You only do this charade because you've a dream that you'll "get rich quick" "just like them" and you need to be validated. Get a real job, Jimmy.
>>
>>723841904
Steam is just an extremely crowded platform nowadays.
Consider this: the library of every single Nintendo home console up to the GameCube has a combined total of about 4,300 games. That's four consoles worth of games over the span of 23 years. And it's less than the number of games on Steam in one year that make less than $100. Not the entire storefront, just the ones that made under $100.
There's just no way to rise above the wave of crap without marketing. Not with that big of a selection.
>>
>>723841904
There are untold amounts of genuine dogshit on Steam
Piece of shit indie """games""" that took the dev half an hour to make and are charging a buck to play
No fucking shit they aren't making money

Of those 5000 games, I guarantee less than 5% are worth anyone's time.
>>
>>723843197
Those are games where the dev is probably making it in their free time, not as a job, and are just banking on impulse purchases because they have no time or resources to market in any way
>>
steam just needs to have steeper (monetary) requirements. we already have itch.io for people who make shitty games who want to tell people they released something. that's 80% of the stuff on steam right now and they could get rid of nearly all of it by just charging more (that you get back if your game sells)
>>
>>723841904
Alot of it is luck combined with a market oversaturation.
>>
>>723841904
>have amateur ass trailer
>have shitty capsule art
>do no prep work
>email no youtubers or streamers
>dont localize
>dont price based on benchmarks of same genre
>dont make fun game
but yeah this is steam's fault somehow.
>>
>>723841904
It's not surprising. Many games are poorly made or lack pre-release promotion.
Modern developers make use of social media, demos, Youtube shorts, or TikTok to market their games.
This is true for any market.
>>
>>723847551
So don't make games then.
>>
>>723843741
>The $100 fee should be raised to $1000 to warn off poors and people not confident in their product. If your game isn't good enough to save up $1000 it shouldn't be released.
It doesn't need to be. Valve effectively filters out the slop. It goes up, it costs them less than $100, and it never gets shown to you. If they raised the fee, they'd be giving up free money, and since they already filter the slop automatically, it wouldn't improve YOUR experience either.

You can basically just ignore the "total games released on Steam" stats, if you want meaningful info then just look at games that got more than 1k reviews. The rest may as well not exist.
>>
>>723843058
Oversaturation is BIG problem now, wonder when it would hit the point it became unbearable for valve to store and maintain this bullshit.
>>
>>723843197
>why the fuck would anyone buy it?
because i'm not a retarded normalfag that thinks high price = high value
>>
>>723841904
>market become horribly oversaturated
>market is also horribly fickle, where even big companies can release stuff that nobody buys
>this is steam's fault!
>>
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>$100
>set price at $5
>let's say gaben takes 50% from you personally because he's greedy
>$2.5 for each copy sold
>need to sell 40+ copies
If your shovelware is selling less than 40 copies, the fuck are you doing?
>>
>>723844073
they are just pure plagiarism + ai, like a chinese bootleg toys back in the days, who in sound mind would touch it?
>>
>>723860212
nah indie games are just objectively better
>>
>>723843741
>>723844073
>>723861517
>>723861696
are you guys really so insecure that the mere existance of indie games on steam hurts you so bad they need to go? cause i don't see a single non-autistic reason to be coming up with these schemes to remove them
>>
>>723864353
Data costs fuckall and a lot of their network infrastructure is their own property so they pay no overhead on it beyond what it costs to run. If they were running at a loss they'd charge more for it.
>>
Steamies been takin' extreme Ls for the past few years
>Valve admitting you don't own your games
>Constant outages and lost access to "your" games
>Visibility on Steam isn't actually good
Steamies really ain't got no argument left.
>>
>>723864816
what platform do you use then?
>>
>>723842350
>>723848592
>why isn't anyone buying my game
where are you guys seeing these? i'm friends with game devs and i've never heard one complain about muh sales.
>>
>>723864864
If you have to ask...
>>
If you aren't gonna at least give your game PS1 graphics and model and texture everything yourself, then I'm not gonna look at it.
>>
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>>723841904
>throw your product into the bargain bin
>never ever create any kind of advertisement for it
>"wtf no sales :((("
>>
>>723845495
Should have made me horny, simple as.
>>
>>723864985
kek you're a mentally ill freak
>>
>>723865034
please see
>>723864934
>>
>>723864864
Epic Gaming Store
>>
>>723843741
>all of the responses to this post acting as if $1000 is an extremely unreasonable amount of money that nobody could possibly save up
Holy shit there really are tons of third worlders here.
>>
>>723865259
yeah look at all those... TWO... responses....... owned.
>>
>>723864934
>>723865182
This entire fucking thread is about games not having sales, you worthless spastic
>>
>>723864246
>cant be good at x
>dont even try then
Loser mindset. Bet you suck dick at life
>>
it's absolutely fucking retarded to put ur game on steam without having a pre existing fanbase, nobody just go and browse random games
>>
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My game comes out in a few days for $10. I doubt I will make the $100 back cost of entry. No idea how to "market" , I think barely anyone will ever see it.

https://store.steampowered.com/app/3658680/The_Gurgling/
>>
The fee should be much higher. A fee of $2,000 would be enough to prevent jeets from spamming the market with mobileslop, while actual developers would be largely unfazed.
>>
i feel like if you want your game to succeed, it has to be one of the 4
>friendslop
>porn
>souls like
> rng random shit
>>
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It's probably a tiny amount but how many have eaten the 100$ cost to simply release their game for free on steam? 100$ for great visibility on the biggest gaming platform seems like a good idea.
>>
>>723845504
>Valve does not justify its profit.
50 years ago we used to be able to lynch commies like you and get thanked for it.
>>
>>723841904
Good. I hope everyone who shits up the storefront with their garbage pulls their game then kills themselves for wasting everyone's fucking time and making the search worse with their dogshit asset packs thrown together.
Die in an airplane explosion on the way to the Mass Shovelware Convention that doesn't exist because nobody wants these games.

Valve should raise the price. $500. If you don't think you can make that back easily, put your shit on itch where it belongs.
>>
Why can't every game be Megabonk?
>>
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>>723842080
>make a good game
>have no marketing department
>game never sells
>quit game dev

>make a shit game
>have a marketing department
>game sells
>keep making more games and flood the market with them
that's the way the cookie crumbles
>>
>>723867972
>visibility
get buried under millions piles of poop games
>>
>>723869168
>have no marketing department
do you really need to ? if it looks so good and plays well surely posting clips and videos all over social media would be enough
>>
>>723869348
That's a marketing department
>>
>>723869410
you can't just record clips and post them on your own?
>>
>>723869472
Not going to reach enough people if it's just one person posting
>>
Because every single one of these "games" is dogshit.
>>
>>723869168
>>make a good game
>have no marketing department
>game never sells
Please stop talking about shit you don't even understand.
Yes man, all these indie studios that had to beg people for kickstarter money ALSO had the money to hire a full markerting department.
>>
>>723869612
if it looks that good then people will share it and basically do it for you, just need to have something unique that hook the people, it's not like you have AAA budget and need to reach every normalfag to recoup the money
>>
>>723842080
OP's demoralization got destroyed hard by based fpbp
>>
damn, only 5000 new products with a userbase that large? and 95% of them are shitty asset flips where they didn't even try?
>>
>not using the "my game only made $7 on steam after 3 years of development :(" pity strategy
pretty much the only way to make it these days, its unreasonably effective
>>
>>723846151
>recently
their newest game is 6 years old
>>
>>723841904
How many of them are just straight up trash though?
>>
>>723865947
this thread is talking about devs supposedly complaining that games have low sales. where are these devs? they're not in the thread
>>
Good games will be discovered and played. It'll spread by word of mouth. Nobody is going to suppress a good game. If I play something amazing, I'm telling everybody about it. Truth is, people are just making bad games.
>>
>>723867539
>another horror game where you walk through an apartment with a flashlight
you thought there weren't enough of those?
>>
>>723870916
>Nobody is going to suppress a good game
never heard of gatekeeping? it's exactly that
>>
There's so much slop on Steam now. I'm not talking about good games I don't like, such as Silksong or Deltarune, I mean actual low effort slop that's flooding the place. Slop nobody will miss if it was removed.
>>
good
maybe this will encourage people to stop releasing on shit platform such as st*am
>>
>>723871071
some people would. just because you wouldn't miss them doesn't mean other people aren't interested. the world doesn't revolve around you.
>>
>>723871071
Don't forget the literal rug pulls devs can do with zero ramifications from Valve.
Its a literal Jewish flea market now
>>
>>723852483
i played this and not a single other H game comes even close. i hope he makes another game
>>
>>723843946
yep, ai ruins everything with worthless low-quality slop
and you thought lazy asset flips were bad
>>
>>723841904
>game is shit
>somehow others' fault for not buying it
>>
>>723871125
>Defending actual asset flips
Admit it, you just wanted to look down your nose at someone and selected a post at random.
>>
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>>723871461
>yep, ai ruins everything with worthless low-quality slop
>and you thought lazy asset flips were bad
>>
>>723871125
Looks to me like you feel called out for producing slop. Also your grammar needs work, Pajeet.
>>
>>723870859
> where are these devs? they're not in the thread
ok and
>>
>>723842170
/thread
This is a good thing. There's a lot of slop in steam, the very least I can wish for is having a good chunk of those games flop.
>>
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>>723841904
i can't imagine how many games would get published every day without the 100 dollar fee
>>
>>723869738
You don't know how Kickstarter works. People literally hire marketing companies like Jellop to promote the campaign, that takes easily 20 or 30K for a campaign that raises around 150K. Kickstarter also takes a share, and then there's taxes.

You basically end with half of what you "got".

If you don't have at least 50K to put on marketing you're 99% throwing your game away. Things like Balatro, Vampire Survivors and the like are outliers among outliers
>>
>>723871793
minecraft was an asset flip of infiniminer and look how much more popular it got
>>
>>723867539
I commend you for developing a game and making it to release, but like that other anon said, walking around with a flashlight is nothing new...
if you're looking to rip something off, rip off VOTV, or Signals (only 2 exist)
>>
>>723871923
>grammar
are you autistic?
>>
>>723867539
you dont even have a twatter page to shill it?
at least send keys to streamers, since its a streamerbait 'horror'
>>
>>723852483
why no colors
>>
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>>723868016
valve is the commie here who exploits and taxes while doing nothing to improve - like a commie state does, you brainless bootlicker
>>
>>723872365
Ever looked at appstores?
>>
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>>723872781
never
>>
>>723843197
impulse purchases
>>
>>723841904
why does /v/ hold a psychotic hatred for indie games? Is it jealousy?
>>
>>723869738
marketing been mandatory for years or you have a tiny chance you might as well plat lotto (except you are betting several work-years)
t. guy who made steamspy and egs
and you are the one who got no clue
>>
>>723843741
argument: keep the $100 fee, and add a $1000 and $10000 fee to have your game placed in segregated categories for easier exposure, and to have increased stronger support from the promotion algorithms
now the slop gets hidden, and devs who are willing to spend the money will receive more exposure
it's insane for a game like ninja gaiden 4 to be released on the same page as $1 hentai slop
segregate titles based on upload fees
>>
>>723873223
Now people will only look at the 10k fee games regardless of how good they are.
>>
>>723841904
GOOD. Needs to be more and Valve needs to raise the fee
>>
>>723843221
good indie games tend to be more unique than games made by larger studios, which is their main strength
i apologize for the trite art styles in the games i'm about to mention, but i'm yet to find triple A or even double A games that come close to replicating the atmosphere and unique experience these games provided
Hypnagogia Boundless Dreams, hate.net, Metal Garden, Lunacid, Prison of Husks, and Knight's Try, are some examples i can think of off the top of my head for indie games being unique
yes, it's all low poly retro slop, but you simply won't find games like these being made by larger studios
that's what makes indie games so worthwhile still, they're still unique compared to games made by larger teams
>>
>>723843197
If a game costs $10 that's too much considering I have thousands of other games to play. If it's $3 it's an impulse purchase
>>
>>723873223
pretty much this, its been done before and worked well, xbox live indie and xbox live arcade. shit still rose to the top in the indies and was a good filter for the curated arcade. microsoft is retarded and shut it down though
>>
>>723841904
>gamers MUST buy all our games because... they just have to!
I'm entitled to my wallet and where I spend it
>>
I remember when you used to be able to set the price filter low during a steam sale and shop for interesting indie games, but now there's so much literal asset slop clogging up the lower price range on Steam, you literally cannot browse it without trusting some shitty algorithm

I think Valve is kind of stupid to not realize that having literal rotting garbage on their shelves sitting next to a decent little game not only makes it harder to notice it, but psychologically sours the entire experience of wanting to collect more than a few steam games a year. They can still have the hands-off approach but they could also filter out the actual shit "hentai" matchers and asset blobs that suffer us
>>
>>723844003
I wish they would stop uploading everything, I miss when you could get 1 day without new releases.
I feel like if I made ms paint black and white drawing of nudity and stuck them in Renpy, they would upload that too.
>>
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>>723873885
Sorry chud, fatfuck gabencunt needs his steaks and suggesting any quality control on the store means you're a communist bitter indie dev.
Now buy the slop.
>>
>>723844865
Apple and googles storefronts exist, steamie hut junior enthusiast.
>>
>>723873974
>Your idea of quality control

I delete the things I don't like >:((((((
>>
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>>723874067
This your game?
>>
>>723864723
It's literally hard to browse Steam now, and the experience of exploring new games is joyless as is the experience of even having them.
>>
>>723845792
>>723874125
How? I can easily find new niche shit on a weekly basis using Steam alone.
>>
>>723874085
Don't like it don't buy it
>>
>>723874085
So this is OPs game. Can he tell us why $100 worth of copies should be sold?
>>
>>723873974
Dude admits he uses all his undeserved money to collect yachts and retards still suck him off like jesus.
>>
>>723845276
you have no clue what you're talking about and you shouldn't get your facts from reddit
>>
>>723874242
See, chud, he DESERVES to be a faggot millionaire and waste his money on pointless shit because uh... Because I've already sunk so much money into Steam licenses so it's all okay CHUD!!!
>>
>>723874151
You're trusting the algorithm is why and it shows you what the masses like, and hey if it works for you that's good. Youre who they have in mind

But if you want bargains or to try out cheap fun games, you're experience is much worse. You wade through what are called "game shaped objects" of Russian political memes or AI tits or indian asset slapchop and maybe 1 in a 100 games is not this.

There's plenty of devs who want to sell actually good games to you for cheap, but they have to go to bundle sites because of fees and being drowned in slop.

Next time there's a Steam sale, go to SteamDB's sale page and turn the review filter low and sort by discount and you'll see. Bask in a sea of actual slop (not just "game I don't like", but literal slop) and you'll find a few honest indies who wanted to sell their game for like $.75 but are basically invisible. And as someone who buys a lot of cheap indies, I want devs to be more encouraged to price their games in an impulse-buy territory and be rewarded for doing so.
>>
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>>723841904
Make a good jrpg or fuck off eternally
>>
>>723874816
Based game enjoyer dunking on retardationists
>>
>>723873097
I mostly play indie and AA games. AAAslop is sovlless.
>>
>>723864723
I'm the third post and I have no idea why you included me in this as I have nothing against indie games and said nothing about any such "scheme"
>>
>>723841904
So you think they would've sold better or had better visibility elsewhere?
>>
>>723859590
it was you fucking faggot. one thing being worse doesn't make the other stop being bad.
>>
>>723841904
its true tho. ive bought some chink ai slop games because the demo was fun on stema but the only GOG and itch games were well known quantities



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