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>just make your game bro
>>
not my problem
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>>723846013
And how many of those were AI sloppa?
>>
how many times are you going to make this thread
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>make a shit game
>surprised it doesn't sell
Wow this must be Steam's fault!
>>
Shill harder
Having a YT channel helps too
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>>723846132
At what point does free speech become spam? Most of this shite I wouldn't play for free.
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>>723846013
Yes it's over saturated market. You can't just make a shitty slop. You need to make actual fun game, and then you need luck and some marketing that people actually find it. You are born too late for anything, housing market, vidya game economy, small business, food, family, making a living. Deal with it.
>>
>>723846013
Just make a better game.
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>>723846013
most of them are super dogshit
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>>723846013
I have a game idea written down in autistic detail but since I have no money and don't know how to code, it will never exist
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>>723846013
>5,000 games didn't make enough
>doesn't specify if they were slop hentai puzzle slider games or not (Probably the majority)
>doesn't specify if they were combined per-developer (was the fee per game or just for a dev to have rights to publish?)
>8,000 made less than $1k
>Probably more hentai slop
>>
>>723846304
>At what point does free speech become spam?
Same time the Republican supreme court decreed bribes are free speech and corporations are people
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>>723846329
>You can't just make a shitty slop
i see shitty slop make money all the time.
Look at the catalog right now!
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>>723846329
Born too late for anything means you're born just in time to die in the trenches for a rich politician who likes to paint the map.
Remember, manditory service guarantees food and shelter.
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>>723846132
Almost none. Less than 7% of Steam games have AI assets, which also includes games that use AI-generated backends or only use AI in their design documents.
Of course, that's only the disclosed + outed count, the "good" AI games no one notices don't get that disclosure.
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At what point do you just say what fucking point you're trying to make, or what service you're trying to shill? You aren't making this thread for no reason.
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>>723846143
As long as Tim's cash keeps flowing
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>>723846304
When statistics are posted.
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>>723848136
We all know who's behind these threads.
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Imagine if steam actually had standards instead of just letting any retard put their trash on the storefront.
It's a major problem in the gaming industry, especially if you want to browse a storefront and not be inundated with 90% of the games being shovelware slop that no one is ever going to buy.

The worst are those shitty """games""" that only exist to have 100 achievements that are just letters or numbers for retards to unlock for their stupid profile customization shit.
>>
>>723848525
Eh, I think you have a bad take.
We've let retailers like Walmart, K-Mart, and Target "have standards" and it lead to mass censorship and developer kowtowing. We had maybe three decades where AO games didn't even exist and even getting an M rating was a near-death sentence. Remember Hot Coffee?

I don't really want someone else telling me what games I'm allowed to look at. And if your complaint is that you personally don't have the intelligence to filter through slop, then the solution should be to teach you how to do it instead of telling other people to stop for the sake of the lowest common denominator.
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>>723848817
yeah, but there's also a line. These storefronts are absolutely filled with pointless trash these days, I mean the vast majority of steam is just trash games no one will ever play or buy now.
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>>723848903
I guarantee you if Steam ever tried to put a stop to it the backlash would be bigger than any prior controversy they've ever faced.
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>>723848903
No, there isn't a line.
I mean, there were over 1500 games released on Steam in September alone. How many can you name off the top of your head? Can you even name 50? The fact that you can't is proof that you already have the tools and intelligence to filter out slop, the actual number behind it is arbitrary.

Again, you're proposing censorship and having a company tell (you) what you can and can't do, and you're doing it because you don't want to inconvenience retarded people. It's not a good take, anon.
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>>723848136
Honestly think it's just some autists shiposting or consolewarring
A few years ago I would agree with >>723848282 but I doubt they are still shilling like they used to do given how much money they blew threw with little return
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>>723849308
I mean, we know raiding discord groups love picking up doomed fights just to piss off /v/. But I also imagine some of the anti-Valve threads are made by scorned ex-Valve fanboys who decided to turn their obsessiveness about Valve from love to hate because of no HL3 or something.
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>>723848525
How is it a problem though really? I never come across the trash unless I really look for it.
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None of those failed games had big titty elves in them.
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I mean when you have thousands upon thousands of games what do you expect? There's no way that every game, most games, or with these volume of releases anything more than small minority of games to be successful.
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>>723849454
>anti-Valve threads are made by scorned ex-Valve fanboys who decided to turn their obsessiveness about Valve from love to hate because of no HL3 or something.
Honestly probable, autists like that aren't exactly known for being reasonable.
But really could be just about anyone since it's such an easy bait subject for free dopamine.
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>>723846013
Make porn games, that's a somewhat safe invest, all you need is sexy women in it, and do not make a non-porn game while trying to disguise it as a porn game, that's a recipe for failure.
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>>723849851
A lot of people don't realize how effective this is.
Look at the newly released list on Steam. "Fallen Elf Freya" released less than 24 hours ago and has already made over $23k.
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>>723849589
This.
If you actually looked at the games/publishers shitting out actual shovelware and not stopping, its because its actually fucking selling just on the 5-6 pngs you get for $2-10.
Many of them have already developed routine and just cycle through slight variations of some big tiddy bimbo every few months.
You might not play them but certainly some niche around em is formed enough to build support.
>>
>>723849851
It's weird what kind of shit WEG market eats. Japanese porn games have much harder time to hit big, while in WEG you can just live on endless patreon bux without relasing any game at all.
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>>723846231
This. End of topic.
>>
These aren't real games
If they were a real game someone's grandma would've spent $100 easily buying it for the devs family and friends to enjoy.

T. Put out a game :) and yes they all enjoyed it very much
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>>723850138
Is it good though?
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>>723850523
No clue, but I can assure you it would be part of OP's image if it weren't porn.
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>>723850523
who cares?
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>>723846143
crying pc vegan
>>723850256
valve vegan cult did you know steam machines flopped too?
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>>723846013
Wait, it's only $100 now?
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>>723850138
>《Fallen Elf Freya》The game is an interactive training game where we take on the role of Orcs and train the Elf Queen Freya! In this game you can tell Freya your bestial desires and make her submit to you! The game has a built-in double ending and there is also a birth and pregnancy element.
We must be better orcs.
>>
>>723849851
This is like telling a woman not to go to school and to just make an only fans because it's too hard to get an education and a job. You shouldn't be making games at all if the only thing you want is easy money.
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>>723849112
>The fact that you can't is proof that you already have the tools and intelligence to filter out slop, the actual number behind it is arbitrary.

No, that means the volume of slop has prevented people from even trying to look for gems. If there are 10 good, real games in that 1500, how is anyone going to find them? If they're an indie developer's first game, how is that dev supposed to get you to notice his 1 game with the other 1499 drowning it out?

I agree with you about not supporting censorship, but there's a difference between censoring ideas and quality control. For instance I'd hope you'd agree non-games like hidden cyptominers and viruses and other malware shouldn't be there. Slop is similar in that the intent isn't to make a good game but to turn a profit by exploiting people, whether it's tricking them with false advertising or some other thing (recently an AI generated video was posted as an Early Access game to trick people into buying it with no game ever actually existing for instance).
>>
>>723846013
maybe they should've made games that were going to get more than $100 in sales

honestly games that fail to recoup the 100 should get removed after 12 months
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>>723851034
Except this has been a problem for two decades now. It's only coming up as a discussion today because of AI.

Why was this never a problem in 2010 or 2020 but is suddenly a problem this year? It doesn't add up.
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>>723846646
they're striving towards a world where 99% work so they get to live in a box and eat bug paste
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>>723848817
>>723848903
it could be fixed by increasing the fee to 500 or 1000

it cuts out most of the low effort slop because the devs wouldn't want to put that much money into it if they have no chance of getting it back
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>>723851171
It's a problem because of the volume of games, not because of AI.

Does anyone in the thread have the chart of Steam uploads by year? I saw it in this thread before but I didn't save it. It's something like going from hundreds of games uploaded a year to thousands a month.
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>>723848903
made up problem by retards
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>>723851430
I don't want companies to tell me whether or not I should play a game.
I'm not sure why you're jumping through hoops to justify someone else telling you what to do.
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>>723846013
ive seen 5000 variations of FUTA ASS FUCK PARTY posted to steam this year and i sure hope none of them made $100
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>>723849851
I thought about it but I want to make games for people to enjoy and have fun with, not to spend their precious time gooning. When I die and face our creator, and he asks me what I've done with my life, I don't want to say "I made lots of lonely people cum by playing my incest themed video game that I made exclusively so I could make money".
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I've been moving away from PC storefronts
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>>723851491
if the dev isn't willing to put in 1k to have his game on steam why should it be on steam? it's clear he has no confidence in it
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>>723850834
at this point who fucking cares? women are already sluts and most of us are already gooners, fuck this gay earth, pollute as much as you can and give all your money to non-israeli weapons manufacturers when you die.
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>>723851457
That's like saying house prices are a problem because of the number of people, not because of immigration. Yes, the two are directly related. AI leading to the direct devaluation of all media it touches was inevitable because it always floods the zone and increases supply to the point where good shit is drowned out.
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>>723846231
Literally no one said that. But you sure showed him!
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>>723851430
Agree with this actually, only because the "new releases" tab COULD be good for developers getting eyes on their product, but instead it's useless because the new release tab is full of low effort trash.
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I want to make a game just for fun
not sure how much of a game it will be or cinematic goon slop
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>>723851630
I don't want companies to tell me whether or not I should play a game.
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>>723851430
or they could pay for advertising instead
steam shills new releases all the time
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>>723851812
but that's not the company telling you it's the dev
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>>723851640
Nobody wants to hear the opinions of a depressed neet who wants to blow his brains out. Your ideas and actions aren't even enough to save yourself yet you offer it to others like it's a form of wisdom.
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>>723851881
The dev is setting the publishing price at $1000?
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>>723852035
the dev is pussying out from paying it and telling you he doesn't want people playing it
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>>723852083
Why didn't you answer correctly with
>The corporation is setting the price at $1000
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>>723846013
This happens with most entertainment products. Comics, movies, books etc are the same.
The key is to release multiple things to cover the cost of the failures, because chances are at least one release will be successful.
Quantity over quality. Release a handful of AI slop games you put together in a day on the store and one of them will do well enough to cover the Valve tax for the lot and net you a profit.
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>>723847182
7% of games on Steam use Generative AI that was popularized only a couple years ago? That's a significant percent of the total store, but that is absolutely nightmarish in terms of what has been released recently.
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>>723851680
That's a fair point if AI is actually driving the creation of all these games. But I was under the impression it was more like asset flipping, achievement nonsense, and steam market money laundering more than AI.

Are there any examples of games that are actually just AI on Steam? Maybe porn VNs where all the images are AI generated?
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>>723852506
No games are just AI but pretty much all games now include some form of it. What has happened is a widening of the floodgates but you're arguing nothing has happened because it isn't open all the way. By the time games are 100% generated by AI you will be seeing 1000000 games a second being released and nobody will be paying anything for any of them
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>>723852251
>Aim for the gutter and you may find some pennies
This is stupid advice. If you want a stable job that pays like shit then work in McDonald's.
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>third world europoors are so fucking poor they cant afford $100 to put a shit ass game they made on steam

good
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>>723852793
It's how the pros do it. Why do you think companies are firing all their employees and replacing them with robots? Why else do you think most products are poorly made these days? People but it anyway. Quality doesn't matter.
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>>723852162
the fee represents the bottom level of product that a dev is willing to put on the platform

it lowers the quality to such that 90% of the games current on steam shouldn't be there and nobody is playing them
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>help there are TOO MANY results on the internet
ok boomer
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>>723852918
There is absolutely no game company who has succeeded by prioritising quantity over quality. Your idea of success is making back your 100 dollar upload fee. I'll repeat, if you want stability and shit pay then get in your wagie cage.
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>>723847182
>the "good" AI games no one notices don't get that disclosure
You mean the mountains of shovelware nobody will ever see or play don't get that disclosure.
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>>723853215
Although I'd agree with you that games should be made with quality rather than not, basically the entire mobile game market and gatcha game market supports what >>723852918 said. Perhaps someday humanity would go beyond them but right now they make a lot of money.
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>>723853495
The gatcha market doesn't succeed on quantity at all. The most successful gatcha games are increasingly as expensive and high investment as the largest AAA projects. The general mobile game market is completely dead, it died because everyone thought like you and people just stopped paying attention to the slop stores.
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>>723846013
They didn't get the memo that in this zoomer infested world you need to have your game let's play'd by some e-celeb for it to be noticed.
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>>723853805
>back in the good old games every game was successful
Retard.
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>>723846013
steam desperately needs quality control now that indians and chinks can use ai to mass produce vampire survivor games
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>just found out that the price to put something on steam doesn't have regional pricing
Jesus. So that's why I've never seen a game from Argentina.
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>>723846013
>just make your game bro

I am doing just that, an arcade fps nun blasting demons with hot lead in maps with mario galaxy's gravity.... is basically RE mercenaries mode + doom + mario galaxy + portal The game will have portals in other stages, the system is already implemented.
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And some guy made millions with Megabonk. Just make a good game.
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>>723846013
Well yeah.
It doesn't matter how visible your game is, or how well you market it.
You need to make a *good* game - or at the very least, an appealing one.
People aren't going to buy just any old piece of shit you splurt out.
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>>723846013
Steam should raise the fee to at least 1000 dollars, preferrably 2500 or eve 5000.
>>
>play indie games bro they're so good
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>>723855259
looks kinda shit
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>>723855325
You need to make an outstanfing game, in a non crowded niche _and_ market it. There is no 'just'. Balatros, Vampire Survivors and Megabonks are statistical outliers, just like 5000 pieces of slopware. It is just hard to outlay in the good side.
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>>723846013
Natural selection.
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>>723855652
Steam should just do what everyone else does and make an AI slop sub market that people can ignore. If your game is good enough that people can't tell you used AI then who cares, likewise if your hand crafted game is so shit it looks like AI slop then I also don't care that you got filtered.
>>
Just make a better product.
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>>723854157
Just don't buy them. I already don't. And hopefully you buy your happy games and ignore the trash heaps of shit games.
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>>723846329
This a pre-paint or a garage kit?
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>>723856013
its not enough to not buy them, how am i supposed to find anything good when i have to wade thru thousands of mass produced crap games in every genre
not to mention the fact that the shit taste of jeet and chinks elevate crap games to a point where i have to see them constantly on the front page of the store
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>>723856137
the colors are off. she looks like a cadaver
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>>723856137
garage kit, there exists pre-painted version but it looks bit different
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>>723846013
And about half of them are low quality RPG Maker slop
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>make the same thread an hour later because you got shut down
lmfao
>>
>>723855259
looks like christcuck boomer 3rd world slop
3rd world edition
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>>723856260
there need to be more slots for filtering tags, and more specific tags to filter certain genres.
an rpgmaker tag like you said, and a vampire survivors tag that isnt just "action roguelite" as it encompasses too much
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>>723850834
>You shouldn't be making games at all if the only thing you want is easy money.
Morally speaking sure, but practically speaking there's hardly any reason to say no to easy money.
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>>723856168
You ask for a solution which judges intent of the developer superimposed on objective quality of the product. That is impossible. You could stem the tide of slop by adding some proof of stake - like $5k bond returnable upon x copies sold, but that is about it.
Once the AI rush ends, the problem will solce itself organically.
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>>723856596
i sure hope so, but in the meantime some better means of filtering out stuff i dont care about would be nice
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>>723856590
It's not practical either. Games are still hard to make even with AI, even the shittiest looking slop takes months to make and longer to understand how to make it. You're better off doing anything else if you never plan to rise above mediocre vomit
>>
this is a serious problem
they should charge at least $2000 to keep the trash away
>>
>>723848282
>shills for GOG
Based. I will shill the objectively less juden company for free. Also GOG somehow has MUCH better quality control than Valve. Even itch.io and gamejolt have better library nowadays.
>>
>>723855810
>>723856367
Respect indie creators, chuds!!!!
>>
>>723846013
I mean $100 charge to upload something is nothing when there's the chance your game could casually make $15mil like Lethal Company or Phasmophobia did.
Also you get the $100 back once your game makes $100, its a bet/challenge by Valve if anything else.
>>
It's about time we accept that not everyone should be making games. People have no problem saying a singer can't sing, or an artist is shit and can't draw, but we are expected to believe everyone can make games? No.

It's time people stop feeding themselves the "we are all going to make it" lie that has made the world of art a cesspool of mediocrity.
>>
>>723857567
I'm respecting by giving honest feedback
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>>723857673
AI has only made this problem a million times worse.
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>>723846013
those retarded devs think that just because steam is the most used online videogame store that it also has to do the marketing for them
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>>723846013
Should have made an exclusivity deal with Tim Sweeny
>>
This shouldn't need to be said: making video games should never be your sole form of income UNLESS you already made a successful one. It's like music or art, you don't go in assuming you're gonna be the one to make it big. You do it because you love it.
>>
Good. Total developer death. 99.9% or devs are worthless subhuman Godless trash anyways.
>>723848817
Fuck you faggot. You're part of the problem.
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>>723846013
>research estimates
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>>723846013
>MY GAME IS GOING TO BE HUGE, I WORKED SO HARD ON IT AND I'M SO EXCITED TO FINALLY RELEASE IT ON THE STEAM STO- ACCCKKK!!!
not my problem, should have pulled yourself up by your bootstraps harder. still playing 20 year old games, eat shit.
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>>723846329
>shitty slop
In fact, gacha is a billion dollar industry
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>>723858591
>Pavlovian response
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>>723846013
How many release yearly? That's an important figure for comparison
>>
>>723855259
don't put a fucking anime nun in it dude
also you need walls in the level
>>
Megabonk, schedule 1, lethal company and repo proved you don't need good gameplay, you just need enticing graphic aesthetics and cool logos with a little bit of streamer shilling to sell millions. All these games are shit yet sold millions and all took under 6 months to get a working game.


Selling games is about game art made as appealing as possible in unity and a catching logo with shilling, not gameplay
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>>723855259
There's hundreds Doom mods like your game. And they are free.
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>>723858750
Unfortunate for sure. But realistically indie dev can't create gacha slop. It's slop that can only be achieved by money. Slop from whale to whale.
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>>723855259
I just browsed through new releases and there was dozens upon dozens of slop games like this shit. none of them had even more than 1 review (aka sold <20 units)
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>>723848282
GOG mentioned :-D
>>
i'm just hoping my game's art style and writing carries
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>>723846013
If you are only making games because you think you will make money from it, then your game is shit. You are no better than any of the AAA slop developers.
Make video games because you like making video games. I have made several, and nobody outside of my house has ever seen them.
>>
Lol it's funny looking at all the new releases on steam seeing all these stupid faggots that put so much effort into their shitty games thinking it would be the next biggest thing and there's like literally 5 people on earth that even played them for a few minutes.
>>
>>723859473
Megabonk was a game that just came out, got shilled heavily by streamer, is a massive vampire survivors clone in 3D and made millions.
>>
>>723846132
AI games don't have a monopoly on low-effort garbage you know
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>>723859541
>bro just keep buying scratch off tickets, you will win the lottery eventually
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>>723859514
The existence of megabonk proves most on steam are lemmings who don't play to play games. They buy games to let it sit in their library after 1 hour of playtime and will maybe ply it a total of 3 hours over the lifespan. Steamies only buy what's shilled to them by streamers and what shows up in the top global list.

Somebody post the image of the steam achievement screenshot collage. Most Steamies are retarded consoomers where 75% don't even get intro achievements.
>>
Thing is even if all those games were objectively-good quality works that had passion poured into them by talented devs...they'd still have the exact same problem, struggling to stand out from a sea and fighting for the contents of limited wallets
>>
Just make your game bro, in a global economy where things are worse than they were when you were a kid, because as soon as you became an adult they crashed the economy the very same year and made you have to work 64 hours a week in the ballcrusher factory to survive with one day off to gather supplies for the next week of ballcrushing
>>
>>723859541
Yeah it was also made by a popular youtuber with 3.5 million subs. It had a built in audience.
>>
>>723859760
Its a shilled game, ergo only games that get shilled are successful on steam OR it has to be a long anticipated release like stardew valley where its a truly unique take on a genre and even then needs marketing.

Really the only games that get popular are shilled games
>>
>>723859845
That's a bit hyperbolic but mostly true.
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>>723846013
No, make my game. The game I want to play. I don't care about what you want as long as it's what I want to play. Do pic related but in 3D instead of 2D. Improve on it without casualizing its direction. I personally don't like it's leniency on going loud, so if you're more dedicated to the approach in which that's punished I would like it more.

I don't think people understand my differences with indie developers, I don't care about your grand vision or your art project. You're here to entertain me because triple A development won't give me what I want anymore.
>>
>>723846013
tfw my game bombed and its not even worth advertising since I dont make any money from sales since the rights were stolen from me.
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>>723858750
many gacha fails too bro
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>>723859983
Its true. Think of all the popular games to come out.

Lethal company, peak, repo, content warning, fall guys, megabonk, it takes two, getting over it. All these games have one thing in common, streamer shilling. That's the only singular reason why they got popular and not forgotten like the thousands of hand made indie games.

Meanwhile unique games with much more potential and effort like aneurism iv died despite having an organic lauch AND it getting a million views because nobody cares on YouTube.

If you can get your game played by a major streamers you are an instant multi millionaire.
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>>723860303
Sure but I have seen and played plenty of unshilled games that were successful. In order to make grillions of dollars though, you need shills.
>>
>>723859756
yeah but remember complaining about how your future was taken from you makes you socialist communist cuck
>>
>>723860391
I'm just upset we live in a world where some faggot furry made a unity ps1 style friendslop horror game with cheap blender models and got 30 million USD for 6 months of work meanwhile a genre defining immersive sim multiplayer like aneurism iv died before it even got 1000 players daily.
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>>723860554
Have they put out the new map yet for Aneurism iV? I've been without my computer for a few months. I clocked close to 900 hours in it and I don't regret any of that time I spent. An experience that will stay with me for a long time. But its short life span does suck, indeed. Before I was without my PC I was playing towards the end of the player base. Where it was actually thinning out. Once I get my computer back I intend to try to keep playing it every night hoping I can get people to catch on again.
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>>723858946
There's no walls because you can't fall off, instead you can orbit around the platforms.

>>723859097
I don't remember seeing one with gravity and seamless portals at the same time.
>>
>>723860479
That’s only what 75 year old boomers think, because they’ve been retired for 20 years anyway and think “they are hard workers” and that any opinion differing from their own is the wrong one, even when backed by factual evidence.
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>>723855259
Make it a porn game and I'll play it.
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>>723860896
Its coming but the game is dead now only 150 players basically dead except one server. Fuck its the only game I enjoyed too and its dead. The game was in development for years, back to mmo slop I guess or gmod.
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>>723861231
Nah, I just wanna make a game about a nun enjoying blasting demons with hot lead, no story, no reasons, just for fun.
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Out of my way, losers. Fygoon coming through to save the masses with The Frydarian Tale.
Play it here, peasants, if you dare:
https://fygoon.com/game.html
>>
>>723846013
>write by own book
>publish it on Amazon
>4 total sales, all from friends
>never made back the $20 I spent on beta copies to test covers and formatting
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>>723846013
>1/3 games is a total failure
That doesn't seem too bad, but I don't have a frame of reference
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>>723861083
frankly, i enjoy things getting more expensive and worse

i will vote more boomers and billionaires into office since the culture war demands it
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>>723861715
Yeah but once the map comes the servers will go back to like 50-55 player pop each and there will at least be a few active servers like for America, Australia and Europe. That's just how it is with this game. People only come back for the major updates because they get tired out after a while. I sure do hope that the map will just bring people back in droves is all. That's what always happens, you get a few weeks or months of active servers then dead. Until a major update drops. The community hosted ones are barely active, so it's just better to look through the offical.
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>>723846013
Make it anyway
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>>723846013
I sometimes do video game programming because it's a fun hobby. Not because I want to make money. I have no intention of selling my crap.
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>>723846013
pov you made a metrovania roguelike or survival crafting game
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I don't understand this thread, even as a bait/troll thread or whatever it might be intending to be.
The whole "go make your own game then" thing is precisely about telling people that constantly seethe about their extremely niche demands not being shoehorned everywhere while not understanding nobody wants to play that. Nobody has ever used that phrase in the context of earning money if you make your own game. It's about going to your corner, sitting there and toying with your self-made garbage nobody wants if it's so important to you.
>>
>>723846013
And how many of those were 3D games made by a team and not a 2D game about depression made by one guy?
>>
>>723860051
You should kill yourself instead.
>>
>>723846013
>put your indie game on Steam
>don't post about your game anywhere, no /v/ threads, no R*ddit threads, no Twitter account (or you barely post anything), you don't give streamers free keys
>don't run a Youtube channel to show off cool shit you did while developing the game
>rarely update the game after release, if at all
>never run events, never do holiday content, never do contests or giveaways
>don't even add DLC to milk the few people that did buy it
>just assume people are going to buy your game because ???
Indie devs are stupid as fuck.
That's part of being "indie", you don't have a publisher to help with advertising, you need to do it yourself. That's how it works on any platform, even sites like Itch or GOG.
It's like every indie dev just uploads their game to Itch/Steam, leans back, and refreshes their income tab, waiting for the big bucks to roll in, then when the game sells 3 copies, they're like "fuck this", trash the source code, then they rush off to Re*dit r/antiwork to go rant about capitalism.

>>723848525
>store"front"
More like store"back".
If you shit out garbage with no effort, your game goes to the bottom of the list. How often do these zero-effort, garbage-tier, no-name asset flips get recommended to you? Not fucking often.
Steam's got a lot of junk games, but if you look them up, they often only get a couple reviews and cost basically nothing, so you can be happy in knowing the dev probably didn't get their $100 deposit back, and you can laugh at them.
>>
>>723865660
>2D game about depression made by one guy
name 5
>>
>>723866546
>>just assume people are going to buy your game because ???
/v/ told me word of mouth would do it, THOUGH?
>>
>>723866546
>>don't post about your game anywhere,
>no /v/ threads
Can't post because of retards like you spamming "buy an ad"
>no R*ddit threads
Can't post there because of their retarded karma bullshit
>no Twitter account (or you barely post anything)
Filled with bots, you will never get organic visibility on there
>you don't give streamers free keys
Most of them don't read e-mails or comments, and the ones that do demand exorbitant fees which you wouldn't be able to afford after development
>>don't run a Youtube channel to show off cool shit you did while developing the game
Running a Youtube channel is extra work that's impossible to manage alongside making a good, high-effort game
>>rarely update the game after release, if at all
Why update if nobody buys it?
>>never run events, never do holiday content, never do contests or giveaways
Why do this if nobody buys it?
>>don't even add DLC to milk the few people that did buy it
Why do this if nobody buys it?
>>
>>723866556
Celeste, One Night, Hot Springs, A Normal Lost Phone, Alone With You, The Cat Lady
>>
>>723867348
for a supposed trope, it seems rather unpopular. besides celeste, it looks like you scraped the bottom of the barrel.
>>
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My game comes out in a few days for $10. I doubt I will make the $100 back cost of entry. No idea how to "market" , I think barely anyone will ever see it.

https://store.steampowered.com/app/3658680/The_Gurgling/
>>
>>723846013
And how many of those contained malware like that one that stole from a cancer patient or were just AI generated or shovelware shit?
>>
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>>723846304
free speech has always been a retarded concept. saying "freedom of speech but not of consequences is just conceding on this fact". You can even see it happen in real time on twitter. Before everyone was complaining about how much moderation is on twitter, how draconian it was and how it would be better off without moderation entirely restricting "free speech". Now see how everyone so dearly misses that moderation now that it is gone. Guaranteed if 4chan got it's moderation taken away it will just devolve into the worst shit imaginable.
>>
>>723846013
It's not Valve's job to advertise your game for you. Go pay some chump like CohhCarnage or Wanderbots to do it.
>>
>>723867983
based and true except that twitter does have moderation
it is just elon musk holding the reigns so right wing shit get a free pass while stuff that hurts his ego gets banned
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>>723866608
There needs to be words coming out of mouths, nigga.
Half the time these idiots think "word of mouth" is some automatic thing that just "happens".
You need to get your fuckin' game out there so people can talk about it.

Ask yourself "how CAN people find my game?"
Do they have to know YOU, the dev?
What do people have to search for to find it?
If you google your game, does it show up anywhere?
Is the game's NAME something you can google easily?
Is your game's description long enough to have all the important keywords to find it?
Will people find it via some current meme trend?

Hell, I've seen floundering indie games get popular just because a pirate forum that pirates every game finally got around to pirating said game. There's power in people talking about something even if they don't initially want to pay for it.

>>723866730
>wall of excuses mixed with "what if"s, acting like my post was a personal insult
Indie dev detected. What did you do, release some shovelware game on Steam and get 2 sales?

Also:
>implying I ever used "buy an ad", even as a joke. Also, give out free keys on /v/, it worked for Vividlope
>random dev pops up with a brand new account immediately starts shilling a game and gets kicked, big surprise
>can't into hashtags
>new random dev bugs busy big-name streamers exclusively and gets ignored
>implying Youtube is hard
>"lemme just dump my game and not support it! People should just assume I'm working on it with no evidence and Steam's algorithm should bump me up because.... just because!"

>>723867773
Good to at least post it here, I guess.
NGL the screenshots are so dark they're not helpful, I'd almost recommend brightening the flashlight a little just for the store page.
Plus there's a shitload of competition in horror right now, and the current trend is still mascot horror, which doesn't help.
Hell, go ask for tips on how to make the game better somewhere, even if you don't need the advice, just talking gets people curious.
>>
>>723867773
>No idea how to "market"
Well, you made yet another horror game so all you can really do is give out a bunch of free keys to streamers who like to stream indie horror games and hope they decide to play it and hope some of the people who watch are still prepared to buy it and play it themselves after the streamer just showed the whole game to them.
>>
>>723846013
>over 5000 games
>this year
>are shit
>now go back through the years and tally them up
this is killing PC gaming. Just never ending waves of junk games
>>
>>723867773
Looks interesting, anon. I'd try it at a few dollars.
It MAY be worth more than that but I'm just going by first impressions.
>>
>>723867773
i see you've got some penumbra influences. Is there any interaction with the environment beyond just placing an item into your inventory and using it on something?
>>
>>723867773
if you put some higher resolution wall and floor textures in and make a VR mode you'd sell it
>>
>>723846013
How many of these were made in india?
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>>723867773
>>723868243
>give out a bunch of free keys to streamers who like to stream indie horror games and hope they decide to play it and hope some of the people who watch are still prepared to buy it and play it themselves after the streamer just showed the whole game to them.
It's worth noting that even if this doesn't increase your sales much, it's still a good way to gain some awareness for future games.
>>
>>723851271
I can move out of the city and start planting you know? It just needs water.
>>
>>723868226
>Also, give out free keys on /v/, it worked for Vividlope
And when was that? 5 years ago? /v/ is dead when it comes to games visibility.
>>
>>723861005
you know
that's looks kinda interesting, you got my attention
>>
>>723861832
Add a pastor as an option, men should be the ones embracing guns in vidya and i'm ttired of pretending the opposite is true
>>
All these free to use game engines make it too easy for poojoos with no skills or experience to shit out slop, it's almost like the tard equivalent of onlyfans for women, the idea that you can make a lot of money by exerting zero effort
>>
>>723855938
+1
>>
>>723868563
Not too many people come here to advertise their games, for better or worse.
Bombun is a more recent thing, but that guy spends all his time on /trash/ instead of /v/ (despite not being porn, I think?) and I don't even think the game's playable outside of a demo so it's hard to actually shill it.

Anyone else that tries to shill their games here, they come from some other part of the internet, talking about the good parts of their game and nothing more, and that's why people do the "buy an ad!" thing, which just scares them off because they can't be assed to offer up an incentive.
Even just slapping in random posts partway through the thread with Steam keys missing one character that people have to guess is enough to take a thread to bump limit.
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I just want to get my game out before AI just completely wrecks the industry and demotivates me from any creative endeavors.

My game is coming along great and I'd just be super thrilled if I even get a small following, just enough to have people make cool fan art of my characters at the very least.
>>
>>723857648
Valve should make a second separated market where the bet is higher.
>>
>>723850735
Realistically, is there anything left to do with orcs fucking elves? Why don't we have female orc trainers by now?
>>
>>723867773
Also you should sell that game on Itch too, Itch is full of horror-whores begging for more horror games despite new ones flooding the feeds constantly.
>>
>>723855259
Looks fun to me, keep up the good work anon
>>
Why does /v/ ALWAYS seethe so hard these days at ANY indie dev that actually succeeds.
Seriously, the last time (last week, check the archives you niggers) I saw a thread like this, it was just nonstop anons spamming and shilling their own games begging people to go buy them while shitting on everyone else, including others in the thread shilling their own games.
What the fuck is wrong with you all. I'm glad this isn't my main board, what a shithole.
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>>723846013
how many of these 5000 games are worth playing
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>>723867773
>Itch's popular games page
What's funny is it looks like this almost year round, it's not just a Halloween thing.
Dunno how well a $10 game would do on there, but it'd definitely get attention.
>>
>try to tell an indie dev the problems with his game and marketing (CrossPlanet)
>apparently I am wrong and stupid
>his game gets released and now sits at 0 players
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>>723868226
Oh yeah, I'll take some better, brighter screenshots now. Those are kinda old.

>>723868243
good idea, I already messaged like two dozen streamers a couple months ago but got literally 0 replies so IDK. Just got a bit discouraged, maybe I'll try again. Butt yeah it is kinda lame spoiling the whole game on YouTube, its a catch 22 I guess.


>>723868317
Yes definitely Penumbra is the main influence.
Theres nothing crazy or special interaction wise, mostly yes collecting random items and using them to unlock the next areas. Though there is a variety of puzzles inspired by oldschool Resident Evil like figuring out passwords on computers and stuff like that. Its a pretty straightforward game. I wanted to make a horror game, But I hate the modern Multiplayer horror stuff where it doesn't have a story. I wanted to make a single player game with levels and a beginning and end.

>>723868319
Ah, I see what you mean about the textures on that one house there in the trailer. Yeah I can update that model, I think that one is particularly a bit lower res than most of the others.

>>723869069
Never looked into that, I'll check it out
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>>723866608
Word of mouth means one person finds your game and shares it with 10 of his friends over time (or makes a /v/ thread, or makes fan art, or does anything really)

You gotta advertise your game to reach that one person, because if he doesn't find it then his friends will never hear about it.
>>
>>723868563
I found vividlope because of a /v/ thread???
>>
>>723846329
>You are born too late for anything
But perhaps it's just the right time for the AI vs humanity wars.
>>
>>723846013
Sounds like a skill issue to me
>>
>>723846013
just don't make a shitty game
>NOOOOOOOOOOOO PEOPLE HAVE TO BUY MY SHITTY GARBAGE GAME BECAUSE I WORKED REALLY HARD (I ACTUALLY DIDN'T WORK HARD BUT YOU HAVE TO BUY IT ANYWAY)
>>
>>723846013
Honestly the fee should be something like 5k. Scammers and shovelware creators will get filtered and in the end if you're making a video game and are not expecting to make more than that then you better keep it to yourself or put it up somewhere for free.
>>
>>723869841
why? the system works, ops post proves it. 5000 scammers paid 100 bucks, and didnt even make 100 bucks back lmao
>>
>>723869841
>$5k deposit
Nigga, then the store would just be full of AA and AAA games and scam gacha games, nobody with half a brain's gonna gamble $5k unless they're planning to make 100x more than that, and at that point the deposit is kinda useless.
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>>723846013
I despise these worse than trash non-articles.
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>>723870123
A /v/tard is a subhuman, non-sapient creature. It is incapable of thinking ahead into the future. It only lives in the "now". Don't bother, anon.
>>
>>723866556
>>723867348
Braid, Limbo
>>
>>723869753
Yeah but when it gets to that, AI can just use drones. Why would it need me to fight for it?
>>
>>723868157
Taste of your own medicine, libtard fuck. It'll stop in 10 years, then we'll be even
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>>723870627
>then we’ll be even
You talk as though you’ve always been 14 years old. You’re a faggot, bro.
>>
>>723867983
>Now see how everyone so dearly misses that moderation now that it is gone.
Resetera is lost again, someone come pick xhem up.
>>
>>723870870
no u
>>
I'd gladly play a Megaman Battle Network clone or a Boktai clone or a Sowrdcraft Story clone, so many cool things indies can do but they keep making the same games over and over. How many roguelikes do they want me to play?
>>
>>723871152
>I'd gladly play a Megaman Battle Network clone or a Boktai clone or a Sowrdcraft Story clone,
Would you pay for it, though?
>>
>>723871152
How will you hear of a MMBN indie coming out though? Are you checking all the 30+ games releasing each day in case there is a MMBN clone?
I'm not doubting your desire for those games, just pointing out that indies are kinda fucked if they don't get viral marketed to death
>>
>>723870141
My least favorite are the SEO-focused articles where you can tell the entire goal of the article is to get to the top of Google at any and all cost.

They get very repetitive and often spend all this time just to tell you nothing, repeating words endlessly, especially high-value words
Doesn't matter if the writer/"writer" has any idea about a topic, they've got no shame in making a news report about the release date of a new movie only for the entire page to just be:

>What is the movie "Superdogs 8" about?
Superdogs 8 is the 8th installment of the Superdogs movie franchise. At this time, we don't know what Superdogs 8 is about, but speculation shows that it will likely be a return of the Superdogs after the finale of Superdogs 7.
>Where can you view Superdogs 8?
We don't know yet, but history shows Superdogs 8 will likely arrive on [insert affiliate links here] like the previous installments.
>Will Superdogs 8 do well in theaters?
Studies show that moviegoers like dogs and enjoy movies about pets such as cats and dogs.
>What kinds of dog breeds will be in Superdogs 8?
We don't know as of this time, but [insert recap of all the previous dogs of all the previous movies here, including sponsored videos about those breeds]
>Is Superdogs 8 popular?
Studies show that moviegoers like dogs and enjoy movies about pets such as cats and dogs. [insert random barely-related social media posts about dogs and Superdogs here]
>when will Superdogs 8 release?
As of this time, we don't know.

Now just imagine this example, but there's about 10x more words, 5x more questions, and full of various common search terms like saying something about how there's no Switch 2 game planned, or that tariffs could've theoretically affected the budget, and it's still just as empty of a "report" as this, just a big wall of nothing (much like this post.)
>>
>>723869217
Trannies getting jealous of the devs who make it
>>
>>723871152
There's been like three MMBN clones released the last couple years, including a porn one, IIRC.
No Summon Night clones though. Closest thing I can think of is that game the Metroid Dread team made, it's called "Born in Fire" or something like that, it's a Soulslike-ish game where you make all your weapons from scratch.
The game was a Concord-tier flop because the devs are stupid as hell and made it an EGS exclusive.
>>
>>723846013
In all honesty half of the a-aaa trash should fall into this category.
>>
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>>723871368
I mostly read articles through recommendations from people I know or hand picked stuff from twitter guys I follow but there's some games sites that piss me off with this exact procedure.

>want to look thing up
>some SEO optimized retard site right at the top
>no actual info in it but makes sure to make you waste your time scrolling so that you see as many ads as possible like breakdowns about what the game even is and how hard it can be
>info you actually do get tends to be outdated or fucking wrong because the jeet telling chatgpt to write the article cares more about pushing something out rather than delivering people what they truly want
>said wrong info still stays on top of google searches because they got in early ahead of everybody which was only possible by making shit up

I hate the new internet. Its all so inhuman.
>>
>>723871580
What always gets me is how weirdly they insert links
Like, say I wanna look up where a certain tool is in Silksong, there will be an "article" for it and it'll say
>Silksong is a hard game but gamers can make it easier by finding a certain tool
>here is how fans of metroidvania games can find it
And "fans of metroidvania games" will be a link to their list of top 10 metroidvanias or something
>>
Ninja Gaiden 4 was one of them
>>
>>723846013
Note the use of the word "fee". They're clickbaiting, and I don't know if they're doing it to hurt Valve or if they want people to jump in to correct them.
(It's a deposit. You get your money back when your game has made $1k or more.)

>>723871580
What's funny is that AI hasn't really changed much from what I've seen, that SEO-spam garbage at the level it is these days has been around for at least ten years now.
>>
>>723871932
AI hasn't changed much because it's trained on shitty gaming """"""""""""""journalist""""""""""""""" articles
When ChatGPT first became big news, a friend and me did a little game where we try to check if random gaming articles were AI and it was impossible to tell. AI produces the exact kinda drivel they have always written
>>
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>>723869217
Probably a good portion has the r9k mindset seething at anyone who tries. Anyone who to create anything or tries to turn his life around just shows what miserable shit they are and by them saying that nothing matters and everything fails, they can rest their mind again and can go back to being defeated.
>>
>>723871848
making one news article per item is also already fucking psychotic.
>>
>>723850138
>"Fallen Elf Freya" released less than 24 hours ago and has already made over $23k.
Isn't that the same cherry picking like megabonk making 10 million in two weeks?
Just checking f95 there are dozens of new porn games released daily and most of won't be profitable and end as abandoned.
>>
>>723871354
Browse steam all new releases for a hour once a month. It is that fucking easy.
>>
>>723872019
fuckin hell that image looks both legit and a.i at the same time. i hate this timeline
>>
>>723871152
daily reminder that one (1) ((uno)) journalist actually got to play a bit of the game, and that programmers said the game was basically 90% done when it got scrapped



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