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>Ninja Gaiden 4 sadly flopped
He'll return and save action games.
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No he will not, didn't Itsuno retire or something?
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Several long awaited sequels for some of my favorite games/series turning out to be complete duds is really tanking my opinion of modern video games.
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>>723867398
Itsuno didn't retire he left and is with Lightspeed Studios, and If DMC can go on without Kamiya, it can go on without Itsuno.
>>
it only flopped if you waited dmc type of game which ninja gaiden never was.
sure i too prefer dmc type of game but ninja gaiden 4 type is good too in it's ninja gaiden way so didn't flop
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>>723867207
Sekiro already saved action
Dmcucks and ninjeetgayden are outdated slop
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>>723867207
Only if he gets more than one sword and one gun.
The guns get a gimmick like the sword. (Placed on R2)
They make the buster hold more easier to use.
He can switch weapon set by doing L2 + R2.
Only if he is the sole character you play.
>>
I don't think I'll be happy with whatever they do with DMC.
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>>723867965
TRUTHNUKE
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>>723867965
>Soulssissy refusing to play actual fast-paced games
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>no itsuno
yeah nah
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>>723867207
>>723868236
>Gray hair
>Dull colors
>Ugly faces
>Shit clothes
DMC 5 and its consequences was a disaster for video games.
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>>723868848
i hate the RE Engine so fucking much you have no ieda
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>>723867479
>it can go on without Itsuno.
No it can't lol.
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>>723868848
Trish is the only ugly character in DMC5.
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Dmcv was garbage lol
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>>723867965
discord invite pls xister UwU
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>>723869452
Fuck off revision faggot
DMC V was a good game
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>>723868891
trvke
>>723869241
>"here it comes meme guy" Nero
>Hobo retard Dante
>Veteran gopnik Vergil
>Rat faced Nico
>Manjaw Lady
>Half dead junkie Trish
>Nigger Morrison
>Kylo V
Nuh, it was an abomination.
You need mods to turn their fucking hairs white. Even DmC got the white hair correctly then these assholes turned it to grey. Dante's coat needs mods to turn actually a flashy red. Devil Sword Dante is an eyesore. And so on.
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Lady is extremely sexo in 5 because she looks like a girl you'd find in real life. Lady always looked like a fantasy character, but now I can cope that I might find a girl that looks like her.
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>>723867207
lol Nero can't carry a game. People play DMC for Dante (and later Vergil).
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>sit in training room for 10 minutes trying to get a perfect block
>only manage to land 1 (ONE)
either im missing something or the window on this shit is like half the one on RG, and that cant be true because all the other P* parry/guard mechanics are super easy to pull off
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>>723868891
>>723869846
Just to be clear what you hate is "PBR" technology. PBR by definition means generic slop.

Why do you think PS2 games had crisp hair, but modern games can't do it without "noise"?
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>>723870090
lol women with man jaw and sunken cheeks like these are really rare
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>>723871647
Yeah parrying is fucking impossible especially the block variant, it was never this bad in the other games, I also hope it's a bug. I was truly enjoying the game until I noticed this. I hope the parry window aren't tied to framerate or some kind of similar bullshit. The attack parry is easier, but.. it's an attack parry, quite lame and the last thing I do in NG if playing defensively is attacking more. I have no idea how they let this on release. NG's classic parry was totally fine, there's NO reason at all to change it.
>you also have to press another button to actually counter too
niger niger niger niger
Insane how they ruined such a key part of NG like this. Meanwhile on land UTs are still as easy as ever to do.
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>>723867446
NG4 is actually good though. It's gamers that are wrong.
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>>723875691
I like the attack parry. After getting used to literally always holding the block button the idea of using timed blocks makes me uncomfortable. I don't mind pressing Y or RT after doing it although timing for the "perfect" counter is way to specific, I don't like when a game rewards me for delaying an input like that.
>>
As long as V doesn't return that's fine, I guess.
But I have no faith in a DMC game without Itsuno at the helm.
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>Capcom hires Platinum to make DMC6
How do you react?
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>>723870090
>Needs mod to get fixed as seen in picrel
lel
>>723872517
Same way DMC """HD REMASTER""" fucked up Dante's hair by upscaling it without realizing the faded effect added it to the hair made it natural looking.
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>>723867207
yeah maybe 5 years from now
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>>723867446
You had an opinion of modern video games that was able to get worse?
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>>723867479
>is with
He was given director, he's not just a side employee. Maybe you said it like that by accident but it needs to be iterated. I don't believe he joined a studio to take orders and make live sloppa.
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>>723876369
right
well I've been seething about this since yesterday but I may be coming to term with it
it's just so against my NG muscle memory

>>723877805
I would trust them more than nuCapcom with itsuno gone. Did you see the new Onimusha? rofl
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>>723867207
His gacha flopped and with NG4 flopping the IP is probably shelved for good
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>>723867965
ENTER
SEKINO
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>>723879075
Didn't actually know that thanks for the correction.
>>
Good action games sometimes flop because gaming is full of shitters. NG4 is still a really good action game. I say this as bigger fan of DMC than NG.
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>>723867965
The thing about Sekiro, and Soulslike boss design in general, is that it has the balls to invest more animator time in what enemies can do than what the player can do. NG4 and DMC5 both have absolutely MASSIVE player kits but the bosses are typically capable of 3-4 attacks at best, which makes them easy to understand and therefore master with minimal effort.

What were the best bosses in DMC5 by far? The Dante and Nero fights. Why? Because those bosses actually had 15+ moves you had to learn to deal with.
>>
Is NG4 having stuttering and freezing issues for anyone else? At current settings, I'm able to hit 80fps during combat but the freezing sometimes lasts for like 3 entire seconds. Already updated drivers, didn't seem to make a difference.
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>>723867207
DMC5 sucked ass tho
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>>723880083
and as a result (You), the player, have a dogshit unfun moveset. sekiro-likes are an antithesis of the genre
competently made enemy aggressivity and ai already give the same result without making 10 more moves for them, see ninja gaiden
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>>723867207
Well anon, do you think that YOU have what it takes to save action games? You won't let those petrodollars go to waste, will you?
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>>723880219
Nothing on my end, and I’m on a 1070 playing without a SSD. Try setting geometry quality to low (which forces the game to load the geo instead of disk streaming; installed off SSD this setting is forced) and see if that solves it, it sounds like maybe a geometry streaming issue. Bandwidth problem coming off your SSD maybe, not GPU-related.
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Calling DMClikes action games is even more retarded than calling them Jaction games.
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>>723880083
Are you serious? Souls bosses have 5 or 6 moves and they have no meaningful difference. You rollslop it or parryslop it every time the same way at the same position. Hence why they invented delay attack to counter that.
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>>723880614
wasn't a sandnigger already making enenra daemon core? that ninja gaiden knockoff that suspiciously looks like ng4. haven't heard bout it for a long time thought
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>>723867398
>didn't Itsuno retire or something?
You know the series doesn't need Itsuno to exist right? It's not even his creation originally.
Kumabe will do it, he has hinted a bit about the DMC team at Capcom, that was after Itsuno left.
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>>723880583
“Aggressiveness” on its own isn’t always interesting. What makes enemies with a lot of attacks fun to fight is that the game is able to check your knowledge and responsiveness more thoroughly. All the moves in the world aren’t interesting if the boss only has 2 things it can do because once you know the answer to those two things, you don’t NEED the rest of your kit.

And yes, I know it’s reductive as fuck to approach action game design by suggesting every player attack must have a unique use-case, that’s stupid. But when what makes the games fun is figuring out how to deal with threats, making those threats actually threatening is about more than just making them spam nonstop offscreen rockets.

I think action games should aspire to do both. Give the player a wide kit that accomodates a lot of techniques and playstyles, and also give enemies a wide kit that forces the player to be adaptable. It’s rarely seen for action games to do this mostly because it represents a huge workflow issue. But if you think about fighting games, that’s what makes them work; you and your target both have a comparable diversity of moves. You have to think about all the ways you can threaten your target AND all the ways your target can threaten you.
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>>723867965
I'm so baffled at people who put Sekiro in the same category as games like NG and DMC.
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>>723880652
I'll try that. Just getting through Chapter 1 last night was suffering.
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>>723880964
Will this new guy stop them from producing DmC or Netflix DMC though?
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>>723881026
It would be a terrible soulslike or stealth game if it were marketed as one.
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>>723881026
Why? It’s not qualitatively the same but it’s obviously close enough to match genres. If Ultrakil and Escape from Tarkov are the same genre, why can’t Sekiro and DMC5 be?
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>>723867965
Play games that actually require skill, not reaction games like Souls or Sekiro. You can gidgud at those in under 50 hours, while entitled-ass Souls players couldn’t pull off a decent combo string in DMC even after 500 hours.
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>>723867479
The reason the combat in DMC and Dragon’s Dogma is so good is because Itsuno was autistic about combat in the first place. Have you seen FF16’s combat? They hired the DMC combat director for it, and it’s still underwhelming. Hell, Clive’s moveset in Tekken is far more robust and polished, which just proves all the good combat comes from Itsuno. He might suck at open-world stuff, but not at combat.
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>>723881361
DMC never actually challenges you to get good at combo madding though, which is a fundamental design issue. Building out super hype tech juggles is a lot of fun but the game basically never pressures you to play that way, so if it doesn’t come naturally to you, you’ll never really get it. One of the things I liked about Sekiro (as a DMC/Bayo player who generally hates Soulslikes) is that it absolutely refuses to let you play wrong. If you try to choose not to engage with the pattern memorization deflect-dance and posture system and instead go full unga rushdown and rely on your reflexes, you will die. Over and over. The game will leave your bitch ass stuck at Gyoubu until you figure out how to play the game.

You can campaign clear DMC5 with stinger spam. Yes, I know that’s not a fun way to play. But game designers have a responsibility to funnel the player into the fun ways of playing.
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>>723867207
Almost like NGfags are just a loud minority.
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>>723881113
>Will this new guy
He's not new, he's been the DMC Itsuno protege for quite a while and been at Capcom for a long time.
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>betting on nu-capcom
lol
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>>723881242
False equivalence. And Ultrakill and Escape from Tarkov are not the same genre at all
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>>723881686
>Have you seen FF16’s combat? They hired the DMC combat director for it, and it’s still underwhelming.
That's because the game was mostly made by the FF14 trannoids, which is why they give you gay cooldowns for your skills instead of them depending on a resource like MP, alongside no dedicated launcher and Limit Break turning God Mode cheats on. FF16 feels like the prototype for a top-tier action RPG that sadly never came to be. I would unironically love a Special Edition of sorts that focused on combat improvements, pacing problems and sidequest slop be damned.
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>>723882036
Is it a hot take to say Kingdom Hearts 2 has better combat than FF16?
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>>723882347
Absolute zero temperature take, KH2 is a goddamn gem and the closest to perfection a videogame has gotten for me.
>>
I keep saying it but motherfuckers ain't listening. We've been in a digital vidya ecosystem for a decade and nobody needs to buy games not on their own schedule. Your new AAA release needs to MSRP for 30 if you want day one sales. The industry asked for this because they wanted to trap us on their consoles with big libraries like steam had us already, but it was one of those you think you want it but you don't situations for them. I will buy your shit when it's 20 bucks and whether that's the first few months or three years from now, I'll still have games to play in the meantime.
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>>723882347
>>723882810
Both are hot niggerdogshit and have no right being brought up in action games threads.
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>>723881026
So true
Sekiro is the mona lisa of action games and comparing it to tumblr fanart that is ng and dmc is so unfair
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>>723883652
>Sekiro is the mona lisa of action games
this guy is right but not for the reason he thinks he is
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>>723881760
>DMC never actually challenges you to get good at combo madding though, which is a fundamental design issue. Building out super hype tech juggles is a lot of fun but the game basically never pressures you to play that way, so if it doesn’t come naturally to you, you’ll never really get it. One of the things I liked about Sekiro (as a DMC/Bayo player who generally hates Soulslikes) is that it absolutely refuses to let you play wrong. If you try to choose not to engage with the pattern memorization deflect-dance and posture system and instead go full unga rushdown and rely on your reflexes, you will die. Over and over. The game will leave your bitch ass stuck at Gyoubu until you figure out how to play the game.
You're literally describing exactly why DMC is good, the utter lack of Simon Says and embracing player freedom and expression. DmC literally tried to pull the "You need to play the game right :)" with colored enemies and everyone fucking hated it because it completely goes against what makes DMC fun
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You now remember this forgotten character stealth action game. DMC 5 with its ugly ass grey washed out tree and ninja gayden 4 with the fucking blue filters and copy pasted ghostrunner wearhouses wish they could look even half as good as this arthouse museum piece. Every frame is a painting, every background meticulously handcrafted. This is without a doubt where CAG aesthetics peaked. No frame gen, no ray tracing, no global illumination, no AI, no bought or reused assets, just pure European craftsmanship. It's time to kneel and acknowledge white man's labour. It might have been flawed but its heart and soul were in the right place.
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>>723867207
Source: your ass
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>>723887519
If only it was level-based instead of whatever the hell it actually was.
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>>723886668
>embracing player freedom and expression
thats ass design that makes dmc giga boring and giga dead, the game has no longevity because no one cares to express themselves through a shitty combo simulator, fucking ninja gaiden gets threads consistently even outside of its big releases (most are flops in comparison to dmc5 btw) because its a legit game people can play for prolonged periods of time because its a fun challenge to solve and improve at, Itsuno dmc only caters to combo retards, and at this point just buy a fighting game and lab combos over there, you get dozens upon dozens of different characters and moves to express yourself with
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>>723887941
>>723881760
I feel like this was true for DMC 5 until DMD, especially the Dante/Vergil fight. I don't think it's that true for DMC 3 because of the loadout limitations. Then there's chasing S-ranks.
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At first, I didn't understand the whole gimmick with the bloodraven interrupt. It seemed like a weird and stupid tacked on mechanic that added little when you already had skills like perfect dodge, perfect block, and perfect parry with counters, and your best course of action is constant offense and abusing i-frame attacks. Why do I need a fourth kind of "press the button at the right time" mechanic when I'm basically never going to use it? In the middle of a chaotic battle I'm not gonna wait for the right moment to fire a specific attack off against a specific threat, I can just dodge out of the fucking way.

Then I fought this boss and I suddenly understood bloodraven interrupts as one of the best action game mechanics ever developed. Some blessed, unsung hero of a junior designer sat down at a desk for 14 hours with the following task before him:
>you cannot take away the player's ability to interrupt their own attacks with a dodge or block, it will make the game feel unresponsive
>incentivize the player to wait and watch dangerous enemies and learn their tells, instead of playing on reflexes alone

Bloodraven interrupt was his absolute masterpiece of a solution. You make the player's "defensive" maneuver a specific attack, so that he has to deal with the animation startup time. He will be unable to hit the punish window if he is locked into another action when the punish window opens; he has to be in neutral when the opportunity arises. His ability to cancel his own offense into defense can remain; what he's looking for is the correct choice of offense, and that requires no prior commitment of mashing the attack button

This is so good. They should have waited to introduce this mechanic entirely until this boss. It only makes sense in a context where the enemy's hyper armor is something you are meaningfully contending with.
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>>723888702
The only thing that would make it better, and I do actually think it would make it better, would be if you had to choose whether to use your X or Y attack for the interrupt based on what the enemy was doing. As it stands, you still are only watching for a color-coded tell; you don't actually have to KNOW the attack to respond to it. It would be cooler if you had to use bloodraven X for, say, horizontal attacks, and bloodraven y for vertical attacks, or something like that. Something like the Sekiro "jump or mikiri" minigame you play every time a perilous icon appears.
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>>723888702
yeah its a pretty based way of dealing with hyper armor in hitstun based games
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>>723888998
I'm actually a huge, huge fan of
>boss has default hyper armor
>boss puts down AOE patterns that you cannot use i-frames to negate, you actually have to move
>If you read the tells just right, you get 5 seconds of actually having the flow of combat on your side
This is already better boss design than basically anything I've played from Plat before. The only thing I don't like about it is that the staggered enemies still have weight armor so if you are slightly careless with your heavy attack timing, you can fling yourself into the air and lose your stunlock.
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>>723890116
yeah, pretty good additions, especially the aoe circles
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>>723888702
It's basically Brute Burst Counter from Nioh 2.
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>>723892585
The distinction being Nioh is already a game about waiting to act, because it doesn't feature a lot of easy frame cancels and it has a stamina system. The reason it's such a good addition here is it creates a context where you have to play like you can't frame cancel, even without the game taking away your ability to frame cancel. And it does so in a way that feels intuitive within the context of the game itself, by relying on something you're already comfortable with in the core gameplay (the idea that your attack cannot happen until the last attack is finished, and that there is a delay between firing the attack and the hitbox occurring).

It manages to create the feel of a game like Nioh or Sekiro, where you are waiting to act until you are certain of what the boss is going to do, but in a way that doesn't involve building the combat system around locking you into animations. Bayonetta would have been way cooler if it could have figured out a gimmick like this, because you never had any reason to not be CONSTANTLY attacking when you could always just dodge right before the enemy hit you.



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