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>kills nearly 2 years of hype in 30 seconds
its so fucking over for paradox.
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the world in 1827, according to paradox.
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>>723956503
How am I supposed to feel about this?
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>>723956849
unsurprised, if there is such feeling. this is nothing new with paradox. OP is just a doomer.
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>>723956503
>>723956679
What seems to be the issue?
You want AI empires to be 100% scriptted copy of real historic events?
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>>723956503
well
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>>723957225
Uh, yes?
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>>723957225
>Granada still existing in 1827 is totally not immersion breaking
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>>723957295
lol wtf
>>
What is the issue exactly? Seriously asking, as I only play HoI IV and CK2.
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>>723957897
The reconquista succeeded irl but it could have just as well failed. Many in the paradox fanbase, especially on this site complained a lot about railroading, mission trees etc and wanted a more sandbox experience where alternate historical outcomes were more common
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>>723957996
basically nothing happens for 500 years
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>>723957225
i want them to do anything you fucking troglodyte ape
>>
Who cares? People will barely reach 1500s as the game will grind to a halt
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>>723958038
Yeah? It's nothing a mere 10 DLC:s for 300$ can't fix.
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>>723956503
PFFFFFT
*boots up eu4 like nothing happened*
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>>723958024
That argument goes right out the window when almost every late game screenshot and clip we've seen, Granada still exists, Anatolia remains divided, Russia doesn't exist and Britain doesn't form, and of course, Spain doesn't form either. We have not seen a single one of these actually form and we're 2 more weeks from release.
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>>723958057
They did a tonne of shit my Amerimutt acquaintance, they just didn’t become a handful of mega blobs like in every single EU4 game. Thankfully we’ll finally have some variance in our game outcomes.
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>>723958108
Thinking of buying EU 4 as I quite like some of the other paradox slop games. Which DLC is mandatory for a good time?
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>>723956503
>they rolled back time to focus on the rise of ottomans and the 100 years war
>ottomans don't expand
>nothing happens in france
>scotland and ireland stay the same for 500 years
>>
EU3 and CK2 resulted in too much blobbing and runaway winning.
They've really overcorrected where nothing fucking happens.
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>>723958410
it's a lot of efforting to make ai...
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>>723958346
Everything prior to dharma is pretty much necessary. You could skip third rome if you don't care about ivans but then eastern europe becomes a stomping ground for the PLC every game.
Just do it like the rest of us and buy the game then pirate the dlc.
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>>723958346
Just pirate everything
>MP
lol
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>>723956503
Retarded game. Even old games are far better
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>>723956679
Boland is Finland :DDDDDD
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>>723956849
>no russia
good if it was real but thers also not a single big state so any human player would mop the floor against that shit ai
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>>723956679
why is finland cosplaying as poland?
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So do these games have battles like the Total War games or is it just a campaign map where you paint the land your color? Whats the gameplay
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>>723959108
2 figurines fight each other and that's it
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>>723957295
Right here is retarded
>>723956503
Looks okayish? Massive empires have huge downsides that led to their collapses, which were never reflected in paradox games
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>>723957295
>FRENCH NIGER
hehehhehe
>>
So it's like vicky 3 where nothing ever happens unless you mod ai parameters to make them bloodlusted rapeblobs? Epic.
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>>723956503
>Polish-Finnish Commonwealth
>Naples, Ottomans, Livonia, Lithuania sleeping for 500 years
>No Spain, Britain, Iran, Russia
whats happening man
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>>723959153
Oh... me no like that.. i wanna turn the tides on the campaign map by winning Heroic Victories in battles where i'm hilariously outpowered...
>>
Name one Paradox game with GOOD, sophisticated AI
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>>723956679
Lmao this shit is going to flop.
Still gonna pirate it though.
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>>723958410
At least it'll make it easier to blob as Byzantium.
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>>723957225
I've never played these games but isn't the entire point of them that you can rewrite history?
Isn't that why all the nazifags love playing these kinds of games and taking over the world as germans?
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>>723959321
The battles are all about modifiers, so if you've got an army with a bunch of bonuses and choose the proper terrain to fight on then your smaller army can beat a larger force. But the battles are really just you telling your troops where to go and they fight on their own when they get there, it's a strategy game rather than a tactics game.
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>>723959321
Try C&C3, it has global conquest mode where you can either do actual battle or roll and hope for the best. BFME also has smth like that with War of the Ring mode
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>>723956503
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>>723956679
Isn't that the end year? Why should I care? What tag was he even playing as? Or did they leave the CPU to play with itself?
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>>723959108
No. There's a battle resolution screen with a small bit of control over army formations. But you aren't moving troops around RTS style.
>Whats the gameplay
It's all the management. National policies for every facet of government, trade and international relations, production and army composition, map level army movement, infrastructure in each province. EU is focused on simulating the nation state, so everything is through that lens. It's probably the "purest" grand strategy game as a result.
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>>723956503
Kek, this is going to be Payday 3 level of failure.
>>
>>723956503
I don't understand the issue. EU4 end usually has less countries, but that's because blobbing has only upside in that game. The AI may not be able to handle blobbing well in EU5. Also, there are probably a bunch of vassals in that screenshot
>>
seems like the ai gets into a civil war then death spirals for the rest of the game
bravo paradox
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>>723959350
It's EU. It's going to sell to the same niche audience that EU4 does and it's going to do so consistently for years.
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>>723959727
>It's going to sell to the same niche audience that EU4 does and it's going to do so consistently for years.
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>>723959727
But why would someone who likes the genre restart from vanilla as it gets the same trickle of content instead of playing maxxxed eu4 until eu5 is in a relatively worthwile state?
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>>723959727
they said that about vicky 3 doe
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>>723959727
I'm pretry sjre 90% of the EU IV fanbase does not meet the minimum requirements to play EU V.
>>
Anyone who saw that paradox was basing eu5 after Meiou and didn’t predict the ai would be incompetent is brainless. Hopefully they’ll introduce whatever backend ai cheats to make the game playable within the first year or so. Buying paradox games on release is for stooges.
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It seems weird since EUV looks basically like an Imperator Rome 2 where AI blobbed like crazy.

Can't say I like having to blob myself so I don't get squished by major powers but AIs just doing literally nothing for 500 years is retarded.

It's like their AI can only go to the extremes of ultrablobbing with more simple systems or unable to understand "complicated" ones to the point of being passive, the swedes simply cannot develop an AI that is somewhere in the middle providing the player with a challenge without forcing a certain gameplay.
>>
>>723959556
What I see here is civil wars raping every AI country every 5 seconds. Yet France still managed to consolidate and blob which is interesting.
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the natives are getting restless
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>>723959987
Everyone cumming their pants over EU5 being like M&T never actually played M&T. Here's how that mod works
>build 10 regiments
>you now have the world's largest army
>steamroll everyone
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>>723960034
It doesn't look like, it literally IS Imperator: Rome 3.0.
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>>723960096
Probably because of its scripted content. Paradox games suck until half the world has content so we'll have to live with nothing ever happening for 2 years
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Actually chud, you're wrong.
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>>723960226
nah the ai in imperator actually builds massive armies and builds buildings. the eu5 ai is broken.
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>>723956679
Massive step up from EU4 where's the problem?. There by 1800 Europe would be 80% France and the Ottomans. Every single time.
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>>723960259
its the vic3 leak all over again.
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>>723959321
You can do that. There's subset of the game where you stack modifiers to get space marines. Sit 20k dudes in a mountain and keep taking battles after battle from the AI and win wars outnumbered 20:1
>>
okay, why did some literally who youtuber released an eu5 time-lapse, and it has not been taken down yet?
this video alone is worth more than all the tinto talks combined
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>>723959556
>the only tag that actually accomplishes anything is Somalia
SWEDEN
YES
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>>723960259
I'm sure he meant well with that post but Lambert is not good at all with expressing himself.
All of this already happens in EU4 because of shifting alliances between the AIs.
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>>723959108
https://archive.org/details/crusader-blade
crusaderblade might be the mod youre looking for, mod got shutdown thanks to autism in the community
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>>723956503
Alright map-painters, what's the issue?
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>>723956503
How do you make yt shorts appear as normal video?
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>>723959332
CK2 because most of them realize being a gigachad is OP and pick seduction focus.
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>>723960259
lolbert is just proud bavarian of euv
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>>723960689
Change the /shorts in the URL to /watch?v=
There are userscripts/extensions that will do it automatically
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>>723960651
In EU4, your country would basically never have a civil war and if it did, it was just some weak armies to kill and make it go away
In EU5 a civil war spawns another country carved out of your country, insta-declares a war between you, controlling a province with an army instantly conquers it, and you have to snuff the rebellion out in an actual fight

Unfortunately, the AI in that video is descending into civil war every few years for reasons unknown which probably cripples their ability to fight anything but themselves. Which leads to similar political map borders in 1837 as 1337, giving the appearance of "nothing ever happens". This is a big fear because Victoria 3 had the same problem, it's a game about nothing where nothing happens and there's no challenge.
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>>723960826
My condolences.
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>>723960823
Thanks
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>>723960651
game isn't fun if you're just steamrolling the shitty ai from day 1 because regions never consolidate.
>>
Still looks better than EU4
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>>723959385
what is the point in rewriting history if the history you're rewriting is incorrect
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>>723960294
Some AIs in I:R have massive armies because their country has big pops and they have big levys.
>>
Sir, a second timelapse has hit the internet
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>>723963243
How did you download the short? My yt-dlp is broken
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>>723963538
I screencapped frame by frame and stitched it back together.
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EU5 lead designer
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>>723963625
nvm there was an update last night
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paradox shills real fucking quiet in this thread

what happened to all that hype in the dozens of "where we droppin" threads????
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>>723959556
Try only looking at Wallachia
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>>723963823
>If I don't move for 500 years they won't notice me
>>
>in the grim darkness of the second millennium there is no war
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>>723963936
theyre playing the long game
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>>723963823
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>>723957295
>EUVI
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>>723958024
There's a difference between alternate historical outcomes and nothing happening without player intervention.
>>
This is such a dumb thread. The AI is actually better. Instead of blobfagging its learned to play tall and min-max their economy. The Ottomans had 75k ducats saved up because they were playing so tall. Only EU4 zoomers are seething about this.
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>>723963823
They tried. Once
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>>723964552
>look i died holding 75k ducats i could have invested to be more challenging for the player i'm so good
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It'll get good after 5 years! Stop DOOMPOSTING!!!
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I don't understand
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>>723956503
>Prussia doesn't form
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>>723964731
and $100 in dlc
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>>723956679
>germany filled with useless meme country bordergore
OMG!! Le heckin’ soulerino!
>Russia filled use useless meme country bordergore
AAAH HOW COULD THEY DO THIS ZAVE ME DONALD TRUMP!!!!1!
What causes this autism?
>>
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>>723956679
Poor Finns. Imagine becoming KURWA Poland.
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>>723964756
They never formed in eu4 either. Neither bburg nor teutons ever switch religion on their own, nor do they ever take the right land even if they did.
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>>723963936
Worked for Andorra.
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>>723959556
>Ifat
yeah you have to be to play a game like that lmao
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>>723964756
spain or gb doesnt even form lmao
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vgh what could have been.
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>>723956503
>kyiv
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>>723959556
They finally listened to blobchads.
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>>723965362
wtf new timelapse leak
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>>723965082
Does anything form? Novgorod also seems utterly incapable of colonization.
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>>723965362
what's with all the tribes
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>>723964897
the gurwa embire :DDDDD
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>>723965362
>sweden
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>>723956503
What am I supposed to be looking at/getting angry at here
>>
>>723966272
>nothing happens without player input
>nothing consolidates into a powerful entity
>have fun blobbing by beating weak 1pm for 500 years :)
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>>723966272
A different thread apparently.
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>>723966580
just like real life
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>>723966965
2 more weeks right budin?
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>>723967145
...what?
>>
>>723966272
from what it looks like, the AI is effectively non-functional and is incapable of expanding
imagine playing a civ game where the AI couldn't settle new cities
>>
i assume perma claims dont exist so the cowardly ai just doesnt know what it should be doing.
>>
>>723967324
Dunno m8 my all Venice matches were pretty fun.
>>
>>723967583
you'd think that during the entire development cycle at least someone at paradox would have noticed "guys, looks like the ottomans are never ottomaning, maybe we should fix that?"

it overall does just justify my worst fears, that due to pushing back the start date, the entire point of EU, early-modern era gameplay, is completely absent because the game now effectively stops being challenging log before the 16th century
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>>723967583
eu4 ai didn't need permaaims to direct them, they managed just fine before all the overpowered focus trees by just wanting valuable land around them, along with ruler personalities to influence willingness to fight
>>
>>723957897
>>723958151
What does Grandma have to do with any of this
>>
Perhaps AI is super conservative and only reacts strongly in the event of major expansion (in this case, when a player begins to expand)? I don't know...
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>>723968024
apparently claims are rare to come by so you're encouraged to pay stab and no-cb. the ai cant do it without spending all their stab and falling into endless civil wars.
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>>723967971
You can't form Spain unless you kill grandma. I'm sorry... it's the only way
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>>723965362
Boring
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>>723968240
What good did Spain ever do
>>
>>723957225
The AI should be more conquest heavy and excited to take over territory.
As a player, the only thing that can challenge you is a bunch of blobs allied together, so if you don't get that organically, it means the difficulty cliff drop off will be substantial.
>>
>>723968024
Then why present an ai-only timelapse to begin with?
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>>723968890
overnight observer games are how parajew tests their games instead of actually playing them, so either they can't even be assed to do that anymore or this is fine to them
>>
>>723959987
>>723960143
M&T is fun specifically because it makes the peace time mechanics actually rewarding to engage with, other than just building a bunch of light ships for trade power.
It does very little for war, and generally it relies on cheats for historical blob countries to keep them threatening. IIRC its called the Predator System or something like that, where blobs get some buffs to keep them strong and stuff like that.
>>
>>723967583
if you take a look at the video it seems that every single country is getting absolutely ass raped by rebels and every few years
the rebels then enforce demands and fucks the country so they dont have the resources to expand or defeat the next wave of rebels
>>
>>723960651
The issue is with how AI works in these games (or rather doesn't), the only thing to stop a steam roll is an alliance of blobs working together to meatshield against the player.
If the AI can't consolidate territory, then every new province that the player gets is that much more valuable and steamrolling is that much easier.
>>
People have spent almost a decade whining about railroading but want it now?
>>
>>723969260
Should have called it Europa Universalis 2030 edition then.
>>
>>723959108
>Whats the gameplay
hours of clicking buttons in submenus until you get bored and realize you aren't actually playing a video game
>>
>>723959219
>PARIS IN NIGER
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>>723957225
The issue is the AI doesn't do anything. No one conquers anything, everything remains a fragmented mess just like it was at the start of the game.
>>
>>723971390
Modern day mod lookin good
>>
What horrors lurk outside Europe?
>>
>>723960826
The AI got buttfucked by civil wars all game in EU4, especially if they have disjointed or overseas territories
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>>723971797
Not to the point of being unable to progress,
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>>723971869
That's fair
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>>723964626
What's this? is it good?
>>
>>723956679
Oh ok maybe that's a bit too static. But it's pretty difficult to balance between blobbing and not-blobbibg at the end date.
>>
>>723959385
>taking over the world as germans?
Yes is called fix mistakes
>>
>>723973724
>VGH, WHAT COVLDVE BEEN
post chin
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>>723969630
Railroading is bad and stagnancy is bad.
>>
>>723967779
They did buff the ottomans, there a mechanic to quick convert Anatolia to Turkish culture. Granted that speaks to a bigger problem of how important culture is in maintaining control of a province, so countries are less likely to expand pass their cultural borders.
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>>723973997
just use you're bird mana m8 what else do you need it for
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>>723973790
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>>723957295
this is why, guys
they overcorrected. time will tell if patches and DLC nudge it back to the goldilocks zone
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>>723956679
No really what's the deal with Russia region
I'm assuming either the AI isn't aggressive enough or after a while they get stuck in a permanent stalemate due to alliances. At least Novgorod, Kiev, or Muscovy should be hard coded to expand
>>
>>723959180
What downsides?
>>
>>723956503
I don't get it. Isn't this, like, normal for paradox games?

It was the biggest problem with ck2 that I remember. Nothing ever happens. Byzantium and the Abbasids never break up. Western europe is a mess of counties that never unite. Christianity crumbles in the face of paganism. It basically is the opposite of historical
>>
>>723956503
That's better than the EU4 blobbing like >>723957295
It seems like they might have gone overboard in the other direction, but introducing the player as a kind of an agent of chaos could be enough to shake things up. It could very well be fine.
>>
>>723977106
>large nations consolidating in the 1800s is "blobbing" now
You invalids cannot be satisfied because you have no clue what you want, and now you're paying the price for your aimless whining
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>>723977364
A handful of countries controlling the entire map is blobbing, yes.
>You invalids cannot be satisfied because you have no clue what you want
But you're the one that seems unsatisfied, I said it could very well be fine.
>now you're paying the price for your aimless whining
The price being being moderately satisfied with the result?
Did you mean to quote some other post? Because none of what you have said makes any sense.
>>
The AI in EU4 has received lots of tweaks over the years and in it's current state is incredibly opportunistic and aggressive. The combined factor of bloated mission trees giving permaclaims and how easy it is to fabricate claims on everything, the AI being very weighted to do everything they can to unite their culture group makes the AI in EU4 hyper aggressive. The most common blobbers for this reason are the ottomans and austria when they lose emperorship. However, the EU4 ai won't declare unless there is overwhelming odds. and most AI expansion in EU4 is either because the nation was not going to win to begin with or because some major power allied buttfuckburg and they got caught in the crossfire (scotland killing itself by allying irish nations, hordes tribuatary ryazan and die, etc.
I think it just boils down to claims being too hard to get and bad ai management of the country which never leads to them declaring on a shitter nation to drag another great power to war.
>>
TRUST JOHAN
>>
>>723964938
I see that area of Northern Germany going Protestant pretty often lately, but you're right that BB and Teutons never manage to accomplish anything on their own
>>
>>723956503
My only Paradox game was CK3 and I didn't like how my nation wasn't one single unit that I controlled. Is this game for me?
>>
>>723983453
no but eu3 or 4 is
>>
>>723984009
Long before I played CK3 I tried out CK2 and I didn't understand anything, oh I won't even mention HOI4. That game has a negative intuitiveness. I imagine for EU it's the same and I trust that they will better break it down for casuals. So no, sorry but I won't play the older ones
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>>723975850
dogshit land, too many cultures and religions causing unrest, many regional powers
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>>723984295
Then why would you bother asking about this one? Why would you even expect an answer when nobody's played it yet?
>>
>>723984646
Well I kinda got the answer that it will be for me. If eu3 or 4 are, why shouldn't this one be?
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>>723956503
Are people seriously angry about 1 (one) timelapse video? It's not like there are even 5 videos like this. It's just a single playthrough.
>>
what the fuck were they thinking with the 1337 start date?
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>>723985051
Its really way too early.
I'm a huge Burgundyfag, but even I'd say that 1444 was too early.
1492 was the best date for a Europa Universalis game to start.
>>
>>723965362
god those fucking grey uninhabited spots look so ugly, why don't get get filled in if you own all the provinces around them?
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>>723984792
Because while they share your requirement of a single homogenous country to play as, this game looks like it'll be dogshit while those aren't.

Of course this was before you revealed this question to be in bad faith and clearly just want to act retarded to annoy people so there's nothing more to discuss now.
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my bigger problem is this
they took the same system from ck3
every single province is an independent state
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>>723974236
mein fuhrer... there is no bird mana in eu5
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>>723985051
catering to byzaboos and anglophiles with the hundred years war

The ck games end at 1450 so you can't even do those anthology campaigns anymore either
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>>723963243
ottomans do nothing?
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>>723985051
I'm sure it prevents the entire world from being colonized 100 years in, but at what cost? Even when I'm not playing colonial in EU4 I usually lose interest in the mid-1600s. I can't imagine the game speed will be much faster, so who is actually going to play a full campaign of this?
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>>723985256
that was a setting you could toggle in 4, hopefully it still exists and they just turned it off to slow where the wasteland is or it's another disaster to add to the pile
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>>723985306
>15 ooga booga tribals hunting deers for 3 months on some territory represent a government
>no colonization for europeans, only conquest
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>>723985306
what are you talking about
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>>723985361
oh. just speed 5 300 years for your province to culture convert then. real gamers prefer to watch anyway.
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>>723985549
that's supposed to be a weird alt-his mod iirc
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>>723956503
Are people now complaining that pdox games aren't railroady enough?
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>>723985271
>clearly just want to act retarded to annoy people
lmao sure thing lil bro
>this game looks like it'll be dogshit while those aren't
I just know getting into them will be a hard time, so I will give this one a chance instead
>>
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>>723985603
>real gamers prefer to watch anyway.
that seems to be the target audience for eu5
>>
>>723985757
No they're complaining that the AI is dogshit and losing to itself.
>>
Who the fuck is "hyped" about a paracuck product in 2025? Especially a "new" game. Yeah buddy, you want to stare at the same fucking map as always for hours while buying hundreds of dollars worth of DLC's all over again? Kys.
>>
>>723956503
They just don't know what made their games good. Can't believe CK2 still has more features and depth then CK3 like 5 years later. They even know most people play in the British Isles but still refuse to expand on any system and instead are trying to expand the map to all of Asia for some reason.
>>
>>723985549
if they're going all in on the black plague in europe maybe they'll have diseases from yuros obliterate them and depopulate the land so you can colonize it

nah who am I kidding they'd never do something actually cool with natives involved
>>
>>723985757
>countries never expanding outside of their borders
>not railroady
???
>>
>>723985783
porcelain noblewomen being defiled by dirty peasants is hot though
>>
>>723985851
>They just don't know what made their games good
Paradox Tinto does
Johan made it clear what he is trying to do with EU5 and its to bring Paradox back to EU3 days.
>>
>>723956503
>kyiv
I hate political speech
>>
>>723985306
this is a mod btw.
>>
>>723986015
>>723985549
Its a mod you retard
>>
>>723957225
The simulation should be deterministic without player involvement, yes.
>>
>>723985783
Based European game company allowing me to blanda upp European nobility with the lowest of African peasants in my war simulator
>>
>>723956679
It looks like Constantinople is controlled by someone other than the Ottomans, does that cockblock them like it would prevent them from doing their missions in EU4?
>>
>>723956679
where is the sub continent saar?
>>
>>723957295
Rightside is with mods, colonial nations don't form in Afrika and the AI doesn't make those type of vassals or client states.
>>
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>>723986110
>Paradox Tinto does
sure they do lmao
>>
>>723986421
>does that cockblock them like it would prevent them from doing their missions in EU4?
No missions in EU5, EU5 is a Vic2+EU3 sequel not an EU4 sequel.
>>
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looks like the shills found the thread
>>
>>723986463
>t.hasn't read the tinto talks or dev diaries
>>
>>723986528
>no missions in EU5
i got bad news for u...
>>
>>723986610
>NOOOOOOOOOOOOOOOOO, YOU CAN'T GO AGAINST LE NARRATIVE AND CALL THE PEOPLE I AGREE WITH RETARDS
>>
>>723986421
Even if you snipe Constantinople Ottos still usually do something, they don't stagnate and not even get anatolia, let alone take a crack at the Mamluks / caucasus.
The fact the country holding it looks alarmingly purple isn't encouraging either.
>>
>>723959321
You're wrong. Not having to play a shitty RTS is one of its main strengths.
>>
>>723986635
Code speaks louder than words, and tinto has spoken very loudly with every release so far.

By all means I hope they can make a good game, but there's no proof beyond their word that they'll be doing so this time so I won't be giving them my money.
>>
>>723986684
yes, they will sell EU4 missions as DLC later on. everyone knows parajew will resell eu4 mechanics for eu5.
>>
>>723959556
is russia constantly collapsing and reforming wtf is going on
>>
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>>723963243
>Theodoro in 1837
>Byzantines in 1837
>>
>>723959321
This is a strategic game for real men where wars are won before they are fought
little boys play tactical games where quirky upstart rebels unrealistically win against impossible odds for the nth time
>>
>>723956503
Idk what paradox expected desu. Saying railroading is bad and antetheical to the simulation is one thing but then you still need to give the AI goals or this will inevitably happen. Like do they expect the AI to just inexplicably come alive because they tuned the price of grain exactly right or something???
>>
>>723978036
Stop being a bitch and admit your flaws
>>
>>723986826
>Code speaks louder than words, and tinto has spoken very loudly with every release so far.
TRVTH
Imperator was Johann's magnum opus, but they completely fumbled it hard and its very telling.
>>
>>723985051
Leet
>>
>>723986973
As per tradition they're copying hoi4 again now with how rebels work, those constant spasms are rebel tags appearing and rolling over the parent country to then become them, only to shortly lose to rebels of their own afterward

repeat for five hundred years and the result is nobody doing anything because they can't get it together to fight someone other than themselves
>>
>>723957225
By all means yes. The game should be 1:1 reenactment of history, but in reaction to the way you play your nation.
>>
>>723987350
>those constant spasms are rebel tags appearing and rolling over the parent country to then become them, only to shortly lose to rebels of their own afterward
pretty funny how far the pendulum swung in this regard after eu4. I remember eu4tards complained how rebels are too weak and empires never collapse so paradox just took it to the extreme in the other direction
>>
>>723981489
You can't just write trust johan and then that will magically fix everything
>>
>>723987486
that itself was an overcorrection because rebels were absolute cancer in old eu4. I don't think johan ever really understood why nobody things fighting rebels all the time is fun and that's why we're seeing it again now
>>
>>723987350
seems like a no brainer to have some sort of post-rebellion bonus which lasts for like 10 years so it doesn't instantly happen again but i guess paradox didn't think of that...
>>
>>723956503
>ai doesn’t blob all over and consolidate into mega-empires all over the map
Finally. Hopefully they also fixed it so that the new world isn’t completely colonized by the 17th century too
>>
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>>723987491
TRUST REDDIT
>>
>>723987747
transcoded comic
>>
>Review embargo only lifts a few days before release
lmao, this was the first sign that something was wrong. devs only do this if they aren't confident of their product.
>>
>>723987381
But by "reacting" to history, you have already changed history. Imagine if you "react" to history by preventing sweden from leaving the kalmar union, then you've changed history. So why not change it further and take over the whole world as denmark?
>>
>>723956503
It's in my cart already bros. Can't wait
>>
>>723987672
Constant rebellions don't make any logical sense, anyways. In the real world, people only rebel once or twice and then they settle down, because they see that rebelling is pointless and only gets them killed. If the rebellions constantly fail, that is, of course.
>>
>>723987695
>>723988282

4 already had exactly this with the huge -100 unrest modifier after a province revolts

If I had to guess it's that they didn't consider rebel tags actually winning and a modifier like that doesn't carry over when a province changes hands
>>
>>723988282
Rebellions in my country are stupid in general because my people love me. It's understandable for others though since their citizens see how cool I am.
>>
>>723987814
Wat? How?
>>
>>723987039
They're right railroading is bad when it's hardcoded outcomes. But where they're wrong is they're incapable of writing a simulation where the outcomes are predictable and/or pleasing. In a perfect world you have a "real world" seed where conditions match historical events and create a similar historical endstate but outside of seeded historical figures the simulation is tuned to create that outcome and not hardcoded. Then in a truly random run with random events/figures you might get a unique but still realistic and pleasing result. The problem is ultimately their programmers and game designers suck and they're too busy thinking about $500 in DLC instead of making a good core game.
>>
>>723971542
I can only imagine the giant Yuan dynasty just off screen in these time lapse videos
>>
>>723987039
Fans who don’t understand AI development/capabilities have been begging paradox for years to remove all railroading and they finally did it
>>
>>723956503
Also, i just tried meiou and taxes. It sucks ass. Vanilla eu4 is a thousand times better.
>>
>>723988478
it triggered my AGP :3
>>
>>723956503
>hype
you have no one to blame but yourself. that being said, that timelapse is worse than i could have conceived of
>>
>>723958024
>The reconquista succeeded irl but it could have just as well failed
not in 1337 retard, have you seen the state of the peninsula at that time?
why do you anti-railroading niggers always want to throw plausibility out and make every single event in history a 50-50 coinflip
>>
>>723988839
I forgot to say that I'm transexual btw
>>
DON'T CARE STILL TRUSTING JOHAN
>IN SICKNESS
I KNEEL
>IN HEALTH
I KNEEL
>IN WINTER
I KNEEL
>IN SUMMER
I KNEEL
>WHILE DROWNING
I KNEEL
>WHILE CHOKING
I KNEEL
>ON FIRE
I KNEEL
>ON WIRE
I KNEEL
>PANTS
FULL OF SHIT
>ASS
SHITTING
>FROM
SOFTWARE
>OUT OF
EXCITEMENT
J FOR JOHAN
O FOR JOHAN
H FOR JOHAN
A FOR JOHAN
N FOR JOHAN
WHAT'S THAT SPELL? JOHAN11!
>>
>>723988059
The point is the game without the player should be 100% historically accurate but done through the simulation and not through hardcoding battles and events.
>>
There is already a historically accurate EU. If you want that just look up a timelapse of world history.
>>
>>723989753
Good bet, "do a historical simulator with a shitty simulation", going to really sell like hotcakes.
>>
>>723989512
And how would you simulate this? The events of the game are almost entirely decided through outcomes of battles and wars. If Muscovy eats shit in every battle they fight should they just magically annex novgorod and the tartars anyway? Should Manchu just transform into Qing even if they get dunked on by Korea? You people just don't play these games at all if you say things like this.
>>
>>723989891
Oh it will and you can see for yourself on release kek
>>
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>>723959556
>AI brought to you by Creative Assembly
>>
>>723989937
Well, you work backwards, you design the simulation around the historical battles and events, then brute-force a seed that generates the random conditions needed for those outcomes to occur. You know you’ve succeeded when one RNG seed produces a historical result, and another produces something different but still internally consistent and satisfying.
>>
>>723990543
Again talking about seeds just proves you have no clue what you're on about. All the choices AIs make are dynamic reactions to things that happen around them, like events, battles and wars. The only way you're rigging seeds is by rigging battles, and at that point the entire game is just a pointless farce so why play it?
>>
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>>723973724
>>
>>723990836
You clearly don’t understand what you’re arguing against, because what I said makes perfect sense from a programming standpoint. All those so-called “dynamic reactions” are just state machines operating on RNG, which means yes, they do depend on seeds. There’s always a seed that produces the “random” path aligning with history. That’s basic simulation design.

And again, the real point isn’t to force history, it’s to make outcomes satisfying. People only start invoking “historical accuracy” because the current results aren’t interesting or coherent enough on their own. If the simulation naturally produced compelling outcomes, nobody would care whether it mirrored real history. The instinctive criticism is simply: “why isn’t the simulation as engaging as the actual history, why not just design around that and guarantee something good?”

The fact that you reduce that to a strawman like “oh, you just want to watch a documentary” really shows how little you grasp the argument.
>>
>>723973724
TRVKE
>>
>>723991458
Genuinely come up with a way to rig the simulation that doesn't involve, in your words, hardcoding battles and events. Give the historical winners extra resources? Eu4 already does that. Add weight to what goals they pursue? It already does that too. There's too many compounding factors across the hundreds of months of game time to force everything to play out how it "should" and no "rng seeds" can change that because that's not what decides the game.
>>
believable worlds
>>
>>723992180
Again, you’re ignoring what I actually said because you’re determined to argue against a strawman. I already explained how you could design a simulation that’s both historically aligned and random, but that’s not even my main point.

>And again, the real point isn’t to force history, it’s to make outcomes satisfying. People only start invoking “historical accuracy” because the current results aren’t interesting or coherent enough on their own. If the simulation naturally produced compelling outcomes, nobody would care whether it mirrored real history. The instinctive criticism is simply: “why isn’t the simulation as engaging as the actual history, why not just design around that and guarantee something good?”
>>
I wonder if the AI unfairly targets the player(which paradox has always denied), and without a player they just act retarded.
>>
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Come home white man
>>
>>723973724
Germans tried multiple times to do this and just made things worse every time
>>
>>723993240
brits*
>>
>>723992554
So now it's even more nebulous and subjective, wonderful. When you have a real answer I'll hear it, but you clearly don't have one so we're likely done here.
>>
>>723993686
Wow it's crazy bad faith again! How can this be predicted!? Nothing I said was nebulous unless you think "food should taste good" is a nebulous statement. No need to reply to me, you're clearly upset that people don't like the food EU5 is serving. Take notes EU5 dev, do better next time.
>>
>>723993662
Brits actually improved living conditions across the planet, Germans are just inept barbarians who brought nothing but destruction
>>
>>723994207
>food analogy
I already asked you how you would rig the simulation to provide a "good" or "satisfying" outcome and you still haven't. You are intentionally nebulous because can't define what you actually want, because you know it won't make any sense.
>>
>>723994341
>crimean war
>opium war
>created america
>opened the jeet gates
brits ruined the world.
>>
>>723995010
>>crimean war
>>opium war
>>created america
none of these were bad though
>>
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>>723995347
>sided with the ottomans
>got a whole country hooked in illegal opioids
>created a mutt, godless nation that feeds off war
glad the UK is getting jeet'd, they deserve it.
>>
>>723995720
>>sided with the ottomans
>>
>>723995720
>created a mutt, godless nation that feeds off war
Can't believe britain created the entirety of europe. Perfidious indeed.
>>
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I do not "fear" Aggressive Expansion, I do not check coalitions, I do not wait for AE to cool down, I CONQUER. And if they form a coalition— I FIGHT. And I WIN.
>>
>>723995720
Being a nation that feeds off war was Germany's entire economic strategy under Hitler
>>
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>>723956503
>Ifat
>>
>>723956679
What's the problem here exactly?
>>
>>723985051
This it should've been 1399 instead 1444 is a bit too late and i never liked it in eu4
>>
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>>723996161
more like
>I'm gonna pay you 10,000 ducats to fuck off.
>>
>>723996541
one would expect the map to have some changes after 500 years
>>
>>723963243
Desu I knew the mini ottoroach of this start date would totally fail to blob in ai hands
>>
>>723956503
What the hell even went wrong? Is it a giant hug box, too much cooperation? Is everyone on too much of an even footing, population not mattering, existing urban development not mattering?
>>
>>723986015
they have the deadly diseases modeled. they'll kill 90% of the population of some areas
>>
>>723997552
AI sucks at war apparently and can't win against rebels.
>>
>>723997709
AI sucks massive cock when it comes to realtively complex internal management. It can't plan ahead.
The same happens in Vick3 and Stellaris.
>>
>>723997552
Probably multiple factors, but two big ones are that they made the weird choice to make CBs incredibly hard to obtain, so the AI never has a chance to declare war.

The other is that there are no mission trees to guide the AI towards doing historical things because apparently mission trees are retarded and outdated and once we see what they replaced it with, we'll know what fools we were for doubting Johan. But it looks like they were either replaced with nothing, or replaced with something that is shit and doesn't work, leaving the AI rudderless.
>>
>>723998537
>they made the weird choice to make CBs incredibly hard to obtain, so the AI never has a chance to declare war.
this is funny because I remember getting no-CBed by the AI all the time in EU3
can you just straight up not declare war without a CB or is the AI programmed to only start wars with a CB?
>>
>>723998742
The AI can declare with no CB, but would take a stability hit and so never chooses to do that.
>>
>>723998742
Probably the later, since no CB is very much a thing in eu5. The devs even said that they want to push for most conquest wars to be no cb
>>
>>723993063
Not touching this eventslop ever again
>>
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>>723998871
>no cb wars but without paying a gorillion bird points for "unjustified demands"
I can dig it honestly. No cb = best cb.
>>
>>723956679
ugh... revolutionary republic of kyiv... home...
>>
>>723996161
based napoopan
>>
>>723956503
Looks cool. I'll buy.
>>
>>723956679
>Nothing ever happens
>Except for the most atrocious type of the bordergore
Thx johan very nice...
>>
>>724000737
>ugh... revolutionary republic of kyiv... home...
>meme from a year ago came true
only thing missing is the bantu immigration market
>>
>>723956503
>>723956679
This post explains why it's the way it is.
>>
>>724007224
attaching cropped porn to serious posts is so retarded
>>
>>724007496
Sir, this is 4chan.
>>
>>724007496
4cuck and tranime are a natural duo after all
>>
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>>724007496
when you have a post worth reading you can attach what you want to it
>>
Give me EU4 cunt recommendations, and better yet goals for said cunt
I'm running out of ideas
>>
>>724009732
Ethiopia is fun
>>
>>724009826
>play as nogs with prominent kike minority
nah
>>
>>724009826
My last run was actually a Nubia run, might be a little too samey, basically the same start but stronger, unless I go Jewish
>>
>>724009898
They have interesting missions related to contact with Europe and if you catch the Mamluks at the right time you can be a major regional force but ok
>>
>>724009732
Become a kingdom as a the pope it's actually easy as fuck to do:
1. Conquer muslim land
2. Move your capital to a muslim province and ensure that it's the plurality of your development
3. Take the decision to convert to Islam
4. You are now a monarchy
If you want to become christian again (the pope can't convert via rebels), you'll have to become an elective monarchy and elect a king from a christian kingdom and pray for the pulse event to swap to catholic.
>>
>>724009732
Venice to Byzantium to ERE to Rome
A country in the Japanese thunderdome is always fun too
>>
>>724010179
What is the point of playing as the fucking pope if you're going to convert to islam immediately nigga
Just open the console if you're gonna use exploits
>>
>>724010272
To become the emperor of the hre and truly become a holy roman empire. You can also become a monarchy through polish rebels.
>>
>>724010272
You should have specified that you wanted boring roleplay instead of fun in the first place
>>
>>723956679
Given how many things happen because of flukes, it's really no surprise that history would probably turn out differently if you replayed the world from say, the 1300s every time.
>>
>>724010734
I thought they fixed the poland rebels years ago
>>
>>724010749
That wasn't me, I actually like weird fun playthroughs a lot of the time
Anything goes for me, might try that out, thanks
>>
>>723993063
Holy heckin' moly, a new Empire for the Vikings to conquer! Meanwhile Western Europe, including the two most played regions in the game (England and France) are flavourless. Catholicism doesn't even have unique mechanics and they're expanding the scope like this to appease Reddit.
>>
>>723993063
1k$ on the next big regional dlc being pajeets and blacks in and around Mali

Europe gets nothing
>>
>>724012570
>Mongols won't be a Hegemony because they only want to make Hegemonies nations that had truly lasting impacts on the entire world (allegedly), after they massively devalued Empires
>India gets a Hegemony
Insane.
>>
>>723987030
t.ranny
>>
>>724013479
cope
>>
>>723956503
Only differnce is the AI hasn't set up giga blobs
>>
>>724011573
They did fix it, but the kingdom method via converting muslim is simply done by becoming muslim and nullifying the conditions to have the unique papal tier 1. You'll still be a theocracy, just a muslim one, so until you hit tier 5 to secularize either through the unique muslim reform that makes you a feudal theocracy or the generic reform, the fastest way to do it is to succumb to the polish magnates since they force you into an elective monarchy if you're monarchy.
>>
>>724012264
get ready for China being the most played region by a large margin
that happened in Vic3 because of the large paradox fanbase in China



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