[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/v/ - Video Games


Thread archived.
You cannot reply anymore.


[Advertise on 4chan]


File: image24.jpg (2.33 MB, 1920x1080)
2.33 MB
2.33 MB JPG
>FromSoft cut content
This is what they took from you
>>
>>724030665
imagine if they had stairs that lead to her armpits so they could tickle her while she was helpless haha wouldn't that be funny
>>
File: that's good tongue.jpg (120 KB, 301x314)
120 KB
120 KB JPG
>>724030665
But that character was in the game. Is it "cut content" if they just used a different design?
>>
They would get canceled by feminists if this made it into the game.
>>
>>724030665
>fromsoft cut content of women in defenseless situation
Good. We need less pro-rape/ rape glorification in video games.
>>
>>724030665
Was this cut from II or III?
>>
>>724031459
It was an unused concept for Rosaria in DS3.
>>
>>724031280
>sees a female character in chains
>first thought is to assault her instead of helping her
You should be more careful about exposing yourself like that Anon.
>>
>>724030665
>best souls 2
based
>>
>>724031459
>>724031764
>>724031053
This is concept art from Dark Souls 2.
>>
>>724032157
>fromsoft
>happy outcome
Would either be rape or free her and the curse you didn't break causes her to eat 3 merchants then die to a boss offscreen.
>>
>>724030665
>>724031053
They deserved to be cancelled for this shit alone. Women in these games are always either useless damsels or non character level ups.
>>
>>724033136
>>724031280
You might wanna try this shtick on Twitter instead.
>>
>>724031459
>faraam armor
take a well thought out guess
>>
>>724031053
>>724030665
Rosaria in DS3 was actually supposed to be a boss fight, but it was scrapped and turned into phase one of Rennala in Elden ring, i think
>>
>>724030665
Whatever happened to that retard suing FROM for having hidden games only the Japanese could access?
>>
Not the worst offender from all the content cut out from their games
>>
File: Spoiler Image (2.14 MB, 255x255)
2.14 MB
2.14 MB GIF
>>724030778
This except it’s completely different and it’s a zone you can explore
>>
>>724033790
Actually, scratch that. Im personally think it was some sort of PVP boss fight akin to the old monk
>>
>>724033919
What is?
>>
>>724030665
I was expecting something far worse with a thumbnail like that.
>>
>>724034557
huh...
I see it now.
>>
>>724030665
>>724033919
I'd quite enjoy an official Fromsoft design works which just goes over all their cut ideas for older games. I know they never will, cause those ideas can just be recycled into whatever game they do next.
>>
File: queen.jpg (968 KB, 1000x1332)
968 KB
968 KB JPG
FromSoft may not be perfect but they did give us the perfect wife
>>
>>724030665
This is fanart.
https://www.deviantart.com/tarakanovich/art/Dark-Souls-2-Caitha-s-concept-art-475169114
>>
>>724033913
The judge threw his case out.
>>
DaS2 and 3 no longer exist which means Bloodborne has more people on it and more content. Sekiro has more content but releases in 2018 instead of 2019. Elden Ring comes out in 2022 but has real dungeons instead of being discount Skyrim. The good timeline.
>>
>>724036070
>>724033913
Legit some of the most actual schizo shit I've ever seen posted on /v/.
>>
>>724035669
Millicent was the perfect wife and they killed her!
>>
>>724037008
Millicent was a good little quest arc, genuinely a good way of characterizing Malenia by showing that she'd be pretty damn likeable if she was born into literally any other situation.
>>
>>724030665
>Protag right there is wearing the Poster Armor of Dark Souls 2

if you can't tell what game this is from you should fuck off from souls discussions entirely you secondary faggots
>>
It's not cut content it's unused content, and if you knew how much of this there is behind the scenes of any game, film, book comic song pornography, you would lose your little mind. It's dope concept art but what does it add to the game other than fulfilling your fetishism for abusing women?
>>
>>724036543
qrd
>>
>>724034095
I mean it sounds believable with the nemesis nearby.
>>
>>724038160
Yeah, some hackers found that her chambers have unused cutscene triggers and a fog wall. And some of the code literally has the word "PVP" on it.
Im guessing the enemy would have fallen out of the crib like the kids in rennalas boss fight do. I dont know.
>>
>>724034415
The quest with that scholar sorceress in ER and helping her become the master of the academy and Malenia being an NPC you do quests for.
>>
>>724030665
I hate these faggot fucking games and their retard fans so much. I lement that I ever praised Demon's Souls thus feeding its growth. Their stories are ticky-tacky held together by YouTubers, so otherwise incoherent that they feel like asset flips.
>>
File: The Calm One.jpg (260 KB, 1920x1080)
260 KB
260 KB JPG
>>724030665
Where'd you find this? I don't recall it from any of the Dark Souls 2 art books.
>>
>>724039224
try not being a farthuffing contarian faggot just because it got popular.
>>
File: oh-woman.gif (224 KB, 220x220)
224 KB
224 KB GIF
>>724039224
>>
>>724034557
>>724034656
More like spilt content going from the thumbnail.
>>
>>724039682
>haunted
>>
>>724030665
Why is that bitch so big? The knight could crawl up her asshole.
>>
>>724039704
Wew lad
>>
>posting Devianart fetishslop instead of actual fanart
Kys OP.
>>
>>724040498
*actually concept art
Fuck I'm drunk.
>>
>>724030665
Given I went all in on flame of frenzy my first playthrough of Elden Ring it would've been cool to have all that Merchant Kale stuff still in the game.
>>
>>724034415
Bloodborne's real ending, hell, its entire connection to demon's souls.

The moon presence you fight at the end of the game is just a projection, the real one is sleeping at the very bottom of the chalice dungeons/nexus. You were going to fight it in a arena similar to both the fishing hamlet, and demon's souls small beach-like place where you kill the real king allant. With hacks you can still reach this place and fight the boss, but its AI is incomplete.

As for the connection to demon's souls, they didn't entirely remove it. There's dead knights in the chalice dungeons wearing the fluted armor. The corpse knight enemies can heal, and they do so by chewing moon grass.
>>
File: file.jpg (52 KB, 512x288)
52 KB
52 KB JPG
>>724030665
This is REAL Ds2 cut-content.
https://www.youtube.com/watch?v=KSJjIJ30VFI
I don't know if the model is real, but the design is real from an earlier concept of the game. She's CUTE.
>>
>>724040710
Didn't some of the original trailers for bloodborne even have the saying "Umbasa" in them? I don't think I'm making that up.
>>
>>724041160
Father Gascoigne has cut dialogue where he says Umbasa
>>
>>724040710
>>724041326
BB being a sequel to DeS would have been so kino. It all makes so much sense.
>>
>>724035669
my autistic blue love
>>
>>724041160
2:08 https://youtu.be/vzW3g3MF6ts?si=QlTVJSPZ1E6yIJ8b
>>
File: 1464886850277.jpg (13 KB, 147x148)
13 KB
13 KB JPG
>>724040710
>The moon presence you fight at the end of the game is just a projection, the real one is sleeping at the very bottom of the chalice dungeons/nexus. You were going to fight it in a arena similar to both the fishing hamlet, and demon's souls small beach-like place where you kill the real king allant. With hacks you can still reach this place and fight the boss, but its AI is incomplete.
i've been fascinated by this ever since i found out about it, it's such an insane twist on top of an already incredible series of twists and it'd cement bloodborne as the best story fromsoft ever came up with
>>
>>724035669
If only Godwyn's murder was perfect too, then we wouldn't have to deal with a deathcancer plague.
>>
>>724041148
The model is real and still exists in the game files, but the texture doesn't afaik
>>
File: GXIB-vGWcAARlXl.jpg (117 KB, 1164x803)
117 KB
117 KB JPG
>>724044531
>>724040710
Honestly I ALMOST like that it was cut. It's so fittingly meta that only those with insight know about it.
>>
>>724040710
>The corpse knight enemies can heal, and they do so by chewing moon grass.
Never got to play BB but this is cool, is there a video of them doing that?
>>
>>724040710
You can still technically access this content in the game through the chalice dungeons, it’s just unfinished. I really don’t get why this stuff was even removed
https://youtu.be/KkH2WoGZ1LQ?si=Ozz-fkKVCY2mC4uc
>>
File: 1761273493270144.jpg (2.38 MB, 1920x1080)
2.38 MB
2.38 MB JPG
>>724030665
>Woah there miserable traveler
>The interesting cathedral that I used to be imprisoned in has been claimed by the swamp of cut content
>Dare you to venture into the swamp to retrieve the 7 Kingshards to free me?
>Though 'tis all meaningless I suppose, the swamp claims all in the end
>*humorless chuckle*
>>
>>724030665
The funniest one for me is still
>Oceiros actually holds baby Ocelotte and kills it originally
>They removed the baby because it would be too distasteful
>Now Oceiros is holding something you can’t see the whole time and you hear a baby crying
>They explained this in the “lore” by saying Ocelotte is somehow invisible or that Oceiros has gone mad and mistakenly thinks he’s holding a baby or whatever
>>
>>724046972
DS2 and DS3 are bizarre because both of them were just straight up different games 1 year before they released. DS3 mixed around all the boss names and locations before release and they rewrote the lore to accommodate it. Oceiros was actually Gundyr and Gundyr was Yhorm and Yhorm was Wolnir
>>
>>724047304
I always found DS3 cut content or reshuffling of assets some of the most interesting of the souls games. All of them do this but DS3 and it's whole make a bonfire thing and the bleeding sun ect. had me the most intrigued.
>>
>>724030665
Imagine if she had hairy armpits too haha
>>
>>724031280
We need a video game solely about raping women
>>
>>724030665
That wasn't "cut" but turned into the random keyblade-gimp cage.
>>
>>724047396
Considering how much things got shuffled around it’s impressive the levels and bosses still turned out so good in DS3. Only Profaned Capital and Archdragon Peak clearly stick out as unfinished
>>
File: ds-moon-male-concept.jpg (74 KB, 800x1114)
74 KB
74 KB JPG
>>
File: ds-moon-female-concept1.jpg (81 KB, 800x1046)
81 KB
81 KB JPG
>>
File: ds-moon-female-concept2.jpg (101 KB, 800x1126)
101 KB
101 KB JPG
>>
>>724047640
Untended Graves is also a pretty obvious remnant from a different version of the game that they left in. Literally makes no fucking sense at all. Was most likely where you fought the final boss after the world goes “dark” like in one of the endings
>>
>>724046972
Pontiff was also the original final boss and the Main Menu theme was his boss music, which explains why the main menu music is so overly intense.
>>
>>724047304
Gundyr was always Gundyr, he was just in Oceiros' arena. Yhorm was still Yhorm, but Wolnir or the Nameless King would have potentially been Lords of Cinder.. People have dug deep into the code and the game's development history to piece these things together.
>>
>>724048207
it also explains why pontiff has the most ass-rape moveset in the entire game, he should have been the final boss not a mid-game punching bag
>>
>>724046621
https://www.youtube.com/watch?v=ZiT1wLoMxmY
Starts at 8:00
>>
>>724040710
Reminder that Ebreitas is literally Kos (or some say Kosm) in every way but for whatever reason they named him Ebreitas instead and invented a new Kos for the DLC. Utterly baffled at this change
>>
>>724040710
The fact that for some reason they decided to regress back to DeS' mechanics after DaS (can't do shit at lanterns so you have to warp back to the hub for even just resetting the area, Archstone-esque tombstones, consumables instead of refilling healing items, etc.) is more than evidence enough.
>>
>>724047640
>the levels
i did not care for the levels in ds3.
>>
>playing DS3
>see cool armor/weapon/upgrade material
>farm for hours, get jackshit or the shit I don't want
>get lots of souls in the process
Why is the drop rate so fucking shit?
>>
>>724048358
Cool, ty
>>
>>724030665
gonna rollypollyslop your way into those armpits and pretend you're not a normie faggot?
>>
>>724047732
>>724047839
>>724047892
What ip were these for anon?
>>
>>724049463
Honestly, I have no idea.
Creative Uncut has them listed under DaS1, some say they're from pre-Hackysacki DeS while others think that they're from a completely unrelated project.
Michael Chang's old website had a bunch of other concept art for some unreleased Fromsoft game about guys growing guns and shit out of their arms but it'sdown and the archived versions of the site don't seem to work, either.
>>
File: 1749851900066538.jpg (109 KB, 941x1021)
109 KB
109 KB JPG
>>724033136
>Women in these games are always either useless damsels or non character level ups.

Good, just as God intended.
>>
File: EOg5je4XkAAYY83.jpg (74 KB, 1322x610)
74 KB
74 KB JPG
>>724041148
she belonged to the era of development when Majula still looked like this, and there was a past Majula you could go to interact with this version of her (you could give her a feather from somewhere and then when you came back to the present day she'd give you the Aged Feather item)
also note how many branching paths and rooms are present here that don't exist in the final game
we were ROBBED
>>724045257
it existed in 1.0, they removed the textures in a patch but not the model
>>
>>724041160
Was in network test build, and couldn't be triggered without getting out of bounds iirc
>>
>>724040710
>>724044531
It was cut because Miyazaki was trying to make a statement about wanting too much. That's all of the From Soft games since Demon's Souls. Gwyn wants the Age of Fire to continue, ruins the world. Nashandra wants to covet the First Flame, ruins Drangleic. Gwyndolin wants to carry on his father's legacy, ruins the universe. Marika wanted to live forever, ruins the Lands Between.

Bloodborne's MP ending and the waking up ending are the the same things but on a lower, far clumsier level. The big twist is defeating the problem behind the world turns you into part of the problem, and accepting death at Gehrman's hand would wake you up and free you. It's ass backwards, and they did it better in their later games.
>Good job lad now lemme slit your throat
Miyazaki definitely dropped the ball there.
>>724048664
Pure speculation on my part: I think changing Kos to Kos was to make the world feel more alien and unknowable, just like what Metyr does for Elden Ring.
>>
>>724030665
Is she kneeling in a pool of her own piss and shit?
>>
>>724052010
Girls don't defecate.
>>
>>724030665
they are gonna add it in the tarnished edition obviously
>>
File: 1751497438367291.jpg (17 KB, 340x245)
17 KB
17 KB JPG
>>724038098
>Rothschilds bow to the Bogdanoffs
>in contact with aliens
>rumoured to possess psychic abilities
>control france with an iron first
>own castles and banks all over the world
>direct descendants of the ancient royal blood line
>will bankroll the first cities on Mars (Bogdangrad will be the first city)
>in the process of terraforming Pluto as their personal planet
>own basically every DNA editing research ability on Earth
>first designer babies will be Bogdanoff Babies
>both said to have 400+ IQ
>ancient Indian scriptures tell of two angels who will descend upon the Earth and will bring an era of enlightenment and unprecedented technological progress with them
>These are the Bogdanoff twins
>They own Nanobot R&D labs around the world
>You likely have Bogdabots inside you right now
>Every child has the mark of the Bogd implanted in them at birth
>The Bogdanoffs are in regular communications with the Archangels Michael and Gabriel, forwarding the word of God to the Orthodox Church
>Discovered the ark of the covenant
>They learned fluent French in under a week
>Zahi Hawass allows them full to the evidence of Atlantis within the pyramids
>Nation states entrust their gold reserves with the twins. There's no gold in Ft. Knox, only Ft. Bogdanoff
>The twins are 67 years old, from the space-time reference point of the base human
>In reality, they are timeless beings existing in all points of time and space from the big bang to the end of the universe
>They have been able to access the Akashic record since birth, and have spoken about what they saw while they were newborns
>The Bogdanoffs will guide humanity into a new age of wisdom, peace and love
>>
File: dark souls.jpg (7 KB, 114x110)
7 KB
7 KB JPG
>>724039264
Over the years I've found out that you can say basically anything about the Souls' games story or cut content and the fans will nearly always take it as gospel.
>>
File: millicent.png (3.61 MB, 1920x1080)
3.61 MB
3.61 MB PNG
>>724037008
absolute cutie
>>
>>724053456
they are dead tho
>>
>>724037008
cute herpes face
>>
>>724031459
it's probably AI garbage
why would we suddenly see this over a decade later out of thin air?
>>
>>724030665
Who is this supposed to be?
>>
>>724031459
2. iT was some sidequest thing they mostly scraped. Traces of it are the Milfenito trapped in the Tower with the Embeded guy that eats keyblades
>>
>>724047732
>>724047839
Do these enemies attack using $oyjaks?
>>
File: does he know.jpg (28 KB, 680x382)
28 KB
28 KB JPG
>>724054242
>>
File: he doesn't know.jpg (53 KB, 1024x576)
53 KB
53 KB JPG
>>724054242
>>
File: 20251018032025_1.jpg (267 KB, 1920x1200)
267 KB
267 KB JPG
Looks like something more from Blasphemous
>>
>>724054242
They're in a better place.
https://www.youtube.com/watch?v=UGnbiBDmuBI
>>
>>724055341
>>724055357
oh shit
>>
Give us back Oceiros' baby
>>
>>724056725
Along with the Vordt-babies.
>>
Souls lorefagging then
>After an exhausting effort to cross-reference over 90% of the game's npc dialogue and item descriptions with real world historical allusions, I have come to the tentative conclusion that Zanzibart was a former king of Catarina

Souls lorefagging now
>After datamining placeholder names for unused npcs, comparing them to the dialogue from the Japanese client before it was butchered by the localization and then fact checking this against an interview Miyazaki did 10 years ago for a local magazine in his home town, it is safe to say that Zanzibart was just a reference to the name of his real life cat, please like and subscribe for more content
>>
I think I want to play another Dark Souls game. None of that open-world shit. Classic dungeon crawling.
>>
>>724059260
come home white man
>>
File: 1759558133701726.jpg (396 KB, 1000x1415)
396 KB
396 KB JPG
>>724030665
Giant women are kino.
>>
File: file.png (3.56 MB, 1920x1080)
3.56 MB
3.56 MB PNG
>>724059408
Maybe I should go for another run...
>>
>>724059260
i'm waiting with my dick in hand for some modder to port the whole fucking world of ds2 into elden ring's engine
there's someone importing fucking morrowind into it already, someone better pick up the slack
>>
>>724060332
>Worse lighting
>Worse powerstancing
I'm waiting for the reverse actually.
>>
>>724058041
This is just a consequence of zoomers being illiterate
When you look at the number of people that thought Marika having "close ties" to the Black Knives meant she killed her son when it was alluding to them being from the same numen tribe you see it on full display
>>
>>724060438
don't ever quote me again
>>
>>724033790
>>724034095
It was probably like Fia's gauntlet in Elden Ring.
>>
>>724037008
Her wheezing and gasping for air in the church when you first meet her tickled my pickle a bit for some reason.
>>724037585
Malenia being a bitter sore loser is independent of her suffering from Rot.
>>
>>724047304
Elden Ring was pretty much the same.
Its just common to how they make these games.
>>
>>724060535
Meh, Marika is enough of a cunt to do that, if Godwyn was otherwise an obstruction to her plans to go AWOL against the Golden Order.
>>
>>724031459
The players' penises
>>
>>724048664
Miyazaki consistently retcons stuff in the base games with DLCs
>>
>>724060332
I am just surprised that no one has done that with any of the older Souls games.
Playing DS1 when you can actually jump and turn would be great, even if they blocked all the other mechanics from ER.
>>
>>
File: 1760350118849656.webm (474 KB, 360x640)
474 KB
474 KB WEBM
>From Software released literally one, O N E
>O N E
>N
>E
DLC to Elden Ring, months upon months after it initially releases.
>They're given "Labour of Love" Award on Steam
>Larian releases TWENTY NINE hotfixes (at least, at the time of the awards, IIRC) and SEVEN (six maybe, at the time of the awards, can't remember) gargantuan patches, with each of those patches averaging over or nearly 1000 fixes for Baldur's Gate 3
>Loses to a developer who basically farted out an expansion to a glorified asset flip, open world, Dark Souls
From Software drones cannot die off soon enough
>>
>>724062398
nice blogpost, faggot
>>
>>724062398
Most people don't look at early access models positively because when theyre not employed by small developers that literally can't afford things like stress testing they're basically pseudo GaaS models
>>
>>724062398
From soft is going to outlive you
>>
File: shogun-seppuku.gif (410 KB, 498x281)
410 KB
410 KB GIF
>>724063067
>doesn't know what blogpost even entails
>>
>>724063365
Your mother's cooter didn't outlive my raw dogging last night
>>
Fromsoft cut content is more interesting than their actual games. Consistently.
>>
>>724056725
You heard the cut dialogue of that? Where his phase 2 transition is him killing the child as he lost his mind? It's so fucking bad.
>>724053612
Sad but true. There's far too much misinformation and cherry-picking in these communities. It's like Firelink Conspiracy (dumb jewtube channel) full of schizo-tier headcanon. Once I eventually got a good understanding of DS lore, I swore to not give a shit about any other From game after them outside of what I manage to glean in-game. It's meant to be quite background, tertiary, illusive.
>>
>>724038098
Autistic schizo decide to sue FromSoft because he believed that video game were some sort of magic portal through other world and that accusing them of making the game to be too hard to the point to lock access to the player would force them to release game data and the truth (or something like that).
He posted his Chris-chan tier rant here several time.
>>
>>724064183
I agree with this for DS2 (not much of a bar).
https://www.youtube.com/watch?v=t_YcEvpAafE
>supposed to be a game for PS4 with improved lighting engine and massive world
>gets pushed forward and has to effectively commit seppuku to make it
>>
>>724062398
I thought BG3 won all the awards that year. ER SotE didn't get shit but just a meme award for its run.
>>
>>724062398
This doesn't make sense since Larian won and early access is usually frowned upon.
>>
ITT: Anons pretend to not understand what cut content, feature creep and prototyping means.
>>
>>724065842
>pretend
>>
>>724064183
If it were in the game, you wouldn't care and you would still pretend to hate it.
>>
>>724065842
>in the lord's year of 2016+9, people still haven't realized that From has never released an actually finished souls game
>>
>>724062398
>Elden Ring releases one massive DLC months after its mostly bug free, complete release
>Meanwhile BG3 gets ton of bugfixes to fix its shitty release, no DLC, literally thousands of bug fixed because the game was so shit at release
>How did Elden Ring gets the award for best dev BG3 released more patches!
lmao retard :)
>>
>>724067291
Did Demon's have big cuts too?
>>
>>724064424
FUUUCK… you reminded me of that video, now I’m thinking about what could’ve been again. DS2 is actually my favorite, and I still love the gutter, but these kinds of videos make me so sad
>>
>>724067676
My least liked Souls game and the only one that truly disappointed me (and still disappoints), but agreed with the Gutter and Black Gulch too, probably my two favourite areas of the game. Even lit all lights in the Gutter for that secret invader which was cool. Like the only area that invites you to stay a while, despite it being entirely pitch black, but you slowly figure out where things are and slowly light up some of it. Pretty rare thing in a game. Black Gulch has that fucked up extra-secret area (I dunno how you're supposed to find it normally) with the two huge giants. That was some spooky shit.
>>
>>724034415
Pretty much the entirety of Melina character being cut will always be the worst one to me
>>
>>724060535
Marika 1000% conspired with Ranni dude how dense are you
>access to the black knife assassins and knowledge of where maliketh keeps the rune
>clearly wants out of godhood and doesn't care if her children amount to sacrifices along the way
>grace literally guides you to Ranni
>Ranni's ending is the only one other than frenzy where Marika actually gets to die and isn't mended as the vessel for the ring
Complaining about illiterate zoomers when you don't even understand the basic motivations of the most central character in the story is crazy
>>
>>724067525
an entire world was cut
>>
>>724067525
Besides the entire 6th archstone, there's little other bits (entire mechanics) because Demon's Souls was in dev hell before Miyazaki turned it into what it released as
>>
File: ds-moon-male-concept2.jpg (137 KB, 1200x826)
137 KB
137 KB JPG
>>724047892
>>
Is Bloodborne actually playable on PC now or is it still jank?
>>
>>724030665
this bitch is in Remnant 2 but she's a weird alien void elf.
>>
File: inv93e7x.jpg (89 KB, 851x521)
89 KB
89 KB JPG
>>724069626
Also found the concept art I was talking about here>>724049805
>>
File: 1zwh44g2.jpg (88 KB, 851x521)
88 KB
88 KB JPG
>>724070793
>>
File: g9qgv1gk.jpg (133 KB, 851x521)
133 KB
133 KB JPG
>>724070856
>>
>>724070793
>>724070856
>>724070917
without the FS mark I would have guessed these were Prototype concept art.
>>
File: ds2.jpg (3.86 MB, 3000x2894)
3.86 MB
3.86 MB JPG
>>
File: folio_dark-souls-ii-06.jpg (192 KB, 1920x1080)
192 KB
192 KB JPG
>>
File: folio_dark-souls-ii-07.jpg (182 KB, 1920x1080)
182 KB
182 KB JPG
>>
>>724030778
Sniff her*
Imagine the smell
>>
>>724071342
MAN Dark Souls 2 had some good concept.

however, it was 360 game,and this was before FROM really expanded their abilities even further, it was never possible to make this shit on the 360.

Elden Ring though.. shows that you can make these sort of Grand areas surrounded by vaster areas with smaller bits of content work, its the first game ever to make the Concept pictures into an actual game, as a proof of concept, I'm eager to see them pull off areas like this in the future.
>>
File: 33.jpg (1.09 MB, 2714x1920)
1.09 MB
1.09 MB JPG
>>724071883
>the first game ever to make the Concept pictures into an actual game
The concept pictures WERE from the game.
You can flat out see how they forgot to shop out the compass in some of them in the artbook.
>>
>>724060535
I think that interpretation was more due to the game not explaining why Marika changed her mind about the GO and shattered the ER, while Radagon was still loyal to it.
It doesn't seem like Ranni considers Marika to be her enemy, it kind of feels as if the shattering was a necessary step in her plan and she was being accomodated
>>
>>724061952
The Fingercreepeer retcon was so blatant like what the fuck
>>
>>724064183
The mystery is what makes it interesting.
The Northern Limit from Demons Souls was probably going to be dogshit, because all FromSoft ice levels are dogshit.
But it is cut content, so people fantasize about what it could have been like. Because it was lost, it is now better than it ever could have actually been.
>>
>>724070793
Left got used in Bloodborne.
>>
>>724071479
The people look like they belong in Fable 2.
>>
>>724072353
this doesn't just apply to fromsoft but all world building efforts. mysteries make the world seem grander and once it's a mystery people theorize about nothing the designers could make would live up to peoples imaginations. Memezaki literally talked about this when he talks about reading books in english without properly knowing english as a kid.
>>
>>724072237
The compass is at the top of the screen in ER though. And IIRC doesn't even have colour.
>>
>>724072237
The artbook seems to contain a lot of in-dev screenshots more than pre-dev concept art.
I wonder if they just started a lot of areas freeform 3D modeling instead of having anyone sketch out an initial design. And then they iterated in-engine bit by bit.
>>
>>724072353
>because all FromSoft ice levels are dogshit
Painted World of Ariamis was kino
>>
>>724030665
That's actually pretty kino concept, Blasphemous influences back to weakSoft. Blasphemous 1 & 2 is basically this artwork but as a metroidvania.
>>
File: 1745583502901832.png (642 KB, 1920x1080)
642 KB
642 KB PNG
>>724030665
They should've gone full freaky. Instead, we ended up with the stagnant and the boring.
>>
>>724072767
stagnation is a core theme of every miyazaki game
>>
>>724037585
But anon the DLC proved Malenia is just an automaton who goes to extremes to fulfill the whims of he brother. The nuking of Caelid was solely to get Mikaela big Radahn dick. Nothing else mattered.
>>
>>724072767
>>724072826
Please go and at least watch/play: >>724072713
if they aren't censored in your non-white country due to anti-gore laws.
>>
File: 100546698754.jpg (86 KB, 388x523)
86 KB
86 KB JPG
>>724072913
I don't play metroidvania trash.
>>
>>724054242
vax statue?
>>
>>724072963
Its actually very good game with more platforming than regular old metroidvanias. Plus the combat is good and smooth.
>>
>>724072873
Malenia is a sore loser, and she couldn't even be happy with a draw.
She's prideful in victory, but bitter in defeat.
She does the same against the player. She loses a fair fight, and then decides to throw away everything and unleashes the Rot on us too. For no reason other than not wanting to lose.
We're supposed to 'fix her' when we give her Millicent's needle at the end.

Regardless in her case there was another reason for being in Caelid.
She really believed that her brother could save the world.
And that if the Rot killed Radahn it would be worth the price of destroying Caelid, because it'd save many more.
Mix her being a sore loser into that, so when she fought to a draw with Radahn, she decided to go nuclear.
>>724072963
>ds1
>>
>>724030665
The second floor
>>
>>724068021
Exactly. Wish the game played with light and dark more, like in the teaser. Replayed it with a mod that removed a lot of lights and the player light as well and had a good time
>>
>>724072597
>The artbook seems to contain a lot of in-dev screenshots more than pre-dev concept art.
Getting the latter is actual pretty rare.
It's mostly when artists/outsource studios post them on their own sites, when dataleaks happen or when the development is such a shitshow that stuff gets released by accident that we get a glimpse at the VERY early parts of development.
>>
>>724073281
DS1 is just linear slop with a few detours.
>>
>>
>>
>>724050151
Where did you took this image from?
Cannot find i single post online about an old majula map
>>
>>
>>724056825
God the original draft of 3 must have been wild instead of the tepid bullshit we ultimately got
>>
>>724041148
God I beat my head against the game when I got the item that lets you travel back in time. The credits still listed Young Shanalotte as a character and I was convinced you could find her
>>
File: 1742027912519794.png (2.7 MB, 1066x1080)
2.7 MB
2.7 MB PNG
Not cut content, but most of this thread is just concept art.
From the Elden Ring artbook.
This castle would be split two ways, the size and things like the bridge would lead to Stormveil, but the aesthetic and the terrain would become Castle Morne.
>>
>>724074334
Kino
>>
You know what.....Bonfire ascetic is the best mechanic in the entire series why did it never come back?
>>
>>724069637
playable
>>
>>724035669
I LOVE RANNI
>>
>>724071342
>top left corner
seems to be a past/present or present/future type of concept
probably from when time travel was still a major plot point
>>
>>724075334
Because there's no reason to go higher NGs in the newer games
>>
>>724058041
Sounds like an improvement
>>
>>724072237
that's what's called a paintover, take a game screenshot and then paint over it
also giant being there suggests Margit wasn't gonna gatekeep you from entering Stormveil at one point
>>
>>724073518
I never even noticed there was a second floor
DS2 does have the most blatant amount of cut areas/paths though
>>
>>724075334
Every time a game has a good idea, the next one makes sure to forget it.
DS3 fixed the Smithing Stone system, and then Elden Ring made it the worst its ever been.
It also had one of the best infusion systems, while Elden Ring has a pretty mediocre one.
>>
>>724073984
from a discord server iirc, it's not an actual map, it's left over collision data
you can find mentions of this version of majula in the artbook iirc, they do mention it used to be much larger and have ziplines to quickly get to the lower part before they cut most of it
>>
>>724072237
Holy KINOring......
>>
>>724030665
DS2 and 3 development were a mess. It's insane (and hilarious in hindsight) how so many autismos obsessed over the lore of these shitshows only to then find out Miyazaki improvised last minuted and asset reshuffled THE FUCK out of the game then went ahead and retconned everything in the base game with DLCs
>Then he did it again in ER
Lorecucks can't stop losing xD
>>
>>724030665
Look at all that LOREEEEEEEEEEEEEE-
>>
>>724037008
Cunt forced me to beat Malenia so I could cure Flame of Frenzy and get Ranni ending.
>>
File: 1758038918416262.jpg (91 KB, 1080x729)
91 KB
91 KB JPG
>cut content
>look inside
>concepts that never even began development
Look at DS3's alpha versions (network test) for loads of shit that actually was cut

Did you know most of DS3's level geometry and topography in the final game is pretty much unchanged from the network test, including inaccessible areas like basically everything after Road of Sacrifices
>>
File: 9.png (107 KB, 233x235)
107 KB
107 KB PNG
>>724064270
>Once I eventually got a good understanding of DS lore
>>
>>724076743
cut content it cool but was usually cut (or not even started) for a reason. it shouldn't be used in lore discussions but there's nothing wrong with examining them in any other setting.
>>
>>
>>724061459
Millicent is kinography with her being an actual manifestation of Malenia's honor and she had to strip herself of a part of her being to do the rot blooms in a similar manner to Miquella stripping out parts of his own being to become a god something that most likely wasn't necessary to actually achieve godhood anyways, and which damned his own ascent to godhood
>>
>>724077136
In Dark Souls 3's case most stuff got cut because they heavily remixed development and ended up not pursuing the Berserk eclipse idea, you were going to start actively plunging the world into darkness and they were going to do more with the world being so actually far-gone that there was nothing to do but embrace it in your quest for fire, like the whole concept of creating your own bonfires by performing a sacrificial rite with a hollow's corpse or other enemy's corpse
>>
>>724050653
I feel like it was cut because it would retcon a lot of things in demon's souls.
>the fog? actually just a dream world
>demons? no, they're aliens
>demon scourge? the beginning stages of the beastly scourge, most likely still in its infancy because there wasn't a dumb priest in boletaria that took a look at the blood of the infected and thought "hmm so what if i injected it into my veins? maybe it'll heal me? these things look very lively after all haha"
>why does true king allant look like a giant squid? because that's how newly born great ones look, they look like aquatic beings because earth itself is probably the dream world of another god, and since dreams are layered, that means everything is just a incredibly large ocean of sorts
>why are there fluted armor knights and zombies healing with grass in the chalice dungeons? because the moon presence built yharnam on top of boletaria
>>
>>724077289
And that's fine to discuss on it's own but it's not what ended up being shipped so has no place in lore discussions. that's all. it's fine to talk about them in a vacuum or in a other discussions like right now, it's just not applicable to the story as it ended up.
>>
>>724077416
Lore discussions are for gay nerds I'm here for cut content
https://www.youtube.com/watch?v=zziY68RdKK4`
>>
>>724077179
Not to lore fag too much, but Miquella was trying to avoid becoming his mother.

Marika's issue as a God, was that she was still a woman, a human. She might have had the power of a God, but she had the mind of a mortal to the end.
She didn't simply lose herself in the role of being an impartial God, she was capricious and wrathful with her new-found power. She grew too curious about what magic actually drove her power and the system she governed the world with, and learned too much. And instead of giving up her autonomy, she fought against the bounds of divinity looking for her freedom.

Miquella was basically copying Goldmask's idea.
The biggest problem with the Gods is that they were too human.
So Miquella decided to lose his personhood in order to become a more pure God. He'd lose all human emotions and feelings, and become a distant and inhuman deity that wouldn't be ruled by a mortal heart, unlike his mother.
>>
>>724077765
Except for Radhan. He couldn't live without onii-chan poking his brown eye.
>>
>>724077892
The Lord can be human. They're basically meant to be the God's liaison with humanity, I think.
But that is part of Miquella's flaw.
If you noticed, he abandoned his love and fear and his sight, but not his pride, his anger, his possessiveness, etc.
He was doomed to become as bad or worse than his mother because he abandoned all of his good traits, but none of a person's bad ones.
>>
>>724058041
>xhe doesn't know
Bloodborne got its lore from some deranged schizo (not an insult btw, it's the truth) that trooned out years later and deleted his work. He made it ALL up. Even back when it was new, a lot of people on r_ddit pointed out the inconsistencies between the official game data and his fanfiction, but the dude, who became a mod on that website (for that subr_ddit) always deleted any and all comments that mentioned it. It took until iirc 2018 for another tranny to start datamining the game and dig out the real lore.
>>
>>724078182
>He was doomed to become as bad or worse than his mother because he abandoned all of his good traits, but none of a person's bad ones.
yeah that was my point. he didn't actually abandon anything worthwhile. if he was a true blank slate he wouldn't have still been hung up on radhan. I still believe this is a grrm plot point.
>>
File: Xenogears_perfectworks_.jpg (758 KB, 2480x3490)
758 KB
758 KB JPG
>>724077136
>>724077136
>for a reason
No.
In movies/comics/audio dramas its often about alternate storyboards. As such the alternate movie don't exist, and its not filmed.
This fits inside the circular argument "for a reason", because it can devolve into leaning on what never left the drawing board.

For video games, the argument is the same. Except that its more likely that the asset was made, tested, and found subpar. Or crunch.
At that point its more about the fact there is a set that is cobbled together for the soundstage lights are rigged, but the movie is forced into the splicing phase instead of being able to film it.
The reason its interesting is because most video games don't have a coherent narrative or coherent lore. They struggle to reach up to something like NGE in terms of coherence.
So cut content is brought up because you have a large jigsaw puzzle, and there are clearly missing pieces. And the remaining pieces are clear enough to make the hole often blatantly visible.
>>
>>724072349
It's insane how fucking out-of-place the fingercreepers are as actual Two Fingers related enemies, the whole point of them showing up around the Carian manor and Rykard's digs was they're related to blasphemy, to wit heresy against the Two Fingers and Greater Will, on top of being referential to other slovenly hand and finger monsters transformed by their ways like the Monstrosity of Sin monsters in DS3
>>724077765
It's funny that Shadow of the Erdtree's final message is basically that Goldmask and Miquella are morons and it's better to not have gods at all than it is to have them as impartial ideas who can only act in robotic fashion if at all, since that's just how you get Miquella and Radahn who will kill any competition and will kill anybody that Miquella can't charm; even if you take Goldmask's ending you're still Elden Lord, you're still on footing with the gods as Marika's husband (in station, because she's pretty dead regardless of ending) and you're still the uncontested and unquestioned ruler by might of the Lands Between, there's really nothing lost or gained by this state of affairs in Goldmask's ending except vindicating his idea that the Golden Order needs reform into just a church rather than a government led by a god

Little wonder that Ranni fucking off from the planet entirely is also associated with the character whose faction embodies pursuit-of-knowledge
>>
>>724078308
this is cope. no one accepts cut content in lore discussions and paragraphs of seethe won't change it.
>>
>>724035669
>literally kills her brother’s SOUL who the lore has nothing negative to talk about, and in fact only praises their character (this isn’t mentioning her other half siblings killed) (granted Ranni may or may not have known their relation to her)
>this leaves her brother’s corpse(?) to grow as an infinite rotting cancer that spreads and can’t be destroyed
>this arguably causes the shattering, as well as the millennias of suffering hence
>betrays her co-conspirators, even imprisoning one forever (no, not Blaidd)
>the minimum of her crimes is employing an albinauric with strong rapist vibes who turns people into puppets (Seluvis/Pidia)

>perfect
her ending may or may not be the best outcome, but she isn’t perfect
aside from the Tarnished (debatable) and Blaidd she is entirely Machiavellian
>>
>>724031053
That's clearly not the same character. The OP is the Ivory King's Manus Waifu from the Frozen DLC
>>
>>724074334
This DS2 stuff can’t really be considered cut content when it was never included in the game at all
>>
File: 1619057675621.png (1.41 MB, 2454x2138)
1.41 MB
1.41 MB PNG
>>724062398
Larian shat out a "game" full of fag shit albeit.
>>
>>724078285
The biggest lore dude for Bloodborne was this guy - https://www.youtube.com/@RedgraveLore
He wrote the Pale Blood Hunt google doc that you'll see people link to even today as basically the factual documentation of the story.
I know who you're talking about, thought. I think his name was Jerk Sans Frontieres. It genuinely hurt me to see him go tranny when he started hanging out with the Slavic chick as her beta orbiter. Sinclair Lore, right? I wouldn't call him the biggest, most people probably never watched his stuff. But I did like him because that was before I got into actually learning about Japanese culture with regards to Souls games.
>>
>>724075334
It was there to reset shit to farm. No need for that in other games. Want NG+? Go to NG+.
>>
>>724076212
What was retconned in Elden Ring DLC?
>>
File: LadyMaria.jpg (49 KB, 800x567)
49 KB
49 KB JPG
>>724078640
she cute
>>
>>724078696
Except it solved the biggest problem of boss soul weapons by letting you get more than one.
2 was the only game that really did anything with NG plus, mainly adding new invaders with special loot or changing up boss fights, no other entry tried that.
At least ER sort of used the idea with the mausoleums to recover boss souls. Just a shame almost all boss weapons fucking suck.
>>
>>724078417
Depends
If you look at something like Killer Is Dead, nothing in the game actually bolts together with anything else. Its unrelated set pieces only aligned by trying to sell the same vibe. And as such, the storyboard or cut assets are of no real interest.

Where in something like DS3 its very plain the jitsaw pieces are rearranged and renamed.
And as such, it can never be a true masterclass.
>>
File: 1736750709971614.jpg (2.67 MB, 3307x3307)
2.67 MB
2.67 MB JPG
>>724035669
Why is this autistic anti-social schizophrenic like this?
>>
What is Dark Soul's (as a series) deal with scaled up humans?
>>
>>724064270
I enjoy indulging in it. It's like being in middle school again talking about secret pokemon
>>
>>724078337
Miquella didn't successfully do what Goldmask wanted, because instead of depersonalizing himself totally, he only got rid of his empathic traits and left himself only with the ambition and callousness to become a God at all costs.
Goldmask's ending probably forces the player into the cycle as an ideal divine consort.
Rather than you being yourself at the end, you and all the demigods still alive, and the ones that you'd likely spawn with Marika in the future, would fall into idealized archetypes for your roles in the world.

I'd compare him to how the Greek philosophers from around 500BC onwards, started reading their super ancient myths like Hesiod's Theogony or Homer's Iliad, and shaking their head at what the hell the Gods were getting up to in those. And eventually reaching a point where they'd criticize those ancient religious texts for 'getting the Gods wrong', and start pushing for the idea that the Gods existed as metaphors for natural processes, or as idealized cogs in the cosmos that had roles in upholding reality, but not personalities like a human would.
>>
>>724030778
Only if they were unshaved.
>>
File: Lake of Sneed.jpg (119 KB, 1600x441)
119 KB
119 KB JPG
Lake of Mud from Bloodborne is my favorite piece of cut content that I've seen from a From game.
>>
>>724078640
Kino
>>
>>724035935
says concept art right there
>>
>>724075837
>also giant being there
>>kill giant
>>Margit pops out
I can imagine that being a recurring gag
>>
>>724078928
ER has pretty decent boss weapons, better than most Souls games.
Godrick's dragon does insane poise damage, Rennala's scepter is arguably the best in the game, Radahn's swords and bow are both actually great, Morgott's sword is solid, Rykard's sword is the best in the game, Mohg's spear is solid, Malenia's sword is solid.

The DLC weapons are more of a bum mix. Too hard to actually use.
Rellana's swords for example seem like they'd be great, but unless you're level 250, you're too MAD to actually get good scaling.
>>
File: 00096_00097-1.jpg (420 KB, 1168x574)
420 KB
420 KB JPG
Byrgenwerth originally had a cave system underneath.
>>
>>724035935
>tarakanovich
Isn't that the futa-guy?
>>
>>724078337
I think Goldmask is to show the limit of mortal reasoning
even the ever brilliant goldmask, versed in both intelligence and faith, so autisticly and systematically oriented he communicates by pure finger movement based calculus and literally THINKS a mending ring into existence based on his notion of perfection that supersedes his concept of god, was flawed all the same
>>
File: 1731973972263497.jpg (129 KB, 1000x525)
129 KB
129 KB JPG
>>724079362
I like whatever God's Grove was going to be. It sounds cool, looks cool.
>>
File: socorro.jpg (98 KB, 918x829)
98 KB
98 KB JPG
>>724030665
looks like AI
>>
>>724079778
What was this from?
>>
>>724078928
>boss souls
Meant to be a very rare resource. Why the fuck would they let you farm it over and over? Mega-easy source of souls and all of their unique gear. ER can duplicate some remembrances too, much better system. Only thing that it's truly good for is how it resets ground drops so if you want to dual-wield some 1-time drop, you can do that. But this begs the developer to dilute world drops (shit already on the ground). ER does a better job of just having such be dropped from enemies, but ER commonly fails this with very low drop chance on rare enemies. Many things have <5% drop chance on very very rare enemies, and some are 0.5% drop chance.
>>
>>724033136
i would call this shitty bait but you got two retards already so good job.
>>
>>724079938
Dark Souls 3. One of the areas that got ripped out.
>>
>>724079694
In release version, there is no way to start entering the chalices from the world.
While the idea of having a bunch of procgen dungeons was most likely release, the initial dive you do would most likely have been from a world location instead of a menu. And then get the chalice needed to make the actual dungeons from that menu.
>>
File: EykkAhyWQAgrBUz.jpg (828 KB, 4096x2304)
828 KB
828 KB JPG
>>724080045
Neat
>>
File: 00096_00097.jpg (217 KB, 1600x694)
217 KB
217 KB JPG
>>724080069
That makes a lot of sense. Byrgenwerth in general feels like a really small area given its importance in the story and lore. They also cut out the pathway to it or at least drastically shortened it.
>>
File: ye.jpg (31 KB, 734x969)
31 KB
31 KB JPG
>>724047839
me on the bottom
>>
>>724071883
>It was a 360 game
It was a PC game or prospective 8th gen game that was suddenly told that it needed to release on end of life 7th gen consoles.
Most of the reason that the game looks so shit is that none of the textures were made with the 7th gen mandated changes to the lighting so they were made under the assumption that shadow would have hidden most of it. DaS1 also looks like shit with obviously tiling textures if you make everything visible and bright.
>>724075334
It was awful and just a way to farm for shit and reset enemy despawning, I wish it would have taken stat reassignment and sloppy fast travel with it.
>>724076031
>DaS3 fixed the smithing stone system
It was massively oversimplfied and was basically the precursor for Elden Ring's idea of spreading the butter even thinner.
>>
>>724079753
Plus his idea of perfection in the Golden Order is just Fundamentalism that doesn't kick him out and isn't led by Marika, regardless of the GO being a body made by Marika and for Marika; Plato reference or not he's mostly just kind of an autist that wants a church house he won't get evicted from
>>
>>724079709
poor dude
spent years drawing dick girls bangin
gets his art ripped off by every AI generator to the point that they almost look like exact copies
>>
>>724080368
>It was massively oversimplfied
That is a good thing.
Bloodborne and Elden Ring have by far the worst upgrade systems.
>>
>>724080390
I thought of him more as Luther desu
believes the basic dogma, correctly doesn’t think the church leaders act as they should and are too clouded by human impulses
>>
File: 2ec.png (208 KB, 327x316)
208 KB
208 KB PNG
>>724062398
>Webm
My fucking sides
>>
>>724080368
>It was massively oversimplified
Rare case of actual polishing or quality-of-life I'd say
>titanite for normal weapon upgrading
>twinkling for "uncommon" weapons, usually legacy weapons like black knight gear
>scales for boss weapons and some field drops
>infusion is a separate process, can be undone with shriving stones
>infusion gems for holy, fire, dark, magic, STR, DEX, quality, raw
>sub-paths of recovery holy, recovery magic, non-scaling fire, non-scaling dark
Only thing it's really missing is dragon scales because dragon weapons aren't really a thing in DS3, otherwise it's just DS1's system with no titanite colors and no need to hit up other smiths for specific upgrades
>>
>>724081401
>no need to hit up other smiths for specific upgrades
This is a bad change in my opinion. I really liked how there were different blacksmiths that you had to find out in the world in the first Dark Souls. Made the game world feel more real and alive even if it might've been tedious from a gameplay point of view.

Silksong did the same thing recently as the first Dark Souls and I liked that a lot about it.
>>
>>724071342
Dark souls 2 was such wasted potential.
The game was nothing like the trailer or the concepts.
Maybe one day some autist can make a mod just rebuild the game off of the concepts and trailers.
>>
>>724074975
Man ER would've really benefitted from just merging a lot of the areas to make a smaller world with more dungeons per square km
>>
>>724081698
Yeah I'm eager for them to not do Elden Ring again. If they do open world games again it should be Shadow of the Erdtree sized and not much bigger or smaller
>>
I’m actually upset they took away the Elden Ring cut content of never accepting the Accord. Mainly because the whole game can be played without torrent and obviously areas designed for no torrent. Plus the whole alt entrance to the capital.
>>
>>724081961
Does the portal in front of Godwyn actually work if you ignore the level up bitch at the start?
>>
>>724077136
No, the Wolnir-Yhorm cut content connection is mandatory for understanding the line about his heritage in the final game
>>
>>724082186
What was the connection between Yhorm and Wolnir?
>>
>>724082117
I think it sends you to stormveil castle
>>
>>724078525
I'm pretty sure she's meant to be the imprisoned Milfanito
>>
>>724041663
imagine the old one being a reality bender the whole time, it wakes up once in a while to cause the bloodmoon and all the other shenanigans
>>
>>724080997
What's fucked up is quite a lot of boss attacks are like that or even worse. It's about remembering timing rather than any reaction.
>>
>>724082117
No, you have to visit Roundtable Hold atleast once besides holding two great runes for it to function
>>
>>724031206
Guess Blasphemous never happened.
>>
>>724082258
Wolnir was the king of the Profaned Capital in the alpha version
Some say he was called Yhorm, and the chainmail giant boss had another name
>>
>>724033136
this board is way too easy to bait nowdays it's not even fun doing that
>>
>>724079694
>>724080069
>>724080225
Byrgenwerth is technically still in the game in full, the lecture building was the second floor. IIRC you can still see the original building from the forbidden woods if you use a camera hack.
>>
File: nuFrom_Boss_Blueprint.webm (923 KB, 720x1280)
923 KB
923 KB WEBM
>>724082423
Samefag here, forgot to post the original. Dunno why people keep posting the cut one. Maybe Jewish?
>>
>>724083146
Lmao, this is so funny because of how accurate it is. From realized that due to the simplicity of the combat system there is a certain limit to how hard the bosses can actually be so they had to make bosses do these ridiculous off sync attack patterns.
>>
>>724033136
This but unironically.
>>
>>724030665
This looks absolutely nothing like From's concept art.
>>
>>724083146
Heh
>>
It’s always a little funny to me that fromsoft story is so implicit but then you hear about all this cut content and last minute changes
>>
>>724083324
Its mostly due to the roll being so good.
An average player can dodge 8 or 9/10 of an average boss's attacks.
Therefore, to keep the challenging difficulty level they've tried to curate, Fromsoft now has to make bosses that specifically 'account' for that rolling. So delayed attacks, weird timings, roll catch combos, etc.

IMO, the solution is to make the roll less powerful, and that would allow for bosses to be scaled back equally.
>>
>>724083995
They need to return to Demon's and DS1 and go from there. Not down the anime shounen spam teleport rape your screen instant nonsense that was ER/Sekiro/BB. Rolls were much slower and very expensive in DS1 for example. In DS3? Mega quick to do, recover, and cheap on stamina.
>>
>>724083995
I'd rather they just go back to the DeS and DaS philosophy where bosses are more capstones to a level and more focused on the environment than the actual moveset of the boss itself. Sure you might get some duds like Bed of Chaos (which is a cool idea in theory), but you also get some good fights like Tower Knight and Sif. Not to mention both of those games have several traditional boss fights in them as well.
>>
>>724084127
Rolls were slower in DS1, but really not that much slower. People were just slower.
Someone that beat Elden Ring's DLC without summons, even if they just barely squeaked by, could probably no hit most DS1 bosses after a couple playthroughs to learn the movesets. Because the roll is more powerful than the bosses, other than exceptions like Manus or Kalameet.
The number of i-frames on the rolls hasn't changed other than DS2's weirdness.
>>
>>724084343
There are no enviromental hazards in sif's fight, unless you meant that the shitty sif fight is ok just because the area leading up to it is good. And if you want another fight like the tower knight one, play bloodborne, the one reborn is more or less tower knight + false idol.
>>
>>724083920
If the game is all about shaped pegs and shaped holes
Its still a skill to make sure what replaces the triangle peg is still triangular in shape.
>>
File: 1738469500494720.png (148 KB, 680x447)
148 KB
148 KB PNG
>>724084343
>capstones to a level and more focused on the environment
A rare perspective. I'm not alone in this for a change. Bosses being a thematic end of a level got quite lost. You see it here and there. Despite DS2 being pretty lame overall for artstyle and bosses, they done a good job for Lost Sinner. People say the boss runback for it sucks, but aesthetically and the mood for it is great. A very long, wet, dank hole under the sea full of jail cells. Quite isolated and lonesome, like the Lost Sinner themselves.
>>724084478
DS2's agility is such a funny mistake and it shows how retarded they can be sometimes. It's like they don't have testers and people that actually play their game. More-so since iframes aren't in any of the stat sheets in-game and the description for agility is "Boosts ease of evasion and other actions.". What a joke.

But some sort of added cost to consecutive rolls with a decent cooldown would be good, like rolls got slower and slower, and/or cost more stamina. I seldom done more than 1 roll in DS3 but it's weird watching people play DS3, it's constant rolling, majority of which are fruitless. It looks awful and surely it'd feel bad too, wasting stamina and your time just panicking.
>>
>>724033976
lmao this
>>
File: i9znagjv.jpg (414 KB, 1366x768)
414 KB
414 KB JPG
>>724084715
>DS2's agility is such a funny mistake and it shows how retarded they can be sometimes. It's like they don't have testers and people that actually play their game. More-so since iframes aren't in any of the stat sheets in-game and the description for agility is "Boosts ease of evasion and other actions.". What a joke.

I loved how years after release all the wikis still basically said "to be honest, we have no clue what else this stat affects" up until recently and I wouldn't be surprised if it's still checking all the dummied out shit like trap evasion.
>>
>>724053456
lmao
>>
>>724084715
I've felt this way ever since Artorias of the Abyss honestly. Granted most of the fights in that DLC are still good, they start to feel pretty monotonous and expose how little there actually is to the combat system (which is fine by the way but the game needs to be designed with this limitation in mind). I'm not going to say that Micolash or Witch of Hemwick are my favorite fights from Bloodborne, but they are very memorable and do a great job of thematically fitting the level that they represent.

Bloodborne was probably the last game of From's where you can still sort of see this in; after that most bosses are just anime warriors with these ridiculous movesets. Elden Ring often times feels like a parody of past games.
>>
>>724085032
Does current game agility impact block speed still? I have never noticed it and I have 300 hours.
>>
File: 20250202220932_1.jpg (414 KB, 2560x1440)
414 KB
414 KB JPG
>>724085596
Agreed, but limited combat isn't a bad thing, either, but it can be when bosses stray further away from the rules the player has. I liked all of AoA except Manus (started to experience the hard to see messy attacks). What sadly makes this worse is that they can make good enemies and good bosses. For example Gundyr in my opinion is the best they've done. It's a regular armoured guy, but very dynamic, no massive chains, no teleports (can charge you), but is reactive to what you do, but never feels like cheating. He even has shoulder bashes and kicks if you're in his face (his side or behind respectively). Like come on, why in a franchise full of so much armour, melee, and armoured guys in general, such things so rare? Like DS2 is full of enemies and bosses that are 1-2 or 1-2-3 combo (e.g. slash slash...big slash!). Hell even Nameless King I think is overall a great boss, has delayed attacks, but again IMO don't ever feel cheap. Then ER is full of them arbitrarily. Cheapens the experience. Oh another thing with bosses and ER, why the FUCK are they reused so much? It's insane how lackadaisical From were with ER's boss placements. Fuck-huge boss with his own unique arena? Yeah we'll copy-paste him in some tiny dungeon or mine where he no longer works properly and doesn't belong thematically at all.

I know DS1 will never get its proper finish with an in-house remake, but I hope they return to something like Demon's and DS1. More grounded. More reasonable. Harder than those games, sure, but not so much spammy weightless trash of their later titles.
>>
>>724083995
The problem is not even the rolling. They continuously nerfed exploration in order to focus on the bosses exclusively, while pushing the combat system to the absolute limit of what they can do with its janky 15 years old foundations. The bosses weren't even supposed to be a "hard" part of the early souls games, they were more akin to an atmospheric gimmick experience after a brutally hard level where a simple iframe roll ain't going to save you from an instakill pit, traps or ambushes.
>>
>>724086030
>>
File: 1761332203980.jpg (392 KB, 2000x1414)
392 KB
392 KB JPG
>>724086210
>ackshually the bosses were never supposed to be hard
Getting tired of this revisionist meme
It's ok if you're bad at the game, Elden Ring gives you enough crutches that even game journalists can clear it
>>
File: 20250130182118_1.jpg (757 KB, 2560x1440)
757 KB
757 KB JPG
>>724086210
>They continuously nerfed exploration in order to focus on the bosses exclusively
Man, are you >>724084343 ? Another rare perspective that I seldom see. More than exploration, but overall mood and atmosphere of each area, too. I still to this day love DS1 and Demon's world and environments overall (NOT the fucking demakes). The very, very rich colour, it's as if the light and dark compete for eachother constantly. I could be crazy on this one but I feel like ambient sound took a nose-dive post-DS1, too. Demon's and DS1 were absolute kings for this. I loved how music was rare, but instead had a lot of ambient sound.
>Tower of Latria
>Darkroot
BTFO everything post-DS1 for rich atmosphere (there are honourable mentions, such as how I mentioned Lost Sinner before). How bluepoint (homos that demade Demon's) ruined Tower of Latria is a good highlight on how modern devs think these days.
>>
>>724086030
The difference between Gundyr and their infinitely attacking shitboxes in SOTE is hilarious. Gundyr has a very dynamic moveset but it still feels like a back and forth between you and the boss. SOTE bosses literally force you to roll around for 20 seconds before you can fit a single attack in, or search for rare instances where the boss tracking is not a pinpoint and perfect 360 degree rotation.

I'm unironically getting more of the older Fromsoft experience from Nioh games. Hard as fuck, big mazelike levels with cool but not completely over the top bosses at the end, sometimes with environmental gimmicks like water in Enrera's combat arena.
>>
>>724085596
NTA but
>Elden Ring often times feels like a parody of past games
I agree completely. It really feels like they jumped the shark, another DS2 situation where the encounters were made to feel excessively hard at any cost instead of thoughtful and thematically appropriate for the setting/area. Not all the time, of course, but much more so than other games from has made.
However, these games don't exist in a vacuum, and the cat is out of the bag so to speak, so returning players will expect more of a challenge than armored spider and moonlight butterfly, hell more than kalameet at this point. Going back to what the other anon said, I think nerfing rolls is the starting point. That and buff poise/heavy armor builds in a way that makes them distinct but viable compared to the minmaxing rollslop that's seen so often now. Then bosses and enemies can be designed in a way that isn't a cheap feeling parody like >>724083146 shows.
>>
File: Ash Lake skull.jpg (299 KB, 1920x1080)
299 KB
299 KB JPG
>>724086559
I'm not, but I definitely agree with that anon. The reason why Dark Souls still remains my favorite game From has made and one of my favorite games of all time is the world design is so brilliant. The worlds feel like the player is built for them rather than the world being built for the player. Some traps might be unfair but that makes sense in the context of the game and adds to the immersion level. I mentioned this earlier but I really liked how in Dark Souls there are different blacksmiths all spread out through the world that specialize in different things which once again adds a lot to the atmosphere and immersion.

Here's one thing that I've always thought about but never seen anyone else mention about Dark Souls. I love that when you enter Gwyn's arena that there isn't some epic cinematic cutscene and instead the fight just starts with him running at you and attacking you because that is exactly what would happen in that scenario. No need to try and make it some sort of epic heroic fight bolstered by a cutscene because that is not what it is.
>>
>>724086548
The bosses weren't hard. Level was. I don't remember a single DeS or DS1 boss i didn't beat within 3 attempts at most beyond Manus, an ultimate DLC boss, and he still wasn't nearly as bullshit as some ambushes with dark sorceresses in Oolacile before him.
>>
File: 20250129065755_1.jpg (347 KB, 2560x1440)
347 KB
347 KB JPG
>>724086578
> Gundyr has a very dynamic moveset but it still feels like a back and forth between you and the boss.
Fuck, good point, I forgot to add. That's what I am very disappointed by in Midir and Gael, and is much worse (and it's so bad it's one of the most common criticisms of ER) is how you, the player, feel like the spectator, the NPC, and the boss is the player, or the performer. You have to wait and dodge so, so much, to get one, MAYBE two attacks in, like what the fuck. Remember it took them what, 2 years? to allow players to use Torrent in the Elden Beast fight? Like holy shit, and I thought the dragon bosses were bad in the Dark Souls games with the constant chasing of them.

It sounds retarded, but Gundyr was the only boss where to me it felt like I was fighting a person. Or, a real, actual living thing. The only boss in the franchise I wished, the instant he died, I wanted a reset/refresh button. He's so good. I wish he had more health, too. I hope they made more bosses in his sort of style in future.

What a good thread. I should replay DS3 just to fight my man Gundyr again. Hell, I might do a run (maybe NG+?) where I just his weapon and armour set.
>>
File: 1761332704141.jpg (121 KB, 931x641)
121 KB
121 KB JPG
>>724086921
>The bosses weren't hard.
You can say that in hindsight but let's not pretend people weren't getting raped by O&S or Maneaters back in the day. Even a boss as basic as Bell Gargoyles was considered a roadblock for new players.
It's true that Elden Ring and DS3 have too many shortcuts or checkpoints though.
>>
File: kekw-emote.jpg (4 KB, 300x300)
4 KB
4 KB JPG
>>724087218
>TFW people would cheese Maneaters by shooting arrows at them through the fog door and it would take 15 minutes to kill them
>>
File: 20250129065908_1.jpg (439 KB, 2560x1440)
439 KB
439 KB JPG
>>724086880
>Gwyn with no cinematic
This is disappointing in ER. So many bosses have cinematics, many of which are phase 2 transitions, too. When I started the DS franchise, I thought a big point of these games like the music being rare, was the cinematics are rare. The games are full of wonder, and have minimal busy-ness (e.g. fuck-all on your screen, fuck-all GUI, no markers, etc). I find cinematics in games are grossly overdone and always by default, take the player out of immersion. So they should be very clever or careful when they are used.
>>724086943
>where I just his
where I just use his*
>>
>>724086880
This is why i dropped ER very early on, it makes sense for what's-his-name cane dude to introduce himself and have a grandiose cutscene, since he IS literally waiting for you in that bridge, and what's-his-name dude with a dragon head on his right arm is also justified since he's a showoff, but good fucking lord, not every boss needed a "zanzibart, forgive me..." intro. And from what little i've seen of the DLC, apparently this issue got even worse.
>>
File: 1558435933774.png (1.18 MB, 1197x2057)
1.18 MB
1.18 MB PNG
>>724040710
>>724048664

I think I'd like to see some proof. It's easy to see cut content and draw conclusions to what you think they intended to do with it, but you need to show pieces of evidence that support them.
For instance, the clinic doctor has cut lines saying "the coming of great Ebrietas." That supports the actual game content, not that she was called Kos.
>>
>>724087469
I honestly cannot tell what boss you think shouldn't have had an intro cutscene if you thought Godrick was fine
>>
>>724087690
Godrick was a poser, of course he'd literally greet you before fighting.
>which boss shouldn't have a intro
The literal berserker. His whole deal is that he's a brute, and that he's so strong he literally had a restraint put on him to keep him from going apeshit all the time. He's the kind of dude that should have ambushed you like gwyn did.
>>
File: 20250302015240_1.jpg (954 KB, 2560x1440)
954 KB
954 KB JPG
>>724087805
See now this anon actually thinks beyond the superficial. A great example is Gaius. He comes flying at you from far away, and off the side. Why are bosses like this rare? Fuck off with the cinematic spam. Give us organic encounters. Make a proper world. Give proper AI. Give proper enemies. Lifelike.
>>
File: 1503015540843.gif (1.76 MB, 420x262)
1.76 MB
1.76 MB GIF
>>724087439
Cut scenes are fine when used sparingly like the intro to Anor Londo is a great use of a cutscene but them not having one for Gwyn is genius and great subversion of expectations. Speaking of multiple phase boss fights, I also liked how when Sif gets low on health instead of supercharging and going into a second phase he starts to limp and fall over because that is exactly what would happen if you start beating away at a wolf.

We'll never get something like this again in a From game.
>>
>>724087945
And it is a great invitation for players to think "are we the baddies?" and also to think about the tragic backstory of such characters, even if you don't care for lore, it's a nice back-drop of the encounter. That idea and Sif was so well-received, why did they do not more of this? Like people go "well From listen to how good players got and wanted more combat, more bosses", but yet ignorant to the many voices that praises many other things such as environments, world, atmosphere, animation-locking, weighty combat so on.
Good .gif.
>>
>>724087469
>Upon my name as Godfrey. The first Elden Lord!
Sorry anon but it was fucking kino. Also the issue didn't get worse with the DLC at all, you still have a bunch of bosses that just happen without any intro cutscene at all.
>>
>>724080738.
Bloodborne and ER are also oversimplified, they just bloat it into endless farming by giving everything a bajillion tiers with increasing upgrade costs.
>>724081401
It was more interesting to have different smiths, different upgrade paths stuck in different areas due to embers, potentially getting a weapon that was already some way along an upgrade path, etc. alongside actual armor upgrades.
DaS3 was too streamlined, more of the wrong "Dark Souls difficult hard action game" stuff instead of the "Dark Souls Nipponjank dungeoncrawler" stuff.
>>724084343
They would have to go back to designing actual arenas. DaS3 was pretty bad in terms of just how many of the arenas were literally just featureless boxes.
>>
>>724086210
If we're ignoring stuff to find in the overworld, then legacy dungeons like Leyndell are massive and full of exploration paths.
Same with the Haligtree, Stormveil, and the Shadow Keep.
Raya Lucaria, Volcano Manor, and Belurat/Enir Ilim both have great side paths to travel down.
People enjoy the loop after the Taurus Demon so much that they imagine that older Souls games had some type of categorically different level design from Elden Ring.

Beyond that, the bosses absolutely were intended to be hard and people thought they were.
Beating the Bell Gargoyles was considered a big difficulty spike in Dark Souls 1. And later the Capra Demon was another example, of a huge difficulty wall for players.
If they seem easy today, that is just because skill levels are much higher than they used to be.
>>
>>724087805
Crazy, almost like his restraint worked and made him act lordly like it's supposed to
>>724087943
>rare
You've got 7 legend bosses with no cutscene whatsoever in the DLC alone
>>
File: 1669047838142.webm (2.58 MB, 796x510)
2.58 MB
2.58 MB WEBM
>Bait thread turned into actual good discussion
Sometimes this place is alright.
>>
>>724087805
Godfrey is a barbarian, but the type of one that believes in honorable duels, not random acts of violence.
He's also based on Enki with some Hercules imagery, so him being a mindless brute wouldn't make sense.
>>
>>724088509
>rare
I could have been clearer.
Watch: https://www.youtube.com/watch?v=VN5qgWFM5pY
He isn't in a boss arena. It's just, a big zone of plains and of trees. You don't see him immediately. His boss bar isn't immediately up. He's far, far off in the distance. He comes running, sprinting, and furthermore, doesn't b-line to you. All of these are quite rare in From boss games. It's almost like you're the invader, the intruder, and the boss woke up or was alerted to your intrusion. Rather than just being in wait in some dedicated arena. There's probably a more graceful way to articulate this, but hopefully this is clearer now—the focus wasn't only cinematic being present or not.
>>
>>724088495
I'm actually not a huge fan of most legacy dungeons in ER. Stormveil is genuinely well designed, Leyndell, Farum and Haligtree ain't bad but even they have too many checkpoints and too little resistance from most foes on top of mostly straightforward paths, but the rest are genuine fucking trash. DLC ones are a massive disappointment, they tried to do something grandiose with shadow keep, but it backfired because it's basically a bunch of super linear pathways leading to 3 overworld exits with mostly reskinned enemies inside.
From side dungeons, i only liked the sewers which actually felt like an oldschool souls dungeon. But it's a huge outlier.
>>
>>724088442
>DaS3 was too streamlined, more of the wrong "Dark Souls difficult hard action game" stuff instead of the "Dark Souls Nipponjank dungeoncrawler" stuff.
This. And lack of branching paths really affected replayability. Up to ds3 you had the capability of doing a sequence specific to the build you were trying to accomplish, but 3 was like "just play the game and you'll get your gear along the way".
>>
>>724088723
It's such a fantastic example, and I've seen it on here before. That's why sometimes when someone is clearly baiting, or being antagonistic, I'll sometimes give a brief but reasonable response. If they chimp out, ignore, but sometimes it starts something useful, like this thread. Good shit. It's such a power move if someone does a bait thread, but a bunch of turbo-autists like ourselves just make it our new nest for a moment.
>>
>>724030665
imagine her giant feet
>>
>>724030665
FromSoft cut content usually ends up in another game down the line and DS3 doesn't deserve any good designs so look forward to this somewhere else
>>
>>724078496
I do love my women with an air of "crazy enough to slit your throat, and hot enough for me to let them"
>>
>>724088917
My biggest issue with the legacy dungeons is that while they're visually impressive, they're mechanically lacking and it feels like as if they had to take nearly every gimmick out of them and stuff them into the side content dungeons to make those more interesting.
>>
>>724088442
>They would have to go back to designing actual arenas.
Another thing I love about Dark Souls is levels like Tomb of the Giants where they put the player in pitch darkness. Not many games would do that because it makes navigating and fighting a lot more difficult but there are obvious ways around this and it goes back to the player being designed for the world rather than the world being designed for the player philosophy.

Hollow Knight did this as well which I also really liked in Deepnest.
>>
>>724086210
>>724088917
What is an old school souls dungeon even?
The Undead Burgh/Parish? That is basically totally linear with one shortcut in the middle.
The Tomb of the Giants? Again, just a totally linear descent.
Anor Londo? Rafters and a hallway.

What is the metric we're measuring any given Souls game against here regarding level design?
Yharnam is the most intricate that any Fromsoft city has ever gotten, but that is also where the vast majority of Bloodborne takes place, so its not really comparable to other Souls games that have larger worlds.
>>
>>724089259
Most observant DS3 hater
>>
>>724088917
I think you touched in an important and under-appreciated aspect here with your comment on "resistance". Each bonfire in DS1 is precious (at least mostly). But in all games post-DS1 they're like a joke. Too common, just "yeah ok a checkpoint, convenience, whatever". They've lost the point of a bonfire. A rare camp, a moment to replenish. A good example I think is the Dungeon in DS3. It has one bonfire at the start, that's it. Next one is in the next zone (Profaned Capital). And this is a multi-layered, dense area with a bunch of paths and dangerous enemies (Jailers! My favourite barring BKnights). It's an oppressive area, much more than all others in the game. And I'm very confident in saying the very limited bonfire(s) is why. I believe that fewer bonfires make for a more respecting AND respectful experience and game. The relationship of respect between game (and by proxy, developer) and player.

I played DS1/2/3 back-to-back-to-back first time early this year, and the stark difference from DS1 to DS2 bonfires was a smack to the face. It's a joke in DS2 (and games after such are the same in this regard).
>>
>>724088740
*Enkidu
>>
>>724089416
I was seriously baffled with how short and braindead Raya Lucaria was. They didn't even try. A fucking Hogwarts made by Fromsoft sounds like such a sick idea, surely they could do better than a few hallways, an elevator and a courtyard.
>>
File: Two Bonfires.jpg (273 KB, 1128x666)
273 KB
273 KB JPG
>>724089541
>>
>>724037771
giants being imprisoned/in chains is a motiff that goes back thousands of years to ancient greece. fromsoft rips off ancient mythology constantly. do you think maybe people think seeing a titan in chains in !nottartarus is cool? or do you always imagine everyone around you must always be thinking about raping women?
>>
>>724030665
>giant woman
I thought Miyazaki didn't work on this game
I bet she's barefeet too
>>
>>724089482
DS3 has some of the best dungeons in the series, and I'll forever be mad that people don't talk about them more and instead constantly fellate the bosses instead.
>>
>>724089761
I couldn't believe this shit when I seen it. I thought I had momentarily lost my memory or something. There's a very similar one when you beat Friede. The extra bonfire is a lazy one-way teleport to Dreg Heap, but why a bonfire when it technically isn't one? Pretty dumb. You could delete that one in the distance (Dragonslayer Armour boss kill bonfire) and the game would be better off for it.
>>
>>724089482
Tower of latria
>>
>>724089482
When we're talking about DS1, the entire first half of the game is one giant dungeon. Burg/Parish are not impressive on their own, but when they interconnect with Darkroot the picture changes dramatically.
Even then, DS1 has insane examples of singular, disconnected dungeons like the Depths or Catacombs which still hold up to this day.
>>
>>724030665
I dont care dude, Miyazaki has not made anything more interesting than DS and his games become more and more about multiplayer. This whole cut content thing is dumb because the game that is not will always be better than the game that is.
>>
>>724090136
Correct. The interconnected layered world is what is insane and beloved. No other game does this
>inb4 someone says "b-but -2d game-"
Does not count in the slightest.
And I'd like to add DS1's painted world, another dense and layered level. Beautiful area. And, a neutral boss. She asks you to leave in peace, and you're free to do so.
>>
>>724053612
That's what happens when you have story and lore so interpretive there's no actual substance to base any worthwhile interpretations on. The amount of pseuds that circle jerk themselves over this franchise should be studied. Only Demon's, Dark Souls 1, and Bloodborne have good story and lore.
>>
>>724089979
This
>>
>>724090219
>and his games become more and more about multiplayer
I fucking wish. They murdered unique souls multiplayer interactions with every new entry. ER is such a hollow husk it's insane.
>>
File: REmake atmosphere.jpg (75 KB, 1920x1080)
75 KB
75 KB JPG
>>724090293
>No other game does this
Nowhere near the same extent but Resident Evil 1/REmake has an interconnected non-linear world as well. Another one of my all time favorite games.
>>
>>724030665
Console limitations. Elden ring was just a fragment of what they actually had planned.
>>
>>724090293
Bloodborne does it
>>
>>724090543
The only thing that killed souls multiplayer was the series becoming popular lol
>>
>>724090617
>Console limitations
that's such a cope in this day and age. miyazaki is just an overly ambitious idiot who couldn't fit what he wanted into the deadline he was given
>>
>>724030665
Another generic npc that sits around, does nothing and speaks in vague ye old english without actually saying anything?

Oh no, truly, we missed out.
Anyway.
>>
>>724090293
Last Hero of Nostalgaia does it for a good chunk of it.
My favorite part was when what looked like a throwaway reference to Chrono Trigger near the start of the game that you could see through a window actually turned out to be part of a much bigger accessible area near the end.
>>
>>724090293
It's interesting that we got newer non fromsoft ARPGs that do everything, from story to combat, better than fromsoft itself, but DS1 world design still stands standoffish and only Hellpoint tried to imitate it (and did a great job with it given how budget the game is, really).
>>
File: soul.jpg (140 KB, 1920x1080)
140 KB
140 KB JPG
>>724091169
>spoiler
I played Chrono Trigger like 2 years ago and I don't remember something like that. Poor memory for this it seems. I miss the dead/desolate world of that game.
>>
File: Spoiler Image (225 KB, 1920x1080)
225 KB
225 KB JPG
>>724091353
It's the End of Time that you can see from the NPC break room which later on turns out to be an entire area on its own.
>>
File: 1761337361.png (167 KB, 1841x241)
167 KB
167 KB PNG
>listening to DS1 then Demon's soundtracks today
Man, even the soundtracks are better than those that come after. I might have to give the boss themes to Demon's Souls. They're far too bombastic in DS3 for example. All sound pretty samey.
>>
>>724093139
I like most things about Elden Ring more than DeS or DS1, but the OST is a definite stinker.
I can't think of many themes I'd listen to on their own. Other than maybe the opening theme.
>>
>>724093139
Souls of Fire is the best track in the series.
https://www.youtube.com/watch?v=L6JH0EfTIKw
>>
>>724094458
Weird name. Song is called A Moment's Peace. DS1 still the best soundtrack for me. Firelink and Nameless Song are both great too.
>>
>>724090293
Arkham asylum does it.
>>
File: fromsoft boss attacks.mp4 (1.15 MB, 720x1280)
1.15 MB
1.15 MB MP4
>>724062398
>webm cuts short
>>
File: time for dung.jpg (465 KB, 1832x1076)
465 KB
465 KB JPG
>>724035669
>>
>>724088723
Bait is just the nucleation point for deeper discussions. It's no fun talking about shit, unless it deviates from the original topic.
>>
>>724054420
>>724079831
Here you go, anon. 2014, same year as DS2's release.

https://www.deviantart.com/tarakanovich/art/Dark-Souls-2-Caitha-s-concept-art-475169114

Don't get mad at me for posting this.
>>
File: Quelaag_fullbody2.jpg (1.03 MB, 2514x1737)
1.03 MB
1.03 MB JPG
Lorenerds, what's the reason for Recluse using Quelaag's head?
>>
>>724099924
They don't. They're obviously different, even in your picture.
>>
>>724099924
White Recluse looks actually alright, another victim of being niggerfied
>>
File: The_Witch_of_Izalith.jpg (75 KB, 1008x719)
75 KB
75 KB JPG
>>724099924
Same race as whatever the Witch of Izalith was.
>>
>>724034415
https://www.youtube.com/watch?v=F4xss3llCd4
>>
>>724090690
Bloodborne does it but most levels are dead-ends and you can fast travel right away so it doesn't feel like you're exploring the city as much as you feel like you're really exploring Lordran. Something like Blighttown which can be accessed from 2 paths and connects to like 4 levels has never been matched in any FromSoft game
>>
>>724100050
They look like they could be sisters. Same nose, eyes, similar hair and lips. If you said that white Recluse is pre-spider Quelaag rendered in an updated engine, I'd believe it.
>>
>>724089416
Half the legacy dungeons in ER are straight up linear levels that lack the shortcuts and economy of save points that most FromSoft levels have. They have a dozen save points instead and feel like linear walks to the bosses. Farum Azula and Enir-Ilim are particularly lame levels. Compared to something like Cathedral of the Deep which only has 1 bonfire but 2 shortcuts they're just not in the same ballpark
>>
>>724100642
I dunno man, at this point it's just a generic fair-skinned woman with long dark/brunette hair. You basically can not get any more general than this. From reuse assets a fuck-load, and ER is completely separate from Souls. Still to me they're evidently different anyway.
>>
>>724083042
Lecture Hall is very egregious. It's so obviously supposed to be the other section of Byrgenwerth but they just split it off and made it a transition level that nukes the pacing of the game instead
>>
File: 86rfuiUTE95Z.jpg (271 KB, 1920x1080)
271 KB
271 KB JPG
>>724079694
>>
>>724100563
Cathedral Ward connects to the most levels in any game but they all lead to dead-ends like you say so most people don't notice how well designed it is. Doesn't help that FromSoft literally removed level connections like an elevator that leads to Upper Cathedral Ward
>>
>>724100473
This would've been too fucking hard
>>
>>724040710
It always make loretubers seem laughable. They make extremely tenuous specific links for things that were complete chance and last minute alterations.
>>
>>724030665
Shame a proper restored version will never come out because lol B team lmao worst gaem and the massive success of "member Dark Souls 1?" following it
>>
>>724090293
Lords of the Fallen and Surge do this, don't they?
>>
>>724089761
Yeah but this is a case of redundancy since the game always puts a bonfire in every boss arena, the actual level design isn't harmed by it. Grand Archives only has 1 real bonfire and multiple elevators to the top which is how a good Souls level is supposed to be. Elden Ring meanwhile spams them all over the fucking place
>>
>>724035669
I don't get her popularity. Is it all just cunny fags?
>>
>>724030665
I don't remember this from any of the artbooks. Source?
>>
File: 1730384516510883.png (588 KB, 526x700)
588 KB
588 KB PNG
>>724060332
>there's someone importing fucking morrowind into it already
>>
>>724104146
https://www.youtube.com/watch?v=n89NFtIUWDI
>>
>>724079602
I was so disappointed when Rellana's swords where worse than Milady and couldn't even use wing stance.
>>
>>724077382
Huh. That's an interesting perspective. You may be on to something there.
>>
>>724060332
Personally I’ve been waiting for someone to port Mario 64’s world into dark souls. Big Boo’s Haunt would be a good souls level
>>
>>724103761
yes
>>
>>724030665
It's not cut content. FromSoftware outsources concept art to get ideas for content.
>>
>>724041148
Isnt the lore of DS2 that this firekeeper was created by aldia with a dragon soul?
>>
>>724033976
The Pitslutted World of Ariamas
>>
>>724062398
>actual dlc vs bugfixes because your game is a mess
Larianfags can't be this stupid, right?
>>
>>724032157
Kys
>>
>>724030665
We could make our own dark fantasy game, anon
Start by making some grass and wood assets
>>
The way they cover up cut content and content that gets juggled around to wildly different parts of the gameworld than originally intended with swiss cheese lore and storytelling kinda bugs me. Or it just makes me stop paying attention trying to notice any kind of implicit storytelling because I don't trust anything not to be a hackjob.
>>
>>724071883
Elden Ring is literally Dark Souls 2 2
>>
File: 1719561753099.jpg (1.12 MB, 1920x2160)
1.12 MB
1.12 MB JPG
>>724107381
This but unironically.



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.