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fallout 1, 2, Vegas
>full of towns and civilization and lore
>characters motives make sense
>armors look like actual armor
>realistic and gritty with occasional zany shit
>rustic apocalyptic music
>created the BOS, Super mutants, Caps, Jet while always being subtle and adding new original things with it in the sequels
>raider gangs have names

Fagout 4, 3, 76
>most places are empty with super mutants and nameless raider gangs shoehorned everywhere
>character's are either cartoonishly evil or goody toeshoes
>pic related
>full of wacky stupid shit 90% of the time focuses on le 1950s sci fi garbage
>every game focuses on the brotherhood of steel and adds the enclave for no fucking reason making the world lamer and smaller with a lack of creativity
>mediocre piano and flute ambience
>raiders are all the exact same and are nameless targets you cant talk to
>>
The toilet seat armor. Todd is truly a visionary.
>>
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Wait wait wait wait.... OP, are you trying to tell me that Bethesda hasn't made a good game in over 20 years?
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>>724039227
It's interesting that you frame it this way, because you've correctly identified the core thematic differences, but you've drawn the exact wrong conclusion.

The towns and civilization of the classic games were intentionally absurd, almost a parody of a functioning post-apocalypse. Bethesda understood that this undercut the intended tone. Their decision to create a world that is mostly empty with super mutants and nameless raider gangs wasn't a lack of creativity; it was a deliberate correction to deliver the truly desolate, lonely experience the setting always should have had. You're seeing the truth but calling it a flaw.
>>
>>724039347
they managed to make the creators of synths a pathetic looking faction with a barely standing military power.
>>
>>724039227
Fallout 2 had talking Deathclaws and a giant mutant who could kill them with one punch.
>>
>>724039530
>Their decision to create a world that is mostly empty with super mutants and nameless raider gangs wasn't a lack of creativity
super mutants, enclave and fev should've ONLY been in the west coast. They clearly added that shit out of pure laziness.
>>
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>>724039227
If you can only compare a game to shit games, well, it's a shit game. You always played shit and you got what you deserved.
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>>724039963
im crying out for help im tired of fallout being raped
>>
>>724040264
how about growing up stop giving a fuck about it?
>>
NV still bugs me that everyone is sleeping on fucking filthy disgusting mattresses inside moldy disgusting buildings. They didn't go nearly far enough in trying to create a believable civilization in the process of reconstruction.
>>
>>724039227
Turdout is shit and the only reason you and anybody else remembers and knows it is because of Bethesda.
>>
>>724039530
>The towns and civilization of the classic games were intentionally absurd, almost a parody of a functioning post-apocalypse. Bethesda understood that this undercut the intended tone. Their decision to create a world that is mostly empty with super mutants and nameless raider gangs wasn't a lack of creativity; it was a deliberate correction to deliver the truly desolate, lonely experience the setting always should have had. You're seeing the truth but calling it a flaw.
If this was their intention, they failed. The writing is so shitty and so goofy that it's harder to take 3, 4 and 76 seriously. Even if the originals had zany shit in them, it incorporated them well into the tone. Bethesda Fallouts are just a mess with no clear inspiration or direction, except "shit".
>>
>>724040627
it's because they had to uses 3's engine which had everything grimy and disgusting but at least there was a some cleanliness and realism compared to the unsubtle nasty shit in 4 and 3
>>
>>724039963
>OP compares good games in a series to bad games in a series
>"why are you only comparing it to shit games?"
What the fuck?
>>
what happened to florida in the fallout universe
>>
yeah I dunno about all that, but I can say that all the guns and armor in FO4 look like fucking shit
>>
>>724040917
broke off and became an island floating in the middle of the atlantic
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>>724040484
how bout you grow up and get off this site about video games-oh wait
>>
>>724039530
>The towns and civilization of the classic games were intentionally absurd, almost a parody of a functioning post-apocalypse
The copes get more and more retarded. Seriously how the fuck was Shady Sands a parody?
> Bethesda understood that this undercut the intended tone. Their decision to create a world that is mostly empty with super mutants and nameless raider gangs wasn't a lack of creativity; it was a deliberate correction to deliver the truly desolate, lonely experience the setting always should have had
The "they did the dumb shit on purpose" cope. Which always fails because 1, 2, and NV managed to have lonely and desolate environs while still having actual populated areas.
>>
>>724040917
Nothing changed there
>>
Today, OP was not a faggot.

I can't say the same for some of the posters in his thread.
>>
>>724039227
I just don't get it.
Humans aren't retarded. Even "cartoonishly retarded" humans in stories know how to pick up a broom and clean things.
It's been hundreds of years by now. Why do people still live in rotting homes and sheet-metal bases?
>>
>>724039945
It's not laziness. They just don't know their own lore.
>>
>>724041495
Because it needs to look post apocalyptic. Its the same kind of logic that has movies in medieval settings have no colors with everything cover in mud and shit.
>>
>>724041196
My dream fallout is to have the writing of New Vegas with naval combat fighting raider pirates in junk boats. While Florida is some mutated irradiated swampland caused by a Geck. With no reddit ship, caps, supermutants, or BOS. No fucking offscreen enclave either. A completely different isolated world that has changed from the bombs but is in the same universe and series.
>>
>>724041562
>Because it needs to look post apocalyptic.
Which is basically saying that Fallout has become a parody of itself that can only imitate earlier titles, and imitate them poorly.
>>
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>>724042452
Yes, why do you think Vault Boy is now exactly what he was mocking, or why "War Never Changes" has gone from the main message of the series to some shitty throwaway line.
>>
>>724039227
>full of wacky stupid shit 90% of the time focuses on le 1950s sci fi garbage
>not Fallout 2
>>
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>>724042643
>game has vault boy as a parody of American consumerism and greed
>bethesda sees this and uses him as a mascot to sell fallout shit and other slop like funko pops
>>
>>724039227
Fallout 2 turned vaults from survival shelters into oh my science it what if it was all a wacky PRANK it’s a social experiment bro
>>
>>724042991
No they just turned them into experiments Bethesda started the reddit shit.
>>
>>724039227
It's super funny how the main theme of Fallout is that war never changes even after the world is destroyed and the civilizations that rise up again will keep fighting each other, but Bethesda NEVER puts this in any of their games. You always have a powerful enemy like the Enclave or Institute against a random tiny group of retards and the rest of the people of the wasteland have nothing to do with it or each other whatsoever.
>>
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>Muh civilization
>>
I was in Caesar's Legion for an entire Spring.

I stayed up all night guarding the Gate to the Camp and I was so out of it from staying up all night. It was like a fever dream.
>>
>>724039227
I can't believe multiple people looked at this armor and thought it was fine. This is an end game set and you're running around looking like a retard wearing a piss stained toilet.
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>>724042991
yeah but it was interesting, each number was a unique experiments with a couple normal vaults sprinkled in, The ones in the none-bethesda fallouts were interesting and fucked up like Vault 11 https://fallout.fandom.com/wiki/Vault_11
Bethesda made the vaults nonsensical and retarded like with THE FEV HAS RETURNED or what if we gave every drug addict a bunch of drugs and then had the cure to all addictions for some retarded reason
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>civilization
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>>724043157
it's because they can't make fallout games
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civilization
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>>724043276
>>724043373
>retard has to cherry pick images
Man you are desperate.
>>
>>724042991
>>724043108
In Fallout 1 there was Vault 15 which happened to be made up of people of various cultures and races, but 2 explains that it was actually intentional, then you had the Fallout Bible which did get a little silly like Vault 69, but still that was just a regular social experiment seeing how long it could last. Then you had Bethesda be like "Okay, let's make the experiments like super evil and shit like they make everyone in the vault lose their minds and kill each other for like no reason at all."
>>
>>724043264
I believe 11 and 22 are the best done Vaults in the series and nothing will ever convince me otherwise. 22 for the obvious fucked-up place it became as shown in your pic, but the social idea behind 11 is fucked-up and makes me wonder what it would be like if it was filled with ordinary people from a dictatorship instead of those from a democracy (as shown in NV).
>>
>>724043507
How would you feature Vault 69 in a new fallout
>>
>>724039227
I'm gonna play Oblivion with guns again this week
>>
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>>724043482
>Fallout 4 constantly gets shit because people have holes in their walls and ceilings.
>Fallout 1/2/NV people live with huge holes in their walls and ceilings and nobody gives a shit
>But that's muh cherry picking
I remember Bethesda needed to show the NCR in Fallout 4 and they picked the building with the biggest fucking holes in the walls because that's how it was in the original Fallout lmao
>>
>>724043367
And so in their spite decided to rape 1, 2 and NV with their fucking Amazon show. I believe that pre-war America’s government could have survived as multiple different groups but all of them being the Enclave is just retarded. Hell, if Bethesda had foresight they could have eventually made a game where each of these remnant factions meet-up and collide with their competing interests. Overlying story could be similar to NV but instead of choosing either the overtly good faction (NCR), overtly neutral-ish faction (House), overtly evil faction (Legion) or yourself (Yes Man), you’re forced to choose amongst what the player would perceive as the least worst option. No BoS, no other good guys, just a bunch of dicks trying to take control of something. But I wouldn’t trust Bethesda with that idea (or any ideas) at all.
>>
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>>724044072
>boring normiefaggots and redditors then consume and defend this shit and treat the show like it isn't like the Halo tv show
>>
>>724039227
dis nigga wearin a turlet
>>
>>724041539
It absolutely is them being lazy and incompetent.
>set FO3 on the east coast
>blank slate to do almost anything they want without having to take the older games into consideration
>can create whatever factions and mutants that they want
>decide to add super mutants, the BOS, the Enclave, radscorpions, the whole thing
>also do it very poorly because why not
>set it 200 years after the war (for some reason) but make everything look like it's 2 years after the war
I was actually excited before FO3's release to see what new stuff we would see on the east coast in the Fallout universe, but instead I just got the same thing but worse. What a letdown.
>>
>>724039530
>Nooo you don't understand, it's supposed to be shit!
>>
>>724044575
>radscorpians
>not in a desert and in the east coast
>"but muh lore says that they're pets and-
shut the fuck up
>>
>>724039227
the difference is 1, 2 and Vegas literally take place in the same area. 3, 4 and 76 don't. of course civilization is not gonna be the exact same?
>>
>>724044698
but it is because bethesda can't world build
everything needs to be the same with them. Supermutants bos and enclave in every single fucking fallout because what's an original idea?
>>
>>724044776
>Supermutants bos and enclave in every single fucking fallout because what's an original idea?
the enclave are not in new vegas or 4. super mutants are literally in every single entry INCLUDING every interplay fallout game. brotherhood of steel is arguable, it depends on whether you consider the members in 3 to be true members or not.
>>
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>>724044776
Super mutants in Fallout 4 have nothing in common with their brothers on the West Coast.
Fallout 3/4 bos have nothing in common with West Coast bos, they might as well be a different faction
Enclave is not in Fallout 4
NCR is only mentioned in Fallout 4
>>
>>724043807
>I remember Bethesda needed to show the NCR in Fallout 4 and they picked the building with the biggest fucking holes in the walls
That's because those are the memories from an implant connected to a piece of brain, notice how everything past it is a void? Imagine being such a stupid piece of shit that you do this.
>>
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>>724045809
lol
lmao
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>>724045946
You need to stop cherry picking shit, thats Necropolis from Fallout 1 a city inhabited only by Ghouls due to being especially hard hit. Here is the Hub, There is also Shady Sands, Adytum, and Junktown
>>
>>724042883
I don't think Bethesda even remembers that Vault Boy was only the mascot of Vault-Tec. The Pipboy had it's own mascot and I don't think any Beth game ever shows him much if at all.
>>
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>>724045083
wow look at those factions I wonder what cool shit and impact they have in the game wor-
>>
>>724043161
>nobody ever explains in the Bethesda games who are the people who go through the post-apocalyptic wastelands and board up every building except a select few to ensure people don't go in them and stub their toes or something.
>>
>>724044882
>the enclave are not in new vegas or 4

Next-gen update actually did make them canon to FO4 by adding a new quest line involving the Enclave remnants
>>
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>>724046159
Thanks for reminding me about Junktown. Fallout 4 draws most of its inspiration from it.
>>724046239
There are plenty of cool stuff about them. Like despite all your whining Fallout 4 has more raider gangs than New Vegas and that's not even counting the Nuka World DLC. In general Fallout 4 has way more stories tied to locations
>>
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>>724046474
That's a retarded cope because Junktown was built shorty after the war. Stop trying to defend people having towns made of trash 200 years after the war. Also here is what your first pic left out you dishonest faggot.
>>
>>724039227
Preach it sister!
Btw how is your dilation going?
>>
>>724039227
i'm playing stalker soc for the first time rn. now it's not perfect but wtf? if i were bethesda, i would've been scrambling to make some last minute changes, there's a year and a half between the two.
i get they're different style games but fo3 could've taken some inspiration. god bethesda fucking sucks
>>
>>724046704
You faggot you are using tranny terminology and calling people sister on 4chan. What you come here to push your retarded propaganda again since only a tranny would benefit from someone considering a well beloved game to be a tranny thing? Why don't you ACK yourself and let you parents have some rest.
>>
>>724043373
>>724043276
>>724043161
>200 years post-nukes (Fallout 3)
>not a single fucking person has cleaned up a road
>not a single 1-room shack has been built
>everyone lives in ruined structures, never attempt to repair them
>the knowledge of basic tools is lost
>>
>>724046206
>The Pipboy had it's own mascot
then why literally every single perk and skill illustration in 1 and 2 uses Vault Boy
>>
>>724046581
>Shitty ruins of the pre-war world
Do you know what really struck a nerve with me in Fallout 2? That one dialogue from one of the first cities you visit where the locals laugh at you for being from a tribe and your character drops “You live in ruins and earn a living by collecting trash, so who's really primitive here?”
>>724046848
Yeah, Fallout 3 sucks. It's good that they made a whole fucking game about people rebuilding civilization after it was destroyed
>>
>>724046847
I can smell your feces crusted festering axe-wound from here.
>>
>>724047080
You sure you're not smelling your own? I mean its actually in the room with you, spiteful mutant.
>>
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>>724047021
Desperately trying to justify this when Shady Sands looks like this in FO2
>>
>>724046864
Vault-Tec licensed their own custom version of RobCo's OS for their Pipboys which is why Vault-Tec imagery is all over the place. Bethesda seems to think that means Vault Boy is synonymous with the Pip-Boy and RobCo when he's not.
>>
>>724040917
No idea
The best we've got is a riverboat guy refusing to go south in 3 and a terminal entry in 4 that says there's a Mars mission slated to launch just a few days after the bombs fell
>>
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testing if images create new hashes.
>>
>>724039227
OG Fallout is the real life Old West.
Bethesda Fallout is the fictional Wild West.
Sure the former makes a lot more sense and is more intellectually stimulating, but ask anyone where they'd want their action adventure story to take place, they'd say the latter.
>>
>>724047441
If you want an action adventure play uncharted. The West Coast Fallout games are fictional Wild West, only they are well written. The Good, The Bad, and The Ugly. Whereas Bethesda's aren't.
>>
>>724047171
Fallout 2 also has themes of civilisation being corrupt, evil and exploiting people. Civilisation was never something explicit in Fallout, people had barely begun to recover.
Shady Sands was built using G.E.C.K., Vault City only exists because it exploits the poor, Adytum is essentially a police state, The Hub only exists because of the Water Traders monopoly, and most of the previously not mentioned cities in Fallout 2 only exist because of drug and slave trade
>>
>>724047674
>retard tries to cherrypick images
>fails and outs himself as a retard
>thinks trying to argue about the thing he says wasn't there will help save face
Doesn't matter they don't live in fucking scrap huts. Get fucked.
>>
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>>724047782
>they don't live in fucking scrap huts
>>
>>724047854
That's not Shady Sands or Vault City, those are the quarters for people that want to get into Vault City. Now fuck off and go cry about you garbage world building being garbage on plebbit.
>>
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>>724048019
>Two settlements built using Vault Tek technology are relatively developed so the wasteland is recovering even though everything around them is only getting worse
The institute is advanced as fuck, I guess the Commonwealth can also be considered very civilised.
>>
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>>724043807
>>Fallout 1/2/NV people live with huge holes in their walls and ceilings and nobody gives a shit
No they didn't. Here's New Reno in FO2.
They even fixed the sign.
>>
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>>724048534
Anon
>>
>>724039227
I can't hate 3, it came out of nowhere with an IP that everyone had forgotten about if they even knew about it, they had to figure out how to write about this again for a modern audience and it wasn't that bad of a game even if it was very in the spirit of bethesda which is what people wanted anyway.
>>
>>724049320
>it wasn't that bad of a game
Fallout 3 was complete trash no matter how you look at it. A very linear game with broken balance and terrible gameplay.
>>
>>724049391
A true Fallout game
>>
>>724049391
Broken balance and terrible gameplay were staples of both Besthesda and Fallout games and that didn't make Oblivion, Morrowind or Fallout bad.
>>
>>724049424
>>724049461
>It's bad and that's a good thing
>>
>>724049564
Which no one said
>>
>>724040739
>Bethesda Fallouts are just a mess with no clear inspiration or direction, except marketable brands
ftfy
>>
>>724039227
This track alone mogs the fuck out of anything in the Bethshit games https://www.youtube.com/watch?v=T9t8cK4CZP4&list=PLlIqGSx1UKnxKBYKXKa3JRI9q17nGTIih&index=4
>>
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>>724041626
never going to happen. there is a reason they focus so heavily on bos, enclave and super mutants since they are easily recognizable branding.
>Good knights with miniguns vs bad knights with plasma rifles vs green orcs

while other central piece of the original, the NCR, gets killed off screen by writers who just skimmed the wiki page for the most superficial understanding of what it even was

depressing part is that NV shows a fallout in the spirit of the originals can be done, even if it uses the same bethesda assets while fan hobby projects show you can replicate the look and feel of original fallouts in first person gameplay (fallout:bakersfield)
>>
>>724041626
How about a game not attached to a gay IP?
>>
>>724049219
Come on, that's the crackhouse. I'm pretty sure the people in there are even hostile by default iirc.
This is your typical New Reno building.
I'll admit my choice of image was ironic

You could also look at San Fran, which I don't think had any bombed out buildings at all.
>>
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>>724049320
fallout would have been better off continuing as a indie IP, modder projects or max AA like Wasteland. Instead of this super diluted piss water bethesda turned it into

Beth snatched Fallout IP since Todd had played it and it was up for sale at the time. Otherwise they were planning to do their own post apoc IP anyway. But given what happens every time they start implementing their own original ideas chances are good it would have been another sirsfield
>>
>>724049916
You're just confirming what I'm saying. The fact that a fucking casino is intact while people nearby live in houses with holes in the walls doesn't make the wasteland a good place to live.
>You could also look at San Fran
We only see Chinatown in Fallout 2, so it would be foolish to judge the rest of the city based on it
>>
people that want Fallout to be civilised or about civilisation are morons
>>
>>724050426
that's what Fallout is whether you like it or not

scavenger simulator isn't real Fallout
>>
>>724050426
Fallout 4 is about civilisation
>>
>>724049320
>it came out of nowhere with an IP that everyone had forgotten about if they even knew about it,

Are you kidding? It was only a couple of years after Van Buren was cancelled and BOS was released. The series was still fresh on people's minds and how Interplay was fucking everything up.
>>
>>724050458
nigger
>>724050487
fo4 sucks
>>
>>724049320
daily reminder that Troika wanted to buy Fallout and Activision gave them money, but Bethesda outbid them

so much for "forgotten" IP

>>724050569
>nigger
Hi nigger, I'm anon
>>
>>724050513
no it wasn't you fucking clown, it had been ten fucking years since 2.
>>
>>724050610
Yeah, and it was four years since Fallout: Brotherhood of Steel.
>>
>>724049391
>A very linear game with broken balance and terrible gameplay
Funny, because this also describes New Vegas.
>>
>>724050772
New Vegas is very non-linear and has one of the best balances in the series.
>>
>>724050772
New Vegas is not linear. Even if you think that there is only one way of getting to Vegas (which isn't true), getting to Vegas is only the prologue, 10% or less of your total hours in the game.
>broken balance and terrible gameplay
that's kind of every Fallout I think
>>
>>724050760
that was like the scifi version of Dark Alliance. Forgettable console schlock.
>>
>>724050826
>The game where you basically have to follow a linear route going south to north if you want the intended or a balanced experience is non-linear
>The game with Shotgun Surgeon, And Stay Back is balanced
>The game with the big fuckoff .50cal that can also be equipped with explosive ammo is balanced
>The game that starts you off with the best grenade launcher the moment you leave the tutorial building is balanced
>>
>>724050591
Just a reminder that Troika was planning to make a post-apocalyptic game anyway and died before they could.
So if Troika had bought Fallout it would have simply gone to Activision, while Bethesda would still have made Fallout 3 but under a different name.
>>
funny how people cant accept Arcanum was the spiritual successor to fartout
Fo1 and Arcanum are beautiful games.
>>
>>724051036
They only made an engine as far as we know, they would've obviously used that engine for a Fallout game.
>>
>>724051138
They would have died before they could release Fallout anyway
It's nice to dream of Troika surviving and continuing to make games but it's just unrealistic
>>
>>724039530
>towns in the old games were intentionally absurd
>but the intended tone was that of a desolate wasteland
So which is it, fucking retard? Clearly the intended tone of the first games is not what you think it is.
>that the setting always should have had
Oh yeah so it's just about your preference then, good to know. Don't try to rewrite history here animefaggot
>>
>>724040917
It's gonna have vaults and blue jumpsuits and brotherhood of steel and 50s shit and super mutants and deathclaws but it's in le swamp
>>
>>724039530
>It's interesting that you frame it this way
thanks for input chatgpt
>>
>>724043373
A city that was bombed to shit during a major war and now has a small military garrison, an intact bar and a military outpost?
whoa west coast bros, it's over.
>>
>>724051536
nta but its a wasteland you fucking moron, few tiny towns scattered throughout, not much civilisation, lots of ruins and DEATH
>>
>>724043373
the funniest thing about autistic NV fags is they think all the buildings in NV were built by the NCR.
There isnt a single fucking building in the game that is postwar, greater than a shanty shed made of rusted corrugated iron
>>
>>724051959
You know that most of the destruction in Fallout 4 is also the result of recent conflicts, right?
>>
>>724044698
The supposedly canon TV show is supposed to take place in the heartland of civilization from the 1/2/NV area and it's a typical Bethesda wastelands after a single city got nuked by le evil vault-tec cabal
>>
>>724040825
That guy's an insufferable avatarfag, ignore him.
>>
>>724052737
>dude's entire purpose in life is going "nuh uh, EVERY Bethesda game is bad even the ones you like!" in threads that praise Morrowind/non-bethesda fallout while posting anime pictures
why tho
>>
>>724052557
Cause Shady Sands got nuked which is where season 1 takes place, the areas of the NCR north of Shady Sands (e.g., Vault City, New Reno, The Hub, etc) are probably still civilized based on basic logic but it's bethesda so who the fuck knows honestly
>>
>>724039530
>The towns and civilization of the classic games were intentionally absurd, almost a parody of a functioning post-apocalypse. Bethesda understood that this undercut the intended tone.
Wrong, the first game sets the intended tone by being the first entry. Fallout from the beginning expressed the theme of rebuilding and the conflicts of differing factions on how the future should be constructed. Fallout 2 was even more explicit in this with places like Shady Sands being functional cities with power grids and uniformed security. Fallout 3 breaks this by acting like the bombs dropped 5 minutes ago instead of 200 years previous.
>>
>>724040807
>Dude dirty matresses are baked into the engine
>>
>>724043807
>fucking holes in the walls because that's how it was in the original Fallout lmao
Why lie about something that can be so easily disproven? You can just play Fallout, go to Shady Sands and Junktown and see how wrong you are.
>>
>>724053009
>The place with no large source of drinkable water is a shithole
Wooooooow
>>
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>>724052852
>why are people who avatarfag in an anonymous imageboard retarded
I dunno anon, you tell me.
>>
>>724043276
I'LL STAY RIGHT HEEEEEEERE
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>>724039530
this isn't true at all
>>
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>>724043161
>>724043373
>>724052121
Mojave is shithole frontier country with barely any people ie. wild west. The fact you missed the point why western theme is so prevalent outs you as a retard
Rest of the california is living just normally.
>>
>>724040627
>Brahmin livestock and herds dotting the map
>people in town seem to use them as a food source
>when you butcher a cow, the skin is still there
>nobody thinks for a second to use the brahmin skin for fabric to cover the shit stained beds they sleep on every night

Do they eat the skin too?
>>
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>>724053134
It's bethesda so probably, we know they have a built-in puke green filter for example
>>
>>724040627
because the people in nv are essentially squatters, squatting in prewar ruins
>>
>>724053671
Yes, it's tasty as fuck
>>
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>>724039530
>Bethesda understood
>>
Reading Fallout threads always makes me sad
I have my grievances with every entry in the series, but I still enjoy them all for what they offer(except 76 which shouldn't have existed)
4 was absolutely a step down in every category except gameplay, but I'm still hoping they can recover and make a good entry again
>>
>>724055005
That entirely depends on if they learned anything for Starfield's lukewarm reception and if TES6 shows them attempting to improve their writing and RPG elements.
>>
>>724055005
>>724055157
lmao
Imagine being so fucking stupid
None of the people who even made Fallout 4 work at Bethesda, you're left with just Emil and a bunch of Indians.
>>
>>724055005
I couldn't even find the motivation to F4, I really regret purchasing it. I only tried it more seriously years later with some mods to make it a real survival game and it was just ok but I was constantly being taken away from the immersion by the dumbass story and dialogues and didn't even reach the half game before dropping it.
Skyrim, Oblivion, NV are some of my most played singleplayer games, Enderal as well, but with F4 I couldn't and I don't think they'll ever make something I like again, I couldn't even be arsed to try Starfield.
KCD 1&2 are the real spiritual successors when it comes to what I liked about Bethesda games, hell even Avowed isn't actually that bad and CP77 at least takes itself seriously so there's still hope for the genre.
>>
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>>724039530
I hereby revoke your rights to avatarfag as Ryuko.
>>
>>724055373
>Doesn't like Fallout 4
>Loves fucking Skyrim and KCD 2
>CP77 at least takes itself seriously
Anon, I think you might be a complete fucking retard
Skyrim is literally Fallout 4 but worse
KCD 2 is the best example of a shitty sequel that destroys everything the original built
CP77 is a comically dumb and cringey game that takes itself too seriously while being extremely shallow
>>
>>724050826
3 is less linear than new vegas. It also has more exciting perks and quest bonuses and your character can eventually have permanent 85% damage reduction.
>>
>>724055615
>3 is less linear than new vegas
lol
lmao
>>
>>724055318
>None of the people who even made Fallout 4 work at Bethesda
>you're left with just Emil
Kind of contradicted yourself there. You're also blowing the indian shit extremely out of proportion.
>>
>>724055654
Just open Starfield credits. Even most of the people who made Fallout 76 are no longer there and have left Bethesda.
>>
Fo4 might be completely retarded in spots, but it still has the prydwen and the power armor system and the glowing sea, and those are three of the coolest and best additions to the fallout series. i simply can't hate it
>>
>>724055771
I did, most of the leads on Starfield have been at Bethesda since Fallout 3
>>
>>724055637
Explain how it isn't. You can go anywhere in DC from the start of the game. Quests are more open ended in more ways than having to pick the right dialogue, even the tutorial quests had branching paths. Optional locations are more fleshed out and filled with secret items and unmarked quests.
>>
>>724055771
>people who made Fallout 76
FO76 was mostly made by a different and newly acquired studio.
>>
>>724055578
You're just parroting the usual /v/ contrarian opinion and I can't agree with any of that.
>>
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>>724039227
>NVniggers latching on to 1 and 2 like the parasites they are
You buggy POS ugly ass game is just a slightly upgraded FO3, basicallty 3.5. Sick of you roaches attaching yourself to the greats.
>>
>>724055005
This
>>724055318
Also this
>>
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>>724056183
This is a complete lie. Bethesda made Fallout 76, other studios helped them make updates later.
>>724056313
That's my opinion. For god's sake just open the lore tab in CP77 and read something out loud. It's fucking awful.
>>
>>724056441
No, Bethesda helped make F76, obviously, since a different studio wouldn't be adept at Creation Engine. There's a reason they showed off both Starfield and TES6 at the same E3 as F76
>>
>>724056441
Looks like Chris Mayer from the Austin studio is the most important guy in the whole credit.
>>
>>724049959
man there's some alternate history where Bethesda made their own not-Fallout IP and it was Starfield tier awful without anyone to rip off and they killed the company before Skyrim.
>>
>>724056783
Somehow most of the people in the credits for the release of Fallout 76 also worked on Fallout 4
>>724056823
He doesn't work at Bethesda anymore by the way.
>>724056946
Anon, that's literally Fallout 3. For most of its development it was their own IP, not Fallout.
Fallout name didn't really matter for Bethesda's games success
>>
>>724057049
no vaults, no pip boy, no super mutants, no enclave, no BoS, etc etc. Just terrible emilshit substitutes, like Starfield had.
>>
>>724039227
I don't think you're well equipped for this topic. You're complaining that FO76's civilization isn't as developed as FO2's when the whole point of FO76 was that you're there as it's being developed.
>>
>>724057202
Anon, all the things you mentioned are nothing like the original Fallout games. You could change a couple of things in Fallout 3 and it would no longer be Fallout
>>
>>724049424
This
>>724049391
Fallout 3 is a perfect translation of the Interplay games from a gameplay standpoint. It's the story that didn't match up.
>>
>>724057364
Without the framework Bethesda wouldn't have been able to find a pot to piss in. Again, like Starfield. Maybe if they shamelessly made Fallout with the serial numbers filed off I guess so they didn't actually have to work off their own dogshit ideas.
>>
>>724057467
>Fallout 3 is a perfect translation of the Interplay games from a gameplay standpoint
No? It's barely an RPG, the stats barely do something and most perks are "+5% to this skill and 10% to that skill".
>>
>Anything after 1
>Canon
>>
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>>724057467
>Fallout 3 is a perfect translation of the Interplay games from a gameplay standpoint
>>
>>724057535
>It's barely an RPG, the stats barely do something and most perks are nothing
That's 100% Fallout 1
>>
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>>724057704
Nope.
>>
>>724057467
>Fallout 3 is a perfect translation of the Interplay games from a gameplay standpoint. It's the story that didn't match up.
Nigger you can't aim at limbs in melee/unarmed because bethesda devs were too retarded to make extra animations or vats attacks for specific limbs
>>
>>724057704
If you use a weapon your char isn't qualified to use in FO1, they will likely miss and hurt themselves. If you do so in FO3, you will be less effective, but still effective, because it's an FPS. Imagine if you had something like a Fat Man in a classic FO game, a miss would mean wiping out your whole party.

Not all stats are useful in FO1 (lol Charisma), most skills are trap options - but the mechanics are undeniably more conductive to actually trying different characters and having different experiences with them.
>>
>>724057285
pretty sure they went with that to be lazy lol
yeah lets make a mmorpg with zero npcs great idea lads
>>
>>724057865
>most skills are trap options
Original Fallout's got some bloat in it, but I disagree. There are definitely useless skills, but I think it's pretty exaggerated just how many of them are truly useless. Other than that I agree.
>>
>>724057848
Which perfectly captures how Melee in FO1 was a shallow meme and how it wouldn't even properly benefit from the only aimed shot worth going for: the head/eyes for crits.
>>
>>724058105
aiming for legs to knock targets or for arms to make them drop their weapons out is pretty fun and viable akshully

especially until you get that 95% eye hit chance
>>
>>724058105
You've never played it. Melee/Unarmed is awesome, especially with drugs. At the early levels, breaking arms to make sure that enemies can't attack you is a good strategy, and it's easier to do it with Unarmed.
>>
>>724057049
>Somehow most of the people in the credits for the release of Fallout 76 also worked on Fallout 4
Obviously.
>>
>>724057049
>He doesn't work at Bethesda anymore by the way.
He's only worked on Fallout 76.
>>
todd is the one who leaned into art deco, retrofuturism and 40s/50s music, and that's what gave fallout it's true identity today that raises it above the vast majority of mediocre post-apocalyptic media.
>>
>>724039227
All fallouts are faggouts designed for pajeets
>>
>>724059302
The overreliance on retrofuturism has flanderized fallout a little
>>
>>724061302
Before, stuff from the pre war period felt like unique relics of a bygone age. A simple pre-war handgun demolished stuff compared to what the Gunrunners cobbled together, energy weapons were all nuts, Power Armor was a unique reward, a prewar car is a total game changer for travel.

Now every other bandit gas scavenged power armor abd ebergyvweapons look like they were made in a basement
>>
>>724039227
Who are these black Vegetas
>>
>>724039227
>Vegeta, what does your Pipboy say about the radiation levels?
>>
>>724061832
>It's not 3.6 Roentgen
>It's over 9000
>>
>>724039530
>desolation
>fallout
Fallout is about humanity and its penchant for war and violence
>>
>>724039227
I'll be honest, 4 is my favorite because it's fun and fun is what matters. New Vegas is way too empty and too janky. Modded Vegas is another thing though.
>>
>>724040917
Fallout Miami.
>>
>Could've gotten Fallout 4.5 if Fallout Shelter was a flop
Cursed timeline.
>>
>>724043161
>>724043276
>>724043373
Nobody tell this guy people were living in the ruins of the roman colosseum after the fall of the western empire, like some medieval fallout shit



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