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File: age-of-wonders-4[1].jpg (63 KB, 1008x693)
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thinking of getting this & the dlc, is it worth it?
what's the best race?
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>>724050989
Worth it.
No races. Cultures. Race appearence is just cosmetic.
Best culture at the moment is probably Oathsworn
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I love this game but I'm just a newbie
I'm trying different races
should I prioritize buildings that give knowledge and civ points?
should I just make an outpost anytime I find a valuable resource or is 100 gold too much?
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>>724051692
Max your city-cap asap
Have a strategy for what victory you want to go for
Have a strategy for what research path you will take (even something simple like "pick anything that bkksts archers")
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>>724051509
why is oathsworn the best? its a DLC culture right?
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>>724052942
It's DLC , yes.
Because it's easy to get their gimmic going ( build up devotion -> profit)
Arguably Barbarians and Mystics are up there too , the former for conquest victory , the later for summons playstyle.
>>
why does this game not get talked about more?
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>>724053972
Kind of a weird niche where you have to like both layers
>>724053414
Mystics are so cracked. I think both attunement and summoning are better than oathsworn.
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>played a summon faction
>didn't use summons because I thought they were worse than normal units I could produce
>mid-late game realize I had so many summoned units buffs that I didn't use
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>>724050989
It's a decent game that I've played quite of a bit of (the customisation is cool), but I don't like how they made magic like a world type of effect even in combat rather than the caster launching it. Only Age of Wonders 1 and 2 did that right and if you played them you would know what I mean, but ever since 3 they basically made it much worse which annoys me.
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>>724056079
>but I don't like how they made magic like a world type of effect even in combat
what do you mean? everyone being able to use magic?
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>no mention of dark culture
Baneful curse + wizard king for loads of double casts means negative status protection on everyone.
Personally feel like they should revert the change to sundered defense/resistance so it no longer applies -1 status protection per stack.



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