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>game let's your fully customize the main characters clothing as you live
VS
>game has a few specific preset costumes for your main character that change depending on the part of the story you are in (you can free switch between them once you beat the main story and are now in free roam mode)
Which one is better?

Fully customization one I guess gives more freedom, but the preset one keeps it "immersive" and distinct in a way that solidifies those as being the character's "canon" clothes that things like fanart can get drawn off of.
>>
>>724066197
I think all these new features in previous games are stepping stones for a live-service Yakuza multiplayer game
>>
>>724066476
>Yakuza multiplayer
How? They have no expertise or knowledge in how to make and build something like that.
Even some of the weird tacked in co-op modes they used were really fucking shitty and had peer-to-peer connection.



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