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Friday! Show off what you got, ask for help, be friendly.
>>
Nobody boughted my game... The streamers and breadtubers didn't responded... I can't continue anymore... I give up...
>>
>>724090000
....you wasted quads on this reply.
>>
>>724089762
I'm halfway through my renpy VN, only to realize I have no way to let people play the stupid thing. Don't know where to go from here.
>>
>>724090000
Did you let us know what game it is from the last few threads you posted this?
>>
>>724090428
What do you mean? As in you don't know where to upload?
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>>724090490
I don't know where I can upload it, I don't know how to tell people about it, and so on.
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>>724089762
Do people here have any experience working with UE5? I've fucked around with Godot a bit and made a simple statemachine/player controller and entire progress felt like pulling teeth. Should i keep at it with Godot or switch to UE5 and try my luck with the blueprints?
Pic related is some random assets i'm making while gathering the will to do coding again
>>
>>724090608
I do, but if you want to switch it highly suggest unreal university to cover syntax. What about player controller/state machines are giving you issues? There are a few godot guys here that could help, too.
>>
>>724091053
>What about player controller/state machines are giving you issues?
Nothing specific. Just the growing pains of learning a new engine and the fact that i am pretty much a noob when it comes to coding. That is why i did ask about UE5 since i've heard the blueprint system they have is more beginner friendly to use
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>>724090542
You could upload a demo to drop box and post the link to it here? What about itch.io?
>>
>>724090000
whats your game?
I have unreal engine fatigue, what do I use instead?
>>
is it possible to make a good rpgmaker game
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>>724089762
I'm crning
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>>724091874
yes
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>>724091874
What do you consider good?
>>
Just going through the usual being halfway done a portrait and looping between "this looks like shit" and "this looks okay!"
>>
>>724092014
something that sells well
>>
>>724091874
Yeah
People liked the Lisa games, for example. Need to do something to set it apart.
>>
>>724091874
Witch's House, To The Moon, Yume Nikki, Mogeko Castle, etc, got popular and/or sold well enough on steam.
Corpse Party started on RPGMaker for the first two version and is now a game series of regular-ass games. Same with Ao Oni, iirc.
It's harder tho, you will need to nail your game's selling point really hard to overcome the RPGMaker stigma.
>>
>>724091710
I say without the blueprint editor I wouldn't have a game. But I highly suggest watching valuable tutorials on not just what you want to learn but the framework.
>>
>>724090608
>>724091710

Programming is programming, doesn't matter if you do it with visual flowcharts or not. The process feels like pulling teeth because you don't know what you are doing, you'll know even less with UE5 because everything in that engine is obfuscated and hidden behind layers upon layers of context menus. Godot has its problems, serious ones, but everything in it and what it can do is right there upfront. The only thing you need to use it is the help file.

Whatever you do don't keep switching engines, learn one and stick with it.
>>
>>724092132
Some of the best selling games are rpg maker games, the only question is can you make a good game that sells?
>>
>>724090000
shouda made a better game
>>
be honest, how much you need math to do code for a video game
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>>724093142
Depends what you're making
In most cases probably not a ton but if you're entirely hopeless with math then you might get stuck in places
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>>724093293
>if you're entirely hopeless with math then you might get stuck in places
well thats totally me
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>>724091792
>>724090608
Unity is great for everything except large worlds games where you'd want to have double precision coordinates.

>>724091874
Possible yes but it relies heavily on your ability to make it look like it's not an rpgmaker game.

>>724093142
Vector math can be a pain but in general gamedev math is quite simple.
>>
>>724093356
You're probably not that bad, you'd probably be fine.
>>
>>724090428
Put it on itch.io
>>
>>724090000
>breadtubers
why?
>>
>>724093356
>>724093142
It's at a point where you can have AI do any math that could show up for you. If you do 2d games it's less math than 3d games
>>
>>724090000
Tell us the fucking game name. I swear I will pity buy it from you if you stop moaning.
>>
I'm a 2d artist/animator who's been getting into 3d/gamedev, and the modeling part is still making my head hurt a little. I've been trying to do stuff with subdiv modeling, but it often changes the shape so much and requires so many more edge loops/creases to get sharpness of objects, that i sometimes wonder if it's better to just not use it at all. Or maybe im going about it wrong and subdiv (both modifier or command) should only be used for specific smooth objects like a door knob, and then i normally boxmodel objects?
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>tfw a subscriber who has been encouraging you posts a very sexually charged comment that is entirely irrelevant to the video
I deleted it because I assumed he accidentally posted it on the wrong video, how embarrassing
>>
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Missed the last thread.
All about animations for today but a few videos to share
>---Overhauls---<
>4 new weapon stances, moving between stances on ui with dpad left, animates equip transition followed by unequip animation for that stance. Moving between styles smoothly animates between each one and checks which animation state the player is in (idle to equip vs equip to new equip) for added polish.
>new locomotion states keep track of which stance is in use and idle/blendspaces created.
>a timer is set to auto unequip from stance that clears when attacking again.
>attacks now follow the analog stick movement upon impact, to stop combo attacks from moving in only a straight line. Still a work in progress as it is pretty snappy and not smooth.
>pressing b unequips from stance immediately and clears timers.
>---Bug Fixes and Polish----<
>targeting enemy stops free movement.
>Only animates if weapon is equipped.
>fixed animation priority by creating an array that checks if attacks are in use and if so ignore unequip animation from timed event.
>connected all form rest pose transition functions to the form counter and tied that function to the end of each attack animation to dynamically reset each attack based on the different forms.
>fixed twisted rotation on two handed stance with right hand and wrist.
>clear and invalidate pose rest timer when dead to stop player character popping back up to animate.
>-Next-<
Building new 8 point blendspaces created when targeting enemies for correct body movement around enemies for all 4 stances.
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>>724095904
>example of updated movement with poses.
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>>724095904
>>724096375
>attack direction, wip.
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>>724095684
>I've been trying to do stuff with subdiv modeling, but it often changes the shape so much and requires so many more edge loops/creases to get sharpness of objects, that i sometimes wonder if it's better to just not use it at all
I've ran into that same issue and I don't know if there's a way to avoid it. You can do this thing with deleting faces to make it so it won't subdiv them but it's janky.
>>
>>724095760
what was the comment
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>>724096375
damn your game so cool
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>>724096918
Talking about how it was really turning him on and how awesome it'd be to be able to transform (which had zero relevance to my game)
>>
Currently learning Trenchbroom in order to model out the Mt. Energy level. I really want to get my game ready for Sage 2026, so I have a year to get my stuff together and stop using placeholder assets.

I don't have anything to show for it yet, so, have a really low quality run through of collecting some goals in my game.
>>
>>724096992
>AI slop
>cool
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>>724097623
>t.
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>>724089762
I showed rasko my dick, he showed me his asshole.
>>
>>724097623
Buying the game full price when he releases.
>>
>>724096375
I don't want to shit on your work but that attack animation looks really awkward and weak. If I were wielding a sword, an entirely horizontal out->in one handed attack wouldn't be my go-to
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>>724097728
AI fans are like trannies; they both demand everyone accepts their delusion. "No, I AM A REAL ARTIST REEEE"
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>>724097728
so if you use AI you're a jeet and if you don't use AI you're a tranny

what happened to the rest of the people?
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>>724093841
Make a calculator, AI (LLMs) are just awful at calculations.
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>>724097943
You're not man, the animations for most of those stances are placeholders just to show the rest pose while walking and transition to the respective rest pose from attacking.
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>>724097446
I think for gameplay flow you might want to make the "shine get" animation only as long as the character's celebration animation is (does the spin->holds pose for a while->drop to ground and player immediately regains control). Basically let player regain control much sooner, but you can let the text linger on-screen for a short while.
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>>724098146
https://youtu.be/1H5qrLJClJ0
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>>724097446
I would love to play your game
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>>724097446
Wow, stunning world building progress bro keep it up!
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>>724098437
so who you fighting for? the jeets or the trannies?
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>>724097446
I'm impressed. Look forward to seeing more.
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>>724097197
and what was the video about
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>>724095684
You can mark edges as "sharp" in blender to help with the sharpness thing. Not a 100% works every time solution, but it helps.
You can also add Bevels to help make sure an edge/area's volume is retained, just select the edge/edge loop you need to come out better and hit ctrl+b, more densely packed geo = better retention of the volume in those areas after subsurface.
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>>724099213
My entirely sfw game
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>>724097446
this looks so cool!
when are you going to fix the main character design though?
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>>724096587
Yeah have been doing that.
>>724099236
Will try beveling more, and using sharp/shift+e on edges. It just seems like i have to fight back and reform the shape i just did because the interpellation curves it so much in areas. Like i have a square base that's connected to another piece, and now after subdiv modifier it's now a blob i have to reshape.
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>>724099374
whats your game about?
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>>724099726
People on a battlefield smacking each other with swords and no transformation abilities to speak of
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>>724097446
So wait trenchbroom is easy to export to unity?
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Where can I post a NSFW game so that I won't have to worry about censorship
It features very graphic violence and rape.
Very little of it is tasteful
I will not be charging for it
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>>724099929
is it possible to show us a screenshot maybe? if you don't want to thats ok
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>>724100202
Drop box?
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>>724100376
that would probably be a last resort
I was hoping for something that resembled a storefront at the least
>>
>>724097197
>>724099929
Lmao sounds like he commented on the wrong video
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>>724100284
My concern would be that now that I've voiced that a person weirded me out with sexual comments, if I shared my game, someone might find it funny in this thread and all future threads to make weird comments to me, judging by some of the shitposters that show up here
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>>724100690
So then when the next thread is made, post your game with zero of this weird context. Who will know unless you say it?
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>>724098125
Projecting tranny bitch. I don't demand that you accept me as an artist. I'm not. I'm a game developer. I demand that you accept that I am not in a position to hire an artist for my game full-time and since artists never accept revshare, I had no other choice.
>inb4 learn to model!
It's a complicated discipline and I have enough on my plate with coding and design, either you step up or fuck off and die.
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>>724100690
no problem, am not asking any further
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>>724100690
sounds like free advertising
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People complain that Animal Crossing villagers are too nice and/or have lost their edge, making them appear bland. I also realize not everyone agrees with this and appreciates the slightly less candid and blunt habits of the newer villagers. If I make a life sim game and want to give players the option to have either or depending on their charm/comfort level, which sounds like a better idea
>having a switch thay prevents the top ~20% of rudest or meanest NPCs from spawning in at random
>a general switch (or perhaps sliding scale) that depicts the threshold on how rude or mean the NPCs can be (even the chill NPC could say something rude, or the worked up and grumpy villagers come off more rustled at the world but kind to people)
?
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>>724101216
You could store an array of variables that can affect that, so over time if they don't get a bunch of you's they go insane.
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>>724089762
> Improved VFX
> Enemies grow larger when hit
> Animated fairy sprite for the lantern
> Fixed a bug that removed bullets

I need to redesign the workshop scene to make it more visually appealing.
>>
>>724097446
dope
>>724095904
also dope
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>>724101717
This looks so sick, but goddamn I hate this genre of game. I don't like that the enemies feel like sponges and don't give visual feedback that they've taken a lot of damage. (I also don't like HP bars tho so there would have to be some other indicator of damage dealt for me to not be a miserable fuck about this genre)
>>
>>724089762
>"Nobody boughted my game"
soulless
>"How do I make a game that kids would enjoy?"
SOVL
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>>724101216
>rudeness slider
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>>724090000
Bought is already past tense, you don't need to add an "ed" suffix. But I sympathize, nobody bought my game either.

>>724094942
NTA but I don't want pity buys, I want to have made a good game that people want to buy without prompting.
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>>724103773
May as well share it, maybe you'll get a non-pity buy
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>>724104112
>he gets a hate buy
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>>724101717
Hell yeah been a while anon, looking good!
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been working on cleaning optimizing enemy code, and this weekend I'll focus on their navigation logic. I want to extend it so they are able to jump without nav links, plus maybe finally finishing the navigation of flying enemies
>>724097446
damn really? it's complicated for stuff that's not on a grid or in an angle, but I bet you'll make it work. Have this:
>https://www.slipseer.com/index.php?threads/bals-quake-mapping-tips-tricks.100/
also anything by dumptruck_ds and Slipseer on YouTube is a must
>>724095904
nice progress! some of those armors look cool as hell
>>724090000
what a waste of quads lmao
>>
>>724098342
I think it seems a lot longer when it's silent, because there is a fanfare that plays in the background. That said, I definitely will try shortening it, just to see how it feels.

>>724098541
There is a demo currently at https://oshmakesgames.itch.io/ellie-and-osh-demo but it is a little out of date. There are a lot of things I updated (including the Battery guy in my Webm here) that are not in the demo there, but yits not too far off.

>>724099072
>>724098608
>>724101723
Thanks!

>>724100000
I don't use Unity, I use Godot, so I wouldn't know.

>>724104626
I looked into it and am using it because of you. I didn't know it existed until I saw a Twitter post of yours, and after looking into it, it's exactly what I need. So, thanks, goblin dev!
>>
>>724104626
Thanks anon, pushing through animations. It is fun but the more I add the more complex my wants are.
How does godot handle enemies? Does it have an ai system or do you need to manually tell the gobs what to do?
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>>724100000
nice numbers! Yeah you can use it with Unity, it seems. There's Qunity, but I dunno if that's the standard nowadays. I recommend TB to everyone I can, shit's super easy to use and imo way faster than doing levels in Blender, specially if you are going for simple geometry or a retro vibe
>>724105514
>So, thanks, goblin dev!
glad to help! Oh and I love that battery dude.
>>
>>724105975
>How does godot handle enemies? Does it have an ai system or do you need to manually tell the gobs what to do?
Don't think there's anything pre-madem, so I have to code all their behavior. What I'm doing is making a generic AI that can be easily extended by each enemy, so most of them will have the same brain but slightly modified to make enemies feel different when fighting them. It's complex stuff but also fun to work on, like making toys and seeing them come to life lol.
>>
>>724100000
>quads ruined by whineposting
>saved by the quintposter
Thank God
>>
>>724097446
Looking fun as always.
>>
>>724092218
Fear and Hunger or Look Outside or Black Souls are recent RPGmaker bangers (technically old, but recent releases on Steam) that are just RPGs but with a good hook.

Just don't do standard RPGmaker combat without adjusting every part of the gameplay and replacing every asset and you'll get an A+ on effort and people will buy it.
>>
>>724097446
Rasko hasn't sperged at your post enough yet, so I will call your game much better than fagoon lizarshit trooncoded assgame and watch the carnage.

I still hate the character design, but the gameplay looks pretty good for platforming. Better than Demon Turf at least (which I'm currently playing).
>>
If you aren't an artist, give up. You aren't going to find an "artist buddy." You can't afford commissioning. Gaming IS art and if you don't have good visuals you will FAIL.
>>
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>>724106860
*blocks your path*
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>>724106860
>give up
No
>try harder
Yes! Anyone can learn art skills and it doesn't take as long as you might think! Devote some time and be patient!
>>
>>724107424
Tell that to Cris.
>>
>>724106152
Ha, nice bro. I have a controller per enemy and have a blackboard/behavior tree that handles walking, random animations, and targeting the player/attack mode. Seeing everything just start "working" it feels awesome. Unreal let's you watch the behavior trees so you can see what the enemies are doing/debug. Getting it all working together is a challenge but worth pushing.
>>
>>724107934
>Seeing everything just start "working" it feels awesome
yeah! plus for games like yours or mine, enemy AI is very important. So better to put in some extra effort now instead of regretting it later haha
>>
>>724106860
Lately some of the most popular games use pre-made assets and ai slop.
>>
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My witch game has a long way to go, but I have 3d tiled procedural terrain, dynamic multi story destructible rigid body composed buildings with object placement inside and dynamic enemy navigation, running at 60fps in Godot (mostly thanks to jolt physics)
Will probably need to hire an artist.
>>
>>724109215
sounds cool. Wanna show it to the class?
>>
>>724110572
I'm very shy about it right now, because it has a feature that I'm pretty sure it has never been shown before in a game, but it still looks like shit visually.
I'm squirreling it away until it looks good enough that somebody can't steal the idea and get to a finished product before I do. But, I do like sharing. Maybe I'll try to put together a webm after dinner.
>>
>>724111008
Post it bro I want to see.
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maybe I should do a remake of that game I made in MMF2 when I was 9
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>>724111008
>feature that I'm pretty sure it has never been shown before in a game, but it still looks like shit visually
mines the opposite, its like 1000 other games but the arts awesome
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>TFW my day making the Trollglodytes fly was wasted because the stupid fucking animator controller was making me pull my hair out so it took longer than expected
That's how it is on this bitch of an earth.
>>
>>724111269
Sounds incredibly soulful. I used some software from that company when I was a little kid too, don't know if it was 2 or something earlier of Clickteam's. My mom sent me to some "make a game!" thing ever day for a week.
>>
>>724092218
>that VN
The most unforgettable horror porn game I've ever played. No other game had a bunch of elementary schoolers gangbang a teenage girl against a wall. And the teenage girl loved it. No other game I've played had a 17 year old bishonen guy drink a 14 year old girl's piss and chase her down the hall to rape her, only to wind up getting anally raped by a 32 year old fat man. I still remember the scene where a 16-17 girl was hiding under a bed as her same age best friend was having sex with that same 32 year old fat guy on top. She heard every moan, bed shake and sound. In the wrong end she was discovered under the bed by her friend and made to join. A most terrifying scene was when an unwilling girl relives another girl's sex memories. The girl in the memory consented but the reliving girl didn't. It didn't matter that she was mentally screaming, her body in the memory did all the motions and actions as in history. It's like mind control rape except the victim was fully aware. Another scene the same girl and a friend were almost raped in a magic sex ritual, saved by the girl's older sister, and the backlash made the older sister want to rape her younger sister and friend.

The loli in this pic is freakishly lewd and once disguised herself as a teenage girl, fucked a boy until he nearly came, transformed back saying
>You thought you were having sex with a highschooler weren't you? I'm an elementary schooler all along!
And leglocks that boy, forcing him to cum inside her unprotected, when he screams in fear upon learning this. This isn't even getting into the tentacles, the gay sex, the lesbian sex, the incest, the sequel's mother/daughter lesbian scene, etc. The first chapter alone contains lots of lesbian sex scenes with an unavoidable girl masturbating in the bathroom. Truly horror is intrinsically connected with sexuality.
>>
Any cunny games?
>>
>>724114627
I got nothing new to post
>>
>>724108168
100%! For me getting them to wander around in a box was a marvel on its own, to build active advanced distance tracking that targets and checks player health, their own, distance, etc., and will change their behavior with a few random decorators. A new mob I am working on runs away into a group of mobs which then alerts the others to target and attack you.
>>
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hub area mostly done, just need to do another pass to add more decorations much later on
>>
>>724100202
sure theres alot of jap sites that will host it
>>
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Boo.
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>>724116203
Moody hub
>>
>>724105514
>I think it seems a lot longer when it's silent, because there is a fanfare that plays in the background. That said, I definitely will try shortening it, just to see how it feels.
I figured about as much, but I think keeping it short and sweet might help with the flow of gameplay, particularly if you can get those pickups in a relatively rapid fashion like how your clip shows. It might not bother the most casual player too much, but anyone more experienced might find it a pace stopper.
>>
You know how sometimes you're making your game but you just
>>
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>>724118096
And ok everyone has their just but you're still just
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I'm going to blow my brains out trying to figure this shit out. I changed it so that you select the fireflies before the move activates so you don't waste it anymore. Before it when it burns the fireflies it disappears, but now since they stay on the screen my activefirefly count variable is all fucked and I can't figure out how to control it properly.
>>
>>724104626
I'm also interested in trying trenchbroom, I read an old comment elsewhere that said you can't make fine details because of the grid, any other limitation I should know? I'm not planning on making complex maps, but the program seems interesting
>>
>>724103773
If you don't share your game I will silently judge you for the rest of my life and anyone making posts similar to yours. You are soft begging pity then saying you don't want it. That is faggot behavior.
>>
>>724090608
how come ur assets have full lit and no other maps to suppliment them
>>
>>724118181
take it to your goon blog
>>
>>724118096
>>724118181
>Game is dead in the water
lmao
>>
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to the doubting anon, no, the game isn't vaporware or bullshit, it is real, just progressing slowly.
Right now I'm working on the combat system and there's just a lot to program. I got over 30 conditions based on all sorts of status ailments as well as trying to consider various conditions from attacks.
I want to step away from the cookie cutter of Pokemon where you just pick an ability over another. I am making all abilities matter and each monster girl has 2 sets of playstyles with their own passive abilities to boot. So I'm just coding it all based on switches and booleans.

>tl;dr
>game has high variety of monster girls
>each has 2 playstyles
>the attacks aren't boring cookie cutters, there is synergy
>this takes time
>>
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>>724118835
What if you used the fireflies as like a currency to activate the magic and the more fireflies you sacrifice the stronger the fire attack? In that way, there can be a reason for the fireflies to disappear or something idk
>>
>>724118096
>>724118181
>>724119915
So what happened with this?
He just made a bunch of porn gifs and that's it? Wasn't the game some sort of 2d mecha platformer or whatever?

Also what happened to that medabots with porn that had the most cringe demo ever? He showed it here, then said he had a publisher and disappeared. His game was just walls of text on walls of text with 1 sex scene and no actual gameplay.
>>
>>724091792
Enigma
>>
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I've been marginally more motivated lately so I spent a buncha time fixing some annoying bugs and adding a couple new scenes for this Slay the Princess clown route thing. The clown princess now has a home. Had a really annoying bug where I was setting a uniform with the wrong type (was using the double uniform setter and the uniform was actually a float in the shader), this was putting opengl in an error state and causing textures to not load when this shader was active because my texture loading code was using glgeterror to make sure the data made it to the GPU and bailing if it returned an error code. Stupid!
>>
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Made it smoother but need to constrain movement more
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>>724120380

That's a neat frog girl.
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>>724089762
I'm making an AA2 remake and it's going pretty well. I'm currently working on developing a tool to port the assets from an existing install to the new engine.
>>
>>724120671
The only devs with a sense of urgency are the autistic ones. Everyone else lacks the one track mind that ignores friends, company games, and board presence to actually make the game.
>>
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>>724090000
if you cant design a game with paper
you cant design a good game digitally
>>
>>724121416
>reading books will help meme
I cannot fathom or understand "devs" that read books and think this will help them in any way.
Most people barely understand what they read and even less that do understand can even implement it at all. It's such a waste of time.
>>
>>724121601
well sure, but if it takes a book to really hit home you need to fail hard & fast then the time investment far outweighs all those devs still working on their first "dream" game
>>
>>724121795
Oh, some people are inherently talented. No need to get defensive because you aren't
>>
>>724120671
Air Strip Angel dev posts progress on Twitter exclusively it seems and the medabot dev was denied on Steam or something
>>
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>>724097446
Looks nice. Would recommend the fireballs launched by the imps have a disappearing animation so they don't just randomly pop out of existence.
>>724104626
Flying enemies are tricky, at least they are in Unity. Considering how fast you developed your game, it should be no issue for you.
>>724121114
Looks pretty good to me already. Great job.
>>
>>724121889
>Air Strip Angel dev posts progress on Twitter exclusively it seems
Oh, he moved on? I thought he would be done by now.

>the medabot dev was denied on Steam or something
Really??? He was saying he had a publisher backing.
I don't even know why he would be denied since it was super vanilla. What was the name of that game? Gonna follow up on it.
>>
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I cant wrap my head around UV Mapping. I understand Texel Density, and mostly get mapping so far. But there's something I'm missing that's not clicking. I don't understand how to properly cut models, or smooth out the UV islands to textures aren't all wonky. I have the Texel Density Checker and UV PackMaster 3 addons. This is usually where I bounce off 3D and drop it for a while. But I really wanna push through this time. So any advice or resources would be appreciated.
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>>724121921
I want my dick up your ass.
>>
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I can't decide between third person shooter or hack and slash
>>
>>724122364
you unwrap your model and then export the output with lines in PS or Gimp. Set that up as a transparent layer and paint it.
You can also paint within blender.
>>
>>724122465
That second one will subject you to the words CHARACTER ACTION until you're nauseous
>>
>>724122465
boomer shooter
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>>724122274
>He thought a porn-fried """dev""" would have made a simple horizontal shooter by now
lmaoooooooo that's a good one! Well memed, my good sir!
>>
>>724122496
Well yeah when the unwrapping is done that comes next, but I'm not that far yet. What I'm struggling with is before that.
>>
>>724122661
It honestly doesn't matter. Focus on painting it, not unwrapping it or the UVs.
The end product matters most and in this day and age, UVs and such barely matter anymore.
>>
>>724122606
This you?
>>
>>724122727
What worries me though is if you look at the sample texture it's warped in various places and I feel like I should get rid of that warping, yeah?
>>
>>724118096
>>724118181
https://www.youtube.com/watch?v=TLqL_68JPec
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>>724105514
And you have a linux build? Oh, my nigga!
>>
>Why isn't the video player node working?
>Check the docs
>Umm... akshually Godot can't play video files lmao
ARE YOU FUCKING SHITTING IN MY FUCKING ASS RIGHT NOW!? HOW THE FUCK DOES IT NOT HAVE BASIC VIDEO SUPPORT! WHY DIDN'T I CHECK THAT THIS PIECE OF SHIT ENGINE COULDN'T DO SOMETHING SO FUCKING BASIC! THREE MONTHS OF FUCKING WORK WASTED NOW I HAVE TO PORT IT TO A DIFFERENT ENGINE AAAAAAAAAAAAAAAAAAAAH!
>>
>>724122364
Don't unwrap it all at the same time. Go orthographic, pick an angle that works and project from view.

>>724122836
It's always going to be warped somewhat. Proper seams will help minimize the warping but some of it is always going to be there. One thing you should fix is the alignment of the UV islands. They got all sorts of random rotations right there. At least for the face and torso you'd want them aligned to the Y-axis. You usually also put some padding between the islands.
>>
>>724124163
Don't I need to do it all at the same time if the characters all going to be on the same sheet?
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I started work on the mod on the 15th this month, but I figured I might as well get paid for it. It's a standalone title. Here's what I got so far, it may not be much, but I'm doing weapon animations as I post this and hopefully I'll be done coding enemy A.I by Sunday, then finish the sprites by the end of next week. If I could keep going at this rate, I'll be done everything by next year's July or June, maybe.
>>
>>724124242
You can select a piece of the mesh in edit mode and unwrap it piece by piece. Then you can select them in the UV editor and move, rotate and scale them about.
>>
One for the enemies. Hoping to have a crisp yet high contrast white/black/red palette to make it stand out instantly.
>>
What would be the best game engine to make a very simple on rails shooter in?
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>>724122465
third option: kill yourself
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>>724122821
No.
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>>724124395
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>>724124484
Yeah it looks like you
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>>724122364
I use an extension called "UVToolkit." It can straighten UVs into squares and bunch of other stuff I haven't figured out. I tried like 4 other addons that didn't work before landing on this one. You should be able to search it under Preferences > Get Extensions. Without the extension, you'd have to straighten out one of the faces and use Follow Active Quad.

Snapping is your friend for low poly stuff. But I wouldn't obsess over getting everything perfectly square. Like the face you could Project from View and then slightly adjust if there is any stretching.

Talking about stretch, you can go in the Overlays option and enable UV Stretch. You should try to keep the UVs blue.

Your seams look good. You can go into face mode and using 'L' will select only the seam area, in case you didn't know. This only works in face mode.

I would just take it one area at a time. Flatten and align the UV, use a fill-bucket, start drawing on it, adjust UV for any stretching, and move on to the next UV island. When you finish all the islands, take the image into a real imagine editor like Paint/Aseprite/Photoshop and clean it up there.

Uuuuh that's it I guess.
>>
>>724124410
As long as the engine has the basics necessary for what you want to do it doesn't matter just pick one and get to work.

If you can't decide I will decide for you. Unity. It has a camera plugin called Cinemachine Unity has a bunch of its own plugins that are free and included but you can install the parts that you want that has an on-rails camera feature which should be useful for making an on-rails shooter.
>>
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forgive me for fragmented posting, lmao
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>>724124576
thank you. I guessed it was either a choice between Godot or Unity but having the camera already included sounds like just what I need.
>>
>>724124520
Schizo.
>>
>>724091874
what you get out is what you put in.

making a "good" rpg maker game is a paradoxical problem, because the "better" rpg maker games do well to hide the fact that was the engine being used to make it.
typically it's very difficult or even impossible to make a good rpg maker game with the default system, because everyone expects it to be shit by default.
so they never give it a chance.

the rpg maker games that do get given a chance, are the ones that look the least like an RPG maker project.
>>
>>724125494
additionally, you also have to aim for a target:
where the resulting game is greater than the sum of its parts.

ok so it's a monster collection game... how do you make it "better" than just that? ok so you have a friendship mechanic... is this just a shitty little number that goes up, or is it a full character arc with decision trees and consequences on the rest of the game?

tl;dr both posts together:
> "i'm making a pong game"
uh huh, *snore*
> "you can curve the ball's trajectory with physics"
now you have people's interest... if anyone was ever interested in playing pong. again. for the billionth time.
>>
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>>724122560
Haha, yeah.

>>724122568
But it has to be third person... unless...

>>724124420
Thanks, you too.
>>
>>724124796
Rasko
>>
You ARE hurrying to release a game in the next 2-3 years, right? You're not going to wait for AI to completely lower the skill floor and profitability of indie game dev, correct?
>>
>>724125965
Don't worry, my game comes next year so I'm fine
>>
>>724124148
What do you mean, it says it supports .ogv files
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>>724125965
Only nodevs think that's going to happen.
>>
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>>724089762
Arctic TripHop themes for a game about penguins

Main theme
https://voca.ro/1eq40c74AF0w

Ending theme
https://voca.ro/12nY4ZMGrkI5
>>
>>724125802
Instead of making a game just blogpost and make sure to use your favorite anime image. That will drill the ideas down. Maybe in 10 years you'll pick!
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>>724127971
chill
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>>724127971
Fine, I'm just gonna go with TPS and start now.
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>>724122364
Progress is slow going, but I'm getting it figured out. Rough colors obviously.
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>>724127656
SuperTux 2?
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>>724122465
>>724128381
a nobeta-like can be both
>>
The dream game that I want to eventually get made is not original. Not even a little bit - it's basically a full on rip-off of Disciples 2, with similar atmosphere, races, 3 niggas in 2 rows combat, art style and so on. I have accepted this fact, looking at the myriad of indie games that rip off old games and each other too. If an industry of endless slay the spire clones and quirky chungus metroidvanias can thrive surely one boomer strategy rip-off could find its niche too. I even thought I'd have an advantage, since nobody seems to have tried it I'd be the first.
But the recent new HoMM demo got me fucked up. It's not a bad game, mechanically it plays fine and most of the issues I found with the game at face value can be fixed. But what cannot be fixed is the total lack of identity and self. So many things about it scream "HEY REMEMBER THESE OLD BELOVED ENTRIES TO THE SERIES?", they put completely random things like sounds or music from previous games into the new one simply because it was "recognizable", but not for any other reason. When homm5 based itself on 3 (just like this one did with 3 and 5) it still had an identity of its own, while this one is just pure ripoff within its own series.
There was another game recently, basically a ripoff of Majesty, and they even got the narrator guy to voice this game too. But everything else just feels like a cheap carbon copy and while it's not *bad* (they are ripping off a great classic after all) there's basically zero sense in playing the new one over the original.

What I'm getting at, is now I am torn between still wanting to make my own "sequel" to a game that I wanted since my childhood and never got (and I'm sure there is an audience for) and feeling absolute visceral disgust looking at all this soulless memberberry cash-in slop.
>>
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Is this a good victory screen?
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>>724129575
Ye
>>
>want to work on game
>lay in bed and cry instead
>cant kill myself because mom would be sad
My life is such a mess. My mental health has never been worse. What is having friends like?
>>
>>724129575
Yeah, though I feel like it's a bit slow in relation to the other stuff you've posted so maybe increase the speed of the tickup. The alternative is keeping the speed the same but begin ticking up all three at once but I'd imagine that'd look worse.
>>
If E33 uses ai slop
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>>724129794
you forgot your bocc- wait a minute, this isn't /agdg/!
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>>724089762
Made flying enemies to glide past your defences.
>>
Who's doing steamfest?
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>>724131715
Nah
>>
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>>724089762
I've been working on my story-focused adventure game for almost a year now. Here's a little visual timeline on how it's evolved.

Still a lot of work to do. Never thought I'd get this far by myself however, what an emotional rollercoaster this project is.

I hope you some of you enjoy it at some point.
>>
>>724131947
GRIM
>>
>>724129575
>>724130027
I think making the tick up take a certain amount of time regardless of displayed value would be the play. Basically the ticking would take N amount of time total, but use some easing function that makes the latter digits appear to tick slower.
Kind of always assume the worst case scenario when trying to do a ticking score display like this, with both low and high numbers.
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>>724131947
Neat.
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>>724131947
Good progress at the bottom
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Okay, /v/, I... I have a confession to make.
I used AI voice acting in my game.
This means I can't post it anymore here. I tried asking around if people could help me replace, but nobody did.
>>
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>>724118096
>>724118181
Sex with Blair
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>>724133109
blair witch. i get it
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>>724132575
honestly anyone that cares is deluding themselves about AI
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>>724114034
Sex is life, thus sex is the opposite of death. They are perfectly balanced in a ying vs yang way.
>>
>pedophilic scum infest the thread
>it immediately dies
As always.
>>
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Behold: your doom.
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>>724134193
Makes me sick but par for the course here
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>>724134284
Is that a flying plesiosaurus?
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>>724134294
Consider, for a moment, posting progress on your game and telling those freaks to go to hell and that they do not belong here or anywhere.
This is a game development thread, they can fuck off to >>>/vp/ if they want to tap about diddling kids.
>>
>>724134394
>>724134284
>>724134417
>>724134294
Fygoonatard please kill yourself
>>
>>724134437
No one cares about your obsession with him no need to group other people into your drama
>>
>>724134394
Though appearing like an elasmosaurus, Novarg is known simply as a Wyrm and, more importantly, he is the ruler of the malicious creatures of the Web. Siansi Klez, Cryptolocker, ConficKer, Nimda, and all of the Botnets, among many other sinister creatures, are his personal thugs; despite this, the vile Wyrm is more than happy to sell his soldiers as a service, with the highest bidder being the Warlord before he invaded Frydar Island. This is alluded to in the manual for the Botnets wherein it states that they serve an entity known only as "Novarg the Wyrm" but we never really see what that entity is since the Botnets are always hanging around the Warlord.
Well, that's what the Wyrm looks like: a neon orange elasmosaurus. Now, this shouldn't be confused with a Worm (like Code Red and Nimda) as they look more like regular annelids than serpentine monsters.
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>>724107129
He knelt before Cosmology of Kyoto though
>>
>>724134572
What drama? The tragedy that is his life having been wasted doing nothing but seething about me making my game? That fool is not worth your time.
>>
>>724134417
first day on /v/?
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>>724127656
since nobody ever gives you feedback, i will do it. they don't sound good or like trip hop for that matter
>>
>>724125494
right, so at the end of the day it's kinda not worth it.
none of those games use RTP assets and what's left from scripts is just basic 2d engine. so they would have benefited from a more universal engine. RPG Maker just restrains good games.
>>
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>>724090000
>breadtubers
why would you want them to play your game?
making something to bait wokies?
>>
>>724120671
>>724122274
iirc the artist is active on twitter but the programmer isn't available
>>724122606
Pedo
>>
Developing an RPG and trying to think of an interesting take on a class for the player character.

Already have a Tank, a Wizard, something similar to a Cleric, and Thief/Ranger sort of character.

Thinking of maybe making my take on a Bard or something along those lines. What do you guys like in a main character class wise? I usually prefer something that’s sort of versatile.
>>
>>724122821
>>724124520
It's him alright
>>724112870
>>724117989
>>
>>724128471
SEGS!!!
>>
>>724136250
i want hbomberguy to stream nortubel
>>
>>724136782
Why do Fygoon's 3d assets bear no resemblance to his childlike character sketches?
>>
>>724138682
i dont think theres enough trans rights nonsense for him in there
>>
>>724138738
But every adult character is a futanari, which represents the perfect expression of non-binary gender in physical form.
>>
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I just found out that almost every single "iconic" Source engine sound effect (foley and ambience) are stock sounds from libraries. I don't mean obvious stuff like the razor train horn, but literally everything. The footsteps, physics interactions, even various noises like the interloper jingle. It's fucking all stock sounds.

So if you came across the same sound library, bought it and used the sounds from it, soys would accuse you of stealing them instead. How the fuck is this fair?
>>
>>724138932
nobody would care
>>
>>724138932
>he doesn't just steal source engine sounds and assets as a matter of course
>he invents fake outrage scenarios where retards get mad at him and he doesn't just tell them to unequivocally kill themselves
Must suck being so loser-brained
>>
>>724139059
>he doesn't just steal source engine sounds and assets as a matter of course
Nodev retard. If someone finds out, they can raise enough shit among their tranny friends, and if Valve intervenes they can pull your game off the store and ban you from ever uploading to steam again if you do that.
>>
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>>724138932
Hey retard, prepare to have your mind blown.
https://www.youtube.com/watch?v=fIJdpViwRFY
>>
>>724139095
Can you point to a single example of this actually happening outside of your own head?
>>
>>724138932
Video games and movies and TV shows do this all the time. It's not a big deal. Nobody thinks anybody is ripping off X-Files just because they used every stock sound in the book. If you're that worried you can always make your own sounds.
>>
>>724139148
There was some chink asset flip that uploaded a flip to Steam with GTA SA assets used and they got banned from it permanently.
>>
>>724139104
>the point
>you
>>
>>724139095
>>724139204
Nobody will give two shits if you take sounds taken from libraries. Outright stealing models and textures and music is what gets you in trouble.

Look at Toby, practically nobody gave two shits that he took sounds from Spongebob or instruments from old SNES games.
>>
>>724139172
Indie games don't have the pull to get away with this. Gamers are the most subhuman, most retarded audience so if you use the same sound library as some big game as a small-time indie dev, the subhuman gamers will insist you stole those audio files from the big game's files instead of legally acquiring them from the sound library. You can only get away with if you're a big studio.
>>
>>724136192
Which one of you retards is this fag?
>>
>>724139315
If you can find a few examples where this has been a problem with sound in indie games before you might have to consider worrying. If you can't, don't sweat it. There are plenty of other things to worry about in gamedev.
>>
>>724139204
Ah yes the famous source engine game: GTA San Andreas
>>
>>724139447
Okay so you're subhuman. I see you have no intellectual capacity to discuss anything. My conversation with you ends here.
>>
>>724139361
>>724090000
>>
>>724138738
https://www.newgrounds.com/art/view/eyeballtank/10-more-characters
see the second image
>>
>>724139497
>Is concerned that random people will organize a 2015-style cancel culture tranny mob against him for accidentally using source game assets that are available as part of sound asset packs.
>provides an "example" of once upon a time I heard there was this no-name asset flip which ripped off and was trying to appear as GTA with assets from GTA:SA and probably got flagged by Rockstar themselves and taken off Steam

I'm just saying the thing you seem to be afraid of isn't real and the best you can do as an example of it being real has nothing to do with what you said you were afraid of.

Retard
>>
>>724139882
nta but what if you do the inverse? what if you actually do steal the exact audio files from a source engine game and then act as if you unknowingly took them from a sound library?
>>
>>724140009
look at undertale and deltarune

https://www.youtube.com/watch?v=HjPblfcTnto
>>
>>724140009
Then that's based.
>>
>>724140009
what if instead of ripping the sound files directly, you open your recorder and record the sounds playing?
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>>724140357
>you open your recorder and record the sounds playing
that would still be considered copyright infringement or whatever the correct legal term js and valve could easily take legal action against you if you choose to do so.
>>
>>724140393
>open audacity
>change it a little bit
checkmate copyright trannies, it's transformative and thus fair use. Cope, seethe, dilate.
>>
>>724138932
>that one door squeak sound that is in every stock library and so is in every tv show
kuyashi
>>
>>724140608
>checkmate copyright trannies, it's transformative and thus fair use.
i mean jokes aside it could genuinely bite you back in the ass. if you'd take it court maybe you can win but only if you have a quadrillion dollars to spare on a lawyer.
>>
>>724140669
All of this 'getting in trouble for stealing assets' talk hinges on the assumption that more than 0 whole people are going to play your game.
>>
>>724136250
if the nortubel guy takes requests pls draw a muscle futa fuck a cute loli
>>
>>724134417
Consider for a moment my semen far up your colon, we can make it happen.
>>
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Okay, I'm at a particularly low point here... Do any one of you guys have youtube channels? Do you do games reviews? Would you make one for me if I sent you a key?
>>
>>724103773
boughted is the correct form thougheverhaps
>>
>>724143628
Male a reddit account, Twitter account, post the shit there. Link us a direct download to the game to critique it.
>>
>>724143991
I have an aneurysm every time I read these shitty catchphrases. I wonder if english speaking natives feel the same.
>>
>>724144314
they're doing it specifically to hurt you. if people like you didn't sperg out, the rest of us would never have to read it
>>
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I'm bad at animating. But I need to animate things now. Fucking kill me.
>>
>>724138932
Does anyone here know what all of the sound libraries the source games use are?
I love sample libs
>>
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>>724121335
idk nobody else gave a shit to reply, but thank you for your efforts. you got a social?

>>724105514
>>724097446
looks super fun, but I just cant get past the MC design. what do you use to make WEBMs fast?

>>724122364
>PFD worth checking out on UVs, Although its mainly aimed at game dev, but still could be useful
https://litter.catbox.moe/blond4xajw63vsb6.pdf

>>724129575
very nice, someone likes deltarune ;)
>>
>>724144314
Why didn't yku bouygheterdificateditify my game on steme, busterd betch?
>>
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>>724144560
Is anyone here familiar with animating in Clip Studio by the way? If so, what's the better way? Folders per state animation or separately saved files?
>>
>>724089762
-Added “Frost Trap” power crystal
-Added “Psychoblast” power crystal
-Increased the maximum hero level to 22
-Added level 22 equipment for Act 5 (rare quality and below)

webm link:
https://i.4cdn.org/wsg/1761392955330311.webm
alt webm link (better quality):
https://webmshare.com/AZZ5z
>>
>>724145702
>>
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I got Ren'py to be able to remember what the player draws, now I just have to position and superimpose the drawing on the player's nametag
>>
>>724146121
I'm Hugh Jazz.
>>
>>724146121
So... A texture?
>>
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>>724143628
Don't you have enough feedback already Gavin?
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>>724147423
More like a runtime-generated texture layer.
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>>724147925
Whether its read on disk or generated, it's still a texture
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>>724089762
started working on level generator for my hunting friendslop game
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>>724118835
You might need to build an additional for each loop that checks the firefly bug array, or create the array and use that to store your bugs, then validate the count with the loop but decrement 1 after using so when it validates it confirms you have 1 or more.
>>
>>724146121
based Renpy user. Are you using version 8.3+?
>>
>>724149212
Looks good. How do you do the roads?
>>
If you hate developing for video games, you should try: slurping dog cum off the floor.
>>
>>724151350
Rasko will slurp MY cum, not some filthy ass mutts.
>>
>>724145757
Good quality webms wish mine didnt look like shit.
>>
>>724147925
So it's a texture
>>
...would it be over the top to have an enemy spawn the theme music of the area or fight, so if you kill it you kill the music too? Imagine during a boss fight there's a bassist slapping away off in the back or following you around as you fight
>>
>>724151316
the brown lines are map borders not roads.
each side gets 4 random numbers that determine distance of the border from the terrain side in 4 spots and the curve between those spots is just sinusoid.
actual roads are still on to do list.
>>
>>724134193
More like
>pedochads assemble the thread
>thread stays alive for multiple days
Please continue
>>
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>>724144882
Hey there
>you got a social?
https://x.com/pescadorbrqr
Here it is. It isn't much but a social media troglodyte like myself must start somewhere.
>>
>>724118837
Hey! Sorry for the late response. The biggest problem with TB seems to be doing stuff off-grid or at an angle. That said, you are still able to do highly detailed levels in TB like here: https://x.com/markiemusicpro/status/1726111030357667944
I'd say just go ahead and try it out. It's very easy to learn so you won't waste a lot of time.
>>
>>724152924
Nice 2.5D, but that giga hip sway animation needs to be toned down

>>724118837
Trenchbroom is only good for old school CSG level making. Anyone remotely serious about 3D is constructing levels out of modular assets for the past 30 years. You just need good snapping tools for your 3dsMax or maya or whatever. If you are not making old-school shooter maps, Trenchbroom will only slow you down a lot.
>>
You guys aren't real game devs unless you know how about graphics programming btw. As a test, tell me what's your favorite graphics API and why.
>>
>>724153569
Don't confuse gamedevs and enginedevs. They are not the same.
>>
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>More like
>>pedochads assemble the thread
>>thread stays alive for multiple days
>Please continue
>>
>>724153709
Gacha player.jpg
>>
>>724153709
>Lolifaggot.jpg
>>
>>724139315
>Indie games don't have the pull to get away with this
This. You get accused of stealing art or ideas even when you haven't. It's not worth risking it.
>>
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Friendly reminder that those who screech loudest at pedophiles are most likely to be pedophiles themselves.
Evidence #1: >>724112870
Evidence #2: >>724117989
>>
>>724138932
Got a link to that sample library?
>>
>>724138932
voices of the void does it and nobody gives a fuck
>>
>>724155497
Usually, people who hunt and hate pedophiles are morally steadfast and correct. You are twisting things around, because you are amoral, instead, you could bash the pedos. Why do you not do that?
It's because you are a subhuman pedophile.
>>
>>724158617
>Usually, people who hunt and hate pedophiles are morally steadfast and correct
normalfags are not morally steadfast nor are they correct. Whenever the normalfag professes morality or correctness it is merely incidental to their culture or upbringing.

Or do you believe that 21 year olds are children too young to consent to sex, depending on whoever has social power over you at the moment?
>>
>>724155497
Don't forget his obsession with 2d lolis/lolibabbas and underage girls that he posts that are dressed like Alice
>>
>>724158858
Are you mentally retarded? Child diddlers get the rope. Do you agree or not?
>>
>>724159159
>retard thinks other people are retarded because he can't understand what others are saying
lol
>>
>>724159234
You idiot. What you've just said applies perctly to yourself. Besides, you haven't answered. You're a child fucker and I hope that you will hang one day.
>>
>gamedev thread
>it's all pedo shit
honeslty hoping you retards die soon
>>
>>724138932
the fast zombie jump effect is used in like every 1 in 7 movies brother, no one cares except me because i get an autistic burst whenever I hear it
>>
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>>724120614
>>
>>724159781
denounce the talmud and curse vishnu
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>>724159781
>perctly
What jerking off to lolita pornography does to a "man".
>>
>>724155497
You do know virtual CSAM is the same as real CSAM, right Thaddeus McMichael? You will face rightful retribution.
https://www.nhregister.com/news/article/Feds-say-child-porn-found-after-Facebook-rantings-11496815.php
>>
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>>724159913
>retards
It's just one loser who keeps failing to diddle his niece ruining things for everyone. The day that putrid animal languishes in the pits of hell will be a great day for mankind.
>>
Wow happy to be part of another mental breakdown.
Anywho, any one of you cool cats need help with their game?
>>
>>724161674
Post your game.
>>
what's the best online not local free AI to generate concept art for characters that i can trace?
>>
>>724161674
>any one of you cool cats need help with their game?
not right now, but thanks for asking
>>
>>724089762
UrealEditor in linux sucks so much dick it's an unreal (heh)
like what the fuck is wrong with the window? every time the mouse pointer hovers on a button on the UI and the button label appears, a new window opens on the window bar (button labels have their own windows!), it's slow, behaves unsmoothly, and crashes contantly.
how can a company like epic make it's flagship product this pad on linux?
>>
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>>724161878
>>
>>724162058
No problem bro, even if I probably wouldn't be of much help, just reaching out is sometimes enough motivation for others.
>>
>>724162108
i want something for the images that shows front side back
>>
>>724162608
Just query Grok about it or something.
>>
>>724161159
I want you to fall on my dick as i massage your manboobs from behind.
>>
I'm making my game in C++ with SDL2. Should I bother trying to figure out how to statically link SDL2, or should I just include the .dll files when I ship the game?
>>
>>724163080
If you don't load .dll dynamically in runtime, there is no difference.
>>
>>724155497
>>724158617
have you ever heard the phrase "virtue signalling"?
because morals are better done by action, not by constantly shouting "I AM A GOOD GUY! I AM A GOOD GUY!"
people who keep bragging about being good guys are more likely to be pieces of shit
not just because they might be pretending and use their image to take advantage of others (basically, wolves among sheep)
but because they can even trick themselves that everything they do is for a good cause, so they can do things that at some point they wouldn't even consider doing

your post as a whole is structured like you didn't read that screenshot
chances are that guy in that image did the same you suggest and was still a pedo
maybe try understanding how human nature works
>>
>>724162432
you sound based. Hope you make tons of progress today
>>
>>724163206
Aren't you the retard campaigning for loli porn?
>>
>>724144882
Oh thanks for the PDF! I am a dev so that works out great.
>>
>>724163369
Are you?>>724122821
>>724124520
>>
>>724163369
no, i don't give a shit about lolifags and even then, they keep themselves in a corner unlike furries who think the same people that despite lolishit wouldn't also despite furryshit

why do you pretend to give a shit when you're still using the same sites and arguing with the people you believe are "real pedos"?
if you truly believe that, you'd report them to the police and get the fbi to chase them
even chris hansen said "we're looking for people that harm real kids, i don't give a shit about distasteful drawings"

because if you believe someone IS a pedo, then you believe they could go after real kids
so why even try to be an "epic troll" trolling them?
you're not a sitcom character
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>>724161878
Gemini is also pretty good. Like the other anon said, be specific in your prompt. It's not perfect though, as you can see here it ignored the "t-pose" part. But it can get you close to what you want.
>concept art for a character, show front, side, and back views, the character is in t-pose, white background
>>
>>724163220
I have man and I hope you do as well.
>>
>>724162091
it's meant to be used on windows
enjoy your endless linux troubleshooting rabbit hole
>>
>>724163740 (me)
Forgot to mention, you can also ask it to make further modifications, but it can also shit the bed sometimes when you do it, or even do nothing at all
>>
>>724124520
fygoon's art style reminds me of andrew dobson
he has that arrested development going on
no wonder he's paranoid about pedos: he think he's a kid himself
>>
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finally figured it out using a really hacky method. Just have a global variable if fireflies == 1: 1FIREFLY, if fireflies == 2, 2FIREFLY.

Anyways now if you get interrupted you'll still hold onto your fireflies instead of wasting it for nothing.
>>
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>>724164267
Sometimes, the best fixes are the simplest ones. Let me know when the newest build drops, I'd like to try it out.
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One small update:
>created a new notify window in the combo attack for the directional rotation, or allowing you to control the attack direction mid-swing.
>Rather than starting the rotation when attacking and tied through the combo damage notify, it is now tied to a separate notify window that has a much shorter range and adjusting it doesn't mess with the damage trace.
>This allowed me to control the rotation much tighter. I am still tweaking it but it prevents the character from senseless spinning now.
>>
>>724165021
As simple as bending oved and taking my cock, i want to be inside of you.
>>
>>724165141
Neat.
>>
>>724151209
8.42 actually why do you ask?
>>
>>724091053
https://www.youtube.com/shorts/IQHjhBq7cwE
>>
>want to make extreme race-play porno game that would probably get me death threats if I attached my real name to it
>was stuck for assets, until I discovered AI voice generators have absolutely no restrictions on them, including the free ones that don't need a sign-up
>now I'm stuck on figuring out how I'll distribute it once I get it working
Where do I host a free game that is probably violating the TOS of most hosting sites? Content I have planned that could be an issue for hosters:
>black women thanking white men for whipping black men, and begging them to whip harder
>indian women praying that white men will remove street-shitters from the world, and bring back the East India Trading Company
>muslim women reciting a modified version of their 3-times daily prayer where they thank Allah for white men
>asian women forming haiku about how they hate asian men and love white men
>>
>>724166772
Just post it on f95 forums
Can you recommend me a simple voice generator? I don't need a whole lot, just some lines
>>
>>724166772
distribute it on the streets, hire pimps and pushers
>>
>>724167523
I've gotten free accounts with about 4-5 different sites since they all have a different range of voices to chose from. Hume.ai seems to be the best of the lot, with the ability to generate your own voices based on a description. The rest seem to want to charge for that, but they offer a decent selection of voices, so it's not all bad. If you don't want to sign up, they have a page where you can generate about 250 characters worth of text into voice with no limits, but only that one voice. If you google a bit, you can find another page they have for using a black woman's voice.
I've noticed a few quirks while genning voices. Sometimes the AI will throw in some odd things. Once while genning some particularly extreme lines, the voice suddenly stopped following the script halfway through and said "you should know better than to ask for that". On regen it followed the script exactly. Another time I had the AI saying the proper way for non-white women to masturbate is on their knees while yelling "THANK YOU MASTER!", and the AI threw a happy sounding giggle on the end. Had it using the voice of a black woman while screaming "YES MASSA WHIP DAT NIGGA!", and the AI finished it off with what sounded like a cut-off orgasmic scream.
There's no restrictions, at all.
>>
>>724168691
>This is what he spent what little time he has left on Earth instead of being productive
>>
>>724165021
fygoon the nigger troon
>>
game development??
>>
>>724169135
Sorry, you must have the wrong address. This is the psych ward for people afflicted with terminal FDS.
>>
>>724169602
>FDS
fygoon derangement syndrome?
>>
>>724169706
Yep.
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>>724153709
kill yourself
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>>724169135
used to be. Thread got invaded by retards and now it's unusable. Oh well
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>>724155497
kill yourself
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>>724161159
>>
fygoon? raped
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>>724171564
Are the rumors true?
>>
>>724171078
>>724171229
umm, ex-cah-HUSE me but it's kill you'reself.
>>
>>724169602
I'm going to give you terminal anal pain syndrome but you're gonna love it.
>>
>>724169602
No seriously give me your twitter i want to send you dikpix and maybe you can send me your asshole in return.
>>
>>724171637
kill yourself
>>
>>724171564
In the hot sweltering summer of '25?
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>>724172313
My sides
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I'm reprogramming the whole thing from scratch. Enemy can now face a direction and look front and sides.
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>>724174948
Silly question but why not have it track it higher up to match the head turn?
>>
>>724089762
I feel like I've been stuck on rigging forever.
Had to remake this damn rig like 4 or 5 times until I finally stopped making mistakes.
The only problem I have now is that my root bone is at the center of her hips, so I have no dedicated "hip" bone, requiring me to rotate her whole model if I want to add tilt to her waist....

Now I'm storyboarding animations that I think I'll need for her, alongside retouching her textures to add a little more contrast.
>>
are coomer games still banned on steam?
>>
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Indie is a cruel world. You already know this $20 game is gonna die and the dev knows it too.
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>>724175641
psedo banned.
Certain styles of NSFW game = banned outright.
no more early access NSFW either, updates to the games aren't allowed...? I think. They need to be submitted as DLC, so Valve can vet them.... again.... for banned content.
>>
>>724175629
she look like she fucks human men
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>>724175629
>MFW I'm paid to squash some bugs
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>>724175719
shoulda made it a hot girl
>>
>even in neutral posts he can't stop being passive-aggressive towards any perceived competition
>>
>>724175719
I can't tell which is the main character
>>
>>724164267
I don't think people are complementing your pixel art enough. That's thoroughly impressive. You do a really good job with different pixel effects like the fire and such. Definitely one of the best looking things I've seen posted here.

Be careful with too many global variables though, they'll always be taking up space and aren't as flexible as local variables (like what if there are multiple players with fireflies, or you decide you want an enemy with fireflies, etc).
>>
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https://thev3expo.com/submit/
https://thev3expo.com/submit/
https://thev3expo.com/submit/

Join or forever be known as "the raped"
>>
>>724175719
>Another metroidvania

How many have come out this year, and what is this one doing any differently than all the others?

Then again it's like rolling dice, if a big streamer plays it or whatever maybe this dev will be a millionaire.
>>
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>>724146121
Yup I'm going to have to edit like all my sprites but it works if you treat the e-sig itself as the nametag. You can even do animations where the tag bobbles about though range of motion is somewhat limited
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Last update for today
>updated title widget to stop input until the next widget is available to prevent a softlock at the title menu.
>updated pause menu to receive button spam as quick open and close menu and stopped immediate close breaking pause menu animations.
All in all pretty happy with the progress today and yesterday.
>>
What do you all think this fool's name is?
>>
>>724180732
Bitlocker
>>
>>724178610
Even with one player, global state leads to numerous errors, because you can't be sure when the variable will change and why.
>>
how do people view ripping off an idea for a mechanic from other mediums? something that's pretty recent and decently popular?
>>
>>724180732
Vulkanlock Defender
>>
>>724180603
Yours is another one of the most impressive projects I see posted regularly. It looks like you're doing a good job with it. The more stylish elements look good like the icon by the HP. The text stands out as feeling very basic by comparison but at least everything is legible. Maybe eventually find a fancy font that looks good?

If you don't mind me asking, how do you make yourself make progress? I'm trying to get into gamedev but keep having anxiety when trying to actually work on something.
>>
>>724181227
If it comes from another medium I'm not sure it counts as ripping off. You're just taking inspiration.
>>
>>724180732
I cannot think of a better name than >>724180838

>>724181227
What do you mean, like a board game or card game or something? Do whatever, but if you rip it off too closely you could get sued.

>>724179625
That's neat! For as simple as Renpy games can be it's cool when they do creative or different stuff like that.
>>
>>724181647
>>724181662
it's something that i watched and it was pretty unique so if i ripped it off anyone that also watched will 100% know that i ripped it off from it
>>
>>724089762
wip final boss theme
https://voca.ro/1bcX7nvu85UX
>>
>>724105514
>I uploaded a Linux Version by request. I do not have a Linux Machine to test. This might work or it might not.
ran fine on my debian machine, played 10 minutes to test, had zero issues. only did kb+m tho
fun game
>>
>>724181831
You keep dancing around what it is so you're not going to get any better responses unless you just wanted (you) bait.

>>724182176
Interesting. It kind of feels like two totally different tunes though, with the heavier part after 10 seconds feeling more like an action heavy metal boss theme and the lighter more beepy? part does feel energetic but not really threatening. Sorry not a music guy so don't know the right words to use. It doesn't sound bad though, I could see it being in a game.

>>724182471
Not that anon but thanks for helping out anons in the thread.
>>
how the fuck do i just PICK A FUCKING PROJECT? Im just constantly fucking brainstorming ideas and never committing to any of them.
>>
>>724183150
get a job
>>
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made some progress on the enemy AI refactor: they have better navigation now and get stuck on the terrain almost never, which is better than before. They are also able to determine if they want to rotate while moving or stop, rotate and keep moving, so they should fall into pits not nearly as often plus navigating in a way that makes more sense. Not a lot of progress overall but I'll have more time tomorrow; want to spend the day improving their avoidance code (boids) a bit, plus finally resuming working on flying enemies. Overall kinda happy with how things are going, this is the last stretch before finally reaching the stage of making content and I hope to have it done before December.
>>
>>724183150
That's because you're afraid of failing. It's much easier to come up with a bunch of ideas than committing to a project for months. It is possible that you enjoy the idea of making games more than the act of making games.
>>
>>724183539
I'm not afraid of failing. I do this with everything. I had to stop playing POE because every time I'd get about 8 hours into playing a class and want to switch to a different one.
>>
>>724183624
I'm about 1.5 years into my game. You just need to have a routine and work on it even if it's not fun.
I'll need another 2-3 years at least to realize my vision
>>
>>724181507
Hey thanks anons that means a lot to me. I agree eventually the font will get a new paint job and font face, and the widgets will get a nice overhaul too when I get to that section.
It is hard to keep it up everyday i wont lie, i also injured myself and had to dev while messed up, but what excites me and keeps me going is the next puzzle i need to solve. It could be ultra basic, or horrifying (save/load function took around 2 weeks and im still adding to it), but the more progress I make the more I want to do.
Best I can do is encourage you to keep going because once you feel it and get the ah-ha moments regularly you will want to keep it up. Some things are painful to get through like for me blender, but I power through because I know I will fix the next bug i find getting back to the code.
>>
>>724183624
>I'm not afraid of failing. I do this with everything.
Yeah sure bud.
>I had to stop playing POE because every time I'd get about 8 hours into playing a class and want to switch to a different one.
Because it's easier to roll a new shiny character than committing to completing all of the game with the current one you have.
>>
>>724183895
You really shouldn't bother attempting psychoanalysis if you're at the level of "wanting to try out a Warlock means you're afraid of failure" kek
>>
>>724163080
the second one
>>
>>724183150
Are you me?

I think scope matters most, and the best one to start with would be the one with the smallest scope. I still haven't been able to actually start anything though so take that with a grain of salt.

>>724183487
Your gobbos are fun to see. How are you handling the AI? State machines? Neat to hear you're getting them to do more advanced things.

Maybe save the older code and then you can have enemies of different intelligence levels? Having booth green and red koopas worked well for Super Mario Bros.

Glad to hear you're happy with how things are working out, best of luck to you.
>>
>>724180838
BitBLocker
>>724180732
>>
>>724183953
Your life is a repeated series of failures. You never take anything to completion. Do some introspection. You'll find out I'm right.
>>
>>724184071
Post another one of your silly dragon men. We could all do with a laugh.
>>
>>724184157
Deflecting the issue by calling me faggoon doesn't achieve anything.

If you want to unfuck your life start taking things into completion. Don't quit in everything you do.
>>
>>724184523
lmao getting caught out got under your skin
>>
>>724180603
Damn, nice texturing and geometry, Anon. I'm jelly, trying to do everything procedurally really has its visual limitations.
>>
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>>724183980
>How are you handling the AI?
I have a generic "Enemy" class that does all the basic stuff like navigating, chasing the player, taking damage, droping items on death and all that stuff, and then each enemy extends from that class to add some custom things. All the logic is handled by a state machine, and what I'm trying to do now is to refactor and optimize it so in each frame every enemy only does the bare minimum to keep that state "going", while leaving the heavier operations to a think() call that only 1 enemy at a time is able to call. With the old AI my PC couldn't handle even 70 goblins at one (much more than what I intend to have so it's not that bad) but I hope that with the new one I'll be able to have way more, making the enemy AI super light-weight and optimized. This refactor is also a chance to clean the code, fix some bugs and extend some stuff that was lacking.
>Maybe save the older code and then you can have enemies of different intelligence levels?
No need to! Since each enemy will allow me to customize the base enemy AI I can make them dumber or smarter (faster reaction times) quite easily
>Glad to hear you're happy with how things are working out, best of luck to you.
Thanks anon! You are very kind. I'm worried because it's been 9+ months since I started and I feel like I barely have anything. But hey, game dev is entertaining on it's own plus I'm learning about a lot of stuff like Godot, Blender, Audacity and so on. It sure beats smoking weed and playing vidya all day lol.
>>
>>724131947
This is the type of game virals out of nowhere
>>
>>724184559
Except you have no fucking idea who I am.
>>
>>724184685
Mhm, sure thing sweetie.
>>
>>724184729
Make a game. Join a gamejam or demo day.
>>
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progress since last time
added basic inventory toolbars and made another character. this project is moving pretty quick, might have something worth playing by the year's end
learning to properly model characters has been the most fun. this girl was done twice as fast as the last one
>>
>>724184783
finish your own game fagoon
>>
>>724184729
Okay then I will call you Cris. From now on you're Cris. The reason why you're such a fucking failure is because you're Cris and you're retarded.
>>
>>724184681
*that
>>
>>724184681
>>724131947
It's a dice roll, either not enough people will notice it and it'll be a tiny game or some streamer or Youtuber will play it and it suddenly sells a million+ in a weekend
>>
>>724184836
yeah this will surely prove you aren't rattled kek
>>
>>724184897
Maybe you should come up with a new workflow or did you already come up with one for today?
>>
>>724184804
I just realized that your game resembled an idea I had a few years back. Now that idea evolved to be an third-person shooter, but it's nice to see your progress. I'll be following your game with interest!
>learning to properly model characters has been the most fun. this girl was done twice as fast as the last one
Once you have a base character and skeleton you can modify it as needed.
>>
>>724185047
Why are you spending so much time replying to me instead of working on your game? You're afraid of failure.

:)
>>
>>724185112
That's some hot words from the guy who shits up three boards during all his waking hours.
>>
>>724185205
Still showing your fear of failure here fagoon. How many years with no release is it now?
>>
>>724184651
Thanks for the explanation, definitely going to keep that in mind when thinking about AI.

How do you find the motivation to keep going?

>>724184804
The fan lighting is neat! Maybe the fire could do a bit more colored lighting to stand out more? The way things catch on fire looks like it works well, it feels very much like something in a video game.

The shotgun has a great sense of impact too, really great job with the way the enemies blow apart.

I appreciate the casual comedic description of weapons like the "watch your fingers!" with the flamethrower. That being said they don't really provide any information to the player. Though I'd imagine anyone playing would already know what a shotgun and flamethrower are.

Thank you for filling in the occupied inventory squares with yellow instead of just relying on the graphic which will never perfectly fit the squares, that's a good player-friendly touch.

Impressive to hear you're getting things done so fast. Can't really tell what the models look like from this angle though. Will anything in game give a better view of them?
>>
>>724185286
I don't know when he started it but you've been posting your failures here since 2013.
>>
>>724185436
Damn, still so afraid of failure that you're posting on 4chan instead of working on your game. Maybe some therapy is in order?
>>
>>724185479
Shouldn't you be posting your ugly models in /3/ or something?
>>
>>724185591
still so afraid of failure that you're posting on 4chan instead of working on your game
>>
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>>724089762
We'll show off our game probably in 3 or so months, everything's been going great though

I've focused most on improving my music so everything in the game is really catchy and fun to vibe to during waves of enemies
>>
>>724184592
I appreciate it man, but I have no doubt what you're making will share the same quality. Pcg is a smart way to build levels and landscapes. I look forward to seeing your progress.
>>
>>724185382
>Thanks for the explanation, definitely going to keep that in mind when thinking about AI.
no problem! I'm no expert but if you ever need help with that, just ask and I'll do my best
>How do you find the motivation to keep going?
I'm working on my dream game. I love both classic 3D Zelda games and Dragon's Dogma: Nintendo doesn't seem to want to make any more classic 3D Zelda games and Dragon's Dogma 2 sucked ass, so it's up to me to make the game I want to make. Also I find the process entertaining, frustrating at times but still a fun way of spending most of my free time.
>>
Temporary slid down the "i could practice my 3d forever and still not be perfect" depression spiral this morning.
Its dangerous out there.
>>
>>724101216
A new player probably isn't going to know what the slider actually does in practice. What amount of rudeness does 20% entail? So just to keep it simple, I'd make it a binary yes/no choice, and I'd list some non-spoilery examples or similar sentences of the spicier things some villagers might say so the player knows what they're getting into. But also call them a baby if they pick no.
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>>724185948
imperfections mean the game has soul! and if that's not the case I don't want to know
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>>724184874
My measure of success is if people enjoy it enough that they discuss the story and make fan art. I'd people flattered if someone even gave half a shit to pirate it.

I'm under no delusions, if no one sees my game then it is what it is.
>>
>>724185628
Shouldn't you be sending me pics of you asshole?
>>
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It's a "oh god, my inexperienced modding/scripting implementation needs another efficiency improvement" episode. Found when enough dudes are on screen there was a small but noticeable stutter. Improvements have completely fixed it but for how long?
>>
>>724185628
It's so tiresome. You use fygoon like a leftist uses racist. Someone says something you don't like. You call him fygoon thinking this lets you escape. It doesn't.
>>
>>724186092
*I'd be flattered
>>
>>724186150
>>724186183
Damn, still so afraid of failure that you're posting on 4chan instead of working on your game and now fantasising about men's assholes
>>
>>724186183
I wonder if in 20 years time when Fygoon is gone and most of us are either dead or married, people will still use the word "fygoon" as a sort of insult without even being aware of it's etymological roots
>>
>>724186291
>dead or married
Those are the only options? Fuck.
>>
>>724186217
Have you ever considered that maybe there's a reason you drop everything. Why you've never finished a game despite being here for god knows how long. Think on that.

>>724186291
If 4chan is still a thing and not entirely overtaken by AI bots, yeah I can see that being the case.
>>
>>724186383
Have you ever considered there's a reason you spend more time on 4chan than on your game? Why you've never finished your gay dragon game despite being here for god knows how long? Think on that.
>>
>>724186472
It's funny because you're like a broken record. Both in your arguments and in real life.
>>
>>724186603
I accept your concession, fagoon. You're still not working on your game.
>>
>>724186647
You know insults don't work when they're targeting the wrong person. The whole point is to get personal.
>>
>>724186779
That's where most would have the brains to realise that means they're not being targetted by insulted, but instead are merely insulted by facts.
>>
you guys should shut the fuck up and go watch the Lord of the Rings trilogy (extended cut). Damn that's a good fucking movie
>>
>>724186879
But when you don't have any facts right it's hard to feel insulted.
>>
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designing karate
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>>724186997
And yet here you are, so insulted that you're abandoning work on your game to reply to me over and over and over and over. :)
>>
>>724187000
That's interesting. Karate versus vampires? How does the player choose the different moves to use?

Also nice job with the enemies flinching on hit, it's always good to see that kind of player feedback.
>>
>>724187000
EVERYBODY WAS KUNG FU FIGHTING
>>
>>724187075
I'm not abandoning anything though.
>>
>>724187284
You just did it again. Your ego was bruised so you cannot help but reply.
>>
weirdest ERP session I've ever seen
>>
>>724187357
I am replying to (You)s.
>>
And not working on your game because of it. You are insulted by my factual statements.
>>
>>724187075
is this supposed to be some sort of self own? you shitposting here doesn't mean you're abandoning work? or is it because you're a nodev who has nothing to abandon?
>>
>>724187000
nice progress
nice trips
>>
>>724187606
is this supposed to be some sort of self own? you shitposting here doesn't mean you're abandoning work? or is it because you're a nodev who has nothing to abandon?
>>
you could've just said you're a nodev
>>
i accept your concession fagoon
>>
>>724090608
just use unreal, there's little reason not to
>>
how do i get out of the /lazy/ thinking and overthinking and just DO IT?
>>
>>724188439
Please god someone answer this anon I need the answer to this myself every time I sit down to work on anything it just feels so bad and I do anything else instead
>>
>>724188710
I've noticed I often mentally calculate the cost per effort/reward when I try something I am not familiar with. This is the result of growing up poor. Since then I've begun NIGGERMAXXING where I just do it regardless of consequence. This has helped me tremendously because I get new experiences that I have not thought about it before, before i iterate and do it better the next time round. So perhaps think like a nigger and that may solve your problems.
>>
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>>724188439
>>724188710
>>
>>724188439
CUT CUT CUT

take your idea and CUT CUT CUT
>>
I count 6 bunny indie devs, not including my own and not necessarily in this thread. This is a race to see who will finish first.
>>
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>>724185093
thanks anon!
>Once you have a base character and skeleton you can modify it as needed.
yeah base meshes make things go mighty fast
what's your idea about? curious to hear it either way

>>724185382
thanks anon! i didnt paint this girl face yet since im quite bad at faces but once i get it done i'll do some kind of close ups ingame
the humor will remain but the descriptions are just something i came up with on the spot to test the display.
>>
Added some more characters who are relevant to the Fygooniverse.
>>
>>724188439
>>724188710
block 4chan
block youtube
block whatever website you waste time on
uninstall every game
uninstall every shit app from your phone

once you get to the point where the things you can do are
>shit there doing nothing
or
>dev
you'll eventually start deving
>>
>>724189998
I find it best just to disconnected the internet
>>
>>724190031
if that works for you then do that
>>
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I forgot how annoying rigging tight dresses was
>>
https://www.youtube.com/watch?v=HulO5oR4SaU

https://progchad.itch.io/pixurbia
https://gx.games/games/r5r8eb/pixurbia/

Free crime sandbox game I'm still adding stuff to. Just added controller support if anybody would rather play on gamepad.
>>
>>724185948
Ah...the blender k-hole. I fell into one for a week....a couple of times.
>>
>>724189743
w-what about cat devs
>>
>>724089762
New enemy and defend/parry mechanic
>>
>>724191514
Oh that's interesting. Rare to see block/parry in this kind of 2D game. Are they using the same button and a parry is just a perfectly timed block, or does it work a different way?

Also I like the unique looking enemy designs. The bit of blood on hit is a nice detail. But it feels like more significant feedback on hit might feel better.
>>
>>724089762
nortubel lore facts
>carrie
pure female
>katrin
dickgirl, hard cock and balls
>melvin
femboy with a pussy instead of balls
>oscar and pete
big booty shotas
>angela
big booty loli
>>
>>724191514
Also I'm working on decapitation mechanic right now.
>>724191793
Currently it's a combination of attack+up buttons, there's agility stat that increases the parry window, if you mistime it it'll change to normal defend. In that example parry isn't realized fully, I want to have a push animation that also disorients enemies and extra frame when attack connects with your defence.
>>
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>>724192158
>femboy with a pussy
You mean a girl?
>>
>>724192224
Effects like decapitation are cool. Also, really like that the enemies have dialog taunting the player, that gives the game a lot more personality. Careful about giving enemies too much HP though, that can make the combat tedious if you have to hit every enemy a bunch of times.
>>
>>724192526
Why fight when you can scare them! But yea, balancing is still in front of me and that's just the basic short sword.
>>
>>724192749
That's neat! Giving the player more choices in how to handle enemies is a good way to give a game more depth.

Can I ask how you're handling the AI for the enemies? Are you using state machines?
>>
>>724190685
>aislop
I will now blacklist your game
>>
>>724193027
Yes, pretty basic one, enemies are patroling areas, when they see player they'll get angry and start calling names. Approaching or waiting will lead to them attacking you. Goblins are also running away after successful attack decreasing their agitation level. Everything goes out of the window once you succesfuly scare them, they'll run away and be in constant fear state, they will not attack but still can call you names.Also I still want to add for them to cover in fear when cornered.
>>
>>724186291
I still remember when I thought fygoon poster was just a really clueless 12-year old who had recently found out 4chan and was oversharing. I had no idea how deranged things would get from then on.
>>
>>724193027
>>724193774
>using AI
Yikes...
>>
>>724194397
>>
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Dialog stuff
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Yo 3D people, couple questions. Whats the modern way for perfectly overlapping matching UV islands? Beyond that, now that ive got my character UV mapped and everything, how do you recommend I go about texturing her? What's the best method for doing hand painted textures? Looks like the best way is to link up a software and then draw on them, then refresh on blenders side to load it. But I'd very much prefer a faster pipeline, where I can see the changes in real time in blender.
>>
>>724195375
Hey Ygg dev, I haven't seen you i na while! How's it going?
>>
>>724195375
Neat to see that you got it working. It looks like both text input and choosing options? Are you actually going to have the player type things like an old school adventure game?

The "..." pop-up works well for indicating speech. You might want to have it over both characters as long as the dialog is going on though, maybe going back and forth to make it more clear who's saying what.

Thank you for making the text highlighting distinct enough so it's easy to tell which is selected even when there's only two options. That kind of thing can be a pain in the ass when it's not clear. Also, the paper/parchment background you're using for the text works really well for giving a medieval fantasy vibe. I like the sprite work for the knight too!
>>
>>724186217
You're not a man, you're the queerest nigga I've seen and I'm your only chance at getting laid, so pull down your pants and bend over.
>>
>>724195380
>Whats the modern way for perfectly overlapping matching UV islands
If they are identical, you can position the 3D cursor (or 2D in this case), select both islands, and send them to the cursor to align them. If they aren't perfectly overlapping, then you need to use vertex-snapping and align each vertex one by one.

>Looks like the best way is to link up a software and then draw on them, then refresh on blenders side to load it.
Pretty much. You can alt+r to refresh. There are add-ons like Auto Reload that will refresh the image inside blender every X seconds. But aside from that, there's no other solution I know. Blender sucks for painting. You can't expect real time streaming from an outside program.
>>
I hope all of you fail. I hope you live to see your dreams wither to dust and blow away, and then I want to see you finish your damn game
>>
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>>724195626
Been grinding!
https://i.4cdn.org/wsg/1761442209381959.webm

>>724195676
Mostly I think I will just offer the available replies/options. But for input type I was thinking of cases like an interface that could pop "How much would you like to withdraw?"
>You might want to have it over both characters as long as the dialog is going on though
Agreed for sure
>>
>>724196329
Any good alternatives to using Blender for it then? Also thanks for the uv mapping overlay tip!
>>
>>724196794
Zelda chicken swarm? Or can you just kill chickens forever?

Neat to see that you got so many things on a screen too. Have you encountered any issues having so many different entities at once?
>>
fast thread for once
>>
>>724197079
I've only ever used photoshop (cs2) so idk. It doesn't really bother me. If you want to paint directly on models, I hear people mention Substance Painter (some expensive adobe product) or ArmorPaint (free). Never used them though. I don't think they are good for low-poly anyway, it's more for lifelike stuff.
>>
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Fagoon... You know what to do.



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