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Act 3 is anti-fun.
>>
I had fun :)
>>
it's ok just mid
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>>724131948
It's definitely challenging. I'm trying to beat Lost Lace right now. For what I paid, I've definitely gotten my money's worth anyway.
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>>724131948
Con Te Partirò
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>>724131948
The whole game is anti-fun.
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>>724133097
You're anti-fun
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>>724133156
No, I just don't like bad video games that don't respect their playerbase.
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Couldn’t even be bothered to get there. Act 2 wore out its welcome before I even started all the shitty quests
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>>724131948
I just finished it, why is Lace the last boss? they chose to copy paste a boss right at the end?
btw, how can I fight that bug which has an statue? I tried using the needolin there but nothing happened.
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>>724133585
a statue* my ESL ass can't type
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>>724131948
The whole game is anti-fun, anon. The devs made it for sweaty godhome tryhards instead of their main audience in mind.
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Yeah, the game isn't actually all that fun.
Imagine finally fighting off your rapist after you've been raped a dozen times already. I'm slugging through lost lace now.
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>>724131948
Let's be real, the whole game is anti fun. Youre not supposed to "enjoy" this, it's a lesson in pain. Touch dmg, boss double dmg right off the bat, hiding poshanka in the most obscure areas, paying for benches/fast travel, trapped/broken benches, everything about The Mist area, bilewater infinite respawning explosive flys, etc, etc.
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>>724131948
I gotta admit, it is. I didnt finish act 3 because I had fun, I finished it out of spite.
Silksong was almost more painful than fun to play, Hollow Knight 1 was just as hard but way less frustrating for some reason. Probably because it had less annoying runbacks to bosses
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>>724133948
I would bet a million the devs never played silksong themselves before release. They took all the feedback from their try hard/streamer fans and without ever actually playing it, released it.
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>>724134121
The gameplay we saw 6 years ago is almost identical to the gameplay we got. They probably played it multiple times.
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>>724131948
ehem
Hollow Knight 1 was better
>>
Why force yourself to do something you don't enjoy? Just go back to "playing" gachashit and continue to rot.
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>>724133585
She's clearly different than the other times you fought her. Absolutely way harder. Copy paste isn't really fair to say.
Who do you think should've been the final boss instead?
>>
Team Cherry is only a step above from another company such as FromSoftware in terms of writing. I believe Evil Female Characters exists and that GMS did rule Pharloom with a somewhat iron fist ruling but I think the Weavers are the ones mostly responsible for imprisoning GMS out Greed and the want for Power. I think there was a War between the Traitors and Loyalists and the Traitors won the War which had the few remaining Loyalists flee in fear and once the Traitors were in control of things for a while they eventually left too since they no longer had the numbers to continue to put GMS to eternal sleep.

But out of all of this what really bothers me about the writing is that we will never get to see the ultimate Yuri Fusion Ship that is Hornet x Grand Mother Silk. This really hurts, Anons....
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>>724136992
Anything that isn't a boss we already fought, Lost Lace was just base Lace with void moves that every enemy has in act 3.
Remember, we had The Radiance as a final boss in HK, imagine if we fought Hornet again but with some buffs, wouldn't it be anticlimactic?
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>>724131948
Just like the whole game
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>>724131948
Fuck void enemies
>touching them does 2 damage
>their regular attacks do 2 damage
>their void attacks (which track you btw) do 2 damage
>they have double health btw
>here's a gauntlet with 3 of them all spamming their void moves at you
>oops, one hit you into another one's void moves, that's 4 damage
I just want to look for fleas
>>
Act 3 was a really nice straightforward finale stretch for me desu.
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>>724134121
Naah it is by design. They made it that way too appeal to "lol this is hard" stream youtube meme crowd.
Sad part is you can see that put lots of soul and effort into it. But it was misplaced. They could've just put a handful of difficult areas to spice things up (like hunter's march, bilewater, the mists) but not make all of the game a fucking chore.
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>>724139530
>double health
It's apparently 2-5 times
I think it's an alright mechanic. It lets earlier enemies still be threatening instead of the Knight plowing through areas to backtrack. Killing the void masses stops enemies in the areas from starting off void'd. It's also a good clue to look around the area for them if you see an enemy already void'd. It also trains you for Lost Lace's attacks
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>>724140459
Does finding the void masses make the gauntlets easier or are they permafucked?
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>>724139723
My only problem was having copy pasted bosses like lace and that green dude.
still love them as bosses, the game is pretty good.
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>>724140762
This is like saying Vergil was copy pasted, clearly not true
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>>724140762
Lost Lace was one of the most fun bosses in the franchise for me so I'm not that mad. But yeah I get how people wpuld have wanted a bombastic Radiance-tier fight.
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>>724131948
yeah

act 2 is the best because it's the one that lets you explore freely and has the most new areas to discover, act 3 just recycles zones with almost nothing interesting to find, the final main upgrade is also a giant disappointment because of how shit it feels to use and how contextual it is, being a glorified key to open up new paths and nothing more
>>
kek imagine playing on a Switch 2
but even with much-needed mods, the game is too often unpleasant. its funny because all they have to do to fix it is trim some of the bullshit, some of the tedious platforming, get rid of all the mmorpg elements and underneath it is an excellent game. they overcooked it
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>>724140951
Lmao Lace is not even close to being Vergil.
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>>724140606
I don't remember any tough void enemy gauntlets. The ones I remember had like 5 enemies. That's no big deal
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>>724141328
>kek imagine playing on a Switch 2
I did and I beat it without mods because I'm not a brown retard
>le master race
lmao
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>>724131948
for casuals
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>>724136992
Literally anything other than a Lace refight would've been better for the game.
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>>724143245
lace was a mistake
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>>724131948
I just treat Act 3 like the dream essence hunt in HK
Except better because most of the essence hunting was shit
>>
Man I wish I could try the 3DS port of HK and Silksong but I only have the old model, probably runs horribly on it.
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>>724143245
swap lace with radahn and you just described elden DLC too
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>>724143626
Read the image, anon.
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>>724143661
lmao
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>>724131948
Explain? Act 3 had some of the most fun fights for me outside of First Sinner.
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>>724131948
Yes, and I got particularly annoyed about it unequipping all my stuff at the beginning of the act, and the forced "advance slowly while Hornet acts like she has an upset stomach" section. But for the most part Act 3 hasn't been TOO bad so far, at least with full needle upgrades.
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>>724143735
>outside of First Sinner
I'm going to assume you meant "aside from", ESL-bro. I hope you're not slandering the best boss in the game.
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>>724143839
Yeah yeah that's what I meant. Because I fought her in Act 2 but her fight was still good enough to match Karmelita's.
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>>724143839
"Outside of" is actually perfectly acceptable English, doofus.
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>>724143839
>accuse someone of esl
>get shit wrong

Retard
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>>724140125
>>724134121
But the game unironically is easier than Hollow Knight.
Enemies and bosses are so much more lenient and especially in regards to how agile Hornet is.
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>>724143839
outside of is perfectly fine you fucking retard.
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>>724143908
CKK, while hyped up, was a pushover with 2 moves, and Nyleth was a mediocre gimmick boss. Act 3 getting 1 or 2 fun bosses says nothing when Silksong's bosses are lacklustre in general. What brings Act 3 down is the void enemies getting old fast and the shortage of new areas to explore.
>Lost Verdania and the Coral Tower are relegated to memory segments
>the Far Fields expansion is just more of the same
>the Wormways revisit is cool, but it's a glorified reskin with little to explore
I'd barely classify the Abyss as its own area, and likewise with the surface village given that it's a self-contained platforming segment. Maybe it's partly my fault for going all completionist before starting Silk and Soul, but the amount of content in Act 3 is too sparse for how much backtracking and retreading it demands.
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>>724131948
>Start game with 5 masks, die in 5 hits to regular enemies
>Finish the game with 10 masks, die in 5 hits to regular enemies
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>>724146305
>Have 7 masks.
>Die in 4 hits.
>Find enough pieces for an 8th mask.
>oh boy now i can... still die in 4 hits
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>>724146635
Multibinder?
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>>724143763
>"advance slowly while Hornet acts like she has an upset stomach"
lol
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>>724140459
>It lets earlier enemies still be threatening
That's not a good thing in a Metroidvania
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>>724146807
NTA but technically Multibinder doesn't turn the numbers in your favour. Lose 2 heal 3 is a net gain, and one extra mask is enough to survive.

That's not why Multibinder is good. What makes it S tier is... well there are too many effects to list but one of them is that it makes it easier for healing to catch up to double damage.
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I like it except bell eater, everything else is well done, is just that is too "hard" for normies
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>>724140459
>I think it's an alright mechanic. It lets earlier enemies still be threatening instead of the Knight plowing through areas to backtrack.
This si the worst fucking take and I want to bitchslap you. What about PROGRESSION, anon? What about starting out feeling weak and underequipped, then feeling strong at the end? Why the fuck do you WANT enemies to be strong at the end? Why is plowing through them a bad thing???

God i miss the fucking Screw Attack. I want to go live in the other timeline where everyone didn't recoil at the idea of putting it in their game and seeing as a problem to be fixed. Just imagine how GODDAMN SATISFYING it would have been to go on a glorious endgame rampage where you could fly, deal lethal contact damage back to enemies for a change, and fly through Hunter's March like a bullet. The game is grueling and it definitely would have earned it.

Fuck you and your wishy-washy "oh yeah it's fine as it is, I guess... I suppose it's good right?" apologist milquetoast SHIT.
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>>724147741
this is why I'll never take the retards saying this is the new standard for metroidvanias seriously

they don't even understand the point of metroidvanias, they're really more like soulsloppers than anything, it's all about le difficulty meme for them
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>>724148270
Well to be fair, the Screw Attack is loosely intended to be a mechanic that's designed for games that prioritize exploration. Combat was never the focus in traditional Metroid games, so trivializing it at the end wasn't such a big deal.

You could say that it wouldn't fit the design, but fuck that. I enjoyed Godhome for the most part, but I'm not sure I like this new flavour of combat-centric Metroidvanias if they're going to thumb their noses at core design elements.
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>>724148646
silksong is exploration focused though and screw attack making regular combat encounters trivial was never a problem against bosses because it loses its invulnerability here, it's a non existent problem if you want to still have challenging endgame bosses

instead of that silksong gives you a final movement upgrade that completely kills your momentum, forcing you to stay still and charge it to activate and being impossible to chain with your other moves, this is why I say the devs and fanbase genuinely don't understand basic metroidvania design principles
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>>724149720
If I wanted "basic metroidvania design principles" then I'd play an older metroidvania or some AI-generated paint-by-numbers slop.
New games being different isn't a bad thing.
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>>724149832
>"NUH-UH!"
Wow anon, turning 8 must be so great for you.
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>>724149832
>New games being different
it's not "different", it still follows the metroidvania template it just does it badly
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>>724131948
Act 3 is fun, you're just burnt out from Acts 1 and 2. Unironically stop playing for a week and come back. If you find yourself making over stuff like Flea Juggle or Abyss Escape, that means youre in a certified Break Taking moment.
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>>724150127
>it's not "different," it just has differences
k
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>>724150130
>>724131948
*Malding
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>>724150164
what an insanely stupid fandom
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Hornet being a glass cannon who takes 2 damage from everything in the world would be less painful if she actually was a cannon, but instead they massively throttled your offense at the same time. So rather than being a glass cannon, you're just made of glass because fuck you I guess. Very painful game to play, I agree with this anon >>724133948 . Although it's not painful because of the runbacks, it's painful because you're forced to play the whole game with one hand tied behind your back moveset-wise.
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>>724150886
Abyss Shriek is the only soul spell that does more damage than the silk skills, and that's specifically Abyss Shriek because Howling Wraiths is outdamaged once Hornet upgrades her needle twice. Shade Soul is piss weak and needs the fluke charm just to bring it up to the same level of damage as silk spells. Shaman Stone is more of a damage boost than Volt Filament, but Volt+Shaman Crest is more than Shaman Stone. Rune Rage is the only weak silk skill, because they intended for it to clear out gauntlet waves. And it's not even because Silksong bosses are bulkier because they're actually not, health values for both games are comparable, Silksong bosses take longer to kill because they're more mobile because Hornet's also more mobile. It's more like Hornet's a glass cannon fighting other speedy cannons.
GMS is basically the only boss that could work in HK and she's weak as fuck because of it.
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>>724152036
Regardless of damage, Hollow Knight's spells have overwhelmingly better range and more advantageous directions than any of Hornet's spells. Can you Silk Spear straight upwards to kill some fag hovering above you like you could with Abyss Shriek? No. You have to bait him into wandering within range of Thread Storm (taunting costs silk because eat shit, gamer, btw), or pray to the Rune Rage RNG. Even more importantly, you also have all of them at the same time, all the time. You don't have to choose between having Shade Soul and Descending Dark. And also on top of that, your magic ammo economy in Hollow Knight is way better because you only have to sacrifice 1 spell to heal instead of 2. Hornet's ability to deal damage in terms of range, directionality, opportunity cost, and flexibility are all complete dogshit in comparison to the first game.
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>>724152036
I've used Rune Rage a lot, and 5 or more hits for 100+ damage is surprisingly common. It's the high risk high reward spell.

I just checked the wiki, and goddamn NONE of the spells can deal much more than 70 damage (before Volt Filament and Shaman Crest) except Rune Rage. Did Thread Storm really get nerfed down to Silk Spear damage levels?

Rune Rage is the only spell that can exceed Abyss Shriek now, that's crazy.
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>>724153131
They made it so all ticks of damage when extending the Thread Storm do essentially 0 damage.
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Hornet?

More like
Whorenette
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>>724136992
Void Knight
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Putting fun first is bad game design.
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>>724153752
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>>724144802
Annoying =! Hard
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How the FUCK am I supposed to do the flea juggle?
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>>724144802
t. Team Cherry playtester with 700 hours of practice
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>>724154064
Don't jump up to meet them. Stay grounded and only dash back and forth. Use Wanderer for its superior up-attack hitbox. Don't hit them with side attacks, it makes them move sideways
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>>724152505
>Hornet's ability to deal damage in terms of range, directionality, opportunity cost, and flexibility are all complete dogshit in comparison to the first game.
Well at least Pale Nails are awesome and shoot in any direction.
>>
>>724155042
Act 3 secret ability btw. And while you can reasonably argue that Hornet's needle moveset and magic are throttled to make room for tools, and this argument does indeed sound very solid on paper, in practice >shell shards. Which is the big problem with Silksong. There's so many overlapping layers of bullshit to spoil the fun all at the same time that you basically aren't left with an out. All your mechanics got cucked pretty much all at once. I think this game was a victim of too incestuous playtesting, because it's indeed pretty overwhelming on a blind run and that's the most common feedback about the game so far. It's frustrating as fuck, and oftentimes downright unpleasant. I think their squad of testers lost sight of that over 8 fucking years of grinding the same game, and TC never brought in enough new blood to check what the response would be from a player with 0 hours in the game instead of 1000.
>>
>>724154064
I cleared it with Shaman. Don't jump or use up slashes, walk back and forth and stick to forward slashes. The fleas will move in the direction you're facing when you hit them, so you can herd them all to one side. Longclaw increases the height of your needle hitbox, so it gives you a bit more leeway on the timing.

When the fleas come on from opposite sides, you have to pick which direction you're going to hit them in.
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>>724146635
>7 masks
>heal once
>die in 5 hits

>8 masks
>heal once
>die in 6 hits


I see people complain about double-damage all the time, while complaining about getting another mask doesn't do anything.
But why are you just assuming you won't be healing? When healing is frequently available and something you are expected to be able to do.
>>
>>724155398
>Act 3 secret ability btw. And while you can reasonably argue that Hornet's needle moveset and magic are throttled to make room for tools, and this argument does indeed sound very solid on paper
Oh, no I agree with you. You spend 90% of the game feeling like a short person jumping for the cookie jar on the high shelf.

None of the tools hit above you either, really. Pimpillo and Sting Shard are thrown at a low upward angle, but that's it, aside from Cogflies.
>>
>>724136992
The fuck do I know? I'm not this shit's dev.
L*ce though, that's definitely the lamest and gayest choice imaginable. May have as well put LOST SAVAGE BEASTFLY there, would have been about as impressive in terms of general narrative (although it wouldn't be a yurishit bait for ATP troons, this game's actual target audience).
>>
>>724143839
based american teaching browns how to properly write
>>
>>724143839
Based EFL chad
>>
>>724147286
>it makes it easier for healing to catch up to double damage.
Isn't that essentially turning numbers in your favor?
Especially over the course of a longer battle.
9 silk for 3 masks quickly becomes 18 silk for 6 and 27 for 9, versus multibinder giving you 4, 8 and 12 respectively.
>>
>>724133585
The Ant queen? Did you try talking to her?
>>
Almost done with Act 2 in my SS run bros
I did pretty much everything I remembered, cheesed Groal with Plasmium overdose (but fuck Groal) and almost died to the Raging Conchfly. Did a couple fights I missed the first time around (Garmond was as easy as I expected, I pity anyone who will try to beat Shakra hitless).
All I have to do now is the High Halls gauntlet. Can you get anyone other than Shakra to help you? It'd be cool if you could get Garmond and the Sentinel to tag along. Then it's off to beat Lace and trigger Silk and Soul.
>>
>>724158624
Garmond and Shakra are the only helpers, and Shakra takes priority. You can't get both at the same time. If you've already triggered Shakra you can't choose to take Garmond instead.
>>
>>724158770
Shame, a grand melee with everyone you've helped along would've been a cool moment. But I'd take Shakra over Garmond any day
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>>724131948
I’m 40 hours in and haven’t beaten Act 1. I think I’ve been filtered bros. I hope you anons have enjoyed it.
>>
>>724158921
Yeah Garmond's mainly good for the 5 hour speedrun since he's easy to get after you get the clawline. He's not as good as Shakra but he does enough that it's worth it to detour for him.
>>
>Still talking about the FOMO game everyone stopped playing and <10% rolled credits
Kek
>>
Whorenet is a jobber
>>
>>724131948
Dropped before Act 1, never been happier and more sane.The runbacks should not be like this.
>>
hollow knight had the sweet spot of difficulty
silksong is tough and will kick your ass, I enjoy overcoming it but I think there is something to be said about an easy mode where everything does 1 mask of damage
contact damage should be 1 mask as well, goddamn that annoys me
>>
>>724142010
I buy retarded overpriced consoles with phone hardware from a trillion dollar company because I'm not brown or BROKE.
Nigger IQ
>>
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Act 3 has made me feel old and slow and excluded from the fun.
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>>724157467
I meant more for a single heal with 5 total masks, but yeah you're right. Shoulda specified.
>>
>>724133585
Pretty sure it's meant to be a parallel to the first game. The normal final boss is closer to the Radiance, while the true final boss is similar to the Hollow Knight. Can debate if it was the right call or not, but I'd be shocked if it wasn't at least partially intended.
>>
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>Random enemy genuinely hates you and want you, the player, to suffer through your screen
>>
Nothing in act 3 is harder than the high halls gauntlet
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>>724131948
oh fuck indeed
I dropped the game when backtracking looking for the snail artifacts whatever, got 2 and got bored
rip

also I miss the snare setter
>>
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Act 3 has made me so frustrated that I don't just Alt+F4 or close the game when I'm done, I uninstall it and then inevitably reinstall it an hour later.
>>
>>724159471
never understood why people struggled so much with this one, let alone why anyone would find it harder than coral tower
>>
What's supposed to be bad about act3?
My only real disappointment with act3 is that none of the bosses are any more difficult than first sinner, an act2 boss. But ignoring that, the 4 heart fights are fun. Fleatopia is cool. The abyss and abyss escape is cool. The sprintmaster is fun. Nuu guiding you exotic enemies is fun. Trobbio2 is fun. The Pinstress is fun. The bell eater is fun.
And Lace3 is also fun, even if I wanted to fight Lost Mommy Silk.

What's supposed to be so terrible about act3? It's really good stuff.
>>
>>724160308
Because you can access it underpowered as fuck.
>>
>>724160834
>Because you can access it underpowered as fuck.
1. Even if you did, I still don't see what's meant to be so difficult about it.
2. If you thought it was so difficult, why didn't you do the other stuff first?
>>
>>724160834
pretty sure it was the first melody I got in act 2 and it took me far less tries than even lace 2
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>>724160993
I mean it was mandatory anyway, so I thought might as well do it.
The two big guys at the end. You can seriously struggle with them, since they are so unpredictable
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>>724161124
I saved these for them and nuked them with it
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>>724161368
I don't use tools because it feels like cheating. Beat the whole game without them. They are a noob trap anyway
>>
>>724161487
fromdrone brain damage
>>
It's incredible how many of you are terrible at video games. What's so anti-fun about act 3?
>>
>>724162230
Verdania is the worst area ever made in a video game
>>
>>724131948
>you get reasons to revisit locations on the map
>there's checking in with characters you cared about and want to see how the end is fairing with them
>fleas have an entire mini game gauntlet that switching off concern for DPS and rewards creative use of crests.
>the REAL bosses finally show up
>main character owns her mistake and resolves to fix things, to the best of her ability
>bugs die, a lot of them die
>this means there's real stakes in the world, and maybe the ending you persisted in isn't the best choice for Pharloom's denizens
>challenging planforming on the side
How is this not fun?
>>
>>724159471
>>
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>two months and /v/'s still seething
>>
>>724162363
nice bait
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>>724161124
>since they are so unpredictable
They've got like 3 moves or something.
>>
South Australia is a rapist state.
>>
>>724162230
I liked Silksong, but it felt like spreading the plot stuff across the entire map made it feel like more of a checklist than continuing the adventure. Karmelita was the only boss where the run-up actually felt interesting. Coral Tower was underwhelming because the player has to explore part of Karak to get the map, which means they're likely to explore all of it for completion. Verdania might have been interesting but it was too short because they made all of it a dream memory where you didn't have any benches. And Nyleth was just a tiny area under the grand gate instead of being connected to Shellwood or even Wisp Thicket (I get the story reason for this, but it was underwhelming for gameplay).



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