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I can't believe such a giant city runs seamless on the switch 2
how can anyone say the hardware is bad?
>>
>>724134979
bump
>>
>seamless
>>
>>724134979
>>724135791
is this how you have fun? feigning ignorance for a few laughs? consider suicide
>>
>>724135825
but it is, there is no loading screens except for the hotel maybe?
>>724135872
what do you mean
>>
>>724135825
OP is a ESL because he misspelled "seamless".
>>
>>724136105
>is a ESL
>seamless is a misspelling
>>
>>724135949
the texturing isn't seamless
>>
>>724136246
but seamless games have nothing to do with that, that's like saying elden ring is not seamless because you can't see super far away?
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>>724136284
I know I just wanted to bring up the shitty texture work, sorry
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>>724134979
Post a webm of the game actually in motion. I need a good laugh right now.
>>
>>724136383
how do I do that
>>
>>724136428
Take a screenshot 60 times per second
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>>724136513
that's not possible you stupid bastard
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>>724136173
Good morning, saar.
>>
>>724134979
Huh?
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>>724136662
>doubling down
>>
>>724136803
Do not redeem the seamless Switch 2.
>>
>>724136869
no this is not about that, this is about you thinking seamless is a misspelling or a typo
>>
>>724136869
U are a indian because u misspelled seamless.
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>>724134979
>seamless
>has seams
>>
>jeets cannot into adverbs
good to know, I'll add this to my toolbox
>>
>>724137184
>tripling down
>>
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>>724137253
swing and a miss
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>>724137345
>quadrupling down
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>>724136662
idgi
>>
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>>724134979
can't they draw some variants of these flat 2D plants?
>>
>>724139176
there are some iirc
>>
>>724134979
good morning sar the beuteful city is blody huge right, please kind perform the redeeming of the Windows. we sirs hate the mother fuck digimons basterds madarchod
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>>724140327
ESL
>>
>>724141914
so is nintendo
>>
>>724140327
nintendo sells in india?
>>
>>724134979
They had giant cities running seamlessly on PS1 (Silent Hill).
>>
>>724139176
It costs $400,000 to draw a texture for one window.
>>
Sorry, you posted on the wrong board
>>>/vp/
>>
>>724142209
True.
I will have to take the L on this one.
>>
>>724143229
never apologize to ESLs
>>
>>724136246
kek
>>
>>724134979
>wow the Switch 2 can render these giant cubes with textures slapped on such a good game such a good city
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>>724145458
what is wrong with the graphics exactly?
>>
>>724147195
It's hard to take this as an honest question.
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>>724147293
so you have no answer?
>>
Okay yeah you have no interest in an honest discussion. I'm just going to preemptively accept your concession and save myself the time.
>>
>>724147492
tell me what the issue is
>>
>>724134979
It looks like their strategy was to make all the buildings really simple and combine them all into one relatively low-poly mesh, which is fast to render on the notoriously draw-call limited switch 1, and then only stream in smaller props, decorative parts of the buildings, and characters/pokemon that are closer to the player. The player speed is also limited since you can't ride pokemon this time, which reduces issues with loading not finishing in time.
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>>724134979
>giant city
>>
Would tendies genuinely be impressed in 2025 by GTA SA running on a base PS2?
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>>724149709
that's impressive optimization, reminds me of tears of the kingdom and how good that was
the rope trick still can't be replicated
>>
>>724149785
that looked like shit
maybe it was good back then
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>>724149916
personally i am just impressed by the tard-wrangling it must have taken to keep people from shitting up the giant city mesh with a ton of detail that should not be rendered at all times
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>>724150267
they probably did it by not having that many devs
too many chefs you know?
>>
>>724147394
Anon, you unironically defended SWSH's N64 trees. It's a waste of keystrokes trying to talk with you
Just try harder next time
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>>724119026
It called super switch
>>
>>724150873
?



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