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I really like Silksong, but if I had to express one major gripe about it, that would be it. Over the course of such a long game it just gets tiring to have your attacks dodged, deflected and carefully out-ranged by high HP enemies in such a high percentage of encounters. It's overtuned.
No, I'm not complaining about the Skarr Stalker specifically. That's just an early example of a fight that feels like it's not worth the effort. I just beat Seth and Karmelita and they annoyed me a lot. The coral tower dude was much more fun. Green prince was fine except for that FUCKING OUTSTRETCHED LEG doing 2 masks of contact damage
>>
>>724143437
Defensive enemies are the most fun to fight, though. I like having enemies react to my attacks with more than just a shrug.
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>>724143523
>Wanderer
You didnt beat her though
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>>724143523
>Have you considered just being better at the game?
I tried it. Didn't take.
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>>724143738
>Defensive enemies are the most fun to fight, though.
I think they're fun in small doses. I just don't find it fun having to chase down enemies or wait around for them to get into a position where I can deal damage to them. And most of them still end up being trivialized by pogoing on them anyway.
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>>724143437
You don't explain why this is a bad thing. You just say "it's overtuned", which is essentially saying you're unable or unwilling to deal with enemies being anything but punching bags.

There are a few enemies that are very defensive or evasive, but most of these can be (or are intended to be) ignored. They're more like environmental hazards. I'm talking about enemies like the Stilkin, the spiked bugs in the Marrow, or the slimes in Deep Docks.
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>>724144586
It's laborious. I don't mind enemies being difficult or having to dodge their attacks. It's when they're constantly out of range of my attacks that I have a problem. Especially when it's flying enemies with too many HP dashing back out of your range the second you get close.
By "overtuned", I mean that a lot of encounters just add one thing too many. Karmelita didn't need to block your attacks IN ADDITION to dancing out of the way of them all the time. Seth didn't need that two-mask AOE "oh you thought I had an opening, NOPE" attack.
And even then, it's the prevalence of it that's annoying. It's fine to have a few enemies or bosses like that. It's just too common. Without doing an actual count, I would guess that more than half your enemies have a way of just wasting your time.
>Stillkin
Yeah, they would be the most annoying enemy in the game, but they can safely just be ignored as you say.
>>
>>724143437
It's a direct consequence of them doubling down on the Souls aspects to the detriment of the Metroidvania ones. I cannot think of a single other metroidvania I've ever played in which by endgame you feel like you're just catching up, and that's before they started nerfing shit. It feels a lot like DS3 where you have to dodge a ton before landing a hit and being greedy costs half your health bar, except even Souls allows you to have big guns by endgame. Hell even HK allowed you to be extremely aggressive by the time you had your full kit, including against bosses like PV.
>but muh architect's
Shitting out 20 poison cogflies so they kill the boss for you at the cost of half your shards isn't really an engaging experience.
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>>724145032
>flying enemies
Use tools or sillkline
>>
Just wait for the balance patch and/or use a mod
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>>724145317
Tools cost shards and early tools are weak as fuck and need multiple hits to kill a single flying enemy. Silkline would be fine except every flying enemy that doesn't rush you is designed to fly away from you every time you move, in particular the ranged ones.
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>>724145346
this. the game is boring trash, even with minor tweaks. I'm thinking about pirating it again and using 10x damage or so to run through it for the story/art.
>bUt YoU dIdN't BeAt It!
no shit I didn't beat a regressed, terribly paced, garbage gaym
>>
>>724144586
But he just told you, they don't feel worth it. He's completely right. You avoid all the enemies you can because they take forever to kill. That never happens in hollow knight.
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>>724143437
The game's just poorly designed and balanced, something git gud fags (which all suck at the game btw) don't get because they genuinely believe overcoming design flaws makes said flaws inexistent.
For instance, you'd think in a game where your skills and your healing both use the same resource that silk hearts would be a massive deal, yet not only are 2 of them in late game, they're barely relevant for combat and at most help a bit with platforming. Instead have silk regen naturally on top of through hits, make hearts increase the rate, and now both combat and traversal become more fluid. Shards and tools are even simpler, just massively increase the shard drops from shard walls so you can refill when you find one and make shards more abundant in general. Promotes much more aggressive tool usage.
It would make up a bit for you being locked to a single weapon and for half the crests being shit.
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>>724145281
Why didn't you just do hit&runs? And with Silkspeed if you're struggling.
And you can get Silkspeed right after Widow. So it's an early game thing.
>>
>/v/ gets filtered by a game with a modicum of challenge
>again
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>>724146335
please stop giving your opinions when you clearly have no idea what you're talking about
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>>724143437
no they're not
pace yourself and use your brain
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>>724147298
>no argument
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>>724146335
You got filtered by moss mother, didn't you?
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>>724143523
I really should have tied in Parries to my moveset more. I had mostly abandoned the mechanic in Act 1, and forgot it almost entirely once you have clawline and most dodges can chain into an attack.
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>>724146434
You say that like you actually have other options
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>>724143437
I just went to Architect whenever I had a boss and absolutely nuked it with the Cogflies, the Bomb and the ground spikes + poison trinket.
Nothing else needed just UNGA UNGA and hit to refill before you die yourself.
Worked for every boss so far.
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>>724147646
Considering I 100% the game and all mementos I am actually in the top 1% of players, without even accounting for clear times.
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>>724147891
Architect is pretty much the boss killing Crest at the expense of eating all your Shards. Really it's easy to make many of the crests busted to the point I started choosing tools to be thematic over practical
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peak enemy, why the fuck was there no boss version

silksong is so fucking gay
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>>724146335
Only Reaper is objectively bad. Beast is situationally pretty good it just has an awkward pogo and the lack of Blues sucks.
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>>724146335
Your complaint makes zero sense. Like I am trying to follow you but it just doesn't make any sense. You want silk hearts to trivialize the game so it is bad that they don't? Why would they want to promote much more aggressive tool usage? That would just trivialize boss encounters if you could spam tools more than you already can.
Silksong isn't nearly as fucked up as Elden Ring in terms of difficulty yet that game didn't provoke this kind of reaction. Nothing in Silksong is as badly designed as the repeated gank boss encounters in small spaces in Elden Ring or bosses spamming attacks with only room for one R1 shot in between waiting and rolling. I beat every Silksong boss in less than 15 tries. You people would dissolve if you played a shmup or tried to S-rank a DMC game.
>>
Beast crest being so early was a very good decision for second playthroughs
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>>724148191
Elden Ring had summon spirits to hold shitters hands and walk them through the game. What Silksong showed me is that I want Fromsoft to ditch I-frame dodging as a standard part of the base kit.
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>>724147525
I won't be arguing with someone who clearly has no idea about the subject, It's a waste of time. you think you're smart, but I only see excuses.
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>>724148376
Thematically I love it, the lack of Blue slots just really kills customization. I just want the cracked Mask and Longclaw on it solely for the aesthetic.
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>>724148608
>tfw I'm the only one in existence who likes the Witch's Crest
>>
my only big qualm with silksong combat is contact damage
it gets way too overtuned with how frequent 2x double damage is, and thats considering the most fun ways to play are the movesets that launch and fling you around
>>724146335
silk hearts are pretty meaningful for random clawlining and combat, and it only takes 1 more silk after the silk hearts fill to let you cast a spell
passive silk regen would be retardly overpowered and dumb, also encourage bland playstyles

the only genuinely bad crests are beast and MAYBE reaper
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>>724148657
i would like it but
>random enemy is immune to the pogo or side attack double slash -> you only deal half the damage lol
screw that
Also plays too much like HK1 and too little like Silksong
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>>724148592
>no argument AND Dunning Kruger
(You) are now the proud owner of an L
Congraturations!
>>
>>724148592
>still no argument
Any day now, surely
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>>724147806
But you do. You can stay aggressive on the enemies. But that demands more skill.
You can also rely more on tools, because it's really only the evasive enemies, or bosses, that you can't just easily overwhelm with a flurry of close quarter combat attacks. And if you primarily use tools for evasive enemies then you'll leave the rooms with a surplus in shards anyway.

But yes hit&runs are very effective. Especially if you aren't confident in avoiding damage otherwise.
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>>724148709
Beast is a good concept that thrives in it's niche hobbled by getting no blue tool slots.

Reaper is a training wheels Crest. If you're good at the game there's no real reason to use it over anything else.
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if anything id like if tools werent so limited by shards in the case that they are not spammable loose "i win" buttons
there should have been more tools like the downwards drill, that either expand your moveset or really just have their own well defined purpose separate from the rest. not only i think that would make combat much more appealing as youre now picking tools as moveset extenders but theres also no need to limit them anymore
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>>724148657
>Long range
>Great charge attack
>Great Pogo
>3 Blues

It's one of my top crests for exploration and gauntlets but I suck against bosses with it.
>>
It's a terrible game. Exploration is not rewarding. Defeating difficult bosses is not rewarding. It's hard to call it a metroidvania because every other metroidvania does those things better. It's just in a weird place where too many people played it and there is this mass delusion that you must appreciate popular thing or you are missing out.
>>
Architect having charge attacks allows you to fuck with any enemy that blocks or dodges
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>>724148657
It's very fun, just internalise the bind as a thread storm
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>>724148191
I'm not talking about having 100% silk all the time, I'm talking about allowing for higher upkeep at the tail end of the game when you're effectively in a boss rush and the only reason to even kill regular enemies is for the diary entry, if you care about it. Surely that is not hard to comprehend?
As for tools I never said to increase their use limit, I said make shards more plentiful. You're still capped to x cogflies per rest (outside of architect), you just don't have to go on a pointless resource grind if you want to use your tools more often, just a bit of qol, not some magical boss-stomping hack.
It's about game flow, not difficulty.
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>>724146018
Game is a lot better balanced just having infinite silk.
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>>724149661
>Complains about not having enough silk
>Says there's no reason to kill normal enemies

Anon... Regular enemies give you Silk when you attack them. Also the game gives you 100% Silk recharge on bench rest by interacting with Eva. Take off your silkspeed anklets and stop relying on Clawline so much.
>>
>why is my slop sloppy???
this just in: water found in the ocean
play a good game instead
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>>724149940
Ok so you cannot read, got it.
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>>724150056
Do you get off on being called a retard or something? You're in every other Silksong thread complaining about shit no one else has a problem with.
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>>724148657
I fucking LOVE Witch crest, anon. It's like I'm playing Bloodnorne all over again with the rally system.
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>>724143437
>Silksong enemies don't just stand in place waiting to get hit
This is a good thing.
>>
It's kinda fucked how the game has to actively force you to fight regular enemies via arenas and by making benches cost beads. If those 2 weren't a thing you'd legitimately never have a reason to engage with a single normal enemy outside of completeing the Hunter's Journal.
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>>724150663
As opposed to Hollow Knight, which never had a single enemy gauntlet, and never had a single bench or tramway cost geo, ever, in the entire game.
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>>724143437
/v/ thinks anything other button mashing is "too much effort"
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>>724149940
>Take off your silkspeed anklets
NEVER
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>>724149661
I agree with you. Silksong is frustrating because it feels like the game is constantly trying its best to limit and hinder you in a thousand little ways. The game was deliberately designed NOT to flow well.

You can't just have stuff. Get a new tool? No it's not a new addition to your moveset or a cool new option, it's a RESOURCE. Get another Silk Heart? No it's not a boon in combat because they take EIGHT SECONDS to regenerate. Get a new spell? No you can't have multiples equipped at once, you need to SACRIFICE something else for that parry or iframe dash.

It's like the game is obsessed with keeping you in a constant state of management-based thinking. You can never just play the game and slip into the zone, you're constantly having to weigh up things, decide whether to spend resources, hold back to avoid playing too hard and wasting stuff. It's exhausting.
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>>724150983
>the game actually makes you think
>this is bad
Really not dodging the allegations
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>>724150983
>It's like the game is obsessed with keeping you in a constant state of management-based thinking. You can never just play the game and slip into the zone, you're constantly having to weigh up things, decide whether to spend resources
You make the game sound so enticing. Fuck mindless "flow state" bullshit.
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>>724151113
Who's asking for resource management in their action platformer?
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>>724143437
There's definitely way too many regular enemies that constantly react in a way that makes them completely invulnerable, hovering out of your jump range/blocking/counter/full body covering slash that clangs with everything, or some combination of all of these. Waiting around and hitting them once in between them doing the same shit over and over again isn't difficult or fun.
It doesn't make sense to me that there are bosses with fewer attacks than regular enemies. It also doesn't make sense to me that they gave some of the bosses with like 3 moves shit tonnes of health so you have to spend 100 years on the worst content in the game.
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>>724150663
You still don't engage with enemies, you are just forced to farm beads east of the tavern for hours.
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>>724151113
I don't think he's saying that. I think he's saying there's few actual upgrades and a lot of sidegrades. Versus Hollow Knight where you're constantly getting upgrades.

For the record, I only partially agree. Mostly because while I agree with the sidegrades part, Hornet's natural kit is WAY above the Knight and her Tools and Skills would make her ludicrous if you had them all at the same time. The main reason the Architect Crest is so nutty is because 1 out of 2 restrictions to your tools just disappears. You're only restricted to the amount of Shards you have to keep up.
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>>724151201
Go ahead and try it, then. Maybe that kind of design is for somebody, but it sure as fuck doesn't belong in a Metroidlike, if you ask me.
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>>724151231
Why not? Because it goes against some 4 hour game design video essay your favourite YouTuber put out? All the tools and skills work differently so you have more varied utility in your build.
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>>724151201
>You make the game sound so enticing.
It goes too far in the opposite direction with little annoyances.

I loved Ender Magnolia. It asks you to make decisions about what you want to equip, how you want to play, what's the best for this particular situation, etc. It doesn't threaten you with scarcity and the prospect of grinding for using a basic combat mechanic. It doesn't give you 1 slot for multiple highly-varied weapons. Too much of a good thing maybe.
>>
>/v/ only plays gacha and suits approved checkmark games
>>
My only issue with the tools are that they feel really bad to use. Makes you feel like you're doing something wrong.
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>>724151394
I didn't
>>
It's another thread of retards confusing bad application for fundamentally bad design.
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>>724151339
>you are just forced to farm beads east of the tavern for hours.
???
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>>724143437
It's not only Silksong. It's an issue with the old Hollow Knight as well. Look at pic related. Is it even worth fighting these guys? The block all of your attacks, and you can only strike them while they're in the middle of their own attack animation. So it becomes this stupid game of trying to him them at the same time they're trying to hit you. It's not even fun to engage with these guys, so most players just jump over them. They don't drop enough geo to be enticing either. So even if you bother to kill one, you just think "well that was pointless" and never bother with them again.

This core design flaw was never solved in Silksong and made worse. Team Cherry just doesn't know how to design fun enemies.
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>>724143523
I think it's crazy this boss took me like 15 tries the first time and then I did it first try on my speedrun achievement.
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>>724151784
>I can just ignore certain enemies I don't like or benefit from killing
This is true in most Metroidvanias.
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>>724151985
I kept getting distracted by her tiny waist and big hips. Ladies, you may not like it but this is what peak feminity looks like.
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>>724151784
>Anon doesn't enjoy fighting an enemy
>Anon can just ignore the enemy
>This is bad
?
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>>724151479
Because the boss design intends for you to die and retry multiple times while learning the boss' attacks and improving until you figure it out and defeat it. Try, die, jump back in and retry, repeat. Expendable resources add nothing to that gameplay loop and threaten to interrupt it obtrusively by shutting off your weapons when your arbitrary limit expires.

It's a soft limit. You can grind and hoard enough shards to bruteforce any boss, you're only really limited by time and patience. Shards are an infinite resource, so they "function" as a limiter by compelling people to hold back so they can avoid inconvenience. Shards are designed to annoy you.
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>>724151986
I mean sure, every game has those enemies you ignore. But even if you stopped to engage with them, you get a certain satisfaction from that engagement. While in Hollow Knight, if you stop an engage, you just get that feeling of "oh fuck, this was a bad idea."
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>>724152237
>Enemy exists only to be an annoyance.
>This isn't bad somehow.
Again, Silksong made the problem worse, mainly by making it a lot harder to ignore these kinds of enemies. And making more of these kinds of enemies.
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>>724152240
There are plenty of bosses that players can do first try if they actually sit back and focus on what the boss is doing instead of immediately unga bungaing from the start.
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don't you guys use spells
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>>724152673
Of course not, I need to unga bunga the boss, use all my silk on heals, and call it bad game design when the boss takes an hour and kills me in the middle of a heal.
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>>724152673
No. Spells are bad game design.
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I never once used architect even though I assumed it would trivialize bosses because it would have decimated my shards every fucking time. I really only used tools for enemies that fly outside of range and in difficult boss fights once I was about to beat them, and most of the time didn't even use all my stock and I still I wasn't exactly rolling in shards. I didn't see how you could use that crest for any length of time without having to farm or spend all your cash on bundles. Was I wrong? Was it just supposed to be an unga bunga get out of boss you're stuck on free card you pull out twice in the game rather than something you play with?
>>
>>724152240
Only dream bosses have that kind of mechanic and tools are free there. normal bosses in silksong are simple. there's no limit on how many times you can heal (estus)and not a single boss can one shot from full mask, therefore you aren't meant to die mutiple times
>>
I speedran all the achievements after I found out they were gonna patch Groal skip, so I only fought Groal once through three playthroughs. Good life.
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>>724153105
>I really only used tools—
Stopped reading right there. You did not beat the game. You didn't even play it. Uninstall the game. Turn yourself into your local police station. You have stolen the valor of true and honourable gamers.
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>>724153105
Tool spamming with any Crest can make your Shard supply thinner. Architect is just the bane of people with no self control.

>I only used Shards for Flyers and to "finish off bosses
>I didn't have a lot of Shards
Sure buddy.
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>>724153182
Wow anon, look at you go. Some retard (me haha) was attempting to have a DISCUSSION on the asshole of the internet, 4chan, shitposting central. Delightfully devilish, it really feels like there's a screeching child running around and smearing shit on the walls.

Yes, congrats, you got me. I'm fucking mad. Your repeated attempts to "nah lol" and do your best to "misunderstand" my points was annoying as fuck, good for you.

God I fucking hate this place sometimes.
>>
>>724150170
>everyone who dislikes this aspect of the game is the same person going to every single thread
The more /v/ changes the more it stays the same
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>>724153675
>it really feels like there's a screeching child running around and smearing shit on the walls.

The irony is palpable.
>>
>>724153831
>Rushes to quote the child part with a "no u"
Struck a nerve.

Also you've used that line before, you're getting predictable.
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>>724153675
>I'm the victim
ok?
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>>724153953
You literally just crashed out.

Imagine posting this unironically
>>724153675
and thinking you can claim to have struck a nerve with anyone.
>>
Kek after seven weeks Silksong STILL CONTINUES TO RAPE /V/TARDS WITH GREAT RUPTERING POUNDS, FORCING THEM TO SCREAM INTO THE VOID BY MAKING THIS MANY MISERABLE THREADS, ACCUSING THE GAME OF BEING "TEDIOUS", YES THEY INSIST THAT SILKSONS IS NOT HARD, ABSOLUTELY NOT HARD, IN FACT IT'S EASY, THEY SAY, IT'S JUST VERY TEDIOUS, AND THE GAME DESIGN, OH THE GAME DESIGN
>>
Thread's over, child. You went full retard and killed it.
>>
I don't mind it that much, but it adds to the frustration that is to fight boring enemies. Karmelita felt easy as a fight, but the fact that it basically had three attacks and a fuckton of HP made the fight extremely boring. On my third try, I was just facetanking the gauntlet at the start because it was boring to make the same gauntlet with the same enemies I've fought more than 20 times over and over again, and her "first phase" (which is just going slower and having one attack less) was an easy hp replenish.

In general, act 3 bosses have been shit for similar reasons, but the coral tower gauntlets were fun, though a bit repetitive also, having the same enemies in all of them. I haven't fought the final boss though.
>>
>first game
You play as a silent knight who is 1 among thousands of failed vessels either accomplishing the original task of the vessels or going beyond it and removing the problem at it's source after the supposed perfect vessel failed. Most interactions are carried by the NPCs and any meaning or lack thereof in the Knight's actions is left to player interpretation. Game has flaws but is generally charming and to the point.
>Second game
You are the epic chosen one girlboss, daughter of 3 queens, an Old One who has loved a long life and fought many battles, who is respectful, cunning, confident and exceptionally strong, hallowed be her nest. In her adventures she encounters many other girlbosses (and a gay dude) who she respects and acknowledges and who in turn do the same to her. She rejects her kind's evil nature and goes kill the spider goddess, who's a mother and sacrifices herself for her girlboss child, whose existence is a mere imitation but is still valid and stunning! the game is designed to inconvenience you and piss you off by throwing shit at you in hopes you'll die.

Did TC's lead dev troon out in between games?
>>
>>724156721
You wouldn't make this post if the game were full of men
>>
>this is Shakra's VA
>https://www.youtube.com/watch?v=pA7Id7lff6E

BROS.......
>>
>>724145317
>tools
Very shard intensive if you're using them for every flying enemy. And it's still annoying for so many of them to be obnoxious with regular attacks.
>sillkline
Very helpful actually, except when it doesn't quite work and you end up intersecting with them. But if things like Clawline or tools are going to delete flying enemies so easily I actually wonder what the point is in making them so erratic and annoying to hit in the first place? I'd rather a middle ground where they're just not annoying in the first place, and I'm also not using overpowered shit to destroy them.
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>>724158025
NTA, but yes. I was actually thinking about making a post similar to it but now I don't have to.
>>
>>724158025
If the writing stayed the same and every character got genderbent I'd absolutely still have a problem with it, and you know half the internet would call male Hornet a fucking edgelord.
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>>724156721
Nah because Pale King was completely absolved.

And the game has a ton of based and important male NPCs.
>>
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Bros, was it possible to have more than 4 cogflies up at once at some point?
>>
>>724158049
She's cute. But I can't look at her, because it will only remind me of how lonely i am.
>>
>>724158049
>Shakra
>Nuu
>Judge

What the fuck
>>
>>724158856
Broodmother was the funniest. Just imagining Shakra and Last Judge going "oo, woo hoo!" while they belly flop around the room.
>>
>>724158856
Hornet's voice did 90% of female characters and Willian did half of the male ones in HK
>>
>>724156721
I think Hornet is great, but I did notice the large amount of girlbosses and the comparative uselessness of the dudes (except the gay one and the frequency of "they" in the dialogue.
>>
>>724155609
>Karmelita felt easy as a fight, but the fact that it basically had three attacks and a fuckton of HP made the fight extremely boring.
The thing that annoyed me about Karmelita is that engaging her in good faith was a much more frustrating experience than just staying as high as possible and pogoing on her. She didn't NEED to have that fucking block in addition to jumping around the arena and creating spikes that last too long. They were trying so hard to make it epic but all the annoyance sapped that feeling out of it. And it's not the only time that happened.
It's also annoying that past a certain point, they try to differentiate between "heavy" attacks that do two damage and "lighter" attacks that do one damage, but every attack that does one damage HITS TWICE ANYWAY so what's the point? Except, I guess it counts as two hits for the druid eye?
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>>724154982
I don't know about you anon, but I like talking here about games I'm playing.
Silksong is hard-ish. What you fail to understand is those of us saying this have played harder games that are also less frustrating. The tedium and difficulty are two separate things which overlap.
I mean, turn it into a bullet hell for all I care. Make it ball-bustingly difficult. Just be less ANNOYING about it. I don't want to constantly fight enemies that take a million hits to kill AND negate a bunch of my attacks.
It's less of a problem with bosses, because by and large the boss fights in Silksong are really fun. But fighting a couple of dodgey fuckers in a row did annoy me.
>>
>>724158362
How was he absolved? Sure, Pharloom might be even more of a mess than Hallownest, but Hornet herself calls PK foolish in the hunter diary entry for the white palace flies (forgot what they're called).
As for male characters, you have Seth who becomes amnesiac, the builder dude from Bone Bottom, and the faggot prince. The rest are mostly creeps, scumbags, cowards or useless.
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>>724160023
>I don't want to constantly fight enemies that take a million hits to kill AND negate a bunch of my attacks.
I seriously want to know what Silksong you've played because I'm on my fourth playthrough for the hell of it and this wasn't a thing. Were you trying to play with an unupgraded needle the entire game? Were you not using silk skills at all? No tools? Did you forget clawline exists? Never used the taunt? The enemies are designed under the assumption that the player will use the abilities you're given instead of nerfing yourself for no reason.
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>>724150983
>I agree with you. Silksong is frustrating because it feels like the game is constantly trying its best to limit and hinder you in a thousand little ways.
This describes how I feel about it really well. There are so many instances of this throughout the game, even down to the timing on some attacks (the annoying lag at the end of Reaper's pogo, getting damaged if you're SLIGHTLY too close or too far away with Hunter's pogo), enemies designed to do a little bounce at the end of a dive to blunder into you for contact damage, pits and outcroppings in the least convenient places for a runback, spikes lining every drop so you can't just drop and go fast, lots of shit like that. Team Cherry make genuinely excellent games and then go through with a magnifying glass looking for ways to make the experience worse for the player, all in the name of "balance".
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The only boss who was annoyingly defensive was Seth. Fuck this guy.
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>>724143437
The enemies take like 10 seconds to kill if you spend just a little bit of effort to learn their movies. They also drop like 25 or 30 rosaries, which is a lot that early in the game. Also there are like 2 or 3 in the whole game you actually have to fight, you can just jump over or run past them if you don't want to.
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>>724160145
Hornet has daddy issues. She's not a reliable judge of PK's character. And by the very end of it she eventually understands and accepts the realities and sacrificies that both the White Lady and Pale King had to face.

Also nah nigga. Garmond is a GOAT NPC, Ballow is great with what little we got of him eapecially since they could have easily made Forge Daughter take the role, Sherma is an alltimer, and the Knight even pops up to save usnin the end. All of the flea dudes except Kratt are based.

And despite being female-centric the game isn't afraid to show how much the Weavers and GMS fucked everything.
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Just use Clawline you retarded niggers.

How is this so hard?
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>>724151784
I don't remember it being quite so prevalent or obnoxious in Hollow Knight. but I do remember thinking a lot of enemies had far too much HP, and being annoyed that you needed max nail upgrades AND fragile strength to make the arena bearable.
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>>724160145
>but Hornet herself calls PK foolish in the hunter diary entry for the white palace flies
She calls him foolish for trying to shape and control the void, and believes that his efforts resulted in the death of all of his children except for her
In the true ending of the game it's revealed that the Pale King actually completely succeeded at imbuing pure void beings with intelligence, little ghost and all of his siblings are alive, and she is rescued. He WON and SAVED her her ass and now she has egg on her face.
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>>724156721
hornet is not a girlboss at all, she constantly fucks up, she gets captured several times, she gets tricked by npcs, she even needs to be saved at the very end by the knight ffs
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>>724160281
I use silk skills and tools sparingly, because they honestly feel like a crutch. It's not as bad as the summons in Elden Ring but I feel like I'm not really engaging with the fights if I'm just destroying them from afar, or with thread storm or whatever.
Clawline I've started using more, but I still it's poor design to make enemies extremely annoying to fight with normal attacks but go down way too easily with Clawline. What's the point of making them annoying shits who dodge and block everything in the first place if you can just spam L1 on everything?
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>>724143738
Too bad they don't actually react in SS and instead just put up their magical, impenetrable shield and sit there, or just get pushed away by the magnetic fields emanating from their and Hornet's bodies.
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>>724161179
Tools might be a crutch but silk skills are super fun to use.
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>>724161179
>they honestly feel like a crutch
So you're just retarded.
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>>724160485
>removes the scarf and shield
>instantly loses all aura and looks like a dork
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>>724161179
>What's the point of making them annoying shits who dodge and block everything in the first place
To indicate that you're supposed to use L1.
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>>724161691
He looks like he'd have a soft high-pitched voice.
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>>724146335
>just massively increase the shard drops from shard walls so you can refill when you find one and make shards more abundant in general
What a stupid fucking idea when there is a much more simpler, elegant solution. Get rid of shards entirely. The tools are already limited and only refilled by bench rests. They don't need an additional limiting factor.

To use a Dark Souls analogy, it would be like having Estus refillable only at a bonfire, but you still have to farm estus from enemies to be able to refill at a bonfire. Oh, wait, Bloodborne already did that with blood vials and everyone hated it because it was fucking pointless; it only worked for the quick silver bullets because it was meant to limit parries, but even then farming/buying the quick silver bullets could have been removed without detriment to the game and the only benefit to the player being not having to waste time buying a shitload of them and then forgetting about it, or farming them and wasting time. Even then, at least in Blood Borne it was far less annoying and time wasting than in SS.

The shard tool system sucks. It is nothing more than a time wasting annoyance that acts as a rich gets richer system. Players who are really good and can destroy encounters with tool uses the first or second time don't give a shit about shards. Players who are bad, or even just mediocre, and can't beat an encounter within the first or second attempt get stuck having to waste a shit load of time restocking, on top of the shitty run backs.
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>>724161628
>So you're just retarded.
I'm a guy who wants a challenge. Isn't that the point of gitting gud? But I want a challenge that isn't designed to be annoying at every opportunity.
I seriously don't see the design value of making the standard attack annoying to use on half the enemies in the game and instead incentivizing the player to brainlessly mash L1.
If I'm not needing to use tools/etc from a strategic standpoint, and the only reason I use them is to mitigate the annoyance of fighting flying enemies, doesn't that validate the argument that Silksong is tedious rather than hard?
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>>724162414
Clawline is fun though.
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>>724161994
(NTA)
I don't mind having a resource tied to the tools to discourage farming, but shards are way too feast or famine. You spend too much time at max shards, then suddenly you're down to barely any.
It never feels good in games like this when you run out of shit and have to farm more. It feels like a backwards step from games where you just reload a save when you die and have all your shit back.
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>>724162592
It's his melee attack only playthrough (he can't press more than one button)
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>>724162592
Admittedly, Clawline is a lot of fun to use. I still think the enemies are shittily designed though?
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>>724161994
>>724162829
>to discourage farming
To discourage SPAMMING
Fuck
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>>724162864
>It's his melee attack only playthrough (he can't press more than one button)
I'll press the 8 keys required to say "you're a faggot" and then hit the post button
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>>724162414
>the only reason I use them is to mitigate the annoyance of fighting flying enemies
That is a strategic standpoint, anon. Enemies have specific abilities, so you use your own tools and skills that counter the enemy's abilities.
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>>724160872
doesn't Hornet also tell White Lady that she agrees with their plan? It's all Shakespearean style dialogue so I kinda gave up on it.
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>>724163196
shame, you could've tried to capitalize on the fact instead of complaining like a little bitch



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