[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/v/ - Video Games


Thread archived.
You cannot reply anymore.


[Advertise on 4chan]


File: 1732470465214025.png (4 MB, 2560x1440)
4 MB
4 MB PNG
>punishes you for killing people
why games from that era were like that?
>>
>>724149773
>punishes
?? this aint dishonored bro. all you get is one throw away line at the ending about how i used force to get to the end result or some shit. theres no grade like MGS5 nothing.
>>
>>724149973
you get 50xp for nonlethal, 30 for doing literally same but pressing button longer and even less if you choose to use guns
>>
>>724150040
Why would you need the xp if you go in shooting anyway? waste it on stealh and other sneaking shit? you get the gun upgrades either way.
>>
>>724150261
but what if I want to sneak AND do lethal takedowns?
>>
>>724150302
Then do it
omgmahzomg you don't get MAXIMUM XP possible, who cares
>>
>>724150348
I do
>>
>>724150380
well thats a you problem son
>>
>>724150462
It's your problem now
>>
>no lethal everyone
>thorough investigation to see if they've hurt innocent people/cops
>immediate execution for murderers and cop killers
>otherwise leave them with brain damage
>>
>>724150302
>game punishes you for being a sneaky backstabber
based
>>
>>724149773
Because if you kill them you drop down to their level and become like them.
>>
Knocking people out instead of killing them came with the liability that they could be found and revived

Storywise you could say its encouraged to not kill people because you're mostly breaking into and infiltrating places you're not supposed to be, and generally there's less fallout or whatnot from a bunch of people being knocked out somewhere than knifed in cold blood
>>
>>724150040
>Sneak around the map
>Don't disturb anyone
>Explore every corner, get in the vents and unlock some doors, even get into a locked room with my multi tool
>Get 90% of the XP out of the level just by exploring
>go back to the start and kill everything going loud through the front door
Do you even play the game? I can do the exploration after for all the XP too.
>>
File: 1754730037614397.gif (2.67 MB, 245x263)
2.67 MB
2.67 MB GIF
>maximise xp by engineering as many double non-lethal takedowns as possible using boxes and shit to push NPC patrols together
>game takes 10x as long
I never asked for this autism. Hacking everything in the police station by building box forts so you never got agro was kind of fun though.
>>
>>724149773
I just did this mission tho
I killed multiple people and everything was fine.
>>
Friendly reminder:

If OP is a spic trying to ask a question in broken nigger english, then he's NEVER looking for an answer.
>>
>>724149773
It didn't punish, it just rewarded you for not killing people.
If you think you're being punished because you didn't get rewarded for doing something bad, then you should probably see a psychologist.
>>
>sneak past all enemies
>get punished for it because i can't loot any enemies
>>
File: scbbcsj7splf1.jpg (53 KB, 640x360)
53 KB
53 KB JPG
>kill enemies in the first mission
>Pritchard: Well if it isn't Atilla the Hun, fresh from the killing fields!

>kill no one in the first mission
>Pritchard:

wtf was his problem?
>>
File: morality system.jpg (46 KB, 548x500)
46 KB
46 KB JPG
>>724149773
7th gen morality systems were the fucking worst.
>>
>>724151391
Being dangerously based.
>>
>knock guard out instead of killing him
>but he'll be discovered so need to hide him
>chuck him into the nearest vent where if he survives falling 20-30 feet he'll then suffocate from the fumes

Yep. Non lethal
>>
>>724151391
He's a dick to you no matter what. That's the whole point.
The idea is that over the course of the game he becomes your friend as he's the only person who sees what Jensen goes through.
>>
Deus Ex 1 and HR
>First few missions: don't be mean and kill people or Paul and Pritchard will be sad
Every mission after
>KILL. THEM. ALL.
>>
File: 4646.jpg (501 KB, 3840x2160)
501 KB
501 KB JPG
>>724151540
He and Malik are the only ones not lying to Jensen or using him.
>>
>play non-lethal sneeki breeki
>having fun
>bastards attack my copter waifu
>UNLEASH THE BEAST
>murder them all
>holy shit this is immersive simming
>>
>>724151616
It's funny how every Deus Ex game gives up on the non-lethal premise very quickly. Too much work to continue it through the whole game I guess.
Invisible War did it best actually by letting you side with a faction, but the factions are so one-note good/neutral/evil/capitalist that it's a little hard to take seriously.
>>
>>724151053
This is a pretty complex problem with a lot of games
I like how in MGS3 I can just go back, and it even makes sense lorewise that I'd backtrack for supplies. MGS is also a series that doesn't deal with XP.
>>
>>724149773
"that era"? Metro Exodus did the same thing, totally killed my desire to replay it, even considering how great the game is ... brilliant open maps, so many skills & weapons & mods, to kill countless enemies, but no - you get punished for killing bandits :/
>>
>>724151536
I remember a no-kill run being ruined because some unconscious guys I'd jammed into a vent when I came back to them later I noticed they'd swapped to corpse status at some point
>>
>>724152021
Yeah I hated that. Metro did not need it.
>>
Some people would call it 'punished' to just miss out an achievement for not killing anyone
>>
>>724152021
Metro series has bullshit requirements to get to the good ending
>just listen to this random dude playing guitar and stay until he finishes
>>
>>724149773
Deus Ex HR and MD are both very fun all the way through, but the whole design of the game makes me tableflip
I love stealth when it's good but there are like three good stealth games for me and these are not it I just go in quiet and then when I get spotted I clean house so I can actually access the fucking myriad nooks and crannies of loot and lore
>>
>>724151738
need eliza gf
>>
>>724151443
I like them
>>
>>724151738
Its funny how some people believe Sarif is adams friend throughout HR. Nigga didnt need to cut you up that much but he wanted to because he knew about your genes thanks to megan and wanted to see how far he can cut you up as a prototype for the future. Never tells you about it either until you confront him.
>>
killing people is bad, especially when half the enemies in the game are just paid security guards
>>
>>724153036
They knew what they signed up for.
>>
>>724153205
Raiden?
>>
Sex with Malik
>>
>>724153270
Candlelit dinner with Malik
Professionally Illicit but innocent close relationship with Malik
>>
File: frog897498.gif (294 KB, 498x401)
294 KB
294 KB GIF
>>724151738
https://www.youtube.com/watch?v=-70n6UmBQQc
>>
>>724153205

What the actual fuck are you talking about?

No they didn't. Are you an actual moron? They had families too and were just trying to earn a living. We're talking security guards here not exmilitary PMCs or something.

Have you no guilt or shame? Where are your feelings?
>>
>>724151391
Obviously you gotta kill a lagom amount.
>>
>>724153036
maybe if those security guards weren't armed with assault rifles and shotguns, sure
>>
>>724153036
Being paid to do something doesn't absolve moral responsibility for your actions it makes it worse. It doesn't matter that everyone is now doing this.
>>
>>724153909
>moral responsibility for your actions it makes it worse

the belltower guy patrolling hong kong?
>>
>>724153905
it's Detroit, a flashlight and a club aint gonna cut it.
>>
>>724153905
And how do you propose they keep things secure?
>>
>>724153905
In the future world where there's augmented super men coming to pose a threat those are absolutely necessary and in fact may be and have proven to be not even enough
>>
>>724151989
Underrail solves this problem well with their oddity system. You get XP purely from digging around in garbage for cool trinkets.
>>
>>724153526
so pmcs are inhuman?
seems like a double standard
>>
>>724153526
Even the PMC's are getting extorted
>get tricked into taking augs
>wont get neuropozyne if you break your contract and lose your limbs
One of the side missions in MD explained this.
>>
>>724152316
I know the first game had the bad ending as canon. Do the other two as well?
>>
>play stealthy boy game
>playstyle the game mechanically rewards the most is sneaking around choking everyone out
>even the guard minding his own business in an apartment down the street
>being a genuine ghost leaving no trace at all isn't even recognized
many such cases
>>
>>724157128
Don't you get the ghost xp bonus if you pass a area without being noticed and taking anyone out?
>>
>>724156771
You just die in the other games' bad endings.
>>
File: pain.jpg (76 KB, 882x960)
76 KB
76 KB JPG
>no new deus ex game ever
>slop demake cemented it because no one is gonna buy that showing them theres no interest in the franchise

https://www.youtube.com/watch?v=4GIDvuQkz9o
>>
>>724150040
>30 for doing literally same but pressing button longer
It also makes noise while non-lethal is silent. You'd think the loud and less rewarding option would be the one activated instantly if a guard was about to turn around on you but they probably didn't want people bitching about ruining their non-lethal run.
>>724150348
Having the game withhold xp and basically say you chose the worse route and aren't playing like the devs want every single time you engage an enemy is a terrible feeling regardless of whether you really need the xp. It's not like every playstyle doesn't want xp either. Everybody wants new toys and unlocks.
>>
>>724158327
You should get punished for playing the easy way and rewarded for playing the hard way, killing the guards makes sure their teammates wont wake them up anymore.
>>
>>724151391
literally a 4chan user
>>
Not killing people allows you to be smug and have the moral high ground. Also Jensen can literally turn invisible so its very easy for him to just turn invisible and run by everyone to the objective in every level. You dont even have to sneak. You can run while invisible. I recall in MD the bit where you go to the hideout of the aug group and just turning on stealth and running to the leader guy in like a minute and he praised me for not killing any of his men.
>>
>>724149773
You also posted this on Reddit.
https://www.reddit.com/r/ImmersiveSim/comments/1obilk9/pacifism_is_overrated/
>>
>>724157521
You get it if you take everybody out too so the 'optimal' playstyle is knocking everybody out while not getting caught. I think the ghost reward can also be buggy for some people and it's only really for some main objectives anyway whereas you're constantly rewarded for non-lethal takedowns.
>>
>>724157521
no I replayed the game this week and you still get ghost if you knock everyone out. Ghost just means you were not spotted.
>>
The idea of an ex-swat officer giving a shit about killing people is funny.
>>
>>724159665
He got fired because he didnt want to take the shot killing someone who he was ordered to kill.
>>
>>724159243
>>724159238
ok maybe I'm mistaking it with the Traveler bonus where you find ways around the main pathway
>>
What happened to the stealth genre bros

Deus ex HR, splinter cell series, dishonored are amongst my favourite games of all time. I loved doing no kill/confrontation playthroughs sometimes save scumming when I got caught

Wish they made more games like this
>>
>>724159718
that was a 15 year old. that was his only issue with it. the idea that he would give a shit about killing some heavily armed PMC troopers you encounter in the game is laughable.
>>
>>724151391
Guy was just a fag probably had a tiny dick or something. If I remember right, later in the game he redeems himself and stops being such a fag. But I don’t remember.
>>
>berates you for defying gender norms
umm, yikes?
>>
Pritchard definitely voted for Trump.
>>
>>724160317
If you start digging around the office and read people's emails he looks completely justified and sane.
>pill thief
>office bandit
>dishonored ex-cop becomes cyborg with bitch waifu
>illuminerty boss who backdoored his network
>perverts
>stuck up immoral scientist that looks like a double page spread in Playboy
>office break in by clearly unhinged wahoos with absolutely top of the line implants
>>
I didn’t play this game until like 2019 and I played it on the original 360 disc and had a good time. I don’t really keep up with videogames because the overwhelming majority of them look like dogshit or retarded. But I just thought it would humor you guys that this game was probably my most recent “AAA” gaming experience. (Perhaps one of the last of its kind?) I might go back and replay it again soon.
>>
>>724150757
This was honestly good. Hack everything, get the ghost bonus, knock everybody out, shoot them in the head afterwards. Badass.
>>
>>724159665
He was ordered to shoot a teenager during a riot and refused, let one his teammates do it (guy got demoted to desk work for it and has trauma, hes the desk receptionist in the police precint), thats why Adam was fired and had to resort to taking up his Ex's offer on working at Sarif
>>
>>724160687
Hes also the leader of the cybersec team in a huge fucking company, his job is basically hell by default, then you have to deal with all you listed
>>
>>724160925
yeah I know. But that was just because the person was 15. The idea of Jensen giving a shit about killing heavily equipped PMC soldiers is completely different.
>>
File: RCO008_1756412039.jpg (875 KB, 1280x1969)
875 KB
875 KB JPG
>>
File: quiet.gif (1.89 MB, 500x365)
1.89 MB
1.89 MB GIF
>>724151053
>>724151989
If you are sneaking around you don't need the loot, learn to let gp.
>>
File: RCO018_1756412039.jpg (510 KB, 1280x1961)
510 KB
510 KB JPG
>>
File: 1694475877972982.jpg (481 KB, 3294x2649)
481 KB
481 KB JPG
>>724153036
>>724153526
They chose the oath fo the warrior, live by the gun, die by the gun, they could've chosen something else even if it paid less.
>>
>>724149773
>I only ever do anything in a game because I want extrinsic rewards like experience points
is this what you're saying? you're not taking the lethal route because you just want to? also, why not do a stealth + lethal route? why one or the other? pop niggaz in the back of the head with a silenced pistol. use the sniper rifle to pick niggaz off from across the map. get stealth kills with the arm blade.
>>
>>724161573
In MGS3 I want all the items, nevermind why. In HR/MD I want to kill people and take things because it's fun and satisfying.
>>
File: 1544465521112.png (223 KB, 500x388)
223 KB
223 KB PNG
>>724151391
IIRC Pritchard wrote a self-insertion story about a corporate hacker, and he tried to sell it to a studio. The security chief in the story was inspired by Jensen. Pritchard got asshurt when the studio was more interested in the Jensen character.
>>
>play MD
>the early mission in metro station taken over by police
>knock out and hide everyone until the very end
>mecha suit cop is at the objective
>can't be knocked out, it's Jensen who gets twisted into a pretzel
>find the electric box and electrify the floor
>mecha cop steps on obviously glowing and sparking floor and dies
>grab what I came for
>back at the glownigger base
>OMG JENSEN IT WAS A BLOODBATH WHY'D YOU HAVE TO GET INTO A SHOOTOUT WITH THE POLICE
>>
File: RCO010_1756413195.jpg (565 KB, 1280x1971)
565 KB
565 KB JPG
why is jensen such a pussy magnet?
>>
>>724162601
his dick is agumented
>>
File: RCO012_1756413195.jpg (384 KB, 1280x1980)
384 KB
384 KB JPG
>>
>>724151391
>>724151497
I miss this snarky fucker like you wouldn't believe.
They simply don't make em like this anymore. No seriously modern gamedevs cannot write decent characters
>>
>>724153526
>We're talking security guards here not exmilitary PMCs or something.
Isn't that literally exactly what Belltower is?
>>
>>724162545
I liked it. Made me feel like what I did actually mattered, if briefly. And doing it when you're not supposed to is more fun, like breaking into all those people's apartments in Prague. I make off like a bandit
>>
>>724149973
>this aint dishonored bro
lol now we acknowledge dishonored's shit was annoying
>>
>>724162876
Fun fact, the writer was a woman. They can be pretty good at it as long as they don't have blue hair and nose rings.
>>
>>724162945
It's the way they scripted it that's retarded. I got the ghost bonus, zero witnesses, one dead guy, but the game doesn't discern between mowing down everyone Gunther style and ghosting through the place while causing one accidental casualty.
>>
>>724163043
From what I remember, Dishonored was somewhat nuanced, wasn't it? Not that I'd know, I always fed people to rats and used razor wire bombs whenever possible
>>
I like how, if you loot everyone's office in Sariff HQ, you'll get emails complaining about an office thief and giving you their security codes to help you secure their office, allowing you to even more easily loot them again.
>>
>>724163272
I'm pretty sure at least once I read the email before I stole anything.
>>
File: 64934341.jpg (165 KB, 836x904)
165 KB
165 KB JPG
>>724163272
No one suspects the chief of security stealing their shit.
>>
>>724149773
>why games from that era were like that?
Gears of War 3, Modern Warfare 3, Battlefield 3, Saints Row 3, Witcher 2, etc. etc. came out the same year.
>>
>>724163272
>giving you the security codes was a trap
>hear voices outside your office
>>
>>724163213
dishonored was fine. you know the following I'm sure but it bears stating anyway:

how it works is that there's a mechanic called "chaos" that regulates the state of the world. the higher the value, the more fucked the world gets. the game's setting is overrun with a plague of rats, and some sort of debilitating viral condition, both of which get worse as the bodies pile up, and this plays out in gameplay by having more infected zombie people and more rats in each level as chaos increases. low chaos makes the game "easier" and by that I mean you have to deal with less of the aforementioned.

the game doesn't punish you for being violent, you can kill quite a lot of people before the chaos gets high enough to start negatively impacting the world, but even if you want to be as violent as possible, it's still not difficult to deal with these things, but you'll still hear people complain about it. the other thing that people complain about is that the ending, which changes depending on your level of chaos. you get the "bad" ending if you go bloody ghost madman assassin, but both endings are just stock footage over a pre-rendered video that tells you how shit went down, so I don't know what people are upset about.

the game was short so at least it gave you reason to play through twice and see both good and bad endings.
>>
>>724163732
Yeah, makes me wonder how the second one works. I didn't think I got the worst ending or anything, I just thought I had affected it by gibbing so many people. Never noticed more crackheads and rats. Wonder if killing those helped lol
>>
>>724153526
Now I feel bad for security guards :(
>>
>>724149773
It's fun both way. I had a blast with the explosive diamond back.
>>
>>724163732
it was fine but then in last missions after you get captured by cultists I started to kill everyone because of course they are evil and all and somehow that made everyone make 180 turn on me after I returned and got bad ending
>>
>>724151497
LMAOOOOO!
BAAAAASED!
>>
File: sarif34.jpg (183 KB, 1920x1080)
183 KB
183 KB JPG
>>
I liked mankind divided
>>
>>724165614
I loved it, and if I replay a modern DE game IU replay that one. The issue is it was good gameplay and level design trapped in a nothing game. It might as well have been a tech demo.
>>
>>724149773
strategy shooter
you can't shoot people, it's poker
>>
>>724149773
New Vegas broke everyone's minds by being able to talk your way out of fights and everyone tried to hop on board

I'm dilating right now btw
>>
>>724163427
There's another guy stealing stuff too. He comes to you about it as a side-story.
>>
>>724163973
>makes me wonder how the second one works
Poorly. It breaks continuity and is nonsensical. Closer to your bog standard alignment system rather than the world naturally being affected by your actions.
>>
>>724157521
>>724159238
Didn't they improve this in MD with having both Ghost (true ghost) and Smooth Operator (never detected) bonuses?
>>
File: panic.png (16 KB, 202x265)
16 KB
16 KB PNG
>>724163725
>listening to the bombastic music
>or
>saving Malik's bombastic ass
>>
>>724168925
Truly the decisions in immersive sims
>>
File: dxhr 2025-10-18 21-06-51.jpg (1.32 MB, 3840x2160)
1.32 MB
1.32 MB JPG
>>
>>724149773
Killing is morally wrong, you should have a good reason to do it as a cybernetically modified secret agent.
>>
>>724155251
strongly ask the trespasser to leave, then call the police
>>
>>724158225
Probably for the best. Considering the current gaming climate, it would be pretty awful if Deus Ex got dragged into a long running franchise of mediocrity.
>>
>>724153526
>We're talking security guards here not exmilitary PMCs
Belltower is a PMC. Run by the Illuminati. Their Spec Ops and Tyrants attacked Sarif at the start of the game. Their regular grunts are effectively the police in Hengsha. Midway between the two you've got the ones at Rifleman Bank Station who oversee an aug kidnapping racket.
>>
>>724162545
>can't be knocked out,
Zap them with a taser and you can
>>
>>724158516
>You should get punished for playing the easy way and rewarded for playing the hard way

This makes sense except in most cases going nonlethal stealth is not any more difficult than going lethal stealth. You do the same damn thing but press a different button. Only way lethal mode is easier is if you go full rambo and just machine gun everyone down, fuck stealth.
>>
>>724172823
>no you don't understand, you still can't mess up the carpets if you go non-lethal
>do you want ants?
>painting every surface in the building with blood is how you get ants!
>>
>>724167920
HR has Ghost and Smooth Operator, you're awarded them at the final doorway of the level. That's when you turn around and murder everyone.
>>
>>724163732
>so I don't know what people are upset about
Samuel hurt their feelings. They feel like the game is insulting them for playing wrong if their actions ever stop a character from sucking their character's dick.
>>
>>724174068
>kill everybody
>nooooo why does the ending say I killed everybody and lowered morale!!?!?!
It must be mental illness.
>>
>>724172823
Read more than one sentence. In HR and MD enemies can wake up their friends and put them back into the fight if you knock them out. That doesnt happen if you impale them.
>>
desu human revolution and mankind divided are great games. mankind divided really opens up when you fully explore it I liked it a lot more than I thought I would.
>>
>>724174289
Dishonored was a bit weird about it. Knocking people unconscious but leaving them in places accessible to plague rats would lead to them being eaten by the rats, which increased chaos due to enabling rat breeding.
>>
>>724172923
More games should have NPCs take notice of blood trails.
>>
>>724149773
>Rewards you for doing the more difficult option
What's the problem?
>>
>>724149773
>Why games from that era were
It's "Why were games from that era". Auxiliary verbs like "is", "are" and "were" go before the noun.
>>
>>724174870
Yeah ESLs everywhere.
>>
>>724163973
Giving back to the community<3
*detonates delirious plague victim*
>>
File: 1730884521812618.jpg (56 KB, 607x486)
56 KB
56 KB JPG
>>724174870
>>
>>724160185
Yeah, I'd take some solid stealth games right about now. I like making my own fun in MGSV/GZ but it really ain't challenging, it's a real flaw of MGS that it never really gets that tough
>>
>>724174475
I mean, you're literally feeding the plaguebearers at that point. Chaos also isn't just the plague but how the overall city is handling things. Feeding a guard to the rats means there's one less person enforcing quarantines and the other guards who find him and hear about it (or just think he disappeared on duty) are more terrified and paranoid. Regardless, if you're going into high chaos because you keep leaving unconscious people out to die then you're doing it on purpose and shouldn't really be surprised when the game rightfully treats it like you killing them. It'd be dumber if it didn't.
>>
>>724153450
Asking Malik out to see her in anything other than the jumpsuit
Giving Malik hickies she can conveniently hide in said jumpsuit
>>
>>724153268
MGRR stealth was hilarious
>>
File: png.jpg (437 KB, 1920x1080)
437 KB
437 KB JPG
Well, /v/ros?
I'm not too surprised that there's no "good ending" considering the setting and story but damn, all the options suck. Still, I really liked the game and had a lot of fun. Fuck that hacking minigame though.
>>
>Go up against heavily armed terrorist groups, PMCs, and secret societies who will ventilate you on sight
>NOO YOUR NOT ALLOWED TO USE VIOLENCE BECAUSE... BECAUSE YOU JUST CAN'T OK
>>
>>724176123
In any world that isn't a prequel telling people the truth that the world is run by rich elites who fear them is a good ending
>>
File: 1467270286734.jpg (24 KB, 250x250)
24 KB
24 KB JPG
>>724149773
>>724150757
>>724151053
>obtain codes for doors
>no exp for using those codes
>game forces you to hack everything even if you have the code or you lose exp.
>>
>>724176157
https://www.youtube.com/watch?v=DJW8StyJxRU
>>
File: images.steamusercontent.jpg (244 KB, 1680x1050)
244 KB
244 KB JPG
>>724176123
>it's not the end of the world, but you can see it from here
That line's always stuck with me. I like how in MD they basically say it didn't matter what you picked, the world was never going to listen to one man. It was doomed from the start.
>>
>>724175885
challenging stealth sucks, stealth games always break down into slapstick comedy appeal because legitimate anti-stealth AI and tactics would make the games unplayable
>>
>>724174371
>In HR and MD enemies can wake up their friends and put them back into the fight if you knock them out
This is rarely ever an issue in stealth games unless you're just lazy about hiding bodies. MGS is the only stealth game I've ever played where leaving unconscious guards around is a real concern and that's just because they wake up on their own rather than because people find them. That's not remotely good enough justification to punish an alternative playstyle and, even if it was, the punishment is still incredibly heavy-handed and mechanically dissatisfying while also encouraging gamey minmaxing from players doing the optimal playstyle rather than creative solutions in a genre and a series that's all about rewarding player creativity. The XP system in HR fucking sucks.
>>
>>724177179
As has already been stated: if you're not doing stealth/hacking, you literally do not need the XP. It is a non-issue. The system is fine.
>>
File: nmir.jpg (233 KB, 1920x1080)
233 KB
233 KB JPG
>>724176942
For me it's
>The body may heal, but the mind is not always as resilient.
Or pic related.
>>
>>724176123
I always just go down the corridor to the left and blow the fucker up because it's not like it matters anyway. god this shit is so gay I hate that they did this, the whole
>multiple endings
>pick one but we're just gonna choose a 'canon ending' anyway
>kek fuck you did you think we'd make your player choices be consequential?? retard
THANKS SQUEENIX YOU FAGGOTS.
>>
>>724177603
Same shit they did in Invisible War where they blended all the endings together. I doubt they ever had the idea of letting you carry over progress like Mass Effect or The Witcher.
>>
>>724177429
This line of Namir doesn't make a lot of sense unless you read the prequel books.
>>
File: 1724643861240055.jpg (75 KB, 960x720)
75 KB
75 KB JPG
>ghost through entire section without a single kill
>get the no-kill XP bonus
>go back and slaughter all the unconscious bodies for extra XP
>>
>>724177603
>Illuminati own Picus
>Picus is stated to be 90% of global media
>Eliza is an AI owned by Picus
>"using the illuminati owned robot to tell the illuminati owned media is sure to have the long lasting repercussions I hope it will"
>>
>>724178034
that's evil
>>
>>724149773
Getting punished for killing people is fine if you have interesting non-lethal options (that aren't just same gun but rubber bullets lol). The actual problem is when playing lethal you have a bazillion cool weapons and playing non-lethal is the most boring shit ever.
>>
File: picus news.jpg (637 KB, 3840x2160)
637 KB
637 KB JPG
>>724178117
>>
>>724177603
What did you think would happen? They're not gonna make multiple different sequels for every ending.
>>
>>724178448
be a lot cooler if they did, could charge full price for every version like starcraft 2 1, 2 & 3.
>>
>>724178448
shouldn't have even been multiple endings.
it's supposed to be a prequel.
>>
>>724178034
That's terror
>>
>>724177393
And, as has already been stated, it's a bad feeling regardless of whether or not you need it. The game isn't that hard to begin with. You don't 'need' any real upgrades. But people like progression in their RPGs and they like getting new options and toys. Game mechanics are not exclusively about what the player needs. And the perspective that a stealth/hacker player actually needs the xp is even worse because you're pigeonholing them into that playstyle for the entire game and heavily discouraging them from doing anything else.
>>
>>724179417
tldr, it's not an issue
>>
im a transhumanist because i take hrt
>>
>>724151616
with 1 at least it made sense, paul didn't want you killing his allies after all but couldn't tell you he defected, not until later on anyway. but anyone loyal to majestic in the rest of the game are just pure scum
>>
Nonlethal in HR/MD is comical.
Most are silent by default.
Drop nonboss mooks in one shot regardless of where you hit, even augmented giganiggas.
Gives you bonus experience
The ammo is as plentiful as anything else.
Enemies can pick each other back up, sure, but that just lets you bait everyone into a instadrop taze killzone.

It's obvious how grossly over-favored it was by the developers.
>>
>>724179731
Next time you can just type "Oh, I see your point, I didn't think of it like that" but it's okay, I know what you're trying to say.
>>
>>724180839
>Drop nonboss mooks in one shot
Stungun yes, Tranq rifle no
>the ammo is plentiful
Not even slightly

The stun gun is too short range, the tranq rifle is too long range. There's no middle option. The upgrades for both guns suck. Gas grenades are rare, gas mines are a meme like all other mines. They all continue to be clumsy the entire game through.

Now, if you took a 10mm Pistol you could have it as a silent one-shot perfect aim headshotting machine with hundreds of rounds that will last until Omega Ranch before you've even done half of Detroit. That thing makes a mockery of the game on any difficulty.
>>
>>724181443
>Tranq rifle no
A oneshot is a oneshot, even if delayed.
>>
>>724181443
>>724181517
Isn't the tranq instant on a headshot?
>>
File: Letitia.jpg (67 KB, 1280x720)
67 KB
67 KB JPG
Weeeeell sheeit if it ain't a DE:HR thread
>>
>>724151616
I remember playing loud lethal in HR is completely absurd because you get the armor piercing pistol and you get absolute pixel perfect accuracy with it. IIRC you can even aim before you start leaning out of cover, so you can pop out for a millisecond and get an instant kill headshot like 5 times in 5 seconds.
>>
>>724181653
Yes but the trade off is wasting time waiting for it to work versus wasting time pointing it someone's head with the shitty scope
>>
>>724181753
wtf were they thinking?

https://www.youtube.com/watch?v=He09JaBVZdE
>>
>>724181753
>>724182184
people were butthurt about this character being so problematic back in 2011.
>>
>>724150040
Makes perfect sense that stealth is preferred in this game. You're supposed to be corporate muscle keeping your activities low-profile to avoid PR shitstorms for your company.
>>
>>724182559
And it was released nowadays it would look like they went through a checklist of things that would make leftists mad and then get their offices set ablaze
>>
>>724182670
murdering terrorists doesn't sound like bad PR
>>
>>724149773
It's the forced two-sides approach. Some times with hilarious when one side is clearly the good ones but the writers feel the need to make both sides "valid". WoW.
>>
>>724183827
One mans terrorist is another mans hero.
Pretty sure people would be pissed off if Sarif was having boats blown up in the ocean.
>>
>>724149773
we must be better glowies
>>
File: 1695862344377889.jpg (194 KB, 1920x1080)
194 KB
194 KB JPG
>>724150558
The only correct response and way to play these games. Killing people in the open would be a PR nightmare, land you in jail or worse, killed. You do everything in the shadows, it's how power works anyways, and if you see/find murderers, cop killers, drug dealers, you use lethality without anyone knowing.
>>
File: 0-846.jpg (350 KB, 1920x1080)
350 KB
350 KB JPG
is wrong or right?
>>
>>724186034
If you study history, especially military history, you will come to the same realization that to become great and hold power, you eventually have to surpass good and evil/morality. Just to piss people, yes Nietzsche talked about this.
>>
>>724180839
>>724181443
I have no idea how people use the tranq rifle on HR, that thing has such a ridiculous bullet drop and the bullet is really slow too. It's so bad that even the special upgrade for the gun sight miscalculates the darts trajectory. I just gave up and did body shots with that crap. Meanwhile on MD it's overpowered as fuck.
>>
>>724186034
He is right, but the morally bankrupt very often use this as a justification to indulge the abuse of power and personal spite, he himself is among the ranks of those as he subjected Adam to modifications that were excessive and unnecessary to secure his survival, turning him into a corporate nugget that he owns.
>>
>>724150558
I like how you separate innocents from cops
>>
If Pritchard had been in MD we'd have had our third game by now.
>>
>>724188101
he was in the dlc doesn't that count?
>>
>>724150040
Always remember, Adam Jensen is a merciful soul
>>
>>724188701
>>724150040
Code of conduct. He was a cop once. He also has a degree in criminal justice.
>>
>>724188441
No
>>
>>724150302
>>724150348
>>724158327
Adam gets less xp when shooting and doing lethal because he was in SWAT and already had all the experience that entails.
Non-lethal and stealth are new to him, and so are his augmentations.
>>
File: 40_1.jpg (841 KB, 3840x2160)
841 KB
841 KB JPG
>>724186034
right or wrong?
>>
>>724188441
The worst DLC. Fuck Breach.
>>
>>724189042
Git gud.
>>
File: RCO007_1756377658.jpg (1.3 MB, 2560x1986)
1.3 MB
1.3 MB JPG
>>724188701
Not really.
>>
File: fly girl.jpg (104 KB, 600x918)
104 KB
104 KB JPG
>>724151738
>He and Malik are the only ones not lying to Jensen or using him
She ate my fucking cereal.
>>
>>724151391
Pritchard is ass blasted that chad Jenson fucked stacy Megan Reed. That's it, that's the true root of the tension.
>>
>>724189670
Pretty sure everyone fucked Megan.
>>
>>724182184
Bro its Detroit.
>>
>>724189795
Realistically depicting Detroit in a game today would be considered a hate crime.
>>
File: 47.jpg (23 KB, 190x217)
23 KB
23 KB JPG
>>724189484
>AAIEEE
>>
>>724150816
>using boxes and shit to push NPC patrols together
new imsim metric just dropped
>>
>>724189042
The DLC has next to nothing to do with Breach
>>
>>724190485
Except the whole Breach mode.
>>
>>724189892
wouldnt that be culturally diverse? or does that only count if you take vikings or romans and put folx in color in there because depicting their own culture is racist somehow?
>>
>>724160728
okay, thanks for sharing.
>>
>>724190526
It has as much Breach as the base game
>>
>>724162545
yeah... well, sorry anon. Maybe with AI some day
>>
>>724174453
>mankind divided really opens up when you fully explore it
I wanted to chill and explore and treat the city like a play box, but the storyline of "there was a bombing and theres probably another one coming if you dont catch them!" means you can't do anything but the main quest if you take the game seriously
>>
>>724179120
in Skyrim you can resurrect dead bodies as zombie allies, then grind your Flame Hands skill on them
>>
>>724191492
That's broken
>>
>>724149773
What's the ratio of games that punish you for killing people as opposed to games that punish you for NOT killing people?



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.