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>[YouTube] Silent Hill 2 REMAKE | Town Center (ambience music) (embed)
>(starts at 3:17)
This one piece of music completely kills my joy of exploring in the SH2 Remake. You walk through the town enjoying the cozy Silent Hill atmosphere and suddenly the music is reaching some climax but nothing at all in the game is happening. And the loop is sooooo short. Every 2-3 minutes you can hear this fucking sound.
>>
so like the original
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>>724171059
Your thread would have been better if you included the link rather than whatever the fuck you decided to do.
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Is there a way to activate/add the white sailor uniform on the gog version of f?
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>>724171059
>>724172415
I'm listening to it now after replying to you. Isn't this the original song from the original game? I am sure I am not misremembering. Maybe it played in a different part of the game then I remember though.
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>>724172712
You can hear the original droning
https://www.youtube.com/watch?v=JuE4hILELR4
But then they add a bunch of shit on top of it
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>>724173018
So that animal or generic creature roar sound from this ambience is added you are saying? Pretty sure I remember it in the original. I think the more egregious thing in regards to sound is how they drastically altered the monster sounds. I don't like how on the nose the sexy nurses look either. Its too apparent and not subtle enough. Of course coomtards will disagree but whatever.
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For me its the little music sting when you arrive at the hotel
https://youtu.be/HGvY6JO23r4?t=21813
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>>724173297
There are scares that trigger around the town when you walk near things, but they were never baked into the ambience.
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>>724171059
>>724172415
since OP is fag, here's the link and properly time-stamped
https://youtu.be/ZuWJOfo1f4M?t=195
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>>724173538
Ah ok thanks for clearing that up. So they actually included it into the music this time? Or I guess Akira did. I get the feeling him and the other guy were kind of just phoning it in working with this team.
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>>724171059
>the Oneyplays guys with the exception of Cory like the remake
Based
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>>724173538
>>724173753
I kind of see what OP is getting at though. Like when you are in the woods running towards and then away from the cemetery you hear footstep sounds and what is possibly a dog or other animal but you can't be sure what. It would be strange if that itself was actually included in the atmospheric music. Part of the spooks is that you don't know if something is coming towards you or not since it seems to happen as you are running.
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>>724174034
>I get the feeling him and the other guy were kind of just phoning it in working with this team.
I think it's more they were doing what the bloobs wanted them to, and no matter how much people gargle their balls, they are going to change their art to pay the bills.
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>>724174250
It's the same thing with the whispering in the apartment.
Players of the original might not get to hear it on their playthrough, so when doing a replay, suddenly they get a voice in the room that wasn't there before, or is now gone.
Now it's in every playthrough of the remake, and the subtle spook is gone.
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>>724174858
Yeah it doesn't surprise me at all bloober would do this. No devs have ever got this series at all. The vast majority of people are used to in your face spooks and jump scares. Subtlety is not a thing that most can really comprehend at all.
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>>724174858
I get you. But on the other hand, if you hear the second time, and it only gets worse the more times you don't hear it. But you hear it the second time, it doesnt hold the same impact because you know whats in the area now after playing it. right? like you could go further by having it play randomly and then run a chance a creature appears.
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>>724172712
>>724171059
The SH2 demake missuses the OG's OST and sound effects in a weird manner, and it's an absolute mood kill.

The "PH's appearance sound" for example loops on the streets randomly, which is just weird.
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>>724175052
The last time I played OG SH2 before the Remake was around 2012. I played the remake last year and thought it was amazing. Now I played SH2 OG again with the EE mod for PC and I was blown away. The game is so good. Started the remake after that... and the Remake is so shit now. It's too loud, too noisy, too many enemies and so much bloated zones.
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>>724175227
Yeah, nah. Even with EE, the original is still the walking simulator it was in 2001. What makes the remake better than the original is that the devs realized how the enemies in the original were glorified walking cones, and addressed that so you actually have to use your weapons and medkits.
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>>724175632
But this was what made SH2 so good. It was creepy and comfy at the same time.
Now it's feels... generic.
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>>724175184
There's no reason to kill the mood by spawning an encounter, the RNG is there to make that particular room feel haunted without doing anything flashy. Especially for those who haven't played in a long time, they probably won't think about it until it either jumps them, or they get out of the apartments.
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>>724175876
It’s really not, the devs clearly intended players to fight back on account of how much ammo and health they dumped on the players, only they had major oversight to not make the enemies a threat. It’s why people the original had better pacing: any game will be fast when the enemies are much slower and dumber than you.
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>>724176350
The OG IS better. The remake is tedious and annoying.
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>>724175632
The demake is just utter shit, and any zoomer homo pushing that oldass "lol walking sim!" meme in 2025 is a guaranteed shill.

>>724176350
t. never played on Hard.
Also, avoiding conflict has been one of the main appeal points of SH since the day 1.

>It’s why people the original had better pacing
ESL stroke + only shitposting about "muh combat", like a nu-GOW fag you are.
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>>724176549
>Also, avoiding conflict has been one of the main appeal points of SH since the day 1.
avoiding conflict is one of the main pillars of PS1/PS2 horror games.
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>>724176265
But if the sound leads to nothing, then it loses its power pretty quickly, no? I'm not saying as soon as the noise hits it should always spawn an enemy up your ass, but if the noise rings out, it has a chance of spawning another enemy somewhere the player has already been. That would give the player more uneasiness than a spooky noise?

I don't know, maybe I'm over thinking it. But I've never been fazed by some random noise and it kinda blends in with everything else, where as at least an enemy has me engaging with the game in some small way.
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>>724176645
The "power" comes from a voice whispering directly into your ear while you explore.
It can give you a jump since the apartments tend to be dead silent otherwise, but it's not there to beat you over the head with a scare, it's a haunted room with no explanation.
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>>724176549
>t. never played on Hard.
That doesn't change anything except the enemies health and damage output, they are still the same dumb enemies as on normal mode, and thus easy to outmaneuver.
>Also, avoiding conflict has been one of the main appeal points of SH since the day 1.
>>724176629
>avoiding conflict is one of the main pillars of PS1/PS2 horror games.
Tell that to the devs of SH1 where they punish you for not using your ammo since 200 is the limit and collecting more than that is uselless. Tell that to SH3 which is somehow even more combat heavy than SH1, you dumbass.
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>>724176950
>That doesn't change anything except the enemies health and damage output,
Incorrect. You clearly have not played ANY of the SH games on different difficulty modes.

EVERYTHING changes in classic SH.
The enemies aggression, reaction speed, attack patterns... and the PLAYER'S interaction with the world; on Hard and such, your melee weapons hit and recoil off the ENVIRONMENT on top of the enemies, and you can fall into the bottomless pits.

>Tell that to the devs of SH1 where they punish you for not using your ammo since 200
Are you on crack or something? That's a literally unrelated subject matter altogether.

I've ran all 4 Silent Hill games dozens of times since the 1999. Most of the later runs were practically pacifist runs. No joke, over 90% of all encounters in ALL SH games can be ran or stealthed past, and that used to be a big thing within the SH community as well. You got the Flashlight OFF switch for a good reason.
You only need to fight the bosses, and many of those are on a timer as well.

AND WHAT THE FUCK IS GOING ON WITH 4CHAN'S CAPTCHA, GODDAMMIT.
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>>724177117
>Incorrect. You clearly have not played ANY of the SH games on different difficulty modes.
Anon, it's no different than in RE4 where on harder difficulty the enemies get higher stats.
>Are you on crack or something? That's a literally unrelated subject matter altogether.
Anon, the game is literally telling you to use your ammo or lose it.
>No joke, over 90% of all encounters in ALL SH games can be ran or stealthed past
And now the remake made it so that it's actually a reward on the player's part instead of the enemies being slow and dumb.
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>>724177428
>Anon, it's no different than in RE4 where on harder difficulty the enemies get higher stats.
It's completely different, you vatnig troonie.
I already explained to you how the Action difficulty changes the way the enemies AND player behave.

>Anon, the game is literally telling you to use your ammo or lose it.
It is not. Getting hard-capped means that you're playing the game smart, and got surplus. That's still not something the average player will achieve on their first playthrough, even less on Hard mode.

>And now the remake made it so that it's actually a reward on the player's part
Incorrect, you Bloopoop shill. They just took the generic 2010's over-shoulder action game formula that FORCES you to fight just about everything you come across, sometimes even locking you into Doom 2016 style combat arenas... AND slapped the RE4's auto-balance difficulty trash on top, so shitty players get pampered, while normal players get next to nothing.

>instead of the enemies being slow and dumb.
I repeat once more: you never played SH1-3 on Hard mode.
And making a game like SH2 into a goddamn Souls-lite is literally THE worst decision choice Bloops did, and all the Westroids just keep repeating.
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>>724177428
>it's no different than in RE4 where on harder difficulty the enemies get higher stats.
It's completely different.

>And now the remake made it so that it's actually a reward on the player's part instead of the enemies being slow and dumb.
No, it only made it more tedious and literally play like SH HC, which everyone loathes for the reason. Not only that, but it demolishes the intentional symbolism of James effortlessly butchering countless "FEMALE" creatures, only to truly be challenged when face to face with another "male".
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>>724177117
>AND WHAT THE FUCK IS GOING ON WITH 4CHAN'S CAPTCHA, GODDAMMIT.
Oh good, it's not just me
>>
>And making a game like SH2 into a goddamn Souls-lite is literally THE worst decision choice Bloops did, and all the Westroids just keep repeating.
The remake being a success and humiliating the trans SH2 fandom on this subreddit was a good thing.
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>>724177739
>I already explained to you how the Action difficulty changes the way the enemies AND player behave.
No, not really. You literally pulled shit out of your ass.
>It is not.
Except it is. I don't keep that ammo, and I have to beat the game to get ammo adjust.
>They just took the generic 2010's over-shoulder action game formula that FORCES you to fight just about everything you come across
That's not true tho. In fact, I avoid so much combat in my subsequent runs. But even combat in the remake is much more stressful than it ever was in the original due to James not being an aimbot. Gunplay adds another level to the stress factor that the originals never provided.
>I repeat once more: you never played SH1-3 on Hard mode.
I literally came to this conclusion after being the games multiple times.
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>>724171059
Yes OP, everyone with a brain here already knows the remake is shit compared to the original.
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>>724178983
>You literally pulled shit out of your ass.
I've been playing these games longer than (You) are alive.
And I know what you're doing:

Undermine the highly praised old classics, in attempts to make the shitty UE5 demakes seem "better", without putting any effort or even being respectful towards the original creators.

>But even combat in the remake is much more stressful than it ever was in the original
lol nope. Just like RE2-4 demakes, you can easily run and gun without any issues. The fact that nu-Jimbo can also instantly switch between a gun and a melee weapon without any wind-up, all while also having the i-frame dodge move every game has these days, absolutely negates any "stress" you may have had.

SH3 and 4 have far more stressful combat, because things actually have weight and consequences, which is why most people opt to avoid conflicts.

And once again: if I wanted to play DOOM 3, I'd just play Doom.
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>>724180091
>Undermine the highly praised old classics, in attempts to make the shitty UE5 demakes seem "better", without putting any effort or even being respectful towards the original creators.
I don't have to undermind the originals when the originals play like this. The gameplay itself was the weakest part of the originals. Yeah, getting a neat little camera angle here and there is interesting is neat, but there is a reason why RE4 changed the world and everyone why we don't get fixed camera angles anymore: shit does not have the same effect as getting up and personal. It does not have the same weight.
>SH3 and 4 have far more stressful combat, because things actually have weight and consequences, which is why most people opt to avoid conflicts.
It's not because they because they have weight and conseuqences, it's because the combat sucks.
https://www.youtube.com/watch?v=1un95bRajiw
This is the guy who killed your father, the previous protagonist, and this is how it plays out.
The gameplay was always the weakest aspect of these series. People focus on the aesthetic, the voice acting, the music, the plot; the gameplay was just a vehicle for that.
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>>724180946
Thank you for finally revealing your true colors.
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>>724182018
I accept your concession.
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>>724182556
You will never see compensation, nor be a woman.
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>>724182869
But enough about the OGSH2 fandom who lost.
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>>724180946
i played SH2 before the remake, so I have no nostalgia attached to it
playing sh2 was awful, but it was better in nearly every way mostly the voice acting being cartoonish at times and the miserable combat. and I'll never play it again
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>>724175632
Are you gonna pretend like SH2's remake isn't just a walking sim but with awful RE4-style gameplay tacked onto it? At least in the original, difficulty settings could actually spice up your game, and it took a bit of experience before you could turn it into a walking simulator where you beat up the same 3 types of enemies with a steel pipe via stunlock.
I swear, all you faggots can do is post the same webm of that Eddie fight, I swear. Remake should've played like SH1 but Bloopers are far too incompetent to actually make good camera angles.
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>>724184414
>Are you gonna pretend like SH2's remake isn't just a walking sim but with awful RE4-style gameplay tacked onto it?
Treating SH2R like a walking simulator is begging for trouble to be honest. One on one is easy, but two on one? Nah. Three on one? Suicidal.
>I swear, all you faggots can do is post the same webm of that Eddie fight, I swear.
You can have the Pyramid Head fight if you want.
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>>724185110
>Treating SH2R like a walking simulator is begging for trouble to be honest.
Why do you talk like such a cornball over a video game?
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>>724171059
>remake
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>>724185237
>says the nigga who has to defend the honor of a game from a near quarter century ago
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>>724185451
Kek, you spent this entire thread defending the remake, and you're easily spotted in other threads too.
>nigga
Underage. Good to know.
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>>724185567
I don't care. I like these thread because I like to talk about Silent Hill. It's not my fault the remake outperformed the original like how RE4R did to RE4.
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Woke DEImake dogshit
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>>724185110
dis nigga did not play the game. handling multiple enemies is super easy, and only troublesome guys are those spewing toxic stuff at you. dodge trivialises it too. it's the same shit as og lmao
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I straight up do not believe schizos are still, in the year 2025, trying to claim early Silent Hill was a series which incentivized avoiding combat.
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>>724186076
>handling multiple enemies is super easy, and only troublesome guys are those spewing toxic stuff at you. dodge trivialises it too. it's the same shit as og lmao
Not even. Unless you have the chainsaw and guns (which only attracts more), combat is way hard than the original where the enemies are so dumb, they might as well be furniture.



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