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Imagine still playing Western AAA games in 2025.
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>>724194901
Weebs and indie fans are straight up having the best time.
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>>724194901
>worse versions of things from 20 years
why did xhe exclude indies here?
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>>724194901
I still don't know why you keep seething at this shit, it will flop anyways, and it's not like this is worse than the rest of the halo slop released in the last 20 years.
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>>724194901
Japanese culture has its own bullshit but it does NOT let pretenders take the corporate throne. Ever. Hence they can still make quality vidya.
For indie you simply can't do that, or your game doesn't get finshed.

For Westcuck devs: Fake it 'til you make it gets rewarded by the culture. Hence taking great talent, putting them in over their head, or letting them turn a company incestuous off constant nepotism and cronyism hires. The result is a pile of shit everyone pays too much for.
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>>724194901
>worse versions of things from 20 years ago
So basically what Capcom, Konami, Square Enix, and Sega are doing. Japs have gone to shit as well.
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>>724194901
its unreal engine, making in house assets is far too expensive so its impossible to make a cohesive artstyle with the limited selection of soulless prebuilt assets in the UE5 library.
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>>724194901
Since that game uses ai slop I will also use that tweet's arguing point for ai slop overall as well.
ai slop is basically worse versions of things that existed before
why consume ai slop remasters of any content when you can consume the original superior thing instead?
making ai slop equally as memey as remasters and purposeless
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AI generative 2D plasma slop
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>>724195326
This used to be my favorite series...
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>>724194901
Problem is there is an oversaturation of games and Western Companies go with what is safe like Sequels, Prequels, Remasters, Remakes. Japan also does this but they do have an innate understanding that they can not do that forever as when the Catalog of titles runs out you do need to make new titles eventually and new IP's to keep things fresh. For the Indie Scene it's much better than it used to be, but I do think one key issue is when they do asset flips, or make the same game everyone else has made rather than make games of what someone else made but much better and things they wanted and they liked. Also it would help to have more higher quality Indies overall if those companies are serious about becoming AA status especially in the West.
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>>724195943
>For Westcuck devs: Fake it 'til you make it gets rewarded by the culture. Hence taking great talent, putting them in over their head
I would argue they hire people who suck up to the CEO's and board members, than actual talent who knows how the industry works, and who is honest enough to tell the truth to get things done. Also another issue is just too many companies went Public so Investors are in control and they are always going to desire safe games, even one investor and I am not even kidding about this said about Dragons Age Origins being a flop "Well I grew up with Nerds in High School, they all like RPG's why did it not sell? Why is it failing?" this tells you all you need to know about Investors spending money and not knowing anything about the industries they invest heavily in. This is why Investment should never dictate what a company does because this always turns badly. I wish we had more Private Companies like Valve in the world and they hire actual Developers than just whatever the latest trend investors like.
> letting them turn a company incestuous off constant nepotism and cronyism hires.The result is a pile of shit everyone pays too much for.
Correct this is something people pay a lot into later on including the consumer themselves. Too much politics at work is not a good thing, it happens, it exists, but at some point it needs to be cut down when companies have nothing to show for it.
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>anime games are good
>games that are silly nonsense are good
>…
>all other kinds of games made by western devs that cost a lot of money and resources, which used to drive the culture, conversation, and very life blood of gaming, is dead
>reddit is okay with this
>twitter is okay with this
>4chan is okay with this
>because of some gay accelerationist prophecy created by “people” who include a guy who looks like the chudjak meme who has great influence over politicians like JD Vance and billionaires like Peter Thiel
>normies don’t care because they play games mindlessly so CoD 27 and FIFA 26 are just all they need
>hardcore gaymers want everything to crash and burn because games aren’t a labor of love anymore
I don’t think gaming is for me anymore, I think I’ll enjoy the releases that come out that interest me but I bet by the time I’m 40 I won’t be playing them like I used to.
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>>724194901

>Metal Gear
>Resident Evil Series
>Dead Rising
>Final Fantasy
>Dragon Quest

Let's not pretend like Japanese companies aren't just pumping out remakes of all their classic games by this point either. The indie industry is extremely derivative as well with most games just being shameless copies of something else that was popular.
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>>724194901
dont care im still playing it
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Western AAA game industry destroyed itself by chasing away all its talent. It used to have actual creators behind it you knew about like Warren Spector, Sid Meier, John Romero etc. Who's even left? Todd Howard? You don't buy games from actual creators anymore. It's all thousands of faceless goons outsourced to 5 different countries rehashing IP's from 20 years ago. You cant keep serving the same reheated leftovers forever with BETTER TIMES memberberries. Nostalgia only goes so far
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>>724195326
I am fundamentally offended at a base level, because Halo: CE was an incredibly designed game and stands out as a masterpiece to this day.
This remake crystallizes every single thing that retards who didn't get CE thought about it, and abandons everything that made it so good.

>Dynamic engagements with reactive AI
AI is now braindead and just stands there, shooting at you
>tight gameplay built around using your weapons and options to control the fight as much as kill the enemies
Grunts don't seem to have morale, enemies don't stumble when being shot at, sprint exists so advancing no longer has you doing things all the while.
>well designed combat arenas
Map geometry has all been changed, even the most iconic fight in the game, the Silent Cartographer beach push, was reworked and broken up.
>fun weapon set that was very well balanced up to and including heroic (if we ignore plasma pistol spamshot not having a fire rate cap)
AR has 32 rounds and is accurate, plasma rifle melts flesh targets just as well as a bullet weapon, plasma pistol's charged shot tracks way better
>legendary weapon visual design which felt like proper scifi instead of generic military shit, paired with smooth first-person animations that flow together giving the game a great base feel
Weapons are now all greebled up, looking like everything else on the market. Animations are now all awkward and stilted (that pistol reload animation, jesus christ). AR is no longer a pulse-rifle tier bullethose.
>mysterious atmosphere that feels pulled right out of a scifi novel
Everything is generic shiny UE5 slop with default lighting. Sprint through areas so you don't need to stop for any atmosphere
>subtle, minimalist cutscenes that made deliberate use of minor actions to characterize chief
He's now an epic operator aiming all over the place.

Every single thing is dogshit and its very existence offends me.
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>>724199538
Disgusting
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>>724201154
Amazing, i would like to add something, but i don't care.
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>>724194901
> stop hiring white people
> entire industry collapses
It's a sign of the times to come.
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>>724201154
>le UE5 slop
glad you included that so I could safely disregard the rest of your post
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>>724201714
But it does apply here. A lot of the visuals are just default Unreal 5, or near-default. It just looks generic, because it looks like everything else.
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>>724201714
how is it wrong
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>>724200963
^
hes right you know
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>>724201154
>Grunts don't seem to have morale

That was always a cool feature. Kill an Elite and the lesser enemies will panic and start fleeing in terror

There were similar systems where if you kill too many of your supporting Marines they will eventually they will eventually get angry and start attacking you,I wonder if that still happens
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>>724195943
>Silent Hill
>Pokemon
>Mario games
Yeah, I'm not gonna defend west devs but come the fuck on nigger.
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>>724197041
>its unreal engine, making in house assets is far too expensive so its impossible to make a cohesive artstyle with the limited selection of soulless prebuilt assets in the UE5 library.
if you're remaking a golden goose of a game that's entire premise was original art why can't you remake all the art. these cocksuckers will leave in 4 bazillion poly megascans from the first build in the final build lmao. fuck this trash.
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>>724194901
>UNREAL ENGINE
they really set the bar very, very low
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>>724195943
>Japanese culture has its own bullshit but it does NOT let pretenders take the corporate throne.
HAHAHAHAHAHA
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That grass really isn't there. You look down on it and it morphs into the same grass being looked down on. No 3D modeling involved.
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>>724195943
japanese reward seniority, you literally climb up the ladder by fucking existing, then get to make all the important decisions when you're a soulless old husk with no passion who's out of touch
kys retard
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>>724201154
>Halo: CE was an incredibly designed game and stands out as a masterpiece to this day.
It really wasn't; the level design became worse and worse you further into the game you got.
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>>724202504
The copypasted forerunner rooms were superb combat arenas that hold up to this day. The last level kinda sucks design wise but whatever. The only real problem is that the flood just aren't as fun to fight as the covenant. Maybe the ground sections on Keyes too.
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>>724202497
>you literally climb up the ladder by fucking existing
and the useless coasters get delegated to a closet until they quit or suicide
>kys
you first retard
>>724202029
All success stories. No argument.
>>724202198
Not an argument
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>>724201141
>Western AAA game industry destroyed itself by chasing away all its talent
Not only that, but believed they can outsource to China/India and still create quality products when it's been worse than ever. Sadly also people have this issue where they do not move from the franchises they like and get mad when a game is made in the way they want it but it's not exactly like the franchise they like. Many people made Unreal Tournament, many variations, none of them sold or did well because people hated it or complained that it was not like the game they liked. At some point it's better to create something you can innovate or something you would like to see than a clone of what already exists.
>It's all thousands of faceless goons outsourced to 5 different countries rehashing IP's from 20 years ago. You cant keep serving the same reheated leftovers forever with BETTER TIMES memberberries. Nostalgia only goes so far
This is the same issue I have with Cartoons a lot. Remember how there was Cartoons for Adults and for Teens like Ooblongs, Mission Hill, and not this generic "Bojack horseman" Reddit nonsense to pander to wide audiences who will consume and leave? It's sad to think about but Cartoons had tons of variety to them, even Western Games did. They knew their demographics, but also respected them at times to understand what was going on with humor.

Even in Video Games there used to be games trying one new feature or trying to combine different features to create a singular interesting experience that no one has ever played before. It's how we managed to get Wizardry, Rogue, and even Ultima for gods sake lol.

West is too reliant on Franchises, IP's than trying new Franchises, IP's, Innovations like you mentioned. Cartoons, Video Games, and even Movies have this issue as a whole. It becomes boring, static, and overdone.
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>>724200963
Yes Japan is like this, but not as much as the West is. Capcom has Monster Hunter which recently has seen success in the West and that is a new franchise. They also experiment with PRGAMATA and Kunitsugami. Nintendo released Splatoon a decade ago, and has become a new successful IP. As for Indies their real problem is they recreate products but do not put in anything that sets themselves apart from one another or feels like they are trying to do anything interesting that they would like to see in the world. Asset Flips, making the same games do not cut it because everyone else already does it. The key is to make something you would like to see in the industry with all the QOL's you would like to see, or try something that others are not doing and carving your own niche within it. Everyone is too afraid to stand out within the genre that is popular or is afraid to try something new which is why you see that issue. If it were up to me, I would like to see more higher quality Indie titles overall with better polish than just something that feels like it was some person's first Indie project. If Indies focused on these things, they would not only be more successful but potentially they can become AA sized and be able to make more odd and weird games we are missing out on.
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>>724201141
What struck me is how there's no young big-name directors. Just a handful of extremely successful indie devs.
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>>724202039
>just remake the art lmao
anon you have no idea how expensive it is to handcraft models at the same fidelity as megascan assets
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>>724194901
You could have told me this was from almost any game and I would have believed you. Just a screenshot looks indiscernible from any other game, like it could be an easter egg from any variety of FPS game where you pick up a legally distinct halo gun and a legally distinct alien comes out shooting a legally distinct alien gun at you.
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>>724204786
Have you tried not chasing graphical fidelity in videogames?
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>>724204786
>>724202039
The original game used photographs for most environment textures. The issue with the remake is they're not even trying to match the original materials let alone color palette.
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>>724204786
What a lazy excuse you are such a brainless paid shill indian KYS now.
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>>724204650
>What struck me is how there's no young big-name directors.

That's by design. If a director gets too beloved and famous they can start making demands and become a liability. They dont want somebody hard to replace. They want somebody they can easily fire and replace with somebody else for the meat grinder
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>>724202629
I'd rather fight Flood than H1 Jackals that don't ever flinch.
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>>724208052
schizo



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