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https://www.youtube.com/watch?v=tWPCxZzDzl4

REFLEX 2 IS REAL
FRAME WARP IS REAL
THE FUTURE IS FUCKING HERE HOLY FUCK

>30 FPS
>MOUSE MOVEMENTS FEEL LIKE YOUR NATIVE REFRESH RATE
HOOOOOLY SHIT

LITERALLY AND NOT FIGURATELY BLACK MAGIC
>>
>>724207413
this + frame gen + dlss would be insane actually
>>
>>724207413
So much of progress, sir!
>>
>>724207540
> frame gen
> wanting lag
>>
good morning
>>
nobody that frequents this board is smart enough to understand why this is cool, and if this thread survives the hour (It won’t), it will descend into the usual tech thread on /v/ where the dumbest people say the most incorrect retarded shit confidently and start a bunch of arguments
>>
>>724207413
30 fps feels like native refresh rate? Great now you won't mind if the max you can get is 3 fps. That'll be $5000. No refunds.
>>
That's neat but the question is whether I can access it or not on a 40xx card without having to upgrade for it, I doubt.
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>>724208481
It works on 20 series cards and above. If you actually looked at the video you’d see the demo that you can try for yourself.
>>
who cares? just another excuse for piece of shit devs to be lazy with optimization
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>>724208623
Lovely, I've already been using lossless for a while now in conjuction with other things but this should definitely help with any overhead problems, namely shader compilation stutter on winblows. Not the way I would've solved the problem, but its not like the problem was going to be fixed the correct way so I guess using these means to migitate it does help. Anything for consistent frame pacing without interruptions.
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>>724207413
Please redeem the 5000 dollar gpu
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amd bros i dont feel so good. amd better have async projection too or im going team green
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>>724207413
isn't this an old technique? VR headsets have already been using it
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>>724208784
correct.
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>>724208760
There's literally no reason to buy a new GPU, and no game worth playing that this benefits.
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>>724208801
so nvidia finally got around to implementing it onto the driver level?
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>>724208784
It doesn't exist as a feature until nvidia uses it to double the price of their cards.
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>>724208802
i like 30fps but hate input lag. this shit was made for me
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>>724207413
>see goys
>you don't need better gpu
>just better software
>just buy our $2000 gpu to use this software

Nvidia fans rejoice!
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>>724208868
>i like 30fps
What?
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>>724208481
Nvidia clearly abandoned this because its TOO good of tech
>>
It runs on 20 series cards+. At least read the thread before saying more retarded shit. This board is actually completely pointless
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>>724208842
Seems so, its a consequence of the market relying on framework engines for the majority of releases and said frameworks being huge pieces of shit that take massive shortcuts to achieve their results, but achieve those results for cheap liscensing so many just go the path of unreal despite the engine's fundamental problems. Like I said, this problem was effectively a non issue on linux and really only a quirk of windows turd slow shader compilation speed causing these frame pacing issues and stutters within unreal in the first place but we live in a retarded world, so enioy your retarded solution. But hey spacewarp is good for other reasons so its like why the fuck not, I guess since these things do at least help edge out more performance out of lower end hardware. I think that's good for consumers overall so its a good thread.
>>
>>724209078
>I guess since these things do at least help edge out more performance out of lower end hardware
That is literally never what actually happens.
>>
>neural shaders to save vram
>frame gen on
>dlss on
>frame warp on to cancel out the latency
>path tracing on
>g,ing at 8k 120 fps
The future is looking bright unironically
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>>724209182
How about a better GPU for our money?
>>
>>724209281
No, stop asking goy.
>>
>ai-generated frames
>ai-generated input lag
>ai-generated path tracing
ai bros we won
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>>724209139
I feel like it is though since its generally lower end hardware that struggles to reach a frame target to begin with but yeah you're not wrong that if I want to play fresh title like even outer worlds 2 or vampires at max settings on a 4080 despite the games both being quite basic and ugly visually will easily demand framegen if I want to keep over 60fps, But I remember having 3070 laptop before any of these solutions were a thing and my native performance was just high enough to get an enjoyable one from framegen had I still owned the device today, meanwhile at the time I would've told you that hardware would have no longer been useful for playing newer games at the lowest settings as UE5 games would net me something like 46 fps lowest 1080p on that laptop, space warp and framegen and I would be feeling far more confident with weaker hardware. Its just nice knowing this stuff means I probably won't have to upgrade for another 5 years.
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>>724209281
When gpus go back to only being toys to play games maybe that’ll happen
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>>724209464
I'm not reading all of that, every "performance booster" just ends up acting as another excuse for devs to make even shittier, more poorly optimized games. AI upscaling is becoming increasingly important by completely artificial heh means because these things NEVER fucking EVER EVER EVER benefit the consumer.
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i can see use of in game cinematics but in game use is huge no because of massive input lag
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>>724207413
shut up gook, speak a human language
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>>724209556
Okay that's great and all but objectively this alllows weaker hardware to have access to games they didn't previously in terms of playability unless you insist that being poor means you must also be brown and find slideshows acceptable singleplayer experiences, because the rest of the world does not.
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>>724209590
1000fps input lag without having to render 1000fps
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>>724207413
>pure dark is Chinese
Why am I not surprised. They are like Asian Jews.
>>
People with 240hz oleds are going to have the most fun with this
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>>724209650
you're brown
>>
>>724207413
uuh groovy i guest?
>>
>>724209853
I'm white actually, but I do have brown friends. Do you have friends? Because if you did you'd realize most people are fucking retarded and have utterly no ability to have sovereignty of thought let alone a sensible standard thus unless you plan on purchasing all the hardware for your friends, you're going to be playing videogames with people who might not always have the best hardware to run the game you want to play with them. I recently bought my friend star citizen for example and there's no way his pc could have ran it with an rtx 3060ti without using framegen. Now cope, because I got to play star citizen enjoyably with someone who had hardware normally too weak to access the title and yet circumvented that anyways. Fuck you, I am cooler than you.
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>>724209650
The thing is this shite is locked on the latest GPU line, something POOR FUCKING PEOPLE CAN'T AFFORD.
5060 is like $400 min.
>>
>>724210121
okay buddy but things which obviate the need to make good code usually result in it becoming mandatory, and therefore saddling the consumer with objectively worse shit to offset H-1B programmers.
>>
>>724210191
We can all mutually agree it would be fantastic if nobody ever made another unreal game again and we went back to the gaming market being everyone trying to make their own in house engines again.
>>
>>724207413
When do I get capes and weapons and shit that don't clip into my body
>>
I don't get it
I started using framegen the other day and its good for games where you can't unlock fps due engine limitations and you still got headroom for moar fps
I'm playing dark souls at 120fps and er at 160fps (base 80fps)
The extra inputlag is a tiny bit noticeable tho.
>>
>>724209182
>frame warp

Is this like runahead or something?
>>
>>724210308
Games like Dark Souls are never going to support Reflex anyways.
>>
>>724210308
Mouse separated from actual frame rate
Game run at whatever your fps really is (ie 30 FPS)
Mouse movement still smooth because it’s refreshing at your native refresh rate
>>
Does it work on RTX 4000? Or it is exclusive to RTX 5000
>>
This REDUCES input latency more than reflex 1. I have no idea why you retards keep saying it increases latency or adds mouse lag when it literally exists to not do that
>>
2 rupees per post good saar!
>>
>>724210308
Framgen and DLSS both have incredibly good use cases like this. People just want to write off the technology because they see it in every UE5 game that's made by revolving door jeet devs and think this tech is why those games are bad.
>>
Great
I wonder if the 4 games that will implement it will be worth playing
>>
I've been playing games in 20 fps just fine. Use case?
>>
https://youtu.be/zpDxo2m6Sko?si=jfKNpKlFiqzxeqYd

I know your tiktok rotted brains can only read headlines or watch short 10 second clips, but watch that if you want to know how it works.

>>724210338
Not really.
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>>724207413
lol
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>>724210661
Nice marketing video. Don't care, still not buying a new card.
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>>724210563
It's shit and nvidia markets the hell out of it claiming it turns piss into wine.
>>
4k 160hz here would this do jack shit for me or is it only helpful for 240+?
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>>724210563
They key difference is these Dev niggers are pretending its not subhuman to use frame gen to reach 60 or less. If your base fps are already high the artifacts are way less noticeable, but these fucks want to use the tool to justify their incompetence and greed
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Just tried it. It's just shitty frame gen. It's kinda okay at 60 FPS but 30 FPS is unusable so I'm not sure why you wouldn't just use frame gen (unless you're playing some competitive shit)
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>>724210661
gross, i don't want this shit in my video games
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>>724210778
Yea I don't like at all how faggot devs are incorporating often-hidden/unspecified upscaling settings into their minimum/recommended specs. Framegen in particular is absolutely moronic and absurd to consider in hitting a 60 FPS target, regardless of resolution or settings. That doesn't mean the tech is bad, lazy jeet devs just can't make good games and want to use them as a crutch. That doesn't mean taking out that tech would suddenly make them make good games again. A lot of problems with modern games come down to the engines they use and giant studios never retaining talent and outsourcing it all.
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>>724210938
The tech is bad fuck off.
>>
I'm seeing a lot of deflection blaming engines when the fact of the matter is that covering up dogshit performance seems to be the only use-case for frame-gen and upscaling, thereby enabling it in the first place.
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>>724211047
Explain why
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>>724211089
Don't tell people what to do. Make better tech at a reasonable price.
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>>724211089
Looks like shit, makes things feel like shit, has no use case. It's shit.
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>>724209650
that's what they said about DLSS
it was a fucking lie
games got uglier, noisier, and shittier
even playing a new title with a new card gives you awful visuals
games got uglier, more expensive, while evolving nothing on the gameplay side--hair dithering and framegen got slightly better, while the hardware got worse at rendering clear images, more power hungry and more expensive

every advantage of PC as a platform was destroyed once consumers got hooked on the lie of "this tech will let me skip upgrading for longer" justifying higher prices and products full of bullshit
>>
>investing years and billions into tech to hide bad performance
only clown world
>>
Why not just make the performance good
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>>724210661
Yes hi, I am the resident spic / beaner of this here board.
Explain your whyte people mumbo jumbo to me.
Namely...

Why is generated in-painting faster than rendering the full room? It does it for every frame for what I understand. As the example shows frame warp draws the scene slightly titled and then fills in the rest. I do not understand how they manage to use more computational power to fill in the scene and this is somewhat better.

Also isn't hit detection managed server side? Is what Nvidia trying to sell is reduced latency client side?
Is there a conspiracy going on where games are now made to be shittier so this AI technology has a place? Isn't this pay to win since it is advertised to people who play F2P games?
Isn't this just terrible for everyone?
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>>724207413
All the AI slop is COOL and TECHY but I'd rather see people that care about actual, real advancements in visuals work on programming optimizations for model rendering and lighting then this garbage. Here's something: Every fucking game for the last 25 years has ugly pop in and LODs. Find an efficient solution to this that involves real rendering tech and not AI band aid solutions and you'll probably make 25 million dollars. I wish you luck
>>
>>724211613
My personal guess for a solution for the record is to have an algorithm dynamically generate LODs that regenerate into closer fidelities then the original as the object gets closer to the screen and more visible combined with billboarding for every single object at extreme distances with multiple billboards for important objects covering all 360 degrees in a compass
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>>724211787
AI shouldn't be relied on much but could potentially be used to supplement this if you trained it individually per game on how every object is supposed to look then have it further enhance the visual accuaracy of the billboards and LODs based on its approximations
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>>724211613
I am starting to think there is a big pharma plot going on here in which games are purposely made to be resource intensive so we have to buy GPUs for marginal upgrades to feed into the AI bubble.

Example.
Nvidia pays Epic so Unreal wastes a ton of resources and companies are NOT willing to hire the type of talent that could jury rig a fix.
In turn the customer will need to upgrade their PCs, except Nvidia is not improving their designs, just very gradually removing an artificial cap.
Nvidia then sells marginal upgrades and caters to anyone playing competitive multiplayer games, forcing e-sports subhumans to upgrade. Essentially if you are no on Nvidia, you are behind.

Nvidia does not have to actually improve their designs just make one real advancement every generation and then slowly remove the handicap.
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>>724208802
I would like Smooth Motion support on my 2080 Ti
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>>724211929
We've already seen these industries are insanely incestuous, it wouldn't surprise me to find that because of the insane investment into AI big tech is making that they're literally finding any excuse to shove it in everywhere.
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>>724211787
i think this was called tessellation, there must be a reason why it wasn't used
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>>724207413
Im just gonna continue to use Lossless Scaling
Good for you poojeet (or sorry your thing sucks and is late to the party)
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>>724211929
This is how basically all things in America work sadly
Thing with blatantly obvious and self evident and intuitive solution ruined because corporate lobbying
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>>724208176
What is it exactly i don't pay any attention to nvidia things or new tech
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>>724212081
'irate lossless scaling
>>
Wow it looks like ass. Amazing.



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