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>>724218138
I loved 1 but couldn't finish 2 for some reason
also, how does the necromorph process work again?
>>
>>724218138
2 is a genuinely impressive spectacle but 1 is a much better game
>>
>>724218138
>how does the necromorph process work again
The marker signal reanimates dead cells. All that is required is your death. The thing in op's webm supercharges the process or something.
>>
>>724218204
My bad -> >>724218361
>>
>>724218138
I'm playing 3 for the first time and I'm so fucking bored. The love subplot if I can even call it that is amateur hour writing. Thank fuck this franchise never came back after that, because it would have only gotten worse.
>>
https://youtu.be/gAeWbIpoVyw?si=QQXdadk7sM0YlAVv
>>
I actually don't like that sequence if just because that seems cartoonishly quick to have bone-spike talon ready to be pushed out
>>
when are they gonna let us use superduper ancient civilization giant space architectural laser to defeat dead moon brethen?
>>
>>724218138
1. 2 sucked after leaving the colony.
>>
>>724218204
The Marker's signal etches Necromorph runes into your genetic code. When said genetic code's matter becomes dead, it reanimates into a Necromorph
>>
>>724218801
so if a living person loses an arm or a leg somehow, does that dead body part thing-out into a necromorph.
>>
>>724218938
I don't think that ever happens in the series but theoretically it should be totally possible, since the whole gimmick of Necromorphs is "they're zombies but destroying their brains isn't enough", so tissue clearly doesn't need to be connected to a brain to be Necromorphized
>>
>>724218204
The Marker first makes people go insane. This started with the mining colony on Aegis VII. The people there were basically turning into dementia schizos and killing their own coworkers and family or themselves. Eventually some made their way onto the Ishimura as did the Marker itself. Once that happened everyone on the ship went crazy. Infectors are the head/torso of a person after they choke on bile and split apart but the main process always involves people and dead bodies. I have not touched Dead Space 3 so I dont know whatever new plot points were added, nor do I care.
>>
Man, Dead Space had some good animated movies.
>>
>>724218138
2 is the peak of the RE4 clone genre outdoing even RE4 itself
>>
>>724218938
Fairly sure individual bodyparts remain inert as they'd be pretty useless to reanimate unless they're part of a divider
>>
Dead Space full motion comic https://youtu.be/HN5Kwv0Fb6k?si=9Z6x7DIaKmW5aVWy
>>
>>724219124
>so I dont know whatever new plot points were added
Nothing was really added outside of the Moons having the Marker signal and not just the Markers. Convergence is to consume enough biomass to turn an entire planet into a Brethren Moon. That's basically it. In Awakened you even see the dying Moon of Tau Volantis bring Necromorphs back despite Isaac and Carver killing them including Elton John and his buddies on the way over to kill it.
>>
>>724219494
Individual parts of decaying flesh from humans or necromorphs become apart of something else later on. If theres no Marker they remain as this sort of “primordial soup” containing the DNA of hundreds of people. It was a clever way to explain how leaving a room after killing enemies and you later come back and the bodies are all gone.
>>
>>724218138
That rocket jump from one end of the station to the other was the coolest shit.
>>
Fuck Ellie
>>
I would have loved Dead Space 1 a lot more if it didn't run like absolute dog shit on PC.
Freaking loved 2, one of the best games I've played.
Still prefer 1 tho.
>>
>>724219756
>if it didn't run like absolute dog shit on PC.
Are you playing on a Chromebook or something? Even on a garbage setup I had over a decade ago it ran at 60 with no drops. Just don't play it at past 60 FPS and use a controller or disable vsync and enable it through your GPU manager and you're fine.
>>
>>724219756
I just played Dead Space 2 on my shitty cheap laptop from 2017 and it ran silky smooth. Is DS1 specifically poorly optimized or something, or do you just have the worst computer possible?
>>
2 by a country mile.
1 is boring, and not even scary. They reuse jumpscare with the jumpscare chords like crazy again and again thinking it will scare you THIS time and its just the same fucking enemy every time.
2 just doing away with the spookiness and going full action was the right move. Dead space is not a scary game at all.
>>
the ominous whispering in 1 related to your objective gave so much atmosphere
>>
>>724219951
It's just badly optimized as i've gotten longer load times in it compared to newer and more demanding games like Elden Ring for example ontop of it being locked to 30fps by default
>>
Dead Space 2 - Unused Audio Logs https://youtu.be/RmySwqKhu-Y?si=DFE59AiVJxYW_u0g
>>
>>724219548
god, vidya used to have kino supplementary material
>>
So high IQ people can comprehend the marker and low IQ are driven insane and kill themselves?
>>
>>724221251
High IQ people eventually go insane as well, it just takes time. Isaac lost his mind in Awakened until Carver snapped him out of it after he tried killing him.
>>
>>724221318
But it can be overcome.
>>
>>724221458
For a while, yeah. But then you also get cases like Altman having his closest allies go insane despite also being high IQ and he was thrown to fight a Brute with a spoon.
>>
>>724221509
What about Lexine Weller?
>>
>originally a tool for revenge by some unknown precursor race
>ACKSHULLY, it's to create/feed these living moons
>>
>>724221564
Lexine is some sort of oddity that the Unitologists want for unknown reasons. They didn't really make it what her deal is.
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>>724221640
She's immune to the marker's effects
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>>724219548
I love how the dementia, panic, and confusion spreads.
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>>724219548
How comes some people criticize the voice acting in this but I find it full of charm and to be the product of a labor of love? There isn't a single character I dislike in this. I'm a big fan of the glasses wearing bastard in charge of the colony.
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>>724219851
The issues I was having from what I remember was that the game's framerate would randomly go above 200 and causes issues.
>>724219951
Dead Space 2 ran smooth, the only thing I had to do was turn off v-sync, it was just Dead Space 1.
>>
Dead Space 2, All Audio Logs https://youtu.be/g29g7Rfjpy4?si=3MQrxIoEConTIZ3e
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Remake wasn't that bad actually.
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>>724222916
kill yourself
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>>724222916
I only wanted a port of dead spices 1/2/3 on ps4
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Did he headbutt The Thing?
>>
1

Issac was better silent. My caritature is aquired. Cowards acting what euro filth want them to be to feel superior. Trying to make everything a joke instead of hold a standard. They aren't me, but have infected me.
>>
>>724218138
1 is scarier but more repetitive.
2 is a lot more varied and fun, but less dreary and oppressive. Better at action but worse at horror.
>>
>>724218138
1 is better paced narrative. With simpler gameplay and a smaller scope, it comes out ontop overall due to its expert handling of its modest components. Was also a fantastic first title for the IP.

2 is a much better "game" for the sake of more complex gameplay, gunplay, and larger scope. Its got better graphics by a good margin and creates a much better sense of scale and danger.
However this comes at a cost of the narrative being paced poorly. Its too fast in some parts and too slow in others. Theres sort of side content that fills the gaps nicely, but doesnt meet the former games immersion.

Verdict is and always has been; Play both.
1 first then 2. Followed by 3 if you liked 2. dont play remake.
>>
1
>>
Let's never talk about what happened at Trixie's candy emporium.
>>
>>724221109
Unfortunately we only got that because EA wanted to turn Dead Space into a franchise similar in scale to fucking Halo.

>>724222916
fuck off nigger
>>
>>724223274
Funny enough the best horror section in 2 was going back to the Ishimura.
RIP Titan Station Janny, I hope he made it out.
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>>724218138
Remake > Original
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>>724218801
https://www.youtube.com/shorts/xngBF-sWsLg
>>
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>>724224593
>>
>>
How the fuck do Necromorphs work? Think about it. Here's the Necromorph life-cycle: A Marker is planted on a world. The Marker broadcasts signals that encourages sentient lifeforms to build more Markers. Eventually, the Marker will turn everyone into Necromorphs, then all the Necromorphs will converge to make a Brethren Moon. But how the fuck did this phenomenon (I can't even call them a species or a virus) start? Who built the first Marker? How did the first Necromorph get made? How did the first Brethren Moon get made?
>>
>>724224791
Somewhere some alien retards decided to play around with their own genomes and fucked it up majorly.
The result kept or gained sentience and decided to fuck shit up for everybody else, jut like kikes.
>>
>>724224791
It is deliberately kept ambiguous. I've always liked to believe it was some sentient ancient species attempt to become immortal. Neither the necromorphs or brethren moons are necessarily evil.
>>
1 is more horror oriented
2 is more action oriented
I prefer 2 because the of the arsenal and because Isaac isn't a mute
>>
What was wrong with the remake, I never played it
>>
>>724225078
The both very heavy of the action. The second is probably more the one that leans towards horror with a handful of sequences that are just purely about being creepy. The first doesn't really have anything like that.
>>
>>724225228
>What was wrong with the remake
Nothing. It's good, as good as a remake can be. The only thing wrong with it is the universal problem of modern art direction being lamer and more sanitized looking than gritty 2000s art direction
>>
>>724218762
You're bullshitting. DS2 is a great game start to finish with almost no downtime. But DS1 is definitely scarier and more tense.
For OP: Just play both, your favorite will depend if you prefer horror or action more
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>ds1 is peak horror
>ds2 is pure fucking kino
>>
Why was this so poorly received? I thought it was a perfectly decent sci-fi horror game. Not as good as Dead Space 1 or 2 but not much worse either. Far better than Dead Space 3.
>>
>>724218138
2 made some gameplay QoL addition. but 1 will forever be GOAT
remake solves the gameplay elements but can't choose that one over design blunders such as showing Isaac without helmet or hagmaxxed Nicole
DS1 > DS2 = DS1R > The Callisto Protocol > DS3
>>
>Where are the troons now?
>Apparently we have a /lgbt/ board. I assume they're in here.
>I want the bodies in top tier condition, put them on HRT until retrieval.
>ACKman be praised!
>>
>>724225580
Retards legit thought it was some kind of melee focused brawler game or something I dunno
>>
>>724218361
>>724218801
Completely incorrect. The marker can make dead skin cells grow into an infector form, but dead bodies are completely safe. We come across tons of bodies in 1 that have been around for ages. They do not become necromorphs without the infector form jizz being injected into them. What the marker does to living people is drive them to suicide with bad dreams and hallucinations, which primes a colony for a necromorphs outbreak.

Many Dead Space stories usually have shit hit the fan after an infector locates a morgue.
>>
Dead Space 2 Suits https://youtu.be/-m890jqxgkA?si=H71bIWVLd9yXzX22
>>
>>724225580
Soulless. Boring. Generic. Derivative. What is there to like about it? I don't have a single positive thing to say about it, other than that it has good graphics
>>
>>724225580
>devs release another DLC that has the true ending
>final moments of the DLC
>it was all a dream
>rocks fall and everybody dies
>>
>>724218138
1 for horror 2 for action.
>>
>>724225740
>When a Marker pulses, it broadcasts the genetic code of the Necromorph infection out into a given environment, which can trigger changes in the genetic code of deceased beings.[12] Eventually, this will alter dead tissue within a certain radius on a cellular level, reanimating it into Necromorph tissue and initiating a Necromorph outbreak.
>Typically, in order to ensure that the contagion spreads faster, a specialized creature known as the Infector is created, which has the ability to more quickly infect corpses by injecting Necromorph biomatter directly into the deceased being's brain.[30] All Necromorph cells are animated by the Marker's carrier wave; without the Marker signal, the creatures cease to exist and degenerate into an organic sludge of their former host's DNA.[31][32]
>>
>>724218292
i liked the moment to moment gameplay more in 2, things like the 0 grav sections were great but 1 does do horror better
>>
>>724225580
it was basically copy of DS that did everything worse than DS
decent is the correct term, as in 6/10 game
>>724225629
it was, at least of hardest difficulty
shooting was poorly done, it had none of the surgical precision of DS and evade system was laughably bad
>>
>>724221564
>>724221640
Lexine was supposed to be a major part of the original DS3 script but was scrapped for some reason.
>>
>>724225915
>that did everything worse than DS
It did melee combat far better.

In fact, I would argue it's more fun beating shit to death in Callisto Protocol than it is shooting shit with not guns but really just actually guns in Dead Space.
>>
>>724225740
We also come across tons of biomass infected by the marker and your first sentence contradicts itself. Dead bodies are "safe" but mere dead skin can become a vector and turns into necromass? I think anything near the market is at risk, some bodies are laying there and aren't used yet because it serves as a dramatic effect or to convey the lore better ( like the mass suicide of church followers ) but I still believe they can turn without the need of a flying injector. They only hasten the process, they're shock troopers speed making soldiers to overrun resistance pockets when the infection is at peak.
If not how can the first injectors come to be?
>>
>>724225858
Nice try at wiki quoting, but what did I just say about the Ishimura bodies? And did you even read the comics, let alone play the games?
>>
>>724225858
I like the explanation that tendons and skin get torn and severed with flesh fuming because the chemical reaction is so quick it gets the fluids to boil during transformation.
>>
>>724225940
They had to make room for the love triangle sub-plot. It was extremely important that relationship drama was a part of this horror story.
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>>724226094
>but what did I just say about the Ishimura bodies?
Devs have said the games violate the lore for technical and gameplay reasons.
>>
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>>724225789
>final moment of TCP
>MC is about to redeem himself for his part in the outbreak
>pic related
>HOL UP ACTUALLY THERE IS A WAY OUT OF HERE FOR JUST $14.99
that was such a fucking scam lmao
I almost bought it since I got the game for "free" from PS+, glad I hadn't
>>724225996
not gonna lie, it felt really good to beat mutants to death in TCP but the evade system completely ruins it
>hit
>hit
>hit
>hit (optional)
>hold stick left
>hold stick right (optional)
>repeat ad infinitum
just have a dedicated dodge button ffs
>>
>>724226094
In the animated comic the corpses in the morgue turn into slashers when there's no injectors around. There's also necrotic flesh growing in the ventilation system way before the first necromorphs appear, where dead matter is spread from the activity of the colony.
>>
>>724226229
There was no way out. It was all a dying dream :^)
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>>724226239
As I recall, that's false. There's a memorable panel where one necromorph slasher comes out of the morgue and silently passes an infector form heading into the morgue. The slasher was some guy the infector caught in the vents earlier.
>>
>>724225789
>>724226229
>>724226273
At least they finally had the balls to kill the protagonist. They've been dancing around it since the ending of Dead Space 1. I'm inclined to believe EA interference forbid them from killing off Isaac Clarke.
>>
>>724225789
I too watched the Mandaloregaming review of the DLC.
>>
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>>724224791
>>
What's your guys' favorite RIG suit
>>
That's bullshit an infection by injector is spectacularly violent and slashers are ready to go on a rampage and active seconds after the process. When Carthusia walked into the morgue everything was still and peaceful the necros got turned slowly. We can't assume that the injector preying in the corridor that landed on its back on a later scene is responsible.
And it also doesn't address the problem of the life cycle of necros. If injectors are needed then who the fuck created the injectors? They are clearly created from corpses and not mere discarded dead mass from skin and gunk or whatever. And if they are it was their lifecycle was never shown in the games or the movies.
At that point the lore doesn't establish a clear answer so we're facing a wall.
>>
>>724226683
The dead skin of everyone in a colony gets sucked into vents. That's where it grows quietly over time, until it forms something that can kill a person, or into an injector. Obviously if the marker just slowly turned the morgue bodies into weird shit, people would notice and do something like burn the bodies.
>>
2, by quite a lot. 1 tends to feel very repetitive and the whole
>do X to do Y but you actually first need to do Z to do X
repeated 400 times gets old. the spookiness is also increased by a lot, and it has best girl. both good/great games, but i find 2 to be the more 'fun' one of the two.
>>
>>724218204
Brethren moons make black markers
Seed them to planets
One crashes on earth wiping out the dinosaurs, germinating for millions of years
Black Markers emit radiation
Humans discover black marker
This radiation makes sapients crazy and virally mutates living matter
Sapients, in this case people, took the markers as a source of infinite energy and started replicating them throughout their colonies; this is part of the plan
Red markers everywhere as nodes for black markers too
People everywhere started going insane and mutation occured
Insanity lead to death and death to necrotic flesh ripe for mutation into necromorphs
Necromorphs killed more people and spread the virus until there's enough necromorph biomass
At this stage, back markers trigger unification events, where all biomass merges into hive minds
Enough hive minds gather and coalesce into the birth of a brethren moon, an event cataclysmic for the planet and its inhabitants
Brethren moons then gather around traveling the cosmos spreading more black markers around
>>
>>724226851
I dunno slow infection sounds more stealthy than injectors crawling around and turning people into shrieking mess screaming and excreting fluids all over the room during transformation. In my lore injectors get to work when some bodies are about to go fully necro to give support in the transitional period between covered infiltration and full blown attack.
>>
>>724226441
>inclined
Did you miss the part where EA tried to turn DS into a massive franchise?

>>724226505
It was great. Never thought I would see 2 of the worst tropes in fiction being used within 10 seconds of one another.
>>
>>724227069
I find it very believable that a single infector will catch a lone human and use their slasher form to quickly make more bodies to infect. This is in fact how the Ishimura was infected.

It is simply what happens in the comic and game. Dead bodies stay dead until an early infector form finds them. I see this as more plausible than dead bodies slowly wigging out and the morgue doctors not noticing. Most morgue bodies are frozen and we know from DS3 that low temps can stop the infection process from spreading.
>>
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>>724218138
Dead Space always seemed like such low vibrational, satanic slop. The incessant gratuitous gore, the constant screeching enemies, the shrieking violins. This stuff isn't good for your soul
>>
>>724218138
1
>>
>>724226440
I disagree, you're statements are actually the false ones. ;^)
>>
>>724225028
They may not be evil, but they sure are jerks... :(
>>
>>724227871
big meanies even
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>>724227732
Cozy faggot
>>
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>>724227647
>we know from dead shite 3-

come on now.
Besides necroniggers don't mind the cold, dead void of space in 1 or 2, I don't think the infection is being repelled by cold with how advanced the marker tech is.
>>
>>724227732
Well it isn't fucking animal crossing, but I'll fuck half the animals in animal crossing.
>>
>>724218138
2 has more responsive controls and so it feels a bit better to play, but it's the weaker game overall. it's a more fast paced TPS with many cheap jump scares
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>>724218138
3 is the best one because it isn't afraid to just tell the story and not be mysteryfags about everything.
>>
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>>724218138
Never played Dead Space but they've been sitting in my backlog since forever. Should I play them for Halloween?
>>
>>724227973
Once the necros exist, they don't mind the cold. I'm saying that a rock solid frozen body is a bitch to convert for infectors.
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>>724218138
1 > 3 > 2
>>
>>724218138
All of the DS1 faggots can go suck a dick. Sure, the atmosphere and horror is better in DS1.
DS2 is just a more fun game. I've done deathless Zealot runs with almost every weapon in the game. DS2 Ellie shits on DS3 bimbo whore whiney bitch version. Again I'll admit the shock horror is not as good as DS1, but the overall game is a much more fun experience.
>>
>>724228202
Implying the marker cannot microwave them from a distance like how a janny does with hot pockets
>>
>>724228151
No, you should wait until christmas
>>
>>724225740
but how did the original infector form come about if that's the case then?
>>
>>724228470
Grew from a bunch of accumulated dust in the vents. It took a while.
>>
Don't play the demake and youll be fine.
>>
>>724228470
He's the jesus of necromorphs and got divine conception'ed through the blessing of the markGOD.
OR he was generated using all the dead matter laying around. Which is again countering that anon's point because if the marker can form complex life from puddles of shit and dead skin what's stopping it from infecting and changing entire corpses?
Once again I think anything that's dead can turn and injectors aren't an obligatory step.
>>
>>724225228
It's just redundant as there's nothing wrong with the original game
>>
>>724225228
It looks wrong.
>>
>>724226653
>DS1
default suit with no upgrades
>DS2
engineering suit
>DS3
EVA suit
>>
>>724228035
>with many cheap jump scares
and DS1 doesn't???????
>>
>soitrannies still crying about CHADSCARES in 2025

You people already killed the genre, go play soiwoods
>>
>>724218138
2 has the Stalker, one of my favorite enemies in Dead Space.
>>
>>724228689
Comics and the games are what show you're mistaken, not any Anon. The only time infectors weren't needed to make slashers was in DS3, where starving men ate necromorph flesh and it transformed them.
>>
>>724227732
I've had this exact conversation with a nigger at work; it comes down to personal opinion at the end of the day
Whether you consider the soul as something ethereal, larger than life, a bonfire that's affected by outside forces
Or a tangible force of spirituality you can willfully protect to the best of your ability

Welp, modern life tends to support my opinion, because I might've played these games but I've killed less people that a tranny who hasn't.
>>
>>724226653
Artic Survivor from Dead Space 3.
I love that armor.
>>
>>724218138
This looks shit. Juat push it away wtf are you staring at you woman.
>>
>>724226653
Military suit from DDS1
>>
>>724229173
Bro there's no such thing as a soul. We are but meat and bone. When most people say soul, they just mean mental health.
>>
>>724218138
1
>>
>>724218138
BOTH YOU FUCKING FAGGOT BOTH UNLESS YOURE RETARDED
>>
>>724218138
2 by almost every margin: weapon variety, enemy variety, environment variety. Just overall much better.
>>
bump
>>
>>724229371
>there's no such thing as brain because we can't see it
>>
Dead Space 2 cover
>>
Downfall and the motion comic are both really cool. I liked seeing how events deteriorated and everything gradually went to shit on the colony and then on the Ishimura.
>>
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>>724225580
It was boring.
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>>724235723
why the fuck is the creature karate chopping him lmao
>>
>>724218292
>but 1 is a much better game
said by nobody who knows anything about game design or has an IQ above 70, theyre literally the exact same game except that 2 just has better mechanics, gamefeel, enemy and encounter design
>>
>>724222118
I have just never given a shit about any supplementary material ever. If it's not in the game fuck off.
>>
>>724218938
I think in the long run any kind of flesh eventually gets turned into homogeneous meat creep. The zombie forms are utilizing mostly complete corpses because they're convenient.
>>
>>724235970
He was a martial artist before turning into a zombie.
>>
>>724225580
>beat-em-up with the worst melee combat in video games
You tell me.
>>
>>724236853
I don't get it.

Dead Space has sub-par third person shooting and everyone makes out like the game is amazing. Callisto Protocol has sub-par melee combat and everyone acts like that alone makes it the worst game ever made.
>>
>>724237468
Dead Space had the shooting of RE4 but with cooler guns. Callisto Protocol had the worst fucking melee combat in anything, bad shooting, and terrible enemy variety. There's no realm where the combat in Callisto is satisfying, you slap the attack button two or three times, you hold a direction and then the other direction, you slap the attack button two or three times. You do this as the enemies line up and refuse to attack you more than one-on-one. Guns are glorified combo extenders.
>>
>>724235723
>Fist of the north star.webm
>>
>>724227732
It helps that it's not scary at all
I'm piss weak to horror that manages to build any kind of suspense and no Dead Space game ever made me feel a molecule of that. It feels about as satanic in practice as a giant lawn skeleton on halloween
>>
>>724237918
RE4 had shit shooting too.

None of these games have great combat. You're fucking delusional if you think Dead Space had really good and challenging third person shooting. This is very fucking far from Vanquish.
>>
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>>724222916
It was extremely bad. Filled with propaganda by black worshippers.
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>>724238441
Nobody's talking about depth or challenge, Callisto's problem isn't that it's unchallenging and shallow, although it is. The problem is that it is two (three if you count alternating the thumbstick) fucking buttons, repeated for minutes at a time, that never changes from the start of the game to the end of the game. It's unsatisfying. When you shoot a necromorph in dead space, their limb flies off, their behavior changes, you get an additional projectile to CC their friends. When you slap a zombie's limb off in Callisto, nothing really changes. You're still in the fucking left right left right vortex until this boring fucking sponge dies and you can start on the next boring fucking sponge. Then there are the invisible ranged cunts, and you shoot them until they die. The entire game is just terrible to play.
>>
>>724238441
no one is pretending dead space had some outstanding combat, it was the most standard but the slicing off limbs to slow/kill enemies was a nice 'complexity'. Calisto's melee is literally hit then dodge with zero complexity.
>>
>>724236074
DS2 is completely linear. It's a theme park game. The Ishimura is an actual location that has exploration.
>>
>>724239957
Anon DS1 was also completely linear. The remake added backtracking and it was the most shallow, pointless sort where you need to come back later with a key you find later in the game.
>>
>>724218138
Dead Space 1, DS2 is basically Aliens in the sense that MORE will somehow equal BETTER despite the fact that it ended in a manner where the antagonist forces basically already won and humanity lost.
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>>724240029
Wrong. It's less linear than 2.
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>>724240976
Name a nonlinear segment in 1.
>>
Dead Space 1 or 2 cover?
>>
>>724241209
I is just better, 2 is pretty good though. Banking on the iconic nature of the visor was a good move.
>>
Ice planet setting was wasted on 3.
>>
>>724241526
dev time was wasted on 3
>>
>>724237991
Horror games are kind of lame anyways. There's no way to instill fear besides suspense that ends in a jump scare. But if you die you just know whats coming up so it loses the fear factor. Also the best horror games are the ones that let you fight back against the monsters.
>>
>>724241526
3 was good
>>
>>724225228
Making Nichole look like a granny tranny was definitely an inspired choice. No Necromorph looked scarier than her (him)
>>
>>724241526
everything but the brethren moons and that epilogue cliffhanger was wasted, it should be repurposed into an actual DS3 then lead to a proper DS4 Isaac's Revengeance blowing up the z0mbor planets and saving the universe
>>
>>724241837
okay someone saying calistos combat is good is one thing, but saying 3 was good is actually top tier bait ngl
>>
>>724218138
soul vs souless(callisto protocol)
>>
>>724218138
I prefer 1 it feels more serious, 2 reminds me more of uncharted with Isaac's quips and having Ellie as a sidekick also Ellie losing her eye and being unaffected by it felt way off
>>
>>724225580
Combat felt pretty shit, it plays like DS2 but somehow worse. The story is also a generic copycat with no inspiration. The female character being fucking ugly is at the bottom of its flaws, so you can guess how shit the game was.
>>
>>724238785
Wait, they replaced an Asian woman on the fuckin ISHIMURA with that?!
>>
>>724226653
Ds1 tank suit
Ds2 elite advanced suit
>>
>>724242214
>Female character ugly
>Is played by Karen Fukuhara

????????
>>
>>724229271
Is that the one that kind of looks like a parka?
>>
>>724241209
1, although they both co be better
I'd prefer something minimalistic but eerie, like RE4 JP and PAL covers
>>
I have played through deadspace 1 multiple times but only have finished deadspace 2 once, it was an okay game and improved in some things but it also lost a lot of what made the first game so good. I have tried to replay the sequel to completion multiple times since but just never get as immersed and just don’t find it as fun or interesting. Idk how much they changed the system of the game but one thing I liked about the original is that when you got good you could solo the entire game with the plasma cutter you start the game with and it’s probably one of the only video game achievements I ever enjoyed or felt proud of getting. just felt like a well balanced game.
>>
>>724218138
https://www.youtube.com/watch?v=QDAfoVngCvE
>>
>>724218138
I love both. 1 is Alien and 2 is Aliens. It's like going from classic Resident Evil to 4. 1 is the superior horror game. 2 is the superior action game. It makes sense for Isaac to be more battle hardened and mentally prepared after the bullshit he experienced on the Ishimura. Especially when he's no longer limited to what is available to him on just one ship.
>>
unrelated but did anyone have issues connecting their controller to the dead space 1 remake. im trying to play that right now and my controller just wont connect. xbox one controller btw
>>
>>724225228
I don't want to type this all up again but you can see what I said >>723741262 and >>723741874. The remake itself isn't bad, it's just entirely unnecessary and the original is still ultimately a better experience as it's far more focused than the slapdash approach the Remake had.

>>724225580
It's a garbage game. Here's all my issues with it as I was playing, and it gets even worse on the replays when going for the 100%. Their Hardcore mode (Contagion) is so broken that if you don't savescum it you likely will never complete it due to hard crashes at complete random that regularly reset you back to before instakill segments, and there's a segment in chapter 4 or 5 that has instakills for over two minutes straight and then a bunch of QTEs you have to hit on top of it. Doing Contagion also breaks all the achievements and you have to delete your entire save of it if you want to earn them if you completed it.
>>
>>724218138
1 is better, though 2 is also great
>>
>>724247219
lmao just shoot limb retard
>>
>>724247016
Maybe I need to better understand DS2 but I feel like DS1 is the better action game because you can (like I said in my previous post) solo everythinf with the base starting weapon. That always seemed based to me like you have to be a real badass to (in a narrative stand point) destroy all enemies in your path using the weakest weapon based on nothing but your skill.


I don’t think that was possible in the second game and if I remember right it forces you to use much heavier weapons to brute force through the game. I felt like I could take a more tactical(tm) approach in the first game. So the second game made Issac seem LESS skilled and LESS capable from that standpoint of NEEDING so many other weapons to beat it.
Do I need to just get good at DS2? Or did they fundamentally change the formula of the game?
>>
Dead space 2 is one of the greatest games ever made. Dead space 1 is very good. Dead space 2 was only created in part due to EAs retardation in wanting to make it a huge franchise. I can't imagine another horror franchise getting those kinds of resources ever again aside from resident evil.
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>>724236701
Reminder that this still works to this day and makes that entire hallway free.
>>
what's the best way to play dead space 1? i tried playing it a few years ago, but it ran like a janky piece of shit.
>>
>>724218138
2 is an improvement of 1.
>>
>>724218480
Extraction is better than 3.
>Buh Waggle
Shake those arms fatty you can do it.
>>
is dead space 3 really that bad? played 1 and 2 recently and I really enjoyed them so I'm seriously considering booting up 3
>>
>>724249272
Play it
>>
Those flying sequences in 2 were great.
>>
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>>724226653
The bee suit
>>
>>724249272
>Ellie is mad at Isaac because after two traumatizing events and losing his girlfriend he doesn't want to go to another planet with potential Necromorphs and dumps him, forcing him to go to Tau Volantis by manipulating him that she's in danger.
>Shooting legs does nothing anymore outside of make the Necromorphs stagger for two seconds; they are as fast with no legs as they are with legs.
>Every Necromorph is just slightly slower than Twitchers.
>Shooting center of mass is objectively better than cutting limbs outside of the very start of the game, especially the closer to endgame you get.
>A good 80% of guns and their combinations are garbage compared to generic military guns with a basic ass shotgun being better than the Force Gun add-on.
>Every single side area is copy pasted using elements of each other and even sometimes structured borderline the same, with the final room always being the exact same.
>Regenerators are now an uncommon encounter and there's one with three at the same time.
>As soon as you land at Tau Volantis the game becomes complete garbage and it only gets worse in the last fourth of the game despite how cool it looks because the game just becomes a TPS at that point.
>Tau Volantis in general has constant jump scares or Necromorphs acting like land sharks and jumping at you from under the snow which gets exhausting after the first ten times it happens.
>Nearly all the RIGs are some of the worst looking ones in the series.
>You have to do five separate playthroughs for 100% but said playthroughs do unlock very broken chips for the guns at least.
>If you remove the secondary part of the Devil Horns it is permanently broken and you can't reattach it.
>The best weapon parts in the game are tied to the Scavenger Bot currency and loot crates.
>If you are playing co-op there is zero reason to play as Isaac as there is no difference in Isaac's content whatsoever, it's all tied to Carver.
It's filled with issues.
>>
>>724247590
I beat all of Dead Space 2 with just the plasma cutter. I think it's pretty much the same as Dead Space 1. Like you said there are situations where it's more tactical to use other weapons, but I don't think it's that different from the first game. Like the little tiny crawling guys are best handled with the force gun since it's an aoe that hits everything around you.
>>
>>724224682
Is this the remake? Wow they really made the monsters much more hideous than anything I've seen in games before.
>>
>>724218138
Both
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>>724250806
Imagine a collection with 1+2+Extraction+Severed.
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>>724250954
and Mobile. It's astounding how good Mobile is, even down the controls. I have yet to play a mobile game that controls as good as it did.
>>
>>724250954
I played some of the spinoff when the series was still new. I'd rather a collection with 1 and 2, and then let the original team remake 3 without any of the horrible shit EA forced into it originally. Make it more like 1 and 2, and if there's another playable character, make it Ellie and drop the love triangle shit.
>>
>>724239957
>DS2 is completely linear.
Are you fucking stupid? 1 was more linear and had less exploration and fewer open areas than 2. Taking you back to old areas doesn't stop 1 from being an incredibly linear game.
>>
>>724226989
DS2 Ellie was a stronk woman done right, they fucking butchered her in every possible way in DS3, I'll never forgive EA
>>
>>724249272
3 is a flawed gem
2 is a polished turd
>>
>>724251050
DS Mobile was surprisingly good for a phone game
>>
>>724218204
the big black r(c)ock sends signals to all dead skin cells which slowly affect surrounding cells until it gets a full corpse than it becomes necro
> y you see black goo everywhere its dead skin cells all being collected
>>
>>724251050
>>724251518
This definitely deserved the remaster/remake treatment.
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>>724218204
Pretty sure Marker signal slowly turns dead biomass into Infectors (revealed in the Altman book); which turn dead bodies into Necromorphs.
Marker signal also drives most people nuts, which yields more dead bodies for the infectors and so the cycle grows faster and faster until eventually you get enough Necromorphs for Convergion which is when the Moon is formed.
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>>724225740
This anon has it right btw
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>>724249272
3 is that bad, but at the end of it all it's still a fun shooter. Everything else about it is shit though, from EA gouging the customer as much as humanly possible to the story to the character assassinations.
>>
I don’t remember what was the story significance of Isaac’s gf again? I only played 1 and 2 but does he get dumped or cheated on or something? I just think it’s funny because he already had enough going on with the necromorphs and needing to protect humanity at the cost of his own life and he still had to deal with his gf causing him problems.
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>>724249272
it could be fun if you play it with a friend, since it was meant to be played that way, otherwise it's a pretty dull game
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>>724218138
I've beat 1 five times, I always quit 2 in the last third of the game out of boredom.
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>>724219601
>somehow the necromorphs returned
also that screencap looks fucking awful
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I dont know if i'm in the minority here but I liked Carver
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>>724238441
>RE4 had shit shooting too.
You're a fucking retard.
>>
>>724253627
He was fine. Should not have been restricted to the coop though, that was a big mistake which harmed the singleplayer.
>>
John Carpenter's Dead Space when?
>>
>>724255463
I thought it was pretty funny when the single player acted like he was with you the whole time but he wasnt
Surely they could have made a little more effortand just tweaked the single player experience so it doesn't feel like you're playing coop alone
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i think they both work really well together and they are probably one of my favorite games.
How is Evil Within compared to ded spec? I'm looking for something similar
>>
>>724253627
He should have gotten his own separate entry.
>>
>>724256489
They're great, feels more like a stealth action game though, lots of sneaking, especially in the second one. Also the second one is a bit more open world. I'd say it's sort of in the middle between RE4 and Dead space in terms of gameplay.

The story is super goofy though.
>>
>>724225996
no the fuck it didn't. stomping in ds2 may be the most satisfying melee attack in any video game ever made. callisto's stick waggle minigame is an embarrassment to even mention in the same thought. just because its deeper (and that's only in relation to a one button function in ds, its shallow as fuck) it doesnt mean its implemented better. it's much worse.
>>
>>724251945
Which part?! Dead Space 1 has so much samey stuff, it's a good game in spite of the repetition, Dead Space 2 has so much variation in the settings, I can't understand how someone would find the second game less interesting than the first.

I think the only part in DS 2 that might be kinda boring for me is the underground mines. But then it ends on such a high note with the crashing into government sector and the necromorphs following you up the tunnel. I always get chills during the lul when you know they're coming.
>>
>>724257305
not a fan of sneaking but I guess its worth a try
>>
>>724257704
Dead’s space 1 felt more straight to business no bullshit imo versus 2 feeling like there were more gimmicks and things in place just trying to create something bigger and better than the original out of obligation from it being a sequel. The better experience imo was the first game which just felt more natural or honest. many of the choices in 2 just seemed like things they did because it was the second game so they felt obligated to do them. If you think DS1 is boring then I would argue the franchise just isn’t for you.
>>
>>724218138
1 until you've seen you 30th monster jump out of a fan duct.
>>
>1
Alien
>2
Aliens
>>
>>724218138
Very hard choice actually. I am not sure. All I know is they both are better than 3.
>>
The most terrifying part about these undead little shits is how you don't even kill them. All those carcasses you leave behind are living tissue that other Necromorphs are gonna pick up and add to the flesh bile, then throw right back at you to remind you how futile it all is.
These small details really make the game more dreadful, even if Isaac is armed to the teeth.
>>
>>724251628
kill yourself
>>
>have a technology that literally cracks planets open
>you never crack a brethren moon
>>
>>724259298
I assume the problem are the psych attacks, maybe send in the drones
>>
>>724259448
In a real Dead Space 3 the protagonist literally fight a moon in the end, tanking the psi attack as he hallucinates to high heaven.
>>
>>724218138
>Oh shit this guy got turned inside out and is going to eat me
>Better headbutt him!
>>
>>724259008
On my second playthrough of dead space 1 I noticed the dead bodies that are laying around disappear in the chapters you revisit like the necros took the bodies and dragged them off to a deeper part of the ship
>>
>>724259298
Because planet cracking takes literal months to set up just so the laser can hit anything. You'd also need to crew it with a thousands of people immune to the Marker, actually land on it to set up the tethers for the laser to even hit, and the Moons themselves move faster than lightspeed considering they reached Earth before Isaac and Carver who were shocking to it.
>>
>>724260953
Is all that required to actually planet crack? Or is all that required in order to mine and crack safety? If you don't actually care about resource gathering or what happens to the planet in question, you could argue it would take significantly less time.
>>
Best weapons in 2? I know 1 you could solo the entire game with the plasma cutter, which I did. I just have no idea what to do in 2.
>>
>>724263210
I actually remembered the process a bit wrong, I thought they also used a laser. They need to spend a year setting up gravity tethers on the planet and then excavating around it before the planet cracker itself comes in, connects to the tethers, and pulls up.
>The planet cracker arrives between the 2.5 and 3 year mark, depending on the progress of excavation. Once the ship is in orbit, preparation for tectonic chunk extraction begins. This takes approximately one week. The removal of an excavated chunk from the planet into a stabilized geosynchronous orbit usually takes about 1 day (24 standard hours). During this process, billions of tons of debris break off from the underside of the chunk, creating an instant asteroid ring around the planet.
https://deadspace.fandom.com/wiki/Planet_Cracking

>>724263636
Plasma Cutter, Force Gun, Pulse Rifle. Ammo efficient and high damage.
>>
>>724263867
Thank you. The Pack went from being a nuisance to absolutely nothing. What the fuck. I should've used the pulse gun earlier.
>>
>>724264353
You can also daisy chain throwing Pack bodies at each other if you want to save even more ammo. Not really necessary outside of Zealot/Hardcore since it halves ammo drop amounts.
Kinesis should also be used liberally, every Slasher has two free instakill talons outside of fighting Advanced Necromorphs (The black ones) and Bloaters who take two to kill (and if you do it to Bloaters it spawns the little yellow slimes).
>>
1>3>2

retards saying 2 was the best dont know shit about anything or anything about EA and current gaming trends of the time.

t. unironic dead space autist with 1000+ hours across all games.
>>
>>724218138
1 catered to someone that wanted a sci fi horror space game. 2 catered to wider audiences/multiplayer and hollywood hence the less horror/more action.
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>>724218138
Dead space sabotage
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>>724265363
I thought 3 was the one that had the multiplayer.
>>
also the dead space 1 remake is a downgrade. sorry but it is. quit the cope.
>>
>>724265386
JJ Abrams please
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>>724265429
3 had campaign coop. 2 had pvp that was horrible and shit no one asked for.
>>
>>724224682
Why wouldn't Mercer have just stabbed Isaac in this situation?
Mercer was not above just fucking shanking niggas.
>>
>>724265429
2 had multiplayer (it was beyond unbalanced in favor of the Necromorphs), 3 had co-op.

2's was basically Left 4 Dead meets Dead by Daylight. The humans have to fix various objects to escape or stop the Necromorphs, the Necromorphs shit on the humans by spamming baby shots or Pukers forever making it impossible for the humans to do anything. Babies were basically Hunters except they only made noise if shooting, and Pukers were Spitters except you got slowed when hit by the puke on top of the AoE and it did insane damage.

I played like 5 or 6 matches on the 360 when DS2 just came out so it was still alive and it was a miserable experience. If you're humans you basically lost, if you're Necromorphs you win unless two guys player Slashers or Bloaters I think the selection was.
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>>724265449
>>
>>724265612
He was gloating about how superior his Regenerator and Unitology was and wanted the Regenerator to execute him to prove that fact.
>>
>>724225580
damage sponge enemies was why it was so bad. games with damage sponge enemies like that are perma bad no matter what else the game has to offer.
>>
>>724218138
3 :^)
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>>724265750
Oh right. It's been a while.
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>>724225629
Youre the retard lmao. Callisto objectively designed around melee combat only.
>>
You know what I just noticed and hate. Having to walk into obvious ambush from all direction spots in Dead Space 2.
This is like the fifth fucking time, and it's annoying, not scary. I saw this coming the moment I walked into the fucking room.
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>>724225629
TCP is absolutely a melee game. The guns are only useful for doing instakills on the tentacles (Which the autoaim loves to miss a third of the time you try) and those only reveal themself when you do a full combo on the enemy. The shotgun is the only weapon in the entire game that can kill enemies in one shot when maxed out, but you can't use it because you need the ammo for Two Heads so you don't softlock yourself.

The assault rifles are completely unusable as they deal no damage and require 20+ shots to kill a single enemy when item drops are 10 if I remember right even when maxed out, the SMG is the same deal, and the pistol takes a minimum of 3 shots just to delimb an enemy let alone kill them. At no point in the game are you getting good ammo drop rates unless you are playing on the lowest difficulties.

Hardcore (The hardest difficulty, not to be confused with Contagion which is TCP's equivalent to DS Hardcore) even forces you to melee everything because you get next to no ammo drops and actively have to buy them on occasion because you literally cannot kill Two Heads without a bunch and you barely get any. It is always better to knock enemies into instakills or do full combos into the shot, especially on Hardcore where enemies have double health from what I recall and the ammo rates are a third of what they are on even the difficulty lower than it.
>>
>>724266276
That's most of the series. Walk into a room with vents on each wall. Then smoke fills the room and loud noises blare while the same enemy pours in through vents.
>>
>>724249272
You'll need to buy the ending, but the other microtransactions are not worth it. You'll have more than enough crafting materials to make it through assuming you use your bot.
>>
>>724266473
That's 2. I don't remember this at all in 1 because it understood its slow pace meant filling the rooms with enemies immediately was retarded. I couldn't stop twitching when I walked into the obvious hold out arena.
like, come the fuck on
>>
>>724266579
>I don't remember this at all in 1
If you don't delimb every body when you reach the captain in Medical you will have it happen due to the Infector.
Hydroponics is multiple rooms of it and new waves spawn when you kill the poison Necromorphs.
The decontamination room does it, and then the hallway when you return later.
When you play Zero-G Basketball and return to the locker room it jumpscares you with a Necromorph.
When you go to place the distress beacon they do it with a bunch of Leapers and babies in the zero-g instaklill room.
When you try to leave the centrifuge it regularly spawns Necromorphs behind and in front of you, including in areas where they can very easily tap you and instakill you.
When you go to the Valor locker room thing (That long room) you get attacked from behind and in front of you due to waves only spawning as you move through the room from what I remember.
The zero-g room where the Valor crashes into later in the game has tons of Necromorphs jump you from behind and in front, particularly Leapers.
The entire Regenerator section on the Bridge has Necromorphs constantly spawning behind you and in front of you along with the Regenerator.
When you go to kill the Regenerator it spawns multiple Necromorphs inside your room and outside of it to make it harder to get out along with the Regenerator.

That's what I can think of off the top of my head.
>>
>>724266946
maybe my weapons aren't as upgraded as they should be because i don't remember having a problem with those or much of those segments
>>
Favorite weapon that isn't the plasma cutter?
>>
>>724267435
Force gun
>>
>>724267342
Remembered a few more.

There's the Engineering area where you have to move by tram (The one in the remake where you turn the oxygen or lights off). It has Necromorphs constantly spawning off to the side on top of in front of you as you progress so getting jumped here is pretty common.
When you reset the engine it spawns Necromorphs all over the place, though most are directly in front of you.
When you're in Engineering and you're going to the maintenance area they turns into zero-g it has that maze room where tons of enemies spawn in front of you and behind you along with the Brute, and if you advance too much you will have to deal with them along with the Brute. It's even worse in the remake because red eyes spawn there constantly.
When you go to the Mining Deck the room with the workbench/guy delimbing himself has enemies in front and behind you on top of the booby trapped workbench.
The room where you authorize the beacon being sent out with the Regenerator has a bunch of normal Necromorphs spawn in the room on each side with the Regenerator.
When you go to the lmao2Leaper room leading to the tram to Nicole there's a Leaper on either side.
Aegis VII as a whole is nothing but this with entire rooms going on lockdown and feeding you waves of enemies that come at you from behind.

>>724267435
Force Gun in both 1 and 2. It's beyond broken and makes the Plasma Cutter look like a weak baby.
Military Rifle (The DLC one in particular) in 3 because it one-shots enemies with the higher tier chips even on Impossible until you reach the last section.
Flamethrower and Rivet Gun in Extraction even if the latter requires you to be precise.
Core Extractor in Mobile but you can barely use it.
>>
two is literally a perfect game. but they are both masterpieces that deserve out love. i just like the more polished gameplay of 2.
>>
>>724265386
>NOW PLAYING: THE BEASTYBOYS - SABOTAGE
>>
>>724265750
But that's so retarded. It made sense in the original because Mercer wasn't in the room. He saw you on the monitor and decided his baby was enough to do the job because his baby was there and he was not there. Later, when he captures Temple, he just executes him outright. It makes no sense that he would let Isaac go in the remake to "prove a point." He was insane but he wasn't stupid.
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>>724249990
I swear the main road of the campaign also used up side area rooms as well.
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>>724267435
Line Gun > Plasma Cutter
>>
>>724265386
>>724265497
>>724268924
Yo sync that shit up with the part where he falls down a long shaft
>>
>>724269150
Keep in mind that in Remake he is far more unhinged and off his rocker to the point that he comes to see you as you kill the Regenerator and get grabbed by the Hivemind. Remake's version of Mercer would absolutely do that.
>>
>>724265612
Maybe he thought is creation killing Issac had a better chance of kicking off convergence? That is his entire goal and he seems to think Issac is in part what it keeping it from happening.
>>
>>724267435
Force Gun hands down
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>>724218138
can't believe Cronos thought it could compete with this
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Objective: SURVIVE
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>>724273459
god, what a fucking bitch
>>
>>724218138
I will never forgive EA for what they did to Isaac in 3
>>
>>724275697
Why did they do this? They could have just had Isaac still griefing Nicole
>>
>>724276319
they could have cut out the retarded love triangle shit. they also butchered ellie in 3
>>
>>724249272
3 tried to do too much. you can still see some decent parts in there. i think the story is also retarded.
>>
For me, it is 2. The whole Nicole hallucinations thing was kino.
>>
>>724267435
Pulse rifle
>>
>>724267435
The buzz cuter or whatever it's called
>>
>>724218138
I personally prefer 2 because it's more fun to play, but I recognize the greatness of the first game's atmosphere.
>>
im still gonna get the remake when its on sale probably tomorrow
>>
1 because it feels less linear. I wish they wouldve remake it but with more emphasis on exploration and puzzle solving like RE games
>>
>>724218138
Dead Space 1.
it is such a good game.
>>
>>724218138
DS1 is something you live through and fondly remember later on, while 2 is more videogamey and fun.
They have distinct forms of enjoyment.
>>
>>724249272
It's fine, its not as good as the first 2 and the story is dumb, messing around with the weapon construction system can be kinda fun, there are some absolutely busted weapons though, like the bouncing bola. I like the setting, the ruined flotilla is cool, and the ice planet is also cool. Having all of the weapons use the same ammo is a genuinely terrible idea though, you will never actually run out of ammo. it's a decent game that followed two great games, so people act like it was the worst thing ever
>>
>>724280289
The human enemies were a dumb idea too. They never should have been anything more than side characters or victims in the background. The second game already demonstrated what happens when a bunch of trained soldiers point their plasma rifles at a schizophrenic engineer, why did we suddenly backtrack and turn Isaac into a supersoldier?
>>
Reminder that DS2 Remake was gonna get greenlit but EA had to pull the team away to develop BF6 campaign, which sucked dick and potentially will the studio will get sacked soon
>>
>>724280606
Good.
>>
>>724280606
BF6 is out now so maybe there's still a chance.
>>
>>724280606
Good? DS1 and 2 never needed remakes.
>>
>>724280606
hopefully the new kebab overlords will be more reasonable
>>
>>724280606
Why would you ever want a remake for a gen 7 console game anyways? Video game graphics already started to peak by then, only fucking idiots need to see every individual hair follicle on Ellie's head.
>>
>>724280606
the only game that needed a remake was 3 and for the purpose of rewriting that shit out of that cliffhanger, they wrote themselves into a corner without any closure
>>
1 is a better horror game, 2 is the better overall game.
>>
>get past elevator
>Press e
>tfw stuck
>restart game
>back before screwdriver QTE
fuck this dogshit game
>>
>>724253627
Carver was a fun ally
>>
>>724259746
I mean it worked right?
>>
>>724284576
what else was he going to use, his shoulders?
>>
>>724284815
Head
Shoulders
Knees
Toes



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