>no build orders>quadratic economy instead of exponential>economy is more of a strategic and tatical decision, where positioning and choice of expansion is important instead of economy build order micro>metal, energy and build energy costs are 1:1:1 for building units and structures>terraforming>atomic units>every constructor can build everything>all units serve a purpose and can be relevant at any stage in the battle when given the opportunity>32 player big teams games, small teams games and 1v1>people will call you a lobsterRTS never died.