Team Cherry's strategy of making 9/10 games and then intentionally whittling them down to 7/10 games is a curious one indeed. It is not the approach that I would choose.
>nooo stop punishing me for my failures!
>>724236881skissue
That is an optional area with no actual rewards you are complaining about. Regardless, combat shouldn't be the sole focus or you get monotonous dogshit like dark souls
>Silksong>7/10overly generous. it's a 2/10, at best.t. dropped it out of boredom somewhere in the citadel during act 2
>>724236956Punish me in ways that aren't anti-fun. And make the controls better too, because inconsistent input buffering, and that little lag after you get hit before you can do any new inputs is fucking annoying over the course of a 60+ hour game.
>>724236881>platformer punishes you like a platformer wouldWhat's the issue here
>>724237046>That is an optional area with no actual rewards you are complaining about.Yeah, going through the annoyance and reaching an underwhelming single-screen area with nothing in it made it ALL better.>Regardless, combat shouldn't be the sole focusI'm not complaining about platforming or platforming challenge, I'm complaining about how annoying it is to start the whole section over if you hit one spike.It was actually goofy as shit in the lava bit coming out of the abyss, because the lava kept magically retreating and it made it obvious how it would speed up or slow down depending on your position. Turning it into a try-hard obstacle course completely undercut the "triumphant" moment.
>>724237385>Why isn't the game just handing me the cool moment for free? Why do I have to put in effort to beat a video game?
>>724237286>What's the issue hereIt's a boring area with the same boring jump repeated over and over, you have to stop and farm silk if you take too much damage because Clawline is poorly balanced, having to do the whole thing over again because of a slight misalignment only tests my patience, not my skillThe "reward" for doing it is extremely underwhelming
>>724236881>>724237651it's a completely optional area
>Aaaaaaah I pay $20 and have to play the game!? this is unacceptable!!!!!
>>724237624>>Why isn't the game just handing me the cool moment for free? Why do I have to put in effort to beat a video game?It wasn't a cool moment. It was a ruined moment. It was poorly-conceived and showed a lack of restraint and understanding of good game design, like so many other areas in the game.I don't mind platforming challenges. These two were just stupid.
>>724237774>if it's optional it doesn't have to be goodInteresting argument
>>724236881"Hit 1 spike and start over" was fun in Hollow Knight, and it's still fun in Silksong.I desperately wish the DLC adds a White Palace equivalent and beyond that I really, really hope the game gets a real Path of Pain equivalent. I fucking love platforming.
>>724237046>That is an optional area with no actual rewards you are complaining about. And how is the player supposed to know what area is and isn't optional or what kind of rewards there will be?
>>724237783Name a flaw in Silksong. Prove that you can.
the hardest platforming in silksong was nothingburger compared to the actual bosses. The hard challenge to get to the top of pharloom only took me a few tries. I wish the game was more platforming like that and less ultra hard boss bullshit. platforming is just way more fun
>>724237651>you have to stop and farm silk if you take too much damage because Clawline is poorly balancedIf you have 3 silkhearts it really, really should not be a problem. And if you just equip Weavelight it wouldn't be a problem no matter your number of silkhearts. I struggle to comprehend how it'd be an issue.
>>724238017Act 3 requirement on second playthrough was a slog? loved everything else though
>>724238017The difficulty plateaus around the end of Act2 where you get access to First Sinner. And the game really becomes any more difficult than that. Karmelita, Lost Lace, Trobbio2, you name it. They're all about the same. Which is a shame because difficulty was ramping up somewhat satisfyingly prior to that point. Also the devs were retarded for patching out down+jump.
>>724238096Healing takes 9 silk, not 3 or 4. Even if you save up enough silk to heal, you deplete it by having to use clawline for the platforming.It's a weird skill because it's heavily overpowered for both combat and movement, practically free if you're low on silk and an annoying drain on silk during platforming segments if you're not low on silk.
>>724236881git gud
>>724238218>Act 3 requirement on second playthrough was a slog?That's something at least. Yeah, locking behind a bunch of fetch quests was pretty dumb.>>724238268Karmelita annoyed me, but yeah, the bosses haven't really felt particularly hard in the second part of the game. Hornet's movement abilities are very useful.>also the devs were retarded for patching out down+jump.What the fuck, WHY would they remove that and actively give the player less control? That's absolutely retarded.
>>724238363>git gudI did though, and it's still stupid.Silksong has a lot of moments where overcoming a challenge left me with a pervading sense of annoyance instead of the sense of reward you're supposed to get.Team Cherry fundamentally misunderstand challenge and reward. That's why their games will never be masterpieces.
>>724238316But you don't need to heal to climb though. And if you die, you could just accept that like a man and climb back up from the bench. Or you could avoid dying. But you don't need to stop to farm silk.
>>724238694Sounds like a you issue.
>>724238721>But you don't need to heal to climb though.You don't "need" a lot of things. Technically you could beat the entire game without taking damage.At the point where I took the screenshot, I didn't know if I was close to the top and I didn't want to have to do the previous section again. Farming silk to heal is an annoyance, but it's a lesser annoyance than redoing parts I've already done.
>>724238805Pretty sure it's an issue with retarded game design.
>>724238017Lace's theme is lacking a countermelodyThat's it that's the only flaw
>>724238694>I did thoughObviously not
I love when enemies accidentally kill themselves at you
>>724236881lmao cry more you petulant child
>>724236881>It is not the approach that I would choose.Maybe that's why they sell incredibly popular acclaimed games and you've never even made anything.
>>724236881Just use the architect crest and plasmium overdose, so you don't get sent back to the bench. You niggers always complain about difficulty, yet you refuse to use all of the tools the game offers you.
>>724239497The screaming, wailing Silksong defense force accusing others of being petulant for voicing criticism will never stop being funny
>>724239129At the point you took the screenshot you're like 40-120 seconds away from a bench. Depending on your platforming experience.
>>724236881ever since dark souls gamers have just been making up excuses for developers when games are annoying on purpose
>>724236956>failures>its a video gameWhat an interesting POV you have there faggot. Are you all faggots on this board?
>>724239585Failure existed in videogames far before dark souls. If anything dark souls was always kind of lenient with its number of checkpoints.
>>724239603Bot post
>>724239529You don't even need to do that. If you find it hard to pogo with architect (like I did) you can go to wormways to farm lifeblood to get yourself up over the overdose limit without relying on architect. Yes, it does mean you have to do a benchless walk from wormways to the cradle, but this isn't horrible and you only need to do it once. From there you have infinite health to retry the platforming without stopping to fuck with the stupid worms.
>>724239656dark souls itself was fine, but it encouraged the "git gud" mentality which means nothing can ever be the game's fault
>>724236881The problem isn't the long stretches without checkpoints, it's that the section you posted has you repeat the same jump over and over again. The white palace was at least varied in what you did to get through it.
>>724236881Have you tried not hitting the spikes?
>>724238694>Explore>Find multiple hidden passages>Do some platforming>Beat an enemy gauntlet>Beat a boss>Get some sidegrade you'll never use>That's itThe game is full of this sort of garbage.
>>724239718This is the only valid complaint, they make you repeat the jump > clawline > double jump sequence like 10 times.
>>724239529>go back to the bench and change crest so you don't have to go back to the benchBrilliant
>>724239579Your "criticism" is just whining about being shit
>>724239506Silksong flopped after a literal decade of hype [LMAO] and is already forgotten
>>724239580I probably could have actually gotten back quickly, but undoing progress in an annoying platforming segment feels pretty shitty
>>724239867It is a garbage balancing. Imagine you're making bosses weaker than regular enemies. AND they don't drop shit. AND they're filling Act 3.No wonder this game has contact damage and 2HP environmental trap (before it was nerfed), it's just there to hide how turbo easy the game would be (and this is easily noticeable on grandma silk...)
>>724240120It was an exciting platforming section to me. And probably to many other platforming fans.
>>724236881>can take swords and mallet strikes to the face no problem>little thorn is an instant kill Truly bad design
>>724236956You're already on 4chan
>>724237783>he paid
>>724239862>Have you tried not hitting the spikes?Believe it or not, yes.I'm good enough to do it most of the time, but slightly grazing a spike and getting sent back to the start is annoying as fuck.And getting to right near the top and then bumping the wall because Team Cherry decided that after an entire section of having to jump as far as you can, that ONE jump needed a shorter hop, is also annoying as fuck. But that's pretty normal for Silksong, because their goal throughout the game is to troll the player.
>>724239701I considered doing that as a last resort, but in the end I didn't even need to pogo. You can almost spam Clawline with Weavelight, it was more than enough.
>>724239982If you paid attention, you'd see that I'm complaining about the game being shit.Most platformers are able to create a challenge without this "lol we're not going to give you any platforms for a long stretch" nonsense, and most platformers also have better design and better controls to begin with.
>>724238694you sound filtered
>>724240620Why did they even make it that way? It's the only 2D platformer I can think of where hitting a spike resets your position.
>>724236881don't worry sister next update they will add a rewind feature for any mistake
>>724240289I've enjoyed plenty of platforming games. This whole segment was just boring repetition of the same jump.
>>724239867The challenge is the reward.
>>724240867If only it was a sequel to a game that also did that...
>>724240358I genuinely think that a big part of the problem is just how stupid it feels
>>724237046>counts towards 100%literally not optional
>>724241161Autism
>>724240867To be fair, a lot of games simply kill you when you touch spikes, but that never felt as annoying to me as resetting to your last platform in Hollow Knight and Silksong. It just feels so dumb to take a tiny pinprick of damage out of your big health bar but fade to black and have to redo the whole area. Surely there are better ways to make a segment challenging.
>>724241012Fuck you, I don't want a rewind, I want developers who who know how to make a fun game instead of a tedious oneSilksong SHOULD be a 8 or 9 out of 10, it just works against itself at every opportunity
>>724241275It's mostly linear action games which do that rather than exploration-focused games. Megamans and such with short stages and frequent checkpoints.
>>724241275Oh c'mon you'd be crying even louder if the game killed you, aka sent you back to the last bench.
>>724238019Try prince of persia. It really surprised me that it ubisoft could pull something like that of. The story and the world is mediocre but the combat and platforming is top tier.This is what you get after 1 hour, kek:https://www.youtube.com/watch?v=JsN71dzNj4U
>>724241275This is a metroidvania first, not a platformer. Especially Silksong takes 10 steps back compared to HK.
>>724241470>Oh c'mon you'd be crying even louder if the game killed you, aka sent you back to the last bench.If the spikes instakilled you Team Cherry would be forced to actually design their game instead of just shoving spikes everywhere.Admittedly it's not as bad as all the "lol did you try to move quickly? no, you don't get to do that" shit in the vents and all the other retarded low-visibility areas
>>724241610It's not very good at that either, see >>724241049
>>724237046>combat shouldn't be the sole focus or you get monotonous dogshit like dark soulsExploration is a big part of Dark Souls (1). That doesn't change just because you don't have a proper jump with big platforming sections.
>>724241660>If the spikes instakilled you Team Cherry would be forced to actually design their game instead of just shoving spikes everywhere.Just admit that you're bad, and that you want the game to be easier. All this coping is unhealthy, and it's obvious that the only way you'd be fine with spikes instakilling you is if the net result of 'actually designing the game' was that it were overall easier.
>>724242301>Just admit that you're bad, and that you want the game to be easier.It's not really that hard though. I've had a better time with harder games.>it's obvious that the only way you'd be fine with spikes instakilling you is if the net result of 'actually designing the game' was that it were overall easier.Not really. It's possible to make it less retarded while retaining or even increasing the difficulty. But that requires actual intelligence, not "lol spikes in pit when player try travel fast"
>>724238694>Some retard with the same skill as your typical game journalist is trying to tell you something isn't a masterpiece If I wanted an opinion as bad as yours, I'd read PCgamer faggot. You suck, the masses have done this with ease while you sit in your chair pissing and shiting yourself because you can't git gud at a video game (a fucking toy) and have to tell everyone on a Mongolian basket weaving forum.
>>724242572Why are you running into spikes retard? If I remember correctly, those hurt.
>>724242572>metroid>can move fast, drop long distances, feels cool>castlevania>can move fast, drop long distances, feels cool>most other metroidvanias>same thing>Silksong>tries to drop long distance>lolspikes, reset to top of pit!>tries to move quickly>lol outcropping to interrupt you, send you into spikes, reset!>attempting to navigate dark vent faster than a slow crawl>lol steam, reset!Why do otherwise talented developers work so hard to make their game annoying to play?
>>724243484Example #591021 of slavering faggots not able to tell the difference between difficulty and tediumTry to conceptualize the idea that somebody can beat a challenge while also recognizing the flaws in it
>>724243707Because they've cultivated a fanbase which actively defends it.
>>724243605>Why are you running into spikes retard?I'm sorry, I should either memorize every single spike location in the game, or else just walk and float everywhere instead of actually trying to go fast. My mistake.
The problem with this area is that it was too repetitive, same clawline double jump over and over again. And sometimes the floating enemies would sync so it'd be near impossible to pogo since you'd immediately be launched into the enemy above. The reward was extremely lackluster. Typical silkslop/fromslop.
>>724242572>I've had a better time with harder games.Nah. You cry over all of them. I bet you're one of the shitposters that spams your crybaby bullshit in every elden ring thread too.
>>724244218>The problem with this area is that it was too repetitiveI found a lot of the areas in the game boring. Hollow Knight bothered me with how long you had to walk travel between stagways, but it always felt interesting to explore, at least the first time. Silksong by comparison feels way too streamlined.
>>724236881I'd rather have them add a memorable section of hard movement for a very optional late game quest than flatten the accesibility curve to zero.
>>724244735Elden Ring had its annoying moments, but I beat the game, whereas everyone who told me to git gud was a shitter using summons.
>>724244735someone's in denial
>>724244906>whereas everyone who told me to git gud was a shitter using summonsNo they weren't, because I'm sure I told you to get good, and I don't use summons
>>724241012"if she's having fun whats the problem?">vid related it's her having fun
>>724245006Yeah I am denying your faggoty crybaby "criticism". Go back to nintendo games for toddlers, you casual.
>>724236881I loved it actually and it left me wanting to play more hard platformers but nothing hits the same itch.
What is with all these "HOLLOW KNIGHT VETERAN GAMERS" coming out of the woodwork to complain about Silksong's difficulty holy FUCKThe worst part is they dress it up with this retarded ass posturing/virtue signalling about how it is "ermm bad design actually" when they die to a boss or platforming challenge more than two timesIf it's not fucking fun then why are you playing it you bitch go play genshin impact so you can just put your credit card in to win
>>724245532what's with all these silkshills who can't read?
>>724244218You can clawline into those enemies and you'll still bounce off them you know, you're supposed to think about the kind of bounce you do instead of just pogoing everything.
>>724245592nice cope but you are literally just the typical chronic complainer who feels insecure when you die in a video game. git gud
>>724236881>casual faggots when even slightly hard games are allowed to exist
I liked the platforming sections in silksong, I thought they were much more fun than the bosses and gauntlets, much better contextualized than the "get teleported into super meat boy" parts of the first gameI hesitated to say anything positive though because the silksong fanbase if like a worse version of fromtrannies, if such a thing is even possible
hollow knight is the ruined orgasm of video games
>>724236881idk how people are this bad, i did this in like 3 tries on beast crest. baka at you guys crutching on wanderer when the game expect you to use more than 1 braincell.
>>724243707>Metroid: made by professionals and industry vets>Castlemania: made by professionals and industry vets>Silksong: made by trannies and indie shitters
>>724246583There are no industry vets any more, the good metroid and castlevanias were made 20-30 years ago
>>724245608At what angle does the clawline come out?
>>724245023A rare exception then.
>>724245532>The worst part is they dress it up with this retarded ass posturing/virtue signalling about how it is "ermm bad design actually"If you'd stop and think about it for half a second, you'd realize this is 100% true.I wasn't complaining about dying at all, I was complaining about resetting on touching a spike, because it's retarded and unfun and it was in Hollow Knight as well.Hollow Knight was actually harder, anyway. His movement abilities were much worse than Hornet's and the spike courses required more of the player.>If it's not fucking fun then why are you playing it you bitch go play genshin impact so you can just put your credit card in to winI'll just finish this and go back to playing metroidvanias and platformers that are difficult without being retarded.
>>724247441Horizontally, so if you clawline into their ass you'll safely bounce above them as the bug above moves out of the way.But really, just tank the hit. If you took too much damage during the climb you did it poorly anyway so try again.
>>724247950>I'll just finish this and go back to playing metroidvanias and platformers that are difficult without being retarded.can you name a few? most metroidvanias are retard easy
>>724243707You've never played Megaman huh>but it's not metroidvania!Yeah but it's one of the most famous platformer series and indie games usually draw from a lot of sources.
>>724247989I accept your concession.
>>724241126how would one fix it?
>>724248243And I accept your inability to git gud.
>>724248081it's funny how they're so inspired by megaman x and yet they still can't give their protags a satisfying dash jump
>>724240529>He paid? >Good. Raise his enemies health by 200%. Keep everyone else's game unchanged.
>>724243707you have a studio that goes through testing on what works and what doesn't, with indies you have people who THINK they know what works and what doesn't, the dev of ultrakill said if fans were to make his game it would be shit
>>724248467hm? what was the last part of your post, I have soul shitter words on my filter
>>724248467I already beat the game :)
>>724248008Metroidvanias, not really. But I'm thinking of trying some of the harder romhacks for older ones.Difficult platformers are a dime a dozen. Just about any of them from the 16-bit era and earlier are harder than Silksong in terms of hazards and navigation.If you're asking for recent ones, I honestly don't know. I need to play more indie games.
>>724248081>You've never played Megaman huhMegaman has a few difficult drops, but you actually have time to react to them. The fall speed and view range in Silksong (especially in darkness) means you're often gonna fall into things unless you're slowly floating or you explicitly know it's there.Also, Original series Megaman isn't built around fast navigation in the same way Silksong is, so obstacles don't interrupt your flow as much. You could make a case for the X and Zero series, though, but their hazards are designed better.
>>724236881That whole thing is just learning how to do "back hand" zips into double jumps. Did it with hunter's crest btw :)
>>724248329>how would one fix it?Short of a major redesign, I'd just make them deal more damage (4+ masks) but stop them from resetting your position. So you can recover if you accidentally brush against them, but they're still very dangerous.
>>724250298>Did it with hunter's crest btw :)Reaper is a crutch, I'll admit. I can pogo pretty well with Hunter but there's inevitably at least one fuckup
>>724250267>but you actually have time to react to themNot only is the famous Megaman fall trap impossible to react in time (you need to move very precisely during the fall because your horizontal movement in air is garbage), it also kills you in one hit; while in Silksong you have the clawline to zip across the screen, a double jump, slow fall, AND you only take 1 mask of damage, sometimes 2 depending on the area.Your entire post basically proves you have no idea what you're talking about.
There isn't a single platforming section in all of Silksong as difficult as Path of Pain, and basically, you're a little fucking bitch lole.
>>724237046>That is an optional area with no actual rewardsHow would the player know? Are these shitty nu-formers made assuming everyone just uses a wiki like some sore loser?
>>724237046Nigger
>>724251824>Not only is the famous Megaman fall trap impossible to react in time (you need to move very precisely during the fall because your horizontal movement in air is garbage)You're referencing one trap and trying to use it as a gotcha, which suggests you're not as confident in your position as you pretend to be.Megaman generally has a lot of drops that you can manage just fine, and much better hazard visibility than Silksong. In that you can actually fucking see them BEFORE you connect. In Silksong, you can only avoid offscreen spikes during a fall by reacting BEFORE they're on screen. Maybe if you've got godlike hand-eye coordination (mine is average) it's different, but I would have a very hard time believing it and the time you have to react would still be miniscule.Besides, Megaman is a linear get-through-the-level game. Silksong involves covering a lot of old ground. There is no reason except pure asshole retardation to fuck with players trying to make that experience slightly quicker by just fucking dropping down a pit instead of slowly inching their way down. The fact that spikes only do 1 or 2 damage instead of killing you means that they exist entirely just to slap your wrist and send you back a few steps; they're not a genuine hazard and many of the clusters serve no fucking purpose.
>>724252116It's almost like I'm not complaining about difficulty, huh?
>>724252334>How would the player know? Are these shitty nu-formers made assuming everyone just uses a wiki like some sore loser?It's pretty obvious that it's optional, but the only way to know there are no rewards is to do it. But yes, I suspect from their so-called arguments that a good portion of the "git gud" people are playing with a guide open the entire fucking time.
>>724252837You're talking to a brick wall.
>>724254846Don't I know it.