Contact damage with a stunned enemy is the single most "fuck you" game design I have ever seen.
>Why does the mechanic stay consistent and not change based on my arbitrary thoughts
>>724240885disgusting BUG-vania
>>724241062They should have you take contact damage from every corpse you pick up an item from too, just to keep things consistent.
This was more insulting
>>724240885>my movements have to be precise>this is the worst thing evererrmm... git gud(and not even gud, git mediocre)
>>724240885>>724240885Yeah, it's fucking retarded.This game is 2D souls if it was shit.
>>724240885don't walk into a stunned enemy that is standing in place?
>>724240885Is there any other game where an enemy1- do contact damage2- get stunned3- doesn't do contact damage while stunned?
>>724244320All of them, just about.
>>724240885ok? your sword is like 3x Hornet's body width, you shouldn't be that close anyway
>>724241168Irrefutable. A stunned enemy should be just as dangerous as a corpse.
>>724241062What's the lore reason to have contact damage anyway? Hornet is different species or something and can't withstand a touch of certain bug? If it's not lore reason, but gameplay reason, then why introduce stunned enemies anyway? I can heal mid-air alreadyIn 3D soulslikes it's at least for crit but it's not, so it's rudimentary, right>>724242503>>724243950gitguuders can't comprehend a possibilty of more satisfying combat design that isn't less "difficult">>724243796basakado>>724244320if elden ring 2 does that, then hollow knight: sherma lace would have that and people would shill it captcha: x8 NTR
>>724240885It's only a "fuck you" because contact damage is so deadly in this game. Enemies should continue to have a hitbox when stunned so you can pogo them reliably. It'd be more bullshit if you clipped right through them after reaching an arbitrary damage threshold.
>>724246424not related -- can have no damage and a hitbox, the technology is there already